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- #include "pch-cpp.hpp"
- #ifndef _MSC_VER
- # include <alloca.h>
- #else
- # include <malloc.h>
- #endif
- #include <limits>
- #include <stdint.h>
- // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
- struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
- // System.Char[]
- struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
- // UnityEngine.Collider[]
- struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
- // System.Delegate[]
- struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
- // UnityEngine.GUILayoutOption[]
- struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
- // UnityEngine.GameObject[]
- struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
- // System.Object[]
- struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
- // UnityEngine.UI.Selectable[]
- struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
- // System.String[]
- struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
- // UnityEngine.Transform[]
- struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
- // UnityEngine.WebCamDevice[]
- struct WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E;
- // UnityEngine.UI.AnimationTriggers
- struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
- // System.AsyncCallback
- struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
- // UnityEngine.AudioSource
- struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
- // AutoA
- struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
- // UnityEngine.BoxCollider
- struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
- // UnityEngine.UI.Button
- struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
- // UnityEngine.Camera
- struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
- // CameraMove
- struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
- // CameraTest
- struct CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0;
- // UnityEngine.Collider
- struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
- // CollisionDetector
- struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
- // UnityEngine.Component
- struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
- // UnityEngine.Coroutine
- struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7;
- // System.DelegateData
- struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
- // EventTrigger
- struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
- // UnityEngine.GUILayoutOption
- struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
- // UnityEngine.GameObject
- struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
- // Goto
- struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
- // UnityEngine.UI.Graphic
- struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
- // System.IAsyncResult
- struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
- // System.Collections.IEnumerator
- struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
- // UnityEngine.Events.InvokableCallList
- struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
- // UnityEngine.Material
- struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
- // Menu_Buttons
- struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
- // UnityEngine.Mesh
- struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
- // MeshCreatorData
- struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
- // UnityEngine.MeshFilter
- struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
- // System.Reflection.MethodInfo
- struct MethodInfo_t;
- // UnityEngine.MonoBehaviour
- struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
- // MoveCar
- struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004;
- // MoveComponet
- struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B;
- // MoveCurtains
- struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
- // MoveDoor
- struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
- // MoveNecklace
- struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
- // MovePay
- struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
- // MovePolice
- struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
- // NewBehaviourScript
- struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
- // UnityEngine.Object
- struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
- // UnityEngine.Events.PersistentCallGroup
- struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
- // UnityEngine.PhysicMaterial
- struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
- // UnityEngine.Renderer
- struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
- // UnityEngine.Rigidbody
- struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
- // ScenesArgs
- struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
- // UnityEngine.UI.Selectable
- struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
- // UnityEngine.Sprite
- struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
- // System.String
- struct String_t;
- // UnityEngine.Texture
- struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
- // UnityEngine.Texture2D
- struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
- // UnityEngine.Transform
- struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
- // UnityEngine.Events.UnityAction
- struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
- // UnityEngine.Events.UnityEvent
- struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
- // System.Void
- struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
- // Wallcollision
- struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
- // UnityEngine.WebCamTexture
- struct WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62;
- // click
- struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
- // cube
- struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
- // cubeController
- struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
- // testMove
- struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
- // UnityEngine.UI.Button/ButtonClickedEvent
- struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
- // UnityEngine.Camera/CameraCallback
- struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
- // CameraTest/<OpenCamera>d__5
- struct U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C;
- IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C_il2cpp_TypeInfo_var;
- IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
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- IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
- IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
- struct Delegate_t_marshaled_com;
- struct Delegate_t_marshaled_pinvoke;
- struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
- struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
- struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
- struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
- struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
- IL2CPP_EXTERN_C_BEGIN
- IL2CPP_EXTERN_C_END
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // <Module>
- struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
- {
- public:
- public:
- };
- // System.Object
- // System.EmptyArray`1<System.Object>
- struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
- {
- public:
- public:
- };
- struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
- {
- public:
- // T[] System.EmptyArray`1::Value
- ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
- public:
- inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
- inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
- inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
- inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
- {
- ___Value_0 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
- }
- };
- struct Il2CppArrayBounds;
- // System.Array
- // EventTrigger
- struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
- {
- public:
- public:
- };
- // ScenesArgs
- struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
- {
- public:
- // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
- int32_t ___U3CscnesIndexU3Ek__BackingField_0;
- public:
- inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
- inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
- inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
- inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
- {
- ___U3CscnesIndexU3Ek__BackingField_0 = value;
- }
- };
- // System.String
- struct String_t : public RuntimeObject
- {
- public:
- // System.Int32 System.String::m_stringLength
- int32_t ___m_stringLength_0;
- // System.Char System.String::m_firstChar
- Il2CppChar ___m_firstChar_1;
- public:
- inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
- inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
- inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
- inline void set_m_stringLength_0(int32_t value)
- {
- ___m_stringLength_0 = value;
- }
- inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
- inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
- inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
- inline void set_m_firstChar_1(Il2CppChar value)
- {
- ___m_firstChar_1 = value;
- }
- };
- struct String_t_StaticFields
- {
- public:
- // System.String System.String::Empty
- String_t* ___Empty_5;
- public:
- inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
- inline String_t* get_Empty_5() const { return ___Empty_5; }
- inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
- inline void set_Empty_5(String_t* value)
- {
- ___Empty_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
- }
- };
- // UnityEngine.Events.UnityEventBase
- struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
- {
- public:
- // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
- InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
- // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
- PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
- // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
- bool ___m_CallsDirty_2;
- public:
- inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
- inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
- inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
- inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
- {
- ___m_Calls_0 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
- }
- inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
- inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
- inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
- inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
- {
- ___m_PersistentCalls_1 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
- }
- inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
- inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
- inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
- inline void set_m_CallsDirty_2(bool value)
- {
- ___m_CallsDirty_2 = value;
- }
- };
- // System.ValueType
- struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
- {
- public:
- public:
- };
- // Native definition for P/Invoke marshalling of System.ValueType
- struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
- {
- };
- // Native definition for COM marshalling of System.ValueType
- struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
- {
- };
- // UnityEngine.YieldInstruction
- struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
- {
- public:
- public:
- };
- // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
- struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
- {
- };
- // Native definition for COM marshalling of UnityEngine.YieldInstruction
- struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
- {
- };
- // CameraTest/<OpenCamera>d__5
- struct U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C : public RuntimeObject
- {
- public:
- // System.Int32 CameraTest/<OpenCamera>d__5::<>1__state
- int32_t ___U3CU3E1__state_0;
- // System.Object CameraTest/<OpenCamera>d__5::<>2__current
- RuntimeObject * ___U3CU3E2__current_1;
- // CameraTest CameraTest/<OpenCamera>d__5::<>4__this
- CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * ___U3CU3E4__this_2;
- // System.Int32 CameraTest/<OpenCamera>d__5::<maxl>5__1
- int32_t ___U3CmaxlU3E5__1_3;
- // UnityEngine.WebCamDevice[] CameraTest/<OpenCamera>d__5::<devices>5__2
- WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* ___U3CdevicesU3E5__2_4;
- // System.String CameraTest/<OpenCamera>d__5::<devicename>5__3
- String_t* ___U3CdevicenameU3E5__3_5;
- public:
- inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CU3E1__state_0)); }
- inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
- inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
- inline void set_U3CU3E1__state_0(int32_t value)
- {
- ___U3CU3E1__state_0 = value;
- }
- inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CU3E2__current_1)); }
- inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
- inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
- inline void set_U3CU3E2__current_1(RuntimeObject * value)
- {
- ___U3CU3E2__current_1 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
- }
- inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CU3E4__this_2)); }
- inline CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
- inline CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
- inline void set_U3CU3E4__this_2(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * value)
- {
- ___U3CU3E4__this_2 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
- }
- inline static int32_t get_offset_of_U3CmaxlU3E5__1_3() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CmaxlU3E5__1_3)); }
- inline int32_t get_U3CmaxlU3E5__1_3() const { return ___U3CmaxlU3E5__1_3; }
- inline int32_t* get_address_of_U3CmaxlU3E5__1_3() { return &___U3CmaxlU3E5__1_3; }
- inline void set_U3CmaxlU3E5__1_3(int32_t value)
- {
- ___U3CmaxlU3E5__1_3 = value;
- }
- inline static int32_t get_offset_of_U3CdevicesU3E5__2_4() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CdevicesU3E5__2_4)); }
- inline WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* get_U3CdevicesU3E5__2_4() const { return ___U3CdevicesU3E5__2_4; }
- inline WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E** get_address_of_U3CdevicesU3E5__2_4() { return &___U3CdevicesU3E5__2_4; }
- inline void set_U3CdevicesU3E5__2_4(WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* value)
- {
- ___U3CdevicesU3E5__2_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___U3CdevicesU3E5__2_4), (void*)value);
- }
- inline static int32_t get_offset_of_U3CdevicenameU3E5__3_5() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CdevicenameU3E5__3_5)); }
- inline String_t* get_U3CdevicenameU3E5__3_5() const { return ___U3CdevicenameU3E5__3_5; }
- inline String_t** get_address_of_U3CdevicenameU3E5__3_5() { return &___U3CdevicenameU3E5__3_5; }
- inline void set_U3CdevicenameU3E5__3_5(String_t* value)
- {
- ___U3CdevicenameU3E5__3_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___U3CdevicenameU3E5__3_5), (void*)value);
- }
- };
- // System.Boolean
- struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
- {
- public:
- // System.Boolean System.Boolean::m_value
- bool ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
- inline bool get_m_value_0() const { return ___m_value_0; }
- inline bool* get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(bool value)
- {
- ___m_value_0 = value;
- }
- };
- struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
- {
- public:
- // System.String System.Boolean::TrueString
- String_t* ___TrueString_5;
- // System.String System.Boolean::FalseString
- String_t* ___FalseString_6;
- public:
- inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
- inline String_t* get_TrueString_5() const { return ___TrueString_5; }
- inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
- inline void set_TrueString_5(String_t* value)
- {
- ___TrueString_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
- }
- inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
- inline String_t* get_FalseString_6() const { return ___FalseString_6; }
- inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
- inline void set_FalseString_6(String_t* value)
- {
- ___FalseString_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
- }
- };
- // UnityEngine.Color
- struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
- {
- public:
- // System.Single UnityEngine.Color::r
- float ___r_0;
- // System.Single UnityEngine.Color::g
- float ___g_1;
- // System.Single UnityEngine.Color::b
- float ___b_2;
- // System.Single UnityEngine.Color::a
- float ___a_3;
- public:
- inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
- inline float get_r_0() const { return ___r_0; }
- inline float* get_address_of_r_0() { return &___r_0; }
- inline void set_r_0(float value)
- {
- ___r_0 = value;
- }
- inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
- inline float get_g_1() const { return ___g_1; }
- inline float* get_address_of_g_1() { return &___g_1; }
- inline void set_g_1(float value)
- {
- ___g_1 = value;
- }
- inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
- inline float get_b_2() const { return ___b_2; }
- inline float* get_address_of_b_2() { return &___b_2; }
- inline void set_b_2(float value)
- {
- ___b_2 = value;
- }
- inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
- inline float get_a_3() const { return ___a_3; }
- inline float* get_address_of_a_3() { return &___a_3; }
- inline void set_a_3(float value)
- {
- ___a_3 = value;
- }
- };
- // System.Enum
- struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
- {
- public:
- public:
- };
- struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
- {
- public:
- // System.Char[] System.Enum::enumSeperatorCharArray
- CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
- public:
- inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
- inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
- inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
- inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
- {
- ___enumSeperatorCharArray_0 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
- }
- };
- // Native definition for P/Invoke marshalling of System.Enum
- struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
- {
- };
- // Native definition for COM marshalling of System.Enum
- struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
- {
- };
- // System.Int32
- struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
- {
- public:
- // System.Int32 System.Int32::m_value
- int32_t ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
- inline int32_t get_m_value_0() const { return ___m_value_0; }
- inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(int32_t value)
- {
- ___m_value_0 = value;
- }
- };
- // System.IntPtr
- struct IntPtr_t
- {
- public:
- // System.Void* System.IntPtr::m_value
- void* ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
- inline void* get_m_value_0() const { return ___m_value_0; }
- inline void** get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(void* value)
- {
- ___m_value_0 = value;
- }
- };
- struct IntPtr_t_StaticFields
- {
- public:
- // System.IntPtr System.IntPtr::Zero
- intptr_t ___Zero_1;
- public:
- inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
- inline intptr_t get_Zero_1() const { return ___Zero_1; }
- inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
- inline void set_Zero_1(intptr_t value)
- {
- ___Zero_1 = value;
- }
- };
- // UnityEngine.Quaternion
- struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
- {
- public:
- // System.Single UnityEngine.Quaternion::x
- float ___x_0;
- // System.Single UnityEngine.Quaternion::y
- float ___y_1;
- // System.Single UnityEngine.Quaternion::z
- float ___z_2;
- // System.Single UnityEngine.Quaternion::w
- float ___w_3;
- public:
- inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
- inline float get_x_0() const { return ___x_0; }
- inline float* get_address_of_x_0() { return &___x_0; }
- inline void set_x_0(float value)
- {
- ___x_0 = value;
- }
- inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
- inline float get_y_1() const { return ___y_1; }
- inline float* get_address_of_y_1() { return &___y_1; }
- inline void set_y_1(float value)
- {
- ___y_1 = value;
- }
- inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
- inline float get_z_2() const { return ___z_2; }
- inline float* get_address_of_z_2() { return &___z_2; }
- inline void set_z_2(float value)
- {
- ___z_2 = value;
- }
- inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
- inline float get_w_3() const { return ___w_3; }
- inline float* get_address_of_w_3() { return &___w_3; }
- inline void set_w_3(float value)
- {
- ___w_3 = value;
- }
- };
- struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
- {
- public:
- // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
- public:
- inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
- inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
- inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
- inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
- {
- ___identityQuaternion_4 = value;
- }
- };
- // System.Single
- struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
- {
- public:
- // System.Single System.Single::m_value
- float ___m_value_0;
- public:
- inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
- inline float get_m_value_0() const { return ___m_value_0; }
- inline float* get_address_of_m_value_0() { return &___m_value_0; }
- inline void set_m_value_0(float value)
- {
- ___m_value_0 = value;
- }
- };
- // UnityEngine.UI.SpriteState
- struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
- {
- public:
- // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
- // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
- // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
- // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
- public:
- inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
- inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
- {
- ___m_HighlightedSprite_0 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
- }
- inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
- inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
- {
- ___m_PressedSprite_1 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
- }
- inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
- inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
- {
- ___m_SelectedSprite_2 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
- }
- inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
- inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
- inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
- {
- ___m_DisabledSprite_3 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
- }
- };
- // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
- struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
- {
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
- };
- // Native definition for COM marshalling of UnityEngine.UI.SpriteState
- struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
- {
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
- Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
- };
- // UnityEngine.Events.UnityEvent
- struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
- {
- public:
- // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
- ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
- public:
- inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
- inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
- inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
- inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
- {
- ___m_InvokeArray_3 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
- }
- };
- // UnityEngine.Vector2
- struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
- {
- public:
- // System.Single UnityEngine.Vector2::x
- float ___x_0;
- // System.Single UnityEngine.Vector2::y
- float ___y_1;
- public:
- inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
- inline float get_x_0() const { return ___x_0; }
- inline float* get_address_of_x_0() { return &___x_0; }
- inline void set_x_0(float value)
- {
- ___x_0 = value;
- }
- inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
- inline float get_y_1() const { return ___y_1; }
- inline float* get_address_of_y_1() { return &___y_1; }
- inline void set_y_1(float value)
- {
- ___y_1 = value;
- }
- };
- struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
- {
- public:
- // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
- // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
- // UnityEngine.Vector2 UnityEngine.Vector2::upVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
- // UnityEngine.Vector2 UnityEngine.Vector2::downVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
- // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
- // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
- // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
- // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
- public:
- inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
- inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___zeroVector_2 = value;
- }
- inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
- inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___oneVector_3 = value;
- }
- inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
- inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___upVector_4 = value;
- }
- inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
- inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___downVector_5 = value;
- }
- inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
- inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___leftVector_6 = value;
- }
- inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
- inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___rightVector_7 = value;
- }
- inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
- inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___positiveInfinityVector_8 = value;
- }
- inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
- inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___negativeInfinityVector_9 = value;
- }
- };
- // UnityEngine.Vector3
- struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
- {
- public:
- // System.Single UnityEngine.Vector3::x
- float ___x_2;
- // System.Single UnityEngine.Vector3::y
- float ___y_3;
- // System.Single UnityEngine.Vector3::z
- float ___z_4;
- public:
- inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
- inline float get_x_2() const { return ___x_2; }
- inline float* get_address_of_x_2() { return &___x_2; }
- inline void set_x_2(float value)
- {
- ___x_2 = value;
- }
- inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
- inline float get_y_3() const { return ___y_3; }
- inline float* get_address_of_y_3() { return &___y_3; }
- inline void set_y_3(float value)
- {
- ___y_3 = value;
- }
- inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
- inline float get_z_4() const { return ___z_4; }
- inline float* get_address_of_z_4() { return &___z_4; }
- inline void set_z_4(float value)
- {
- ___z_4 = value;
- }
- };
- struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
- // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
- // UnityEngine.Vector3 UnityEngine.Vector3::upVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
- // UnityEngine.Vector3 UnityEngine.Vector3::downVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
- // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
- // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
- // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
- // UnityEngine.Vector3 UnityEngine.Vector3::backVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
- // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
- // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
- public:
- inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
- inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___zeroVector_5 = value;
- }
- inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
- inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___oneVector_6 = value;
- }
- inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
- inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___upVector_7 = value;
- }
- inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
- inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___downVector_8 = value;
- }
- inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
- inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___leftVector_9 = value;
- }
- inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
- inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___rightVector_10 = value;
- }
- inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
- inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___forwardVector_11 = value;
- }
- inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
- inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___backVector_12 = value;
- }
- inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
- inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positiveInfinityVector_13 = value;
- }
- inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
- inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___negativeInfinityVector_14 = value;
- }
- };
- // System.Void
- struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
- {
- public:
- union
- {
- struct
- {
- };
- uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
- };
- public:
- };
- // UnityEngine.Bounds
- struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
- // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
- public:
- inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
- inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___m_Center_0 = value;
- }
- inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
- inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___m_Extents_1 = value;
- }
- };
- // UnityEngine.UI.ColorBlock
- struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
- {
- public:
- // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
- Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
- // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
- Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
- // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
- Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
- // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
- Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
- // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
- Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
- // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
- float ___m_ColorMultiplier_5;
- // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
- float ___m_FadeDuration_6;
- public:
- inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
- inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
- {
- ___m_NormalColor_0 = value;
- }
- inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
- inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
- {
- ___m_HighlightedColor_1 = value;
- }
- inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
- inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
- {
- ___m_PressedColor_2 = value;
- }
- inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
- inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
- {
- ___m_SelectedColor_3 = value;
- }
- inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
- inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
- inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
- {
- ___m_DisabledColor_4 = value;
- }
- inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
- inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
- inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
- inline void set_m_ColorMultiplier_5(float value)
- {
- ___m_ColorMultiplier_5 = value;
- }
- inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
- inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
- inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
- inline void set_m_FadeDuration_6(float value)
- {
- ___m_FadeDuration_6 = value;
- }
- };
- struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
- {
- public:
- // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
- ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
- public:
- inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
- inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
- inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
- inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
- {
- ___defaultColorBlock_7 = value;
- }
- };
- // UnityEngine.Coroutine
- struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
- {
- public:
- // System.IntPtr UnityEngine.Coroutine::m_Ptr
- intptr_t ___m_Ptr_0;
- public:
- inline static int32_t get_offset_of_m_Ptr_0() { return static_cast<int32_t>(offsetof(Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7, ___m_Ptr_0)); }
- inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; }
- inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; }
- inline void set_m_Ptr_0(intptr_t value)
- {
- ___m_Ptr_0 = value;
- }
- };
- // Native definition for P/Invoke marshalling of UnityEngine.Coroutine
- struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7_marshaled_pinvoke : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
- {
- intptr_t ___m_Ptr_0;
- };
- // Native definition for COM marshalling of UnityEngine.Coroutine
- struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7_marshaled_com : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
- {
- intptr_t ___m_Ptr_0;
- };
- // System.Delegate
- struct Delegate_t : public RuntimeObject
- {
- public:
- // System.IntPtr System.Delegate::method_ptr
- Il2CppMethodPointer ___method_ptr_0;
- // System.IntPtr System.Delegate::invoke_impl
- intptr_t ___invoke_impl_1;
- // System.Object System.Delegate::m_target
- RuntimeObject * ___m_target_2;
- // System.IntPtr System.Delegate::method
- intptr_t ___method_3;
- // System.IntPtr System.Delegate::delegate_trampoline
- intptr_t ___delegate_trampoline_4;
- // System.IntPtr System.Delegate::extra_arg
- intptr_t ___extra_arg_5;
- // System.IntPtr System.Delegate::method_code
- intptr_t ___method_code_6;
- // System.Reflection.MethodInfo System.Delegate::method_info
- MethodInfo_t * ___method_info_7;
- // System.Reflection.MethodInfo System.Delegate::original_method_info
- MethodInfo_t * ___original_method_info_8;
- // System.DelegateData System.Delegate::data
- DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
- // System.Boolean System.Delegate::method_is_virtual
- bool ___method_is_virtual_10;
- public:
- inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
- inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
- inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
- inline void set_method_ptr_0(Il2CppMethodPointer value)
- {
- ___method_ptr_0 = value;
- }
- inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
- inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
- inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
- inline void set_invoke_impl_1(intptr_t value)
- {
- ___invoke_impl_1 = value;
- }
- inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
- inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
- inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
- inline void set_m_target_2(RuntimeObject * value)
- {
- ___m_target_2 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
- }
- inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
- inline intptr_t get_method_3() const { return ___method_3; }
- inline intptr_t* get_address_of_method_3() { return &___method_3; }
- inline void set_method_3(intptr_t value)
- {
- ___method_3 = value;
- }
- inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
- inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
- inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
- inline void set_delegate_trampoline_4(intptr_t value)
- {
- ___delegate_trampoline_4 = value;
- }
- inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
- inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
- inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
- inline void set_extra_arg_5(intptr_t value)
- {
- ___extra_arg_5 = value;
- }
- inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
- inline intptr_t get_method_code_6() const { return ___method_code_6; }
- inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
- inline void set_method_code_6(intptr_t value)
- {
- ___method_code_6 = value;
- }
- inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
- inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
- inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
- inline void set_method_info_7(MethodInfo_t * value)
- {
- ___method_info_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
- }
- inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
- inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
- inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
- inline void set_original_method_info_8(MethodInfo_t * value)
- {
- ___original_method_info_8 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
- }
- inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
- inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
- inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
- inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
- {
- ___data_9 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
- }
- inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
- inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
- inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
- inline void set_method_is_virtual_10(bool value)
- {
- ___method_is_virtual_10 = value;
- }
- };
- // Native definition for P/Invoke marshalling of System.Delegate
- struct Delegate_t_marshaled_pinvoke
- {
- intptr_t ___method_ptr_0;
- intptr_t ___invoke_impl_1;
- Il2CppIUnknown* ___m_target_2;
- intptr_t ___method_3;
- intptr_t ___delegate_trampoline_4;
- intptr_t ___extra_arg_5;
- intptr_t ___method_code_6;
- MethodInfo_t * ___method_info_7;
- MethodInfo_t * ___original_method_info_8;
- DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
- int32_t ___method_is_virtual_10;
- };
- // Native definition for COM marshalling of System.Delegate
- struct Delegate_t_marshaled_com
- {
- intptr_t ___method_ptr_0;
- intptr_t ___invoke_impl_1;
- Il2CppIUnknown* ___m_target_2;
- intptr_t ___method_3;
- intptr_t ___delegate_trampoline_4;
- intptr_t ___extra_arg_5;
- intptr_t ___method_code_6;
- MethodInfo_t * ___method_info_7;
- MethodInfo_t * ___original_method_info_8;
- DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
- int32_t ___method_is_virtual_10;
- };
- // UnityEngine.Object
- struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
- {
- public:
- // System.IntPtr UnityEngine.Object::m_CachedPtr
- intptr_t ___m_CachedPtr_0;
- public:
- inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
- inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
- inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
- inline void set_m_CachedPtr_0(intptr_t value)
- {
- ___m_CachedPtr_0 = value;
- }
- };
- struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
- {
- public:
- // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
- int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
- public:
- inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
- inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
- inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
- inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
- {
- ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
- }
- };
- // Native definition for P/Invoke marshalling of UnityEngine.Object
- struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
- {
- intptr_t ___m_CachedPtr_0;
- };
- // Native definition for COM marshalling of UnityEngine.Object
- struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
- {
- intptr_t ___m_CachedPtr_0;
- };
- // UnityEngine.PrimitiveType
- struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
- {
- public:
- // System.Int32 UnityEngine.PrimitiveType::value__
- int32_t ___value___2;
- public:
- inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
- inline int32_t get_value___2() const { return ___value___2; }
- inline int32_t* get_address_of_value___2() { return &___value___2; }
- inline void set_value___2(int32_t value)
- {
- ___value___2 = value;
- }
- };
- // UnityEngine.Ray
- struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
- {
- public:
- // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
- // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
- public:
- inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
- inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___m_Origin_0 = value;
- }
- inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
- inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___m_Direction_1 = value;
- }
- };
- // UnityEngine.RaycastHit
- struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
- {
- public:
- // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
- // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
- // System.UInt32 UnityEngine.RaycastHit::m_FaceID
- uint32_t ___m_FaceID_2;
- // System.Single UnityEngine.RaycastHit::m_Distance
- float ___m_Distance_3;
- // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
- // System.Int32 UnityEngine.RaycastHit::m_Collider
- int32_t ___m_Collider_5;
- public:
- inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
- inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___m_Point_0 = value;
- }
- inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
- inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___m_Normal_1 = value;
- }
- inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
- inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
- inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
- inline void set_m_FaceID_2(uint32_t value)
- {
- ___m_FaceID_2 = value;
- }
- inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
- inline float get_m_Distance_3() const { return ___m_Distance_3; }
- inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
- inline void set_m_Distance_3(float value)
- {
- ___m_Distance_3 = value;
- }
- inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
- inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
- inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
- {
- ___m_UV_4 = value;
- }
- inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
- inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
- inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
- inline void set_m_Collider_5(int32_t value)
- {
- ___m_Collider_5 = value;
- }
- };
- // UnityEngine.UI.Button/ButtonClickedEvent
- struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
- {
- public:
- public:
- };
- // UnityEngine.GUILayoutOption/Type
- struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
- {
- public:
- // System.Int32 UnityEngine.GUILayoutOption/Type::value__
- int32_t ___value___2;
- public:
- inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
- inline int32_t get_value___2() const { return ___value___2; }
- inline int32_t* get_address_of_value___2() { return &___value___2; }
- inline void set_value___2(int32_t value)
- {
- ___value___2 = value;
- }
- };
- // UnityEngine.UI.Navigation/Mode
- struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
- {
- public:
- // System.Int32 UnityEngine.UI.Navigation/Mode::value__
- int32_t ___value___2;
- public:
- inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
- inline int32_t get_value___2() const { return ___value___2; }
- inline int32_t* get_address_of_value___2() { return &___value___2; }
- inline void set_value___2(int32_t value)
- {
- ___value___2 = value;
- }
- };
- // UnityEngine.UI.Selectable/Transition
- struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
- {
- public:
- // System.Int32 UnityEngine.UI.Selectable/Transition::value__
- int32_t ___value___2;
- public:
- inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
- inline int32_t get_value___2() const { return ___value___2; }
- inline int32_t* get_address_of_value___2() { return &___value___2; }
- inline void set_value___2(int32_t value)
- {
- ___value___2 = value;
- }
- };
- // UnityEngine.Component
- struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
- {
- public:
- public:
- };
- // UnityEngine.GUILayoutOption
- struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
- {
- public:
- // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
- int32_t ___type_0;
- // System.Object UnityEngine.GUILayoutOption::value
- RuntimeObject * ___value_1;
- public:
- inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
- inline int32_t get_type_0() const { return ___type_0; }
- inline int32_t* get_address_of_type_0() { return &___type_0; }
- inline void set_type_0(int32_t value)
- {
- ___type_0 = value;
- }
- inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
- inline RuntimeObject * get_value_1() const { return ___value_1; }
- inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
- inline void set_value_1(RuntimeObject * value)
- {
- ___value_1 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
- }
- };
- // UnityEngine.GameObject
- struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
- {
- public:
- public:
- };
- // UnityEngine.Material
- struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
- {
- public:
- public:
- };
- // UnityEngine.Mesh
- struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
- {
- public:
- public:
- };
- // System.MulticastDelegate
- struct MulticastDelegate_t : public Delegate_t
- {
- public:
- // System.Delegate[] System.MulticastDelegate::delegates
- DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
- public:
- inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
- inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
- inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
- inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
- {
- ___delegates_11 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
- }
- };
- // Native definition for P/Invoke marshalling of System.MulticastDelegate
- struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
- {
- Delegate_t_marshaled_pinvoke** ___delegates_11;
- };
- // Native definition for COM marshalling of System.MulticastDelegate
- struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
- {
- Delegate_t_marshaled_com** ___delegates_11;
- };
- // UnityEngine.UI.Navigation
- struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
- {
- public:
- // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
- int32_t ___m_Mode_0;
- // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
- bool ___m_WrapAround_1;
- // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
- // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
- // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
- // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
- public:
- inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
- inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
- inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
- inline void set_m_Mode_0(int32_t value)
- {
- ___m_Mode_0 = value;
- }
- inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
- inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
- inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
- inline void set_m_WrapAround_1(bool value)
- {
- ___m_WrapAround_1 = value;
- }
- inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
- inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
- {
- ___m_SelectOnUp_2 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
- }
- inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
- inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
- {
- ___m_SelectOnDown_3 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
- }
- inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
- inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
- {
- ___m_SelectOnLeft_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
- }
- inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
- inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
- inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
- {
- ___m_SelectOnRight_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
- }
- };
- // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
- struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
- {
- int32_t ___m_Mode_0;
- int32_t ___m_WrapAround_1;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
- };
- // Native definition for COM marshalling of UnityEngine.UI.Navigation
- struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
- {
- int32_t ___m_Mode_0;
- int32_t ___m_WrapAround_1;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
- Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
- };
- // UnityEngine.Texture
- struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
- {
- public:
- public:
- };
- struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
- {
- public:
- // System.Int32 UnityEngine.Texture::GenerateAllMips
- int32_t ___GenerateAllMips_4;
- public:
- inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
- inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
- inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
- inline void set_GenerateAllMips_4(int32_t value)
- {
- ___GenerateAllMips_4 = value;
- }
- };
- // UnityEngine.Behaviour
- struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
- {
- public:
- public:
- };
- // UnityEngine.Collider
- struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
- {
- public:
- public:
- };
- // UnityEngine.MeshFilter
- struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
- {
- public:
- public:
- };
- // UnityEngine.Renderer
- struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
- {
- public:
- public:
- };
- // UnityEngine.Rigidbody
- struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
- {
- public:
- public:
- };
- // UnityEngine.Transform
- struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
- {
- public:
- public:
- };
- // UnityEngine.Events.UnityAction
- struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
- {
- public:
- public:
- };
- // UnityEngine.WebCamTexture
- struct WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 : public Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE
- {
- public:
- public:
- };
- // UnityEngine.AudioBehaviour
- struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
- {
- public:
- public:
- };
- // UnityEngine.BoxCollider
- struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
- {
- public:
- public:
- };
- // UnityEngine.Camera
- struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
- {
- public:
- public:
- };
- struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
- {
- public:
- // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
- CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
- // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
- CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
- // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
- CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
- public:
- inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
- inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
- inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
- inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
- {
- ___onPreCull_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
- }
- inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
- inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
- inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
- inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
- {
- ___onPreRender_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
- }
- inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
- inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
- inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
- inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
- {
- ___onPostRender_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
- }
- };
- // UnityEngine.MonoBehaviour
- struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
- {
- public:
- public:
- };
- // UnityEngine.AudioSource
- struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
- {
- public:
- public:
- };
- // AutoA
- struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // UnityEngine.GameObject AutoA::LuoGan04
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
- // UnityEngine.Vector3 AutoA::LuoGan04Aim
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
- // UnityEngine.Quaternion AutoA::LuoGan04Qua
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
- public:
- inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
- inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___LuoGan04_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
- }
- inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
- inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___LuoGan04Aim_5 = value;
- }
- inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
- inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
- inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
- inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
- {
- ___LuoGan04Qua_6 = value;
- }
- };
- // CameraMove
- struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Single CameraMove::sensitivityMouse
- float ___sensitivityMouse_4;
- // System.Single CameraMove::sensitivetyKeyBoard
- float ___sensitivetyKeyBoard_5;
- // System.Single CameraMove::sensitivetyMouseWheel
- float ___sensitivetyMouseWheel_6;
- public:
- inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
- inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
- inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
- inline void set_sensitivityMouse_4(float value)
- {
- ___sensitivityMouse_4 = value;
- }
- inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
- inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
- inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
- inline void set_sensitivetyKeyBoard_5(float value)
- {
- ___sensitivetyKeyBoard_5 = value;
- }
- inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
- inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
- inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
- inline void set_sensitivetyMouseWheel_6(float value)
- {
- ___sensitivetyMouseWheel_6 = value;
- }
- };
- // CameraTest
- struct CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // UnityEngine.GameObject CameraTest::quad
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___quad_4;
- // UnityEngine.WebCamTexture CameraTest::webCamTexture
- WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * ___webCamTexture_5;
- public:
- inline static int32_t get_offset_of_quad_4() { return static_cast<int32_t>(offsetof(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0, ___quad_4)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_quad_4() const { return ___quad_4; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_quad_4() { return &___quad_4; }
- inline void set_quad_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___quad_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___quad_4), (void*)value);
- }
- inline static int32_t get_offset_of_webCamTexture_5() { return static_cast<int32_t>(offsetof(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0, ___webCamTexture_5)); }
- inline WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * get_webCamTexture_5() const { return ___webCamTexture_5; }
- inline WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 ** get_address_of_webCamTexture_5() { return &___webCamTexture_5; }
- inline void set_webCamTexture_5(WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * value)
- {
- ___webCamTexture_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___webCamTexture_5), (void*)value);
- }
- };
- // CollisionDetector
- struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Single CollisionDetector::MovingForce
- float ___MovingForce_4;
- // UnityEngine.Vector3 CollisionDetector::StartPoint
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
- // UnityEngine.Vector3 CollisionDetector::Origin
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
- // System.Int32 CollisionDetector::NoOfRays
- int32_t ___NoOfRays_7;
- // System.Int32 CollisionDetector::i
- int32_t ___i_8;
- // UnityEngine.RaycastHit CollisionDetector::HitInfo
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
- // System.Single CollisionDetector::LengthOfRay
- float ___LengthOfRay_10;
- // System.Single CollisionDetector::DistanceBetweenRays
- float ___DistanceBetweenRays_11;
- // System.Single CollisionDetector::DirectionFactor
- float ___DirectionFactor_12;
- // System.Single CollisionDetector::margin
- float ___margin_13;
- // UnityEngine.Ray CollisionDetector::ray
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
- public:
- inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
- inline float get_MovingForce_4() const { return ___MovingForce_4; }
- inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
- inline void set_MovingForce_4(float value)
- {
- ___MovingForce_4 = value;
- }
- inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
- inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___StartPoint_5 = value;
- }
- inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
- inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___Origin_6 = value;
- }
- inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
- inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
- inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
- inline void set_NoOfRays_7(int32_t value)
- {
- ___NoOfRays_7 = value;
- }
- inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
- inline int32_t get_i_8() const { return ___i_8; }
- inline int32_t* get_address_of_i_8() { return &___i_8; }
- inline void set_i_8(int32_t value)
- {
- ___i_8 = value;
- }
- inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
- inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
- inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
- inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
- {
- ___HitInfo_9 = value;
- }
- inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
- inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
- inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
- inline void set_LengthOfRay_10(float value)
- {
- ___LengthOfRay_10 = value;
- }
- inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
- inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
- inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
- inline void set_DistanceBetweenRays_11(float value)
- {
- ___DistanceBetweenRays_11 = value;
- }
- inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
- inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
- inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
- inline void set_DirectionFactor_12(float value)
- {
- ___DirectionFactor_12 = value;
- }
- inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
- inline float get_margin_13() const { return ___margin_13; }
- inline float* get_address_of_margin_13() { return &___margin_13; }
- inline void set_margin_13(float value)
- {
- ___margin_13 = value;
- }
- inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
- inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
- inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
- inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
- {
- ___ray_14 = value;
- }
- };
- // Goto
- struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.String Goto::sceneName
- String_t* ___sceneName_4;
- // System.Int32 Goto::type
- int32_t ___type_5;
- public:
- inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
- inline String_t* get_sceneName_4() const { return ___sceneName_4; }
- inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
- inline void set_sceneName_4(String_t* value)
- {
- ___sceneName_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
- }
- inline static int32_t get_offset_of_type_5() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___type_5)); }
- inline int32_t get_type_5() const { return ___type_5; }
- inline int32_t* get_address_of_type_5() { return &___type_5; }
- inline void set_type_5(int32_t value)
- {
- ___type_5 = value;
- }
- };
- // Menu_Buttons
- struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // UnityEngine.UI.Button Menu_Buttons::playButton
- Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
- // UnityEngine.UI.Button Menu_Buttons::xButton
- Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
- // System.String Menu_Buttons::website
- String_t* ___website_6;
- public:
- inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
- inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
- inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
- inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
- {
- ___playButton_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
- }
- inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
- inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
- inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
- inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
- {
- ___xButton_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
- }
- inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
- inline String_t* get_website_6() const { return ___website_6; }
- inline String_t** get_address_of_website_6() { return &___website_6; }
- inline void set_website_6(String_t* value)
- {
- ___website_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
- }
- };
- // MeshCreatorData
- struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.String MeshCreatorData::errorMessage
- String_t* ___errorMessage_4;
- // UnityEngine.Texture2D MeshCreatorData::outlineTexture
- Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
- // System.Single MeshCreatorData::pixelTransparencyThreshold
- float ___pixelTransparencyThreshold_6;
- // System.Boolean MeshCreatorData::uvWrapMesh
- bool ___uvWrapMesh_8;
- // System.Boolean MeshCreatorData::createEdges
- bool ___createEdges_9;
- // System.Boolean MeshCreatorData::createBacksidePlane
- bool ___createBacksidePlane_10;
- // UnityEngine.Material MeshCreatorData::frontMaterial
- Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
- // System.Single MeshCreatorData::meshHeight
- float ___meshHeight_12;
- // System.Single MeshCreatorData::meshWidth
- float ___meshWidth_13;
- // System.Single MeshCreatorData::meshDepth
- float ___meshDepth_14;
- // System.Single MeshCreatorData::pivotHeightOffset
- float ___pivotHeightOffset_15;
- // System.Single MeshCreatorData::pivotWidthOffset
- float ___pivotWidthOffset_16;
- // System.Single MeshCreatorData::pivotDepthOffset
- float ___pivotDepthOffset_17;
- // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
- // System.Boolean MeshCreatorData::generateCollider
- bool ___generateCollider_19;
- // System.Boolean MeshCreatorData::usePrimitiveCollider
- bool ___usePrimitiveCollider_20;
- // System.Boolean MeshCreatorData::useAABBCollider
- bool ___useAABBCollider_21;
- // System.Int32 MeshCreatorData::maxNumberBoxes
- int32_t ___maxNumberBoxes_22;
- // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
- bool ___useAutoGeneratedMaterial_23;
- // System.Boolean MeshCreatorData::usePhysicMaterial
- bool ___usePhysicMaterial_24;
- // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
- PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
- // System.Boolean MeshCreatorData::setTriggers
- bool ___setTriggers_26;
- // System.String MeshCreatorData::idNumber
- String_t* ___idNumber_27;
- // System.Boolean MeshCreatorData::mergeClosePoints
- bool ___mergeClosePoints_28;
- // System.Single MeshCreatorData::mergeDistance
- float ___mergeDistance_29;
- public:
- inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
- inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
- inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
- inline void set_errorMessage_4(String_t* value)
- {
- ___errorMessage_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
- }
- inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
- inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
- inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
- inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
- {
- ___outlineTexture_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
- }
- inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
- inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
- inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
- inline void set_pixelTransparencyThreshold_6(float value)
- {
- ___pixelTransparencyThreshold_6 = value;
- }
- inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
- inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
- inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
- inline void set_uvWrapMesh_8(bool value)
- {
- ___uvWrapMesh_8 = value;
- }
- inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
- inline bool get_createEdges_9() const { return ___createEdges_9; }
- inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
- inline void set_createEdges_9(bool value)
- {
- ___createEdges_9 = value;
- }
- inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
- inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
- inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
- inline void set_createBacksidePlane_10(bool value)
- {
- ___createBacksidePlane_10 = value;
- }
- inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
- inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
- inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
- inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
- {
- ___frontMaterial_11 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
- }
- inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
- inline float get_meshHeight_12() const { return ___meshHeight_12; }
- inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
- inline void set_meshHeight_12(float value)
- {
- ___meshHeight_12 = value;
- }
- inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
- inline float get_meshWidth_13() const { return ___meshWidth_13; }
- inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
- inline void set_meshWidth_13(float value)
- {
- ___meshWidth_13 = value;
- }
- inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
- inline float get_meshDepth_14() const { return ___meshDepth_14; }
- inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
- inline void set_meshDepth_14(float value)
- {
- ___meshDepth_14 = value;
- }
- inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
- inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
- inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
- inline void set_pivotHeightOffset_15(float value)
- {
- ___pivotHeightOffset_15 = value;
- }
- inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
- inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
- inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
- inline void set_pivotWidthOffset_16(float value)
- {
- ___pivotWidthOffset_16 = value;
- }
- inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
- inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
- inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
- inline void set_pivotDepthOffset_17(float value)
- {
- ___pivotDepthOffset_17 = value;
- }
- inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
- inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___lastPivotOffset_18 = value;
- }
- inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
- inline bool get_generateCollider_19() const { return ___generateCollider_19; }
- inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
- inline void set_generateCollider_19(bool value)
- {
- ___generateCollider_19 = value;
- }
- inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
- inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
- inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
- inline void set_usePrimitiveCollider_20(bool value)
- {
- ___usePrimitiveCollider_20 = value;
- }
- inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
- inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
- inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
- inline void set_useAABBCollider_21(bool value)
- {
- ___useAABBCollider_21 = value;
- }
- inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
- inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
- inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
- inline void set_maxNumberBoxes_22(int32_t value)
- {
- ___maxNumberBoxes_22 = value;
- }
- inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
- inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
- inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
- inline void set_useAutoGeneratedMaterial_23(bool value)
- {
- ___useAutoGeneratedMaterial_23 = value;
- }
- inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
- inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
- inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
- inline void set_usePhysicMaterial_24(bool value)
- {
- ___usePhysicMaterial_24 = value;
- }
- inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
- inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
- inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
- inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
- {
- ___physicMaterial_25 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
- }
- inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
- inline bool get_setTriggers_26() const { return ___setTriggers_26; }
- inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
- inline void set_setTriggers_26(bool value)
- {
- ___setTriggers_26 = value;
- }
- inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
- inline String_t* get_idNumber_27() const { return ___idNumber_27; }
- inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
- inline void set_idNumber_27(String_t* value)
- {
- ___idNumber_27 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
- }
- inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
- inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
- inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
- inline void set_mergeClosePoints_28(bool value)
- {
- ___mergeClosePoints_28 = value;
- }
- inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
- inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
- inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
- inline void set_mergeDistance_29(float value)
- {
- ___mergeDistance_29 = value;
- }
- };
- // MoveCar
- struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Boolean MoveCar::isSelected
- bool ___isSelected_4;
- // System.Single MoveCar::distanceRay
- float ___distanceRay_5;
- // UnityEngine.GameObject MoveCar::piece
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
- // UnityEngine.Transform[] MoveCar::piecesMove
- TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
- // System.Boolean MoveCar::puzzlePlaying
- bool ___puzzlePlaying_8;
- // System.Boolean MoveCar::wheel1
- bool ___wheel1_9;
- // System.Boolean MoveCar::wheel2
- bool ___wheel2_10;
- // UnityEngine.Vector3 MoveCar::offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_11;
- // UnityEngine.GameObject MoveCar::lightC
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_12;
- // System.Single MoveCar::positionX
- float ___positionX_13;
- // System.Single MoveCar::positionY
- float ___positionY_14;
- // System.Single MoveCar::positionZ
- float ___positionZ_15;
- // UnityEngine.Vector3 MoveCar::positionL
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_16;
- // UnityEngine.AudioSource MoveCar::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_17;
- // UnityEngine.GameObject MoveCar::menu
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_18;
- // System.Boolean MoveCar::acitve
- bool ___acitve_19;
- public:
- inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___isSelected_4)); }
- inline bool get_isSelected_4() const { return ___isSelected_4; }
- inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
- inline void set_isSelected_4(bool value)
- {
- ___isSelected_4 = value;
- }
- inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___distanceRay_5)); }
- inline float get_distanceRay_5() const { return ___distanceRay_5; }
- inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
- inline void set_distanceRay_5(float value)
- {
- ___distanceRay_5 = value;
- }
- inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piece_6)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
- inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___piece_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
- }
- inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piecesMove_7)); }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
- inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
- {
- ___piecesMove_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
- }
- inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___puzzlePlaying_8)); }
- inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
- inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
- inline void set_puzzlePlaying_8(bool value)
- {
- ___puzzlePlaying_8 = value;
- }
- inline static int32_t get_offset_of_wheel1_9() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel1_9)); }
- inline bool get_wheel1_9() const { return ___wheel1_9; }
- inline bool* get_address_of_wheel1_9() { return &___wheel1_9; }
- inline void set_wheel1_9(bool value)
- {
- ___wheel1_9 = value;
- }
- inline static int32_t get_offset_of_wheel2_10() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel2_10)); }
- inline bool get_wheel2_10() const { return ___wheel2_10; }
- inline bool* get_address_of_wheel2_10() { return &___wheel2_10; }
- inline void set_wheel2_10(bool value)
- {
- ___wheel2_10 = value;
- }
- inline static int32_t get_offset_of_offset_11() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___offset_11)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_11() const { return ___offset_11; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_11() { return &___offset_11; }
- inline void set_offset_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___offset_11 = value;
- }
- inline static int32_t get_offset_of_lightC_12() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___lightC_12)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_12() const { return ___lightC_12; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_12() { return &___lightC_12; }
- inline void set_lightC_12(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___lightC_12 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___lightC_12), (void*)value);
- }
- inline static int32_t get_offset_of_positionX_13() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionX_13)); }
- inline float get_positionX_13() const { return ___positionX_13; }
- inline float* get_address_of_positionX_13() { return &___positionX_13; }
- inline void set_positionX_13(float value)
- {
- ___positionX_13 = value;
- }
- inline static int32_t get_offset_of_positionY_14() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionY_14)); }
- inline float get_positionY_14() const { return ___positionY_14; }
- inline float* get_address_of_positionY_14() { return &___positionY_14; }
- inline void set_positionY_14(float value)
- {
- ___positionY_14 = value;
- }
- inline static int32_t get_offset_of_positionZ_15() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionZ_15)); }
- inline float get_positionZ_15() const { return ___positionZ_15; }
- inline float* get_address_of_positionZ_15() { return &___positionZ_15; }
- inline void set_positionZ_15(float value)
- {
- ___positionZ_15 = value;
- }
- inline static int32_t get_offset_of_positionL_16() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionL_16)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_16() const { return ___positionL_16; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_16() { return &___positionL_16; }
- inline void set_positionL_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positionL_16 = value;
- }
- inline static int32_t get_offset_of_clickSFX_17() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___clickSFX_17)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_17() const { return ___clickSFX_17; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_17() { return &___clickSFX_17; }
- inline void set_clickSFX_17(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_17 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_17), (void*)value);
- }
- inline static int32_t get_offset_of_menu_18() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___menu_18)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_18() const { return ___menu_18; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_18() { return &___menu_18; }
- inline void set_menu_18(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___menu_18 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___menu_18), (void*)value);
- }
- inline static int32_t get_offset_of_acitve_19() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___acitve_19)); }
- inline bool get_acitve_19() const { return ___acitve_19; }
- inline bool* get_address_of_acitve_19() { return &___acitve_19; }
- inline void set_acitve_19(bool value)
- {
- ___acitve_19 = value;
- }
- };
- // MoveComponet
- struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Boolean MoveComponet::isSelected
- bool ___isSelected_4;
- // System.Single MoveComponet::distanceRay
- float ___distanceRay_5;
- // UnityEngine.GameObject MoveComponet::piece
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
- // UnityEngine.Transform[] MoveComponet::piecesMove
- TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
- // System.Boolean MoveComponet::puzzlePlaying
- bool ___puzzlePlaying_8;
- // UnityEngine.Vector3 MoveComponet::offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
- // UnityEngine.GameObject MoveComponet::lightC
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
- // System.Single MoveComponet::positionX
- float ___positionX_11;
- // System.Single MoveComponet::positionY
- float ___positionY_12;
- // System.Single MoveComponet::positionZ
- float ___positionZ_13;
- // UnityEngine.Vector3 MoveComponet::positionL
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
- // UnityEngine.AudioSource MoveComponet::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
- // UnityEngine.GameObject MoveComponet::menu
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
- // System.Boolean MoveComponet::acitve
- bool ___acitve_17;
- public:
- inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___isSelected_4)); }
- inline bool get_isSelected_4() const { return ___isSelected_4; }
- inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
- inline void set_isSelected_4(bool value)
- {
- ___isSelected_4 = value;
- }
- inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___distanceRay_5)); }
- inline float get_distanceRay_5() const { return ___distanceRay_5; }
- inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
- inline void set_distanceRay_5(float value)
- {
- ___distanceRay_5 = value;
- }
- inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piece_6)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
- inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___piece_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
- }
- inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piecesMove_7)); }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
- inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
- {
- ___piecesMove_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
- }
- inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___puzzlePlaying_8)); }
- inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
- inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
- inline void set_puzzlePlaying_8(bool value)
- {
- ___puzzlePlaying_8 = value;
- }
- inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___offset_9)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
- inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___offset_9 = value;
- }
- inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___lightC_10)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
- inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___lightC_10 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
- }
- inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionX_11)); }
- inline float get_positionX_11() const { return ___positionX_11; }
- inline float* get_address_of_positionX_11() { return &___positionX_11; }
- inline void set_positionX_11(float value)
- {
- ___positionX_11 = value;
- }
- inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionY_12)); }
- inline float get_positionY_12() const { return ___positionY_12; }
- inline float* get_address_of_positionY_12() { return &___positionY_12; }
- inline void set_positionY_12(float value)
- {
- ___positionY_12 = value;
- }
- inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionZ_13)); }
- inline float get_positionZ_13() const { return ___positionZ_13; }
- inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
- inline void set_positionZ_13(float value)
- {
- ___positionZ_13 = value;
- }
- inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionL_14)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
- inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positionL_14 = value;
- }
- inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___clickSFX_15)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
- inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_15 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
- }
- inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___menu_16)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
- inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___menu_16 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
- }
- inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___acitve_17)); }
- inline bool get_acitve_17() const { return ___acitve_17; }
- inline bool* get_address_of_acitve_17() { return &___acitve_17; }
- inline void set_acitve_17(bool value)
- {
- ___acitve_17 = value;
- }
- };
- // MoveCurtains
- struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Boolean MoveCurtains::isSelected
- bool ___isSelected_4;
- // System.Single MoveCurtains::distanceRay
- float ___distanceRay_5;
- // UnityEngine.GameObject MoveCurtains::piece
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
- // UnityEngine.Transform[] MoveCurtains::piecesMove
- TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
- // System.Boolean MoveCurtains::puzzlePlaying
- bool ___puzzlePlaying_8;
- // UnityEngine.Vector3 MoveCurtains::offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
- // UnityEngine.GameObject MoveCurtains::lightC
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
- // System.Single MoveCurtains::positionX
- float ___positionX_11;
- // System.Single MoveCurtains::positionY
- float ___positionY_12;
- // System.Single MoveCurtains::positionZ
- float ___positionZ_13;
- // UnityEngine.Vector3 MoveCurtains::positionL
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
- // UnityEngine.AudioSource MoveCurtains::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
- // UnityEngine.GameObject MoveCurtains::menu
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
- // System.Boolean MoveCurtains::acitve
- bool ___acitve_17;
- // System.Boolean MoveCurtains::c5r
- bool ___c5r_18;
- // System.Boolean MoveCurtains::c5l
- bool ___c5l_19;
- // System.Boolean MoveCurtains::duoA
- bool ___duoA_20;
- // System.Boolean MoveCurtains::duo2A
- bool ___duo2A_21;
- // System.Boolean MoveCurtains::C3A
- bool ___C3A_22;
- public:
- inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
- inline bool get_isSelected_4() const { return ___isSelected_4; }
- inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
- inline void set_isSelected_4(bool value)
- {
- ___isSelected_4 = value;
- }
- inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
- inline float get_distanceRay_5() const { return ___distanceRay_5; }
- inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
- inline void set_distanceRay_5(float value)
- {
- ___distanceRay_5 = value;
- }
- inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
- inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___piece_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
- }
- inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
- inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
- {
- ___piecesMove_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
- }
- inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
- inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
- inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
- inline void set_puzzlePlaying_8(bool value)
- {
- ___puzzlePlaying_8 = value;
- }
- inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
- inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___offset_9 = value;
- }
- inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
- inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___lightC_10 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
- }
- inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
- inline float get_positionX_11() const { return ___positionX_11; }
- inline float* get_address_of_positionX_11() { return &___positionX_11; }
- inline void set_positionX_11(float value)
- {
- ___positionX_11 = value;
- }
- inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
- inline float get_positionY_12() const { return ___positionY_12; }
- inline float* get_address_of_positionY_12() { return &___positionY_12; }
- inline void set_positionY_12(float value)
- {
- ___positionY_12 = value;
- }
- inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
- inline float get_positionZ_13() const { return ___positionZ_13; }
- inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
- inline void set_positionZ_13(float value)
- {
- ___positionZ_13 = value;
- }
- inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
- inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positionL_14 = value;
- }
- inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
- inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_15 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
- }
- inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
- inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___menu_16 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
- }
- inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
- inline bool get_acitve_17() const { return ___acitve_17; }
- inline bool* get_address_of_acitve_17() { return &___acitve_17; }
- inline void set_acitve_17(bool value)
- {
- ___acitve_17 = value;
- }
- inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
- inline bool get_c5r_18() const { return ___c5r_18; }
- inline bool* get_address_of_c5r_18() { return &___c5r_18; }
- inline void set_c5r_18(bool value)
- {
- ___c5r_18 = value;
- }
- inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
- inline bool get_c5l_19() const { return ___c5l_19; }
- inline bool* get_address_of_c5l_19() { return &___c5l_19; }
- inline void set_c5l_19(bool value)
- {
- ___c5l_19 = value;
- }
- inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
- inline bool get_duoA_20() const { return ___duoA_20; }
- inline bool* get_address_of_duoA_20() { return &___duoA_20; }
- inline void set_duoA_20(bool value)
- {
- ___duoA_20 = value;
- }
- inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
- inline bool get_duo2A_21() const { return ___duo2A_21; }
- inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
- inline void set_duo2A_21(bool value)
- {
- ___duo2A_21 = value;
- }
- inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
- inline bool get_C3A_22() const { return ___C3A_22; }
- inline bool* get_address_of_C3A_22() { return &___C3A_22; }
- inline void set_C3A_22(bool value)
- {
- ___C3A_22 = value;
- }
- };
- // MoveDoor
- struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Boolean MoveDoor::isSelected
- bool ___isSelected_4;
- // System.Single MoveDoor::distanceRay
- float ___distanceRay_5;
- // UnityEngine.GameObject MoveDoor::piece
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
- // UnityEngine.Transform[] MoveDoor::piecesMove
- TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
- // System.Boolean MoveDoor::puzzlePlaying
- bool ___puzzlePlaying_8;
- // UnityEngine.Vector3 MoveDoor::offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
- // UnityEngine.GameObject MoveDoor::lightC
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
- // System.Single MoveDoor::positionX
- float ___positionX_11;
- // System.Single MoveDoor::positionY
- float ___positionY_12;
- // System.Single MoveDoor::positionZ
- float ___positionZ_13;
- // UnityEngine.Vector3 MoveDoor::positionL
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
- // UnityEngine.AudioSource MoveDoor::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
- // UnityEngine.GameObject MoveDoor::menu
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
- // System.Boolean MoveDoor::acitve
- bool ___acitve_17;
- // System.Boolean MoveDoor::b2A
- bool ___b2A_18;
- // System.Boolean MoveDoor::b3A
- bool ___b3A_19;
- // System.Boolean MoveDoor::b5A
- bool ___b5A_20;
- public:
- inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
- inline bool get_isSelected_4() const { return ___isSelected_4; }
- inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
- inline void set_isSelected_4(bool value)
- {
- ___isSelected_4 = value;
- }
- inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
- inline float get_distanceRay_5() const { return ___distanceRay_5; }
- inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
- inline void set_distanceRay_5(float value)
- {
- ___distanceRay_5 = value;
- }
- inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
- inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___piece_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
- }
- inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
- inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
- {
- ___piecesMove_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
- }
- inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
- inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
- inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
- inline void set_puzzlePlaying_8(bool value)
- {
- ___puzzlePlaying_8 = value;
- }
- inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
- inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___offset_9 = value;
- }
- inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
- inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___lightC_10 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
- }
- inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
- inline float get_positionX_11() const { return ___positionX_11; }
- inline float* get_address_of_positionX_11() { return &___positionX_11; }
- inline void set_positionX_11(float value)
- {
- ___positionX_11 = value;
- }
- inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
- inline float get_positionY_12() const { return ___positionY_12; }
- inline float* get_address_of_positionY_12() { return &___positionY_12; }
- inline void set_positionY_12(float value)
- {
- ___positionY_12 = value;
- }
- inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
- inline float get_positionZ_13() const { return ___positionZ_13; }
- inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
- inline void set_positionZ_13(float value)
- {
- ___positionZ_13 = value;
- }
- inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
- inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positionL_14 = value;
- }
- inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
- inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_15 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
- }
- inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
- inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___menu_16 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
- }
- inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
- inline bool get_acitve_17() const { return ___acitve_17; }
- inline bool* get_address_of_acitve_17() { return &___acitve_17; }
- inline void set_acitve_17(bool value)
- {
- ___acitve_17 = value;
- }
- inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
- inline bool get_b2A_18() const { return ___b2A_18; }
- inline bool* get_address_of_b2A_18() { return &___b2A_18; }
- inline void set_b2A_18(bool value)
- {
- ___b2A_18 = value;
- }
- inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
- inline bool get_b3A_19() const { return ___b3A_19; }
- inline bool* get_address_of_b3A_19() { return &___b3A_19; }
- inline void set_b3A_19(bool value)
- {
- ___b3A_19 = value;
- }
- inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
- inline bool get_b5A_20() const { return ___b5A_20; }
- inline bool* get_address_of_b5A_20() { return &___b5A_20; }
- inline void set_b5A_20(bool value)
- {
- ___b5A_20 = value;
- }
- };
- // MoveNecklace
- struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Boolean MoveNecklace::isSelected
- bool ___isSelected_4;
- // System.Single MoveNecklace::distanceRay
- float ___distanceRay_5;
- // UnityEngine.GameObject MoveNecklace::piece
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
- // UnityEngine.Transform[] MoveNecklace::piecesMove
- TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
- // System.Boolean MoveNecklace::puzzlePlaying
- bool ___puzzlePlaying_8;
- // UnityEngine.Vector3 MoveNecklace::offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
- // UnityEngine.GameObject MoveNecklace::lightC
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
- // System.Single MoveNecklace::positionX
- float ___positionX_11;
- // System.Single MoveNecklace::positionY
- float ___positionY_12;
- // System.Single MoveNecklace::positionZ
- float ___positionZ_13;
- // UnityEngine.Vector3 MoveNecklace::positionL
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
- // UnityEngine.AudioSource MoveNecklace::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
- // UnityEngine.GameObject MoveNecklace::menu
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
- // System.Boolean MoveNecklace::acitve
- bool ___acitve_17;
- public:
- inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
- inline bool get_isSelected_4() const { return ___isSelected_4; }
- inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
- inline void set_isSelected_4(bool value)
- {
- ___isSelected_4 = value;
- }
- inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
- inline float get_distanceRay_5() const { return ___distanceRay_5; }
- inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
- inline void set_distanceRay_5(float value)
- {
- ___distanceRay_5 = value;
- }
- inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
- inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___piece_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
- }
- inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
- inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
- {
- ___piecesMove_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
- }
- inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
- inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
- inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
- inline void set_puzzlePlaying_8(bool value)
- {
- ___puzzlePlaying_8 = value;
- }
- inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
- inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___offset_9 = value;
- }
- inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
- inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___lightC_10 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
- }
- inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
- inline float get_positionX_11() const { return ___positionX_11; }
- inline float* get_address_of_positionX_11() { return &___positionX_11; }
- inline void set_positionX_11(float value)
- {
- ___positionX_11 = value;
- }
- inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
- inline float get_positionY_12() const { return ___positionY_12; }
- inline float* get_address_of_positionY_12() { return &___positionY_12; }
- inline void set_positionY_12(float value)
- {
- ___positionY_12 = value;
- }
- inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
- inline float get_positionZ_13() const { return ___positionZ_13; }
- inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
- inline void set_positionZ_13(float value)
- {
- ___positionZ_13 = value;
- }
- inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
- inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positionL_14 = value;
- }
- inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
- inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_15 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
- }
- inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
- inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___menu_16 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
- }
- inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
- inline bool get_acitve_17() const { return ___acitve_17; }
- inline bool* get_address_of_acitve_17() { return &___acitve_17; }
- inline void set_acitve_17(bool value)
- {
- ___acitve_17 = value;
- }
- };
- // MovePay
- struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Boolean MovePay::isSelected
- bool ___isSelected_4;
- // System.Single MovePay::distanceRay
- float ___distanceRay_5;
- // UnityEngine.GameObject MovePay::piece
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
- // UnityEngine.Transform[] MovePay::piecesMove
- TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
- // System.Boolean MovePay::puzzlePlaying
- bool ___puzzlePlaying_8;
- // UnityEngine.Vector3 MovePay::offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
- // UnityEngine.GameObject MovePay::lightC
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
- // System.Single MovePay::positionX
- float ___positionX_11;
- // System.Single MovePay::positionY
- float ___positionY_12;
- // System.Single MovePay::positionZ
- float ___positionZ_13;
- // UnityEngine.Vector3 MovePay::positionL
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
- // UnityEngine.AudioSource MovePay::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
- // UnityEngine.GameObject MovePay::menu
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
- // System.Boolean MovePay::acitve
- bool ___acitve_17;
- // System.Boolean MovePay::activeLeft
- bool ___activeLeft_18;
- // System.Boolean MovePay::activeRight
- bool ___activeRight_19;
- public:
- inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
- inline bool get_isSelected_4() const { return ___isSelected_4; }
- inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
- inline void set_isSelected_4(bool value)
- {
- ___isSelected_4 = value;
- }
- inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
- inline float get_distanceRay_5() const { return ___distanceRay_5; }
- inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
- inline void set_distanceRay_5(float value)
- {
- ___distanceRay_5 = value;
- }
- inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
- inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___piece_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
- }
- inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
- inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
- {
- ___piecesMove_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
- }
- inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
- inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
- inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
- inline void set_puzzlePlaying_8(bool value)
- {
- ___puzzlePlaying_8 = value;
- }
- inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
- inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___offset_9 = value;
- }
- inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
- inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___lightC_10 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
- }
- inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
- inline float get_positionX_11() const { return ___positionX_11; }
- inline float* get_address_of_positionX_11() { return &___positionX_11; }
- inline void set_positionX_11(float value)
- {
- ___positionX_11 = value;
- }
- inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
- inline float get_positionY_12() const { return ___positionY_12; }
- inline float* get_address_of_positionY_12() { return &___positionY_12; }
- inline void set_positionY_12(float value)
- {
- ___positionY_12 = value;
- }
- inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
- inline float get_positionZ_13() const { return ___positionZ_13; }
- inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
- inline void set_positionZ_13(float value)
- {
- ___positionZ_13 = value;
- }
- inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
- inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positionL_14 = value;
- }
- inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
- inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_15 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
- }
- inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
- inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___menu_16 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
- }
- inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
- inline bool get_acitve_17() const { return ___acitve_17; }
- inline bool* get_address_of_acitve_17() { return &___acitve_17; }
- inline void set_acitve_17(bool value)
- {
- ___acitve_17 = value;
- }
- inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
- inline bool get_activeLeft_18() const { return ___activeLeft_18; }
- inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
- inline void set_activeLeft_18(bool value)
- {
- ___activeLeft_18 = value;
- }
- inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
- inline bool get_activeRight_19() const { return ___activeRight_19; }
- inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
- inline void set_activeRight_19(bool value)
- {
- ___activeRight_19 = value;
- }
- };
- // MovePolice
- struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // System.Boolean MovePolice::isSelected
- bool ___isSelected_4;
- // System.Single MovePolice::distanceRay
- float ___distanceRay_5;
- // UnityEngine.GameObject MovePolice::piece
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
- // UnityEngine.Transform[] MovePolice::piecesMove
- TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
- // System.Boolean MovePolice::puzzlePlaying
- bool ___puzzlePlaying_8;
- // UnityEngine.Vector3 MovePolice::offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
- // UnityEngine.GameObject MovePolice::lightC
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
- // System.Single MovePolice::positionX
- float ___positionX_11;
- // System.Single MovePolice::positionY
- float ___positionY_12;
- // System.Single MovePolice::positionZ
- float ___positionZ_13;
- // UnityEngine.Vector3 MovePolice::positionL
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
- // UnityEngine.AudioSource MovePolice::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
- // UnityEngine.GameObject MovePolice::menu
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
- // System.Boolean MovePolice::acitve
- bool ___acitve_17;
- public:
- inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
- inline bool get_isSelected_4() const { return ___isSelected_4; }
- inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
- inline void set_isSelected_4(bool value)
- {
- ___isSelected_4 = value;
- }
- inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
- inline float get_distanceRay_5() const { return ___distanceRay_5; }
- inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
- inline void set_distanceRay_5(float value)
- {
- ___distanceRay_5 = value;
- }
- inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
- inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___piece_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
- }
- inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
- inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
- inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
- {
- ___piecesMove_7 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
- }
- inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
- inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
- inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
- inline void set_puzzlePlaying_8(bool value)
- {
- ___puzzlePlaying_8 = value;
- }
- inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
- inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___offset_9 = value;
- }
- inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
- inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___lightC_10 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
- }
- inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
- inline float get_positionX_11() const { return ___positionX_11; }
- inline float* get_address_of_positionX_11() { return &___positionX_11; }
- inline void set_positionX_11(float value)
- {
- ___positionX_11 = value;
- }
- inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
- inline float get_positionY_12() const { return ___positionY_12; }
- inline float* get_address_of_positionY_12() { return &___positionY_12; }
- inline void set_positionY_12(float value)
- {
- ___positionY_12 = value;
- }
- inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
- inline float get_positionZ_13() const { return ___positionZ_13; }
- inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
- inline void set_positionZ_13(float value)
- {
- ___positionZ_13 = value;
- }
- inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
- inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ___positionL_14 = value;
- }
- inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
- inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_15 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
- }
- inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
- inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___menu_16 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
- }
- inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
- inline bool get_acitve_17() const { return ___acitve_17; }
- inline bool* get_address_of_acitve_17() { return &___acitve_17; }
- inline void set_acitve_17(bool value)
- {
- ___acitve_17 = value;
- }
- };
- // NewBehaviourScript
- struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // UnityEngine.Transform NewBehaviourScript::target
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
- // System.Single NewBehaviourScript::distance
- float ___distance_5;
- // System.Single NewBehaviourScript::x
- float ___x_6;
- // System.Single NewBehaviourScript::y
- float ___y_7;
- // System.Single NewBehaviourScript::yMinLimit
- float ___yMinLimit_8;
- // System.Single NewBehaviourScript::yMaxLimit
- float ___yMaxLimit_9;
- // System.Single NewBehaviourScript::xSpeed
- float ___xSpeed_10;
- // System.Single NewBehaviourScript::ySpeed
- float ___ySpeed_11;
- public:
- inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
- inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
- inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
- inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
- {
- ___target_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
- }
- inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
- inline float get_distance_5() const { return ___distance_5; }
- inline float* get_address_of_distance_5() { return &___distance_5; }
- inline void set_distance_5(float value)
- {
- ___distance_5 = value;
- }
- inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
- inline float get_x_6() const { return ___x_6; }
- inline float* get_address_of_x_6() { return &___x_6; }
- inline void set_x_6(float value)
- {
- ___x_6 = value;
- }
- inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
- inline float get_y_7() const { return ___y_7; }
- inline float* get_address_of_y_7() { return &___y_7; }
- inline void set_y_7(float value)
- {
- ___y_7 = value;
- }
- inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
- inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
- inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
- inline void set_yMinLimit_8(float value)
- {
- ___yMinLimit_8 = value;
- }
- inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
- inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
- inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
- inline void set_yMaxLimit_9(float value)
- {
- ___yMaxLimit_9 = value;
- }
- inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
- inline float get_xSpeed_10() const { return ___xSpeed_10; }
- inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
- inline void set_xSpeed_10(float value)
- {
- ___xSpeed_10 = value;
- }
- inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
- inline float get_ySpeed_11() const { return ___ySpeed_11; }
- inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
- inline void set_ySpeed_11(float value)
- {
- ___ySpeed_11 = value;
- }
- };
- // UnityEngine.EventSystems.UIBehaviour
- struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- public:
- };
- // Wallcollision
- struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // UnityEngine.BoxCollider Wallcollision::boxCol
- BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
- public:
- inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
- inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
- inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
- inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
- {
- ___boxCol_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
- }
- };
- // click
- struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // UnityEngine.GameObject click::buttonObj
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
- // cubeController click::cubeController
- cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
- // cube click::cube
- cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
- public:
- inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
- inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- ___buttonObj_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
- }
- inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
- inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
- inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
- inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
- {
- ___cubeController_5 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
- }
- inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
- inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
- inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
- inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
- {
- ___cube_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
- }
- };
- // cube
- struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- public:
- };
- // testMove
- struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
- {
- public:
- // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
- // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
- // UnityEngine.Transform testMove::_trans
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
- // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
- // UnityEngine.Vector3 testMove::_vec3Offset
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
- // UnityEngine.AudioSource testMove::clickSFX
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
- public:
- inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
- inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ____vec3TargetScreenSpace_4 = value;
- }
- inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
- inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ____vec3TargetWorldSpace_5 = value;
- }
- inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
- inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
- inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
- inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
- {
- ____trans_6 = value;
- Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
- }
- inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
- inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ____vec3MouseScreenSpace_7 = value;
- }
- inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
- inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
- inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
- {
- ____vec3Offset_8 = value;
- }
- inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
- inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
- inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
- {
- ___clickSFX_9 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
- }
- };
- // UnityEngine.UI.Selectable
- struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
- {
- public:
- // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
- bool ___m_EnableCalled_6;
- // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
- Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
- // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
- int32_t ___m_Transition_8;
- // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
- ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
- // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
- SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
- // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
- AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
- // System.Boolean UnityEngine.UI.Selectable::m_Interactable
- bool ___m_Interactable_12;
- // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
- Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
- // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
- bool ___m_GroupsAllowInteraction_14;
- // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
- int32_t ___m_CurrentIndex_15;
- // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
- bool ___U3CisPointerInsideU3Ek__BackingField_16;
- // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
- bool ___U3CisPointerDownU3Ek__BackingField_17;
- // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
- bool ___U3ChasSelectionU3Ek__BackingField_18;
- // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
- List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
- public:
- inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
- inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
- inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
- inline void set_m_EnableCalled_6(bool value)
- {
- ___m_EnableCalled_6 = value;
- }
- inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
- inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
- inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
- inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
- {
- ___m_Navigation_7 = value;
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
- #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
- #endif
- #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
- #endif
- #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
- #endif
- }
- inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
- inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
- inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
- inline void set_m_Transition_8(int32_t value)
- {
- ___m_Transition_8 = value;
- }
- inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
- inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
- inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
- inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
- {
- ___m_Colors_9 = value;
- }
- inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
- inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
- inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
- inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
- {
- ___m_SpriteState_10 = value;
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
- #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
- #endif
- #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
- #endif
- #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
- Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
- #endif
- }
- inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
- inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
- inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
- inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
- {
- ___m_AnimationTriggers_11 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
- }
- inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
- inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
- inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
- inline void set_m_Interactable_12(bool value)
- {
- ___m_Interactable_12 = value;
- }
- inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
- inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
- inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
- inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
- {
- ___m_TargetGraphic_13 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
- }
- inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
- inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
- inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
- inline void set_m_GroupsAllowInteraction_14(bool value)
- {
- ___m_GroupsAllowInteraction_14 = value;
- }
- inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
- inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
- inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
- inline void set_m_CurrentIndex_15(int32_t value)
- {
- ___m_CurrentIndex_15 = value;
- }
- inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
- inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
- inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
- inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
- {
- ___U3CisPointerInsideU3Ek__BackingField_16 = value;
- }
- inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
- inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
- inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
- inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
- {
- ___U3CisPointerDownU3Ek__BackingField_17 = value;
- }
- inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
- inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
- inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
- inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
- {
- ___U3ChasSelectionU3Ek__BackingField_18 = value;
- }
- inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
- inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
- inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
- inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
- {
- ___m_CanvasGroupCache_19 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
- }
- };
- struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
- {
- public:
- // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
- SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
- // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
- int32_t ___s_SelectableCount_5;
- public:
- inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
- inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
- inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
- inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
- {
- ___s_Selectables_4 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
- }
- inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
- inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
- inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
- inline void set_s_SelectableCount_5(int32_t value)
- {
- ___s_SelectableCount_5 = value;
- }
- };
- // UnityEngine.UI.Button
- struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
- {
- public:
- // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
- ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
- public:
- inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
- inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
- inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
- inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
- {
- ___m_OnClick_20 = value;
- Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
- }
- };
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- // UnityEngine.GameObject[]
- struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
- public:
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
- {
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- };
- // UnityEngine.Collider[]
- struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
- public:
- inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
- {
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- };
- // System.String[]
- struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) String_t* m_Items[1];
- public:
- inline String_t* GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline String_t** GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, String_t* value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
- {
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- };
- // UnityEngine.GUILayoutOption[]
- struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
- public:
- inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
- {
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- };
- // System.Object[]
- struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
- {
- public:
- ALIGN_FIELD (8) RuntimeObject * m_Items[1];
- public:
- inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items[index];
- }
- inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- return m_Items + index;
- }
- inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
- {
- IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
- {
- return m_Items[index];
- }
- inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
- {
- return m_Items + index;
- }
- inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
- {
- m_Items[index] = value;
- Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
- }
- };
- // !!0 UnityEngine.Component::GetComponent<System.Object>()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
- // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
- // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
- // !!0[] System.Array::Empty<System.Object>()
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
- // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
- // System.String UnityEngine.Object::get_name()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.MonoBehaviour::print(System.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
- // UnityEngine.Transform UnityEngine.GameObject::get_transform()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // System.String UnityEngine.Vector3::ToString()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
- // System.String System.String::Concat(System.String,System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
- // System.Single UnityEngine.Vector3::get_magnitude()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
- // System.String System.Single::ToString()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
- // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
- // System.Void UnityEngine.MonoBehaviour::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
- // System.Single UnityEngine.Input::GetAxis(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
- // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
- inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
- {
- return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
- }
- // System.Single UnityEngine.Camera::get_fieldOfView()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
- // UnityEngine.Transform UnityEngine.Component::get_transform()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
- // UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 * MonoBehaviour_StartCoroutine_m338FBDDDEBF67D9FC1F9E5CDEE50E66726454E2E (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, String_t* ___methodName0, const RuntimeMethod* method);
- // System.Void CameraTest/<OpenCamera>d__5::.ctor(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COpenCameraU3Ed__5__ctor_mC6CDDD28E823133C7F4FCF605892971512BC3FDF (U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
- // System.Void UnityEngine.WebCamTexture::Pause()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Pause_m28F48B76F0144DFC965ED28A9C03C70E6DB56F10 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.WebCamTexture::Play()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Play_m8527994B54606AE71602DB93195D2BA44CEDC2B1 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.WebCamTexture::Stop()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Stop_m55FF77D033EF17D83A6B717418EBA39F174B5708 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
- // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
- inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
- {
- return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
- }
- // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
- // System.Single UnityEngine.Mathf::Sign(System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Transform::get_position()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // System.Boolean CollisionDetector::IsCollidingVertically()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
- // System.Single UnityEngine.Time::get_deltaTime()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
- // UnityEngine.Color UnityEngine.Color::get_yellow()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
- // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
- // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
- // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
- // System.Void System.Object::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
- // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
- inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
- {
- return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
- }
- // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
- // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
- // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
- // System.Void Goto::gotoUnity(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method);
- // System.Void UnityEngine.GameObject::set_tag(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
- // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
- // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
- // System.Void Menu_Buttons::CreateIFrame()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
- // System.Void UnityEngine.Time::set_timeScale(System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
- // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
- // System.Void MoveCar::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
- // System.Void MoveCar::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
- // System.Void MoveCar::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
- // UnityEngine.Camera UnityEngine.Camera::get_main()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
- // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
- // System.String UnityEngine.GameObject::get_tag()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
- // System.Boolean System.String::op_Equality(System.String,System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
- // System.Single UnityEngine.RaycastHit::get_distance()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
- // UnityEngine.Transform UnityEngine.Transform::get_parent()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
- // System.String UnityEngine.Component::get_tag()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
- // System.Void UnityEngine.AudioSource::Play()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
- // System.Void MoveComponet::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
- // System.Void MoveComponet::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
- // System.Void MoveComponet::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
- // System.Void MoveCurtains::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
- // System.Void MoveCurtains::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
- // System.Void MoveCurtains::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
- // System.Int32 UnityEngine.Transform::get_childCount()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // System.Void MoveDoor::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
- // System.Void MoveDoor::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
- // System.Void MoveDoor::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
- // System.Void MoveNecklace::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
- // System.Void MoveNecklace::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
- // System.Void MoveNecklace::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
- // System.Void MovePay::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
- // System.Void MovePay::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
- // System.Void MovePay::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
- // System.Void MovePolice::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
- // System.Void MovePolice::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
- // System.Void MovePolice::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
- // System.Void MovePolice::noActive(System.Boolean)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
- // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
- inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
- {
- return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
- }
- // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
- // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
- // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
- // System.Void UnityEngine.Debug::Log(System.Object)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
- // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
- // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
- inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
- {
- return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
- }
- // System.Void Wallcollision::DetectionBox()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
- // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
- // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
- // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
- inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
- {
- return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
- }
- // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
- // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
- // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
- // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
- inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
- {
- return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
- }
- // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
- // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
- inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
- {
- return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
- }
- // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
- // !!0 UnityEngine.GameObject::AddComponent<testMove>()
- inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
- {
- return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
- }
- // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
- inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
- {
- return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
- }
- // UnityEngine.Material UnityEngine.Renderer::get_material()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
- // UnityEngine.Object UnityEngine.Resources::Load(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
- // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
- // System.Void UnityEngine.Object::set_name(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
- // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
- inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
- {
- return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
- }
- // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
- // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
- // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
- // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
- IL2CPP_EXTERN_C void DEFAULT_CALL noCamera(char*);
- IL2CPP_EXTERN_C void DEFAULT_CALL gotoUnity(int32_t);
- IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
- IL2CPP_EXTERN_C void DEFAULT_CALL noActive(int32_t);
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void AutoA::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
- s_Il2CppMethodInitialized = true;
- }
- {
- // LuoGan04 = GameObject.Find("04_LuoGan");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
- L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
- __this->set_LuoGan04_4(L_0);
- // print(LuoGan04.name);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
- String_t* L_2;
- L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void AutoA::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
- s_Il2CppMethodInitialized = true;
- }
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
- memset((&V_0), 0, sizeof(V_0));
- float V_1 = 0.0f;
- bool V_2 = false;
- {
- // print("000000000p" + LuoGan04.transform.localPosition);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
- L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
- L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- String_t* L_3;
- L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
- String_t* L_4;
- L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
- // print("1111111111111p" + LuoGan04Aim);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
- V_0 = L_5;
- String_t* L_6;
- L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
- String_t* L_7;
- L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
- // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
- L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
- L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
- L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
- V_0 = L_12;
- float L_13;
- L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
- V_1 = L_13;
- String_t* L_14;
- L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
- String_t* L_15;
- L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
- // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
- L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
- V_0 = L_20;
- float L_21;
- L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
- float L_22;
- L_22 = sqrtf(L_21);
- V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
- bool L_23 = V_2;
- if (!L_23)
- {
- goto IL_00f6;
- }
- }
- {
- // LuoGan04.transform.localPosition = LuoGan04Aim;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
- L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
- Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
- // LuoGan04.transform.localRotation = LuoGan04Qua;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
- Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
- }
- IL_00f6:
- {
- // }
- return;
- }
- }
- // System.Void AutoA::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
- {
- {
- // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
- memset((&L_0), 0, sizeof(L_0));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
- __this->set_LuoGan04Aim_5(L_0);
- // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
- memset((&L_1), 0, sizeof(L_1));
- Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
- __this->set_LuoGan04Qua_6(L_1);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void CameraMove::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- bool V_3 = false;
- {
- // if (Input.GetAxis("Mouse ScrollWheel") != 0)
- float L_0;
- L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
- V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0044;
- }
- }
- {
- // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
- L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
- L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
- float L_4;
- L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
- float L_5;
- L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
- float L_6 = __this->get_sensitivetyMouseWheel_6();
- Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
- }
- IL_0044:
- {
- // if (Input.GetMouseButton(1))
- bool L_7;
- L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
- V_1 = L_7;
- bool L_8 = V_1;
- if (!L_8)
- {
- goto IL_0084;
- }
- }
- {
- // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
- L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- float L_10;
- L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
- float L_11 = __this->get_sensitivityMouse_4();
- float L_12;
- L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
- float L_13 = __this->get_sensitivityMouse_4();
- Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
- }
- IL_0084:
- {
- // if (Input.GetAxis("Horizontal") != 0)
- float L_14;
- L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
- V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
- bool L_15 = V_2;
- if (!L_15)
- {
- goto IL_00cb;
- }
- }
- {
- // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
- L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- float L_17;
- L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
- float L_18 = __this->get_sensitivetyKeyBoard_5();
- Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
- }
- IL_00cb:
- {
- // if (Input.GetAxis("Vertical") != 0)
- float L_19;
- L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
- V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
- bool L_20 = V_3;
- if (!L_20)
- {
- goto IL_0112;
- }
- }
- {
- // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
- L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- float L_22;
- L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
- float L_23 = __this->get_sensitivetyKeyBoard_5();
- Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
- }
- IL_0112:
- {
- // }
- return;
- }
- }
- // System.Void CameraMove::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
- {
- {
- // public float sensitivityMouse = 2f;
- __this->set_sensitivityMouse_4((2.0f));
- // public float sensitivetyKeyBoard = 0.1f;
- __this->set_sensitivetyKeyBoard_5((0.100000001f));
- // public float sensitivetyMouseWheel = 10f;
- __this->set_sensitivetyMouseWheel_6((10.0f));
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void CameraTest::noCamera(System.String)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_noCamera_m8DC7EA6D40C5AB1DB3FF984BF8BFC24FE97F501D (String_t* ___str0, const RuntimeMethod* method)
- {
- typedef void (DEFAULT_CALL *PInvokeFunc) (char*);
- // Marshaling of parameter '___str0' to native representation
- char* ____str0_marshaled = NULL;
- ____str0_marshaled = il2cpp_codegen_marshal_string(___str0);
- // Native function invocation
- reinterpret_cast<PInvokeFunc>(noCamera)(____str0_marshaled);
- // Marshaling cleanup of parameter '___str0' native representation
- il2cpp_codegen_marshal_free(____str0_marshaled);
- ____str0_marshaled = NULL;
- }
- // System.Void CameraTest::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_Start_mA0446FB80150CE4BEF3B302807CBC82DC6F42BFF (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void CameraTest::ToOpenCamera()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_ToOpenCamera_m3634D417941D111E78713762AA1D4E68D74BA073 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0);
- s_Il2CppMethodInitialized = true;
- }
- {
- // StartCoroutine("OpenCamera");
- Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 * L_0;
- L_0 = MonoBehaviour_StartCoroutine_m338FBDDDEBF67D9FC1F9E5CDEE50E66726454E2E(__this, _stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Collections.IEnumerator CameraTest::OpenCamera()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* CameraTest_OpenCamera_m08D941F0D2A779D0B637E04CE7DBFBDCD8C7FE6D (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C_il2cpp_TypeInfo_var);
- s_Il2CppMethodInitialized = true;
- }
- {
- U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C * L_0 = (U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C *)il2cpp_codegen_object_new(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C_il2cpp_TypeInfo_var);
- U3COpenCameraU3Ed__5__ctor_mC6CDDD28E823133C7F4FCF605892971512BC3FDF(L_0, 0, /*hidden argument*/NULL);
- U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C * L_1 = L_0;
- L_1->set_U3CU3E4__this_2(__this);
- return L_1;
- }
- }
- // System.Void CameraTest::OnApplicationPause(System.Boolean)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_OnApplicationPause_m6F3E6C7CEBCC631A6748BC5F79397B24ECF3FCF3 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, bool ___pause0, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- bool V_1 = false;
- {
- // if (webCamTexture != null)
- WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_0 = __this->get_webCamTexture_5();
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_1;
- L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
- V_0 = L_1;
- bool L_2 = V_0;
- if (!L_2)
- {
- goto IL_0036;
- }
- }
- {
- // if (pause)
- bool L_3 = ___pause0;
- V_1 = L_3;
- bool L_4 = V_1;
- if (!L_4)
- {
- goto IL_0027;
- }
- }
- {
- // webCamTexture.Pause();
- WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_5 = __this->get_webCamTexture_5();
- WebCamTexture_Pause_m28F48B76F0144DFC965ED28A9C03C70E6DB56F10(L_5, /*hidden argument*/NULL);
- goto IL_0035;
- }
- IL_0027:
- {
- // webCamTexture.Play();
- WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_6 = __this->get_webCamTexture_5();
- WebCamTexture_Play_m8527994B54606AE71602DB93195D2BA44CEDC2B1(L_6, /*hidden argument*/NULL);
- }
- IL_0035:
- {
- }
- IL_0036:
- {
- // }
- return;
- }
- }
- // System.Void CameraTest::OnDestroy()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_OnDestroy_m70DFCF86777B64D03BD2C5502DDFD3A664840E19 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- {
- // if (webCamTexture != null)
- WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_0 = __this->get_webCamTexture_5();
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_1;
- L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
- V_0 = L_1;
- bool L_2 = V_0;
- if (!L_2)
- {
- goto IL_001f;
- }
- }
- {
- // webCamTexture.Stop();
- WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_3 = __this->get_webCamTexture_5();
- WebCamTexture_Stop_m55FF77D033EF17D83A6B717418EBA39F174B5708(L_3, /*hidden argument*/NULL);
- }
- IL_001f:
- {
- // }
- return;
- }
- }
- // System.Void CameraTest::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest__ctor_m235AE624090820DC585C9123471EF857702BFF25 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
- {
- {
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void CollisionDetector::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
- s_Il2CppMethodInitialized = true;
- }
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
- L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
- L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
- V_0 = L_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
- L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
- float L_3 = L_2.get_y_3();
- __this->set_LengthOfRay_10(L_3);
- // DirectionFactor = Mathf.Sign(Vector3.up.y);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
- float L_5 = L_4.get_y_3();
- float L_6;
- L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
- __this->set_DirectionFactor_12(L_6);
- // }
- return;
- }
- }
- // System.Void CollisionDetector::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
- s_Il2CppMethodInitialized = true;
- }
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
- L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
- L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
- V_0 = L_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
- L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
- float L_3 = L_2.get_x_2();
- float L_4 = __this->get_margin_13();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
- L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
- L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
- float L_7 = L_6.get_y_3();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
- float L_10 = L_9.get_z_4();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
- memset((&L_11), 0, sizeof(L_11));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
- __this->set_StartPoint_5(L_11);
- // if (!IsCollidingVertically())
- bool L_12;
- L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
- V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
- bool L_13 = V_1;
- if (!L_13)
- {
- goto IL_008b;
- }
- }
- {
- // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
- L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
- float L_16 = __this->get_MovingForce_4();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
- L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
- float L_18;
- L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
- L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
- float L_20 = __this->get_DirectionFactor_12();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
- L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
- Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
- }
- IL_008b:
- {
- // }
- return;
- }
- }
- // System.Boolean CollisionDetector::IsCollidingVertically()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
- s_Il2CppMethodInitialized = true;
- }
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- bool V_2 = false;
- bool V_3 = false;
- {
- // Origin = StartPoint;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
- __this->set_Origin_6(L_0);
- // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
- L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
- L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
- L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
- float L_4 = L_3.get_x_2();
- float L_5 = __this->get_margin_13();
- int32_t L_6 = __this->get_NoOfRays_7();
- __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
- // for (i = 0; i < NoOfRays; i++)
- __this->set_i_8(0);
- goto IL_0118;
- }
- IL_004e:
- {
- // ray = new Ray(Origin, Vector3.up * DirectionFactor);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
- L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
- float L_9 = __this->get_DirectionFactor_12();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
- L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
- memset((&L_11), 0, sizeof(L_11));
- Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
- __this->set_ray_14(L_11);
- // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
- L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
- float L_14 = __this->get_DirectionFactor_12();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
- Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
- L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
- Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
- // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
- float L_19 = __this->get_LengthOfRay_10();
- bool L_20;
- L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
- V_1 = L_20;
- bool L_21 = V_1;
- if (!L_21)
- {
- goto IL_00e3;
- }
- }
- {
- // print("Collided With " + HitInfo.collider.gameObject.name);
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
- L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
- L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
- String_t* L_25;
- L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
- String_t* L_26;
- L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
- // DirectionFactor = -DirectionFactor;
- float L_27 = __this->get_DirectionFactor_12();
- __this->set_DirectionFactor_12(((-L_27)));
- // return true;
- V_2 = (bool)1;
- goto IL_0131;
- }
- IL_00e3:
- {
- // Origin += new Vector3(DistanceBetweenRays, 0, 0);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
- float L_29 = __this->get_DistanceBetweenRays_11();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
- memset((&L_30), 0, sizeof(L_30));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
- L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
- __this->set_Origin_6(L_31);
- // for (i = 0; i < NoOfRays; i++)
- int32_t L_32 = __this->get_i_8();
- __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
- }
- IL_0118:
- {
- // for (i = 0; i < NoOfRays; i++)
- int32_t L_33 = __this->get_i_8();
- int32_t L_34 = __this->get_NoOfRays_7();
- V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
- bool L_35 = V_3;
- if (L_35)
- {
- goto IL_004e;
- }
- }
- {
- // return false;
- V_2 = (bool)0;
- goto IL_0131;
- }
- IL_0131:
- {
- // }
- bool L_36 = V_2;
- return L_36;
- }
- }
- // System.Void CollisionDetector::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
- {
- {
- // public int NoOfRays = 10;
- __this->set_NoOfRays_7(((int32_t)10));
- // float margin = 0.015f;
- __this->set_margin_13((0.0149999997f));
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void EventTrigger::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
- {
- {
- Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void Goto::gotoUnity(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method)
- {
- typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
- // Native function invocation
- reinterpret_cast<PInvokeFunc>(gotoUnity)(___type0);
- }
- // System.Void Goto::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- s_Il2CppMethodInitialized = true;
- }
- {
- // GetComponent<Button>().onClick.AddListener(OnClick);
- Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
- L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
- ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
- L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
- UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
- UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void Goto::OnClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
- {
- {
- // gotoUnity(type);
- int32_t L_0 = __this->get_type_5();
- Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542(L_0, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void Goto::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
- {
- {
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void Menu_Buttons::CreateIFrame()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
- {
- typedef void (DEFAULT_CALL *PInvokeFunc) ();
- // Native function invocation
- reinterpret_cast<PInvokeFunc>(CreateIFrame)();
- }
- // System.Void Menu_Buttons::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
- s_Il2CppMethodInitialized = true;
- }
- GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
- GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
- int32_t V_2 = 0;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
- {
- // playButton.onClick.AddListener(GoToLink);
- Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
- ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
- L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
- UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
- UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
- // xButton.onClick.AddListener(ExitMenu);
- Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
- ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
- L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
- UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
- UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
- // gameObject.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
- L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
- GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
- L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
- V_0 = L_7;
- // gameObject.tag = "Panel";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
- L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
- // foreach (GameObject panel in panels)
- GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
- V_1 = L_9;
- V_2 = 0;
- goto IL_0080;
- }
- IL_006f:
- {
- // foreach (GameObject panel in panels)
- GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
- int32_t L_11 = V_2;
- int32_t L_12 = L_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
- V_3 = L_13;
- // Destroy(panel);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
- int32_t L_15 = V_2;
- V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
- }
- IL_0080:
- {
- // foreach (GameObject panel in panels)
- int32_t L_16 = V_2;
- GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
- if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
- {
- goto IL_006f;
- }
- }
- {
- // }
- return;
- }
- }
- // System.Void Menu_Buttons::GoToLink()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
- {
- {
- // CreateIFrame();
- Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void Menu_Buttons::ExitMenu()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- s_Il2CppMethodInitialized = true;
- }
- {
- // Time.timeScale = 1;
- Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
- // Destroy(gameObject);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
- L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void Menu_Buttons::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
- {
- {
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MeshCreatorData::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
- s_Il2CppMethodInitialized = true;
- }
- {
- // public string errorMessage = "reinstall the mesh creator package.";
- __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
- // public float pixelTransparencyThreshold = 255;
- __this->set_pixelTransparencyThreshold_6((255.0f));
- // public bool uvWrapMesh = true;
- __this->set_uvWrapMesh_8((bool)1);
- // public bool createEdges = true;
- __this->set_createEdges_9((bool)1);
- // public bool createBacksidePlane = false;
- __this->set_createBacksidePlane_10((bool)0);
- // public float meshHeight = 1.0f;
- __this->set_meshHeight_12((1.0f));
- // public float meshWidth = 1.0f;
- __this->set_meshWidth_13((1.0f));
- // public float meshDepth = 0.1f;
- __this->set_meshDepth_14((0.100000001f));
- // public float pivotHeightOffset = 0.0f;
- __this->set_pivotHeightOffset_15((0.0f));
- // public float pivotWidthOffset = 0.0f;
- __this->set_pivotWidthOffset_16((0.0f));
- // public float pivotDepthOffset = 0.0f;
- __this->set_pivotDepthOffset_17((0.0f));
- // public Vector3 lastPivotOffset = Vector3.zero;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
- L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
- __this->set_lastPivotOffset_18(L_0);
- // public bool generateCollider = true;
- __this->set_generateCollider_19((bool)1);
- // public bool usePrimitiveCollider = true;
- __this->set_usePrimitiveCollider_20((bool)1);
- // public bool useAABBCollider = false;
- __this->set_useAABBCollider_21((bool)0);
- // public int maxNumberBoxes = 20;
- __this->set_maxNumberBoxes_22(((int32_t)20));
- // public bool useAutoGeneratedMaterial = false;
- __this->set_useAutoGeneratedMaterial_23((bool)0);
- // public bool usePhysicMaterial = false;
- __this->set_usePhysicMaterial_24((bool)0);
- // public bool setTriggers = false;
- __this->set_setTriggers_26((bool)0);
- // public string idNumber = "";
- __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
- // public bool mergeClosePoints = false;
- __this->set_mergeClosePoints_28((bool)0);
- // public float mergeDistance = 0.0f;
- __this->set_mergeDistance_29((0.0f));
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MoveCar::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Start_mB6247E24A4F8F18DFECBA2FF6586BFFB7465DE9B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void MoveCar::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Update_mF2E47DCE916E1806F3B01D3423D2D871313616C0 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- {
- // if (Input.GetMouseButtonDown(0))
- bool L_0;
- L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0014;
- }
- }
- {
- // TouchClick();
- MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231(__this, /*hidden argument*/NULL);
- }
- IL_0014:
- {
- // if (isSelected)
- bool L_2 = __this->get_isSelected_4();
- V_1 = L_2;
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0027;
- }
- }
- {
- // MovePiece();
- MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7(__this, /*hidden argument*/NULL);
- }
- IL_0027:
- {
- // if (Input.GetMouseButtonUp(0))
- bool L_4;
- L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_003a;
- }
- }
- {
- // FreePiece();
- MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08(__this, /*hidden argument*/NULL);
- }
- IL_003a:
- {
- // }
- return;
- }
- }
- // System.Void MoveCar::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral13C4595160646412DE665518A2E28702CE975020);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB57DABADC5452BC7481750855D6E97E450522A20);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- s_Il2CppMethodInitialized = true;
- }
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
- memset((&V_1), 0, sizeof(V_1));
- bool V_2 = false;
- bool V_3 = false;
- bool V_4 = false;
- int32_t G_B18_0 = 0;
- int32_t G_B20_0 = 0;
- int32_t G_B22_0 = 0;
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // if (Physics.Raycast(ray, out hit))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
- bool L_4;
- L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_031e;
- }
- }
- {
- // if (hit.collider.gameObject.tag == "shui")
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
- L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
- L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
- String_t* L_8;
- L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
- bool L_9;
- L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_9;
- bool L_10 = V_3;
- if (!L_10)
- {
- goto IL_0095;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_11;
- L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_11);
- // piece = hit.collider.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
- L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
- L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
- __this->set_piece_6(L_13);
- // offset = hit.point - hit.collider.gameObject.transform.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
- L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
- L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
- L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
- L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
- __this->set_offset_11(L_19);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_031d;
- }
- IL_0095:
- {
- // else if (hit.collider.gameObject.transform.parent &&
- // (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" ||
- // (hit.collider.gameObject.transform.parent.name == "f1group1" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "f1group2" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "f2group" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "f3group" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "aigroup" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")
- // ))
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
- L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
- L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
- L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
- L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_24;
- L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
- if (!L_24)
- {
- goto IL_02a7;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
- L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
- L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
- L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
- String_t* L_29;
- L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
- bool L_30;
- L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
- if (L_30)
- {
- goto IL_02a4;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
- L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
- L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
- L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
- L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
- String_t* L_35;
- L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
- bool L_36;
- L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
- if (!L_36)
- {
- goto IL_012b;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
- L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
- L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
- String_t* L_40;
- L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
- bool L_41;
- L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_41)
- {
- goto IL_02a4;
- }
- }
- IL_012b:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
- L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
- L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_42, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
- L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_45;
- L_45 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_44, /*hidden argument*/NULL);
- String_t* L_46;
- L_46 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_45, /*hidden argument*/NULL);
- bool L_47;
- L_47 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_46, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
- if (!L_47)
- {
- goto IL_0177;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_48;
- L_48 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
- L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_48, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
- L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
- String_t* L_51;
- L_51 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_50, /*hidden argument*/NULL);
- bool L_52;
- L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_52)
- {
- goto IL_02a4;
- }
- }
- IL_0177:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
- L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
- L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
- L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
- L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
- String_t* L_57;
- L_57 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_56, /*hidden argument*/NULL);
- bool L_58;
- L_58 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_57, _stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF, /*hidden argument*/NULL);
- if (!L_58)
- {
- goto IL_01c3;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
- L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
- L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
- L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
- String_t* L_62;
- L_62 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_61, /*hidden argument*/NULL);
- bool L_63;
- L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_63)
- {
- goto IL_02a4;
- }
- }
- IL_01c3:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
- L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65;
- L_65 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_64, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
- L_66 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_65, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
- L_67 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_66, /*hidden argument*/NULL);
- String_t* L_68;
- L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
- bool L_69;
- L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20, /*hidden argument*/NULL);
- if (!L_69)
- {
- goto IL_020f;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70;
- L_70 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
- L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
- L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
- String_t* L_73;
- L_73 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_72, /*hidden argument*/NULL);
- bool L_74;
- L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_74)
- {
- goto IL_02a4;
- }
- }
- IL_020f:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
- L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76;
- L_76 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_75, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
- L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
- L_78 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_77, /*hidden argument*/NULL);
- String_t* L_79;
- L_79 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_78, /*hidden argument*/NULL);
- bool L_80;
- L_80 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_79, _stringLiteral13C4595160646412DE665518A2E28702CE975020, /*hidden argument*/NULL);
- if (!L_80)
- {
- goto IL_0258;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_81;
- L_81 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
- L_82 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_81, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
- L_83 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_82, /*hidden argument*/NULL);
- String_t* L_84;
- L_84 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_83, /*hidden argument*/NULL);
- bool L_85;
- L_85 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_84, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_85)
- {
- goto IL_02a4;
- }
- }
- IL_0258:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_86;
- L_86 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87;
- L_87 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_86, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
- L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
- L_89 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_88, /*hidden argument*/NULL);
- String_t* L_90;
- L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
- bool L_91;
- L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8, /*hidden argument*/NULL);
- if (!L_91)
- {
- goto IL_02a1;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_92;
- L_92 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
- L_93 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_92, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
- L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
- String_t* L_95;
- L_95 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_94, /*hidden argument*/NULL);
- bool L_96;
- L_96 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_95, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- G_B18_0 = ((int32_t)(L_96));
- goto IL_02a2;
- }
- IL_02a1:
- {
- G_B18_0 = 0;
- }
- IL_02a2:
- {
- G_B20_0 = G_B18_0;
- goto IL_02a5;
- }
- IL_02a4:
- {
- G_B20_0 = 1;
- }
- IL_02a5:
- {
- G_B22_0 = G_B20_0;
- goto IL_02a8;
- }
- IL_02a7:
- {
- G_B22_0 = 0;
- }
- IL_02a8:
- {
- V_4 = (bool)G_B22_0;
- bool L_97 = V_4;
- if (!L_97)
- {
- goto IL_0314;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_98;
- L_98 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_98);
- // piece = hit.collider.gameObject.transform.parent.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_99;
- L_99 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_100;
- L_100 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_99, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_101;
- L_101 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_100, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_102;
- L_102 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_101, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103;
- L_103 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_102, /*hidden argument*/NULL);
- __this->set_piece_6(L_103);
- // offset = hit.point - hit.collider.gameObject.transform.parent.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_104;
- L_104 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_105;
- L_105 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106;
- L_106 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_105, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
- L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
- L_108 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_107, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_109;
- L_109 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_108, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_110;
- L_110 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_104, L_109, /*hidden argument*/NULL);
- __this->set_offset_11(L_110);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_031d;
- }
- IL_0314:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_031d:
- {
- }
- IL_031e:
- {
- // }
- return;
- }
- }
- // System.Void MoveCar::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
- {
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
- memset((&V_1), 0, sizeof(V_1));
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // Vector3 limitRay = ray.GetPoint(distanceRay);
- float L_3 = __this->get_distanceRay_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
- V_1 = L_4;
- // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
- float L_6 = L_5.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
- float L_8 = L_7.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
- float L_10 = L_9.get_z_4();
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
- // piece.transform.position = limitRay - offset;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_11();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void MoveCar::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
- float V_2 = 0.0f;
- float V_3 = 0.0f;
- float V_4 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
- float V_6 = 0.0f;
- float V_7 = 0.0f;
- float V_8 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
- float V_10 = 0.0f;
- float V_11 = 0.0f;
- float V_12 = 0.0f;
- bool V_13 = false;
- bool V_14 = false;
- bool V_15 = false;
- bool V_16 = false;
- bool V_17 = false;
- bool V_18 = false;
- bool V_19 = false;
- bool V_20 = false;
- bool V_21 = false;
- bool V_22 = false;
- bool V_23 = false;
- bool V_24 = false;
- int32_t G_B9_0 = 0;
- int32_t G_B11_0 = 0;
- int32_t G_B22_0 = 0;
- int32_t G_B24_0 = 0;
- int32_t G_B35_0 = 0;
- int32_t G_B37_0 = 0;
- int32_t G_B48_0 = 0;
- int32_t G_B50_0 = 0;
- int32_t G_B62_0 = 0;
- int32_t G_B74_0 = 0;
- {
- // if (isSelected)
- bool L_0 = __this->get_isSelected_4();
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_08f6;
- }
- }
- {
- // GameObject f2 = GameObject.Find("f2group/f2");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
- L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD, /*hidden argument*/NULL);
- V_1 = L_2;
- // float f2positionX = f2.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
- L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
- L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
- float L_6 = L_5.get_x_2();
- V_2 = L_6;
- // float f2positionY = f2.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
- float L_10 = L_9.get_y_3();
- V_3 = L_10;
- // float f2positionZ = f2.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
- L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
- float L_14 = L_13.get_z_4();
- V_4 = L_14;
- // GameObject f11 = GameObject.Find("f1group1/f1");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
- L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8, /*hidden argument*/NULL);
- V_5 = L_15;
- // float f11positionX = f11.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- float L_19 = L_18.get_x_2();
- V_6 = L_19;
- // float f11positionY = f11.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
- L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
- L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
- float L_23 = L_22.get_y_3();
- V_7 = L_23;
- // float f11positionZ = f11.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
- L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
- L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
- float L_27 = L_26.get_z_4();
- V_8 = L_27;
- // GameObject f12 = GameObject.Find("f1group2/f1");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
- L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C, /*hidden argument*/NULL);
- V_9 = L_28;
- // float f12positionX = f12.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
- L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
- L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
- float L_32 = L_31.get_x_2();
- V_10 = L_32;
- // float f12positionY = f12.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
- L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
- L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
- float L_36 = L_35.get_y_3();
- V_11 = L_36;
- // float f12positionZ = f12.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
- L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
- float L_40 = L_39.get_z_4();
- V_12 = L_40;
- // if (piece.name == "f1group1")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
- String_t* L_42;
- L_42 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_41, /*hidden argument*/NULL);
- bool L_43;
- L_43 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_42, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
- V_13 = L_43;
- bool L_44 = V_13;
- if (!L_44)
- {
- goto IL_021e;
- }
- }
- {
- // if (
- // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
- // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
- // (f2positionZ - piece.transform.position.z < -0.5f && f2positionZ - piece.transform.position.z > -1.5f)
- // )
- float L_45 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
- L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
- float L_49 = L_48.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
- {
- goto IL_01b5;
- }
- }
- {
- float L_50 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
- L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
- L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
- float L_54 = L_53.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
- {
- goto IL_01b5;
- }
- }
- {
- float L_55 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
- L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
- L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
- float L_59 = L_58.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(-0.400000006f)))))
- {
- goto IL_01b5;
- }
- }
- {
- float L_60 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
- L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
- L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
- float L_64 = L_63.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-1.39999998f)))))
- {
- goto IL_01b5;
- }
- }
- {
- float L_65 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
- L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_68;
- L_68 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_67, /*hidden argument*/NULL);
- float L_69 = L_68.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_65, (float)L_69))) < ((float)(-0.5f)))))
- {
- goto IL_01b2;
- }
- }
- {
- float L_70 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
- L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_73;
- L_73 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_72, /*hidden argument*/NULL);
- float L_74 = L_73.get_z_4();
- G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_70, (float)L_74))) > ((float)(-1.5f)))? 1 : 0);
- goto IL_01b3;
- }
- IL_01b2:
- {
- G_B9_0 = 0;
- }
- IL_01b3:
- {
- G_B11_0 = G_B9_0;
- goto IL_01b6;
- }
- IL_01b5:
- {
- G_B11_0 = 0;
- }
- IL_01b6:
- {
- V_14 = (bool)G_B11_0;
- bool L_75 = V_14;
- if (!L_75)
- {
- goto IL_021d;
- }
- }
- {
- // piece.transform.SetParent(f2.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
- L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
- L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
- L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_77, L_80, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ + 1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_81 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
- L_82 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_81, /*hidden argument*/NULL);
- float L_83 = V_2;
- float L_84 = V_3;
- float L_85 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
- memset((&L_86), 0, sizeof(L_86));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_86), L_83, ((float)il2cpp_codegen_add((float)L_84, (float)(0.899999976f))), ((float)il2cpp_codegen_add((float)L_85, (float)(1.0f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_82, L_86, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_87 = __this->get_clickSFX_17();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_87, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_88, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_021d:
- {
- }
- IL_021e:
- {
- // if (piece.name == "f1group2")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
- String_t* L_90;
- L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
- bool L_91;
- L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
- V_15 = L_91;
- bool L_92 = V_15;
- if (!L_92)
- {
- goto IL_0364;
- }
- }
- {
- // if (
- // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
- // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
- // (f2positionZ - piece.transform.position.z < 1.5f && f2positionZ - piece.transform.position.z > 0.5f)
- // )
- float L_93 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
- L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
- L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
- float L_97 = L_96.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
- {
- goto IL_02fb;
- }
- }
- {
- float L_98 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
- L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
- L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
- float L_102 = L_101.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
- {
- goto IL_02fb;
- }
- }
- {
- float L_103 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
- L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
- L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
- float L_107 = L_106.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(-0.400000006f)))))
- {
- goto IL_02fb;
- }
- }
- {
- float L_108 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
- L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
- L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
- float L_112 = L_111.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-1.39999998f)))))
- {
- goto IL_02fb;
- }
- }
- {
- float L_113 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
- L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_116;
- L_116 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_115, /*hidden argument*/NULL);
- float L_117 = L_116.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_113, (float)L_117))) < ((float)(1.5f)))))
- {
- goto IL_02f8;
- }
- }
- {
- float L_118 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
- L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_121;
- L_121 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_120, /*hidden argument*/NULL);
- float L_122 = L_121.get_z_4();
- G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_118, (float)L_122))) > ((float)(0.5f)))? 1 : 0);
- goto IL_02f9;
- }
- IL_02f8:
- {
- G_B22_0 = 0;
- }
- IL_02f9:
- {
- G_B24_0 = G_B22_0;
- goto IL_02fc;
- }
- IL_02fb:
- {
- G_B24_0 = 0;
- }
- IL_02fc:
- {
- V_16 = (bool)G_B24_0;
- bool L_123 = V_16;
- if (!L_123)
- {
- goto IL_0363;
- }
- }
- {
- // piece.transform.SetParent(f2.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_124 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_125;
- L_125 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_124, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
- L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
- L_128 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_127, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_125, L_128, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ - 1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_130;
- L_130 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_129, /*hidden argument*/NULL);
- float L_131 = V_2;
- float L_132 = V_3;
- float L_133 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
- memset((&L_134), 0, sizeof(L_134));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_134), L_131, ((float)il2cpp_codegen_add((float)L_132, (float)(0.899999976f))), ((float)il2cpp_codegen_subtract((float)L_133, (float)(1.0f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_130, L_134, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_135 = __this->get_clickSFX_17();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_135, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_136 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_136, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_0363:
- {
- }
- IL_0364:
- {
- // if (piece.name == "duo1")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
- String_t* L_138;
- L_138 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_137, /*hidden argument*/NULL);
- bool L_139;
- L_139 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_138, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
- V_17 = L_139;
- bool L_140 = V_17;
- if (!L_140)
- {
- goto IL_04c0;
- }
- }
- {
- // if (
- // (f11positionX - piece.transform.position.x < 0.5f && f11positionX - piece.transform.position.x > -1.5f) &&
- // (f11positionY - piece.transform.position.y < 1.3f && f11positionY - piece.transform.position.y > -0.7f) &&
- // (f11positionZ - piece.transform.position.z < 1.3f && f11positionZ - piece.transform.position.z > -0.7f)
- // )
- float L_141 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
- L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
- L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
- float L_145 = L_144.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
- {
- goto IL_0448;
- }
- }
- {
- float L_146 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
- L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
- L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
- float L_150 = L_149.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-1.5f)))))
- {
- goto IL_0448;
- }
- }
- {
- float L_151 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
- L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_154;
- L_154 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_153, /*hidden argument*/NULL);
- float L_155 = L_154.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_151, (float)L_155))) < ((float)(1.29999995f)))))
- {
- goto IL_0448;
- }
- }
- {
- float L_156 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
- L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
- L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
- float L_160 = L_159.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) > ((float)(-0.699999988f)))))
- {
- goto IL_0448;
- }
- }
- {
- float L_161 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
- L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
- L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
- float L_165 = L_164.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) < ((float)(1.29999995f)))))
- {
- goto IL_0445;
- }
- }
- {
- float L_166 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
- L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
- L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
- float L_170 = L_169.get_z_4();
- G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) > ((float)(-0.699999988f)))? 1 : 0);
- goto IL_0446;
- }
- IL_0445:
- {
- G_B35_0 = 0;
- }
- IL_0446:
- {
- G_B37_0 = G_B35_0;
- goto IL_0449;
- }
- IL_0448:
- {
- G_B37_0 = 0;
- }
- IL_0449:
- {
- V_18 = (bool)G_B37_0;
- bool L_171 = V_18;
- if (!L_171)
- {
- goto IL_04bf;
- }
- }
- {
- // piece.transform.SetParent(f11.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
- L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_174 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_175;
- L_175 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_174, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_176;
- L_176 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_175, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_173, L_176, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(f11positionX + 0.52f, f11positionY - 0.3f, f11positionZ - 0.3f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
- L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
- float L_179 = V_6;
- float L_180 = V_7;
- float L_181 = V_8;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_182;
- memset((&L_182), 0, sizeof(L_182));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_182), ((float)il2cpp_codegen_add((float)L_179, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_180, (float)(0.300000012f))), ((float)il2cpp_codegen_subtract((float)L_181, (float)(0.300000012f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_178, L_182, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_183 = __this->get_clickSFX_17();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_183, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_185 = __this->get_piece_6();
- String_t* L_186;
- L_186 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_185, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_184, L_186, /*hidden argument*/NULL);
- }
- IL_04bf:
- {
- }
- IL_04c0:
- {
- // if (piece.name == "duo2")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
- String_t* L_188;
- L_188 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_187, /*hidden argument*/NULL);
- bool L_189;
- L_189 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_188, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
- V_19 = L_189;
- bool L_190 = V_19;
- if (!L_190)
- {
- goto IL_061c;
- }
- }
- {
- // if (
- // (f12positionX - piece.transform.position.x < 0.5f && f12positionX - piece.transform.position.x > -1.5f) &&
- // (f12positionY - piece.transform.position.y < 1.3f && f12positionY - piece.transform.position.y > -0.7f) &&
- // (f12positionZ - piece.transform.position.z < 0.7f && f12positionZ - piece.transform.position.z > -1.3f)
- // )
- float L_191 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
- L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
- L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
- float L_195 = L_194.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
- {
- goto IL_05a4;
- }
- }
- {
- float L_196 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
- L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
- L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
- float L_200 = L_199.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-1.5f)))))
- {
- goto IL_05a4;
- }
- }
- {
- float L_201 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
- L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
- L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
- float L_205 = L_204.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
- {
- goto IL_05a4;
- }
- }
- {
- float L_206 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
- L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
- L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
- float L_210 = L_209.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(-0.699999988f)))))
- {
- goto IL_05a4;
- }
- }
- {
- float L_211 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
- L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
- L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
- float L_215 = L_214.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(0.699999988f)))))
- {
- goto IL_05a1;
- }
- }
- {
- float L_216 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
- L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
- L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
- float L_220 = L_219.get_z_4();
- G_B48_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.29999995f)))? 1 : 0);
- goto IL_05a2;
- }
- IL_05a1:
- {
- G_B48_0 = 0;
- }
- IL_05a2:
- {
- G_B50_0 = G_B48_0;
- goto IL_05a5;
- }
- IL_05a4:
- {
- G_B50_0 = 0;
- }
- IL_05a5:
- {
- V_20 = (bool)G_B50_0;
- bool L_221 = V_20;
- if (!L_221)
- {
- goto IL_061b;
- }
- }
- {
- // piece.transform.SetParent(f12.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
- L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
- L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
- L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(f12positionX + 0.52f, f12positionY - 0.3f, f12positionZ + 0.3f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
- L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
- float L_229 = V_10;
- float L_230 = V_11;
- float L_231 = V_12;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
- memset((&L_232), 0, sizeof(L_232));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_add((float)L_229, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.300000012f))), ((float)il2cpp_codegen_add((float)L_231, (float)(0.300000012f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_17();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
- String_t* L_236;
- L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
- }
- IL_061b:
- {
- }
- IL_061c:
- {
- // if (piece.name == "wheel")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
- String_t* L_238;
- L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
- bool L_239;
- L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
- V_21 = L_239;
- bool L_240 = V_21;
- if (!L_240)
- {
- goto IL_0785;
- }
- }
- {
- // if (
- // (f11positionX - piece.transform.position.x < -0.3f && f11positionX - piece.transform.position.x > -2.3f) &&
- // (f11positionY - piece.transform.position.y < 1.4f && f11positionY - piece.transform.position.y > -0.6f) &&
- // (f11positionZ - piece.transform.position.z < 0.9f && f11positionZ - piece.transform.position.z > -1.1f) && !wheel1
- // )
- float L_241 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
- L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_244;
- L_244 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_243, /*hidden argument*/NULL);
- float L_245 = L_244.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_241, (float)L_245))) < ((float)(-0.300000012f)))))
- {
- goto IL_0706;
- }
- }
- {
- float L_246 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_247 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_248;
- L_248 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_247, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_249;
- L_249 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_248, /*hidden argument*/NULL);
- float L_250 = L_249.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_246, (float)L_250))) > ((float)(-2.29999995f)))))
- {
- goto IL_0706;
- }
- }
- {
- float L_251 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_253;
- L_253 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_252, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_254;
- L_254 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_253, /*hidden argument*/NULL);
- float L_255 = L_254.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_251, (float)L_255))) < ((float)(1.39999998f)))))
- {
- goto IL_0706;
- }
- }
- {
- float L_256 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
- L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
- L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
- float L_260 = L_259.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) > ((float)(-0.600000024f)))))
- {
- goto IL_0706;
- }
- }
- {
- float L_261 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
- L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
- L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
- float L_265 = L_264.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) < ((float)(0.899999976f)))))
- {
- goto IL_0706;
- }
- }
- {
- float L_266 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
- L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
- L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
- float L_270 = L_269.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) > ((float)(-1.10000002f)))))
- {
- goto IL_0706;
- }
- }
- {
- bool L_271 = __this->get_wheel1_9();
- G_B62_0 = ((((int32_t)L_271) == ((int32_t)0))? 1 : 0);
- goto IL_0707;
- }
- IL_0706:
- {
- G_B62_0 = 0;
- }
- IL_0707:
- {
- V_22 = (bool)G_B62_0;
- bool L_272 = V_22;
- if (!L_272)
- {
- goto IL_0784;
- }
- }
- {
- // piece.transform.SetParent(f11.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_273 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_274;
- L_274 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_273, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
- L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_277;
- L_277 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_276, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_274, L_277, /*hidden argument*/NULL);
- // wheel1 = true;
- __this->set_wheel1_9((bool)1);
- // piece.transform.position = new Vector3(f11positionX + 1.3f, f11positionY - 0.4f, f11positionZ + 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_279;
- L_279 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_278, /*hidden argument*/NULL);
- float L_280 = V_6;
- float L_281 = V_7;
- float L_282 = V_8;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_283;
- memset((&L_283), 0, sizeof(L_283));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_283), ((float)il2cpp_codegen_add((float)L_280, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_281, (float)(0.400000006f))), ((float)il2cpp_codegen_add((float)L_282, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_279, L_283, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_284 = __this->get_clickSFX_17();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_284, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = __this->get_piece_6();
- String_t* L_287;
- L_287 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_286, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_285, L_287, /*hidden argument*/NULL);
- }
- IL_0784:
- {
- }
- IL_0785:
- {
- // if (piece.name == "wheel")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_288 = __this->get_piece_6();
- String_t* L_289;
- L_289 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_288, /*hidden argument*/NULL);
- bool L_290;
- L_290 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_289, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
- V_23 = L_290;
- bool L_291 = V_23;
- if (!L_291)
- {
- goto IL_08ee;
- }
- }
- {
- // if (
- // (f12positionX - piece.transform.position.x < -0.3f && f12positionX - piece.transform.position.x > -2.3f) &&
- // (f12positionY - piece.transform.position.y < 1.4f && f12positionY - piece.transform.position.y > -0.6f) &&
- // (f12positionZ - piece.transform.position.z < 1.1f && f12positionZ - piece.transform.position.z > -0.9f) && !wheel2
- // )
- float L_292 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_294;
- L_294 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_293, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_295;
- L_295 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_294, /*hidden argument*/NULL);
- float L_296 = L_295.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_292, (float)L_296))) < ((float)(-0.300000012f)))))
- {
- goto IL_086f;
- }
- }
- {
- float L_297 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_298 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_299;
- L_299 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_298, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_300;
- L_300 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_299, /*hidden argument*/NULL);
- float L_301 = L_300.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_297, (float)L_301))) > ((float)(-2.29999995f)))))
- {
- goto IL_086f;
- }
- }
- {
- float L_302 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_303 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_304;
- L_304 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_303, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_305;
- L_305 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_304, /*hidden argument*/NULL);
- float L_306 = L_305.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_302, (float)L_306))) < ((float)(1.39999998f)))))
- {
- goto IL_086f;
- }
- }
- {
- float L_307 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_308 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_309;
- L_309 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_308, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_310;
- L_310 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_309, /*hidden argument*/NULL);
- float L_311 = L_310.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_307, (float)L_311))) > ((float)(-0.600000024f)))))
- {
- goto IL_086f;
- }
- }
- {
- float L_312 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_313 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_314;
- L_314 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_313, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_315;
- L_315 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_314, /*hidden argument*/NULL);
- float L_316 = L_315.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_312, (float)L_316))) < ((float)(1.10000002f)))))
- {
- goto IL_086f;
- }
- }
- {
- float L_317 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_318 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_319;
- L_319 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_318, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_320;
- L_320 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_319, /*hidden argument*/NULL);
- float L_321 = L_320.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_317, (float)L_321))) > ((float)(-0.899999976f)))))
- {
- goto IL_086f;
- }
- }
- {
- bool L_322 = __this->get_wheel2_10();
- G_B74_0 = ((((int32_t)L_322) == ((int32_t)0))? 1 : 0);
- goto IL_0870;
- }
- IL_086f:
- {
- G_B74_0 = 0;
- }
- IL_0870:
- {
- V_24 = (bool)G_B74_0;
- bool L_323 = V_24;
- if (!L_323)
- {
- goto IL_08ed;
- }
- }
- {
- // piece.transform.SetParent(f12.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_324 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_325;
- L_325 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_324, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_326 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_327;
- L_327 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_326, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
- L_328 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_327, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_325, L_328, /*hidden argument*/NULL);
- // wheel2 = true;
- __this->set_wheel2_10((bool)1);
- // piece.transform.position = new Vector3(f12positionX + 1.3f, f12positionY - 0.4f, f12positionZ - 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_329 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_330;
- L_330 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_329, /*hidden argument*/NULL);
- float L_331 = V_10;
- float L_332 = V_11;
- float L_333 = V_12;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
- memset((&L_334), 0, sizeof(L_334));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_334), ((float)il2cpp_codegen_add((float)L_331, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_332, (float)(0.400000006f))), ((float)il2cpp_codegen_subtract((float)L_333, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_330, L_334, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_335 = __this->get_clickSFX_17();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_335, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_336 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
- String_t* L_338;
- L_338 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_337, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_336, L_338, /*hidden argument*/NULL);
- }
- IL_08ed:
- {
- }
- IL_08ee:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_08f6:
- {
- // }
- return;
- }
- }
- // System.Void MoveCar::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar__ctor_m281E79BBDCADA8EBD8EB5AB3EFCFC6405CD5394B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
- {
- {
- // public bool wheel1 = false;
- __this->set_wheel1_9((bool)0);
- // public bool wheel2 = false;
- __this->set_wheel2_10((bool)0);
- // public float positionX = 0f;
- __this->set_positionX_13((0.0f));
- // public float positionY = 0f;
- __this->set_positionY_14((0.0f));
- // public float positionZ = 0f;
- __this->set_positionZ_15((0.0f));
- // public bool acitve = true;
- __this->set_acitve_19((bool)1);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MoveComponet::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Start_mDC0FAF04A9A2003C49472CE1DAC5541AF0E2F066 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void MoveComponet::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Update_mA2E0033DAB1C20ABDC00F7FF190974C489A53778 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- {
- // if (Input.GetMouseButtonDown(0))
- bool L_0;
- L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0014;
- }
- }
- {
- // TouchClick();
- MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED(__this, /*hidden argument*/NULL);
- }
- IL_0014:
- {
- // if (isSelected)
- bool L_2 = __this->get_isSelected_4();
- V_1 = L_2;
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0027;
- }
- }
- {
- // MovePiece();
- MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED(__this, /*hidden argument*/NULL);
- }
- IL_0027:
- {
- // if (Input.GetMouseButtonUp(0))
- bool L_4;
- L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_003a;
- }
- }
- {
- // FreePiece();
- MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654(__this, /*hidden argument*/NULL);
- }
- IL_003a:
- {
- // }
- return;
- }
- }
- // System.Void MoveComponet::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- s_Il2CppMethodInitialized = true;
- }
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
- memset((&V_1), 0, sizeof(V_1));
- bool V_2 = false;
- bool V_3 = false;
- bool V_4 = false;
- int32_t G_B8_0 = 0;
- int32_t G_B10_0 = 0;
- int32_t G_B12_0 = 0;
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // if (Physics.Raycast(ray, out hit))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
- bool L_4;
- L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_01e4;
- }
- }
- {
- // print(hit.collider.transform.parent.tag);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
- L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
- L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_7, /*hidden argument*/NULL);
- String_t* L_9;
- L_9 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_8, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_9, /*hidden argument*/NULL);
- // print(hit.collider.gameObject.tag);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_10;
- L_10 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
- L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_10, /*hidden argument*/NULL);
- String_t* L_12;
- L_12 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_11, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_12, /*hidden argument*/NULL);
- // print(hit.collider.gameObject);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_13;
- L_13 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14;
- L_14 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_13, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_14, /*hidden argument*/NULL);
- // if (hit.collider.gameObject.tag == "shui")
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
- L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
- L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
- String_t* L_17;
- L_17 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_16, /*hidden argument*/NULL);
- bool L_18;
- L_18 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_17, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_18;
- bool L_19 = V_3;
- if (!L_19)
- {
- goto IL_00da;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_20;
- L_20 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_20);
- // piece = hit.collider.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_21;
- L_21 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_22;
- L_22 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_21, /*hidden argument*/NULL);
- __this->set_piece_6(L_22);
- // offset = hit.point - hit.collider.gameObject.transform.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
- L_23 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_24;
- L_24 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25;
- L_25 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_24, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
- L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
- L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
- L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
- __this->set_offset_9(L_28);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_01e3;
- }
- IL_00da:
- {
- // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_29;
- L_29 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30;
- L_30 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_29, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
- L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
- L_32 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_31, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_33;
- L_33 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_32, /*hidden argument*/NULL);
- if (!L_33)
- {
- goto IL_016d;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_34;
- L_34 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_35;
- L_35 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_34, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
- L_36 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_35, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
- L_37 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_36, /*hidden argument*/NULL);
- String_t* L_38;
- L_38 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_37, /*hidden argument*/NULL);
- bool L_39;
- L_39 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_38, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
- if (L_39)
- {
- goto IL_016a;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_40;
- L_40 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
- L_41 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_40, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
- L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
- L_43 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_42, /*hidden argument*/NULL);
- String_t* L_44;
- L_44 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_43, /*hidden argument*/NULL);
- bool L_45;
- L_45 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_44, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- if (!L_45)
- {
- goto IL_0167;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_46;
- L_46 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_46, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
- L_48 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_47, /*hidden argument*/NULL);
- String_t* L_49;
- L_49 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_48, /*hidden argument*/NULL);
- bool L_50;
- L_50 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_49, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- G_B8_0 = ((int32_t)(L_50));
- goto IL_0168;
- }
- IL_0167:
- {
- G_B8_0 = 0;
- }
- IL_0168:
- {
- G_B10_0 = G_B8_0;
- goto IL_016b;
- }
- IL_016a:
- {
- G_B10_0 = 1;
- }
- IL_016b:
- {
- G_B12_0 = G_B10_0;
- goto IL_016e;
- }
- IL_016d:
- {
- G_B12_0 = 0;
- }
- IL_016e:
- {
- V_4 = (bool)G_B12_0;
- bool L_51 = V_4;
- if (!L_51)
- {
- goto IL_01da;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_52;
- L_52 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_52);
- // piece = hit.collider.gameObject.transform.parent.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
- L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
- L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
- L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
- L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_57;
- L_57 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_56, /*hidden argument*/NULL);
- __this->set_piece_6(L_57);
- // offset = hit.point - hit.collider.gameObject.transform.parent.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
- L_58 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
- L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_60;
- L_60 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_59, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
- L_61 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_60, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
- L_62 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_61, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
- L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64;
- L_64 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_58, L_63, /*hidden argument*/NULL);
- __this->set_offset_9(L_64);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_01e3;
- }
- IL_01da:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_01e3:
- {
- }
- IL_01e4:
- {
- // }
- return;
- }
- }
- // System.Void MoveComponet::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
- {
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
- memset((&V_1), 0, sizeof(V_1));
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // Vector3 limitRay = ray.GetPoint(distanceRay);
- float L_3 = __this->get_distanceRay_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
- V_1 = L_4;
- // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
- float L_6 = L_5.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
- float L_8 = L_7.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
- float L_10 = L_9.get_z_4();
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
- // piece.transform.position = limitRay - offset;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void MoveComponet::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- {
- // if (isSelected)
- bool L_0 = __this->get_isSelected_4();
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_002f;
- }
- }
- {
- // print(piece.transform.position);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
- L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_3, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = L_4;
- RuntimeObject * L_6 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_5);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_6, /*hidden argument*/NULL);
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_002f:
- {
- // }
- return;
- }
- }
- // System.Void MoveComponet::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet__ctor_mABBBE4EDF36F8A98914A018D0A32ED22554E6040 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
- {
- {
- // public float positionX = 0f;
- __this->set_positionX_11((0.0f));
- // public float positionY = 0f;
- __this->set_positionY_12((0.0f));
- // public float positionZ = 0f;
- __this->set_positionZ_13((0.0f));
- // public bool acitve = true;
- __this->set_acitve_17((bool)1);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MoveCurtains::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void MoveCurtains::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- {
- // if (Input.GetMouseButtonDown(0))
- bool L_0;
- L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0014;
- }
- }
- {
- // TouchClick();
- MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
- }
- IL_0014:
- {
- // if (isSelected)
- bool L_2 = __this->get_isSelected_4();
- V_1 = L_2;
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0027;
- }
- }
- {
- // MovePiece();
- MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
- }
- IL_0027:
- {
- // if (Input.GetMouseButtonUp(0))
- bool L_4;
- L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_003a;
- }
- }
- {
- // FreePiece();
- MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
- }
- IL_003a:
- {
- // }
- return;
- }
- }
- // System.Void MoveCurtains::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
- s_Il2CppMethodInitialized = true;
- }
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
- memset((&V_1), 0, sizeof(V_1));
- bool V_2 = false;
- bool V_3 = false;
- bool V_4 = false;
- int32_t G_B13_0 = 0;
- int32_t G_B15_0 = 0;
- int32_t G_B17_0 = 0;
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // if (Physics.Raycast(ray, out hit))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
- bool L_4;
- L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_025c;
- }
- }
- {
- // if (hit.collider.gameObject.tag == "shui")
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
- L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
- L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
- String_t* L_8;
- L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
- bool L_9;
- L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_9;
- bool L_10 = V_3;
- if (!L_10)
- {
- goto IL_0095;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_11;
- L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_11);
- // piece = hit.collider.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
- L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
- L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
- __this->set_piece_6(L_13);
- // offset = hit.point - hit.collider.gameObject.transform.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
- L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
- L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
- L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
- L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
- __this->set_offset_9(L_19);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_025b;
- }
- IL_0095:
- {
- // else if (hit.collider.gameObject.transform.parent &&
- // (
- // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
- // )
- // )
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
- L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
- L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
- L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
- L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_24;
- L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
- if (!L_24)
- {
- goto IL_01e5;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
- L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
- L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
- L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
- String_t* L_29;
- L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
- bool L_30;
- L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- if (!L_30)
- {
- goto IL_0101;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
- L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
- L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
- L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
- String_t* L_34;
- L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
- bool L_35;
- L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_35)
- {
- goto IL_01e2;
- }
- }
- IL_0101:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
- L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
- L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
- L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
- String_t* L_40;
- L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
- bool L_41;
- L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
- if (!L_41)
- {
- goto IL_014d;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
- L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
- L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
- L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
- String_t* L_45;
- L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
- bool L_46;
- L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_46)
- {
- goto IL_01e2;
- }
- }
- IL_014d:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
- L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
- L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
- L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
- L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
- String_t* L_51;
- L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
- bool L_52;
- L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
- if (!L_52)
- {
- goto IL_0196;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
- L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
- L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
- L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
- String_t* L_56;
- L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
- bool L_57;
- L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_57)
- {
- goto IL_01e2;
- }
- }
- IL_0196:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
- L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
- L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
- L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
- L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
- String_t* L_62;
- L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
- bool L_63;
- L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
- if (!L_63)
- {
- goto IL_01df;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
- L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
- L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
- L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
- String_t* L_67;
- L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
- bool L_68;
- L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- G_B13_0 = ((int32_t)(L_68));
- goto IL_01e0;
- }
- IL_01df:
- {
- G_B13_0 = 0;
- }
- IL_01e0:
- {
- G_B15_0 = G_B13_0;
- goto IL_01e3;
- }
- IL_01e2:
- {
- G_B15_0 = 1;
- }
- IL_01e3:
- {
- G_B17_0 = G_B15_0;
- goto IL_01e6;
- }
- IL_01e5:
- {
- G_B17_0 = 0;
- }
- IL_01e6:
- {
- V_4 = (bool)G_B17_0;
- bool L_69 = V_4;
- if (!L_69)
- {
- goto IL_0252;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_70;
- L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_70);
- // piece = hit.collider.gameObject.transform.parent.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
- L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
- L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
- L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
- L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
- L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
- __this->set_piece_6(L_75);
- // offset = hit.point - hit.collider.gameObject.transform.parent.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
- L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
- L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
- L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
- L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
- L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
- L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
- L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
- __this->set_offset_9(L_82);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_025b;
- }
- IL_0252:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_025b:
- {
- }
- IL_025c:
- {
- // }
- return;
- }
- }
- // System.Void MoveCurtains::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
- {
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
- memset((&V_1), 0, sizeof(V_1));
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // Vector3 limitRay = ray.GetPoint(distanceRay);
- float L_3 = __this->get_distanceRay_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
- V_1 = L_4;
- // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
- float L_6 = L_5.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
- float L_8 = L_7.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
- float L_10 = L_9.get_z_4();
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
- // piece.transform.position = limitRay - offset;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void MoveCurtains::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
- float V_2 = 0.0f;
- float V_3 = 0.0f;
- float V_4 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
- float V_6 = 0.0f;
- float V_7 = 0.0f;
- float V_8 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
- float V_10 = 0.0f;
- float V_11 = 0.0f;
- float V_12 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
- float V_14 = 0.0f;
- float V_15 = 0.0f;
- float V_16 = 0.0f;
- bool V_17 = false;
- bool V_18 = false;
- bool V_19 = false;
- bool V_20 = false;
- bool V_21 = false;
- bool V_22 = false;
- bool V_23 = false;
- bool V_24 = false;
- bool V_25 = false;
- bool V_26 = false;
- bool V_27 = false;
- bool V_28 = false;
- bool V_29 = false;
- bool V_30 = false;
- bool V_31 = false;
- bool V_32 = false;
- bool V_33 = false;
- bool V_34 = false;
- bool V_35 = false;
- bool V_36 = false;
- bool V_37 = false;
- bool V_38 = false;
- bool V_39 = false;
- bool V_40 = false;
- bool V_41 = false;
- bool V_42 = false;
- int32_t G_B10_0 = 0;
- int32_t G_B20_0 = 0;
- int32_t G_B33_0 = 0;
- int32_t G_B44_0 = 0;
- int32_t G_B46_0 = 0;
- int32_t G_B57_0 = 0;
- int32_t G_B59_0 = 0;
- int32_t G_B70_0 = 0;
- int32_t G_B72_0 = 0;
- int32_t G_B83_0 = 0;
- int32_t G_B85_0 = 0;
- int32_t G_B96_0 = 0;
- int32_t G_B98_0 = 0;
- int32_t G_B111_0 = 0;
- int32_t G_B122_0 = 0;
- int32_t G_B124_0 = 0;
- int32_t G_B135_0 = 0;
- int32_t G_B137_0 = 0;
- int32_t G_B149_0 = 0;
- int32_t G_B162_0 = 0;
- int32_t G_B171_0 = 0;
- {
- // if (isSelected)
- bool L_0 = __this->get_isSelected_4();
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_1301;
- }
- }
- {
- // GameObject C2 = GameObject.Find("group/C2");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
- L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
- V_1 = L_2;
- // float C2X = C2.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
- L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
- L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
- float L_6 = L_5.get_x_2();
- V_2 = L_6;
- // float C2Y = C2.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
- float L_10 = L_9.get_y_3();
- V_3 = L_10;
- // float C2Z = C2.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
- L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
- float L_14 = L_13.get_z_4();
- V_4 = L_14;
- // GameObject ai = GameObject.Find("group2/ai");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
- L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
- V_5 = L_15;
- // float aiX = ai.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- float L_19 = L_18.get_x_2();
- V_6 = L_19;
- // float aiY = ai.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
- L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
- L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
- float L_23 = L_22.get_y_3();
- V_7 = L_23;
- // float aiZ = ai.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
- L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
- L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
- float L_27 = L_26.get_z_4();
- V_8 = L_27;
- // GameObject C1 = GameObject.Find("group3/C1");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
- L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
- V_9 = L_28;
- // float C1X = C1.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
- L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
- L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
- float L_32 = L_31.get_x_2();
- V_10 = L_32;
- // float C1Y = C1.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
- L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
- L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
- float L_36 = L_35.get_y_3();
- V_11 = L_36;
- // float C1Z = C1.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
- L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
- float L_40 = L_39.get_z_4();
- V_12 = L_40;
- // GameObject C4 = GameObject.Find("group4/C4");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
- L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
- V_13 = L_41;
- // float C4X = C4.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
- L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
- L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
- float L_45 = L_44.get_x_2();
- V_14 = L_45;
- // float C4Y = C4.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
- L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
- float L_49 = L_48.get_y_3();
- V_15 = L_49;
- // float C4Z = C4.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
- L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
- L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
- float L_53 = L_52.get_z_4();
- V_16 = L_53;
- // if (piece.name == "C5")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
- String_t* L_55;
- L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
- bool L_56;
- L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
- V_17 = L_56;
- bool L_57 = V_17;
- if (!L_57)
- {
- goto IL_03ba;
- }
- }
- {
- // if (
- // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
- // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
- // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
- // )
- float L_58 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
- L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
- L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
- float L_62 = L_61.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
- {
- goto IL_0203;
- }
- }
- {
- float L_63 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
- L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
- L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
- float L_67 = L_66.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
- {
- goto IL_0203;
- }
- }
- {
- float L_68 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
- L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
- L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
- float L_72 = L_71.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
- {
- goto IL_0203;
- }
- }
- {
- float L_73 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
- L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
- L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
- float L_77 = L_76.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
- {
- goto IL_0203;
- }
- }
- {
- float L_78 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
- L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
- L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
- float L_82 = L_81.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
- {
- goto IL_0203;
- }
- }
- {
- float L_83 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
- L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
- L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
- float L_87 = L_86.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
- {
- goto IL_0203;
- }
- }
- {
- bool L_88 = __this->get_c5r_18();
- G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
- goto IL_0204;
- }
- IL_0203:
- {
- G_B10_0 = 0;
- }
- IL_0204:
- {
- V_18 = (bool)G_B10_0;
- bool L_89 = V_18;
- if (!L_89)
- {
- goto IL_027d;
- }
- }
- {
- // piece.transform.SetParent(C2.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
- L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
- L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
- L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
- L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
- float L_97 = V_2;
- float L_98 = V_3;
- float L_99 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
- memset((&L_100), 0, sizeof(L_100));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
- // c5r = true;
- __this->set_c5r_18((bool)1);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
- String_t* L_104;
- L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
- goto IL_03b9;
- }
- IL_027d:
- {
- // else if (
- // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
- // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
- // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
- // )
- float L_105 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
- L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
- L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
- float L_109 = L_108.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
- {
- goto IL_0344;
- }
- }
- {
- float L_110 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
- L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
- L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
- float L_114 = L_113.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
- {
- goto IL_0344;
- }
- }
- {
- float L_115 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
- L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
- L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
- float L_119 = L_118.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
- {
- goto IL_0344;
- }
- }
- {
- float L_120 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
- L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
- L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
- float L_124 = L_123.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
- {
- goto IL_0344;
- }
- }
- {
- float L_125 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
- L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
- L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
- float L_129 = L_128.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
- {
- goto IL_0344;
- }
- }
- {
- float L_130 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
- L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
- L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
- float L_134 = L_133.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
- {
- goto IL_0344;
- }
- }
- {
- bool L_135 = __this->get_c5l_19();
- G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
- goto IL_0345;
- }
- IL_0344:
- {
- G_B20_0 = 0;
- }
- IL_0345:
- {
- V_19 = (bool)G_B20_0;
- bool L_136 = V_19;
- if (!L_136)
- {
- goto IL_03b9;
- }
- }
- {
- // piece.transform.SetParent(C2.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
- L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
- L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
- L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
- L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
- float L_144 = V_2;
- float L_145 = V_3;
- float L_146 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
- memset((&L_147), 0, sizeof(L_147));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
- // c5l = true;
- __this->set_c5l_19((bool)1);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
- String_t* L_151;
- L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
- }
- IL_03b9:
- {
- }
- IL_03ba:
- {
- // if (piece.name == "group3")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
- String_t* L_153;
- L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
- bool L_154;
- L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
- V_20 = L_154;
- bool L_155 = V_20;
- if (!L_155)
- {
- goto IL_050e;
- }
- }
- {
- // if (
- // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
- // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
- // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
- // )
- float L_156 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
- L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
- L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
- float L_160 = L_159.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
- {
- goto IL_04a5;
- }
- }
- {
- float L_161 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
- L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
- L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
- float L_165 = L_164.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
- {
- goto IL_04a5;
- }
- }
- {
- float L_166 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
- L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
- L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
- float L_170 = L_169.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
- {
- goto IL_04a5;
- }
- }
- {
- float L_171 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
- L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
- L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
- float L_175 = L_174.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
- {
- goto IL_04a5;
- }
- }
- {
- float L_176 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
- L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
- L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
- float L_180 = L_179.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
- {
- goto IL_04a5;
- }
- }
- {
- float L_181 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
- L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
- L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
- float L_185 = L_184.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
- {
- goto IL_04a5;
- }
- }
- {
- bool L_186 = __this->get_c5l_19();
- if (!L_186)
- {
- goto IL_04a5;
- }
- }
- {
- bool L_187 = __this->get_c5r_18();
- G_B33_0 = ((int32_t)(L_187));
- goto IL_04a6;
- }
- IL_04a5:
- {
- G_B33_0 = 0;
- }
- IL_04a6:
- {
- V_21 = (bool)G_B33_0;
- bool L_188 = V_21;
- if (!L_188)
- {
- goto IL_050d;
- }
- }
- {
- // piece.transform.SetParent(C2.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
- L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
- L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
- L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
- L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
- float L_196 = V_2;
- float L_197 = V_3;
- float L_198 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
- memset((&L_199), 0, sizeof(L_199));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_050d:
- {
- }
- IL_050e:
- {
- // if (piece.name == "tou")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
- String_t* L_203;
- L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
- bool L_204;
- L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
- V_22 = L_204;
- bool L_205 = V_22;
- if (!L_205)
- {
- goto IL_065e;
- }
- }
- {
- // if (
- // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
- // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
- // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
- // )
- float L_206 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
- L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
- L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
- float L_210 = L_209.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
- {
- goto IL_05f2;
- }
- }
- {
- float L_211 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
- L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
- L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
- float L_215 = L_214.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
- {
- goto IL_05f2;
- }
- }
- {
- float L_216 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
- L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
- L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
- float L_220 = L_219.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
- {
- goto IL_05f2;
- }
- }
- {
- float L_221 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
- L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
- L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
- float L_225 = L_224.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
- {
- goto IL_05f2;
- }
- }
- {
- float L_226 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
- L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
- L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
- float L_230 = L_229.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
- {
- goto IL_05ef;
- }
- }
- {
- float L_231 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
- L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
- L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
- float L_235 = L_234.get_z_4();
- G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_05f0;
- }
- IL_05ef:
- {
- G_B44_0 = 0;
- }
- IL_05f0:
- {
- G_B46_0 = G_B44_0;
- goto IL_05f3;
- }
- IL_05f2:
- {
- G_B46_0 = 0;
- }
- IL_05f3:
- {
- V_23 = (bool)G_B46_0;
- bool L_236 = V_23;
- if (!L_236)
- {
- goto IL_065d;
- }
- }
- {
- // piece.transform.SetParent(ai.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
- L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
- L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
- L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
- L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
- float L_244 = V_6;
- float L_245 = V_7;
- float L_246 = V_8;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
- memset((&L_247), 0, sizeof(L_247));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
- String_t* L_251;
- L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
- }
- IL_065d:
- {
- }
- IL_065e:
- {
- // if (piece.name == "screen")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
- String_t* L_253;
- L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
- bool L_254;
- L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
- V_24 = L_254;
- bool L_255 = V_24;
- if (!L_255)
- {
- goto IL_07ae;
- }
- }
- {
- // if (
- // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
- // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
- // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
- // )
- float L_256 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
- L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
- L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
- float L_260 = L_259.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
- {
- goto IL_0742;
- }
- }
- {
- float L_261 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
- L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
- L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
- float L_265 = L_264.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
- {
- goto IL_0742;
- }
- }
- {
- float L_266 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
- L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
- L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
- float L_270 = L_269.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
- {
- goto IL_0742;
- }
- }
- {
- float L_271 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
- L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
- L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
- float L_275 = L_274.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
- {
- goto IL_0742;
- }
- }
- {
- float L_276 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
- L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
- L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
- float L_280 = L_279.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
- {
- goto IL_073f;
- }
- }
- {
- float L_281 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
- L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
- L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
- float L_285 = L_284.get_z_4();
- G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0740;
- }
- IL_073f:
- {
- G_B57_0 = 0;
- }
- IL_0740:
- {
- G_B59_0 = G_B57_0;
- goto IL_0743;
- }
- IL_0742:
- {
- G_B59_0 = 0;
- }
- IL_0743:
- {
- V_25 = (bool)G_B59_0;
- bool L_286 = V_25;
- if (!L_286)
- {
- goto IL_07ad;
- }
- }
- {
- // piece.transform.SetParent(ai.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
- L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
- L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
- L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
- L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
- float L_294 = V_6;
- float L_295 = V_7;
- float L_296 = V_8;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
- memset((&L_297), 0, sizeof(L_297));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
- String_t* L_301;
- L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
- }
- IL_07ad:
- {
- }
- IL_07ae:
- {
- // if (piece.name == "tuozhan")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
- String_t* L_303;
- L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
- bool L_304;
- L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
- V_26 = L_304;
- bool L_305 = V_26;
- if (!L_305)
- {
- goto IL_08fe;
- }
- }
- {
- // if (
- // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
- // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
- // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
- // )
- float L_306 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
- L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
- L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
- float L_310 = L_309.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
- {
- goto IL_0892;
- }
- }
- {
- float L_311 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
- L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
- L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
- float L_315 = L_314.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
- {
- goto IL_0892;
- }
- }
- {
- float L_316 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
- L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
- L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
- float L_320 = L_319.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
- {
- goto IL_0892;
- }
- }
- {
- float L_321 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
- L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
- L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
- float L_325 = L_324.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
- {
- goto IL_0892;
- }
- }
- {
- float L_326 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
- L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
- L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
- float L_330 = L_329.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
- {
- goto IL_088f;
- }
- }
- {
- float L_331 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
- L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
- L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
- float L_335 = L_334.get_z_4();
- G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0890;
- }
- IL_088f:
- {
- G_B70_0 = 0;
- }
- IL_0890:
- {
- G_B72_0 = G_B70_0;
- goto IL_0893;
- }
- IL_0892:
- {
- G_B72_0 = 0;
- }
- IL_0893:
- {
- V_27 = (bool)G_B72_0;
- bool L_336 = V_27;
- if (!L_336)
- {
- goto IL_08fd;
- }
- }
- {
- // piece.transform.SetParent(ai.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
- L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
- L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
- L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
- L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
- float L_344 = V_6;
- float L_345 = V_7;
- float L_346 = V_8;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
- memset((&L_347), 0, sizeof(L_347));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
- String_t* L_351;
- L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
- }
- IL_08fd:
- {
- }
- IL_08fe:
- {
- // if (piece.name == "group2")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
- String_t* L_353;
- L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
- bool L_354;
- L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
- V_28 = L_354;
- bool L_355 = V_28;
- if (!L_355)
- {
- goto IL_0a54;
- }
- }
- {
- // if (
- // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
- // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
- // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
- // )
- float L_356 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
- L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
- L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
- float L_360 = L_359.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
- {
- goto IL_09e2;
- }
- }
- {
- float L_361 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
- L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
- L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
- float L_365 = L_364.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
- {
- goto IL_09e2;
- }
- }
- {
- float L_366 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
- L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
- L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
- float L_370 = L_369.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
- {
- goto IL_09e2;
- }
- }
- {
- float L_371 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
- L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
- L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
- float L_375 = L_374.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
- {
- goto IL_09e2;
- }
- }
- {
- float L_376 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
- L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
- L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
- float L_380 = L_379.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
- {
- goto IL_09df;
- }
- }
- {
- float L_381 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
- L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
- L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
- float L_385 = L_384.get_z_4();
- G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_09e0;
- }
- IL_09df:
- {
- G_B83_0 = 0;
- }
- IL_09e0:
- {
- G_B85_0 = G_B83_0;
- goto IL_09e3;
- }
- IL_09e2:
- {
- G_B85_0 = 0;
- }
- IL_09e3:
- {
- V_29 = (bool)G_B85_0;
- bool L_386 = V_29;
- if (!L_386)
- {
- goto IL_0a53;
- }
- }
- {
- // piece.transform.SetParent(C1.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
- L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
- L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
- L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
- L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
- float L_394 = V_10;
- float L_395 = V_11;
- float L_396 = V_12;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
- memset((&L_397), 0, sizeof(L_397));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_0a53:
- {
- }
- IL_0a54:
- {
- // if (piece.name == "duo1")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
- String_t* L_401;
- L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
- bool L_402;
- L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
- V_30 = L_402;
- bool L_403 = V_30;
- if (!L_403)
- {
- goto IL_0bb1;
- }
- }
- {
- // if (
- // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
- // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
- // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
- // )
- float L_404 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
- L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
- L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
- float L_408 = L_407.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
- {
- goto IL_0b38;
- }
- }
- {
- float L_409 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
- L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
- L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
- float L_413 = L_412.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
- {
- goto IL_0b38;
- }
- }
- {
- float L_414 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
- L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
- L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
- float L_418 = L_417.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
- {
- goto IL_0b38;
- }
- }
- {
- float L_419 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
- L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
- L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
- float L_423 = L_422.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
- {
- goto IL_0b38;
- }
- }
- {
- float L_424 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
- L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
- L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
- float L_428 = L_427.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
- {
- goto IL_0b35;
- }
- }
- {
- float L_429 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
- L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
- L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
- float L_433 = L_432.get_z_4();
- G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0b36;
- }
- IL_0b35:
- {
- G_B96_0 = 0;
- }
- IL_0b36:
- {
- G_B98_0 = G_B96_0;
- goto IL_0b39;
- }
- IL_0b38:
- {
- G_B98_0 = 0;
- }
- IL_0b39:
- {
- V_31 = (bool)G_B98_0;
- bool L_434 = V_31;
- if (!L_434)
- {
- goto IL_0bb0;
- }
- }
- {
- // piece.transform.SetParent(C1.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
- L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
- L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
- L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
- L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
- float L_442 = V_10;
- float L_443 = V_11;
- float L_444 = V_12;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
- memset((&L_445), 0, sizeof(L_445));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
- String_t* L_449;
- L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
- // duoA = true;
- __this->set_duoA_20((bool)1);
- }
- IL_0bb0:
- {
- }
- IL_0bb1:
- {
- // if (piece.name == "cur")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
- String_t* L_451;
- L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
- bool L_452;
- L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
- V_32 = L_452;
- bool L_453 = V_32;
- if (!L_453)
- {
- goto IL_0d0b;
- }
- }
- {
- // if (
- // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
- // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
- // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
- // )
- float L_454 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
- L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
- L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
- float L_458 = L_457.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
- {
- goto IL_0c9c;
- }
- }
- {
- float L_459 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
- L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
- L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
- float L_463 = L_462.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
- {
- goto IL_0c9c;
- }
- }
- {
- float L_464 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
- L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
- L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
- float L_468 = L_467.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
- {
- goto IL_0c9c;
- }
- }
- {
- float L_469 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
- L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
- L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
- float L_473 = L_472.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
- {
- goto IL_0c9c;
- }
- }
- {
- float L_474 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
- L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
- L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
- float L_478 = L_477.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
- {
- goto IL_0c9c;
- }
- }
- {
- float L_479 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
- L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
- L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
- float L_483 = L_482.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
- {
- goto IL_0c9c;
- }
- }
- {
- bool L_484 = __this->get_c5l_19();
- if (!L_484)
- {
- goto IL_0c9c;
- }
- }
- {
- bool L_485 = __this->get_c5r_18();
- G_B111_0 = ((int32_t)(L_485));
- goto IL_0c9d;
- }
- IL_0c9c:
- {
- G_B111_0 = 0;
- }
- IL_0c9d:
- {
- V_33 = (bool)G_B111_0;
- bool L_486 = V_33;
- if (!L_486)
- {
- goto IL_0d0a;
- }
- }
- {
- // piece.transform.SetParent(C2.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
- L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
- L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
- L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
- L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
- float L_494 = V_2;
- float L_495 = V_3;
- float L_496 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
- memset((&L_497), 0, sizeof(L_497));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
- String_t* L_501;
- L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
- }
- IL_0d0a:
- {
- }
- IL_0d0b:
- {
- // if (piece.name == "duo2")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
- String_t* L_503;
- L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
- bool L_504;
- L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
- V_34 = L_504;
- bool L_505 = V_34;
- if (!L_505)
- {
- goto IL_0e6e;
- }
- }
- {
- // if (
- // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
- // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
- // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
- // )
- float L_506 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
- L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
- L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
- float L_510 = L_509.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
- {
- goto IL_0def;
- }
- }
- {
- float L_511 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
- L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
- L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
- float L_515 = L_514.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
- {
- goto IL_0def;
- }
- }
- {
- float L_516 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
- L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
- L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
- float L_520 = L_519.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
- {
- goto IL_0def;
- }
- }
- {
- float L_521 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
- L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
- L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
- float L_525 = L_524.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
- {
- goto IL_0def;
- }
- }
- {
- float L_526 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
- L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
- L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
- float L_530 = L_529.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
- {
- goto IL_0dec;
- }
- }
- {
- float L_531 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
- L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
- L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
- float L_535 = L_534.get_z_4();
- G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0ded;
- }
- IL_0dec:
- {
- G_B122_0 = 0;
- }
- IL_0ded:
- {
- G_B124_0 = G_B122_0;
- goto IL_0df0;
- }
- IL_0def:
- {
- G_B124_0 = 0;
- }
- IL_0df0:
- {
- V_35 = (bool)G_B124_0;
- bool L_536 = V_35;
- if (!L_536)
- {
- goto IL_0e6d;
- }
- }
- {
- // piece.transform.SetParent(C4.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
- L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
- L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
- L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
- L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
- float L_544 = V_14;
- float L_545 = V_15;
- float L_546 = V_16;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
- memset((&L_547), 0, sizeof(L_547));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
- // duo2A = true;
- __this->set_duo2A_21((bool)1);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
- String_t* L_551;
- L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
- }
- IL_0e6d:
- {
- }
- IL_0e6e:
- {
- // if (piece.name == "C3")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
- String_t* L_553;
- L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
- bool L_554;
- L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
- V_36 = L_554;
- bool L_555 = V_36;
- if (!L_555)
- {
- goto IL_0fcb;
- }
- }
- {
- // if (
- // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
- // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
- // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
- // )
- float L_556 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
- L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
- L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
- float L_560 = L_559.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
- {
- goto IL_0f52;
- }
- }
- {
- float L_561 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
- L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
- L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
- float L_565 = L_564.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
- {
- goto IL_0f52;
- }
- }
- {
- float L_566 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
- L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
- L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
- float L_570 = L_569.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
- {
- goto IL_0f52;
- }
- }
- {
- float L_571 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
- L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
- L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
- float L_575 = L_574.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
- {
- goto IL_0f52;
- }
- }
- {
- float L_576 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
- L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
- L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
- float L_580 = L_579.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
- {
- goto IL_0f4f;
- }
- }
- {
- float L_581 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
- L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
- L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
- float L_585 = L_584.get_z_4();
- G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0f50;
- }
- IL_0f4f:
- {
- G_B135_0 = 0;
- }
- IL_0f50:
- {
- G_B137_0 = G_B135_0;
- goto IL_0f53;
- }
- IL_0f52:
- {
- G_B137_0 = 0;
- }
- IL_0f53:
- {
- V_37 = (bool)G_B137_0;
- bool L_586 = V_37;
- if (!L_586)
- {
- goto IL_0fca;
- }
- }
- {
- // piece.transform.SetParent(C4.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
- L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
- L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
- L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
- L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
- float L_594 = V_14;
- float L_595 = V_15;
- float L_596 = V_16;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
- memset((&L_597), 0, sizeof(L_597));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
- // C3A = true;
- __this->set_C3A_22((bool)1);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
- String_t* L_601;
- L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
- }
- IL_0fca:
- {
- }
- IL_0fcb:
- {
- // if (piece.name == "C6")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
- String_t* L_603;
- L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
- bool L_604;
- L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
- V_38 = L_604;
- bool L_605 = V_38;
- if (!L_605)
- {
- goto IL_1124;
- }
- }
- {
- // if (
- // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
- // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
- // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
- // )
- float L_606 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
- L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
- L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
- float L_610 = L_609.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
- {
- goto IL_10b2;
- }
- }
- {
- float L_611 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
- L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
- L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
- float L_615 = L_614.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
- {
- goto IL_10b2;
- }
- }
- {
- float L_616 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
- L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
- L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
- float L_620 = L_619.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
- {
- goto IL_10b2;
- }
- }
- {
- float L_621 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
- L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
- L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
- float L_625 = L_624.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
- {
- goto IL_10b2;
- }
- }
- {
- float L_626 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
- L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
- L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
- float L_630 = L_629.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
- {
- goto IL_10b2;
- }
- }
- {
- float L_631 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
- L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
- L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
- float L_635 = L_634.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
- {
- goto IL_10b2;
- }
- }
- {
- bool L_636 = __this->get_C3A_22();
- G_B149_0 = ((int32_t)(L_636));
- goto IL_10b3;
- }
- IL_10b2:
- {
- G_B149_0 = 0;
- }
- IL_10b3:
- {
- V_39 = (bool)G_B149_0;
- bool L_637 = V_39;
- if (!L_637)
- {
- goto IL_1123;
- }
- }
- {
- // piece.transform.SetParent(C4.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
- L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
- L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
- L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
- L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
- float L_645 = V_14;
- float L_646 = V_15;
- float L_647 = V_16;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
- memset((&L_648), 0, sizeof(L_648));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
- String_t* L_652;
- L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
- }
- IL_1123:
- {
- }
- IL_1124:
- {
- // if (piece.name == "group4")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
- String_t* L_654;
- L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
- bool L_655;
- L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
- V_40 = L_655;
- bool L_656 = V_40;
- if (!L_656)
- {
- goto IL_1285;
- }
- }
- {
- // if (
- // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
- // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
- // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
- // )
- float L_657 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
- L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
- L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
- float L_661 = L_660.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
- {
- goto IL_1213;
- }
- }
- {
- float L_662 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
- L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
- L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
- float L_666 = L_665.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
- {
- goto IL_1213;
- }
- }
- {
- float L_667 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
- L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
- L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
- float L_671 = L_670.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
- {
- goto IL_1213;
- }
- }
- {
- float L_672 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
- L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
- L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
- float L_676 = L_675.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
- {
- goto IL_1213;
- }
- }
- {
- float L_677 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
- L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
- L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
- float L_681 = L_680.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
- {
- goto IL_1213;
- }
- }
- {
- float L_682 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
- L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
- L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
- float L_686 = L_685.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
- {
- goto IL_1213;
- }
- }
- {
- bool L_687 = __this->get_duo2A_21();
- if (!L_687)
- {
- goto IL_1213;
- }
- }
- {
- bool L_688 = __this->get_duoA_20();
- G_B162_0 = ((int32_t)(L_688));
- goto IL_1214;
- }
- IL_1213:
- {
- G_B162_0 = 0;
- }
- IL_1214:
- {
- V_41 = (bool)G_B162_0;
- bool L_689 = V_41;
- if (!L_689)
- {
- goto IL_1284;
- }
- }
- {
- // piece.transform.SetParent(C1.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
- L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
- L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
- L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
- L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
- float L_697 = V_10;
- float L_698 = V_11;
- float L_699 = V_12;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
- memset((&L_700), 0, sizeof(L_700));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_1284:
- {
- }
- IL_1285:
- {
- // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
- L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
- L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
- int32_t L_706;
- L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_706) == ((uint32_t)5))))
- {
- goto IL_12de;
- }
- }
- {
- bool L_707 = __this->get_acitve_17();
- if (!L_707)
- {
- goto IL_12de;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
- L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
- L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
- int32_t L_711;
- L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_711) == ((uint32_t)4))))
- {
- goto IL_12de;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
- L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
- L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
- int32_t L_715;
- L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_715) == ((uint32_t)4))))
- {
- goto IL_12de;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
- L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
- L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
- int32_t L_719;
- L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
- G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
- goto IL_12df;
- }
- IL_12de:
- {
- G_B171_0 = 0;
- }
- IL_12df:
- {
- V_42 = (bool)G_B171_0;
- bool L_720 = V_42;
- if (!L_720)
- {
- goto IL_12f0;
- }
- }
- {
- // acitve = false;
- __this->set_acitve_17((bool)0);
- goto IL_12f9;
- }
- IL_12f0:
- {
- // acitve = true;
- __this->set_acitve_17((bool)1);
- }
- IL_12f9:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_1301:
- {
- // }
- return;
- }
- }
- // System.Void MoveCurtains::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
- {
- {
- // public float positionX = 0f;
- __this->set_positionX_11((0.0f));
- // public float positionY = 0f;
- __this->set_positionY_12((0.0f));
- // public float positionZ = 0f;
- __this->set_positionZ_13((0.0f));
- // public bool acitve = true;
- __this->set_acitve_17((bool)1);
- // public bool c5r = false;
- __this->set_c5r_18((bool)0);
- // public bool c5l = false;
- __this->set_c5l_19((bool)0);
- // public bool duoA = false;
- __this->set_duoA_20((bool)0);
- // public bool duo2A = false;
- __this->set_duo2A_21((bool)0);
- // public bool C3A = false;
- __this->set_C3A_22((bool)0);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MoveDoor::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void MoveDoor::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- {
- // if (Input.GetMouseButtonDown(0))
- bool L_0;
- L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0014;
- }
- }
- {
- // TouchClick();
- MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
- }
- IL_0014:
- {
- // if (isSelected)
- bool L_2 = __this->get_isSelected_4();
- V_1 = L_2;
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0027;
- }
- }
- {
- // MovePiece();
- MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
- }
- IL_0027:
- {
- // if (Input.GetMouseButtonUp(0))
- bool L_4;
- L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_003a;
- }
- }
- {
- // FreePiece();
- MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
- }
- IL_003a:
- {
- // }
- return;
- }
- }
- // System.Void MoveDoor::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
- s_Il2CppMethodInitialized = true;
- }
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
- memset((&V_1), 0, sizeof(V_1));
- bool V_2 = false;
- bool V_3 = false;
- bool V_4 = false;
- int32_t G_B15_0 = 0;
- int32_t G_B17_0 = 0;
- int32_t G_B19_0 = 0;
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // if (Physics.Raycast(ray, out hit))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
- bool L_4;
- L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_02a8;
- }
- }
- {
- // if (hit.collider.gameObject.tag == "shui")
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
- L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
- L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
- String_t* L_8;
- L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
- bool L_9;
- L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_9;
- bool L_10 = V_3;
- if (!L_10)
- {
- goto IL_0095;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_11;
- L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_11);
- // piece = hit.collider.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
- L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
- L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
- __this->set_piece_6(L_13);
- // offset = hit.point - hit.collider.gameObject.transform.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
- L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
- L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
- L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
- L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
- __this->set_offset_9(L_19);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_02a7;
- }
- IL_0095:
- {
- // else if (
- // hit.collider.gameObject.transform.parent &&
- // (
- // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
- // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
- // )
- // )
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
- L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
- L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
- L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
- L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_24;
- L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
- if (!L_24)
- {
- goto IL_0231;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
- L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
- L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
- L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
- String_t* L_29;
- L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
- bool L_30;
- L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
- if (!L_30)
- {
- goto IL_0101;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
- L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
- L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
- L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
- String_t* L_34;
- L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
- bool L_35;
- L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_35)
- {
- goto IL_022e;
- }
- }
- IL_0101:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
- L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
- L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
- L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
- String_t* L_40;
- L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
- bool L_41;
- L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
- if (!L_41)
- {
- goto IL_014d;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
- L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
- L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
- L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
- String_t* L_45;
- L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
- bool L_46;
- L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_46)
- {
- goto IL_022e;
- }
- }
- IL_014d:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
- L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
- L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
- L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
- L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
- String_t* L_51;
- L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
- bool L_52;
- L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- if (!L_52)
- {
- goto IL_0199;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
- L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
- L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
- L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
- String_t* L_56;
- L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
- bool L_57;
- L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_57)
- {
- goto IL_022e;
- }
- }
- IL_0199:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
- L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
- L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
- L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
- L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
- String_t* L_62;
- L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
- bool L_63;
- L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
- if (!L_63)
- {
- goto IL_01e2;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
- L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
- L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
- L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
- String_t* L_67;
- L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
- bool L_68;
- L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- if (L_68)
- {
- goto IL_022e;
- }
- }
- IL_01e2:
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
- L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
- L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
- L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
- L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
- String_t* L_73;
- L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
- bool L_74;
- L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
- if (!L_74)
- {
- goto IL_022b;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
- L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
- L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
- L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
- String_t* L_78;
- L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
- bool L_79;
- L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- G_B15_0 = ((int32_t)(L_79));
- goto IL_022c;
- }
- IL_022b:
- {
- G_B15_0 = 0;
- }
- IL_022c:
- {
- G_B17_0 = G_B15_0;
- goto IL_022f;
- }
- IL_022e:
- {
- G_B17_0 = 1;
- }
- IL_022f:
- {
- G_B19_0 = G_B17_0;
- goto IL_0232;
- }
- IL_0231:
- {
- G_B19_0 = 0;
- }
- IL_0232:
- {
- V_4 = (bool)G_B19_0;
- bool L_80 = V_4;
- if (!L_80)
- {
- goto IL_029e;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_81;
- L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_81);
- // piece = hit.collider.gameObject.transform.parent.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
- L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
- L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
- L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
- L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
- L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
- __this->set_piece_6(L_86);
- // offset = hit.point - hit.collider.gameObject.transform.parent.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
- L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
- L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
- L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
- L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
- L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
- L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
- L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
- __this->set_offset_9(L_93);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_02a7;
- }
- IL_029e:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_02a7:
- {
- }
- IL_02a8:
- {
- // }
- return;
- }
- }
- // System.Void MoveDoor::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
- {
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
- memset((&V_1), 0, sizeof(V_1));
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // Vector3 limitRay = ray.GetPoint(distanceRay);
- float L_3 = __this->get_distanceRay_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
- V_1 = L_4;
- // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
- float L_6 = L_5.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
- float L_8 = L_7.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
- float L_10 = L_9.get_z_4();
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
- // piece.transform.position = limitRay - offset;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void MoveDoor::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
- float V_2 = 0.0f;
- float V_3 = 0.0f;
- float V_4 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
- float V_6 = 0.0f;
- float V_7 = 0.0f;
- float V_8 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
- float V_10 = 0.0f;
- float V_11 = 0.0f;
- float V_12 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
- float V_14 = 0.0f;
- float V_15 = 0.0f;
- float V_16 = 0.0f;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
- float V_18 = 0.0f;
- float V_19 = 0.0f;
- float V_20 = 0.0f;
- bool V_21 = false;
- bool V_22 = false;
- bool V_23 = false;
- bool V_24 = false;
- bool V_25 = false;
- bool V_26 = false;
- bool V_27 = false;
- bool V_28 = false;
- bool V_29 = false;
- bool V_30 = false;
- bool V_31 = false;
- bool V_32 = false;
- bool V_33 = false;
- bool V_34 = false;
- bool V_35 = false;
- bool V_36 = false;
- bool V_37 = false;
- bool V_38 = false;
- bool V_39 = false;
- bool V_40 = false;
- bool V_41 = false;
- bool V_42 = false;
- bool V_43 = false;
- bool V_44 = false;
- bool V_45 = false;
- int32_t G_B9_0 = 0;
- int32_t G_B11_0 = 0;
- int32_t G_B22_0 = 0;
- int32_t G_B24_0 = 0;
- int32_t G_B37_0 = 0;
- int32_t G_B51_0 = 0;
- int32_t G_B62_0 = 0;
- int32_t G_B64_0 = 0;
- int32_t G_B76_0 = 0;
- int32_t G_B90_0 = 0;
- int32_t G_B102_0 = 0;
- int32_t G_B113_0 = 0;
- int32_t G_B115_0 = 0;
- int32_t G_B126_0 = 0;
- int32_t G_B128_0 = 0;
- int32_t G_B139_0 = 0;
- int32_t G_B141_0 = 0;
- int32_t G_B152_0 = 0;
- int32_t G_B154_0 = 0;
- int32_t G_B164_0 = 0;
- {
- // if (isSelected)
- bool L_0 = __this->get_isSelected_4();
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_127a;
- }
- }
- {
- // GameObject b6 = GameObject.Find("group3/b6");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
- L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
- V_1 = L_2;
- // float b6X = b6.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
- L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
- L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
- float L_6 = L_5.get_x_2();
- V_2 = L_6;
- // float b6Y = b6.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
- float L_10 = L_9.get_y_3();
- V_3 = L_10;
- // float b6Z = b6.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
- L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
- float L_14 = L_13.get_z_4();
- V_4 = L_14;
- // GameObject b7 = GameObject.Find("group2/b7");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
- L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
- V_5 = L_15;
- // float b7X = b7.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- float L_19 = L_18.get_x_2();
- V_6 = L_19;
- // float b7Y = b7.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
- L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
- L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
- float L_23 = L_22.get_y_3();
- V_7 = L_23;
- // float b7Z = b7.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
- L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
- L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
- float L_27 = L_26.get_z_4();
- V_8 = L_27;
- // GameObject door = GameObject.Find("group4/door");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
- L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
- V_9 = L_28;
- // float doorX = door.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
- L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
- L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
- float L_32 = L_31.get_x_2();
- V_10 = L_32;
- // float doorY = door.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
- L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
- L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
- float L_36 = L_35.get_y_3();
- V_11 = L_36;
- // float doorZ = door.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
- L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
- float L_40 = L_39.get_z_4();
- V_12 = L_40;
- // GameObject ai = GameObject.Find("sgroup/ai");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
- L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
- V_13 = L_41;
- // float aiX = ai.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
- L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
- L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
- float L_45 = L_44.get_x_2();
- V_14 = L_45;
- // float aiY = ai.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
- L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
- float L_49 = L_48.get_y_3();
- V_15 = L_49;
- // float aiZ = ai.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
- L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
- L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
- float L_53 = L_52.get_z_4();
- V_16 = L_53;
- // GameObject b4 = GameObject.Find("group/b4");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
- L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
- V_17 = L_54;
- // float b4X = b4.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
- L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
- L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
- float L_58 = L_57.get_x_2();
- V_18 = L_58;
- // float b4Y = b4.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
- L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
- L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
- float L_62 = L_61.get_y_3();
- V_19 = L_62;
- // float b4Z = b4.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
- L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
- L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
- float L_66 = L_65.get_z_4();
- V_20 = L_66;
- // if (piece.name == "b2")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
- String_t* L_68;
- L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
- bool L_69;
- L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
- V_21 = L_69;
- bool L_70 = V_21;
- if (!L_70)
- {
- goto IL_02b5;
- }
- }
- {
- // if (
- // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
- // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
- // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
- // )
- float L_71 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
- L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
- L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
- float L_75 = L_74.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
- {
- goto IL_023f;
- }
- }
- {
- float L_76 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
- L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
- L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
- float L_80 = L_79.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
- {
- goto IL_023f;
- }
- }
- {
- float L_81 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
- L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
- L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
- float L_85 = L_84.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
- {
- goto IL_023f;
- }
- }
- {
- float L_86 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
- L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
- L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
- float L_90 = L_89.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
- {
- goto IL_023f;
- }
- }
- {
- float L_91 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
- L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
- L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
- float L_95 = L_94.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
- {
- goto IL_023c;
- }
- }
- {
- float L_96 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
- L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
- L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
- float L_100 = L_99.get_z_4();
- G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_023d;
- }
- IL_023c:
- {
- G_B9_0 = 0;
- }
- IL_023d:
- {
- G_B11_0 = G_B9_0;
- goto IL_0240;
- }
- IL_023f:
- {
- G_B11_0 = 0;
- }
- IL_0240:
- {
- V_22 = (bool)G_B11_0;
- bool L_101 = V_22;
- if (!L_101)
- {
- goto IL_02b4;
- }
- }
- {
- // piece.transform.SetParent(b6.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
- L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
- L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
- L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
- L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
- float L_109 = V_2;
- float L_110 = V_3;
- float L_111 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
- memset((&L_112), 0, sizeof(L_112));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
- String_t* L_116;
- L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
- // b2A = true;
- __this->set_b2A_18((bool)1);
- }
- IL_02b4:
- {
- }
- IL_02b5:
- {
- // if (piece.name == "b3")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
- String_t* L_118;
- L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
- bool L_119;
- L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
- V_23 = L_119;
- bool L_120 = V_23;
- if (!L_120)
- {
- goto IL_0408;
- }
- }
- {
- // if (
- // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
- // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
- // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
- // )
- float L_121 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
- L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
- L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
- float L_125 = L_124.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
- {
- goto IL_0392;
- }
- }
- {
- float L_126 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
- L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
- L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
- float L_130 = L_129.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
- {
- goto IL_0392;
- }
- }
- {
- float L_131 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
- L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
- L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
- float L_135 = L_134.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
- {
- goto IL_0392;
- }
- }
- {
- float L_136 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
- L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
- L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
- float L_140 = L_139.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
- {
- goto IL_0392;
- }
- }
- {
- float L_141 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
- L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
- L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
- float L_145 = L_144.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
- {
- goto IL_038f;
- }
- }
- {
- float L_146 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
- L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
- L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
- float L_150 = L_149.get_z_4();
- G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0390;
- }
- IL_038f:
- {
- G_B22_0 = 0;
- }
- IL_0390:
- {
- G_B24_0 = G_B22_0;
- goto IL_0393;
- }
- IL_0392:
- {
- G_B24_0 = 0;
- }
- IL_0393:
- {
- V_24 = (bool)G_B24_0;
- bool L_151 = V_24;
- if (!L_151)
- {
- goto IL_0407;
- }
- }
- {
- // piece.transform.SetParent(b6.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
- L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
- L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
- L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
- L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
- float L_159 = V_2;
- float L_160 = V_3;
- float L_161 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
- memset((&L_162), 0, sizeof(L_162));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
- String_t* L_166;
- L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
- // b3A = true;
- __this->set_b3A_19((bool)1);
- }
- IL_0407:
- {
- }
- IL_0408:
- {
- // if (piece.name == "b5")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
- String_t* L_168;
- L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
- bool L_169;
- L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
- V_25 = L_169;
- bool L_170 = V_25;
- if (!L_170)
- {
- goto IL_056f;
- }
- }
- {
- // if (
- // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
- // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
- // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
- // )
- float L_171 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
- L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
- L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
- float L_175 = L_174.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
- {
- goto IL_04f3;
- }
- }
- {
- float L_176 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
- L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
- L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
- float L_180 = L_179.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
- {
- goto IL_04f3;
- }
- }
- {
- float L_181 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
- L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
- L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
- float L_185 = L_184.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
- {
- goto IL_04f3;
- }
- }
- {
- float L_186 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
- L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
- L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
- float L_190 = L_189.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
- {
- goto IL_04f3;
- }
- }
- {
- float L_191 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
- L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
- L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
- float L_195 = L_194.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
- {
- goto IL_04f3;
- }
- }
- {
- float L_196 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
- L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
- L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
- float L_200 = L_199.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
- {
- goto IL_04f3;
- }
- }
- {
- bool L_201 = __this->get_b2A_18();
- if (!L_201)
- {
- goto IL_04f3;
- }
- }
- {
- bool L_202 = __this->get_b3A_19();
- G_B37_0 = ((int32_t)(L_202));
- goto IL_04f4;
- }
- IL_04f3:
- {
- G_B37_0 = 0;
- }
- IL_04f4:
- {
- V_26 = (bool)G_B37_0;
- bool L_203 = V_26;
- if (!L_203)
- {
- goto IL_056e;
- }
- }
- {
- // piece.transform.SetParent(b6.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
- L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
- L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
- L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
- L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
- float L_211 = V_2;
- float L_212 = V_3;
- float L_213 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
- memset((&L_214), 0, sizeof(L_214));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
- String_t* L_218;
- L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
- // b5A = true;
- __this->set_b5A_20((bool)1);
- }
- IL_056e:
- {
- }
- IL_056f:
- {
- // if (piece.name == "duo2")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
- String_t* L_220;
- L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
- bool L_221;
- L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
- V_27 = L_221;
- bool L_222 = V_27;
- if (!L_222)
- {
- goto IL_06d7;
- }
- }
- {
- // if (
- // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
- // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
- // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
- // )
- float L_223 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
- L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
- L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
- float L_227 = L_226.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
- {
- goto IL_0662;
- }
- }
- {
- float L_228 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
- L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
- L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
- float L_232 = L_231.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
- {
- goto IL_0662;
- }
- }
- {
- float L_233 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
- L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
- L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
- float L_237 = L_236.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
- {
- goto IL_0662;
- }
- }
- {
- float L_238 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
- L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
- L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
- float L_242 = L_241.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
- {
- goto IL_0662;
- }
- }
- {
- float L_243 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
- L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
- L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
- float L_247 = L_246.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
- {
- goto IL_0662;
- }
- }
- {
- float L_248 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
- L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
- L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
- float L_252 = L_251.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
- {
- goto IL_0662;
- }
- }
- {
- bool L_253 = __this->get_b2A_18();
- if (!L_253)
- {
- goto IL_0662;
- }
- }
- {
- bool L_254 = __this->get_b3A_19();
- if (!L_254)
- {
- goto IL_0662;
- }
- }
- {
- bool L_255 = __this->get_b5A_20();
- G_B51_0 = ((int32_t)(L_255));
- goto IL_0663;
- }
- IL_0662:
- {
- G_B51_0 = 0;
- }
- IL_0663:
- {
- V_28 = (bool)G_B51_0;
- bool L_256 = V_28;
- if (!L_256)
- {
- goto IL_06d6;
- }
- }
- {
- // piece.transform.SetParent(b6.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
- L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
- L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
- L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
- L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
- float L_264 = V_2;
- float L_265 = V_3;
- float L_266 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
- memset((&L_267), 0, sizeof(L_267));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
- String_t* L_271;
- L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
- }
- IL_06d6:
- {
- }
- IL_06d7:
- {
- // if (piece.name == "duo1")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
- String_t* L_273;
- L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
- bool L_274;
- L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
- V_29 = L_274;
- bool L_275 = V_29;
- if (!L_275)
- {
- goto IL_082d;
- }
- }
- {
- // if (
- // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
- // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
- // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
- // )
- float L_276 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
- L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
- L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
- float L_280 = L_279.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
- {
- goto IL_07bb;
- }
- }
- {
- float L_281 = V_6;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
- L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
- L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
- float L_285 = L_284.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
- {
- goto IL_07bb;
- }
- }
- {
- float L_286 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
- L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
- L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
- float L_290 = L_289.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
- {
- goto IL_07bb;
- }
- }
- {
- float L_291 = V_7;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
- L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
- L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
- float L_295 = L_294.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
- {
- goto IL_07bb;
- }
- }
- {
- float L_296 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
- L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
- L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
- float L_300 = L_299.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
- {
- goto IL_07b8;
- }
- }
- {
- float L_301 = V_8;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
- L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
- L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
- float L_305 = L_304.get_z_4();
- G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_07b9;
- }
- IL_07b8:
- {
- G_B62_0 = 0;
- }
- IL_07b9:
- {
- G_B64_0 = G_B62_0;
- goto IL_07bc;
- }
- IL_07bb:
- {
- G_B64_0 = 0;
- }
- IL_07bc:
- {
- V_30 = (bool)G_B64_0;
- bool L_306 = V_30;
- if (!L_306)
- {
- goto IL_082c;
- }
- }
- {
- // piece.transform.SetParent(b7.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
- L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
- L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
- L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
- L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
- float L_314 = V_6;
- float L_315 = V_7;
- float L_316 = V_8;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
- memset((&L_317), 0, sizeof(L_317));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
- String_t* L_321;
- L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
- }
- IL_082c:
- {
- }
- IL_082d:
- {
- // if (piece.name == "group2")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
- String_t* L_323;
- L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
- bool L_324;
- L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
- V_31 = L_324;
- bool L_325 = V_31;
- if (!L_325)
- {
- goto IL_098e;
- }
- }
- {
- // if (
- // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
- // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
- // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
- // )
- float L_326 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
- L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
- L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
- float L_330 = L_329.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
- {
- goto IL_0922;
- }
- }
- {
- float L_331 = V_10;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
- L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
- L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
- float L_335 = L_334.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
- {
- goto IL_0922;
- }
- }
- {
- float L_336 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
- L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
- L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
- float L_340 = L_339.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
- {
- goto IL_0922;
- }
- }
- {
- float L_341 = V_11;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
- L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
- L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
- float L_345 = L_344.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
- {
- goto IL_0922;
- }
- }
- {
- float L_346 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
- L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
- L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
- float L_350 = L_349.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
- {
- goto IL_0922;
- }
- }
- {
- float L_351 = V_12;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
- L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
- L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
- float L_355 = L_354.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
- {
- goto IL_0922;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
- L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
- L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
- int32_t L_359;
- L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
- G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
- goto IL_0923;
- }
- IL_0922:
- {
- G_B76_0 = 0;
- }
- IL_0923:
- {
- V_32 = (bool)G_B76_0;
- bool L_360 = V_32;
- if (!L_360)
- {
- goto IL_098d;
- }
- }
- {
- // piece.transform.SetParent(door.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
- L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
- L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
- L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
- L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
- float L_368 = V_10;
- float L_369 = V_11;
- float L_370 = V_12;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
- memset((&L_371), 0, sizeof(L_371));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_098d:
- {
- }
- IL_098e:
- {
- // if (piece.name == "group4")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
- String_t* L_375;
- L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
- bool L_376;
- L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
- V_33 = L_376;
- bool L_377 = V_33;
- if (!L_377)
- {
- goto IL_0b51;
- }
- }
- {
- // print(b6X - piece.transform.position.x);
- float L_378 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
- L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
- L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
- float L_382 = L_381.get_x_2();
- float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
- RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
- // print(b6Y - piece.transform.position.y);
- float L_385 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
- L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
- L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
- float L_389 = L_388.get_y_3();
- float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
- RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
- // print(b6Z - piece.transform.position.z);
- float L_392 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
- L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
- L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
- float L_396 = L_395.get_z_4();
- float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
- RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
- // if (
- // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
- // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
- // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
- // )
- float L_399 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
- L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
- L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
- float L_403 = L_402.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
- {
- goto IL_0ae8;
- }
- }
- {
- float L_404 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
- L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
- L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
- float L_408 = L_407.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
- {
- goto IL_0ae8;
- }
- }
- {
- float L_409 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
- L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
- L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
- float L_413 = L_412.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
- {
- goto IL_0ae8;
- }
- }
- {
- float L_414 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
- L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
- L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
- float L_418 = L_417.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
- {
- goto IL_0ae8;
- }
- }
- {
- float L_419 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
- L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
- L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
- float L_423 = L_422.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
- {
- goto IL_0ae8;
- }
- }
- {
- float L_424 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
- L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
- L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
- float L_428 = L_427.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
- {
- goto IL_0ae8;
- }
- }
- {
- bool L_429 = __this->get_b2A_18();
- if (!L_429)
- {
- goto IL_0ae8;
- }
- }
- {
- bool L_430 = __this->get_b3A_19();
- if (!L_430)
- {
- goto IL_0ae8;
- }
- }
- {
- bool L_431 = __this->get_b5A_20();
- G_B90_0 = ((int32_t)(L_431));
- goto IL_0ae9;
- }
- IL_0ae8:
- {
- G_B90_0 = 0;
- }
- IL_0ae9:
- {
- V_34 = (bool)G_B90_0;
- bool L_432 = V_34;
- if (!L_432)
- {
- goto IL_0b50;
- }
- }
- {
- // piece.transform.SetParent(b6.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
- L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
- L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
- L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
- L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
- float L_440 = V_2;
- float L_441 = V_3;
- float L_442 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
- memset((&L_443), 0, sizeof(L_443));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_0b50:
- {
- }
- IL_0b51:
- {
- // if (piece.name == "group")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
- String_t* L_447;
- L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
- bool L_448;
- L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- V_35 = L_448;
- bool L_449 = V_35;
- if (!L_449)
- {
- goto IL_0ca4;
- }
- }
- {
- // if (
- // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
- // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
- // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
- // )
- float L_450 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
- L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
- L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
- float L_454 = L_453.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
- {
- goto IL_0c34;
- }
- }
- {
- float L_455 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
- L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
- L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
- float L_459 = L_458.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
- {
- goto IL_0c34;
- }
- }
- {
- float L_460 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
- L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
- L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
- float L_464 = L_463.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
- {
- goto IL_0c34;
- }
- }
- {
- float L_465 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
- L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
- L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
- float L_469 = L_468.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
- {
- goto IL_0c34;
- }
- }
- {
- float L_470 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
- L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
- L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
- float L_474 = L_473.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
- {
- goto IL_0c34;
- }
- }
- {
- float L_475 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
- L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
- L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
- float L_479 = L_478.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
- {
- goto IL_0c34;
- }
- }
- {
- bool L_480 = __this->get_b2A_18();
- G_B102_0 = ((int32_t)(L_480));
- goto IL_0c35;
- }
- IL_0c34:
- {
- G_B102_0 = 0;
- }
- IL_0c35:
- {
- V_36 = (bool)G_B102_0;
- bool L_481 = V_36;
- if (!L_481)
- {
- goto IL_0ca3;
- }
- }
- {
- // piece.transform.SetParent(b6.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
- L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
- L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
- L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
- L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
- float L_489 = V_2;
- float L_490 = V_3;
- float L_491 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
- memset((&L_492), 0, sizeof(L_492));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- // b5A = true;
- __this->set_b5A_20((bool)1);
- }
- IL_0ca3:
- {
- }
- IL_0ca4:
- {
- // if (piece.name == "tou")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
- String_t* L_496;
- L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
- bool L_497;
- L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
- V_37 = L_497;
- bool L_498 = V_37;
- if (!L_498)
- {
- goto IL_0df4;
- }
- }
- {
- // if (
- // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
- // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
- // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
- // )
- float L_499 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
- L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
- L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
- float L_503 = L_502.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
- {
- goto IL_0d88;
- }
- }
- {
- float L_504 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
- L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
- L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
- float L_508 = L_507.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
- {
- goto IL_0d88;
- }
- }
- {
- float L_509 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
- L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
- L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
- float L_513 = L_512.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
- {
- goto IL_0d88;
- }
- }
- {
- float L_514 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
- L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
- L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
- float L_518 = L_517.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
- {
- goto IL_0d88;
- }
- }
- {
- float L_519 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
- L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
- L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
- float L_523 = L_522.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
- {
- goto IL_0d85;
- }
- }
- {
- float L_524 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
- L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
- L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
- float L_528 = L_527.get_z_4();
- G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0d86;
- }
- IL_0d85:
- {
- G_B113_0 = 0;
- }
- IL_0d86:
- {
- G_B115_0 = G_B113_0;
- goto IL_0d89;
- }
- IL_0d88:
- {
- G_B115_0 = 0;
- }
- IL_0d89:
- {
- V_38 = (bool)G_B115_0;
- bool L_529 = V_38;
- if (!L_529)
- {
- goto IL_0df3;
- }
- }
- {
- // piece.transform.SetParent(ai.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
- L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
- L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
- L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
- L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
- float L_537 = V_14;
- float L_538 = V_15;
- float L_539 = V_16;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
- memset((&L_540), 0, sizeof(L_540));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
- String_t* L_544;
- L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
- }
- IL_0df3:
- {
- }
- IL_0df4:
- {
- // if (piece.name == "screen")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
- String_t* L_546;
- L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
- bool L_547;
- L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
- V_39 = L_547;
- bool L_548 = V_39;
- if (!L_548)
- {
- goto IL_0f44;
- }
- }
- {
- // if (
- // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
- // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
- // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
- // )
- float L_549 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
- L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
- L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
- float L_553 = L_552.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
- {
- goto IL_0ed8;
- }
- }
- {
- float L_554 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
- L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
- L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
- float L_558 = L_557.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
- {
- goto IL_0ed8;
- }
- }
- {
- float L_559 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
- L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
- L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
- float L_563 = L_562.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
- {
- goto IL_0ed8;
- }
- }
- {
- float L_564 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
- L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
- L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
- float L_568 = L_567.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
- {
- goto IL_0ed8;
- }
- }
- {
- float L_569 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
- L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
- L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
- float L_573 = L_572.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
- {
- goto IL_0ed5;
- }
- }
- {
- float L_574 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
- L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
- L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
- float L_578 = L_577.get_z_4();
- G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0ed6;
- }
- IL_0ed5:
- {
- G_B126_0 = 0;
- }
- IL_0ed6:
- {
- G_B128_0 = G_B126_0;
- goto IL_0ed9;
- }
- IL_0ed8:
- {
- G_B128_0 = 0;
- }
- IL_0ed9:
- {
- V_40 = (bool)G_B128_0;
- bool L_579 = V_40;
- if (!L_579)
- {
- goto IL_0f43;
- }
- }
- {
- // piece.transform.SetParent(ai.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
- L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
- L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
- L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
- L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
- float L_587 = V_14;
- float L_588 = V_15;
- float L_589 = V_16;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
- memset((&L_590), 0, sizeof(L_590));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
- String_t* L_594;
- L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
- }
- IL_0f43:
- {
- }
- IL_0f44:
- {
- // if (piece.name == "tuozhan")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
- String_t* L_596;
- L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
- bool L_597;
- L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
- V_41 = L_597;
- bool L_598 = V_41;
- if (!L_598)
- {
- goto IL_1094;
- }
- }
- {
- // if (
- // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
- // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
- // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
- // )
- float L_599 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
- L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
- L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
- float L_603 = L_602.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
- {
- goto IL_1028;
- }
- }
- {
- float L_604 = V_14;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
- L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
- L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
- float L_608 = L_607.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
- {
- goto IL_1028;
- }
- }
- {
- float L_609 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
- L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
- L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
- float L_613 = L_612.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
- {
- goto IL_1028;
- }
- }
- {
- float L_614 = V_15;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
- L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
- L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
- float L_618 = L_617.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
- {
- goto IL_1028;
- }
- }
- {
- float L_619 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
- L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
- L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
- float L_623 = L_622.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
- {
- goto IL_1025;
- }
- }
- {
- float L_624 = V_16;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
- L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
- L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
- float L_628 = L_627.get_z_4();
- G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_1026;
- }
- IL_1025:
- {
- G_B139_0 = 0;
- }
- IL_1026:
- {
- G_B141_0 = G_B139_0;
- goto IL_1029;
- }
- IL_1028:
- {
- G_B141_0 = 0;
- }
- IL_1029:
- {
- V_42 = (bool)G_B141_0;
- bool L_629 = V_42;
- if (!L_629)
- {
- goto IL_1093;
- }
- }
- {
- // piece.transform.SetParent(ai.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
- L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
- L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
- L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
- L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
- float L_637 = V_14;
- float L_638 = V_15;
- float L_639 = V_16;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
- memset((&L_640), 0, sizeof(L_640));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
- String_t* L_644;
- L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
- }
- IL_1093:
- {
- }
- IL_1094:
- {
- // if (piece.name == "sgroup")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
- String_t* L_646;
- L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
- bool L_647;
- L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
- V_43 = L_647;
- bool L_648 = V_43;
- if (!L_648)
- {
- goto IL_11ea;
- }
- }
- {
- // if (
- // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
- // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
- // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
- // )
- float L_649 = V_18;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
- L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
- L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
- float L_653 = L_652.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
- {
- goto IL_1178;
- }
- }
- {
- float L_654 = V_18;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
- L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
- L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
- float L_658 = L_657.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
- {
- goto IL_1178;
- }
- }
- {
- float L_659 = V_19;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
- L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
- L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
- float L_663 = L_662.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
- {
- goto IL_1178;
- }
- }
- {
- float L_664 = V_19;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
- L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
- L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
- float L_668 = L_667.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
- {
- goto IL_1178;
- }
- }
- {
- float L_669 = V_20;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
- L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
- L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
- float L_673 = L_672.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
- {
- goto IL_1175;
- }
- }
- {
- float L_674 = V_20;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
- L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
- L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
- float L_678 = L_677.get_z_4();
- G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_1176;
- }
- IL_1175:
- {
- G_B152_0 = 0;
- }
- IL_1176:
- {
- G_B154_0 = G_B152_0;
- goto IL_1179;
- }
- IL_1178:
- {
- G_B154_0 = 0;
- }
- IL_1179:
- {
- V_44 = (bool)G_B154_0;
- bool L_679 = V_44;
- if (!L_679)
- {
- goto IL_11e9;
- }
- }
- {
- // piece.transform.SetParent(b4.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
- L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
- L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
- L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
- L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
- float L_687 = V_18;
- float L_688 = V_19;
- float L_689 = V_20;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
- memset((&L_690), 0, sizeof(L_690));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
- // piece.tag = "TempTag";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
- }
- IL_11e9:
- {
- }
- IL_11ea:
- {
- // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
- L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
- L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
- int32_t L_696;
- L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_696) == ((uint32_t)7))))
- {
- goto IL_1257;
- }
- }
- {
- bool L_697 = __this->get_acitve_17();
- if (!L_697)
- {
- goto IL_1257;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
- L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
- L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
- int32_t L_701;
- L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_701) == ((uint32_t)2))))
- {
- goto IL_1257;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
- L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
- L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
- int32_t L_705;
- L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_705) == ((uint32_t)2))))
- {
- goto IL_1257;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
- L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
- L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
- int32_t L_709;
- L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_709) == ((uint32_t)4))))
- {
- goto IL_1257;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
- L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
- L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
- int32_t L_713;
- L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
- G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
- goto IL_1258;
- }
- IL_1257:
- {
- G_B164_0 = 0;
- }
- IL_1258:
- {
- V_45 = (bool)G_B164_0;
- bool L_714 = V_45;
- if (!L_714)
- {
- goto IL_1269;
- }
- }
- {
- // acitve = false;
- __this->set_acitve_17((bool)0);
- goto IL_1272;
- }
- IL_1269:
- {
- // acitve = true;
- __this->set_acitve_17((bool)1);
- }
- IL_1272:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_127a:
- {
- // }
- return;
- }
- }
- // System.Void MoveDoor::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
- {
- {
- // public float positionX = 0f;
- __this->set_positionX_11((0.0f));
- // public float positionY = 0f;
- __this->set_positionY_12((0.0f));
- // public float positionZ = 0f;
- __this->set_positionZ_13((0.0f));
- // public bool acitve = true;
- __this->set_acitve_17((bool)1);
- // public bool b2A = false;
- __this->set_b2A_18((bool)0);
- // public bool b3A = false;
- __this->set_b3A_19((bool)0);
- // public bool b5A = false;
- __this->set_b5A_20((bool)0);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MoveNecklace::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void MoveNecklace::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- {
- // if (Input.GetMouseButtonDown(0))
- bool L_0;
- L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0014;
- }
- }
- {
- // TouchClick();
- MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
- }
- IL_0014:
- {
- // if (isSelected)
- bool L_2 = __this->get_isSelected_4();
- V_1 = L_2;
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0027;
- }
- }
- {
- // MovePiece();
- MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
- }
- IL_0027:
- {
- // if (Input.GetMouseButtonUp(0))
- bool L_4;
- L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_003a;
- }
- }
- {
- // FreePiece();
- MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
- }
- IL_003a:
- {
- // }
- return;
- }
- }
- // System.Void MoveNecklace::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- s_Il2CppMethodInitialized = true;
- }
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
- memset((&V_1), 0, sizeof(V_1));
- bool V_2 = false;
- bool V_3 = false;
- bool V_4 = false;
- int32_t G_B8_0 = 0;
- int32_t G_B10_0 = 0;
- int32_t G_B12_0 = 0;
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // if (Physics.Raycast(ray, out hit))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
- bool L_4;
- L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_019f;
- }
- }
- {
- // if (hit.collider.gameObject.tag == "shui")
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
- L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
- L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
- String_t* L_8;
- L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
- bool L_9;
- L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_9;
- bool L_10 = V_3;
- if (!L_10)
- {
- goto IL_0095;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_11;
- L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_11);
- // piece = hit.collider.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
- L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
- L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
- __this->set_piece_6(L_13);
- // offset = hit.point - hit.collider.gameObject.transform.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
- L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
- L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
- L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
- L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
- __this->set_offset_9(L_19);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_019e;
- }
- IL_0095:
- {
- // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
- L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
- L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
- L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
- L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_24;
- L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
- if (!L_24)
- {
- goto IL_0128;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
- L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
- L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
- L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
- String_t* L_29;
- L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
- bool L_30;
- L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
- if (L_30)
- {
- goto IL_0125;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
- L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
- L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
- L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
- L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
- String_t* L_35;
- L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
- bool L_36;
- L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- if (!L_36)
- {
- goto IL_0122;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
- L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
- L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
- String_t* L_40;
- L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
- bool L_41;
- L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- G_B8_0 = ((int32_t)(L_41));
- goto IL_0123;
- }
- IL_0122:
- {
- G_B8_0 = 0;
- }
- IL_0123:
- {
- G_B10_0 = G_B8_0;
- goto IL_0126;
- }
- IL_0125:
- {
- G_B10_0 = 1;
- }
- IL_0126:
- {
- G_B12_0 = G_B10_0;
- goto IL_0129;
- }
- IL_0128:
- {
- G_B12_0 = 0;
- }
- IL_0129:
- {
- V_4 = (bool)G_B12_0;
- bool L_42 = V_4;
- if (!L_42)
- {
- goto IL_0195;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_43;
- L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_43);
- // piece = hit.collider.gameObject.transform.parent.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
- L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
- L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
- L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
- L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
- __this->set_piece_6(L_48);
- // offset = hit.point - hit.collider.gameObject.transform.parent.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
- L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
- L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
- L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
- L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
- L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
- L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
- L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
- __this->set_offset_9(L_55);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_019e;
- }
- IL_0195:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_019e:
- {
- }
- IL_019f:
- {
- // }
- return;
- }
- }
- // System.Void MoveNecklace::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
- {
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
- memset((&V_1), 0, sizeof(V_1));
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // Vector3 limitRay = ray.GetPoint(distanceRay);
- float L_3 = __this->get_distanceRay_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
- V_1 = L_4;
- // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
- float L_6 = L_5.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
- float L_8 = L_7.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
- float L_10 = L_9.get_z_4();
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
- // piece.transform.position = limitRay - offset;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void MoveNecklace::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
- float V_2 = 0.0f;
- float V_3 = 0.0f;
- float V_4 = 0.0f;
- bool V_5 = false;
- bool V_6 = false;
- bool V_7 = false;
- bool V_8 = false;
- bool V_9 = false;
- bool V_10 = false;
- bool V_11 = false;
- bool V_12 = false;
- bool V_13 = false;
- bool V_14 = false;
- bool V_15 = false;
- int32_t G_B9_0 = 0;
- int32_t G_B11_0 = 0;
- int32_t G_B22_0 = 0;
- int32_t G_B24_0 = 0;
- int32_t G_B35_0 = 0;
- int32_t G_B37_0 = 0;
- int32_t G_B44_0 = 0;
- int32_t G_B52_0 = 0;
- int32_t G_B54_0 = 0;
- int32_t G_B61_0 = 0;
- int32_t G_B69_0 = 0;
- int32_t G_B71_0 = 0;
- int32_t G_B78_0 = 0;
- {
- // if (isSelected)
- bool L_0 = __this->get_isSelected_4();
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_08b5;
- }
- }
- {
- // lightC = GameObject.Find("light");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
- L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
- __this->set_lightC_10(L_2);
- // GameObject screan = GameObject.Find("group/screan");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
- L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
- V_1 = L_3;
- // positionL = lightC.transform.position;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
- L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
- L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
- __this->set_positionL_14(L_6);
- // positionX = lightC.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
- float L_10 = L_9.get_x_2();
- __this->set_positionX_11(L_10);
- // positionY = lightC.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
- L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
- float L_14 = L_13.get_y_3();
- __this->set_positionY_12(L_14);
- // positionZ = lightC.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
- L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
- L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
- float L_18 = L_17.get_z_4();
- __this->set_positionZ_13(L_18);
- // float screanpositionX = screan.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
- L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
- L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
- float L_22 = L_21.get_x_2();
- V_2 = L_22;
- // float screanpositionY = screan.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
- L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
- L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
- float L_26 = L_25.get_y_3();
- V_3 = L_26;
- // float screanpositionZ = screan.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
- L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
- float L_30 = L_29.get_z_4();
- V_4 = L_30;
- // if (piece.name == "group")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
- String_t* L_32;
- L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
- bool L_33;
- L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- V_5 = L_33;
- bool L_34 = V_5;
- if (!L_34)
- {
- goto IL_023d;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
- // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
- // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
- // )
- float L_35 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
- L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
- L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
- float L_39 = L_38.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_40 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
- L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
- L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
- float L_44 = L_43.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_45 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
- L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
- float L_49 = L_48.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_50 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
- L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
- L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
- float L_54 = L_53.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_55 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
- L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
- L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
- float L_59 = L_58.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
- {
- goto IL_01be;
- }
- }
- {
- float L_60 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
- L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
- L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
- float L_64 = L_63.get_z_4();
- G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
- goto IL_01bf;
- }
- IL_01be:
- {
- G_B9_0 = 0;
- }
- IL_01bf:
- {
- G_B11_0 = G_B9_0;
- goto IL_01c2;
- }
- IL_01c1:
- {
- G_B11_0 = 0;
- }
- IL_01c2:
- {
- V_6 = (bool)G_B11_0;
- bool L_65 = V_6;
- if (!L_65)
- {
- goto IL_023c;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
- L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
- L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
- L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
- L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
- float L_73 = __this->get_positionX_11();
- float L_74 = __this->get_positionY_12();
- float L_75 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
- memset((&L_76), 0, sizeof(L_76));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
- // piece.tag = "screan";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
- }
- IL_023c:
- {
- }
- IL_023d:
- {
- // if (piece.name == "ai")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
- String_t* L_80;
- L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
- bool L_81;
- L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
- V_7 = L_81;
- bool L_82 = V_7;
- if (!L_82)
- {
- goto IL_03bb;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
- // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
- // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
- // )
- float L_83 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
- L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
- L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
- float L_87 = L_86.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_88 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
- L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
- L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
- float L_92 = L_91.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_93 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
- L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
- L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
- float L_97 = L_96.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_98 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
- L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
- L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
- float L_102 = L_101.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_103 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
- L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
- L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
- float L_107 = L_106.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
- {
- goto IL_0336;
- }
- }
- {
- float L_108 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
- L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
- L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
- float L_112 = L_111.get_z_4();
- G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
- goto IL_0337;
- }
- IL_0336:
- {
- G_B22_0 = 0;
- }
- IL_0337:
- {
- G_B24_0 = G_B22_0;
- goto IL_033a;
- }
- IL_0339:
- {
- G_B24_0 = 0;
- }
- IL_033a:
- {
- V_8 = (bool)G_B24_0;
- bool L_113 = V_8;
- if (!L_113)
- {
- goto IL_03ba;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
- L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
- L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
- L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
- L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
- float L_121 = __this->get_positionX_11();
- float L_122 = __this->get_positionY_12();
- float L_123 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
- memset((&L_124), 0, sizeof(L_124));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
- String_t* L_128;
- L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
- }
- IL_03ba:
- {
- }
- IL_03bb:
- {
- // if (piece.name == "tou")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
- String_t* L_130;
- L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
- bool L_131;
- L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
- V_9 = L_131;
- bool L_132 = V_9;
- if (!L_132)
- {
- goto IL_0501;
- }
- }
- {
- // if (
- // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
- // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
- // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
- // )
- float L_133 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
- L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
- L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
- float L_137 = L_136.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_138 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
- L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
- L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
- float L_142 = L_141.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_143 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
- L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
- L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
- float L_147 = L_146.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_148 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
- L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
- L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
- float L_152 = L_151.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_153 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
- L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
- L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
- float L_157 = L_156.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
- {
- goto IL_0495;
- }
- }
- {
- float L_158 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
- L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
- L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
- float L_162 = L_161.get_z_4();
- G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0496;
- }
- IL_0495:
- {
- G_B35_0 = 0;
- }
- IL_0496:
- {
- G_B37_0 = G_B35_0;
- goto IL_0499;
- }
- IL_0498:
- {
- G_B37_0 = 0;
- }
- IL_0499:
- {
- V_10 = (bool)G_B37_0;
- bool L_163 = V_10;
- if (!L_163)
- {
- goto IL_0500;
- }
- }
- {
- // piece.transform.SetParent(screan.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
- L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
- L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
- L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
- L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
- float L_171 = V_2;
- float L_172 = V_3;
- float L_173 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
- memset((&L_174), 0, sizeof(L_174));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
- String_t* L_178;
- L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
- }
- IL_0500:
- {
- }
- IL_0501:
- {
- // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
- String_t* L_180;
- L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
- bool L_181;
- L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
- if (!L_181)
- {
- goto IL_0545;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
- L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
- L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
- int32_t L_185;
- L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_185) == ((uint32_t)3))))
- {
- goto IL_0545;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
- L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
- L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
- int32_t L_189;
- L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
- G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
- goto IL_0546;
- }
- IL_0545:
- {
- G_B44_0 = 0;
- }
- IL_0546:
- {
- V_11 = (bool)G_B44_0;
- bool L_190 = V_11;
- if (!L_190)
- {
- goto IL_06af;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 1.3f && positionX - piece.transform.position.x > -0.4f) &&
- // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
- // (positionZ - piece.transform.position.z < 1.5f && positionZ - piece.transform.position.z > -1.5f)
- // )
- float L_191 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
- L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
- L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
- float L_195 = L_194.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(1.29999995f)))))
- {
- goto IL_062d;
- }
- }
- {
- float L_196 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
- L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
- L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
- float L_200 = L_199.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.400000006f)))))
- {
- goto IL_062d;
- }
- }
- {
- float L_201 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
- L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
- L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
- float L_205 = L_204.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
- {
- goto IL_062d;
- }
- }
- {
- float L_206 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
- L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
- L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
- float L_210 = L_209.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
- {
- goto IL_062d;
- }
- }
- {
- float L_211 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
- L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
- L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
- float L_215 = L_214.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(1.5f)))))
- {
- goto IL_062a;
- }
- }
- {
- float L_216 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
- L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
- L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
- float L_220 = L_219.get_z_4();
- G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.5f)))? 1 : 0);
- goto IL_062b;
- }
- IL_062a:
- {
- G_B52_0 = 0;
- }
- IL_062b:
- {
- G_B54_0 = G_B52_0;
- goto IL_062e;
- }
- IL_062d:
- {
- G_B54_0 = 0;
- }
- IL_062e:
- {
- V_12 = (bool)G_B54_0;
- bool L_221 = V_12;
- if (!L_221)
- {
- goto IL_06ae;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
- L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
- L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
- L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
- L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
- float L_229 = __this->get_positionX_11();
- float L_230 = __this->get_positionY_12();
- float L_231 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
- memset((&L_232), 0, sizeof(L_232));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
- String_t* L_236;
- L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
- }
- IL_06ae:
- {
- }
- IL_06af:
- {
- // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
- String_t* L_238;
- L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
- bool L_239;
- L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
- if (!L_239)
- {
- goto IL_06f3;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
- L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
- L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
- int32_t L_243;
- L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_243) == ((uint32_t)4))))
- {
- goto IL_06f3;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
- L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
- L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
- int32_t L_247;
- L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
- G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
- goto IL_06f4;
- }
- IL_06f3:
- {
- G_B61_0 = 0;
- }
- IL_06f4:
- {
- V_13 = (bool)G_B61_0;
- bool L_248 = V_13;
- if (!L_248)
- {
- goto IL_085d;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
- // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
- // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
- // )
- float L_249 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
- L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
- L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
- float L_253 = L_252.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
- {
- goto IL_07db;
- }
- }
- {
- float L_254 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
- L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
- L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
- float L_258 = L_257.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
- {
- goto IL_07db;
- }
- }
- {
- float L_259 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
- L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
- L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
- float L_263 = L_262.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
- {
- goto IL_07db;
- }
- }
- {
- float L_264 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
- L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
- L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
- float L_268 = L_267.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
- {
- goto IL_07db;
- }
- }
- {
- float L_269 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
- L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
- L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
- float L_273 = L_272.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
- {
- goto IL_07d8;
- }
- }
- {
- float L_274 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
- L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
- L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
- float L_278 = L_277.get_z_4();
- G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_07d9;
- }
- IL_07d8:
- {
- G_B69_0 = 0;
- }
- IL_07d9:
- {
- G_B71_0 = G_B69_0;
- goto IL_07dc;
- }
- IL_07db:
- {
- G_B71_0 = 0;
- }
- IL_07dc:
- {
- V_14 = (bool)G_B71_0;
- bool L_279 = V_14;
- if (!L_279)
- {
- goto IL_085c;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
- L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
- L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
- L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
- L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
- float L_287 = __this->get_positionX_11();
- float L_288 = __this->get_positionY_12();
- float L_289 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
- memset((&L_290), 0, sizeof(L_290));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
- String_t* L_294;
- L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
- }
- IL_085c:
- {
- }
- IL_085d:
- {
- // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
- L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
- L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
- int32_t L_298;
- L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_298) == ((uint32_t)5))))
- {
- goto IL_0892;
- }
- }
- {
- bool L_299 = __this->get_acitve_17();
- if (!L_299)
- {
- goto IL_0892;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
- L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
- L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
- int32_t L_303;
- L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
- G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
- goto IL_0893;
- }
- IL_0892:
- {
- G_B78_0 = 0;
- }
- IL_0893:
- {
- V_15 = (bool)G_B78_0;
- bool L_304 = V_15;
- if (!L_304)
- {
- goto IL_08a4;
- }
- }
- {
- // acitve = false;
- __this->set_acitve_17((bool)0);
- goto IL_08ad;
- }
- IL_08a4:
- {
- // acitve = true;
- __this->set_acitve_17((bool)1);
- }
- IL_08ad:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_08b5:
- {
- // }
- return;
- }
- }
- // System.Void MoveNecklace::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
- {
- {
- // public float positionX = 0f;
- __this->set_positionX_11((0.0f));
- // public float positionY = 0f;
- __this->set_positionY_12((0.0f));
- // public float positionZ = 0f;
- __this->set_positionZ_13((0.0f));
- // public bool acitve = true;
- __this->set_acitve_17((bool)1);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MovePay::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void MovePay::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- {
- // if (Input.GetMouseButtonDown(0))
- bool L_0;
- L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0014;
- }
- }
- {
- // TouchClick();
- MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
- }
- IL_0014:
- {
- // if (isSelected)
- bool L_2 = __this->get_isSelected_4();
- V_1 = L_2;
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0027;
- }
- }
- {
- // MovePiece();
- MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
- }
- IL_0027:
- {
- // if (Input.GetMouseButtonUp(0))
- bool L_4;
- L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_003a;
- }
- }
- {
- // FreePiece();
- MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
- }
- IL_003a:
- {
- // }
- return;
- }
- }
- // System.Void MovePay::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- s_Il2CppMethodInitialized = true;
- }
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
- memset((&V_1), 0, sizeof(V_1));
- bool V_2 = false;
- bool V_3 = false;
- bool V_4 = false;
- int32_t G_B8_0 = 0;
- int32_t G_B10_0 = 0;
- int32_t G_B12_0 = 0;
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // if (Physics.Raycast(ray, out hit))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
- bool L_4;
- L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_019f;
- }
- }
- {
- // if (hit.collider.gameObject.tag == "shui")
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
- L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
- L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
- String_t* L_8;
- L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
- bool L_9;
- L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_9;
- bool L_10 = V_3;
- if (!L_10)
- {
- goto IL_0095;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_11;
- L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_11);
- // piece = hit.collider.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
- L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
- L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
- __this->set_piece_6(L_13);
- // offset = hit.point - hit.collider.gameObject.transform.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
- L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
- L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
- L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
- L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
- __this->set_offset_9(L_19);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_019e;
- }
- IL_0095:
- {
- // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
- L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
- L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
- L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
- L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_24;
- L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
- if (!L_24)
- {
- goto IL_0128;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
- L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
- L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
- L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
- String_t* L_29;
- L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
- bool L_30;
- L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
- if (L_30)
- {
- goto IL_0125;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
- L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
- L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
- L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
- L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
- String_t* L_35;
- L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
- bool L_36;
- L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- if (!L_36)
- {
- goto IL_0122;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
- L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
- L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
- String_t* L_40;
- L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
- bool L_41;
- L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- G_B8_0 = ((int32_t)(L_41));
- goto IL_0123;
- }
- IL_0122:
- {
- G_B8_0 = 0;
- }
- IL_0123:
- {
- G_B10_0 = G_B8_0;
- goto IL_0126;
- }
- IL_0125:
- {
- G_B10_0 = 1;
- }
- IL_0126:
- {
- G_B12_0 = G_B10_0;
- goto IL_0129;
- }
- IL_0128:
- {
- G_B12_0 = 0;
- }
- IL_0129:
- {
- V_4 = (bool)G_B12_0;
- bool L_42 = V_4;
- if (!L_42)
- {
- goto IL_0195;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_43;
- L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_43);
- // piece = hit.collider.gameObject.transform.parent.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
- L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
- L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
- L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
- L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
- __this->set_piece_6(L_48);
- // offset = hit.point - hit.collider.gameObject.transform.parent.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
- L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
- L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
- L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
- L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
- L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
- L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
- L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
- __this->set_offset_9(L_55);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_019e;
- }
- IL_0195:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_019e:
- {
- }
- IL_019f:
- {
- // }
- return;
- }
- }
- // System.Void MovePay::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
- {
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
- memset((&V_1), 0, sizeof(V_1));
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // Vector3 limitRay = ray.GetPoint(distanceRay);
- float L_3 = __this->get_distanceRay_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
- V_1 = L_4;
- // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
- float L_6 = L_5.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
- float L_8 = L_7.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
- float L_10 = L_9.get_z_4();
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
- // piece.transform.position = limitRay - offset;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void MovePay::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
- float V_2 = 0.0f;
- float V_3 = 0.0f;
- float V_4 = 0.0f;
- bool V_5 = false;
- bool V_6 = false;
- bool V_7 = false;
- bool V_8 = false;
- bool V_9 = false;
- bool V_10 = false;
- bool V_11 = false;
- bool V_12 = false;
- bool V_13 = false;
- bool V_14 = false;
- bool V_15 = false;
- int32_t G_B9_0 = 0;
- int32_t G_B11_0 = 0;
- int32_t G_B22_0 = 0;
- int32_t G_B24_0 = 0;
- int32_t G_B30_0 = 0;
- int32_t G_B38_0 = 0;
- int32_t G_B40_0 = 0;
- int32_t G_B46_0 = 0;
- int32_t G_B54_0 = 0;
- int32_t G_B56_0 = 0;
- int32_t G_B67_0 = 0;
- int32_t G_B69_0 = 0;
- int32_t G_B76_0 = 0;
- {
- // if (isSelected)
- bool L_0 = __this->get_isSelected_4();
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0894;
- }
- }
- {
- // lightC = GameObject.Find("light");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
- L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
- __this->set_lightC_10(L_2);
- // GameObject screan = GameObject.Find("group/screan");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
- L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
- V_1 = L_3;
- // positionL = lightC.transform.position;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
- L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
- L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
- __this->set_positionL_14(L_6);
- // positionX = lightC.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
- float L_10 = L_9.get_x_2();
- __this->set_positionX_11(L_10);
- // positionY = lightC.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
- L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
- float L_14 = L_13.get_y_3();
- __this->set_positionY_12(L_14);
- // positionZ = lightC.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
- L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
- L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
- float L_18 = L_17.get_z_4();
- __this->set_positionZ_13(L_18);
- // float screanpositionX = screan.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
- L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
- L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
- float L_22 = L_21.get_x_2();
- V_2 = L_22;
- // float screanpositionY = screan.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
- L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
- L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
- float L_26 = L_25.get_y_3();
- V_3 = L_26;
- // float screanpositionZ = screan.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
- L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
- float L_30 = L_29.get_z_4();
- V_4 = L_30;
- // if (piece.name == "group")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
- String_t* L_32;
- L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
- bool L_33;
- L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- V_5 = L_33;
- bool L_34 = V_5;
- if (!L_34)
- {
- goto IL_0243;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
- // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
- // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
- // )
- float L_35 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
- L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
- L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
- float L_39 = L_38.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_40 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
- L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
- L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
- float L_44 = L_43.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_45 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
- L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
- float L_49 = L_48.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_50 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
- L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
- L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
- float L_54 = L_53.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_55 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
- L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
- L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
- float L_59 = L_58.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
- {
- goto IL_01be;
- }
- }
- {
- float L_60 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
- L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
- L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
- float L_64 = L_63.get_z_4();
- G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
- goto IL_01bf;
- }
- IL_01be:
- {
- G_B9_0 = 0;
- }
- IL_01bf:
- {
- G_B11_0 = G_B9_0;
- goto IL_01c2;
- }
- IL_01c1:
- {
- G_B11_0 = 0;
- }
- IL_01c2:
- {
- V_6 = (bool)G_B11_0;
- bool L_65 = V_6;
- if (!L_65)
- {
- goto IL_0242;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
- L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
- L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
- L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
- L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
- float L_73 = __this->get_positionX_11();
- float L_74 = __this->get_positionY_12();
- float L_75 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
- memset((&L_76), 0, sizeof(L_76));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
- // piece.tag = "screan";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
- }
- IL_0242:
- {
- }
- IL_0243:
- {
- // if (piece.name == "ai")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
- String_t* L_80;
- L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
- bool L_81;
- L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
- V_7 = L_81;
- bool L_82 = V_7;
- if (!L_82)
- {
- goto IL_03ca;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
- // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
- // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
- // )
- float L_83 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
- L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
- L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
- float L_87 = L_86.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
- {
- goto IL_033f;
- }
- }
- {
- float L_88 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
- L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
- L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
- float L_92 = L_91.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
- {
- goto IL_033f;
- }
- }
- {
- float L_93 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
- L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
- L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
- float L_97 = L_96.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
- {
- goto IL_033f;
- }
- }
- {
- float L_98 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
- L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
- L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
- float L_102 = L_101.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
- {
- goto IL_033f;
- }
- }
- {
- float L_103 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
- L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
- L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
- float L_107 = L_106.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
- {
- goto IL_033c;
- }
- }
- {
- float L_108 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
- L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
- L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
- float L_112 = L_111.get_z_4();
- G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
- goto IL_033d;
- }
- IL_033c:
- {
- G_B22_0 = 0;
- }
- IL_033d:
- {
- G_B24_0 = G_B22_0;
- goto IL_0340;
- }
- IL_033f:
- {
- G_B24_0 = 0;
- }
- IL_0340:
- {
- V_8 = (bool)G_B24_0;
- bool L_113 = V_8;
- if (!L_113)
- {
- goto IL_03c9;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
- L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
- L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
- L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
- L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
- float L_121 = __this->get_positionX_11();
- float L_122 = __this->get_positionY_12();
- float L_123 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
- memset((&L_124), 0, sizeof(L_124));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
- String_t* L_128;
- L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
- }
- IL_03c9:
- {
- }
- IL_03ca:
- {
- // if (piece.name == "j2" && !activeLeft)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
- String_t* L_130;
- L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
- bool L_131;
- L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
- if (!L_131)
- {
- goto IL_03ec;
- }
- }
- {
- bool L_132 = __this->get_activeLeft_18();
- G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
- goto IL_03ed;
- }
- IL_03ec:
- {
- G_B30_0 = 0;
- }
- IL_03ed:
- {
- V_9 = (bool)G_B30_0;
- bool L_133 = V_9;
- if (!L_133)
- {
- goto IL_0560;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
- // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
- // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
- // )
- float L_134 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
- L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
- L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
- float L_138 = L_137.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
- {
- goto IL_04d4;
- }
- }
- {
- float L_139 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
- L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
- L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
- float L_143 = L_142.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
- {
- goto IL_04d4;
- }
- }
- {
- float L_144 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
- L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
- L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
- float L_148 = L_147.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
- {
- goto IL_04d4;
- }
- }
- {
- float L_149 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
- L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
- L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
- float L_153 = L_152.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
- {
- goto IL_04d4;
- }
- }
- {
- float L_154 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
- L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
- L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
- float L_158 = L_157.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
- {
- goto IL_04d1;
- }
- }
- {
- float L_159 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
- L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
- L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
- float L_163 = L_162.get_z_4();
- G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_04d2;
- }
- IL_04d1:
- {
- G_B38_0 = 0;
- }
- IL_04d2:
- {
- G_B40_0 = G_B38_0;
- goto IL_04d5;
- }
- IL_04d4:
- {
- G_B40_0 = 0;
- }
- IL_04d5:
- {
- V_10 = (bool)G_B40_0;
- bool L_164 = V_10;
- if (!L_164)
- {
- goto IL_055f;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
- L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
- L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
- L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
- L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
- float L_172 = __this->get_positionX_11();
- float L_173 = __this->get_positionY_12();
- float L_174 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
- memset((&L_175), 0, sizeof(L_175));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
- String_t* L_179;
- L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
- // activeLeft = true;
- __this->set_activeLeft_18((bool)1);
- }
- IL_055f:
- {
- }
- IL_0560:
- {
- // if (piece.name == "j2" && !activeRight)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
- String_t* L_181;
- L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
- bool L_182;
- L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
- if (!L_182)
- {
- goto IL_0582;
- }
- }
- {
- bool L_183 = __this->get_activeRight_19();
- G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
- goto IL_0583;
- }
- IL_0582:
- {
- G_B46_0 = 0;
- }
- IL_0583:
- {
- V_11 = (bool)G_B46_0;
- bool L_184 = V_11;
- if (!L_184)
- {
- goto IL_06f6;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
- // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
- // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
- // )
- float L_185 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
- L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
- L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
- float L_189 = L_188.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
- {
- goto IL_066a;
- }
- }
- {
- float L_190 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
- L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
- L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
- float L_194 = L_193.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
- {
- goto IL_066a;
- }
- }
- {
- float L_195 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
- L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
- L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
- float L_199 = L_198.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
- {
- goto IL_066a;
- }
- }
- {
- float L_200 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
- L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
- L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
- float L_204 = L_203.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
- {
- goto IL_066a;
- }
- }
- {
- float L_205 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
- L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
- L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
- float L_209 = L_208.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
- {
- goto IL_0667;
- }
- }
- {
- float L_210 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
- L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
- L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
- float L_214 = L_213.get_z_4();
- G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0668;
- }
- IL_0667:
- {
- G_B54_0 = 0;
- }
- IL_0668:
- {
- G_B56_0 = G_B54_0;
- goto IL_066b;
- }
- IL_066a:
- {
- G_B56_0 = 0;
- }
- IL_066b:
- {
- V_12 = (bool)G_B56_0;
- bool L_215 = V_12;
- if (!L_215)
- {
- goto IL_06f5;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
- L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
- L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
- L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
- L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
- float L_223 = __this->get_positionX_11();
- float L_224 = __this->get_positionY_12();
- float L_225 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
- memset((&L_226), 0, sizeof(L_226));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
- String_t* L_230;
- L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
- // activeRight = true;
- __this->set_activeRight_19((bool)1);
- }
- IL_06f5:
- {
- }
- IL_06f6:
- {
- // if (piece.name == "tou")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
- String_t* L_232;
- L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
- bool L_233;
- L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
- V_13 = L_233;
- bool L_234 = V_13;
- if (!L_234)
- {
- goto IL_083c;
- }
- }
- {
- // if (
- // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
- // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
- // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
- // )
- float L_235 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
- L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
- L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
- float L_239 = L_238.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
- {
- goto IL_07d3;
- }
- }
- {
- float L_240 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
- L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
- L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
- float L_244 = L_243.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
- {
- goto IL_07d3;
- }
- }
- {
- float L_245 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
- L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
- L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
- float L_249 = L_248.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
- {
- goto IL_07d3;
- }
- }
- {
- float L_250 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
- L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
- L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
- float L_254 = L_253.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
- {
- goto IL_07d3;
- }
- }
- {
- float L_255 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
- L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
- L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
- float L_259 = L_258.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
- {
- goto IL_07d0;
- }
- }
- {
- float L_260 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
- L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
- L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
- float L_264 = L_263.get_z_4();
- G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_07d1;
- }
- IL_07d0:
- {
- G_B67_0 = 0;
- }
- IL_07d1:
- {
- G_B69_0 = G_B67_0;
- goto IL_07d4;
- }
- IL_07d3:
- {
- G_B69_0 = 0;
- }
- IL_07d4:
- {
- V_14 = (bool)G_B69_0;
- bool L_265 = V_14;
- if (!L_265)
- {
- goto IL_083b;
- }
- }
- {
- // piece.transform.SetParent(screan.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
- L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
- L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
- L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
- L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
- float L_273 = V_2;
- float L_274 = V_3;
- float L_275 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
- memset((&L_276), 0, sizeof(L_276));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
- String_t* L_280;
- L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
- }
- IL_083b:
- {
- }
- IL_083c:
- {
- // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
- L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
- L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
- int32_t L_284;
- L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_284) == ((uint32_t)5))))
- {
- goto IL_0871;
- }
- }
- {
- bool L_285 = __this->get_acitve_17();
- if (!L_285)
- {
- goto IL_0871;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
- L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
- L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
- int32_t L_289;
- L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
- G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
- goto IL_0872;
- }
- IL_0871:
- {
- G_B76_0 = 0;
- }
- IL_0872:
- {
- V_15 = (bool)G_B76_0;
- bool L_290 = V_15;
- if (!L_290)
- {
- goto IL_0883;
- }
- }
- {
- // acitve = false;
- __this->set_acitve_17((bool)0);
- goto IL_088c;
- }
- IL_0883:
- {
- // acitve = true;
- __this->set_acitve_17((bool)1);
- }
- IL_088c:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_0894:
- {
- // }
- return;
- }
- }
- // System.Void MovePay::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
- {
- {
- // public float positionX = 0f;
- __this->set_positionX_11((0.0f));
- // public float positionY = 0f;
- __this->set_positionY_12((0.0f));
- // public float positionZ = 0f;
- __this->set_positionZ_13((0.0f));
- // public bool acitve = true;
- __this->set_acitve_17((bool)1);
- // public bool activeLeft = false;
- __this->set_activeLeft_18((bool)0);
- // public bool activeRight = false;
- __this->set_activeRight_19((bool)0);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void MovePolice::noActive(System.Boolean)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method)
- {
- typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
- // Native function invocation
- reinterpret_cast<PInvokeFunc>(noActive)(static_cast<int32_t>(___active0));
- }
- // System.Void MovePolice::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void MovePolice::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- bool V_2 = false;
- {
- // if (Input.GetMouseButtonDown(0))
- bool L_0;
- L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0014;
- }
- }
- {
- // TouchClick();
- MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
- }
- IL_0014:
- {
- // if (isSelected)
- bool L_2 = __this->get_isSelected_4();
- V_1 = L_2;
- bool L_3 = V_1;
- if (!L_3)
- {
- goto IL_0027;
- }
- }
- {
- // MovePiece();
- MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
- }
- IL_0027:
- {
- // if (Input.GetMouseButtonUp(0))
- bool L_4;
- L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_003a;
- }
- }
- {
- // FreePiece();
- MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
- }
- IL_003a:
- {
- // }
- return;
- }
- }
- // System.Void MovePolice::TouchClick()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- s_Il2CppMethodInitialized = true;
- }
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
- memset((&V_1), 0, sizeof(V_1));
- bool V_2 = false;
- bool V_3 = false;
- bool V_4 = false;
- int32_t G_B8_0 = 0;
- int32_t G_B10_0 = 0;
- int32_t G_B12_0 = 0;
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // if (Physics.Raycast(ray, out hit))
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
- bool L_4;
- L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- V_2 = L_4;
- bool L_5 = V_2;
- if (!L_5)
- {
- goto IL_019f;
- }
- }
- {
- // if (hit.collider.gameObject.tag == "shui")
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
- L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
- L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
- String_t* L_8;
- L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
- bool L_9;
- L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_9;
- bool L_10 = V_3;
- if (!L_10)
- {
- goto IL_0095;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_11;
- L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_11);
- // piece = hit.collider.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
- L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
- L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
- __this->set_piece_6(L_13);
- // offset = hit.point - hit.collider.gameObject.transform.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
- L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
- L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
- L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
- L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
- L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
- L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
- __this->set_offset_9(L_19);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_019e;
- }
- IL_0095:
- {
- // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
- L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
- L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
- L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
- L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_24;
- L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
- if (!L_24)
- {
- goto IL_0128;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
- L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
- L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
- L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
- String_t* L_29;
- L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
- bool L_30;
- L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
- if (L_30)
- {
- goto IL_0125;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
- L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
- L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
- L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
- L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
- String_t* L_35;
- L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
- bool L_36;
- L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- if (!L_36)
- {
- goto IL_0122;
- }
- }
- {
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
- L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
- L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
- String_t* L_40;
- L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
- bool L_41;
- L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- G_B8_0 = ((int32_t)(L_41));
- goto IL_0123;
- }
- IL_0122:
- {
- G_B8_0 = 0;
- }
- IL_0123:
- {
- G_B10_0 = G_B8_0;
- goto IL_0126;
- }
- IL_0125:
- {
- G_B10_0 = 1;
- }
- IL_0126:
- {
- G_B12_0 = G_B10_0;
- goto IL_0129;
- }
- IL_0128:
- {
- G_B12_0 = 0;
- }
- IL_0129:
- {
- V_4 = (bool)G_B12_0;
- bool L_42 = V_4;
- if (!L_42)
- {
- goto IL_0195;
- }
- }
- {
- // distanceRay = hit.distance;
- float L_43;
- L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- __this->set_distanceRay_5(L_43);
- // piece = hit.collider.gameObject.transform.parent.gameObject;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
- L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
- L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
- L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
- L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
- __this->set_piece_6(L_48);
- // offset = hit.point - hit.collider.gameObject.transform.parent.position;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
- L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
- L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
- L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
- L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
- L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
- L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
- L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
- __this->set_offset_9(L_55);
- // isSelected = true;
- __this->set_isSelected_4((bool)1);
- goto IL_019e;
- }
- IL_0195:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_019e:
- {
- }
- IL_019f:
- {
- // }
- return;
- }
- }
- // System.Void MovePolice::MovePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
- {
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
- memset((&V_0), 0, sizeof(V_0));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
- memset((&V_1), 0, sizeof(V_1));
- {
- // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
- L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
- Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
- L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // Vector3 limitRay = ray.GetPoint(distanceRay);
- float L_3 = __this->get_distanceRay_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
- V_1 = L_4;
- // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
- float L_6 = L_5.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
- float L_8 = L_7.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
- float L_10 = L_9.get_z_4();
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
- // piece.transform.position = limitRay - offset;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
- L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void MovePolice::FreePiece()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
- float V_2 = 0.0f;
- float V_3 = 0.0f;
- float V_4 = 0.0f;
- bool V_5 = false;
- bool V_6 = false;
- bool V_7 = false;
- bool V_8 = false;
- bool V_9 = false;
- bool V_10 = false;
- bool V_11 = false;
- int32_t G_B9_0 = 0;
- int32_t G_B11_0 = 0;
- int32_t G_B22_0 = 0;
- int32_t G_B24_0 = 0;
- int32_t G_B35_0 = 0;
- int32_t G_B37_0 = 0;
- int32_t G_B43_0 = 0;
- {
- // if (isSelected)
- bool L_0 = __this->get_isSelected_4();
- V_0 = L_0;
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_056f;
- }
- }
- {
- // lightC = GameObject.Find("light");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
- L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
- __this->set_lightC_10(L_2);
- // GameObject screan = GameObject.Find("group/screan");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
- L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
- V_1 = L_3;
- // positionL = lightC.transform.position;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
- L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
- L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
- __this->set_positionL_14(L_6);
- // positionX = lightC.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
- L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
- float L_10 = L_9.get_x_2();
- __this->set_positionX_11(L_10);
- // positionY = lightC.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
- L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
- float L_14 = L_13.get_y_3();
- __this->set_positionY_12(L_14);
- // positionZ = lightC.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
- L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
- L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
- float L_18 = L_17.get_z_4();
- __this->set_positionZ_13(L_18);
- // float screanpositionX = screan.transform.position.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
- L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
- L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
- float L_22 = L_21.get_x_2();
- V_2 = L_22;
- // float screanpositionY = screan.transform.position.y;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
- L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
- L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
- float L_26 = L_25.get_y_3();
- V_3 = L_26;
- // float screanpositionZ = screan.transform.position.z;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
- L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
- float L_30 = L_29.get_z_4();
- V_4 = L_30;
- // if (piece.name == "group")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
- String_t* L_32;
- L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
- bool L_33;
- L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
- V_5 = L_33;
- bool L_34 = V_5;
- if (!L_34)
- {
- goto IL_023d;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
- // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
- // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
- // )
- float L_35 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
- L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
- L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
- float L_39 = L_38.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_40 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
- L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
- L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
- float L_44 = L_43.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_45 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
- L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
- L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
- float L_49 = L_48.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_50 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
- L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
- L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
- float L_54 = L_53.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
- {
- goto IL_01c1;
- }
- }
- {
- float L_55 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
- L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
- L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
- float L_59 = L_58.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
- {
- goto IL_01be;
- }
- }
- {
- float L_60 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
- L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
- L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
- float L_64 = L_63.get_z_4();
- G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
- goto IL_01bf;
- }
- IL_01be:
- {
- G_B9_0 = 0;
- }
- IL_01bf:
- {
- G_B11_0 = G_B9_0;
- goto IL_01c2;
- }
- IL_01c1:
- {
- G_B11_0 = 0;
- }
- IL_01c2:
- {
- V_6 = (bool)G_B11_0;
- bool L_65 = V_6;
- if (!L_65)
- {
- goto IL_023c;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
- L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
- L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
- L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
- L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
- float L_73 = __this->get_positionX_11();
- float L_74 = __this->get_positionY_12();
- float L_75 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
- memset((&L_76), 0, sizeof(L_76));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
- // piece.tag = "screan";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
- }
- IL_023c:
- {
- }
- IL_023d:
- {
- // if (piece.name == "ai")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
- String_t* L_80;
- L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
- bool L_81;
- L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
- V_7 = L_81;
- bool L_82 = V_7;
- if (!L_82)
- {
- goto IL_03bb;
- }
- }
- {
- // if (
- // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
- // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
- // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
- // )
- float L_83 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
- L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
- L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
- float L_87 = L_86.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_88 = __this->get_positionX_11();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
- L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
- L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
- float L_92 = L_91.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_93 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
- L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
- L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
- float L_97 = L_96.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_98 = __this->get_positionY_12();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
- L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
- L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
- float L_102 = L_101.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
- {
- goto IL_0339;
- }
- }
- {
- float L_103 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
- L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
- L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
- float L_107 = L_106.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
- {
- goto IL_0336;
- }
- }
- {
- float L_108 = __this->get_positionZ_13();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
- L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
- L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
- float L_112 = L_111.get_z_4();
- G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
- goto IL_0337;
- }
- IL_0336:
- {
- G_B22_0 = 0;
- }
- IL_0337:
- {
- G_B24_0 = G_B22_0;
- goto IL_033a;
- }
- IL_0339:
- {
- G_B24_0 = 0;
- }
- IL_033a:
- {
- V_8 = (bool)G_B24_0;
- bool L_113 = V_8;
- if (!L_113)
- {
- goto IL_03ba;
- }
- }
- {
- // piece.transform.SetParent(lightC.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
- L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
- L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
- L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
- L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
- float L_121 = __this->get_positionX_11();
- float L_122 = __this->get_positionY_12();
- float L_123 = __this->get_positionZ_13();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
- memset((&L_124), 0, sizeof(L_124));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
- String_t* L_128;
- L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
- }
- IL_03ba:
- {
- }
- IL_03bb:
- {
- // if (piece.name == "tou")
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
- String_t* L_130;
- L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
- bool L_131;
- L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
- V_9 = L_131;
- bool L_132 = V_9;
- if (!L_132)
- {
- goto IL_0501;
- }
- }
- {
- // if (
- // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
- // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
- // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
- // )
- float L_133 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
- L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
- L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
- float L_137 = L_136.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_138 = V_2;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
- L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
- L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
- float L_142 = L_141.get_x_2();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_143 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
- L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
- L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
- float L_147 = L_146.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_148 = V_3;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
- L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
- L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
- float L_152 = L_151.get_y_3();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
- {
- goto IL_0498;
- }
- }
- {
- float L_153 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
- L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
- L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
- float L_157 = L_156.get_z_4();
- if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
- {
- goto IL_0495;
- }
- }
- {
- float L_158 = V_4;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
- L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
- L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
- float L_162 = L_161.get_z_4();
- G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
- goto IL_0496;
- }
- IL_0495:
- {
- G_B35_0 = 0;
- }
- IL_0496:
- {
- G_B37_0 = G_B35_0;
- goto IL_0499;
- }
- IL_0498:
- {
- G_B37_0 = 0;
- }
- IL_0499:
- {
- V_10 = (bool)G_B37_0;
- bool L_163 = V_10;
- if (!L_163)
- {
- goto IL_0500;
- }
- }
- {
- // piece.transform.SetParent(screan.transform.parent);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
- L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
- L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
- L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
- Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
- // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
- L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
- float L_171 = V_2;
- float L_172 = V_3;
- float L_173 = V_4;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
- memset((&L_174), 0, sizeof(L_174));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
- // clickSFX.Play();
- AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
- AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
- // piece.tag = piece.name;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
- String_t* L_178;
- L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
- }
- IL_0500:
- {
- }
- IL_0501:
- {
- // if (lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
- L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
- L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
- int32_t L_182;
- L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
- if ((!(((uint32_t)L_182) == ((uint32_t)3))))
- {
- goto IL_052e;
- }
- }
- {
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_183 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
- L_184 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_183, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
- L_185 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_184, /*hidden argument*/NULL);
- int32_t L_186;
- L_186 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_185, /*hidden argument*/NULL);
- G_B43_0 = ((((int32_t)L_186) == ((int32_t)2))? 1 : 0);
- goto IL_052f;
- }
- IL_052e:
- {
- G_B43_0 = 0;
- }
- IL_052f:
- {
- V_11 = (bool)G_B43_0;
- bool L_187 = V_11;
- if (!L_187)
- {
- goto IL_054f;
- }
- }
- {
- // acitve = false;
- __this->set_acitve_17((bool)0);
- // noActive(!acitve);
- bool L_188 = __this->get_acitve_17();
- MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_188) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
- goto IL_0567;
- }
- IL_054f:
- {
- // acitve = true;
- __this->set_acitve_17((bool)1);
- // noActive(!acitve);
- bool L_189 = __this->get_acitve_17();
- MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_189) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
- }
- IL_0567:
- {
- // isSelected = false;
- __this->set_isSelected_4((bool)0);
- }
- IL_056f:
- {
- // }
- return;
- }
- }
- // System.Void MovePolice::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
- {
- {
- // public float positionX = 0f;
- __this->set_positionX_11((0.0f));
- // public float positionY = 0f;
- __this->set_positionY_12((0.0f));
- // public float positionZ = 0f;
- __this->set_positionZ_13((0.0f));
- // public bool acitve = true;
- __this->set_acitve_17((bool)1);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void NewBehaviourScript::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- s_Il2CppMethodInitialized = true;
- }
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
- memset((&V_0), 0, sizeof(V_0));
- bool V_1 = false;
- {
- // Vector2 Angles = transform.eulerAngles;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
- L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
- L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
- L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
- V_0 = L_2;
- // x = Angles.y;
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
- float L_4 = L_3.get_y_1();
- __this->set_x_6(L_4);
- // y = Angles.x;
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
- float L_6 = L_5.get_x_0();
- __this->set_y_7(L_6);
- // if (gameObject.GetComponent<Rigidbody>() != null)
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
- L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
- Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
- L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_9;
- L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
- V_1 = L_9;
- bool L_10 = V_1;
- if (!L_10)
- {
- goto IL_0053;
- }
- }
- {
- // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
- L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
- Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
- L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
- Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
- }
- IL_0053:
- {
- // }
- return;
- }
- }
- // System.Void NewBehaviourScript::LateUpdate()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
- memset((&V_1), 0, sizeof(V_1));
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
- memset((&V_2), 0, sizeof(V_2));
- {
- // if (target)
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
- IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
- bool L_1;
- L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
- V_0 = L_1;
- bool L_2 = V_0;
- if (!L_2)
- {
- goto IL_0103;
- }
- }
- {
- // distance += Input.GetAxis("Vertical");
- float L_3 = __this->get_distance_5();
- float L_4;
- L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
- __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
- // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
- float L_5 = __this->get_x_6();
- float L_6;
- L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
- float L_7 = __this->get_xSpeed_10();
- __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
- // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
- float L_8 = __this->get_y_7();
- float L_9;
- L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
- float L_10 = __this->get_ySpeed_11();
- __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
- // y = ClampAngle(y, yMinLimit, yMaxLimit);
- float L_11 = __this->get_y_7();
- float L_12 = __this->get_yMinLimit_8();
- float L_13 = __this->get_yMaxLimit_9();
- float L_14;
- L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
- __this->set_y_7(L_14);
- // Quaternion rotation = Quaternion.Euler(y, x, 0);
- float L_15 = __this->get_y_7();
- float L_16 = __this->get_x_6();
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
- L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
- V_1 = L_17;
- // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
- float L_19 = __this->get_distance_5();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
- memset((&L_20), 0, sizeof(L_20));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
- L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
- L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
- L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
- V_2 = L_24;
- // Debug.Log(position.ToString());
- String_t* L_25;
- L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
- IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
- Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
- // transform.rotation = rotation;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
- L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
- Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
- // transform.position = position;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
- L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
- }
- IL_0103:
- {
- // }
- return;
- }
- }
- // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
- {
- bool V_0 = false;
- bool V_1 = false;
- float V_2 = 0.0f;
- {
- // if (angle < -360)
- float L_0 = ___angle0;
- V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
- bool L_1 = V_0;
- if (!L_1)
- {
- goto IL_0018;
- }
- }
- {
- // angle += 360;
- float L_2 = ___angle0;
- ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
- }
- IL_0018:
- {
- // if (angle > 360)
- float L_3 = ___angle0;
- V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
- bool L_4 = V_1;
- if (!L_4)
- {
- goto IL_002f;
- }
- }
- {
- // angle -= 360;
- float L_5 = ___angle0;
- ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
- }
- IL_002f:
- {
- // return Mathf.Clamp(angle, min, max);
- float L_6 = ___angle0;
- float L_7 = ___min1;
- float L_8 = ___max2;
- float L_9;
- L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
- V_2 = L_9;
- goto IL_003a;
- }
- IL_003a:
- {
- // }
- float L_10 = V_2;
- return L_10;
- }
- }
- // System.Void NewBehaviourScript::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void NewBehaviourScript::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
- {
- {
- // public float distance = 20.0f;
- __this->set_distance_5((20.0f));
- // float yMinLimit = -20.0f;
- __this->set_yMinLimit_8((-20.0f));
- // float yMaxLimit = 80.0f;
- __this->set_yMaxLimit_9((80.0f));
- // float xSpeed = 250.0f;
- __this->set_xSpeed_10((250.0f));
- // float ySpeed = 120.0f;
- __this->set_ySpeed_11((120.0f));
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Int32 ScenesArgs::get_scnesIndex()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
- {
- {
- // public int scnesIndex { get; internal set; }
- int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
- return L_0;
- }
- }
- // System.Void ScenesArgs::set_scnesIndex(System.Int32)
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
- {
- {
- // public int scnesIndex { get; internal set; }
- int32_t L_0 = ___value0;
- __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
- return;
- }
- }
- // System.Void ScenesArgs::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
- {
- {
- Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void Wallcollision::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
- s_Il2CppMethodInitialized = true;
- }
- {
- // boxCol = GetComponent<BoxCollider>();
- BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
- L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
- __this->set_boxCol_4(L_0);
- // }
- return;
- }
- }
- // System.Void Wallcollision::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
- {
- {
- // DetectionBox();
- Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void Wallcollision::DetectionBox()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
- s_Il2CppMethodInitialized = true;
- }
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
- memset((&V_0), 0, sizeof(V_0));
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
- int32_t V_2 = 0;
- float V_3 = 0.0f;
- float V_4 = 0.0f;
- float V_5 = 0.0f;
- float V_6 = 0.0f;
- float V_7 = 0.0f;
- float V_8 = 0.0f;
- float V_9 = 0.0f;
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
- memset((&V_10), 0, sizeof(V_10));
- bool V_11 = false;
- {
- // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
- BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
- L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
- L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
- memset((&L_3), 0, sizeof(L_3));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
- L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
- V_0 = L_4;
- // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
- BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
- L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
- L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
- BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
- L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
- Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
- L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
- StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
- StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
- ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
- (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
- int32_t L_15;
- L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
- L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
- V_1 = L_16;
- // print(colliders.Length);
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
- int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
- RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
- // for (int i = 0; i < colliders.Length; i++)
- V_2 = 0;
- goto IL_018b;
- }
- IL_0084:
- {
- // print(colliders[i].name);
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
- int32_t L_21 = V_2;
- int32_t L_22 = L_21;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
- String_t* L_24;
- L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
- // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
- int32_t L_26 = V_2;
- int32_t L_27 = L_26;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
- MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
- L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
- Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
- L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
- L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
- V_10 = L_31;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
- L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
- float L_33 = L_32.get_z_4();
- V_3 = L_33;
- // float scal_z = colliders[i].transform.lossyScale.z;
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
- int32_t L_35 = V_2;
- int32_t L_36 = L_35;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
- L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
- L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
- float L_40 = L_39.get_z_4();
- V_4 = L_40;
- // float dqkd = cube_z * scal_z / 2;
- float L_41 = V_3;
- float L_42 = V_4;
- V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
- // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
- L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
- MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
- L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
- Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
- L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
- Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
- L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
- V_10 = L_46;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
- L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
- float L_48 = L_47.get_x_2();
- V_6 = L_48;
- // float zqtscal_x = this.transform.lossyScale.x;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
- L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
- L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
- float L_51 = L_50.get_x_2();
- V_7 = L_51;
- // float qdkd = zqt_x * zqtscal_x / 2;
- float L_52 = V_6;
- float L_53 = V_7;
- V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
- // float ydjl = dqkd + qdkd;
- float L_54 = V_5;
- float L_55 = V_8;
- V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
- // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
- int32_t L_57 = V_2;
- int32_t L_58 = L_57;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
- L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
- int32_t L_62 = V_2;
- int32_t L_63 = L_62;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
- L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
- L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
- int32_t L_68 = V_2;
- int32_t L_69 = L_68;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
- L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
- L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
- float L_73 = L_72.get_x_2();
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
- int32_t L_75 = V_2;
- int32_t L_76 = L_75;
- Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
- L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
- L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
- float L_80 = L_79.get_y_3();
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
- L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
- L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
- float L_83 = L_82.get_z_4();
- float L_84 = V_9;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
- memset((&L_85), 0, sizeof(L_85));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
- float L_86;
- L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
- L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
- Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
- // for (int i = 0; i < colliders.Length; i++)
- int32_t L_88 = V_2;
- V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
- }
- IL_018b:
- {
- // for (int i = 0; i < colliders.Length; i++)
- int32_t L_89 = V_2;
- ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
- V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
- bool L_91 = V_11;
- if (L_91)
- {
- goto IL_0084;
- }
- }
- {
- // }
- return;
- }
- }
- // System.Void Wallcollision::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
- {
- {
- // BoxCollider boxCol = null;
- __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void click::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
- s_Il2CppMethodInitialized = true;
- }
- {
- // buttonObj = GameObject.Find("Button");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
- L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
- __this->set_buttonObj_4(L_0);
- // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
- Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
- L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
- ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
- L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
- UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
- UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
- // buttonObj.GetComponent<Button>().onClick.AddListener(F);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
- Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
- L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
- ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
- L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
- UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
- UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
- UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void click::Start2()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
- s_Il2CppMethodInitialized = true;
- }
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
- {
- // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
- L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
- V_0 = L_0;
- // obj1.transform.position = new Vector3(2, 2, 2);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
- L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
- memset((&L_3), 0, sizeof(L_3));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
- // obj1.AddComponent<testMove>();
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
- testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
- L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
- // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
- Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
- L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
- Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
- L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
- Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
- L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
- Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void click::M()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
- s_Il2CppMethodInitialized = true;
- }
- {
- // print("ִ����M����!");
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void click::F()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
- s_Il2CppMethodInitialized = true;
- }
- {
- // print("ִ����N����!");
- MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void click::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
- {
- {
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Winvalid-offsetof"
- #pragma clang diagnostic ignored "-Wunused-variable"
- #endif
- // System.Void cube::Start()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
- s_Il2CppMethodInitialized = true;
- }
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
- {
- // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
- L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
- V_0 = L_0;
- // obj1.transform.position = new Vector3(1, 1, 1);
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
- L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
- memset((&L_3), 0, sizeof(L_3));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
- Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
- // obj1.name = "dujia";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
- Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
- // obj1.tag = "shui";
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
- GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
- Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
- L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
- Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
- L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
- Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
- L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
- Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
- // }
- return;
- }
- }
- // System.Void cube::OnGUI()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
- {
- static bool s_Il2CppMethodInitialized;
- if (!s_Il2CppMethodInitialized)
- {
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
- il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
- s_Il2CppMethodInitialized = true;
- }
- bool V_0 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
- bool V_2 = false;
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
- {
- // if (GUILayout.Button("Left"))
- GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
- L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
- bool L_1;
- L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
- V_0 = L_1;
- bool L_2 = V_0;
- if (!L_2)
- {
- goto IL_0041;
- }
- }
- {
- // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
- L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_1 = L_3;
- // obj2.transform.Rotate(new Vector3(0, 10, 0));
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
- L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
- memset((&L_6), 0, sizeof(L_6));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
- Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
- }
- IL_0041:
- {
- // if (GUILayout.Button("UP"))
- GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
- L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
- bool L_8;
- L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
- V_2 = L_8;
- bool L_9 = V_2;
- if (!L_9)
- {
- goto IL_0087;
- }
- }
- {
- // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
- L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
- V_3 = L_10;
- // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
- GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
- Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
- L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
- float L_13;
- L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
- memset((&L_14), 0, sizeof(L_14));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
- Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
- }
- IL_0087:
- {
- // }
- return;
- }
- }
- // System.Void cube::Update()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
- {
- {
- // }
- return;
- }
- }
- // System.Void cube::.ctor()
- IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
- {
- {
- MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
- return;
- }
- }
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
- float L_1 = L_0.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
- float L_3 = L_2.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
- float L_5 = L_4.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
- float L_7 = L_6.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
- float L_9 = L_8.get_z_4();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
- float L_11 = L_10.get_z_4();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
- memset((&L_12), 0, sizeof(L_12));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
- V_0 = L_12;
- goto IL_0030;
- }
- IL_0030:
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
- return L_13;
- }
- }
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
- {
- {
- float L_0 = ___x0;
- __this->set_x_2(L_0);
- float L_1 = ___y1;
- __this->set_y_3(L_1);
- float L_2 = ___z2;
- __this->set_z_4(L_2);
- return;
- }
- }
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
- float L_1 = L_0.get_x_2();
- float L_2 = ___d1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
- float L_4 = L_3.get_y_3();
- float L_5 = ___d1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
- float L_7 = L_6.get_z_4();
- float L_8 = ___d1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- memset((&L_9), 0, sizeof(L_9));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
- V_0 = L_9;
- goto IL_0021;
- }
- IL_0021:
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
- return L_10;
- }
- }
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
- float L_1 = L_0.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
- float L_3 = L_2.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
- float L_5 = L_4.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
- float L_7 = L_6.get_y_3();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
- float L_9 = L_8.get_z_4();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
- float L_11 = L_10.get_z_4();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
- memset((&L_12), 0, sizeof(L_12));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
- V_0 = L_12;
- goto IL_0030;
- }
- IL_0030:
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
- return L_13;
- }
- }
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
- {
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
- float L_1 = L_0.get_x_2();
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
- float L_3 = L_2.get_y_3();
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
- memset((&L_4), 0, sizeof(L_4));
- Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
- V_0 = L_4;
- goto IL_0015;
- }
- IL_0015:
- {
- Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
- return L_5;
- }
- }
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
- memset((&V_0), 0, sizeof(V_0));
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
- float L_1 = L_0.get_x_2();
- float L_2 = ___d1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
- float L_4 = L_3.get_y_3();
- float L_5 = ___d1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
- float L_7 = L_6.get_z_4();
- float L_8 = ___d1;
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
- memset((&L_9), 0, sizeof(L_9));
- Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
- V_0 = L_9;
- goto IL_0021;
- }
- IL_0021:
- {
- Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
- return L_10;
- }
- }
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
- {
- {
- IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
- ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
- return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
- }
- }
- IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
- {
- {
- float L_0 = ___x0;
- __this->set_x_0(L_0);
- float L_1 = ___y1;
- __this->set_y_1(L_1);
- return;
- }
- }
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