Assembly-CSharp.cpp 871 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Char[]
  12. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  13. // UnityEngine.Collider[]
  14. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  15. // System.Delegate[]
  16. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  17. // UnityEngine.GUILayoutOption[]
  18. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  19. // UnityEngine.GameObject[]
  20. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  21. // System.Object[]
  22. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  23. // UnityEngine.UI.Selectable[]
  24. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  25. // System.String[]
  26. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  27. // UnityEngine.Transform[]
  28. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  29. // UnityEngine.WebCamDevice[]
  30. struct WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E;
  31. // UnityEngine.UI.AnimationTriggers
  32. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  33. // System.AsyncCallback
  34. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  35. // UnityEngine.AudioSource
  36. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  37. // AutoA
  38. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  39. // UnityEngine.BoxCollider
  40. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  41. // UnityEngine.UI.Button
  42. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  43. // UnityEngine.Camera
  44. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  45. // CameraMove
  46. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  47. // CameraTest
  48. struct CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0;
  49. // UnityEngine.Collider
  50. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  51. // CollisionDetector
  52. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  53. // UnityEngine.Component
  54. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  55. // UnityEngine.Coroutine
  56. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7;
  57. // System.DelegateData
  58. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  59. // EventTrigger
  60. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  61. // UnityEngine.GUILayoutOption
  62. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  63. // UnityEngine.GameObject
  64. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  65. // Goto
  66. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  67. // UnityEngine.UI.Graphic
  68. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  69. // System.IAsyncResult
  70. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  71. // System.Collections.IEnumerator
  72. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  73. // UnityEngine.Events.InvokableCallList
  74. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  75. // UnityEngine.Material
  76. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  77. // Menu_Buttons
  78. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  79. // UnityEngine.Mesh
  80. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  81. // MeshCreatorData
  82. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  83. // UnityEngine.MeshFilter
  84. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  85. // System.Reflection.MethodInfo
  86. struct MethodInfo_t;
  87. // UnityEngine.MonoBehaviour
  88. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  89. // MoveCar
  90. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004;
  91. // MoveComponet
  92. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B;
  93. // MoveCurtains
  94. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
  95. // MoveDoor
  96. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
  97. // MoveNecklace
  98. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
  99. // MovePay
  100. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  101. // MovePolice
  102. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  103. // NewBehaviourScript
  104. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  105. // UnityEngine.Object
  106. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  107. // UnityEngine.Events.PersistentCallGroup
  108. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  109. // UnityEngine.PhysicMaterial
  110. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  111. // UnityEngine.Renderer
  112. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  113. // UnityEngine.Rigidbody
  114. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  115. // ScenesArgs
  116. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  117. // UnityEngine.UI.Selectable
  118. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  119. // UnityEngine.Sprite
  120. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  121. // System.String
  122. struct String_t;
  123. // UnityEngine.Texture
  124. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  125. // UnityEngine.Texture2D
  126. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  127. // UnityEngine.Transform
  128. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  129. // UnityEngine.Events.UnityAction
  130. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  131. // UnityEngine.Events.UnityEvent
  132. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  133. // System.Void
  134. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  135. // Wallcollision
  136. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  137. // UnityEngine.WebCamTexture
  138. struct WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62;
  139. // click
  140. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  141. // cube
  142. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  143. // cubeController
  144. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  145. // testMove
  146. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  147. // UnityEngine.UI.Button/ButtonClickedEvent
  148. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  149. // UnityEngine.Camera/CameraCallback
  150. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  151. // CameraTest/<OpenCamera>d__5
  152. struct U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C;
  153. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  154. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  155. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  156. IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
  157. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  158. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  159. IL2CPP_EXTERN_C RuntimeClass* U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C_il2cpp_TypeInfo_var;
  160. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  161. IL2CPP_EXTERN_C RuntimeClass* Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var;
  162. IL2CPP_EXTERN_C String_t* _stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C;
  163. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  164. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
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  192. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  193. IL2CPP_EXTERN_C String_t* _stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82;
  194. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  195. IL2CPP_EXTERN_C String_t* _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B;
  196. IL2CPP_EXTERN_C String_t* _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645;
  197. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  198. IL2CPP_EXTERN_C String_t* _stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0;
  199. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  200. IL2CPP_EXTERN_C String_t* _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015;
  201. IL2CPP_EXTERN_C String_t* _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3;
  202. IL2CPP_EXTERN_C String_t* _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E;
  203. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
  204. IL2CPP_EXTERN_C String_t* _stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC;
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  206. IL2CPP_EXTERN_C String_t* _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD;
  207. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  208. IL2CPP_EXTERN_C String_t* _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20;
  209. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  210. IL2CPP_EXTERN_C String_t* _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0;
  211. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  212. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  213. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  214. IL2CPP_EXTERN_C String_t* _stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75;
  215. IL2CPP_EXTERN_C String_t* _stringLiteralD7788843796112A3333A86F2131B749DCE62B516;
  216. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  217. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  218. IL2CPP_EXTERN_C String_t* _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882;
  219. IL2CPP_EXTERN_C String_t* _stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161;
  220. IL2CPP_EXTERN_C String_t* _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B;
  221. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  222. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  223. IL2CPP_EXTERN_C String_t* _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773;
  224. IL2CPP_EXTERN_C String_t* _stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD;
  225. IL2CPP_EXTERN_C String_t* _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7;
  226. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  227. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  228. IL2CPP_EXTERN_C String_t* _stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8;
  229. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  230. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  231. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  232. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  233. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  234. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  235. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  236. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  237. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  238. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  239. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  240. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  241. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  242. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  243. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  244. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  245. struct Delegate_t_marshaled_com;
  246. struct Delegate_t_marshaled_pinvoke;
  247. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  248. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  249. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  250. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  251. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  252. IL2CPP_EXTERN_C_BEGIN
  253. IL2CPP_EXTERN_C_END
  254. #ifdef __clang__
  255. #pragma clang diagnostic push
  256. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  257. #pragma clang diagnostic ignored "-Wunused-variable"
  258. #endif
  259. // <Module>
  260. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  261. {
  262. public:
  263. public:
  264. };
  265. // System.Object
  266. // System.EmptyArray`1<System.Object>
  267. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  268. {
  269. public:
  270. public:
  271. };
  272. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  273. {
  274. public:
  275. // T[] System.EmptyArray`1::Value
  276. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  277. public:
  278. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  279. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  280. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  281. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  282. {
  283. ___Value_0 = value;
  284. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  285. }
  286. };
  287. struct Il2CppArrayBounds;
  288. // System.Array
  289. // EventTrigger
  290. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  291. {
  292. public:
  293. public:
  294. };
  295. // ScenesArgs
  296. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  297. {
  298. public:
  299. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  300. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  301. public:
  302. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  303. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  304. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  305. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  306. {
  307. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  308. }
  309. };
  310. // System.String
  311. struct String_t : public RuntimeObject
  312. {
  313. public:
  314. // System.Int32 System.String::m_stringLength
  315. int32_t ___m_stringLength_0;
  316. // System.Char System.String::m_firstChar
  317. Il2CppChar ___m_firstChar_1;
  318. public:
  319. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  320. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  321. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  322. inline void set_m_stringLength_0(int32_t value)
  323. {
  324. ___m_stringLength_0 = value;
  325. }
  326. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  327. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  328. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  329. inline void set_m_firstChar_1(Il2CppChar value)
  330. {
  331. ___m_firstChar_1 = value;
  332. }
  333. };
  334. struct String_t_StaticFields
  335. {
  336. public:
  337. // System.String System.String::Empty
  338. String_t* ___Empty_5;
  339. public:
  340. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  341. inline String_t* get_Empty_5() const { return ___Empty_5; }
  342. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  343. inline void set_Empty_5(String_t* value)
  344. {
  345. ___Empty_5 = value;
  346. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  347. }
  348. };
  349. // UnityEngine.Events.UnityEventBase
  350. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  351. {
  352. public:
  353. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  354. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  355. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  356. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  357. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  358. bool ___m_CallsDirty_2;
  359. public:
  360. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  361. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  362. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  363. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  364. {
  365. ___m_Calls_0 = value;
  366. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  367. }
  368. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  369. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  370. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  371. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  372. {
  373. ___m_PersistentCalls_1 = value;
  374. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  375. }
  376. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  377. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  378. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  379. inline void set_m_CallsDirty_2(bool value)
  380. {
  381. ___m_CallsDirty_2 = value;
  382. }
  383. };
  384. // System.ValueType
  385. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  386. {
  387. public:
  388. public:
  389. };
  390. // Native definition for P/Invoke marshalling of System.ValueType
  391. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  392. {
  393. };
  394. // Native definition for COM marshalling of System.ValueType
  395. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  396. {
  397. };
  398. // UnityEngine.YieldInstruction
  399. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
  400. {
  401. public:
  402. public:
  403. };
  404. // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
  405. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  406. {
  407. };
  408. // Native definition for COM marshalling of UnityEngine.YieldInstruction
  409. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  410. {
  411. };
  412. // CameraTest/<OpenCamera>d__5
  413. struct U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C : public RuntimeObject
  414. {
  415. public:
  416. // System.Int32 CameraTest/<OpenCamera>d__5::<>1__state
  417. int32_t ___U3CU3E1__state_0;
  418. // System.Object CameraTest/<OpenCamera>d__5::<>2__current
  419. RuntimeObject * ___U3CU3E2__current_1;
  420. // CameraTest CameraTest/<OpenCamera>d__5::<>4__this
  421. CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * ___U3CU3E4__this_2;
  422. // System.Int32 CameraTest/<OpenCamera>d__5::<maxl>5__1
  423. int32_t ___U3CmaxlU3E5__1_3;
  424. // UnityEngine.WebCamDevice[] CameraTest/<OpenCamera>d__5::<devices>5__2
  425. WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* ___U3CdevicesU3E5__2_4;
  426. // System.String CameraTest/<OpenCamera>d__5::<devicename>5__3
  427. String_t* ___U3CdevicenameU3E5__3_5;
  428. public:
  429. inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CU3E1__state_0)); }
  430. inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
  431. inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
  432. inline void set_U3CU3E1__state_0(int32_t value)
  433. {
  434. ___U3CU3E1__state_0 = value;
  435. }
  436. inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CU3E2__current_1)); }
  437. inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
  438. inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
  439. inline void set_U3CU3E2__current_1(RuntimeObject * value)
  440. {
  441. ___U3CU3E2__current_1 = value;
  442. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
  443. }
  444. inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CU3E4__this_2)); }
  445. inline CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
  446. inline CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
  447. inline void set_U3CU3E4__this_2(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * value)
  448. {
  449. ___U3CU3E4__this_2 = value;
  450. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
  451. }
  452. inline static int32_t get_offset_of_U3CmaxlU3E5__1_3() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CmaxlU3E5__1_3)); }
  453. inline int32_t get_U3CmaxlU3E5__1_3() const { return ___U3CmaxlU3E5__1_3; }
  454. inline int32_t* get_address_of_U3CmaxlU3E5__1_3() { return &___U3CmaxlU3E5__1_3; }
  455. inline void set_U3CmaxlU3E5__1_3(int32_t value)
  456. {
  457. ___U3CmaxlU3E5__1_3 = value;
  458. }
  459. inline static int32_t get_offset_of_U3CdevicesU3E5__2_4() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CdevicesU3E5__2_4)); }
  460. inline WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* get_U3CdevicesU3E5__2_4() const { return ___U3CdevicesU3E5__2_4; }
  461. inline WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E** get_address_of_U3CdevicesU3E5__2_4() { return &___U3CdevicesU3E5__2_4; }
  462. inline void set_U3CdevicesU3E5__2_4(WebCamDeviceU5BU5D_t5509CE66483F44F4D0DB82BF41F86C649CB7B70E* value)
  463. {
  464. ___U3CdevicesU3E5__2_4 = value;
  465. Il2CppCodeGenWriteBarrier((void**)(&___U3CdevicesU3E5__2_4), (void*)value);
  466. }
  467. inline static int32_t get_offset_of_U3CdevicenameU3E5__3_5() { return static_cast<int32_t>(offsetof(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C, ___U3CdevicenameU3E5__3_5)); }
  468. inline String_t* get_U3CdevicenameU3E5__3_5() const { return ___U3CdevicenameU3E5__3_5; }
  469. inline String_t** get_address_of_U3CdevicenameU3E5__3_5() { return &___U3CdevicenameU3E5__3_5; }
  470. inline void set_U3CdevicenameU3E5__3_5(String_t* value)
  471. {
  472. ___U3CdevicenameU3E5__3_5 = value;
  473. Il2CppCodeGenWriteBarrier((void**)(&___U3CdevicenameU3E5__3_5), (void*)value);
  474. }
  475. };
  476. // System.Boolean
  477. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  478. {
  479. public:
  480. // System.Boolean System.Boolean::m_value
  481. bool ___m_value_0;
  482. public:
  483. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  484. inline bool get_m_value_0() const { return ___m_value_0; }
  485. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  486. inline void set_m_value_0(bool value)
  487. {
  488. ___m_value_0 = value;
  489. }
  490. };
  491. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  492. {
  493. public:
  494. // System.String System.Boolean::TrueString
  495. String_t* ___TrueString_5;
  496. // System.String System.Boolean::FalseString
  497. String_t* ___FalseString_6;
  498. public:
  499. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  500. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  501. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  502. inline void set_TrueString_5(String_t* value)
  503. {
  504. ___TrueString_5 = value;
  505. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  506. }
  507. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  508. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  509. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  510. inline void set_FalseString_6(String_t* value)
  511. {
  512. ___FalseString_6 = value;
  513. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  514. }
  515. };
  516. // UnityEngine.Color
  517. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  518. {
  519. public:
  520. // System.Single UnityEngine.Color::r
  521. float ___r_0;
  522. // System.Single UnityEngine.Color::g
  523. float ___g_1;
  524. // System.Single UnityEngine.Color::b
  525. float ___b_2;
  526. // System.Single UnityEngine.Color::a
  527. float ___a_3;
  528. public:
  529. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  530. inline float get_r_0() const { return ___r_0; }
  531. inline float* get_address_of_r_0() { return &___r_0; }
  532. inline void set_r_0(float value)
  533. {
  534. ___r_0 = value;
  535. }
  536. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  537. inline float get_g_1() const { return ___g_1; }
  538. inline float* get_address_of_g_1() { return &___g_1; }
  539. inline void set_g_1(float value)
  540. {
  541. ___g_1 = value;
  542. }
  543. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  544. inline float get_b_2() const { return ___b_2; }
  545. inline float* get_address_of_b_2() { return &___b_2; }
  546. inline void set_b_2(float value)
  547. {
  548. ___b_2 = value;
  549. }
  550. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  551. inline float get_a_3() const { return ___a_3; }
  552. inline float* get_address_of_a_3() { return &___a_3; }
  553. inline void set_a_3(float value)
  554. {
  555. ___a_3 = value;
  556. }
  557. };
  558. // System.Enum
  559. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  560. {
  561. public:
  562. public:
  563. };
  564. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  565. {
  566. public:
  567. // System.Char[] System.Enum::enumSeperatorCharArray
  568. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  569. public:
  570. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  571. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  572. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  573. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  574. {
  575. ___enumSeperatorCharArray_0 = value;
  576. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  577. }
  578. };
  579. // Native definition for P/Invoke marshalling of System.Enum
  580. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  581. {
  582. };
  583. // Native definition for COM marshalling of System.Enum
  584. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  585. {
  586. };
  587. // System.Int32
  588. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  589. {
  590. public:
  591. // System.Int32 System.Int32::m_value
  592. int32_t ___m_value_0;
  593. public:
  594. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  595. inline int32_t get_m_value_0() const { return ___m_value_0; }
  596. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  597. inline void set_m_value_0(int32_t value)
  598. {
  599. ___m_value_0 = value;
  600. }
  601. };
  602. // System.IntPtr
  603. struct IntPtr_t
  604. {
  605. public:
  606. // System.Void* System.IntPtr::m_value
  607. void* ___m_value_0;
  608. public:
  609. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  610. inline void* get_m_value_0() const { return ___m_value_0; }
  611. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  612. inline void set_m_value_0(void* value)
  613. {
  614. ___m_value_0 = value;
  615. }
  616. };
  617. struct IntPtr_t_StaticFields
  618. {
  619. public:
  620. // System.IntPtr System.IntPtr::Zero
  621. intptr_t ___Zero_1;
  622. public:
  623. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  624. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  625. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  626. inline void set_Zero_1(intptr_t value)
  627. {
  628. ___Zero_1 = value;
  629. }
  630. };
  631. // UnityEngine.Quaternion
  632. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  633. {
  634. public:
  635. // System.Single UnityEngine.Quaternion::x
  636. float ___x_0;
  637. // System.Single UnityEngine.Quaternion::y
  638. float ___y_1;
  639. // System.Single UnityEngine.Quaternion::z
  640. float ___z_2;
  641. // System.Single UnityEngine.Quaternion::w
  642. float ___w_3;
  643. public:
  644. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  645. inline float get_x_0() const { return ___x_0; }
  646. inline float* get_address_of_x_0() { return &___x_0; }
  647. inline void set_x_0(float value)
  648. {
  649. ___x_0 = value;
  650. }
  651. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  652. inline float get_y_1() const { return ___y_1; }
  653. inline float* get_address_of_y_1() { return &___y_1; }
  654. inline void set_y_1(float value)
  655. {
  656. ___y_1 = value;
  657. }
  658. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  659. inline float get_z_2() const { return ___z_2; }
  660. inline float* get_address_of_z_2() { return &___z_2; }
  661. inline void set_z_2(float value)
  662. {
  663. ___z_2 = value;
  664. }
  665. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  666. inline float get_w_3() const { return ___w_3; }
  667. inline float* get_address_of_w_3() { return &___w_3; }
  668. inline void set_w_3(float value)
  669. {
  670. ___w_3 = value;
  671. }
  672. };
  673. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  674. {
  675. public:
  676. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  677. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  678. public:
  679. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  680. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  681. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  682. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  683. {
  684. ___identityQuaternion_4 = value;
  685. }
  686. };
  687. // System.Single
  688. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  689. {
  690. public:
  691. // System.Single System.Single::m_value
  692. float ___m_value_0;
  693. public:
  694. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  695. inline float get_m_value_0() const { return ___m_value_0; }
  696. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  697. inline void set_m_value_0(float value)
  698. {
  699. ___m_value_0 = value;
  700. }
  701. };
  702. // UnityEngine.UI.SpriteState
  703. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  704. {
  705. public:
  706. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  707. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  708. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  709. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  710. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  711. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  712. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  713. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  714. public:
  715. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  716. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  717. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  718. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  719. {
  720. ___m_HighlightedSprite_0 = value;
  721. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  722. }
  723. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  724. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  725. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  726. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  727. {
  728. ___m_PressedSprite_1 = value;
  729. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  730. }
  731. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  732. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  733. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  734. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  735. {
  736. ___m_SelectedSprite_2 = value;
  737. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  738. }
  739. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  740. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  741. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  742. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  743. {
  744. ___m_DisabledSprite_3 = value;
  745. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  746. }
  747. };
  748. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  749. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  750. {
  751. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  752. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  753. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  754. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  755. };
  756. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  757. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  758. {
  759. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  760. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  761. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  762. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  763. };
  764. // UnityEngine.Events.UnityEvent
  765. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  766. {
  767. public:
  768. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  769. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  770. public:
  771. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  772. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  773. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  774. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  775. {
  776. ___m_InvokeArray_3 = value;
  777. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  778. }
  779. };
  780. // UnityEngine.Vector2
  781. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  782. {
  783. public:
  784. // System.Single UnityEngine.Vector2::x
  785. float ___x_0;
  786. // System.Single UnityEngine.Vector2::y
  787. float ___y_1;
  788. public:
  789. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  790. inline float get_x_0() const { return ___x_0; }
  791. inline float* get_address_of_x_0() { return &___x_0; }
  792. inline void set_x_0(float value)
  793. {
  794. ___x_0 = value;
  795. }
  796. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  797. inline float get_y_1() const { return ___y_1; }
  798. inline float* get_address_of_y_1() { return &___y_1; }
  799. inline void set_y_1(float value)
  800. {
  801. ___y_1 = value;
  802. }
  803. };
  804. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  805. {
  806. public:
  807. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  808. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  809. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  810. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  811. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  812. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  813. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  814. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  815. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  816. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  817. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  818. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  819. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  820. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  821. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  822. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  823. public:
  824. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  825. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  826. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  827. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  828. {
  829. ___zeroVector_2 = value;
  830. }
  831. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  832. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  833. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  834. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  835. {
  836. ___oneVector_3 = value;
  837. }
  838. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  839. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  840. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  841. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  842. {
  843. ___upVector_4 = value;
  844. }
  845. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  846. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  847. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  848. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  849. {
  850. ___downVector_5 = value;
  851. }
  852. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  853. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  854. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  855. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  856. {
  857. ___leftVector_6 = value;
  858. }
  859. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  860. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  861. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  862. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  863. {
  864. ___rightVector_7 = value;
  865. }
  866. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  867. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  868. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  869. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  870. {
  871. ___positiveInfinityVector_8 = value;
  872. }
  873. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  874. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  875. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  876. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  877. {
  878. ___negativeInfinityVector_9 = value;
  879. }
  880. };
  881. // UnityEngine.Vector3
  882. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  883. {
  884. public:
  885. // System.Single UnityEngine.Vector3::x
  886. float ___x_2;
  887. // System.Single UnityEngine.Vector3::y
  888. float ___y_3;
  889. // System.Single UnityEngine.Vector3::z
  890. float ___z_4;
  891. public:
  892. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  893. inline float get_x_2() const { return ___x_2; }
  894. inline float* get_address_of_x_2() { return &___x_2; }
  895. inline void set_x_2(float value)
  896. {
  897. ___x_2 = value;
  898. }
  899. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  900. inline float get_y_3() const { return ___y_3; }
  901. inline float* get_address_of_y_3() { return &___y_3; }
  902. inline void set_y_3(float value)
  903. {
  904. ___y_3 = value;
  905. }
  906. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  907. inline float get_z_4() const { return ___z_4; }
  908. inline float* get_address_of_z_4() { return &___z_4; }
  909. inline void set_z_4(float value)
  910. {
  911. ___z_4 = value;
  912. }
  913. };
  914. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  915. {
  916. public:
  917. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  918. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  919. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  921. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  923. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  924. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  925. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  926. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  927. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  928. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  929. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  930. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  931. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  932. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  933. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  935. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  936. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  937. public:
  938. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  939. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  940. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  941. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  942. {
  943. ___zeroVector_5 = value;
  944. }
  945. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  946. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  947. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  948. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  949. {
  950. ___oneVector_6 = value;
  951. }
  952. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  953. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  954. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  955. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  956. {
  957. ___upVector_7 = value;
  958. }
  959. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  960. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  961. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  962. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  963. {
  964. ___downVector_8 = value;
  965. }
  966. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  967. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  968. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  969. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  970. {
  971. ___leftVector_9 = value;
  972. }
  973. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  974. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  975. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  976. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  977. {
  978. ___rightVector_10 = value;
  979. }
  980. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  981. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  982. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  983. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  984. {
  985. ___forwardVector_11 = value;
  986. }
  987. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  988. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  989. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  990. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  991. {
  992. ___backVector_12 = value;
  993. }
  994. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  995. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  996. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  997. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  998. {
  999. ___positiveInfinityVector_13 = value;
  1000. }
  1001. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  1002. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  1003. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  1004. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1005. {
  1006. ___negativeInfinityVector_14 = value;
  1007. }
  1008. };
  1009. // System.Void
  1010. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  1011. {
  1012. public:
  1013. union
  1014. {
  1015. struct
  1016. {
  1017. };
  1018. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  1019. };
  1020. public:
  1021. };
  1022. // UnityEngine.Bounds
  1023. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  1024. {
  1025. public:
  1026. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  1027. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  1028. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  1029. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  1030. public:
  1031. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  1032. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  1033. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  1034. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1035. {
  1036. ___m_Center_0 = value;
  1037. }
  1038. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  1039. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  1040. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  1041. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1042. {
  1043. ___m_Extents_1 = value;
  1044. }
  1045. };
  1046. // UnityEngine.UI.ColorBlock
  1047. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  1048. {
  1049. public:
  1050. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  1051. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  1052. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  1053. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  1054. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  1055. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1056. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1057. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1058. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1059. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1060. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1061. float ___m_ColorMultiplier_5;
  1062. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1063. float ___m_FadeDuration_6;
  1064. public:
  1065. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1066. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1067. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1068. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1069. {
  1070. ___m_NormalColor_0 = value;
  1071. }
  1072. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1073. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1074. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1075. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1076. {
  1077. ___m_HighlightedColor_1 = value;
  1078. }
  1079. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1080. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1081. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1082. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1083. {
  1084. ___m_PressedColor_2 = value;
  1085. }
  1086. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1087. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1088. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1089. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1090. {
  1091. ___m_SelectedColor_3 = value;
  1092. }
  1093. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1094. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1095. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1096. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1097. {
  1098. ___m_DisabledColor_4 = value;
  1099. }
  1100. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1101. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1102. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1103. inline void set_m_ColorMultiplier_5(float value)
  1104. {
  1105. ___m_ColorMultiplier_5 = value;
  1106. }
  1107. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1108. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1109. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1110. inline void set_m_FadeDuration_6(float value)
  1111. {
  1112. ___m_FadeDuration_6 = value;
  1113. }
  1114. };
  1115. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1116. {
  1117. public:
  1118. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1119. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1120. public:
  1121. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1122. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1123. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1124. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1125. {
  1126. ___defaultColorBlock_7 = value;
  1127. }
  1128. };
  1129. // UnityEngine.Coroutine
  1130. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
  1131. {
  1132. public:
  1133. // System.IntPtr UnityEngine.Coroutine::m_Ptr
  1134. intptr_t ___m_Ptr_0;
  1135. public:
  1136. inline static int32_t get_offset_of_m_Ptr_0() { return static_cast<int32_t>(offsetof(Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7, ___m_Ptr_0)); }
  1137. inline intptr_t get_m_Ptr_0() const { return ___m_Ptr_0; }
  1138. inline intptr_t* get_address_of_m_Ptr_0() { return &___m_Ptr_0; }
  1139. inline void set_m_Ptr_0(intptr_t value)
  1140. {
  1141. ___m_Ptr_0 = value;
  1142. }
  1143. };
  1144. // Native definition for P/Invoke marshalling of UnityEngine.Coroutine
  1145. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7_marshaled_pinvoke : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  1146. {
  1147. intptr_t ___m_Ptr_0;
  1148. };
  1149. // Native definition for COM marshalling of UnityEngine.Coroutine
  1150. struct Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7_marshaled_com : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  1151. {
  1152. intptr_t ___m_Ptr_0;
  1153. };
  1154. // System.Delegate
  1155. struct Delegate_t : public RuntimeObject
  1156. {
  1157. public:
  1158. // System.IntPtr System.Delegate::method_ptr
  1159. Il2CppMethodPointer ___method_ptr_0;
  1160. // System.IntPtr System.Delegate::invoke_impl
  1161. intptr_t ___invoke_impl_1;
  1162. // System.Object System.Delegate::m_target
  1163. RuntimeObject * ___m_target_2;
  1164. // System.IntPtr System.Delegate::method
  1165. intptr_t ___method_3;
  1166. // System.IntPtr System.Delegate::delegate_trampoline
  1167. intptr_t ___delegate_trampoline_4;
  1168. // System.IntPtr System.Delegate::extra_arg
  1169. intptr_t ___extra_arg_5;
  1170. // System.IntPtr System.Delegate::method_code
  1171. intptr_t ___method_code_6;
  1172. // System.Reflection.MethodInfo System.Delegate::method_info
  1173. MethodInfo_t * ___method_info_7;
  1174. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1175. MethodInfo_t * ___original_method_info_8;
  1176. // System.DelegateData System.Delegate::data
  1177. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1178. // System.Boolean System.Delegate::method_is_virtual
  1179. bool ___method_is_virtual_10;
  1180. public:
  1181. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1182. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1183. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1184. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1185. {
  1186. ___method_ptr_0 = value;
  1187. }
  1188. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1189. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1190. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1191. inline void set_invoke_impl_1(intptr_t value)
  1192. {
  1193. ___invoke_impl_1 = value;
  1194. }
  1195. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1196. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1197. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1198. inline void set_m_target_2(RuntimeObject * value)
  1199. {
  1200. ___m_target_2 = value;
  1201. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1202. }
  1203. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1204. inline intptr_t get_method_3() const { return ___method_3; }
  1205. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1206. inline void set_method_3(intptr_t value)
  1207. {
  1208. ___method_3 = value;
  1209. }
  1210. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1211. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1212. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1213. inline void set_delegate_trampoline_4(intptr_t value)
  1214. {
  1215. ___delegate_trampoline_4 = value;
  1216. }
  1217. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1218. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1219. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1220. inline void set_extra_arg_5(intptr_t value)
  1221. {
  1222. ___extra_arg_5 = value;
  1223. }
  1224. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1225. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1226. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1227. inline void set_method_code_6(intptr_t value)
  1228. {
  1229. ___method_code_6 = value;
  1230. }
  1231. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1232. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1233. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1234. inline void set_method_info_7(MethodInfo_t * value)
  1235. {
  1236. ___method_info_7 = value;
  1237. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1238. }
  1239. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1240. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1241. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1242. inline void set_original_method_info_8(MethodInfo_t * value)
  1243. {
  1244. ___original_method_info_8 = value;
  1245. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1246. }
  1247. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1248. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1249. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1250. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1251. {
  1252. ___data_9 = value;
  1253. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1254. }
  1255. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1256. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1257. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1258. inline void set_method_is_virtual_10(bool value)
  1259. {
  1260. ___method_is_virtual_10 = value;
  1261. }
  1262. };
  1263. // Native definition for P/Invoke marshalling of System.Delegate
  1264. struct Delegate_t_marshaled_pinvoke
  1265. {
  1266. intptr_t ___method_ptr_0;
  1267. intptr_t ___invoke_impl_1;
  1268. Il2CppIUnknown* ___m_target_2;
  1269. intptr_t ___method_3;
  1270. intptr_t ___delegate_trampoline_4;
  1271. intptr_t ___extra_arg_5;
  1272. intptr_t ___method_code_6;
  1273. MethodInfo_t * ___method_info_7;
  1274. MethodInfo_t * ___original_method_info_8;
  1275. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1276. int32_t ___method_is_virtual_10;
  1277. };
  1278. // Native definition for COM marshalling of System.Delegate
  1279. struct Delegate_t_marshaled_com
  1280. {
  1281. intptr_t ___method_ptr_0;
  1282. intptr_t ___invoke_impl_1;
  1283. Il2CppIUnknown* ___m_target_2;
  1284. intptr_t ___method_3;
  1285. intptr_t ___delegate_trampoline_4;
  1286. intptr_t ___extra_arg_5;
  1287. intptr_t ___method_code_6;
  1288. MethodInfo_t * ___method_info_7;
  1289. MethodInfo_t * ___original_method_info_8;
  1290. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1291. int32_t ___method_is_virtual_10;
  1292. };
  1293. // UnityEngine.Object
  1294. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1295. {
  1296. public:
  1297. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1298. intptr_t ___m_CachedPtr_0;
  1299. public:
  1300. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1301. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1302. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1303. inline void set_m_CachedPtr_0(intptr_t value)
  1304. {
  1305. ___m_CachedPtr_0 = value;
  1306. }
  1307. };
  1308. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1309. {
  1310. public:
  1311. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1312. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1313. public:
  1314. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1315. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1316. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1317. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1318. {
  1319. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1320. }
  1321. };
  1322. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1323. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1324. {
  1325. intptr_t ___m_CachedPtr_0;
  1326. };
  1327. // Native definition for COM marshalling of UnityEngine.Object
  1328. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1329. {
  1330. intptr_t ___m_CachedPtr_0;
  1331. };
  1332. // UnityEngine.PrimitiveType
  1333. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1334. {
  1335. public:
  1336. // System.Int32 UnityEngine.PrimitiveType::value__
  1337. int32_t ___value___2;
  1338. public:
  1339. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1340. inline int32_t get_value___2() const { return ___value___2; }
  1341. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1342. inline void set_value___2(int32_t value)
  1343. {
  1344. ___value___2 = value;
  1345. }
  1346. };
  1347. // UnityEngine.Ray
  1348. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1349. {
  1350. public:
  1351. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1352. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1353. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1355. public:
  1356. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1357. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1358. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1359. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1360. {
  1361. ___m_Origin_0 = value;
  1362. }
  1363. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1364. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1365. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1366. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1367. {
  1368. ___m_Direction_1 = value;
  1369. }
  1370. };
  1371. // UnityEngine.RaycastHit
  1372. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1373. {
  1374. public:
  1375. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1377. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1379. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1380. uint32_t ___m_FaceID_2;
  1381. // System.Single UnityEngine.RaycastHit::m_Distance
  1382. float ___m_Distance_3;
  1383. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1384. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1385. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1386. int32_t ___m_Collider_5;
  1387. public:
  1388. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1389. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1390. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1391. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1392. {
  1393. ___m_Point_0 = value;
  1394. }
  1395. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1396. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1397. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1398. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1399. {
  1400. ___m_Normal_1 = value;
  1401. }
  1402. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1403. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1404. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1405. inline void set_m_FaceID_2(uint32_t value)
  1406. {
  1407. ___m_FaceID_2 = value;
  1408. }
  1409. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1410. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1411. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1412. inline void set_m_Distance_3(float value)
  1413. {
  1414. ___m_Distance_3 = value;
  1415. }
  1416. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1417. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1418. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1419. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1420. {
  1421. ___m_UV_4 = value;
  1422. }
  1423. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1424. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1425. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1426. inline void set_m_Collider_5(int32_t value)
  1427. {
  1428. ___m_Collider_5 = value;
  1429. }
  1430. };
  1431. // UnityEngine.UI.Button/ButtonClickedEvent
  1432. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1433. {
  1434. public:
  1435. public:
  1436. };
  1437. // UnityEngine.GUILayoutOption/Type
  1438. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1439. {
  1440. public:
  1441. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1442. int32_t ___value___2;
  1443. public:
  1444. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1445. inline int32_t get_value___2() const { return ___value___2; }
  1446. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1447. inline void set_value___2(int32_t value)
  1448. {
  1449. ___value___2 = value;
  1450. }
  1451. };
  1452. // UnityEngine.UI.Navigation/Mode
  1453. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1454. {
  1455. public:
  1456. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1457. int32_t ___value___2;
  1458. public:
  1459. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1460. inline int32_t get_value___2() const { return ___value___2; }
  1461. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1462. inline void set_value___2(int32_t value)
  1463. {
  1464. ___value___2 = value;
  1465. }
  1466. };
  1467. // UnityEngine.UI.Selectable/Transition
  1468. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1469. {
  1470. public:
  1471. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1472. int32_t ___value___2;
  1473. public:
  1474. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1475. inline int32_t get_value___2() const { return ___value___2; }
  1476. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1477. inline void set_value___2(int32_t value)
  1478. {
  1479. ___value___2 = value;
  1480. }
  1481. };
  1482. // UnityEngine.Component
  1483. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1484. {
  1485. public:
  1486. public:
  1487. };
  1488. // UnityEngine.GUILayoutOption
  1489. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1490. {
  1491. public:
  1492. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1493. int32_t ___type_0;
  1494. // System.Object UnityEngine.GUILayoutOption::value
  1495. RuntimeObject * ___value_1;
  1496. public:
  1497. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1498. inline int32_t get_type_0() const { return ___type_0; }
  1499. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1500. inline void set_type_0(int32_t value)
  1501. {
  1502. ___type_0 = value;
  1503. }
  1504. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1505. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1506. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1507. inline void set_value_1(RuntimeObject * value)
  1508. {
  1509. ___value_1 = value;
  1510. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1511. }
  1512. };
  1513. // UnityEngine.GameObject
  1514. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1515. {
  1516. public:
  1517. public:
  1518. };
  1519. // UnityEngine.Material
  1520. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1521. {
  1522. public:
  1523. public:
  1524. };
  1525. // UnityEngine.Mesh
  1526. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1527. {
  1528. public:
  1529. public:
  1530. };
  1531. // System.MulticastDelegate
  1532. struct MulticastDelegate_t : public Delegate_t
  1533. {
  1534. public:
  1535. // System.Delegate[] System.MulticastDelegate::delegates
  1536. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1537. public:
  1538. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1539. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1540. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1541. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1542. {
  1543. ___delegates_11 = value;
  1544. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1545. }
  1546. };
  1547. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1548. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1549. {
  1550. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1551. };
  1552. // Native definition for COM marshalling of System.MulticastDelegate
  1553. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1554. {
  1555. Delegate_t_marshaled_com** ___delegates_11;
  1556. };
  1557. // UnityEngine.UI.Navigation
  1558. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1559. {
  1560. public:
  1561. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1562. int32_t ___m_Mode_0;
  1563. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1564. bool ___m_WrapAround_1;
  1565. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1566. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1567. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1568. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1569. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1570. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1571. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1572. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1573. public:
  1574. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1575. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1576. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1577. inline void set_m_Mode_0(int32_t value)
  1578. {
  1579. ___m_Mode_0 = value;
  1580. }
  1581. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1582. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1583. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1584. inline void set_m_WrapAround_1(bool value)
  1585. {
  1586. ___m_WrapAround_1 = value;
  1587. }
  1588. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1589. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1590. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1591. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1592. {
  1593. ___m_SelectOnUp_2 = value;
  1594. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1595. }
  1596. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1597. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1598. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1599. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1600. {
  1601. ___m_SelectOnDown_3 = value;
  1602. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1603. }
  1604. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1605. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1606. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1607. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1608. {
  1609. ___m_SelectOnLeft_4 = value;
  1610. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1611. }
  1612. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1613. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1614. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1615. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1616. {
  1617. ___m_SelectOnRight_5 = value;
  1618. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1619. }
  1620. };
  1621. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  1622. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  1623. {
  1624. int32_t ___m_Mode_0;
  1625. int32_t ___m_WrapAround_1;
  1626. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1627. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1628. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1629. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1630. };
  1631. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  1632. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  1633. {
  1634. int32_t ___m_Mode_0;
  1635. int32_t ___m_WrapAround_1;
  1636. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1637. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1638. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1639. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1640. };
  1641. // UnityEngine.Texture
  1642. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1643. {
  1644. public:
  1645. public:
  1646. };
  1647. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  1648. {
  1649. public:
  1650. // System.Int32 UnityEngine.Texture::GenerateAllMips
  1651. int32_t ___GenerateAllMips_4;
  1652. public:
  1653. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  1654. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  1655. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  1656. inline void set_GenerateAllMips_4(int32_t value)
  1657. {
  1658. ___GenerateAllMips_4 = value;
  1659. }
  1660. };
  1661. // UnityEngine.Behaviour
  1662. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1663. {
  1664. public:
  1665. public:
  1666. };
  1667. // UnityEngine.Collider
  1668. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1669. {
  1670. public:
  1671. public:
  1672. };
  1673. // UnityEngine.MeshFilter
  1674. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1675. {
  1676. public:
  1677. public:
  1678. };
  1679. // UnityEngine.Renderer
  1680. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1681. {
  1682. public:
  1683. public:
  1684. };
  1685. // UnityEngine.Rigidbody
  1686. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1687. {
  1688. public:
  1689. public:
  1690. };
  1691. // UnityEngine.Transform
  1692. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  1693. {
  1694. public:
  1695. public:
  1696. };
  1697. // UnityEngine.Events.UnityAction
  1698. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  1699. {
  1700. public:
  1701. public:
  1702. };
  1703. // UnityEngine.WebCamTexture
  1704. struct WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 : public Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE
  1705. {
  1706. public:
  1707. public:
  1708. };
  1709. // UnityEngine.AudioBehaviour
  1710. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1711. {
  1712. public:
  1713. public:
  1714. };
  1715. // UnityEngine.BoxCollider
  1716. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1717. {
  1718. public:
  1719. public:
  1720. };
  1721. // UnityEngine.Camera
  1722. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1723. {
  1724. public:
  1725. public:
  1726. };
  1727. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  1728. {
  1729. public:
  1730. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  1731. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  1732. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  1733. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  1734. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  1735. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  1736. public:
  1737. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  1738. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  1739. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  1740. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1741. {
  1742. ___onPreCull_4 = value;
  1743. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  1744. }
  1745. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  1746. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  1747. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  1748. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1749. {
  1750. ___onPreRender_5 = value;
  1751. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  1752. }
  1753. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  1754. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  1755. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  1756. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  1757. {
  1758. ___onPostRender_6 = value;
  1759. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  1760. }
  1761. };
  1762. // UnityEngine.MonoBehaviour
  1763. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  1764. {
  1765. public:
  1766. public:
  1767. };
  1768. // UnityEngine.AudioSource
  1769. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  1770. {
  1771. public:
  1772. public:
  1773. };
  1774. // AutoA
  1775. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1776. {
  1777. public:
  1778. // UnityEngine.GameObject AutoA::LuoGan04
  1779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  1780. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  1781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  1782. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  1783. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  1784. public:
  1785. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  1786. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  1787. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  1788. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1789. {
  1790. ___LuoGan04_4 = value;
  1791. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  1792. }
  1793. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  1794. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  1795. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  1796. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1797. {
  1798. ___LuoGan04Aim_5 = value;
  1799. }
  1800. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  1801. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  1802. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  1803. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  1804. {
  1805. ___LuoGan04Qua_6 = value;
  1806. }
  1807. };
  1808. // CameraMove
  1809. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1810. {
  1811. public:
  1812. // System.Single CameraMove::sensitivityMouse
  1813. float ___sensitivityMouse_4;
  1814. // System.Single CameraMove::sensitivetyKeyBoard
  1815. float ___sensitivetyKeyBoard_5;
  1816. // System.Single CameraMove::sensitivetyMouseWheel
  1817. float ___sensitivetyMouseWheel_6;
  1818. public:
  1819. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  1820. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  1821. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  1822. inline void set_sensitivityMouse_4(float value)
  1823. {
  1824. ___sensitivityMouse_4 = value;
  1825. }
  1826. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  1827. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  1828. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  1829. inline void set_sensitivetyKeyBoard_5(float value)
  1830. {
  1831. ___sensitivetyKeyBoard_5 = value;
  1832. }
  1833. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  1834. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  1835. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  1836. inline void set_sensitivetyMouseWheel_6(float value)
  1837. {
  1838. ___sensitivetyMouseWheel_6 = value;
  1839. }
  1840. };
  1841. // CameraTest
  1842. struct CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1843. {
  1844. public:
  1845. // UnityEngine.GameObject CameraTest::quad
  1846. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___quad_4;
  1847. // UnityEngine.WebCamTexture CameraTest::webCamTexture
  1848. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * ___webCamTexture_5;
  1849. public:
  1850. inline static int32_t get_offset_of_quad_4() { return static_cast<int32_t>(offsetof(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0, ___quad_4)); }
  1851. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_quad_4() const { return ___quad_4; }
  1852. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_quad_4() { return &___quad_4; }
  1853. inline void set_quad_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1854. {
  1855. ___quad_4 = value;
  1856. Il2CppCodeGenWriteBarrier((void**)(&___quad_4), (void*)value);
  1857. }
  1858. inline static int32_t get_offset_of_webCamTexture_5() { return static_cast<int32_t>(offsetof(CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0, ___webCamTexture_5)); }
  1859. inline WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * get_webCamTexture_5() const { return ___webCamTexture_5; }
  1860. inline WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 ** get_address_of_webCamTexture_5() { return &___webCamTexture_5; }
  1861. inline void set_webCamTexture_5(WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * value)
  1862. {
  1863. ___webCamTexture_5 = value;
  1864. Il2CppCodeGenWriteBarrier((void**)(&___webCamTexture_5), (void*)value);
  1865. }
  1866. };
  1867. // CollisionDetector
  1868. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1869. {
  1870. public:
  1871. // System.Single CollisionDetector::MovingForce
  1872. float ___MovingForce_4;
  1873. // UnityEngine.Vector3 CollisionDetector::StartPoint
  1874. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  1875. // UnityEngine.Vector3 CollisionDetector::Origin
  1876. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  1877. // System.Int32 CollisionDetector::NoOfRays
  1878. int32_t ___NoOfRays_7;
  1879. // System.Int32 CollisionDetector::i
  1880. int32_t ___i_8;
  1881. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  1882. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  1883. // System.Single CollisionDetector::LengthOfRay
  1884. float ___LengthOfRay_10;
  1885. // System.Single CollisionDetector::DistanceBetweenRays
  1886. float ___DistanceBetweenRays_11;
  1887. // System.Single CollisionDetector::DirectionFactor
  1888. float ___DirectionFactor_12;
  1889. // System.Single CollisionDetector::margin
  1890. float ___margin_13;
  1891. // UnityEngine.Ray CollisionDetector::ray
  1892. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  1893. public:
  1894. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  1895. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  1896. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  1897. inline void set_MovingForce_4(float value)
  1898. {
  1899. ___MovingForce_4 = value;
  1900. }
  1901. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  1902. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  1903. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  1904. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1905. {
  1906. ___StartPoint_5 = value;
  1907. }
  1908. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  1909. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  1910. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  1911. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1912. {
  1913. ___Origin_6 = value;
  1914. }
  1915. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  1916. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  1917. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  1918. inline void set_NoOfRays_7(int32_t value)
  1919. {
  1920. ___NoOfRays_7 = value;
  1921. }
  1922. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  1923. inline int32_t get_i_8() const { return ___i_8; }
  1924. inline int32_t* get_address_of_i_8() { return &___i_8; }
  1925. inline void set_i_8(int32_t value)
  1926. {
  1927. ___i_8 = value;
  1928. }
  1929. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  1930. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  1931. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  1932. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1933. {
  1934. ___HitInfo_9 = value;
  1935. }
  1936. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  1937. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  1938. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  1939. inline void set_LengthOfRay_10(float value)
  1940. {
  1941. ___LengthOfRay_10 = value;
  1942. }
  1943. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  1944. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  1945. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  1946. inline void set_DistanceBetweenRays_11(float value)
  1947. {
  1948. ___DistanceBetweenRays_11 = value;
  1949. }
  1950. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  1951. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  1952. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  1953. inline void set_DirectionFactor_12(float value)
  1954. {
  1955. ___DirectionFactor_12 = value;
  1956. }
  1957. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  1958. inline float get_margin_13() const { return ___margin_13; }
  1959. inline float* get_address_of_margin_13() { return &___margin_13; }
  1960. inline void set_margin_13(float value)
  1961. {
  1962. ___margin_13 = value;
  1963. }
  1964. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  1965. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  1966. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  1967. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  1968. {
  1969. ___ray_14 = value;
  1970. }
  1971. };
  1972. // Goto
  1973. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1974. {
  1975. public:
  1976. // System.String Goto::sceneName
  1977. String_t* ___sceneName_4;
  1978. // System.Int32 Goto::type
  1979. int32_t ___type_5;
  1980. public:
  1981. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  1982. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  1983. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  1984. inline void set_sceneName_4(String_t* value)
  1985. {
  1986. ___sceneName_4 = value;
  1987. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  1988. }
  1989. inline static int32_t get_offset_of_type_5() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___type_5)); }
  1990. inline int32_t get_type_5() const { return ___type_5; }
  1991. inline int32_t* get_address_of_type_5() { return &___type_5; }
  1992. inline void set_type_5(int32_t value)
  1993. {
  1994. ___type_5 = value;
  1995. }
  1996. };
  1997. // Menu_Buttons
  1998. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  1999. {
  2000. public:
  2001. // UnityEngine.UI.Button Menu_Buttons::playButton
  2002. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  2003. // UnityEngine.UI.Button Menu_Buttons::xButton
  2004. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  2005. // System.String Menu_Buttons::website
  2006. String_t* ___website_6;
  2007. public:
  2008. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  2009. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  2010. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  2011. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2012. {
  2013. ___playButton_4 = value;
  2014. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  2015. }
  2016. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  2017. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  2018. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  2019. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2020. {
  2021. ___xButton_5 = value;
  2022. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  2023. }
  2024. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  2025. inline String_t* get_website_6() const { return ___website_6; }
  2026. inline String_t** get_address_of_website_6() { return &___website_6; }
  2027. inline void set_website_6(String_t* value)
  2028. {
  2029. ___website_6 = value;
  2030. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  2031. }
  2032. };
  2033. // MeshCreatorData
  2034. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2035. {
  2036. public:
  2037. // System.String MeshCreatorData::errorMessage
  2038. String_t* ___errorMessage_4;
  2039. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2040. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2041. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2042. float ___pixelTransparencyThreshold_6;
  2043. // System.Boolean MeshCreatorData::uvWrapMesh
  2044. bool ___uvWrapMesh_8;
  2045. // System.Boolean MeshCreatorData::createEdges
  2046. bool ___createEdges_9;
  2047. // System.Boolean MeshCreatorData::createBacksidePlane
  2048. bool ___createBacksidePlane_10;
  2049. // UnityEngine.Material MeshCreatorData::frontMaterial
  2050. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2051. // System.Single MeshCreatorData::meshHeight
  2052. float ___meshHeight_12;
  2053. // System.Single MeshCreatorData::meshWidth
  2054. float ___meshWidth_13;
  2055. // System.Single MeshCreatorData::meshDepth
  2056. float ___meshDepth_14;
  2057. // System.Single MeshCreatorData::pivotHeightOffset
  2058. float ___pivotHeightOffset_15;
  2059. // System.Single MeshCreatorData::pivotWidthOffset
  2060. float ___pivotWidthOffset_16;
  2061. // System.Single MeshCreatorData::pivotDepthOffset
  2062. float ___pivotDepthOffset_17;
  2063. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2065. // System.Boolean MeshCreatorData::generateCollider
  2066. bool ___generateCollider_19;
  2067. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2068. bool ___usePrimitiveCollider_20;
  2069. // System.Boolean MeshCreatorData::useAABBCollider
  2070. bool ___useAABBCollider_21;
  2071. // System.Int32 MeshCreatorData::maxNumberBoxes
  2072. int32_t ___maxNumberBoxes_22;
  2073. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2074. bool ___useAutoGeneratedMaterial_23;
  2075. // System.Boolean MeshCreatorData::usePhysicMaterial
  2076. bool ___usePhysicMaterial_24;
  2077. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2078. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2079. // System.Boolean MeshCreatorData::setTriggers
  2080. bool ___setTriggers_26;
  2081. // System.String MeshCreatorData::idNumber
  2082. String_t* ___idNumber_27;
  2083. // System.Boolean MeshCreatorData::mergeClosePoints
  2084. bool ___mergeClosePoints_28;
  2085. // System.Single MeshCreatorData::mergeDistance
  2086. float ___mergeDistance_29;
  2087. public:
  2088. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2089. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2090. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2091. inline void set_errorMessage_4(String_t* value)
  2092. {
  2093. ___errorMessage_4 = value;
  2094. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2095. }
  2096. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2097. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2098. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2099. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2100. {
  2101. ___outlineTexture_5 = value;
  2102. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2103. }
  2104. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2105. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2106. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2107. inline void set_pixelTransparencyThreshold_6(float value)
  2108. {
  2109. ___pixelTransparencyThreshold_6 = value;
  2110. }
  2111. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2112. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2113. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2114. inline void set_uvWrapMesh_8(bool value)
  2115. {
  2116. ___uvWrapMesh_8 = value;
  2117. }
  2118. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2119. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2120. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2121. inline void set_createEdges_9(bool value)
  2122. {
  2123. ___createEdges_9 = value;
  2124. }
  2125. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2126. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2127. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2128. inline void set_createBacksidePlane_10(bool value)
  2129. {
  2130. ___createBacksidePlane_10 = value;
  2131. }
  2132. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2133. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2134. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2135. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2136. {
  2137. ___frontMaterial_11 = value;
  2138. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2139. }
  2140. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2141. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2142. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2143. inline void set_meshHeight_12(float value)
  2144. {
  2145. ___meshHeight_12 = value;
  2146. }
  2147. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2148. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2149. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2150. inline void set_meshWidth_13(float value)
  2151. {
  2152. ___meshWidth_13 = value;
  2153. }
  2154. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2155. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2156. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2157. inline void set_meshDepth_14(float value)
  2158. {
  2159. ___meshDepth_14 = value;
  2160. }
  2161. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2162. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2163. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2164. inline void set_pivotHeightOffset_15(float value)
  2165. {
  2166. ___pivotHeightOffset_15 = value;
  2167. }
  2168. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2169. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2170. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2171. inline void set_pivotWidthOffset_16(float value)
  2172. {
  2173. ___pivotWidthOffset_16 = value;
  2174. }
  2175. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2176. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2177. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2178. inline void set_pivotDepthOffset_17(float value)
  2179. {
  2180. ___pivotDepthOffset_17 = value;
  2181. }
  2182. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2183. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2184. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2185. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2186. {
  2187. ___lastPivotOffset_18 = value;
  2188. }
  2189. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2190. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2191. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2192. inline void set_generateCollider_19(bool value)
  2193. {
  2194. ___generateCollider_19 = value;
  2195. }
  2196. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2197. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2198. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2199. inline void set_usePrimitiveCollider_20(bool value)
  2200. {
  2201. ___usePrimitiveCollider_20 = value;
  2202. }
  2203. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2204. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2205. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2206. inline void set_useAABBCollider_21(bool value)
  2207. {
  2208. ___useAABBCollider_21 = value;
  2209. }
  2210. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2211. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2212. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2213. inline void set_maxNumberBoxes_22(int32_t value)
  2214. {
  2215. ___maxNumberBoxes_22 = value;
  2216. }
  2217. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2218. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2219. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2220. inline void set_useAutoGeneratedMaterial_23(bool value)
  2221. {
  2222. ___useAutoGeneratedMaterial_23 = value;
  2223. }
  2224. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2225. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2226. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2227. inline void set_usePhysicMaterial_24(bool value)
  2228. {
  2229. ___usePhysicMaterial_24 = value;
  2230. }
  2231. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2232. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2233. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2234. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2235. {
  2236. ___physicMaterial_25 = value;
  2237. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2238. }
  2239. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2240. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2241. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2242. inline void set_setTriggers_26(bool value)
  2243. {
  2244. ___setTriggers_26 = value;
  2245. }
  2246. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2247. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2248. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2249. inline void set_idNumber_27(String_t* value)
  2250. {
  2251. ___idNumber_27 = value;
  2252. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2253. }
  2254. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2255. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2256. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2257. inline void set_mergeClosePoints_28(bool value)
  2258. {
  2259. ___mergeClosePoints_28 = value;
  2260. }
  2261. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2262. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2263. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2264. inline void set_mergeDistance_29(float value)
  2265. {
  2266. ___mergeDistance_29 = value;
  2267. }
  2268. };
  2269. // MoveCar
  2270. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2271. {
  2272. public:
  2273. // System.Boolean MoveCar::isSelected
  2274. bool ___isSelected_4;
  2275. // System.Single MoveCar::distanceRay
  2276. float ___distanceRay_5;
  2277. // UnityEngine.GameObject MoveCar::piece
  2278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2279. // UnityEngine.Transform[] MoveCar::piecesMove
  2280. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2281. // System.Boolean MoveCar::puzzlePlaying
  2282. bool ___puzzlePlaying_8;
  2283. // System.Boolean MoveCar::wheel1
  2284. bool ___wheel1_9;
  2285. // System.Boolean MoveCar::wheel2
  2286. bool ___wheel2_10;
  2287. // UnityEngine.Vector3 MoveCar::offset
  2288. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_11;
  2289. // UnityEngine.GameObject MoveCar::lightC
  2290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_12;
  2291. // System.Single MoveCar::positionX
  2292. float ___positionX_13;
  2293. // System.Single MoveCar::positionY
  2294. float ___positionY_14;
  2295. // System.Single MoveCar::positionZ
  2296. float ___positionZ_15;
  2297. // UnityEngine.Vector3 MoveCar::positionL
  2298. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_16;
  2299. // UnityEngine.AudioSource MoveCar::clickSFX
  2300. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_17;
  2301. // UnityEngine.GameObject MoveCar::menu
  2302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_18;
  2303. // System.Boolean MoveCar::acitve
  2304. bool ___acitve_19;
  2305. public:
  2306. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___isSelected_4)); }
  2307. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2308. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2309. inline void set_isSelected_4(bool value)
  2310. {
  2311. ___isSelected_4 = value;
  2312. }
  2313. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___distanceRay_5)); }
  2314. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2315. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2316. inline void set_distanceRay_5(float value)
  2317. {
  2318. ___distanceRay_5 = value;
  2319. }
  2320. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piece_6)); }
  2321. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2322. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2323. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2324. {
  2325. ___piece_6 = value;
  2326. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2327. }
  2328. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piecesMove_7)); }
  2329. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2330. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2331. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2332. {
  2333. ___piecesMove_7 = value;
  2334. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2335. }
  2336. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___puzzlePlaying_8)); }
  2337. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2338. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2339. inline void set_puzzlePlaying_8(bool value)
  2340. {
  2341. ___puzzlePlaying_8 = value;
  2342. }
  2343. inline static int32_t get_offset_of_wheel1_9() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel1_9)); }
  2344. inline bool get_wheel1_9() const { return ___wheel1_9; }
  2345. inline bool* get_address_of_wheel1_9() { return &___wheel1_9; }
  2346. inline void set_wheel1_9(bool value)
  2347. {
  2348. ___wheel1_9 = value;
  2349. }
  2350. inline static int32_t get_offset_of_wheel2_10() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___wheel2_10)); }
  2351. inline bool get_wheel2_10() const { return ___wheel2_10; }
  2352. inline bool* get_address_of_wheel2_10() { return &___wheel2_10; }
  2353. inline void set_wheel2_10(bool value)
  2354. {
  2355. ___wheel2_10 = value;
  2356. }
  2357. inline static int32_t get_offset_of_offset_11() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___offset_11)); }
  2358. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_11() const { return ___offset_11; }
  2359. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_11() { return &___offset_11; }
  2360. inline void set_offset_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2361. {
  2362. ___offset_11 = value;
  2363. }
  2364. inline static int32_t get_offset_of_lightC_12() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___lightC_12)); }
  2365. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_12() const { return ___lightC_12; }
  2366. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_12() { return &___lightC_12; }
  2367. inline void set_lightC_12(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2368. {
  2369. ___lightC_12 = value;
  2370. Il2CppCodeGenWriteBarrier((void**)(&___lightC_12), (void*)value);
  2371. }
  2372. inline static int32_t get_offset_of_positionX_13() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionX_13)); }
  2373. inline float get_positionX_13() const { return ___positionX_13; }
  2374. inline float* get_address_of_positionX_13() { return &___positionX_13; }
  2375. inline void set_positionX_13(float value)
  2376. {
  2377. ___positionX_13 = value;
  2378. }
  2379. inline static int32_t get_offset_of_positionY_14() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionY_14)); }
  2380. inline float get_positionY_14() const { return ___positionY_14; }
  2381. inline float* get_address_of_positionY_14() { return &___positionY_14; }
  2382. inline void set_positionY_14(float value)
  2383. {
  2384. ___positionY_14 = value;
  2385. }
  2386. inline static int32_t get_offset_of_positionZ_15() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionZ_15)); }
  2387. inline float get_positionZ_15() const { return ___positionZ_15; }
  2388. inline float* get_address_of_positionZ_15() { return &___positionZ_15; }
  2389. inline void set_positionZ_15(float value)
  2390. {
  2391. ___positionZ_15 = value;
  2392. }
  2393. inline static int32_t get_offset_of_positionL_16() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionL_16)); }
  2394. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_16() const { return ___positionL_16; }
  2395. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_16() { return &___positionL_16; }
  2396. inline void set_positionL_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2397. {
  2398. ___positionL_16 = value;
  2399. }
  2400. inline static int32_t get_offset_of_clickSFX_17() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___clickSFX_17)); }
  2401. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_17() const { return ___clickSFX_17; }
  2402. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_17() { return &___clickSFX_17; }
  2403. inline void set_clickSFX_17(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2404. {
  2405. ___clickSFX_17 = value;
  2406. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_17), (void*)value);
  2407. }
  2408. inline static int32_t get_offset_of_menu_18() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___menu_18)); }
  2409. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_18() const { return ___menu_18; }
  2410. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_18() { return &___menu_18; }
  2411. inline void set_menu_18(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2412. {
  2413. ___menu_18 = value;
  2414. Il2CppCodeGenWriteBarrier((void**)(&___menu_18), (void*)value);
  2415. }
  2416. inline static int32_t get_offset_of_acitve_19() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___acitve_19)); }
  2417. inline bool get_acitve_19() const { return ___acitve_19; }
  2418. inline bool* get_address_of_acitve_19() { return &___acitve_19; }
  2419. inline void set_acitve_19(bool value)
  2420. {
  2421. ___acitve_19 = value;
  2422. }
  2423. };
  2424. // MoveComponet
  2425. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2426. {
  2427. public:
  2428. // System.Boolean MoveComponet::isSelected
  2429. bool ___isSelected_4;
  2430. // System.Single MoveComponet::distanceRay
  2431. float ___distanceRay_5;
  2432. // UnityEngine.GameObject MoveComponet::piece
  2433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2434. // UnityEngine.Transform[] MoveComponet::piecesMove
  2435. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2436. // System.Boolean MoveComponet::puzzlePlaying
  2437. bool ___puzzlePlaying_8;
  2438. // UnityEngine.Vector3 MoveComponet::offset
  2439. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2440. // UnityEngine.GameObject MoveComponet::lightC
  2441. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2442. // System.Single MoveComponet::positionX
  2443. float ___positionX_11;
  2444. // System.Single MoveComponet::positionY
  2445. float ___positionY_12;
  2446. // System.Single MoveComponet::positionZ
  2447. float ___positionZ_13;
  2448. // UnityEngine.Vector3 MoveComponet::positionL
  2449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2450. // UnityEngine.AudioSource MoveComponet::clickSFX
  2451. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2452. // UnityEngine.GameObject MoveComponet::menu
  2453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2454. // System.Boolean MoveComponet::acitve
  2455. bool ___acitve_17;
  2456. public:
  2457. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___isSelected_4)); }
  2458. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2459. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2460. inline void set_isSelected_4(bool value)
  2461. {
  2462. ___isSelected_4 = value;
  2463. }
  2464. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___distanceRay_5)); }
  2465. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2466. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2467. inline void set_distanceRay_5(float value)
  2468. {
  2469. ___distanceRay_5 = value;
  2470. }
  2471. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piece_6)); }
  2472. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2473. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2474. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2475. {
  2476. ___piece_6 = value;
  2477. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2478. }
  2479. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piecesMove_7)); }
  2480. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2481. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2482. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2483. {
  2484. ___piecesMove_7 = value;
  2485. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2486. }
  2487. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___puzzlePlaying_8)); }
  2488. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2489. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2490. inline void set_puzzlePlaying_8(bool value)
  2491. {
  2492. ___puzzlePlaying_8 = value;
  2493. }
  2494. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___offset_9)); }
  2495. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2496. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2497. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2498. {
  2499. ___offset_9 = value;
  2500. }
  2501. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___lightC_10)); }
  2502. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2503. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2504. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2505. {
  2506. ___lightC_10 = value;
  2507. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2508. }
  2509. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionX_11)); }
  2510. inline float get_positionX_11() const { return ___positionX_11; }
  2511. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2512. inline void set_positionX_11(float value)
  2513. {
  2514. ___positionX_11 = value;
  2515. }
  2516. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionY_12)); }
  2517. inline float get_positionY_12() const { return ___positionY_12; }
  2518. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2519. inline void set_positionY_12(float value)
  2520. {
  2521. ___positionY_12 = value;
  2522. }
  2523. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionZ_13)); }
  2524. inline float get_positionZ_13() const { return ___positionZ_13; }
  2525. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2526. inline void set_positionZ_13(float value)
  2527. {
  2528. ___positionZ_13 = value;
  2529. }
  2530. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionL_14)); }
  2531. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2532. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2533. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2534. {
  2535. ___positionL_14 = value;
  2536. }
  2537. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___clickSFX_15)); }
  2538. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2539. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2540. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2541. {
  2542. ___clickSFX_15 = value;
  2543. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2544. }
  2545. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___menu_16)); }
  2546. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2547. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2548. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2549. {
  2550. ___menu_16 = value;
  2551. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2552. }
  2553. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___acitve_17)); }
  2554. inline bool get_acitve_17() const { return ___acitve_17; }
  2555. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2556. inline void set_acitve_17(bool value)
  2557. {
  2558. ___acitve_17 = value;
  2559. }
  2560. };
  2561. // MoveCurtains
  2562. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2563. {
  2564. public:
  2565. // System.Boolean MoveCurtains::isSelected
  2566. bool ___isSelected_4;
  2567. // System.Single MoveCurtains::distanceRay
  2568. float ___distanceRay_5;
  2569. // UnityEngine.GameObject MoveCurtains::piece
  2570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2571. // UnityEngine.Transform[] MoveCurtains::piecesMove
  2572. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2573. // System.Boolean MoveCurtains::puzzlePlaying
  2574. bool ___puzzlePlaying_8;
  2575. // UnityEngine.Vector3 MoveCurtains::offset
  2576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2577. // UnityEngine.GameObject MoveCurtains::lightC
  2578. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2579. // System.Single MoveCurtains::positionX
  2580. float ___positionX_11;
  2581. // System.Single MoveCurtains::positionY
  2582. float ___positionY_12;
  2583. // System.Single MoveCurtains::positionZ
  2584. float ___positionZ_13;
  2585. // UnityEngine.Vector3 MoveCurtains::positionL
  2586. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2587. // UnityEngine.AudioSource MoveCurtains::clickSFX
  2588. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2589. // UnityEngine.GameObject MoveCurtains::menu
  2590. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2591. // System.Boolean MoveCurtains::acitve
  2592. bool ___acitve_17;
  2593. // System.Boolean MoveCurtains::c5r
  2594. bool ___c5r_18;
  2595. // System.Boolean MoveCurtains::c5l
  2596. bool ___c5l_19;
  2597. // System.Boolean MoveCurtains::duoA
  2598. bool ___duoA_20;
  2599. // System.Boolean MoveCurtains::duo2A
  2600. bool ___duo2A_21;
  2601. // System.Boolean MoveCurtains::C3A
  2602. bool ___C3A_22;
  2603. public:
  2604. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
  2605. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2606. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2607. inline void set_isSelected_4(bool value)
  2608. {
  2609. ___isSelected_4 = value;
  2610. }
  2611. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
  2612. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2613. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2614. inline void set_distanceRay_5(float value)
  2615. {
  2616. ___distanceRay_5 = value;
  2617. }
  2618. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
  2619. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2620. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2621. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2622. {
  2623. ___piece_6 = value;
  2624. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2625. }
  2626. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
  2627. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2628. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2629. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2630. {
  2631. ___piecesMove_7 = value;
  2632. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2633. }
  2634. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
  2635. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2636. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2637. inline void set_puzzlePlaying_8(bool value)
  2638. {
  2639. ___puzzlePlaying_8 = value;
  2640. }
  2641. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
  2642. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2643. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2644. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2645. {
  2646. ___offset_9 = value;
  2647. }
  2648. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
  2649. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2650. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2651. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2652. {
  2653. ___lightC_10 = value;
  2654. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2655. }
  2656. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
  2657. inline float get_positionX_11() const { return ___positionX_11; }
  2658. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2659. inline void set_positionX_11(float value)
  2660. {
  2661. ___positionX_11 = value;
  2662. }
  2663. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
  2664. inline float get_positionY_12() const { return ___positionY_12; }
  2665. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2666. inline void set_positionY_12(float value)
  2667. {
  2668. ___positionY_12 = value;
  2669. }
  2670. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
  2671. inline float get_positionZ_13() const { return ___positionZ_13; }
  2672. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2673. inline void set_positionZ_13(float value)
  2674. {
  2675. ___positionZ_13 = value;
  2676. }
  2677. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
  2678. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2679. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2680. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2681. {
  2682. ___positionL_14 = value;
  2683. }
  2684. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
  2685. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2686. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2687. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2688. {
  2689. ___clickSFX_15 = value;
  2690. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2691. }
  2692. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
  2693. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2694. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2695. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2696. {
  2697. ___menu_16 = value;
  2698. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2699. }
  2700. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
  2701. inline bool get_acitve_17() const { return ___acitve_17; }
  2702. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2703. inline void set_acitve_17(bool value)
  2704. {
  2705. ___acitve_17 = value;
  2706. }
  2707. inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
  2708. inline bool get_c5r_18() const { return ___c5r_18; }
  2709. inline bool* get_address_of_c5r_18() { return &___c5r_18; }
  2710. inline void set_c5r_18(bool value)
  2711. {
  2712. ___c5r_18 = value;
  2713. }
  2714. inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
  2715. inline bool get_c5l_19() const { return ___c5l_19; }
  2716. inline bool* get_address_of_c5l_19() { return &___c5l_19; }
  2717. inline void set_c5l_19(bool value)
  2718. {
  2719. ___c5l_19 = value;
  2720. }
  2721. inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
  2722. inline bool get_duoA_20() const { return ___duoA_20; }
  2723. inline bool* get_address_of_duoA_20() { return &___duoA_20; }
  2724. inline void set_duoA_20(bool value)
  2725. {
  2726. ___duoA_20 = value;
  2727. }
  2728. inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
  2729. inline bool get_duo2A_21() const { return ___duo2A_21; }
  2730. inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
  2731. inline void set_duo2A_21(bool value)
  2732. {
  2733. ___duo2A_21 = value;
  2734. }
  2735. inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
  2736. inline bool get_C3A_22() const { return ___C3A_22; }
  2737. inline bool* get_address_of_C3A_22() { return &___C3A_22; }
  2738. inline void set_C3A_22(bool value)
  2739. {
  2740. ___C3A_22 = value;
  2741. }
  2742. };
  2743. // MoveDoor
  2744. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2745. {
  2746. public:
  2747. // System.Boolean MoveDoor::isSelected
  2748. bool ___isSelected_4;
  2749. // System.Single MoveDoor::distanceRay
  2750. float ___distanceRay_5;
  2751. // UnityEngine.GameObject MoveDoor::piece
  2752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2753. // UnityEngine.Transform[] MoveDoor::piecesMove
  2754. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2755. // System.Boolean MoveDoor::puzzlePlaying
  2756. bool ___puzzlePlaying_8;
  2757. // UnityEngine.Vector3 MoveDoor::offset
  2758. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2759. // UnityEngine.GameObject MoveDoor::lightC
  2760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2761. // System.Single MoveDoor::positionX
  2762. float ___positionX_11;
  2763. // System.Single MoveDoor::positionY
  2764. float ___positionY_12;
  2765. // System.Single MoveDoor::positionZ
  2766. float ___positionZ_13;
  2767. // UnityEngine.Vector3 MoveDoor::positionL
  2768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2769. // UnityEngine.AudioSource MoveDoor::clickSFX
  2770. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2771. // UnityEngine.GameObject MoveDoor::menu
  2772. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2773. // System.Boolean MoveDoor::acitve
  2774. bool ___acitve_17;
  2775. // System.Boolean MoveDoor::b2A
  2776. bool ___b2A_18;
  2777. // System.Boolean MoveDoor::b3A
  2778. bool ___b3A_19;
  2779. // System.Boolean MoveDoor::b5A
  2780. bool ___b5A_20;
  2781. public:
  2782. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
  2783. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2784. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2785. inline void set_isSelected_4(bool value)
  2786. {
  2787. ___isSelected_4 = value;
  2788. }
  2789. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
  2790. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2791. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2792. inline void set_distanceRay_5(float value)
  2793. {
  2794. ___distanceRay_5 = value;
  2795. }
  2796. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
  2797. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2798. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2799. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2800. {
  2801. ___piece_6 = value;
  2802. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2803. }
  2804. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
  2805. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2806. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2807. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2808. {
  2809. ___piecesMove_7 = value;
  2810. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2811. }
  2812. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
  2813. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2814. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2815. inline void set_puzzlePlaying_8(bool value)
  2816. {
  2817. ___puzzlePlaying_8 = value;
  2818. }
  2819. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
  2820. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2821. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2822. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2823. {
  2824. ___offset_9 = value;
  2825. }
  2826. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
  2827. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2828. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2829. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2830. {
  2831. ___lightC_10 = value;
  2832. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2833. }
  2834. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
  2835. inline float get_positionX_11() const { return ___positionX_11; }
  2836. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2837. inline void set_positionX_11(float value)
  2838. {
  2839. ___positionX_11 = value;
  2840. }
  2841. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
  2842. inline float get_positionY_12() const { return ___positionY_12; }
  2843. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2844. inline void set_positionY_12(float value)
  2845. {
  2846. ___positionY_12 = value;
  2847. }
  2848. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
  2849. inline float get_positionZ_13() const { return ___positionZ_13; }
  2850. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2851. inline void set_positionZ_13(float value)
  2852. {
  2853. ___positionZ_13 = value;
  2854. }
  2855. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
  2856. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2857. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2858. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2859. {
  2860. ___positionL_14 = value;
  2861. }
  2862. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
  2863. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2864. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2865. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2866. {
  2867. ___clickSFX_15 = value;
  2868. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2869. }
  2870. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
  2871. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2872. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2873. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2874. {
  2875. ___menu_16 = value;
  2876. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  2877. }
  2878. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
  2879. inline bool get_acitve_17() const { return ___acitve_17; }
  2880. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  2881. inline void set_acitve_17(bool value)
  2882. {
  2883. ___acitve_17 = value;
  2884. }
  2885. inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
  2886. inline bool get_b2A_18() const { return ___b2A_18; }
  2887. inline bool* get_address_of_b2A_18() { return &___b2A_18; }
  2888. inline void set_b2A_18(bool value)
  2889. {
  2890. ___b2A_18 = value;
  2891. }
  2892. inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
  2893. inline bool get_b3A_19() const { return ___b3A_19; }
  2894. inline bool* get_address_of_b3A_19() { return &___b3A_19; }
  2895. inline void set_b3A_19(bool value)
  2896. {
  2897. ___b3A_19 = value;
  2898. }
  2899. inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
  2900. inline bool get_b5A_20() const { return ___b5A_20; }
  2901. inline bool* get_address_of_b5A_20() { return &___b5A_20; }
  2902. inline void set_b5A_20(bool value)
  2903. {
  2904. ___b5A_20 = value;
  2905. }
  2906. };
  2907. // MoveNecklace
  2908. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2909. {
  2910. public:
  2911. // System.Boolean MoveNecklace::isSelected
  2912. bool ___isSelected_4;
  2913. // System.Single MoveNecklace::distanceRay
  2914. float ___distanceRay_5;
  2915. // UnityEngine.GameObject MoveNecklace::piece
  2916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2917. // UnityEngine.Transform[] MoveNecklace::piecesMove
  2918. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2919. // System.Boolean MoveNecklace::puzzlePlaying
  2920. bool ___puzzlePlaying_8;
  2921. // UnityEngine.Vector3 MoveNecklace::offset
  2922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2923. // UnityEngine.GameObject MoveNecklace::lightC
  2924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2925. // System.Single MoveNecklace::positionX
  2926. float ___positionX_11;
  2927. // System.Single MoveNecklace::positionY
  2928. float ___positionY_12;
  2929. // System.Single MoveNecklace::positionZ
  2930. float ___positionZ_13;
  2931. // UnityEngine.Vector3 MoveNecklace::positionL
  2932. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2933. // UnityEngine.AudioSource MoveNecklace::clickSFX
  2934. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2935. // UnityEngine.GameObject MoveNecklace::menu
  2936. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2937. // System.Boolean MoveNecklace::acitve
  2938. bool ___acitve_17;
  2939. public:
  2940. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
  2941. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2942. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2943. inline void set_isSelected_4(bool value)
  2944. {
  2945. ___isSelected_4 = value;
  2946. }
  2947. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
  2948. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2949. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2950. inline void set_distanceRay_5(float value)
  2951. {
  2952. ___distanceRay_5 = value;
  2953. }
  2954. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
  2955. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2956. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2957. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2958. {
  2959. ___piece_6 = value;
  2960. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2961. }
  2962. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
  2963. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2964. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2965. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2966. {
  2967. ___piecesMove_7 = value;
  2968. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2969. }
  2970. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
  2971. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2972. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2973. inline void set_puzzlePlaying_8(bool value)
  2974. {
  2975. ___puzzlePlaying_8 = value;
  2976. }
  2977. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
  2978. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2979. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2980. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2981. {
  2982. ___offset_9 = value;
  2983. }
  2984. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
  2985. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2986. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2987. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2988. {
  2989. ___lightC_10 = value;
  2990. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2991. }
  2992. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
  2993. inline float get_positionX_11() const { return ___positionX_11; }
  2994. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2995. inline void set_positionX_11(float value)
  2996. {
  2997. ___positionX_11 = value;
  2998. }
  2999. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
  3000. inline float get_positionY_12() const { return ___positionY_12; }
  3001. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3002. inline void set_positionY_12(float value)
  3003. {
  3004. ___positionY_12 = value;
  3005. }
  3006. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
  3007. inline float get_positionZ_13() const { return ___positionZ_13; }
  3008. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3009. inline void set_positionZ_13(float value)
  3010. {
  3011. ___positionZ_13 = value;
  3012. }
  3013. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
  3014. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3015. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3016. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3017. {
  3018. ___positionL_14 = value;
  3019. }
  3020. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
  3021. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3022. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3023. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3024. {
  3025. ___clickSFX_15 = value;
  3026. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3027. }
  3028. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
  3029. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3030. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3031. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3032. {
  3033. ___menu_16 = value;
  3034. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3035. }
  3036. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
  3037. inline bool get_acitve_17() const { return ___acitve_17; }
  3038. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3039. inline void set_acitve_17(bool value)
  3040. {
  3041. ___acitve_17 = value;
  3042. }
  3043. };
  3044. // MovePay
  3045. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3046. {
  3047. public:
  3048. // System.Boolean MovePay::isSelected
  3049. bool ___isSelected_4;
  3050. // System.Single MovePay::distanceRay
  3051. float ___distanceRay_5;
  3052. // UnityEngine.GameObject MovePay::piece
  3053. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3054. // UnityEngine.Transform[] MovePay::piecesMove
  3055. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3056. // System.Boolean MovePay::puzzlePlaying
  3057. bool ___puzzlePlaying_8;
  3058. // UnityEngine.Vector3 MovePay::offset
  3059. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3060. // UnityEngine.GameObject MovePay::lightC
  3061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3062. // System.Single MovePay::positionX
  3063. float ___positionX_11;
  3064. // System.Single MovePay::positionY
  3065. float ___positionY_12;
  3066. // System.Single MovePay::positionZ
  3067. float ___positionZ_13;
  3068. // UnityEngine.Vector3 MovePay::positionL
  3069. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3070. // UnityEngine.AudioSource MovePay::clickSFX
  3071. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3072. // UnityEngine.GameObject MovePay::menu
  3073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3074. // System.Boolean MovePay::acitve
  3075. bool ___acitve_17;
  3076. // System.Boolean MovePay::activeLeft
  3077. bool ___activeLeft_18;
  3078. // System.Boolean MovePay::activeRight
  3079. bool ___activeRight_19;
  3080. public:
  3081. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  3082. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3083. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3084. inline void set_isSelected_4(bool value)
  3085. {
  3086. ___isSelected_4 = value;
  3087. }
  3088. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  3089. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3090. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3091. inline void set_distanceRay_5(float value)
  3092. {
  3093. ___distanceRay_5 = value;
  3094. }
  3095. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  3096. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3097. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3098. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3099. {
  3100. ___piece_6 = value;
  3101. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3102. }
  3103. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  3104. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3105. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3106. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3107. {
  3108. ___piecesMove_7 = value;
  3109. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3110. }
  3111. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  3112. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3113. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3114. inline void set_puzzlePlaying_8(bool value)
  3115. {
  3116. ___puzzlePlaying_8 = value;
  3117. }
  3118. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  3119. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3120. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3121. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3122. {
  3123. ___offset_9 = value;
  3124. }
  3125. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  3126. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3127. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3128. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3129. {
  3130. ___lightC_10 = value;
  3131. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3132. }
  3133. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  3134. inline float get_positionX_11() const { return ___positionX_11; }
  3135. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3136. inline void set_positionX_11(float value)
  3137. {
  3138. ___positionX_11 = value;
  3139. }
  3140. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  3141. inline float get_positionY_12() const { return ___positionY_12; }
  3142. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3143. inline void set_positionY_12(float value)
  3144. {
  3145. ___positionY_12 = value;
  3146. }
  3147. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  3148. inline float get_positionZ_13() const { return ___positionZ_13; }
  3149. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3150. inline void set_positionZ_13(float value)
  3151. {
  3152. ___positionZ_13 = value;
  3153. }
  3154. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  3155. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3156. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3157. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3158. {
  3159. ___positionL_14 = value;
  3160. }
  3161. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  3162. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3163. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3164. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3165. {
  3166. ___clickSFX_15 = value;
  3167. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3168. }
  3169. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  3170. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3171. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3172. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3173. {
  3174. ___menu_16 = value;
  3175. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3176. }
  3177. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  3178. inline bool get_acitve_17() const { return ___acitve_17; }
  3179. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3180. inline void set_acitve_17(bool value)
  3181. {
  3182. ___acitve_17 = value;
  3183. }
  3184. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  3185. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  3186. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  3187. inline void set_activeLeft_18(bool value)
  3188. {
  3189. ___activeLeft_18 = value;
  3190. }
  3191. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  3192. inline bool get_activeRight_19() const { return ___activeRight_19; }
  3193. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  3194. inline void set_activeRight_19(bool value)
  3195. {
  3196. ___activeRight_19 = value;
  3197. }
  3198. };
  3199. // MovePolice
  3200. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3201. {
  3202. public:
  3203. // System.Boolean MovePolice::isSelected
  3204. bool ___isSelected_4;
  3205. // System.Single MovePolice::distanceRay
  3206. float ___distanceRay_5;
  3207. // UnityEngine.GameObject MovePolice::piece
  3208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3209. // UnityEngine.Transform[] MovePolice::piecesMove
  3210. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3211. // System.Boolean MovePolice::puzzlePlaying
  3212. bool ___puzzlePlaying_8;
  3213. // UnityEngine.Vector3 MovePolice::offset
  3214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3215. // UnityEngine.GameObject MovePolice::lightC
  3216. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3217. // System.Single MovePolice::positionX
  3218. float ___positionX_11;
  3219. // System.Single MovePolice::positionY
  3220. float ___positionY_12;
  3221. // System.Single MovePolice::positionZ
  3222. float ___positionZ_13;
  3223. // UnityEngine.Vector3 MovePolice::positionL
  3224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3225. // UnityEngine.AudioSource MovePolice::clickSFX
  3226. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3227. // UnityEngine.GameObject MovePolice::menu
  3228. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3229. // System.Boolean MovePolice::acitve
  3230. bool ___acitve_17;
  3231. public:
  3232. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3233. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3234. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3235. inline void set_isSelected_4(bool value)
  3236. {
  3237. ___isSelected_4 = value;
  3238. }
  3239. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3240. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3241. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3242. inline void set_distanceRay_5(float value)
  3243. {
  3244. ___distanceRay_5 = value;
  3245. }
  3246. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3247. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3248. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3249. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3250. {
  3251. ___piece_6 = value;
  3252. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3253. }
  3254. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3255. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3256. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3257. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3258. {
  3259. ___piecesMove_7 = value;
  3260. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3261. }
  3262. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3263. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3264. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3265. inline void set_puzzlePlaying_8(bool value)
  3266. {
  3267. ___puzzlePlaying_8 = value;
  3268. }
  3269. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3270. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3271. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3272. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3273. {
  3274. ___offset_9 = value;
  3275. }
  3276. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3277. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3278. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3279. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3280. {
  3281. ___lightC_10 = value;
  3282. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3283. }
  3284. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3285. inline float get_positionX_11() const { return ___positionX_11; }
  3286. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3287. inline void set_positionX_11(float value)
  3288. {
  3289. ___positionX_11 = value;
  3290. }
  3291. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3292. inline float get_positionY_12() const { return ___positionY_12; }
  3293. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3294. inline void set_positionY_12(float value)
  3295. {
  3296. ___positionY_12 = value;
  3297. }
  3298. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3299. inline float get_positionZ_13() const { return ___positionZ_13; }
  3300. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3301. inline void set_positionZ_13(float value)
  3302. {
  3303. ___positionZ_13 = value;
  3304. }
  3305. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3306. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3307. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3308. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3309. {
  3310. ___positionL_14 = value;
  3311. }
  3312. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3313. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3314. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3315. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3316. {
  3317. ___clickSFX_15 = value;
  3318. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3319. }
  3320. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3321. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3322. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3323. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3324. {
  3325. ___menu_16 = value;
  3326. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3327. }
  3328. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3329. inline bool get_acitve_17() const { return ___acitve_17; }
  3330. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3331. inline void set_acitve_17(bool value)
  3332. {
  3333. ___acitve_17 = value;
  3334. }
  3335. };
  3336. // NewBehaviourScript
  3337. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3338. {
  3339. public:
  3340. // UnityEngine.Transform NewBehaviourScript::target
  3341. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3342. // System.Single NewBehaviourScript::distance
  3343. float ___distance_5;
  3344. // System.Single NewBehaviourScript::x
  3345. float ___x_6;
  3346. // System.Single NewBehaviourScript::y
  3347. float ___y_7;
  3348. // System.Single NewBehaviourScript::yMinLimit
  3349. float ___yMinLimit_8;
  3350. // System.Single NewBehaviourScript::yMaxLimit
  3351. float ___yMaxLimit_9;
  3352. // System.Single NewBehaviourScript::xSpeed
  3353. float ___xSpeed_10;
  3354. // System.Single NewBehaviourScript::ySpeed
  3355. float ___ySpeed_11;
  3356. public:
  3357. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3358. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3359. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3360. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3361. {
  3362. ___target_4 = value;
  3363. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3364. }
  3365. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3366. inline float get_distance_5() const { return ___distance_5; }
  3367. inline float* get_address_of_distance_5() { return &___distance_5; }
  3368. inline void set_distance_5(float value)
  3369. {
  3370. ___distance_5 = value;
  3371. }
  3372. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3373. inline float get_x_6() const { return ___x_6; }
  3374. inline float* get_address_of_x_6() { return &___x_6; }
  3375. inline void set_x_6(float value)
  3376. {
  3377. ___x_6 = value;
  3378. }
  3379. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3380. inline float get_y_7() const { return ___y_7; }
  3381. inline float* get_address_of_y_7() { return &___y_7; }
  3382. inline void set_y_7(float value)
  3383. {
  3384. ___y_7 = value;
  3385. }
  3386. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3387. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3388. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3389. inline void set_yMinLimit_8(float value)
  3390. {
  3391. ___yMinLimit_8 = value;
  3392. }
  3393. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3394. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3395. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3396. inline void set_yMaxLimit_9(float value)
  3397. {
  3398. ___yMaxLimit_9 = value;
  3399. }
  3400. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3401. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3402. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3403. inline void set_xSpeed_10(float value)
  3404. {
  3405. ___xSpeed_10 = value;
  3406. }
  3407. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3408. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3409. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3410. inline void set_ySpeed_11(float value)
  3411. {
  3412. ___ySpeed_11 = value;
  3413. }
  3414. };
  3415. // UnityEngine.EventSystems.UIBehaviour
  3416. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3417. {
  3418. public:
  3419. public:
  3420. };
  3421. // Wallcollision
  3422. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3423. {
  3424. public:
  3425. // UnityEngine.BoxCollider Wallcollision::boxCol
  3426. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  3427. public:
  3428. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  3429. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  3430. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  3431. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  3432. {
  3433. ___boxCol_4 = value;
  3434. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  3435. }
  3436. };
  3437. // click
  3438. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3439. {
  3440. public:
  3441. // UnityEngine.GameObject click::buttonObj
  3442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  3443. // cubeController click::cubeController
  3444. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  3445. // cube click::cube
  3446. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  3447. public:
  3448. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  3449. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  3450. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  3451. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3452. {
  3453. ___buttonObj_4 = value;
  3454. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  3455. }
  3456. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  3457. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  3458. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  3459. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  3460. {
  3461. ___cubeController_5 = value;
  3462. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  3463. }
  3464. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  3465. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  3466. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  3467. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  3468. {
  3469. ___cube_6 = value;
  3470. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  3471. }
  3472. };
  3473. // cube
  3474. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3475. {
  3476. public:
  3477. public:
  3478. };
  3479. // testMove
  3480. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3481. {
  3482. public:
  3483. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  3484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  3485. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  3486. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  3487. // UnityEngine.Transform testMove::_trans
  3488. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  3489. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  3490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  3491. // UnityEngine.Vector3 testMove::_vec3Offset
  3492. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  3493. // UnityEngine.AudioSource testMove::clickSFX
  3494. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  3495. public:
  3496. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  3497. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  3498. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  3499. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3500. {
  3501. ____vec3TargetScreenSpace_4 = value;
  3502. }
  3503. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  3504. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  3505. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  3506. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3507. {
  3508. ____vec3TargetWorldSpace_5 = value;
  3509. }
  3510. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  3511. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  3512. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  3513. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3514. {
  3515. ____trans_6 = value;
  3516. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  3517. }
  3518. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  3519. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  3520. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  3521. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3522. {
  3523. ____vec3MouseScreenSpace_7 = value;
  3524. }
  3525. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  3526. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  3527. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  3528. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3529. {
  3530. ____vec3Offset_8 = value;
  3531. }
  3532. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  3533. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  3534. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  3535. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3536. {
  3537. ___clickSFX_9 = value;
  3538. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  3539. }
  3540. };
  3541. // UnityEngine.UI.Selectable
  3542. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  3543. {
  3544. public:
  3545. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  3546. bool ___m_EnableCalled_6;
  3547. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  3548. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  3549. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  3550. int32_t ___m_Transition_8;
  3551. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  3552. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  3553. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  3554. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  3555. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  3556. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  3557. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  3558. bool ___m_Interactable_12;
  3559. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  3560. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  3561. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  3562. bool ___m_GroupsAllowInteraction_14;
  3563. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  3564. int32_t ___m_CurrentIndex_15;
  3565. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  3566. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  3567. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  3568. bool ___U3CisPointerDownU3Ek__BackingField_17;
  3569. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  3570. bool ___U3ChasSelectionU3Ek__BackingField_18;
  3571. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  3572. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  3573. public:
  3574. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  3575. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  3576. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  3577. inline void set_m_EnableCalled_6(bool value)
  3578. {
  3579. ___m_EnableCalled_6 = value;
  3580. }
  3581. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  3582. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  3583. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  3584. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  3585. {
  3586. ___m_Navigation_7 = value;
  3587. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  3588. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3589. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  3590. #endif
  3591. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3592. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  3593. #endif
  3594. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3595. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  3596. #endif
  3597. }
  3598. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  3599. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  3600. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  3601. inline void set_m_Transition_8(int32_t value)
  3602. {
  3603. ___m_Transition_8 = value;
  3604. }
  3605. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  3606. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  3607. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  3608. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  3609. {
  3610. ___m_Colors_9 = value;
  3611. }
  3612. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  3613. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  3614. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  3615. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  3616. {
  3617. ___m_SpriteState_10 = value;
  3618. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  3619. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3620. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  3621. #endif
  3622. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3623. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  3624. #endif
  3625. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  3626. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  3627. #endif
  3628. }
  3629. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  3630. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  3631. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  3632. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  3633. {
  3634. ___m_AnimationTriggers_11 = value;
  3635. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  3636. }
  3637. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  3638. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  3639. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  3640. inline void set_m_Interactable_12(bool value)
  3641. {
  3642. ___m_Interactable_12 = value;
  3643. }
  3644. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  3645. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  3646. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  3647. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  3648. {
  3649. ___m_TargetGraphic_13 = value;
  3650. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  3651. }
  3652. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  3653. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  3654. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  3655. inline void set_m_GroupsAllowInteraction_14(bool value)
  3656. {
  3657. ___m_GroupsAllowInteraction_14 = value;
  3658. }
  3659. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  3660. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  3661. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  3662. inline void set_m_CurrentIndex_15(int32_t value)
  3663. {
  3664. ___m_CurrentIndex_15 = value;
  3665. }
  3666. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  3667. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  3668. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  3669. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  3670. {
  3671. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  3672. }
  3673. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  3674. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  3675. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  3676. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  3677. {
  3678. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  3679. }
  3680. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  3681. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  3682. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  3683. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  3684. {
  3685. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  3686. }
  3687. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  3688. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  3689. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  3690. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  3691. {
  3692. ___m_CanvasGroupCache_19 = value;
  3693. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  3694. }
  3695. };
  3696. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  3697. {
  3698. public:
  3699. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  3700. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  3701. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  3702. int32_t ___s_SelectableCount_5;
  3703. public:
  3704. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  3705. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  3706. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  3707. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  3708. {
  3709. ___s_Selectables_4 = value;
  3710. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  3711. }
  3712. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  3713. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  3714. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  3715. inline void set_s_SelectableCount_5(int32_t value)
  3716. {
  3717. ___s_SelectableCount_5 = value;
  3718. }
  3719. };
  3720. // UnityEngine.UI.Button
  3721. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  3722. {
  3723. public:
  3724. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  3725. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  3726. public:
  3727. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  3728. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  3729. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  3730. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  3731. {
  3732. ___m_OnClick_20 = value;
  3733. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  3734. }
  3735. };
  3736. #ifdef __clang__
  3737. #pragma clang diagnostic pop
  3738. #endif
  3739. // UnityEngine.GameObject[]
  3740. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  3741. {
  3742. public:
  3743. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  3744. public:
  3745. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  3746. {
  3747. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3748. return m_Items[index];
  3749. }
  3750. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  3751. {
  3752. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3753. return m_Items + index;
  3754. }
  3755. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3756. {
  3757. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3758. m_Items[index] = value;
  3759. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3760. }
  3761. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  3762. {
  3763. return m_Items[index];
  3764. }
  3765. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3766. {
  3767. return m_Items + index;
  3768. }
  3769. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3770. {
  3771. m_Items[index] = value;
  3772. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3773. }
  3774. };
  3775. // UnityEngine.Collider[]
  3776. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  3777. {
  3778. public:
  3779. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  3780. public:
  3781. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  3782. {
  3783. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3784. return m_Items[index];
  3785. }
  3786. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  3787. {
  3788. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3789. return m_Items + index;
  3790. }
  3791. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3792. {
  3793. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3794. m_Items[index] = value;
  3795. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3796. }
  3797. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  3798. {
  3799. return m_Items[index];
  3800. }
  3801. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3802. {
  3803. return m_Items + index;
  3804. }
  3805. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  3806. {
  3807. m_Items[index] = value;
  3808. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3809. }
  3810. };
  3811. // System.String[]
  3812. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  3813. {
  3814. public:
  3815. ALIGN_FIELD (8) String_t* m_Items[1];
  3816. public:
  3817. inline String_t* GetAt(il2cpp_array_size_t index) const
  3818. {
  3819. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3820. return m_Items[index];
  3821. }
  3822. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  3823. {
  3824. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3825. return m_Items + index;
  3826. }
  3827. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  3828. {
  3829. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3830. m_Items[index] = value;
  3831. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3832. }
  3833. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  3834. {
  3835. return m_Items[index];
  3836. }
  3837. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3838. {
  3839. return m_Items + index;
  3840. }
  3841. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  3842. {
  3843. m_Items[index] = value;
  3844. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3845. }
  3846. };
  3847. // UnityEngine.GUILayoutOption[]
  3848. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  3849. {
  3850. public:
  3851. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  3852. public:
  3853. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  3854. {
  3855. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3856. return m_Items[index];
  3857. }
  3858. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  3859. {
  3860. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3861. return m_Items + index;
  3862. }
  3863. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3864. {
  3865. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3866. m_Items[index] = value;
  3867. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3868. }
  3869. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  3870. {
  3871. return m_Items[index];
  3872. }
  3873. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3874. {
  3875. return m_Items + index;
  3876. }
  3877. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  3878. {
  3879. m_Items[index] = value;
  3880. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3881. }
  3882. };
  3883. // System.Object[]
  3884. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  3885. {
  3886. public:
  3887. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  3888. public:
  3889. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  3890. {
  3891. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3892. return m_Items[index];
  3893. }
  3894. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  3895. {
  3896. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3897. return m_Items + index;
  3898. }
  3899. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  3900. {
  3901. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  3902. m_Items[index] = value;
  3903. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3904. }
  3905. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  3906. {
  3907. return m_Items[index];
  3908. }
  3909. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  3910. {
  3911. return m_Items + index;
  3912. }
  3913. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  3914. {
  3915. m_Items[index] = value;
  3916. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  3917. }
  3918. };
  3919. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  3920. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3921. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  3922. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3923. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  3924. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3925. // !!0[] System.Array::Empty<System.Object>()
  3926. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  3927. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  3928. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  3929. // System.String UnityEngine.Object::get_name()
  3930. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  3931. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  3932. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  3933. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  3934. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  3935. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  3936. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  3937. // System.String UnityEngine.Vector3::ToString()
  3938. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3939. // System.String System.String::Concat(System.String,System.String)
  3940. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  3941. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  3942. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  3943. // System.Single UnityEngine.Vector3::get_magnitude()
  3944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  3945. // System.String System.Single::ToString()
  3946. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  3947. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  3948. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  3949. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  3950. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  3951. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  3952. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3953. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  3954. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  3955. // System.Void UnityEngine.MonoBehaviour::.ctor()
  3956. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  3957. // System.Single UnityEngine.Input::GetAxis(System.String)
  3958. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  3959. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  3960. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3961. {
  3962. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3963. }
  3964. // System.Single UnityEngine.Camera::get_fieldOfView()
  3965. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  3966. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  3967. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  3968. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  3969. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  3970. // UnityEngine.Transform UnityEngine.Component::get_transform()
  3971. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  3972. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  3973. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  3974. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  3975. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  3976. // UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutine(System.String)
  3977. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 * MonoBehaviour_StartCoroutine_m338FBDDDEBF67D9FC1F9E5CDEE50E66726454E2E (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, String_t* ___methodName0, const RuntimeMethod* method);
  3978. // System.Void CameraTest/<OpenCamera>d__5::.ctor(System.Int32)
  3979. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COpenCameraU3Ed__5__ctor_mC6CDDD28E823133C7F4FCF605892971512BC3FDF (U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
  3980. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  3981. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  3982. // System.Void UnityEngine.WebCamTexture::Pause()
  3983. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Pause_m28F48B76F0144DFC965ED28A9C03C70E6DB56F10 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
  3984. // System.Void UnityEngine.WebCamTexture::Play()
  3985. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Play_m8527994B54606AE71602DB93195D2BA44CEDC2B1 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
  3986. // System.Void UnityEngine.WebCamTexture::Stop()
  3987. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WebCamTexture_Stop_m55FF77D033EF17D83A6B717418EBA39F174B5708 (WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * __this, const RuntimeMethod* method);
  3988. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  3989. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  3990. {
  3991. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  3992. }
  3993. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  3994. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  3995. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  3996. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  3997. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  3998. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  3999. // System.Single UnityEngine.Mathf::Sign(System.Single)
  4000. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  4001. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  4002. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4003. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  4004. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4005. // System.Boolean CollisionDetector::IsCollidingVertically()
  4006. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  4007. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  4008. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4009. // System.Single UnityEngine.Time::get_deltaTime()
  4010. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  4011. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  4012. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  4013. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  4014. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4015. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  4016. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  4017. // UnityEngine.Color UnityEngine.Color::get_yellow()
  4018. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  4019. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  4020. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  4021. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  4022. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  4023. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  4024. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4025. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  4026. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4027. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  4028. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4029. // System.Void System.Object::.ctor()
  4030. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  4031. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  4032. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4033. {
  4034. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4035. }
  4036. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  4037. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  4038. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  4039. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  4040. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  4041. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  4042. // System.Void Goto::gotoUnity(System.Int32)
  4043. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method);
  4044. // System.Void UnityEngine.GameObject::set_tag(System.String)
  4045. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  4046. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  4047. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  4048. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  4049. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  4050. // System.Void Menu_Buttons::CreateIFrame()
  4051. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
  4052. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  4053. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  4054. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  4055. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  4056. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  4057. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  4058. // System.Void MoveCar::TouchClick()
  4059. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4060. // System.Void MoveCar::MovePiece()
  4061. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4062. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  4063. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  4064. // System.Void MoveCar::FreePiece()
  4065. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4066. // UnityEngine.Camera UnityEngine.Camera::get_main()
  4067. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  4068. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  4069. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  4070. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  4071. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  4072. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  4073. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  4074. // System.String UnityEngine.GameObject::get_tag()
  4075. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4076. // System.Boolean System.String::op_Equality(System.String,System.String)
  4077. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  4078. // System.Single UnityEngine.RaycastHit::get_distance()
  4079. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4080. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  4081. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4082. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  4083. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4084. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  4085. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  4086. // System.String UnityEngine.Component::get_tag()
  4087. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4088. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  4089. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  4090. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  4091. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4092. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  4093. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  4094. // System.Void UnityEngine.AudioSource::Play()
  4095. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  4096. // System.Void MoveComponet::TouchClick()
  4097. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4098. // System.Void MoveComponet::MovePiece()
  4099. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4100. // System.Void MoveComponet::FreePiece()
  4101. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4102. // System.Void MoveCurtains::TouchClick()
  4103. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4104. // System.Void MoveCurtains::MovePiece()
  4105. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4106. // System.Void MoveCurtains::FreePiece()
  4107. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4108. // System.Int32 UnityEngine.Transform::get_childCount()
  4109. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4110. // System.Void MoveDoor::TouchClick()
  4111. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4112. // System.Void MoveDoor::MovePiece()
  4113. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4114. // System.Void MoveDoor::FreePiece()
  4115. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4116. // System.Void MoveNecklace::TouchClick()
  4117. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4118. // System.Void MoveNecklace::MovePiece()
  4119. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4120. // System.Void MoveNecklace::FreePiece()
  4121. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4122. // System.Void MovePay::TouchClick()
  4123. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4124. // System.Void MovePay::MovePiece()
  4125. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4126. // System.Void MovePay::FreePiece()
  4127. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4128. // System.Void MovePolice::TouchClick()
  4129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4130. // System.Void MovePolice::MovePiece()
  4131. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4132. // System.Void MovePolice::FreePiece()
  4133. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4134. // System.Void MovePolice::noActive(System.Boolean)
  4135. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method);
  4136. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  4137. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4138. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  4139. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  4140. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  4141. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4142. {
  4143. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4144. }
  4145. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  4146. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  4147. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4148. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  4149. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  4150. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4151. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  4152. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  4153. // System.Void UnityEngine.Debug::Log(System.Object)
  4154. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4155. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  4156. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4157. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  4158. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4159. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4160. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4161. {
  4162. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4163. }
  4164. // System.Void Wallcollision::DetectionBox()
  4165. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4166. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4167. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4168. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4169. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4170. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4171. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4172. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4173. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4174. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4175. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4176. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4177. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4178. {
  4179. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4180. }
  4181. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4182. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4183. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4184. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4185. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4186. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4187. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4188. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4189. {
  4190. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4191. }
  4192. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4193. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4194. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4195. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4196. {
  4197. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4198. }
  4199. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4200. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4201. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4202. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4203. {
  4204. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  4205. }
  4206. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  4207. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4208. {
  4209. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4210. }
  4211. // UnityEngine.Material UnityEngine.Renderer::get_material()
  4212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  4213. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  4214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  4215. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  4216. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  4217. // System.Void UnityEngine.Object::set_name(System.String)
  4218. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  4219. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  4220. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  4221. {
  4222. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  4223. }
  4224. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  4225. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  4226. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  4227. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  4228. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  4229. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  4230. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  4231. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  4232. IL2CPP_EXTERN_C void DEFAULT_CALL noCamera(char*);
  4233. IL2CPP_EXTERN_C void DEFAULT_CALL gotoUnity(int32_t);
  4234. IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
  4235. IL2CPP_EXTERN_C void DEFAULT_CALL noActive(int32_t);
  4236. #ifdef __clang__
  4237. #pragma clang diagnostic push
  4238. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4239. #pragma clang diagnostic ignored "-Wunused-variable"
  4240. #endif
  4241. #ifdef __clang__
  4242. #pragma clang diagnostic pop
  4243. #endif
  4244. #ifdef __clang__
  4245. #pragma clang diagnostic push
  4246. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4247. #pragma clang diagnostic ignored "-Wunused-variable"
  4248. #endif
  4249. // System.Void AutoA::Start()
  4250. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4251. {
  4252. static bool s_Il2CppMethodInitialized;
  4253. if (!s_Il2CppMethodInitialized)
  4254. {
  4255. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  4256. s_Il2CppMethodInitialized = true;
  4257. }
  4258. {
  4259. // LuoGan04 = GameObject.Find("04_LuoGan");
  4260. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  4261. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  4262. __this->set_LuoGan04_4(L_0);
  4263. // print(LuoGan04.name);
  4264. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  4265. String_t* L_2;
  4266. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  4267. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  4268. // }
  4269. return;
  4270. }
  4271. }
  4272. // System.Void AutoA::Update()
  4273. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4274. {
  4275. static bool s_Il2CppMethodInitialized;
  4276. if (!s_Il2CppMethodInitialized)
  4277. {
  4278. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  4279. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  4280. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  4281. s_Il2CppMethodInitialized = true;
  4282. }
  4283. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  4284. memset((&V_0), 0, sizeof(V_0));
  4285. float V_1 = 0.0f;
  4286. bool V_2 = false;
  4287. {
  4288. // print("000000000p" + LuoGan04.transform.localPosition);
  4289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  4290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  4291. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  4292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4293. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  4294. V_0 = L_2;
  4295. String_t* L_3;
  4296. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4297. String_t* L_4;
  4298. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  4299. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  4300. // print("1111111111111p" + LuoGan04Aim);
  4301. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  4302. V_0 = L_5;
  4303. String_t* L_6;
  4304. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4305. String_t* L_7;
  4306. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  4307. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  4308. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  4309. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  4310. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4311. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  4312. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4313. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  4314. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  4315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  4316. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  4317. V_0 = L_12;
  4318. float L_13;
  4319. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4320. V_1 = L_13;
  4321. String_t* L_14;
  4322. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  4323. String_t* L_15;
  4324. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  4325. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  4326. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  4327. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  4328. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  4329. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  4330. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  4331. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  4332. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  4333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  4334. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  4335. V_0 = L_20;
  4336. float L_21;
  4337. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  4338. float L_22;
  4339. L_22 = sqrtf(L_21);
  4340. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  4341. bool L_23 = V_2;
  4342. if (!L_23)
  4343. {
  4344. goto IL_00f6;
  4345. }
  4346. }
  4347. {
  4348. // LuoGan04.transform.localPosition = LuoGan04Aim;
  4349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  4350. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  4351. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  4352. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  4353. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  4354. // LuoGan04.transform.localRotation = LuoGan04Qua;
  4355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  4356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  4357. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  4358. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  4359. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  4360. }
  4361. IL_00f6:
  4362. {
  4363. // }
  4364. return;
  4365. }
  4366. }
  4367. // System.Void AutoA::.ctor()
  4368. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  4369. {
  4370. {
  4371. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  4372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  4373. memset((&L_0), 0, sizeof(L_0));
  4374. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  4375. __this->set_LuoGan04Aim_5(L_0);
  4376. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  4377. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  4378. memset((&L_1), 0, sizeof(L_1));
  4379. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  4380. __this->set_LuoGan04Qua_6(L_1);
  4381. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4382. return;
  4383. }
  4384. }
  4385. #ifdef __clang__
  4386. #pragma clang diagnostic pop
  4387. #endif
  4388. #ifdef __clang__
  4389. #pragma clang diagnostic push
  4390. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4391. #pragma clang diagnostic ignored "-Wunused-variable"
  4392. #endif
  4393. // System.Void CameraMove::Update()
  4394. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4395. {
  4396. static bool s_Il2CppMethodInitialized;
  4397. if (!s_Il2CppMethodInitialized)
  4398. {
  4399. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4400. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  4401. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  4402. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  4403. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  4404. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  4405. s_Il2CppMethodInitialized = true;
  4406. }
  4407. bool V_0 = false;
  4408. bool V_1 = false;
  4409. bool V_2 = false;
  4410. bool V_3 = false;
  4411. {
  4412. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  4413. float L_0;
  4414. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4415. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4416. bool L_1 = V_0;
  4417. if (!L_1)
  4418. {
  4419. goto IL_0044;
  4420. }
  4421. }
  4422. {
  4423. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  4424. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  4425. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4426. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  4427. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  4428. float L_4;
  4429. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  4430. float L_5;
  4431. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  4432. float L_6 = __this->get_sensitivetyMouseWheel_6();
  4433. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  4434. }
  4435. IL_0044:
  4436. {
  4437. // if (Input.GetMouseButton(1))
  4438. bool L_7;
  4439. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  4440. V_1 = L_7;
  4441. bool L_8 = V_1;
  4442. if (!L_8)
  4443. {
  4444. goto IL_0084;
  4445. }
  4446. }
  4447. {
  4448. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  4449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  4450. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4451. float L_10;
  4452. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  4453. float L_11 = __this->get_sensitivityMouse_4();
  4454. float L_12;
  4455. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  4456. float L_13 = __this->get_sensitivityMouse_4();
  4457. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  4458. }
  4459. IL_0084:
  4460. {
  4461. // if (Input.GetAxis("Horizontal") != 0)
  4462. float L_14;
  4463. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4464. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4465. bool L_15 = V_2;
  4466. if (!L_15)
  4467. {
  4468. goto IL_00cb;
  4469. }
  4470. }
  4471. {
  4472. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  4473. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  4474. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4475. float L_17;
  4476. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  4477. float L_18 = __this->get_sensitivetyKeyBoard_5();
  4478. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  4479. }
  4480. IL_00cb:
  4481. {
  4482. // if (Input.GetAxis("Vertical") != 0)
  4483. float L_19;
  4484. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4485. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  4486. bool L_20 = V_3;
  4487. if (!L_20)
  4488. {
  4489. goto IL_0112;
  4490. }
  4491. }
  4492. {
  4493. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  4494. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  4495. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4496. float L_22;
  4497. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  4498. float L_23 = __this->get_sensitivetyKeyBoard_5();
  4499. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  4500. }
  4501. IL_0112:
  4502. {
  4503. // }
  4504. return;
  4505. }
  4506. }
  4507. // System.Void CameraMove::.ctor()
  4508. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  4509. {
  4510. {
  4511. // public float sensitivityMouse = 2f;
  4512. __this->set_sensitivityMouse_4((2.0f));
  4513. // public float sensitivetyKeyBoard = 0.1f;
  4514. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  4515. // public float sensitivetyMouseWheel = 10f;
  4516. __this->set_sensitivetyMouseWheel_6((10.0f));
  4517. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4518. return;
  4519. }
  4520. }
  4521. #ifdef __clang__
  4522. #pragma clang diagnostic pop
  4523. #endif
  4524. #ifdef __clang__
  4525. #pragma clang diagnostic push
  4526. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4527. #pragma clang diagnostic ignored "-Wunused-variable"
  4528. #endif
  4529. // System.Void CameraTest::noCamera(System.String)
  4530. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_noCamera_m8DC7EA6D40C5AB1DB3FF984BF8BFC24FE97F501D (String_t* ___str0, const RuntimeMethod* method)
  4531. {
  4532. typedef void (DEFAULT_CALL *PInvokeFunc) (char*);
  4533. // Marshaling of parameter '___str0' to native representation
  4534. char* ____str0_marshaled = NULL;
  4535. ____str0_marshaled = il2cpp_codegen_marshal_string(___str0);
  4536. // Native function invocation
  4537. reinterpret_cast<PInvokeFunc>(noCamera)(____str0_marshaled);
  4538. // Marshaling cleanup of parameter '___str0' native representation
  4539. il2cpp_codegen_marshal_free(____str0_marshaled);
  4540. ____str0_marshaled = NULL;
  4541. }
  4542. // System.Void CameraTest::Start()
  4543. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_Start_mA0446FB80150CE4BEF3B302807CBC82DC6F42BFF (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4544. {
  4545. {
  4546. // }
  4547. return;
  4548. }
  4549. }
  4550. // System.Void CameraTest::ToOpenCamera()
  4551. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_ToOpenCamera_m3634D417941D111E78713762AA1D4E68D74BA073 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4552. {
  4553. static bool s_Il2CppMethodInitialized;
  4554. if (!s_Il2CppMethodInitialized)
  4555. {
  4556. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0);
  4557. s_Il2CppMethodInitialized = true;
  4558. }
  4559. {
  4560. // StartCoroutine("OpenCamera");
  4561. Coroutine_t899D5232EF542CB8BA70AF9ECEECA494FAA9CCB7 * L_0;
  4562. L_0 = MonoBehaviour_StartCoroutine_m338FBDDDEBF67D9FC1F9E5CDEE50E66726454E2E(__this, _stringLiteral93C085E3C8BD08D29A79B2B49CA689A4E19789A0, /*hidden argument*/NULL);
  4563. // }
  4564. return;
  4565. }
  4566. }
  4567. // System.Collections.IEnumerator CameraTest::OpenCamera()
  4568. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* CameraTest_OpenCamera_m08D941F0D2A779D0B637E04CE7DBFBDCD8C7FE6D (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4569. {
  4570. static bool s_Il2CppMethodInitialized;
  4571. if (!s_Il2CppMethodInitialized)
  4572. {
  4573. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C_il2cpp_TypeInfo_var);
  4574. s_Il2CppMethodInitialized = true;
  4575. }
  4576. {
  4577. U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C * L_0 = (U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C *)il2cpp_codegen_object_new(U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C_il2cpp_TypeInfo_var);
  4578. U3COpenCameraU3Ed__5__ctor_mC6CDDD28E823133C7F4FCF605892971512BC3FDF(L_0, 0, /*hidden argument*/NULL);
  4579. U3COpenCameraU3Ed__5_t8613DBC150CB36ABC5194A0BD75AA409412FD22C * L_1 = L_0;
  4580. L_1->set_U3CU3E4__this_2(__this);
  4581. return L_1;
  4582. }
  4583. }
  4584. // System.Void CameraTest::OnApplicationPause(System.Boolean)
  4585. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_OnApplicationPause_m6F3E6C7CEBCC631A6748BC5F79397B24ECF3FCF3 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, bool ___pause0, const RuntimeMethod* method)
  4586. {
  4587. static bool s_Il2CppMethodInitialized;
  4588. if (!s_Il2CppMethodInitialized)
  4589. {
  4590. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4591. s_Il2CppMethodInitialized = true;
  4592. }
  4593. bool V_0 = false;
  4594. bool V_1 = false;
  4595. {
  4596. // if (webCamTexture != null)
  4597. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_0 = __this->get_webCamTexture_5();
  4598. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4599. bool L_1;
  4600. L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  4601. V_0 = L_1;
  4602. bool L_2 = V_0;
  4603. if (!L_2)
  4604. {
  4605. goto IL_0036;
  4606. }
  4607. }
  4608. {
  4609. // if (pause)
  4610. bool L_3 = ___pause0;
  4611. V_1 = L_3;
  4612. bool L_4 = V_1;
  4613. if (!L_4)
  4614. {
  4615. goto IL_0027;
  4616. }
  4617. }
  4618. {
  4619. // webCamTexture.Pause();
  4620. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_5 = __this->get_webCamTexture_5();
  4621. WebCamTexture_Pause_m28F48B76F0144DFC965ED28A9C03C70E6DB56F10(L_5, /*hidden argument*/NULL);
  4622. goto IL_0035;
  4623. }
  4624. IL_0027:
  4625. {
  4626. // webCamTexture.Play();
  4627. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_6 = __this->get_webCamTexture_5();
  4628. WebCamTexture_Play_m8527994B54606AE71602DB93195D2BA44CEDC2B1(L_6, /*hidden argument*/NULL);
  4629. }
  4630. IL_0035:
  4631. {
  4632. }
  4633. IL_0036:
  4634. {
  4635. // }
  4636. return;
  4637. }
  4638. }
  4639. // System.Void CameraTest::OnDestroy()
  4640. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest_OnDestroy_m70DFCF86777B64D03BD2C5502DDFD3A664840E19 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4641. {
  4642. static bool s_Il2CppMethodInitialized;
  4643. if (!s_Il2CppMethodInitialized)
  4644. {
  4645. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4646. s_Il2CppMethodInitialized = true;
  4647. }
  4648. bool V_0 = false;
  4649. {
  4650. // if (webCamTexture != null)
  4651. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_0 = __this->get_webCamTexture_5();
  4652. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  4653. bool L_1;
  4654. L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  4655. V_0 = L_1;
  4656. bool L_2 = V_0;
  4657. if (!L_2)
  4658. {
  4659. goto IL_001f;
  4660. }
  4661. }
  4662. {
  4663. // webCamTexture.Stop();
  4664. WebCamTexture_t8E1DA1358E0E093A75FF35A336DD81B9EEC7AA62 * L_3 = __this->get_webCamTexture_5();
  4665. WebCamTexture_Stop_m55FF77D033EF17D83A6B717418EBA39F174B5708(L_3, /*hidden argument*/NULL);
  4666. }
  4667. IL_001f:
  4668. {
  4669. // }
  4670. return;
  4671. }
  4672. }
  4673. // System.Void CameraTest::.ctor()
  4674. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraTest__ctor_m235AE624090820DC585C9123471EF857702BFF25 (CameraTest_t563555AD4C8EA0128CEE77E03597BD748F592DF0 * __this, const RuntimeMethod* method)
  4675. {
  4676. {
  4677. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4678. return;
  4679. }
  4680. }
  4681. #ifdef __clang__
  4682. #pragma clang diagnostic pop
  4683. #endif
  4684. #ifdef __clang__
  4685. #pragma clang diagnostic push
  4686. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4687. #pragma clang diagnostic ignored "-Wunused-variable"
  4688. #endif
  4689. // System.Void CollisionDetector::Start()
  4690. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4691. {
  4692. static bool s_Il2CppMethodInitialized;
  4693. if (!s_Il2CppMethodInitialized)
  4694. {
  4695. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4696. s_Il2CppMethodInitialized = true;
  4697. }
  4698. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4699. memset((&V_0), 0, sizeof(V_0));
  4700. {
  4701. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  4702. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4703. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4704. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4705. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4706. V_0 = L_1;
  4707. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4708. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4709. float L_3 = L_2.get_y_3();
  4710. __this->set_LengthOfRay_10(L_3);
  4711. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  4712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  4713. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4714. float L_5 = L_4.get_y_3();
  4715. float L_6;
  4716. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  4717. __this->set_DirectionFactor_12(L_6);
  4718. // }
  4719. return;
  4720. }
  4721. }
  4722. // System.Void CollisionDetector::Update()
  4723. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4724. {
  4725. static bool s_Il2CppMethodInitialized;
  4726. if (!s_Il2CppMethodInitialized)
  4727. {
  4728. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4729. s_Il2CppMethodInitialized = true;
  4730. }
  4731. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4732. memset((&V_0), 0, sizeof(V_0));
  4733. bool V_1 = false;
  4734. {
  4735. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  4736. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  4737. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4738. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  4739. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  4740. V_0 = L_1;
  4741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  4742. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4743. float L_3 = L_2.get_x_2();
  4744. float L_4 = __this->get_margin_13();
  4745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  4746. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  4748. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  4749. float L_7 = L_6.get_y_3();
  4750. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  4751. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4752. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  4753. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  4754. float L_10 = L_9.get_z_4();
  4755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  4756. memset((&L_11), 0, sizeof(L_11));
  4757. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  4758. __this->set_StartPoint_5(L_11);
  4759. // if (!IsCollidingVertically())
  4760. bool L_12;
  4761. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  4762. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  4763. bool L_13 = V_1;
  4764. if (!L_13)
  4765. {
  4766. goto IL_008b;
  4767. }
  4768. }
  4769. {
  4770. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  4771. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  4772. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  4773. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4774. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4775. float L_16 = __this->get_MovingForce_4();
  4776. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  4777. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  4778. float L_18;
  4779. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  4780. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  4781. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  4782. float L_20 = __this->get_DirectionFactor_12();
  4783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  4784. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  4785. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  4786. }
  4787. IL_008b:
  4788. {
  4789. // }
  4790. return;
  4791. }
  4792. }
  4793. // System.Boolean CollisionDetector::IsCollidingVertically()
  4794. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4795. {
  4796. static bool s_Il2CppMethodInitialized;
  4797. if (!s_Il2CppMethodInitialized)
  4798. {
  4799. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4800. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4801. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  4802. s_Il2CppMethodInitialized = true;
  4803. }
  4804. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  4805. memset((&V_0), 0, sizeof(V_0));
  4806. bool V_1 = false;
  4807. bool V_2 = false;
  4808. bool V_3 = false;
  4809. {
  4810. // Origin = StartPoint;
  4811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  4812. __this->set_Origin_6(L_0);
  4813. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  4814. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  4815. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  4816. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  4817. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  4818. V_0 = L_2;
  4819. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  4820. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  4821. float L_4 = L_3.get_x_2();
  4822. float L_5 = __this->get_margin_13();
  4823. int32_t L_6 = __this->get_NoOfRays_7();
  4824. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  4825. // for (i = 0; i < NoOfRays; i++)
  4826. __this->set_i_8(0);
  4827. goto IL_0118;
  4828. }
  4829. IL_004e:
  4830. {
  4831. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  4832. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  4833. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  4834. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4835. float L_9 = __this->get_DirectionFactor_12();
  4836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  4837. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  4838. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  4839. memset((&L_11), 0, sizeof(L_11));
  4840. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  4841. __this->set_ray_14(L_11);
  4842. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  4843. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  4844. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  4845. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  4846. float L_14 = __this->get_DirectionFactor_12();
  4847. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  4848. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  4849. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  4850. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  4851. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  4852. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  4853. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  4854. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  4855. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  4856. float L_19 = __this->get_LengthOfRay_10();
  4857. bool L_20;
  4858. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  4859. V_1 = L_20;
  4860. bool L_21 = V_1;
  4861. if (!L_21)
  4862. {
  4863. goto IL_00e3;
  4864. }
  4865. }
  4866. {
  4867. // print("Collided With " + HitInfo.collider.gameObject.name);
  4868. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  4869. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  4870. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  4871. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  4872. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  4873. String_t* L_25;
  4874. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  4875. String_t* L_26;
  4876. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  4877. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  4878. // DirectionFactor = -DirectionFactor;
  4879. float L_27 = __this->get_DirectionFactor_12();
  4880. __this->set_DirectionFactor_12(((-L_27)));
  4881. // return true;
  4882. V_2 = (bool)1;
  4883. goto IL_0131;
  4884. }
  4885. IL_00e3:
  4886. {
  4887. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  4888. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  4889. float L_29 = __this->get_DistanceBetweenRays_11();
  4890. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  4891. memset((&L_30), 0, sizeof(L_30));
  4892. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  4893. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  4894. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  4895. __this->set_Origin_6(L_31);
  4896. // for (i = 0; i < NoOfRays; i++)
  4897. int32_t L_32 = __this->get_i_8();
  4898. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  4899. }
  4900. IL_0118:
  4901. {
  4902. // for (i = 0; i < NoOfRays; i++)
  4903. int32_t L_33 = __this->get_i_8();
  4904. int32_t L_34 = __this->get_NoOfRays_7();
  4905. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  4906. bool L_35 = V_3;
  4907. if (L_35)
  4908. {
  4909. goto IL_004e;
  4910. }
  4911. }
  4912. {
  4913. // return false;
  4914. V_2 = (bool)0;
  4915. goto IL_0131;
  4916. }
  4917. IL_0131:
  4918. {
  4919. // }
  4920. bool L_36 = V_2;
  4921. return L_36;
  4922. }
  4923. }
  4924. // System.Void CollisionDetector::.ctor()
  4925. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  4926. {
  4927. {
  4928. // public int NoOfRays = 10;
  4929. __this->set_NoOfRays_7(((int32_t)10));
  4930. // float margin = 0.015f;
  4931. __this->set_margin_13((0.0149999997f));
  4932. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  4933. return;
  4934. }
  4935. }
  4936. #ifdef __clang__
  4937. #pragma clang diagnostic pop
  4938. #endif
  4939. #ifdef __clang__
  4940. #pragma clang diagnostic push
  4941. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4942. #pragma clang diagnostic ignored "-Wunused-variable"
  4943. #endif
  4944. // System.Void EventTrigger::.ctor()
  4945. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  4946. {
  4947. {
  4948. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  4949. return;
  4950. }
  4951. }
  4952. #ifdef __clang__
  4953. #pragma clang diagnostic pop
  4954. #endif
  4955. #ifdef __clang__
  4956. #pragma clang diagnostic push
  4957. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  4958. #pragma clang diagnostic ignored "-Wunused-variable"
  4959. #endif
  4960. // System.Void Goto::gotoUnity(System.Int32)
  4961. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method)
  4962. {
  4963. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  4964. // Native function invocation
  4965. reinterpret_cast<PInvokeFunc>(gotoUnity)(___type0);
  4966. }
  4967. // System.Void Goto::Start()
  4968. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4969. {
  4970. static bool s_Il2CppMethodInitialized;
  4971. if (!s_Il2CppMethodInitialized)
  4972. {
  4973. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4974. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  4975. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4976. s_Il2CppMethodInitialized = true;
  4977. }
  4978. {
  4979. // GetComponent<Button>().onClick.AddListener(OnClick);
  4980. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  4981. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  4982. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  4983. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  4984. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  4985. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  4986. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  4987. // }
  4988. return;
  4989. }
  4990. }
  4991. // System.Void Goto::OnClick()
  4992. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  4993. {
  4994. {
  4995. // gotoUnity(type);
  4996. int32_t L_0 = __this->get_type_5();
  4997. Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542(L_0, /*hidden argument*/NULL);
  4998. // }
  4999. return;
  5000. }
  5001. }
  5002. // System.Void Goto::.ctor()
  5003. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5004. {
  5005. {
  5006. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5007. return;
  5008. }
  5009. }
  5010. #ifdef __clang__
  5011. #pragma clang diagnostic pop
  5012. #endif
  5013. #ifdef __clang__
  5014. #pragma clang diagnostic push
  5015. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5016. #pragma clang diagnostic ignored "-Wunused-variable"
  5017. #endif
  5018. // System.Void Menu_Buttons::CreateIFrame()
  5019. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
  5020. {
  5021. typedef void (DEFAULT_CALL *PInvokeFunc) ();
  5022. // Native function invocation
  5023. reinterpret_cast<PInvokeFunc>(CreateIFrame)();
  5024. }
  5025. // System.Void Menu_Buttons::Start()
  5026. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5027. {
  5028. static bool s_Il2CppMethodInitialized;
  5029. if (!s_Il2CppMethodInitialized)
  5030. {
  5031. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  5032. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  5033. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5034. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5035. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5036. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  5037. s_Il2CppMethodInitialized = true;
  5038. }
  5039. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  5040. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  5041. int32_t V_2 = 0;
  5042. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  5043. {
  5044. // playButton.onClick.AddListener(GoToLink);
  5045. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  5046. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5047. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5048. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5049. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  5050. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5051. // xButton.onClick.AddListener(ExitMenu);
  5052. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  5053. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  5054. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  5055. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5056. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  5057. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  5058. // gameObject.tag = "TempTag";
  5059. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  5060. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5061. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5062. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  5063. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  5064. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5065. V_0 = L_7;
  5066. // gameObject.tag = "Panel";
  5067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  5068. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5069. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5070. // foreach (GameObject panel in panels)
  5071. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  5072. V_1 = L_9;
  5073. V_2 = 0;
  5074. goto IL_0080;
  5075. }
  5076. IL_006f:
  5077. {
  5078. // foreach (GameObject panel in panels)
  5079. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  5080. int32_t L_11 = V_2;
  5081. int32_t L_12 = L_11;
  5082. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  5083. V_3 = L_13;
  5084. // Destroy(panel);
  5085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  5086. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5087. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  5088. int32_t L_15 = V_2;
  5089. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  5090. }
  5091. IL_0080:
  5092. {
  5093. // foreach (GameObject panel in panels)
  5094. int32_t L_16 = V_2;
  5095. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  5096. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  5097. {
  5098. goto IL_006f;
  5099. }
  5100. }
  5101. {
  5102. // }
  5103. return;
  5104. }
  5105. }
  5106. // System.Void Menu_Buttons::GoToLink()
  5107. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5108. {
  5109. {
  5110. // CreateIFrame();
  5111. Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
  5112. // }
  5113. return;
  5114. }
  5115. }
  5116. // System.Void Menu_Buttons::ExitMenu()
  5117. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5118. {
  5119. static bool s_Il2CppMethodInitialized;
  5120. if (!s_Il2CppMethodInitialized)
  5121. {
  5122. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5123. s_Il2CppMethodInitialized = true;
  5124. }
  5125. {
  5126. // Time.timeScale = 1;
  5127. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  5128. // Destroy(gameObject);
  5129. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5130. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5131. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5132. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  5133. // }
  5134. return;
  5135. }
  5136. }
  5137. // System.Void Menu_Buttons::.ctor()
  5138. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5139. {
  5140. {
  5141. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5142. return;
  5143. }
  5144. }
  5145. #ifdef __clang__
  5146. #pragma clang diagnostic pop
  5147. #endif
  5148. #ifdef __clang__
  5149. #pragma clang diagnostic push
  5150. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5151. #pragma clang diagnostic ignored "-Wunused-variable"
  5152. #endif
  5153. // System.Void MeshCreatorData::.ctor()
  5154. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  5155. {
  5156. static bool s_Il2CppMethodInitialized;
  5157. if (!s_Il2CppMethodInitialized)
  5158. {
  5159. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5160. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5161. s_Il2CppMethodInitialized = true;
  5162. }
  5163. {
  5164. // public string errorMessage = "reinstall the mesh creator package.";
  5165. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5166. // public float pixelTransparencyThreshold = 255;
  5167. __this->set_pixelTransparencyThreshold_6((255.0f));
  5168. // public bool uvWrapMesh = true;
  5169. __this->set_uvWrapMesh_8((bool)1);
  5170. // public bool createEdges = true;
  5171. __this->set_createEdges_9((bool)1);
  5172. // public bool createBacksidePlane = false;
  5173. __this->set_createBacksidePlane_10((bool)0);
  5174. // public float meshHeight = 1.0f;
  5175. __this->set_meshHeight_12((1.0f));
  5176. // public float meshWidth = 1.0f;
  5177. __this->set_meshWidth_13((1.0f));
  5178. // public float meshDepth = 0.1f;
  5179. __this->set_meshDepth_14((0.100000001f));
  5180. // public float pivotHeightOffset = 0.0f;
  5181. __this->set_pivotHeightOffset_15((0.0f));
  5182. // public float pivotWidthOffset = 0.0f;
  5183. __this->set_pivotWidthOffset_16((0.0f));
  5184. // public float pivotDepthOffset = 0.0f;
  5185. __this->set_pivotDepthOffset_17((0.0f));
  5186. // public Vector3 lastPivotOffset = Vector3.zero;
  5187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5188. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  5189. __this->set_lastPivotOffset_18(L_0);
  5190. // public bool generateCollider = true;
  5191. __this->set_generateCollider_19((bool)1);
  5192. // public bool usePrimitiveCollider = true;
  5193. __this->set_usePrimitiveCollider_20((bool)1);
  5194. // public bool useAABBCollider = false;
  5195. __this->set_useAABBCollider_21((bool)0);
  5196. // public int maxNumberBoxes = 20;
  5197. __this->set_maxNumberBoxes_22(((int32_t)20));
  5198. // public bool useAutoGeneratedMaterial = false;
  5199. __this->set_useAutoGeneratedMaterial_23((bool)0);
  5200. // public bool usePhysicMaterial = false;
  5201. __this->set_usePhysicMaterial_24((bool)0);
  5202. // public bool setTriggers = false;
  5203. __this->set_setTriggers_26((bool)0);
  5204. // public string idNumber = "";
  5205. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5206. // public bool mergeClosePoints = false;
  5207. __this->set_mergeClosePoints_28((bool)0);
  5208. // public float mergeDistance = 0.0f;
  5209. __this->set_mergeDistance_29((0.0f));
  5210. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5211. return;
  5212. }
  5213. }
  5214. #ifdef __clang__
  5215. #pragma clang diagnostic pop
  5216. #endif
  5217. #ifdef __clang__
  5218. #pragma clang diagnostic push
  5219. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5220. #pragma clang diagnostic ignored "-Wunused-variable"
  5221. #endif
  5222. // System.Void MoveCar::Start()
  5223. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Start_mB6247E24A4F8F18DFECBA2FF6586BFFB7465DE9B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5224. {
  5225. {
  5226. // }
  5227. return;
  5228. }
  5229. }
  5230. // System.Void MoveCar::Update()
  5231. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Update_mF2E47DCE916E1806F3B01D3423D2D871313616C0 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5232. {
  5233. bool V_0 = false;
  5234. bool V_1 = false;
  5235. bool V_2 = false;
  5236. {
  5237. // if (Input.GetMouseButtonDown(0))
  5238. bool L_0;
  5239. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  5240. V_0 = L_0;
  5241. bool L_1 = V_0;
  5242. if (!L_1)
  5243. {
  5244. goto IL_0014;
  5245. }
  5246. }
  5247. {
  5248. // TouchClick();
  5249. MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231(__this, /*hidden argument*/NULL);
  5250. }
  5251. IL_0014:
  5252. {
  5253. // if (isSelected)
  5254. bool L_2 = __this->get_isSelected_4();
  5255. V_1 = L_2;
  5256. bool L_3 = V_1;
  5257. if (!L_3)
  5258. {
  5259. goto IL_0027;
  5260. }
  5261. }
  5262. {
  5263. // MovePiece();
  5264. MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7(__this, /*hidden argument*/NULL);
  5265. }
  5266. IL_0027:
  5267. {
  5268. // if (Input.GetMouseButtonUp(0))
  5269. bool L_4;
  5270. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  5271. V_2 = L_4;
  5272. bool L_5 = V_2;
  5273. if (!L_5)
  5274. {
  5275. goto IL_003a;
  5276. }
  5277. }
  5278. {
  5279. // FreePiece();
  5280. MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08(__this, /*hidden argument*/NULL);
  5281. }
  5282. IL_003a:
  5283. {
  5284. // }
  5285. return;
  5286. }
  5287. }
  5288. // System.Void MoveCar::TouchClick()
  5289. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5290. {
  5291. static bool s_Il2CppMethodInitialized;
  5292. if (!s_Il2CppMethodInitialized)
  5293. {
  5294. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5295. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral13C4595160646412DE665518A2E28702CE975020);
  5296. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF);
  5297. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  5298. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  5299. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8);
  5300. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  5301. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB57DABADC5452BC7481750855D6E97E450522A20);
  5302. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  5303. s_Il2CppMethodInitialized = true;
  5304. }
  5305. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5306. memset((&V_0), 0, sizeof(V_0));
  5307. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  5308. memset((&V_1), 0, sizeof(V_1));
  5309. bool V_2 = false;
  5310. bool V_3 = false;
  5311. bool V_4 = false;
  5312. int32_t G_B18_0 = 0;
  5313. int32_t G_B20_0 = 0;
  5314. int32_t G_B22_0 = 0;
  5315. {
  5316. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  5317. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5318. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5319. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5320. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5321. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5322. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5323. V_0 = L_2;
  5324. // if (Physics.Raycast(ray, out hit))
  5325. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  5326. bool L_4;
  5327. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5328. V_2 = L_4;
  5329. bool L_5 = V_2;
  5330. if (!L_5)
  5331. {
  5332. goto IL_031e;
  5333. }
  5334. }
  5335. {
  5336. // if (hit.collider.gameObject.tag == "shui")
  5337. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  5338. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5339. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  5340. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  5341. String_t* L_8;
  5342. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  5343. bool L_9;
  5344. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5345. V_3 = L_9;
  5346. bool L_10 = V_3;
  5347. if (!L_10)
  5348. {
  5349. goto IL_0095;
  5350. }
  5351. }
  5352. {
  5353. // distanceRay = hit.distance;
  5354. float L_11;
  5355. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5356. __this->set_distanceRay_5(L_11);
  5357. // piece = hit.collider.gameObject;
  5358. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  5359. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5360. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  5361. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  5362. __this->set_piece_6(L_13);
  5363. // offset = hit.point - hit.collider.gameObject.transform.position;
  5364. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  5365. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5366. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  5367. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  5369. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  5370. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5371. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5373. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5375. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  5376. __this->set_offset_11(L_19);
  5377. // isSelected = true;
  5378. __this->set_isSelected_4((bool)1);
  5379. goto IL_031d;
  5380. }
  5381. IL_0095:
  5382. {
  5383. // else if (hit.collider.gameObject.transform.parent &&
  5384. // (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" ||
  5385. // (hit.collider.gameObject.transform.parent.name == "f1group1" && hit.collider.transform.parent.tag == "shui") ||
  5386. // (hit.collider.gameObject.transform.parent.name == "f1group2" && hit.collider.transform.parent.tag == "shui") ||
  5387. // (hit.collider.gameObject.transform.parent.name == "f2group" && hit.collider.transform.parent.tag == "shui") ||
  5388. // (hit.collider.gameObject.transform.parent.name == "f3group" && hit.collider.transform.parent.tag == "shui") ||
  5389. // (hit.collider.gameObject.transform.parent.name == "aigroup" && hit.collider.transform.parent.tag == "shui") ||
  5390. // (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")
  5391. // ))
  5392. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  5393. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  5395. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  5396. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  5397. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  5398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  5399. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  5400. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5401. bool L_24;
  5402. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  5403. if (!L_24)
  5404. {
  5405. goto IL_02a7;
  5406. }
  5407. }
  5408. {
  5409. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  5410. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  5412. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  5413. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  5414. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  5415. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5416. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  5417. String_t* L_29;
  5418. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  5419. bool L_30;
  5420. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  5421. if (L_30)
  5422. {
  5423. goto IL_02a4;
  5424. }
  5425. }
  5426. {
  5427. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  5428. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  5430. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  5431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  5432. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  5433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5434. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  5435. String_t* L_35;
  5436. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  5437. bool L_36;
  5438. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  5439. if (!L_36)
  5440. {
  5441. goto IL_012b;
  5442. }
  5443. }
  5444. {
  5445. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  5446. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5448. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  5449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  5450. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  5451. String_t* L_40;
  5452. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  5453. bool L_41;
  5454. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5455. if (L_41)
  5456. {
  5457. goto IL_02a4;
  5458. }
  5459. }
  5460. IL_012b:
  5461. {
  5462. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  5463. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5464. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  5465. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_42, /*hidden argument*/NULL);
  5466. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  5467. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  5468. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_45;
  5469. L_45 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_44, /*hidden argument*/NULL);
  5470. String_t* L_46;
  5471. L_46 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_45, /*hidden argument*/NULL);
  5472. bool L_47;
  5473. L_47 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_46, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  5474. if (!L_47)
  5475. {
  5476. goto IL_0177;
  5477. }
  5478. }
  5479. {
  5480. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_48;
  5481. L_48 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  5483. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_48, /*hidden argument*/NULL);
  5484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  5485. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  5486. String_t* L_51;
  5487. L_51 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_50, /*hidden argument*/NULL);
  5488. bool L_52;
  5489. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5490. if (L_52)
  5491. {
  5492. goto IL_02a4;
  5493. }
  5494. }
  5495. IL_0177:
  5496. {
  5497. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  5498. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5499. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  5500. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  5501. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  5502. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  5503. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  5504. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  5505. String_t* L_57;
  5506. L_57 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_56, /*hidden argument*/NULL);
  5507. bool L_58;
  5508. L_58 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_57, _stringLiteral1BA0077E614F2D1C276ABA58AE37B56E47FCB0BF, /*hidden argument*/NULL);
  5509. if (!L_58)
  5510. {
  5511. goto IL_01c3;
  5512. }
  5513. }
  5514. {
  5515. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  5516. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5517. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  5518. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  5519. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  5520. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  5521. String_t* L_62;
  5522. L_62 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_61, /*hidden argument*/NULL);
  5523. bool L_63;
  5524. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5525. if (L_63)
  5526. {
  5527. goto IL_02a4;
  5528. }
  5529. }
  5530. IL_01c3:
  5531. {
  5532. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  5533. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5534. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65;
  5535. L_65 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_64, /*hidden argument*/NULL);
  5536. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  5537. L_66 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_65, /*hidden argument*/NULL);
  5538. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5539. L_67 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_66, /*hidden argument*/NULL);
  5540. String_t* L_68;
  5541. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  5542. bool L_69;
  5543. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteralB57DABADC5452BC7481750855D6E97E450522A20, /*hidden argument*/NULL);
  5544. if (!L_69)
  5545. {
  5546. goto IL_020f;
  5547. }
  5548. }
  5549. {
  5550. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70;
  5551. L_70 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5552. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  5553. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  5554. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  5555. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  5556. String_t* L_73;
  5557. L_73 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_72, /*hidden argument*/NULL);
  5558. bool L_74;
  5559. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5560. if (L_74)
  5561. {
  5562. goto IL_02a4;
  5563. }
  5564. }
  5565. IL_020f:
  5566. {
  5567. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  5568. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5569. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76;
  5570. L_76 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_75, /*hidden argument*/NULL);
  5571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  5572. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  5573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  5574. L_78 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_77, /*hidden argument*/NULL);
  5575. String_t* L_79;
  5576. L_79 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_78, /*hidden argument*/NULL);
  5577. bool L_80;
  5578. L_80 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_79, _stringLiteral13C4595160646412DE665518A2E28702CE975020, /*hidden argument*/NULL);
  5579. if (!L_80)
  5580. {
  5581. goto IL_0258;
  5582. }
  5583. }
  5584. {
  5585. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_81;
  5586. L_81 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  5588. L_82 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_81, /*hidden argument*/NULL);
  5589. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  5590. L_83 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_82, /*hidden argument*/NULL);
  5591. String_t* L_84;
  5592. L_84 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_83, /*hidden argument*/NULL);
  5593. bool L_85;
  5594. L_85 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_84, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5595. if (L_85)
  5596. {
  5597. goto IL_02a4;
  5598. }
  5599. }
  5600. IL_0258:
  5601. {
  5602. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_86;
  5603. L_86 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5604. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87;
  5605. L_87 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_86, /*hidden argument*/NULL);
  5606. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  5607. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  5608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  5609. L_89 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_88, /*hidden argument*/NULL);
  5610. String_t* L_90;
  5611. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  5612. bool L_91;
  5613. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8, /*hidden argument*/NULL);
  5614. if (!L_91)
  5615. {
  5616. goto IL_02a1;
  5617. }
  5618. }
  5619. {
  5620. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_92;
  5621. L_92 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5622. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  5623. L_93 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_92, /*hidden argument*/NULL);
  5624. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  5625. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  5626. String_t* L_95;
  5627. L_95 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_94, /*hidden argument*/NULL);
  5628. bool L_96;
  5629. L_96 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_95, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  5630. G_B18_0 = ((int32_t)(L_96));
  5631. goto IL_02a2;
  5632. }
  5633. IL_02a1:
  5634. {
  5635. G_B18_0 = 0;
  5636. }
  5637. IL_02a2:
  5638. {
  5639. G_B20_0 = G_B18_0;
  5640. goto IL_02a5;
  5641. }
  5642. IL_02a4:
  5643. {
  5644. G_B20_0 = 1;
  5645. }
  5646. IL_02a5:
  5647. {
  5648. G_B22_0 = G_B20_0;
  5649. goto IL_02a8;
  5650. }
  5651. IL_02a7:
  5652. {
  5653. G_B22_0 = 0;
  5654. }
  5655. IL_02a8:
  5656. {
  5657. V_4 = (bool)G_B22_0;
  5658. bool L_97 = V_4;
  5659. if (!L_97)
  5660. {
  5661. goto IL_0314;
  5662. }
  5663. }
  5664. {
  5665. // distanceRay = hit.distance;
  5666. float L_98;
  5667. L_98 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5668. __this->set_distanceRay_5(L_98);
  5669. // piece = hit.collider.gameObject.transform.parent.gameObject;
  5670. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_99;
  5671. L_99 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5672. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_100;
  5673. L_100 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_99, /*hidden argument*/NULL);
  5674. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_101;
  5675. L_101 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_100, /*hidden argument*/NULL);
  5676. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_102;
  5677. L_102 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_101, /*hidden argument*/NULL);
  5678. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103;
  5679. L_103 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_102, /*hidden argument*/NULL);
  5680. __this->set_piece_6(L_103);
  5681. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  5682. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_104;
  5683. L_104 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5684. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_105;
  5685. L_105 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  5686. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106;
  5687. L_106 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_105, /*hidden argument*/NULL);
  5688. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  5689. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  5690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  5691. L_108 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_107, /*hidden argument*/NULL);
  5692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_109;
  5693. L_109 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_108, /*hidden argument*/NULL);
  5694. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_110;
  5695. L_110 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_104, L_109, /*hidden argument*/NULL);
  5696. __this->set_offset_11(L_110);
  5697. // isSelected = true;
  5698. __this->set_isSelected_4((bool)1);
  5699. goto IL_031d;
  5700. }
  5701. IL_0314:
  5702. {
  5703. // isSelected = false;
  5704. __this->set_isSelected_4((bool)0);
  5705. }
  5706. IL_031d:
  5707. {
  5708. }
  5709. IL_031e:
  5710. {
  5711. // }
  5712. return;
  5713. }
  5714. }
  5715. // System.Void MoveCar::MovePiece()
  5716. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5717. {
  5718. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5719. memset((&V_0), 0, sizeof(V_0));
  5720. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  5721. memset((&V_1), 0, sizeof(V_1));
  5722. {
  5723. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  5724. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5725. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5726. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5727. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5728. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5729. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  5730. V_0 = L_2;
  5731. // Vector3 limitRay = ray.GetPoint(distanceRay);
  5732. float L_3 = __this->get_distanceRay_5();
  5733. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5734. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  5735. V_1 = L_4;
  5736. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  5737. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  5738. float L_6 = L_5.get_x_2();
  5739. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  5740. float L_8 = L_7.get_y_3();
  5741. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  5742. float L_10 = L_9.get_z_4();
  5743. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  5744. // piece.transform.position = limitRay - offset;
  5745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  5746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5747. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5748. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  5749. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_11();
  5750. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5751. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  5752. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  5753. // }
  5754. return;
  5755. }
  5756. }
  5757. // System.Void MoveCar::FreePiece()
  5758. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5759. {
  5760. static bool s_Il2CppMethodInitialized;
  5761. if (!s_Il2CppMethodInitialized)
  5762. {
  5763. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C);
  5764. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5765. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D);
  5766. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  5767. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  5768. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645);
  5769. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E);
  5770. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD);
  5771. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8);
  5772. s_Il2CppMethodInitialized = true;
  5773. }
  5774. bool V_0 = false;
  5775. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  5776. float V_2 = 0.0f;
  5777. float V_3 = 0.0f;
  5778. float V_4 = 0.0f;
  5779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  5780. float V_6 = 0.0f;
  5781. float V_7 = 0.0f;
  5782. float V_8 = 0.0f;
  5783. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  5784. float V_10 = 0.0f;
  5785. float V_11 = 0.0f;
  5786. float V_12 = 0.0f;
  5787. bool V_13 = false;
  5788. bool V_14 = false;
  5789. bool V_15 = false;
  5790. bool V_16 = false;
  5791. bool V_17 = false;
  5792. bool V_18 = false;
  5793. bool V_19 = false;
  5794. bool V_20 = false;
  5795. bool V_21 = false;
  5796. bool V_22 = false;
  5797. bool V_23 = false;
  5798. bool V_24 = false;
  5799. int32_t G_B9_0 = 0;
  5800. int32_t G_B11_0 = 0;
  5801. int32_t G_B22_0 = 0;
  5802. int32_t G_B24_0 = 0;
  5803. int32_t G_B35_0 = 0;
  5804. int32_t G_B37_0 = 0;
  5805. int32_t G_B48_0 = 0;
  5806. int32_t G_B50_0 = 0;
  5807. int32_t G_B62_0 = 0;
  5808. int32_t G_B74_0 = 0;
  5809. {
  5810. // if (isSelected)
  5811. bool L_0 = __this->get_isSelected_4();
  5812. V_0 = L_0;
  5813. bool L_1 = V_0;
  5814. if (!L_1)
  5815. {
  5816. goto IL_08f6;
  5817. }
  5818. }
  5819. {
  5820. // GameObject f2 = GameObject.Find("f2group/f2");
  5821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  5822. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralF2710D19530EE20E3EE6967606EEB0EA1216EFDD, /*hidden argument*/NULL);
  5823. V_1 = L_2;
  5824. // float f2positionX = f2.transform.position.x;
  5825. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  5826. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  5827. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  5828. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  5829. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  5830. float L_6 = L_5.get_x_2();
  5831. V_2 = L_6;
  5832. // float f2positionY = f2.transform.position.y;
  5833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  5834. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5835. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  5836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5837. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5838. float L_10 = L_9.get_y_3();
  5839. V_3 = L_10;
  5840. // float f2positionZ = f2.transform.position.z;
  5841. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  5842. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  5843. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  5844. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5845. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  5846. float L_14 = L_13.get_z_4();
  5847. V_4 = L_14;
  5848. // GameObject f11 = GameObject.Find("f1group1/f1");
  5849. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  5850. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralFFA5F18D3CBD78A9A15261DE6DC8950D9804F1E8, /*hidden argument*/NULL);
  5851. V_5 = L_15;
  5852. // float f11positionX = f11.transform.position.x;
  5853. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  5854. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5855. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5857. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  5858. float L_19 = L_18.get_x_2();
  5859. V_6 = L_19;
  5860. // float f11positionY = f11.transform.position.y;
  5861. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  5862. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  5863. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  5864. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  5865. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  5866. float L_23 = L_22.get_y_3();
  5867. V_7 = L_23;
  5868. // float f11positionZ = f11.transform.position.z;
  5869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  5870. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  5871. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  5872. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  5873. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  5874. float L_27 = L_26.get_z_4();
  5875. V_8 = L_27;
  5876. // GameObject f12 = GameObject.Find("f1group2/f1");
  5877. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  5878. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral04021A8696E834C30E5155443072ACA76EB1A40C, /*hidden argument*/NULL);
  5879. V_9 = L_28;
  5880. // float f12positionX = f12.transform.position.x;
  5881. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  5882. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  5883. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  5884. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5885. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  5886. float L_32 = L_31.get_x_2();
  5887. V_10 = L_32;
  5888. // float f12positionY = f12.transform.position.y;
  5889. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  5890. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  5891. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  5892. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  5893. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  5894. float L_36 = L_35.get_y_3();
  5895. V_11 = L_36;
  5896. // float f12positionZ = f12.transform.position.z;
  5897. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  5898. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  5899. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  5900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  5901. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  5902. float L_40 = L_39.get_z_4();
  5903. V_12 = L_40;
  5904. // if (piece.name == "f1group1")
  5905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  5906. String_t* L_42;
  5907. L_42 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_41, /*hidden argument*/NULL);
  5908. bool L_43;
  5909. L_43 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_42, _stringLiteral5A11B8731015E5DF9C016E3B8E647CFF5DCEE71D, /*hidden argument*/NULL);
  5910. V_13 = L_43;
  5911. bool L_44 = V_13;
  5912. if (!L_44)
  5913. {
  5914. goto IL_021e;
  5915. }
  5916. }
  5917. {
  5918. // if (
  5919. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  5920. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  5921. // (f2positionZ - piece.transform.position.z < -0.5f && f2positionZ - piece.transform.position.z > -1.5f)
  5922. // )
  5923. float L_45 = V_2;
  5924. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  5925. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  5926. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  5927. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  5928. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  5929. float L_49 = L_48.get_x_2();
  5930. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  5931. {
  5932. goto IL_01b5;
  5933. }
  5934. }
  5935. {
  5936. float L_50 = V_2;
  5937. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  5938. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  5939. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  5940. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  5941. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  5942. float L_54 = L_53.get_x_2();
  5943. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  5944. {
  5945. goto IL_01b5;
  5946. }
  5947. }
  5948. {
  5949. float L_55 = V_3;
  5950. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  5951. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  5952. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  5953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  5954. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  5955. float L_59 = L_58.get_y_3();
  5956. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(-0.400000006f)))))
  5957. {
  5958. goto IL_01b5;
  5959. }
  5960. }
  5961. {
  5962. float L_60 = V_3;
  5963. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  5964. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  5965. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  5966. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  5967. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  5968. float L_64 = L_63.get_y_3();
  5969. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-1.39999998f)))))
  5970. {
  5971. goto IL_01b5;
  5972. }
  5973. }
  5974. {
  5975. float L_65 = V_4;
  5976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  5977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  5978. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  5979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_68;
  5980. L_68 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_67, /*hidden argument*/NULL);
  5981. float L_69 = L_68.get_z_4();
  5982. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_65, (float)L_69))) < ((float)(-0.5f)))))
  5983. {
  5984. goto IL_01b2;
  5985. }
  5986. }
  5987. {
  5988. float L_70 = V_4;
  5989. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  5990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  5991. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  5992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_73;
  5993. L_73 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_72, /*hidden argument*/NULL);
  5994. float L_74 = L_73.get_z_4();
  5995. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_70, (float)L_74))) > ((float)(-1.5f)))? 1 : 0);
  5996. goto IL_01b3;
  5997. }
  5998. IL_01b2:
  5999. {
  6000. G_B9_0 = 0;
  6001. }
  6002. IL_01b3:
  6003. {
  6004. G_B11_0 = G_B9_0;
  6005. goto IL_01b6;
  6006. }
  6007. IL_01b5:
  6008. {
  6009. G_B11_0 = 0;
  6010. }
  6011. IL_01b6:
  6012. {
  6013. V_14 = (bool)G_B11_0;
  6014. bool L_75 = V_14;
  6015. if (!L_75)
  6016. {
  6017. goto IL_021d;
  6018. }
  6019. }
  6020. {
  6021. // piece.transform.SetParent(f2.transform.parent);
  6022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_76 = __this->get_piece_6();
  6023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  6024. L_77 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_76, /*hidden argument*/NULL);
  6025. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = V_1;
  6026. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  6027. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  6028. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  6029. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  6030. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_77, L_80, /*hidden argument*/NULL);
  6031. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ + 1f);
  6032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_81 = __this->get_piece_6();
  6033. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_82;
  6034. L_82 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_81, /*hidden argument*/NULL);
  6035. float L_83 = V_2;
  6036. float L_84 = V_3;
  6037. float L_85 = V_4;
  6038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  6039. memset((&L_86), 0, sizeof(L_86));
  6040. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_86), L_83, ((float)il2cpp_codegen_add((float)L_84, (float)(0.899999976f))), ((float)il2cpp_codegen_add((float)L_85, (float)(1.0f))), /*hidden argument*/NULL);
  6041. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_82, L_86, /*hidden argument*/NULL);
  6042. // clickSFX.Play();
  6043. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_87 = __this->get_clickSFX_17();
  6044. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_87, /*hidden argument*/NULL);
  6045. // piece.tag = "TempTag";
  6046. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  6047. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_88, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  6048. }
  6049. IL_021d:
  6050. {
  6051. }
  6052. IL_021e:
  6053. {
  6054. // if (piece.name == "f1group2")
  6055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  6056. String_t* L_90;
  6057. L_90 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_89, /*hidden argument*/NULL);
  6058. bool L_91;
  6059. L_91 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_90, _stringLiteral9DA872748A9B93BE25629C31FD8520D10224A06E, /*hidden argument*/NULL);
  6060. V_15 = L_91;
  6061. bool L_92 = V_15;
  6062. if (!L_92)
  6063. {
  6064. goto IL_0364;
  6065. }
  6066. }
  6067. {
  6068. // if (
  6069. // (f2positionX - piece.transform.position.x < 0.5f && f2positionX - piece.transform.position.x > -0.5f) &&
  6070. // (f2positionY - piece.transform.position.y < -0.4f && f2positionY - piece.transform.position.y > -1.4f) &&
  6071. // (f2positionZ - piece.transform.position.z < 1.5f && f2positionZ - piece.transform.position.z > 0.5f)
  6072. // )
  6073. float L_93 = V_2;
  6074. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  6075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  6076. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  6077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  6078. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  6079. float L_97 = L_96.get_x_2();
  6080. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  6081. {
  6082. goto IL_02fb;
  6083. }
  6084. }
  6085. {
  6086. float L_98 = V_2;
  6087. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  6088. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  6089. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  6090. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  6091. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  6092. float L_102 = L_101.get_x_2();
  6093. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  6094. {
  6095. goto IL_02fb;
  6096. }
  6097. }
  6098. {
  6099. float L_103 = V_3;
  6100. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  6101. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  6102. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  6103. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  6104. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  6105. float L_107 = L_106.get_y_3();
  6106. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(-0.400000006f)))))
  6107. {
  6108. goto IL_02fb;
  6109. }
  6110. }
  6111. {
  6112. float L_108 = V_3;
  6113. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  6114. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  6115. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  6116. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  6117. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  6118. float L_112 = L_111.get_y_3();
  6119. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-1.39999998f)))))
  6120. {
  6121. goto IL_02fb;
  6122. }
  6123. }
  6124. {
  6125. float L_113 = V_4;
  6126. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  6127. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  6128. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  6129. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_116;
  6130. L_116 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_115, /*hidden argument*/NULL);
  6131. float L_117 = L_116.get_z_4();
  6132. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_113, (float)L_117))) < ((float)(1.5f)))))
  6133. {
  6134. goto IL_02f8;
  6135. }
  6136. }
  6137. {
  6138. float L_118 = V_4;
  6139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  6140. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  6141. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  6142. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_121;
  6143. L_121 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_120, /*hidden argument*/NULL);
  6144. float L_122 = L_121.get_z_4();
  6145. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_118, (float)L_122))) > ((float)(0.5f)))? 1 : 0);
  6146. goto IL_02f9;
  6147. }
  6148. IL_02f8:
  6149. {
  6150. G_B22_0 = 0;
  6151. }
  6152. IL_02f9:
  6153. {
  6154. G_B24_0 = G_B22_0;
  6155. goto IL_02fc;
  6156. }
  6157. IL_02fb:
  6158. {
  6159. G_B24_0 = 0;
  6160. }
  6161. IL_02fc:
  6162. {
  6163. V_16 = (bool)G_B24_0;
  6164. bool L_123 = V_16;
  6165. if (!L_123)
  6166. {
  6167. goto IL_0363;
  6168. }
  6169. }
  6170. {
  6171. // piece.transform.SetParent(f2.transform.parent);
  6172. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_124 = __this->get_piece_6();
  6173. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_125;
  6174. L_125 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_124, /*hidden argument*/NULL);
  6175. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = V_1;
  6176. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  6177. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  6178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  6179. L_128 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_127, /*hidden argument*/NULL);
  6180. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_125, L_128, /*hidden argument*/NULL);
  6181. // piece.transform.position = new Vector3(f2positionX, f2positionY + 0.9f, f2positionZ - 1f);
  6182. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  6183. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_130;
  6184. L_130 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_129, /*hidden argument*/NULL);
  6185. float L_131 = V_2;
  6186. float L_132 = V_3;
  6187. float L_133 = V_4;
  6188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  6189. memset((&L_134), 0, sizeof(L_134));
  6190. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_134), L_131, ((float)il2cpp_codegen_add((float)L_132, (float)(0.899999976f))), ((float)il2cpp_codegen_subtract((float)L_133, (float)(1.0f))), /*hidden argument*/NULL);
  6191. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_130, L_134, /*hidden argument*/NULL);
  6192. // clickSFX.Play();
  6193. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_135 = __this->get_clickSFX_17();
  6194. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_135, /*hidden argument*/NULL);
  6195. // piece.tag = "TempTag";
  6196. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_136 = __this->get_piece_6();
  6197. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_136, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  6198. }
  6199. IL_0363:
  6200. {
  6201. }
  6202. IL_0364:
  6203. {
  6204. // if (piece.name == "duo1")
  6205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  6206. String_t* L_138;
  6207. L_138 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_137, /*hidden argument*/NULL);
  6208. bool L_139;
  6209. L_139 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_138, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  6210. V_17 = L_139;
  6211. bool L_140 = V_17;
  6212. if (!L_140)
  6213. {
  6214. goto IL_04c0;
  6215. }
  6216. }
  6217. {
  6218. // if (
  6219. // (f11positionX - piece.transform.position.x < 0.5f && f11positionX - piece.transform.position.x > -1.5f) &&
  6220. // (f11positionY - piece.transform.position.y < 1.3f && f11positionY - piece.transform.position.y > -0.7f) &&
  6221. // (f11positionZ - piece.transform.position.z < 1.3f && f11positionZ - piece.transform.position.z > -0.7f)
  6222. // )
  6223. float L_141 = V_6;
  6224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  6225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  6226. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  6227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  6228. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  6229. float L_145 = L_144.get_x_2();
  6230. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  6231. {
  6232. goto IL_0448;
  6233. }
  6234. }
  6235. {
  6236. float L_146 = V_6;
  6237. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  6238. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  6239. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  6240. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  6241. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  6242. float L_150 = L_149.get_x_2();
  6243. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-1.5f)))))
  6244. {
  6245. goto IL_0448;
  6246. }
  6247. }
  6248. {
  6249. float L_151 = V_7;
  6250. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  6251. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  6252. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  6253. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_154;
  6254. L_154 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_153, /*hidden argument*/NULL);
  6255. float L_155 = L_154.get_y_3();
  6256. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_151, (float)L_155))) < ((float)(1.29999995f)))))
  6257. {
  6258. goto IL_0448;
  6259. }
  6260. }
  6261. {
  6262. float L_156 = V_7;
  6263. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  6264. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  6265. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  6266. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  6267. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  6268. float L_160 = L_159.get_y_3();
  6269. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) > ((float)(-0.699999988f)))))
  6270. {
  6271. goto IL_0448;
  6272. }
  6273. }
  6274. {
  6275. float L_161 = V_8;
  6276. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  6277. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  6278. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  6279. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  6280. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  6281. float L_165 = L_164.get_z_4();
  6282. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) < ((float)(1.29999995f)))))
  6283. {
  6284. goto IL_0445;
  6285. }
  6286. }
  6287. {
  6288. float L_166 = V_8;
  6289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  6290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  6291. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  6292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  6293. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  6294. float L_170 = L_169.get_z_4();
  6295. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) > ((float)(-0.699999988f)))? 1 : 0);
  6296. goto IL_0446;
  6297. }
  6298. IL_0445:
  6299. {
  6300. G_B35_0 = 0;
  6301. }
  6302. IL_0446:
  6303. {
  6304. G_B37_0 = G_B35_0;
  6305. goto IL_0449;
  6306. }
  6307. IL_0448:
  6308. {
  6309. G_B37_0 = 0;
  6310. }
  6311. IL_0449:
  6312. {
  6313. V_18 = (bool)G_B37_0;
  6314. bool L_171 = V_18;
  6315. if (!L_171)
  6316. {
  6317. goto IL_04bf;
  6318. }
  6319. }
  6320. {
  6321. // piece.transform.SetParent(f11.transform.parent);
  6322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  6323. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  6324. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  6325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_174 = V_5;
  6326. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_175;
  6327. L_175 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_174, /*hidden argument*/NULL);
  6328. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_176;
  6329. L_176 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_175, /*hidden argument*/NULL);
  6330. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_173, L_176, /*hidden argument*/NULL);
  6331. // piece.transform.position = new Vector3(f11positionX + 0.52f, f11positionY - 0.3f, f11positionZ - 0.3f);
  6332. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  6333. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  6334. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  6335. float L_179 = V_6;
  6336. float L_180 = V_7;
  6337. float L_181 = V_8;
  6338. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_182;
  6339. memset((&L_182), 0, sizeof(L_182));
  6340. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_182), ((float)il2cpp_codegen_add((float)L_179, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_180, (float)(0.300000012f))), ((float)il2cpp_codegen_subtract((float)L_181, (float)(0.300000012f))), /*hidden argument*/NULL);
  6341. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_178, L_182, /*hidden argument*/NULL);
  6342. // clickSFX.Play();
  6343. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_183 = __this->get_clickSFX_17();
  6344. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_183, /*hidden argument*/NULL);
  6345. // piece.tag = piece.name;
  6346. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = __this->get_piece_6();
  6347. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_185 = __this->get_piece_6();
  6348. String_t* L_186;
  6349. L_186 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_185, /*hidden argument*/NULL);
  6350. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_184, L_186, /*hidden argument*/NULL);
  6351. }
  6352. IL_04bf:
  6353. {
  6354. }
  6355. IL_04c0:
  6356. {
  6357. // if (piece.name == "duo2")
  6358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  6359. String_t* L_188;
  6360. L_188 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_187, /*hidden argument*/NULL);
  6361. bool L_189;
  6362. L_189 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_188, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  6363. V_19 = L_189;
  6364. bool L_190 = V_19;
  6365. if (!L_190)
  6366. {
  6367. goto IL_061c;
  6368. }
  6369. }
  6370. {
  6371. // if (
  6372. // (f12positionX - piece.transform.position.x < 0.5f && f12positionX - piece.transform.position.x > -1.5f) &&
  6373. // (f12positionY - piece.transform.position.y < 1.3f && f12positionY - piece.transform.position.y > -0.7f) &&
  6374. // (f12positionZ - piece.transform.position.z < 0.7f && f12positionZ - piece.transform.position.z > -1.3f)
  6375. // )
  6376. float L_191 = V_10;
  6377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  6378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  6379. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  6380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  6381. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  6382. float L_195 = L_194.get_x_2();
  6383. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  6384. {
  6385. goto IL_05a4;
  6386. }
  6387. }
  6388. {
  6389. float L_196 = V_10;
  6390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  6391. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  6392. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  6393. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  6394. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  6395. float L_200 = L_199.get_x_2();
  6396. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-1.5f)))))
  6397. {
  6398. goto IL_05a4;
  6399. }
  6400. }
  6401. {
  6402. float L_201 = V_11;
  6403. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  6404. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  6405. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  6406. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  6407. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  6408. float L_205 = L_204.get_y_3();
  6409. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  6410. {
  6411. goto IL_05a4;
  6412. }
  6413. }
  6414. {
  6415. float L_206 = V_11;
  6416. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  6417. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  6418. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  6419. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  6420. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  6421. float L_210 = L_209.get_y_3();
  6422. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(-0.699999988f)))))
  6423. {
  6424. goto IL_05a4;
  6425. }
  6426. }
  6427. {
  6428. float L_211 = V_12;
  6429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  6430. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  6431. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  6432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  6433. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  6434. float L_215 = L_214.get_z_4();
  6435. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(0.699999988f)))))
  6436. {
  6437. goto IL_05a1;
  6438. }
  6439. }
  6440. {
  6441. float L_216 = V_12;
  6442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  6443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  6444. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  6445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  6446. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  6447. float L_220 = L_219.get_z_4();
  6448. G_B48_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.29999995f)))? 1 : 0);
  6449. goto IL_05a2;
  6450. }
  6451. IL_05a1:
  6452. {
  6453. G_B48_0 = 0;
  6454. }
  6455. IL_05a2:
  6456. {
  6457. G_B50_0 = G_B48_0;
  6458. goto IL_05a5;
  6459. }
  6460. IL_05a4:
  6461. {
  6462. G_B50_0 = 0;
  6463. }
  6464. IL_05a5:
  6465. {
  6466. V_20 = (bool)G_B50_0;
  6467. bool L_221 = V_20;
  6468. if (!L_221)
  6469. {
  6470. goto IL_061b;
  6471. }
  6472. }
  6473. {
  6474. // piece.transform.SetParent(f12.transform.parent);
  6475. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  6476. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  6477. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  6478. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = V_9;
  6479. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  6480. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  6481. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  6482. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  6483. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  6484. // piece.transform.position = new Vector3(f12positionX + 0.52f, f12positionY - 0.3f, f12positionZ + 0.3f);
  6485. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  6486. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  6487. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  6488. float L_229 = V_10;
  6489. float L_230 = V_11;
  6490. float L_231 = V_12;
  6491. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  6492. memset((&L_232), 0, sizeof(L_232));
  6493. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_add((float)L_229, (float)(0.519999981f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.300000012f))), ((float)il2cpp_codegen_add((float)L_231, (float)(0.300000012f))), /*hidden argument*/NULL);
  6494. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  6495. // clickSFX.Play();
  6496. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_17();
  6497. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  6498. // piece.tag = piece.name;
  6499. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  6500. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  6501. String_t* L_236;
  6502. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  6503. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  6504. }
  6505. IL_061b:
  6506. {
  6507. }
  6508. IL_061c:
  6509. {
  6510. // if (piece.name == "wheel")
  6511. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  6512. String_t* L_238;
  6513. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  6514. bool L_239;
  6515. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
  6516. V_21 = L_239;
  6517. bool L_240 = V_21;
  6518. if (!L_240)
  6519. {
  6520. goto IL_0785;
  6521. }
  6522. }
  6523. {
  6524. // if (
  6525. // (f11positionX - piece.transform.position.x < -0.3f && f11positionX - piece.transform.position.x > -2.3f) &&
  6526. // (f11positionY - piece.transform.position.y < 1.4f && f11positionY - piece.transform.position.y > -0.6f) &&
  6527. // (f11positionZ - piece.transform.position.z < 0.9f && f11positionZ - piece.transform.position.z > -1.1f) && !wheel1
  6528. // )
  6529. float L_241 = V_6;
  6530. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  6531. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  6532. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  6533. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_244;
  6534. L_244 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_243, /*hidden argument*/NULL);
  6535. float L_245 = L_244.get_x_2();
  6536. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_241, (float)L_245))) < ((float)(-0.300000012f)))))
  6537. {
  6538. goto IL_0706;
  6539. }
  6540. }
  6541. {
  6542. float L_246 = V_6;
  6543. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_247 = __this->get_piece_6();
  6544. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_248;
  6545. L_248 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_247, /*hidden argument*/NULL);
  6546. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_249;
  6547. L_249 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_248, /*hidden argument*/NULL);
  6548. float L_250 = L_249.get_x_2();
  6549. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_246, (float)L_250))) > ((float)(-2.29999995f)))))
  6550. {
  6551. goto IL_0706;
  6552. }
  6553. }
  6554. {
  6555. float L_251 = V_7;
  6556. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  6557. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_253;
  6558. L_253 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_252, /*hidden argument*/NULL);
  6559. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_254;
  6560. L_254 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_253, /*hidden argument*/NULL);
  6561. float L_255 = L_254.get_y_3();
  6562. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_251, (float)L_255))) < ((float)(1.39999998f)))))
  6563. {
  6564. goto IL_0706;
  6565. }
  6566. }
  6567. {
  6568. float L_256 = V_7;
  6569. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  6570. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  6571. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  6572. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  6573. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  6574. float L_260 = L_259.get_y_3();
  6575. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) > ((float)(-0.600000024f)))))
  6576. {
  6577. goto IL_0706;
  6578. }
  6579. }
  6580. {
  6581. float L_261 = V_8;
  6582. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  6583. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  6584. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  6585. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  6586. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  6587. float L_265 = L_264.get_z_4();
  6588. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) < ((float)(0.899999976f)))))
  6589. {
  6590. goto IL_0706;
  6591. }
  6592. }
  6593. {
  6594. float L_266 = V_8;
  6595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  6596. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  6597. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  6598. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  6599. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  6600. float L_270 = L_269.get_z_4();
  6601. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) > ((float)(-1.10000002f)))))
  6602. {
  6603. goto IL_0706;
  6604. }
  6605. }
  6606. {
  6607. bool L_271 = __this->get_wheel1_9();
  6608. G_B62_0 = ((((int32_t)L_271) == ((int32_t)0))? 1 : 0);
  6609. goto IL_0707;
  6610. }
  6611. IL_0706:
  6612. {
  6613. G_B62_0 = 0;
  6614. }
  6615. IL_0707:
  6616. {
  6617. V_22 = (bool)G_B62_0;
  6618. bool L_272 = V_22;
  6619. if (!L_272)
  6620. {
  6621. goto IL_0784;
  6622. }
  6623. }
  6624. {
  6625. // piece.transform.SetParent(f11.transform.parent);
  6626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_273 = __this->get_piece_6();
  6627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_274;
  6628. L_274 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_273, /*hidden argument*/NULL);
  6629. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = V_5;
  6630. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  6631. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  6632. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_277;
  6633. L_277 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_276, /*hidden argument*/NULL);
  6634. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_274, L_277, /*hidden argument*/NULL);
  6635. // wheel1 = true;
  6636. __this->set_wheel1_9((bool)1);
  6637. // piece.transform.position = new Vector3(f11positionX + 1.3f, f11positionY - 0.4f, f11positionZ + 0.1f);
  6638. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  6639. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_279;
  6640. L_279 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_278, /*hidden argument*/NULL);
  6641. float L_280 = V_6;
  6642. float L_281 = V_7;
  6643. float L_282 = V_8;
  6644. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_283;
  6645. memset((&L_283), 0, sizeof(L_283));
  6646. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_283), ((float)il2cpp_codegen_add((float)L_280, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_281, (float)(0.400000006f))), ((float)il2cpp_codegen_add((float)L_282, (float)(0.100000001f))), /*hidden argument*/NULL);
  6647. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_279, L_283, /*hidden argument*/NULL);
  6648. // clickSFX.Play();
  6649. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_284 = __this->get_clickSFX_17();
  6650. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_284, /*hidden argument*/NULL);
  6651. // piece.tag = piece.name;
  6652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  6653. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = __this->get_piece_6();
  6654. String_t* L_287;
  6655. L_287 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_286, /*hidden argument*/NULL);
  6656. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_285, L_287, /*hidden argument*/NULL);
  6657. }
  6658. IL_0784:
  6659. {
  6660. }
  6661. IL_0785:
  6662. {
  6663. // if (piece.name == "wheel")
  6664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_288 = __this->get_piece_6();
  6665. String_t* L_289;
  6666. L_289 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_288, /*hidden argument*/NULL);
  6667. bool L_290;
  6668. L_290 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_289, _stringLiteral8B852931B9EF45F0C4FE39A135E8FFF1CBCC7645, /*hidden argument*/NULL);
  6669. V_23 = L_290;
  6670. bool L_291 = V_23;
  6671. if (!L_291)
  6672. {
  6673. goto IL_08ee;
  6674. }
  6675. }
  6676. {
  6677. // if (
  6678. // (f12positionX - piece.transform.position.x < -0.3f && f12positionX - piece.transform.position.x > -2.3f) &&
  6679. // (f12positionY - piece.transform.position.y < 1.4f && f12positionY - piece.transform.position.y > -0.6f) &&
  6680. // (f12positionZ - piece.transform.position.z < 1.1f && f12positionZ - piece.transform.position.z > -0.9f) && !wheel2
  6681. // )
  6682. float L_292 = V_10;
  6683. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  6684. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_294;
  6685. L_294 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_293, /*hidden argument*/NULL);
  6686. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_295;
  6687. L_295 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_294, /*hidden argument*/NULL);
  6688. float L_296 = L_295.get_x_2();
  6689. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_292, (float)L_296))) < ((float)(-0.300000012f)))))
  6690. {
  6691. goto IL_086f;
  6692. }
  6693. }
  6694. {
  6695. float L_297 = V_10;
  6696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_298 = __this->get_piece_6();
  6697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_299;
  6698. L_299 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_298, /*hidden argument*/NULL);
  6699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_300;
  6700. L_300 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_299, /*hidden argument*/NULL);
  6701. float L_301 = L_300.get_x_2();
  6702. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_297, (float)L_301))) > ((float)(-2.29999995f)))))
  6703. {
  6704. goto IL_086f;
  6705. }
  6706. }
  6707. {
  6708. float L_302 = V_11;
  6709. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_303 = __this->get_piece_6();
  6710. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_304;
  6711. L_304 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_303, /*hidden argument*/NULL);
  6712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_305;
  6713. L_305 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_304, /*hidden argument*/NULL);
  6714. float L_306 = L_305.get_y_3();
  6715. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_302, (float)L_306))) < ((float)(1.39999998f)))))
  6716. {
  6717. goto IL_086f;
  6718. }
  6719. }
  6720. {
  6721. float L_307 = V_11;
  6722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_308 = __this->get_piece_6();
  6723. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_309;
  6724. L_309 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_308, /*hidden argument*/NULL);
  6725. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_310;
  6726. L_310 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_309, /*hidden argument*/NULL);
  6727. float L_311 = L_310.get_y_3();
  6728. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_307, (float)L_311))) > ((float)(-0.600000024f)))))
  6729. {
  6730. goto IL_086f;
  6731. }
  6732. }
  6733. {
  6734. float L_312 = V_12;
  6735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_313 = __this->get_piece_6();
  6736. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_314;
  6737. L_314 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_313, /*hidden argument*/NULL);
  6738. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_315;
  6739. L_315 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_314, /*hidden argument*/NULL);
  6740. float L_316 = L_315.get_z_4();
  6741. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_312, (float)L_316))) < ((float)(1.10000002f)))))
  6742. {
  6743. goto IL_086f;
  6744. }
  6745. }
  6746. {
  6747. float L_317 = V_12;
  6748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_318 = __this->get_piece_6();
  6749. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_319;
  6750. L_319 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_318, /*hidden argument*/NULL);
  6751. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_320;
  6752. L_320 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_319, /*hidden argument*/NULL);
  6753. float L_321 = L_320.get_z_4();
  6754. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_317, (float)L_321))) > ((float)(-0.899999976f)))))
  6755. {
  6756. goto IL_086f;
  6757. }
  6758. }
  6759. {
  6760. bool L_322 = __this->get_wheel2_10();
  6761. G_B74_0 = ((((int32_t)L_322) == ((int32_t)0))? 1 : 0);
  6762. goto IL_0870;
  6763. }
  6764. IL_086f:
  6765. {
  6766. G_B74_0 = 0;
  6767. }
  6768. IL_0870:
  6769. {
  6770. V_24 = (bool)G_B74_0;
  6771. bool L_323 = V_24;
  6772. if (!L_323)
  6773. {
  6774. goto IL_08ed;
  6775. }
  6776. }
  6777. {
  6778. // piece.transform.SetParent(f12.transform.parent);
  6779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_324 = __this->get_piece_6();
  6780. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_325;
  6781. L_325 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_324, /*hidden argument*/NULL);
  6782. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_326 = V_9;
  6783. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_327;
  6784. L_327 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_326, /*hidden argument*/NULL);
  6785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  6786. L_328 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_327, /*hidden argument*/NULL);
  6787. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_325, L_328, /*hidden argument*/NULL);
  6788. // wheel2 = true;
  6789. __this->set_wheel2_10((bool)1);
  6790. // piece.transform.position = new Vector3(f12positionX + 1.3f, f12positionY - 0.4f, f12positionZ - 0.1f);
  6791. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_329 = __this->get_piece_6();
  6792. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_330;
  6793. L_330 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_329, /*hidden argument*/NULL);
  6794. float L_331 = V_10;
  6795. float L_332 = V_11;
  6796. float L_333 = V_12;
  6797. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  6798. memset((&L_334), 0, sizeof(L_334));
  6799. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_334), ((float)il2cpp_codegen_add((float)L_331, (float)(1.29999995f))), ((float)il2cpp_codegen_subtract((float)L_332, (float)(0.400000006f))), ((float)il2cpp_codegen_subtract((float)L_333, (float)(0.100000001f))), /*hidden argument*/NULL);
  6800. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_330, L_334, /*hidden argument*/NULL);
  6801. // clickSFX.Play();
  6802. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_335 = __this->get_clickSFX_17();
  6803. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_335, /*hidden argument*/NULL);
  6804. // piece.tag = piece.name;
  6805. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_336 = __this->get_piece_6();
  6806. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  6807. String_t* L_338;
  6808. L_338 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_337, /*hidden argument*/NULL);
  6809. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_336, L_338, /*hidden argument*/NULL);
  6810. }
  6811. IL_08ed:
  6812. {
  6813. }
  6814. IL_08ee:
  6815. {
  6816. // isSelected = false;
  6817. __this->set_isSelected_4((bool)0);
  6818. }
  6819. IL_08f6:
  6820. {
  6821. // }
  6822. return;
  6823. }
  6824. }
  6825. // System.Void MoveCar::.ctor()
  6826. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar__ctor_m281E79BBDCADA8EBD8EB5AB3EFCFC6405CD5394B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6827. {
  6828. {
  6829. // public bool wheel1 = false;
  6830. __this->set_wheel1_9((bool)0);
  6831. // public bool wheel2 = false;
  6832. __this->set_wheel2_10((bool)0);
  6833. // public float positionX = 0f;
  6834. __this->set_positionX_13((0.0f));
  6835. // public float positionY = 0f;
  6836. __this->set_positionY_14((0.0f));
  6837. // public float positionZ = 0f;
  6838. __this->set_positionZ_15((0.0f));
  6839. // public bool acitve = true;
  6840. __this->set_acitve_19((bool)1);
  6841. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6842. return;
  6843. }
  6844. }
  6845. #ifdef __clang__
  6846. #pragma clang diagnostic pop
  6847. #endif
  6848. #ifdef __clang__
  6849. #pragma clang diagnostic push
  6850. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6851. #pragma clang diagnostic ignored "-Wunused-variable"
  6852. #endif
  6853. // System.Void MoveComponet::Start()
  6854. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Start_mDC0FAF04A9A2003C49472CE1DAC5541AF0E2F066 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6855. {
  6856. {
  6857. // }
  6858. return;
  6859. }
  6860. }
  6861. // System.Void MoveComponet::Update()
  6862. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Update_mA2E0033DAB1C20ABDC00F7FF190974C489A53778 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6863. {
  6864. bool V_0 = false;
  6865. bool V_1 = false;
  6866. bool V_2 = false;
  6867. {
  6868. // if (Input.GetMouseButtonDown(0))
  6869. bool L_0;
  6870. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6871. V_0 = L_0;
  6872. bool L_1 = V_0;
  6873. if (!L_1)
  6874. {
  6875. goto IL_0014;
  6876. }
  6877. }
  6878. {
  6879. // TouchClick();
  6880. MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED(__this, /*hidden argument*/NULL);
  6881. }
  6882. IL_0014:
  6883. {
  6884. // if (isSelected)
  6885. bool L_2 = __this->get_isSelected_4();
  6886. V_1 = L_2;
  6887. bool L_3 = V_1;
  6888. if (!L_3)
  6889. {
  6890. goto IL_0027;
  6891. }
  6892. }
  6893. {
  6894. // MovePiece();
  6895. MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED(__this, /*hidden argument*/NULL);
  6896. }
  6897. IL_0027:
  6898. {
  6899. // if (Input.GetMouseButtonUp(0))
  6900. bool L_4;
  6901. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6902. V_2 = L_4;
  6903. bool L_5 = V_2;
  6904. if (!L_5)
  6905. {
  6906. goto IL_003a;
  6907. }
  6908. }
  6909. {
  6910. // FreePiece();
  6911. MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654(__this, /*hidden argument*/NULL);
  6912. }
  6913. IL_003a:
  6914. {
  6915. // }
  6916. return;
  6917. }
  6918. }
  6919. // System.Void MoveComponet::TouchClick()
  6920. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6921. {
  6922. static bool s_Il2CppMethodInitialized;
  6923. if (!s_Il2CppMethodInitialized)
  6924. {
  6925. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6926. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6927. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  6928. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6929. s_Il2CppMethodInitialized = true;
  6930. }
  6931. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6932. memset((&V_0), 0, sizeof(V_0));
  6933. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6934. memset((&V_1), 0, sizeof(V_1));
  6935. bool V_2 = false;
  6936. bool V_3 = false;
  6937. bool V_4 = false;
  6938. int32_t G_B8_0 = 0;
  6939. int32_t G_B10_0 = 0;
  6940. int32_t G_B12_0 = 0;
  6941. {
  6942. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6943. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6944. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6945. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6946. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6947. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6948. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6949. V_0 = L_2;
  6950. // if (Physics.Raycast(ray, out hit))
  6951. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6952. bool L_4;
  6953. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6954. V_2 = L_4;
  6955. bool L_5 = V_2;
  6956. if (!L_5)
  6957. {
  6958. goto IL_01e4;
  6959. }
  6960. }
  6961. {
  6962. // print(hit.collider.transform.parent.tag);
  6963. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6964. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  6966. L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL);
  6967. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6968. L_8 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_7, /*hidden argument*/NULL);
  6969. String_t* L_9;
  6970. L_9 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_8, /*hidden argument*/NULL);
  6971. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_9, /*hidden argument*/NULL);
  6972. // print(hit.collider.gameObject.tag);
  6973. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_10;
  6974. L_10 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  6976. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_10, /*hidden argument*/NULL);
  6977. String_t* L_12;
  6978. L_12 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_11, /*hidden argument*/NULL);
  6979. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_12, /*hidden argument*/NULL);
  6980. // print(hit.collider.gameObject);
  6981. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_13;
  6982. L_13 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14;
  6984. L_14 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_13, /*hidden argument*/NULL);
  6985. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_14, /*hidden argument*/NULL);
  6986. // if (hit.collider.gameObject.tag == "shui")
  6987. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6988. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6989. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6990. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6991. String_t* L_17;
  6992. L_17 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_16, /*hidden argument*/NULL);
  6993. bool L_18;
  6994. L_18 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_17, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6995. V_3 = L_18;
  6996. bool L_19 = V_3;
  6997. if (!L_19)
  6998. {
  6999. goto IL_00da;
  7000. }
  7001. }
  7002. {
  7003. // distanceRay = hit.distance;
  7004. float L_20;
  7005. L_20 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7006. __this->set_distanceRay_5(L_20);
  7007. // piece = hit.collider.gameObject;
  7008. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_21;
  7009. L_21 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_22;
  7011. L_22 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_21, /*hidden argument*/NULL);
  7012. __this->set_piece_6(L_22);
  7013. // offset = hit.point - hit.collider.gameObject.transform.position;
  7014. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  7015. L_23 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7016. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_24;
  7017. L_24 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7018. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25;
  7019. L_25 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_24, /*hidden argument*/NULL);
  7020. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  7021. L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
  7022. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  7023. L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
  7024. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  7025. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  7026. __this->set_offset_9(L_28);
  7027. // isSelected = true;
  7028. __this->set_isSelected_4((bool)1);
  7029. goto IL_01e3;
  7030. }
  7031. IL_00da:
  7032. {
  7033. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  7034. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_29;
  7035. L_29 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7036. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30;
  7037. L_30 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_29, /*hidden argument*/NULL);
  7038. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
  7039. L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
  7040. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  7041. L_32 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_31, /*hidden argument*/NULL);
  7042. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7043. bool L_33;
  7044. L_33 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_32, /*hidden argument*/NULL);
  7045. if (!L_33)
  7046. {
  7047. goto IL_016d;
  7048. }
  7049. }
  7050. {
  7051. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_34;
  7052. L_34 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7053. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_35;
  7054. L_35 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_34, /*hidden argument*/NULL);
  7055. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  7056. L_36 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_35, /*hidden argument*/NULL);
  7057. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  7058. L_37 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_36, /*hidden argument*/NULL);
  7059. String_t* L_38;
  7060. L_38 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_37, /*hidden argument*/NULL);
  7061. bool L_39;
  7062. L_39 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_38, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  7063. if (L_39)
  7064. {
  7065. goto IL_016a;
  7066. }
  7067. }
  7068. {
  7069. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_40;
  7070. L_40 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7072. L_41 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_40, /*hidden argument*/NULL);
  7073. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  7074. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  7075. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7076. L_43 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_42, /*hidden argument*/NULL);
  7077. String_t* L_44;
  7078. L_44 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_43, /*hidden argument*/NULL);
  7079. bool L_45;
  7080. L_45 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_44, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  7081. if (!L_45)
  7082. {
  7083. goto IL_0167;
  7084. }
  7085. }
  7086. {
  7087. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_46;
  7088. L_46 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7089. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7090. L_47 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_46, /*hidden argument*/NULL);
  7091. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
  7092. L_48 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_47, /*hidden argument*/NULL);
  7093. String_t* L_49;
  7094. L_49 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_48, /*hidden argument*/NULL);
  7095. bool L_50;
  7096. L_50 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_49, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7097. G_B8_0 = ((int32_t)(L_50));
  7098. goto IL_0168;
  7099. }
  7100. IL_0167:
  7101. {
  7102. G_B8_0 = 0;
  7103. }
  7104. IL_0168:
  7105. {
  7106. G_B10_0 = G_B8_0;
  7107. goto IL_016b;
  7108. }
  7109. IL_016a:
  7110. {
  7111. G_B10_0 = 1;
  7112. }
  7113. IL_016b:
  7114. {
  7115. G_B12_0 = G_B10_0;
  7116. goto IL_016e;
  7117. }
  7118. IL_016d:
  7119. {
  7120. G_B12_0 = 0;
  7121. }
  7122. IL_016e:
  7123. {
  7124. V_4 = (bool)G_B12_0;
  7125. bool L_51 = V_4;
  7126. if (!L_51)
  7127. {
  7128. goto IL_01da;
  7129. }
  7130. }
  7131. {
  7132. // distanceRay = hit.distance;
  7133. float L_52;
  7134. L_52 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7135. __this->set_distanceRay_5(L_52);
  7136. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7137. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7138. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  7140. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  7141. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7142. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  7143. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  7144. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  7145. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_57;
  7146. L_57 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_56, /*hidden argument*/NULL);
  7147. __this->set_piece_6(L_57);
  7148. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7149. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  7150. L_58 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7151. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  7152. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7153. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_60;
  7154. L_60 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_59, /*hidden argument*/NULL);
  7155. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7156. L_61 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_60, /*hidden argument*/NULL);
  7157. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  7158. L_62 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_61, /*hidden argument*/NULL);
  7159. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  7160. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  7161. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64;
  7162. L_64 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_58, L_63, /*hidden argument*/NULL);
  7163. __this->set_offset_9(L_64);
  7164. // isSelected = true;
  7165. __this->set_isSelected_4((bool)1);
  7166. goto IL_01e3;
  7167. }
  7168. IL_01da:
  7169. {
  7170. // isSelected = false;
  7171. __this->set_isSelected_4((bool)0);
  7172. }
  7173. IL_01e3:
  7174. {
  7175. }
  7176. IL_01e4:
  7177. {
  7178. // }
  7179. return;
  7180. }
  7181. }
  7182. // System.Void MoveComponet::MovePiece()
  7183. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7184. {
  7185. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7186. memset((&V_0), 0, sizeof(V_0));
  7187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7188. memset((&V_1), 0, sizeof(V_1));
  7189. {
  7190. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7191. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7192. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7193. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7194. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7195. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7196. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7197. V_0 = L_2;
  7198. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7199. float L_3 = __this->get_distanceRay_5();
  7200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7201. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7202. V_1 = L_4;
  7203. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7204. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7205. float L_6 = L_5.get_x_2();
  7206. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7207. float L_8 = L_7.get_y_3();
  7208. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7209. float L_10 = L_9.get_z_4();
  7210. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7211. // piece.transform.position = limitRay - offset;
  7212. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7213. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7214. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7215. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7216. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7217. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7218. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7219. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7220. // }
  7221. return;
  7222. }
  7223. }
  7224. // System.Void MoveComponet::FreePiece()
  7225. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7226. {
  7227. static bool s_Il2CppMethodInitialized;
  7228. if (!s_Il2CppMethodInitialized)
  7229. {
  7230. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
  7231. s_Il2CppMethodInitialized = true;
  7232. }
  7233. bool V_0 = false;
  7234. {
  7235. // if (isSelected)
  7236. bool L_0 = __this->get_isSelected_4();
  7237. V_0 = L_0;
  7238. bool L_1 = V_0;
  7239. if (!L_1)
  7240. {
  7241. goto IL_002f;
  7242. }
  7243. }
  7244. {
  7245. // print(piece.transform.position);
  7246. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2 = __this->get_piece_6();
  7247. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
  7248. L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
  7249. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7250. L_4 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_3, /*hidden argument*/NULL);
  7251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = L_4;
  7252. RuntimeObject * L_6 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_5);
  7253. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_6, /*hidden argument*/NULL);
  7254. // isSelected = false;
  7255. __this->set_isSelected_4((bool)0);
  7256. }
  7257. IL_002f:
  7258. {
  7259. // }
  7260. return;
  7261. }
  7262. }
  7263. // System.Void MoveComponet::.ctor()
  7264. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet__ctor_mABBBE4EDF36F8A98914A018D0A32ED22554E6040 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  7265. {
  7266. {
  7267. // public float positionX = 0f;
  7268. __this->set_positionX_11((0.0f));
  7269. // public float positionY = 0f;
  7270. __this->set_positionY_12((0.0f));
  7271. // public float positionZ = 0f;
  7272. __this->set_positionZ_13((0.0f));
  7273. // public bool acitve = true;
  7274. __this->set_acitve_17((bool)1);
  7275. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  7276. return;
  7277. }
  7278. }
  7279. #ifdef __clang__
  7280. #pragma clang diagnostic pop
  7281. #endif
  7282. #ifdef __clang__
  7283. #pragma clang diagnostic push
  7284. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  7285. #pragma clang diagnostic ignored "-Wunused-variable"
  7286. #endif
  7287. // System.Void MoveCurtains::Start()
  7288. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7289. {
  7290. {
  7291. // }
  7292. return;
  7293. }
  7294. }
  7295. // System.Void MoveCurtains::Update()
  7296. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7297. {
  7298. bool V_0 = false;
  7299. bool V_1 = false;
  7300. bool V_2 = false;
  7301. {
  7302. // if (Input.GetMouseButtonDown(0))
  7303. bool L_0;
  7304. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  7305. V_0 = L_0;
  7306. bool L_1 = V_0;
  7307. if (!L_1)
  7308. {
  7309. goto IL_0014;
  7310. }
  7311. }
  7312. {
  7313. // TouchClick();
  7314. MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
  7315. }
  7316. IL_0014:
  7317. {
  7318. // if (isSelected)
  7319. bool L_2 = __this->get_isSelected_4();
  7320. V_1 = L_2;
  7321. bool L_3 = V_1;
  7322. if (!L_3)
  7323. {
  7324. goto IL_0027;
  7325. }
  7326. }
  7327. {
  7328. // MovePiece();
  7329. MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
  7330. }
  7331. IL_0027:
  7332. {
  7333. // if (Input.GetMouseButtonUp(0))
  7334. bool L_4;
  7335. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  7336. V_2 = L_4;
  7337. bool L_5 = V_2;
  7338. if (!L_5)
  7339. {
  7340. goto IL_003a;
  7341. }
  7342. }
  7343. {
  7344. // FreePiece();
  7345. MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
  7346. }
  7347. IL_003a:
  7348. {
  7349. // }
  7350. return;
  7351. }
  7352. }
  7353. // System.Void MoveCurtains::TouchClick()
  7354. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7355. {
  7356. static bool s_Il2CppMethodInitialized;
  7357. if (!s_Il2CppMethodInitialized)
  7358. {
  7359. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7360. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  7361. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7362. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7363. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  7364. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7365. s_Il2CppMethodInitialized = true;
  7366. }
  7367. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7368. memset((&V_0), 0, sizeof(V_0));
  7369. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  7370. memset((&V_1), 0, sizeof(V_1));
  7371. bool V_2 = false;
  7372. bool V_3 = false;
  7373. bool V_4 = false;
  7374. int32_t G_B13_0 = 0;
  7375. int32_t G_B15_0 = 0;
  7376. int32_t G_B17_0 = 0;
  7377. {
  7378. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  7379. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7380. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7381. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7382. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7383. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7384. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7385. V_0 = L_2;
  7386. // if (Physics.Raycast(ray, out hit))
  7387. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  7388. bool L_4;
  7389. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7390. V_2 = L_4;
  7391. bool L_5 = V_2;
  7392. if (!L_5)
  7393. {
  7394. goto IL_025c;
  7395. }
  7396. }
  7397. {
  7398. // if (hit.collider.gameObject.tag == "shui")
  7399. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  7400. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  7402. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  7403. String_t* L_8;
  7404. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  7405. bool L_9;
  7406. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7407. V_3 = L_9;
  7408. bool L_10 = V_3;
  7409. if (!L_10)
  7410. {
  7411. goto IL_0095;
  7412. }
  7413. }
  7414. {
  7415. // distanceRay = hit.distance;
  7416. float L_11;
  7417. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7418. __this->set_distanceRay_5(L_11);
  7419. // piece = hit.collider.gameObject;
  7420. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  7421. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7422. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  7423. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  7424. __this->set_piece_6(L_13);
  7425. // offset = hit.point - hit.collider.gameObject.transform.position;
  7426. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  7427. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7428. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  7429. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  7431. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  7432. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7433. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7435. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7436. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  7437. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  7438. __this->set_offset_9(L_19);
  7439. // isSelected = true;
  7440. __this->set_isSelected_4((bool)1);
  7441. goto IL_025b;
  7442. }
  7443. IL_0095:
  7444. {
  7445. // else if (hit.collider.gameObject.transform.parent &&
  7446. // (
  7447. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  7448. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  7449. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  7450. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  7451. // )
  7452. // )
  7453. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  7454. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  7456. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  7457. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  7458. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  7459. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  7460. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  7461. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  7462. bool L_24;
  7463. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  7464. if (!L_24)
  7465. {
  7466. goto IL_01e5;
  7467. }
  7468. }
  7469. {
  7470. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  7471. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7472. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  7473. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  7474. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  7475. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  7476. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  7477. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  7478. String_t* L_29;
  7479. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  7480. bool L_30;
  7481. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  7482. if (!L_30)
  7483. {
  7484. goto IL_0101;
  7485. }
  7486. }
  7487. {
  7488. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  7489. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7490. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  7491. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  7492. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  7493. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  7494. String_t* L_34;
  7495. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  7496. bool L_35;
  7497. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7498. if (L_35)
  7499. {
  7500. goto IL_01e2;
  7501. }
  7502. }
  7503. IL_0101:
  7504. {
  7505. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  7506. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  7508. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  7509. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7510. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  7512. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  7513. String_t* L_40;
  7514. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  7515. bool L_41;
  7516. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  7517. if (!L_41)
  7518. {
  7519. goto IL_014d;
  7520. }
  7521. }
  7522. {
  7523. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  7524. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7525. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7526. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  7527. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  7528. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  7529. String_t* L_45;
  7530. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  7531. bool L_46;
  7532. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7533. if (L_46)
  7534. {
  7535. goto IL_01e2;
  7536. }
  7537. }
  7538. IL_014d:
  7539. {
  7540. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  7541. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7542. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  7543. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  7544. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  7545. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  7546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  7547. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  7548. String_t* L_51;
  7549. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  7550. bool L_52;
  7551. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  7552. if (!L_52)
  7553. {
  7554. goto IL_0196;
  7555. }
  7556. }
  7557. {
  7558. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7559. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7560. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  7561. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  7562. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7563. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  7564. String_t* L_56;
  7565. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  7566. bool L_57;
  7567. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7568. if (L_57)
  7569. {
  7570. goto IL_01e2;
  7571. }
  7572. }
  7573. IL_0196:
  7574. {
  7575. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  7576. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7577. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  7578. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  7579. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7580. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7581. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7582. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  7583. String_t* L_62;
  7584. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  7585. bool L_63;
  7586. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  7587. if (!L_63)
  7588. {
  7589. goto IL_01df;
  7590. }
  7591. }
  7592. {
  7593. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  7594. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7595. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7596. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  7597. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  7598. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  7599. String_t* L_67;
  7600. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  7601. bool L_68;
  7602. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7603. G_B13_0 = ((int32_t)(L_68));
  7604. goto IL_01e0;
  7605. }
  7606. IL_01df:
  7607. {
  7608. G_B13_0 = 0;
  7609. }
  7610. IL_01e0:
  7611. {
  7612. G_B15_0 = G_B13_0;
  7613. goto IL_01e3;
  7614. }
  7615. IL_01e2:
  7616. {
  7617. G_B15_0 = 1;
  7618. }
  7619. IL_01e3:
  7620. {
  7621. G_B17_0 = G_B15_0;
  7622. goto IL_01e6;
  7623. }
  7624. IL_01e5:
  7625. {
  7626. G_B17_0 = 0;
  7627. }
  7628. IL_01e6:
  7629. {
  7630. V_4 = (bool)G_B17_0;
  7631. bool L_69 = V_4;
  7632. if (!L_69)
  7633. {
  7634. goto IL_0252;
  7635. }
  7636. }
  7637. {
  7638. // distanceRay = hit.distance;
  7639. float L_70;
  7640. L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7641. __this->set_distanceRay_5(L_70);
  7642. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7643. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
  7644. L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7645. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
  7646. L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
  7647. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  7648. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  7649. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  7650. L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
  7651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
  7652. L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
  7653. __this->set_piece_6(L_75);
  7654. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7656. L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7657. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
  7658. L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7659. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
  7660. L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
  7661. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  7662. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  7663. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7664. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  7665. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7666. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7667. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  7668. L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
  7669. __this->set_offset_9(L_82);
  7670. // isSelected = true;
  7671. __this->set_isSelected_4((bool)1);
  7672. goto IL_025b;
  7673. }
  7674. IL_0252:
  7675. {
  7676. // isSelected = false;
  7677. __this->set_isSelected_4((bool)0);
  7678. }
  7679. IL_025b:
  7680. {
  7681. }
  7682. IL_025c:
  7683. {
  7684. // }
  7685. return;
  7686. }
  7687. }
  7688. // System.Void MoveCurtains::MovePiece()
  7689. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7690. {
  7691. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7692. memset((&V_0), 0, sizeof(V_0));
  7693. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7694. memset((&V_1), 0, sizeof(V_1));
  7695. {
  7696. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7697. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7698. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7700. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7701. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7702. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7703. V_0 = L_2;
  7704. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7705. float L_3 = __this->get_distanceRay_5();
  7706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7707. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7708. V_1 = L_4;
  7709. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7710. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7711. float L_6 = L_5.get_x_2();
  7712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7713. float L_8 = L_7.get_y_3();
  7714. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7715. float L_10 = L_9.get_z_4();
  7716. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7717. // piece.transform.position = limitRay - offset;
  7718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7719. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7720. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7721. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7722. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7723. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7724. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7725. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7726. // }
  7727. return;
  7728. }
  7729. }
  7730. // System.Void MoveCurtains::FreePiece()
  7731. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7732. {
  7733. static bool s_Il2CppMethodInitialized;
  7734. if (!s_Il2CppMethodInitialized)
  7735. {
  7736. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
  7737. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  7738. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
  7739. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  7740. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
  7741. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  7742. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
  7743. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
  7744. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  7745. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7746. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7747. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
  7748. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  7749. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
  7750. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7751. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  7752. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
  7753. s_Il2CppMethodInitialized = true;
  7754. }
  7755. bool V_0 = false;
  7756. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  7757. float V_2 = 0.0f;
  7758. float V_3 = 0.0f;
  7759. float V_4 = 0.0f;
  7760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  7761. float V_6 = 0.0f;
  7762. float V_7 = 0.0f;
  7763. float V_8 = 0.0f;
  7764. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  7765. float V_10 = 0.0f;
  7766. float V_11 = 0.0f;
  7767. float V_12 = 0.0f;
  7768. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  7769. float V_14 = 0.0f;
  7770. float V_15 = 0.0f;
  7771. float V_16 = 0.0f;
  7772. bool V_17 = false;
  7773. bool V_18 = false;
  7774. bool V_19 = false;
  7775. bool V_20 = false;
  7776. bool V_21 = false;
  7777. bool V_22 = false;
  7778. bool V_23 = false;
  7779. bool V_24 = false;
  7780. bool V_25 = false;
  7781. bool V_26 = false;
  7782. bool V_27 = false;
  7783. bool V_28 = false;
  7784. bool V_29 = false;
  7785. bool V_30 = false;
  7786. bool V_31 = false;
  7787. bool V_32 = false;
  7788. bool V_33 = false;
  7789. bool V_34 = false;
  7790. bool V_35 = false;
  7791. bool V_36 = false;
  7792. bool V_37 = false;
  7793. bool V_38 = false;
  7794. bool V_39 = false;
  7795. bool V_40 = false;
  7796. bool V_41 = false;
  7797. bool V_42 = false;
  7798. int32_t G_B10_0 = 0;
  7799. int32_t G_B20_0 = 0;
  7800. int32_t G_B33_0 = 0;
  7801. int32_t G_B44_0 = 0;
  7802. int32_t G_B46_0 = 0;
  7803. int32_t G_B57_0 = 0;
  7804. int32_t G_B59_0 = 0;
  7805. int32_t G_B70_0 = 0;
  7806. int32_t G_B72_0 = 0;
  7807. int32_t G_B83_0 = 0;
  7808. int32_t G_B85_0 = 0;
  7809. int32_t G_B96_0 = 0;
  7810. int32_t G_B98_0 = 0;
  7811. int32_t G_B111_0 = 0;
  7812. int32_t G_B122_0 = 0;
  7813. int32_t G_B124_0 = 0;
  7814. int32_t G_B135_0 = 0;
  7815. int32_t G_B137_0 = 0;
  7816. int32_t G_B149_0 = 0;
  7817. int32_t G_B162_0 = 0;
  7818. int32_t G_B171_0 = 0;
  7819. {
  7820. // if (isSelected)
  7821. bool L_0 = __this->get_isSelected_4();
  7822. V_0 = L_0;
  7823. bool L_1 = V_0;
  7824. if (!L_1)
  7825. {
  7826. goto IL_1301;
  7827. }
  7828. }
  7829. {
  7830. // GameObject C2 = GameObject.Find("group/C2");
  7831. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  7832. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
  7833. V_1 = L_2;
  7834. // float C2X = C2.transform.position.x;
  7835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  7836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  7837. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  7838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  7839. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  7840. float L_6 = L_5.get_x_2();
  7841. V_2 = L_6;
  7842. // float C2Y = C2.transform.position.y;
  7843. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  7844. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  7845. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  7846. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  7847. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  7848. float L_10 = L_9.get_y_3();
  7849. V_3 = L_10;
  7850. // float C2Z = C2.transform.position.z;
  7851. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  7852. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7853. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7854. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  7855. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  7856. float L_14 = L_13.get_z_4();
  7857. V_4 = L_14;
  7858. // GameObject ai = GameObject.Find("group2/ai");
  7859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  7860. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
  7861. V_5 = L_15;
  7862. // float aiX = ai.transform.position.x;
  7863. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  7864. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7865. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7866. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7867. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7868. float L_19 = L_18.get_x_2();
  7869. V_6 = L_19;
  7870. // float aiY = ai.transform.position.y;
  7871. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  7872. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  7873. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  7874. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  7875. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  7876. float L_23 = L_22.get_y_3();
  7877. V_7 = L_23;
  7878. // float aiZ = ai.transform.position.z;
  7879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  7880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  7881. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  7882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  7883. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  7884. float L_27 = L_26.get_z_4();
  7885. V_8 = L_27;
  7886. // GameObject C1 = GameObject.Find("group3/C1");
  7887. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  7888. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
  7889. V_9 = L_28;
  7890. // float C1X = C1.transform.position.x;
  7891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  7892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  7893. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  7894. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  7895. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  7896. float L_32 = L_31.get_x_2();
  7897. V_10 = L_32;
  7898. // float C1Y = C1.transform.position.y;
  7899. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  7900. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  7901. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  7902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  7903. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  7904. float L_36 = L_35.get_y_3();
  7905. V_11 = L_36;
  7906. // float C1Z = C1.transform.position.z;
  7907. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  7908. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7909. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7910. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  7911. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  7912. float L_40 = L_39.get_z_4();
  7913. V_12 = L_40;
  7914. // GameObject C4 = GameObject.Find("group4/C4");
  7915. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7916. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
  7917. V_13 = L_41;
  7918. // float C4X = C4.transform.position.x;
  7919. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  7920. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7921. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  7922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  7923. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  7924. float L_45 = L_44.get_x_2();
  7925. V_14 = L_45;
  7926. // float C4Y = C4.transform.position.y;
  7927. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  7928. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7929. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  7930. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  7931. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  7932. float L_49 = L_48.get_y_3();
  7933. V_15 = L_49;
  7934. // float C4Z = C4.transform.position.z;
  7935. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  7936. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  7937. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  7938. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  7939. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  7940. float L_53 = L_52.get_z_4();
  7941. V_16 = L_53;
  7942. // if (piece.name == "C5")
  7943. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
  7944. String_t* L_55;
  7945. L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
  7946. bool L_56;
  7947. L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
  7948. V_17 = L_56;
  7949. bool L_57 = V_17;
  7950. if (!L_57)
  7951. {
  7952. goto IL_03ba;
  7953. }
  7954. }
  7955. {
  7956. // if (
  7957. // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
  7958. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7959. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
  7960. // )
  7961. float L_58 = V_2;
  7962. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
  7963. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7964. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  7966. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  7967. float L_62 = L_61.get_x_2();
  7968. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
  7969. {
  7970. goto IL_0203;
  7971. }
  7972. }
  7973. {
  7974. float L_63 = V_2;
  7975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
  7976. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7977. L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
  7978. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  7979. L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
  7980. float L_67 = L_66.get_x_2();
  7981. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
  7982. {
  7983. goto IL_0203;
  7984. }
  7985. }
  7986. {
  7987. float L_68 = V_3;
  7988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
  7989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  7990. L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
  7991. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
  7992. L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
  7993. float L_72 = L_71.get_y_3();
  7994. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
  7995. {
  7996. goto IL_0203;
  7997. }
  7998. }
  7999. {
  8000. float L_73 = V_3;
  8001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
  8002. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  8003. L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
  8004. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  8005. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  8006. float L_77 = L_76.get_y_3();
  8007. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
  8008. {
  8009. goto IL_0203;
  8010. }
  8011. }
  8012. {
  8013. float L_78 = V_4;
  8014. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  8015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  8016. L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
  8017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  8018. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  8019. float L_82 = L_81.get_z_4();
  8020. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
  8021. {
  8022. goto IL_0203;
  8023. }
  8024. }
  8025. {
  8026. float L_83 = V_4;
  8027. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  8028. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  8029. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  8030. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  8031. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  8032. float L_87 = L_86.get_z_4();
  8033. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
  8034. {
  8035. goto IL_0203;
  8036. }
  8037. }
  8038. {
  8039. bool L_88 = __this->get_c5r_18();
  8040. G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
  8041. goto IL_0204;
  8042. }
  8043. IL_0203:
  8044. {
  8045. G_B10_0 = 0;
  8046. }
  8047. IL_0204:
  8048. {
  8049. V_18 = (bool)G_B10_0;
  8050. bool L_89 = V_18;
  8051. if (!L_89)
  8052. {
  8053. goto IL_027d;
  8054. }
  8055. }
  8056. {
  8057. // piece.transform.SetParent(C2.transform.parent);
  8058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
  8059. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  8060. L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
  8061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
  8062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  8063. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  8064. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  8065. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  8066. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
  8067. // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
  8068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
  8069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
  8070. L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
  8071. float L_97 = V_2;
  8072. float L_98 = V_3;
  8073. float L_99 = V_4;
  8074. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  8075. memset((&L_100), 0, sizeof(L_100));
  8076. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
  8077. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
  8078. // clickSFX.Play();
  8079. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
  8080. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
  8081. // c5r = true;
  8082. __this->set_c5r_18((bool)1);
  8083. // piece.tag = piece.name;
  8084. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  8085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  8086. String_t* L_104;
  8087. L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
  8088. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
  8089. goto IL_03b9;
  8090. }
  8091. IL_027d:
  8092. {
  8093. // else if (
  8094. // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
  8095. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  8096. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
  8097. // )
  8098. float L_105 = V_2;
  8099. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
  8100. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  8101. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  8102. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
  8103. L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
  8104. float L_109 = L_108.get_x_2();
  8105. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
  8106. {
  8107. goto IL_0344;
  8108. }
  8109. }
  8110. {
  8111. float L_110 = V_2;
  8112. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
  8113. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
  8114. L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
  8115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  8116. L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
  8117. float L_114 = L_113.get_x_2();
  8118. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
  8119. {
  8120. goto IL_0344;
  8121. }
  8122. }
  8123. {
  8124. float L_115 = V_3;
  8125. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  8126. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  8127. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  8128. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
  8129. L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
  8130. float L_119 = L_118.get_y_3();
  8131. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
  8132. {
  8133. goto IL_0344;
  8134. }
  8135. }
  8136. {
  8137. float L_120 = V_3;
  8138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
  8139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
  8140. L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
  8141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
  8142. L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
  8143. float L_124 = L_123.get_y_3();
  8144. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
  8145. {
  8146. goto IL_0344;
  8147. }
  8148. }
  8149. {
  8150. float L_125 = V_4;
  8151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  8152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  8153. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  8154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
  8155. L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
  8156. float L_129 = L_128.get_z_4();
  8157. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
  8158. {
  8159. goto IL_0344;
  8160. }
  8161. }
  8162. {
  8163. float L_130 = V_4;
  8164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
  8165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
  8166. L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
  8167. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
  8168. L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
  8169. float L_134 = L_133.get_z_4();
  8170. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
  8171. {
  8172. goto IL_0344;
  8173. }
  8174. }
  8175. {
  8176. bool L_135 = __this->get_c5l_19();
  8177. G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
  8178. goto IL_0345;
  8179. }
  8180. IL_0344:
  8181. {
  8182. G_B20_0 = 0;
  8183. }
  8184. IL_0345:
  8185. {
  8186. V_19 = (bool)G_B20_0;
  8187. bool L_136 = V_19;
  8188. if (!L_136)
  8189. {
  8190. goto IL_03b9;
  8191. }
  8192. }
  8193. {
  8194. // piece.transform.SetParent(C2.transform.parent);
  8195. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  8196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  8197. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  8198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
  8199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  8200. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  8201. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  8202. L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
  8203. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
  8204. // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
  8205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  8206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  8207. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  8208. float L_144 = V_2;
  8209. float L_145 = V_3;
  8210. float L_146 = V_4;
  8211. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  8212. memset((&L_147), 0, sizeof(L_147));
  8213. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
  8214. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
  8215. // clickSFX.Play();
  8216. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
  8217. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
  8218. // c5l = true;
  8219. __this->set_c5l_19((bool)1);
  8220. // piece.tag = piece.name;
  8221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  8222. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  8223. String_t* L_151;
  8224. L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
  8225. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
  8226. }
  8227. IL_03b9:
  8228. {
  8229. }
  8230. IL_03ba:
  8231. {
  8232. // if (piece.name == "group3")
  8233. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  8234. String_t* L_153;
  8235. L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
  8236. bool L_154;
  8237. L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  8238. V_20 = L_154;
  8239. bool L_155 = V_20;
  8240. if (!L_155)
  8241. {
  8242. goto IL_050e;
  8243. }
  8244. }
  8245. {
  8246. // if (
  8247. // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
  8248. // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
  8249. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
  8250. // )
  8251. float L_156 = V_2;
  8252. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  8253. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  8254. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  8255. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  8256. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  8257. float L_160 = L_159.get_x_2();
  8258. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
  8259. {
  8260. goto IL_04a5;
  8261. }
  8262. }
  8263. {
  8264. float L_161 = V_2;
  8265. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  8266. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  8267. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  8268. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  8269. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  8270. float L_165 = L_164.get_x_2();
  8271. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
  8272. {
  8273. goto IL_04a5;
  8274. }
  8275. }
  8276. {
  8277. float L_166 = V_3;
  8278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  8279. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  8280. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  8281. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  8282. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  8283. float L_170 = L_169.get_y_3();
  8284. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
  8285. {
  8286. goto IL_04a5;
  8287. }
  8288. }
  8289. {
  8290. float L_171 = V_3;
  8291. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  8292. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  8293. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  8294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  8295. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  8296. float L_175 = L_174.get_y_3();
  8297. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
  8298. {
  8299. goto IL_04a5;
  8300. }
  8301. }
  8302. {
  8303. float L_176 = V_4;
  8304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  8305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  8306. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  8307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  8308. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  8309. float L_180 = L_179.get_z_4();
  8310. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
  8311. {
  8312. goto IL_04a5;
  8313. }
  8314. }
  8315. {
  8316. float L_181 = V_4;
  8317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  8318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  8319. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  8320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  8321. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  8322. float L_185 = L_184.get_z_4();
  8323. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
  8324. {
  8325. goto IL_04a5;
  8326. }
  8327. }
  8328. {
  8329. bool L_186 = __this->get_c5l_19();
  8330. if (!L_186)
  8331. {
  8332. goto IL_04a5;
  8333. }
  8334. }
  8335. {
  8336. bool L_187 = __this->get_c5r_18();
  8337. G_B33_0 = ((int32_t)(L_187));
  8338. goto IL_04a6;
  8339. }
  8340. IL_04a5:
  8341. {
  8342. G_B33_0 = 0;
  8343. }
  8344. IL_04a6:
  8345. {
  8346. V_21 = (bool)G_B33_0;
  8347. bool L_188 = V_21;
  8348. if (!L_188)
  8349. {
  8350. goto IL_050d;
  8351. }
  8352. }
  8353. {
  8354. // piece.transform.SetParent(C2.transform.parent);
  8355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
  8356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
  8357. L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
  8358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
  8359. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  8360. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  8361. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  8362. L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
  8363. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
  8364. // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
  8365. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
  8366. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
  8367. L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
  8368. float L_196 = V_2;
  8369. float L_197 = V_3;
  8370. float L_198 = V_4;
  8371. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  8372. memset((&L_199), 0, sizeof(L_199));
  8373. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
  8374. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
  8375. // clickSFX.Play();
  8376. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
  8377. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
  8378. // piece.tag = "TempTag";
  8379. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  8380. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8381. }
  8382. IL_050d:
  8383. {
  8384. }
  8385. IL_050e:
  8386. {
  8387. // if (piece.name == "tou")
  8388. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  8389. String_t* L_203;
  8390. L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
  8391. bool L_204;
  8392. L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  8393. V_22 = L_204;
  8394. bool L_205 = V_22;
  8395. if (!L_205)
  8396. {
  8397. goto IL_065e;
  8398. }
  8399. }
  8400. {
  8401. // if (
  8402. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8403. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  8404. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8405. // )
  8406. float L_206 = V_6;
  8407. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  8408. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  8409. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  8410. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  8411. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  8412. float L_210 = L_209.get_x_2();
  8413. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
  8414. {
  8415. goto IL_05f2;
  8416. }
  8417. }
  8418. {
  8419. float L_211 = V_6;
  8420. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  8421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  8422. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  8423. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  8424. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  8425. float L_215 = L_214.get_x_2();
  8426. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
  8427. {
  8428. goto IL_05f2;
  8429. }
  8430. }
  8431. {
  8432. float L_216 = V_7;
  8433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  8434. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  8435. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  8436. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  8437. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  8438. float L_220 = L_219.get_y_3();
  8439. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
  8440. {
  8441. goto IL_05f2;
  8442. }
  8443. }
  8444. {
  8445. float L_221 = V_7;
  8446. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  8447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  8448. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  8449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
  8450. L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
  8451. float L_225 = L_224.get_y_3();
  8452. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
  8453. {
  8454. goto IL_05f2;
  8455. }
  8456. }
  8457. {
  8458. float L_226 = V_8;
  8459. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  8460. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  8461. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  8462. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
  8463. L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
  8464. float L_230 = L_229.get_z_4();
  8465. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
  8466. {
  8467. goto IL_05ef;
  8468. }
  8469. }
  8470. {
  8471. float L_231 = V_8;
  8472. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
  8473. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
  8474. L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
  8475. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
  8476. L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
  8477. float L_235 = L_234.get_z_4();
  8478. G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
  8479. goto IL_05f0;
  8480. }
  8481. IL_05ef:
  8482. {
  8483. G_B44_0 = 0;
  8484. }
  8485. IL_05f0:
  8486. {
  8487. G_B46_0 = G_B44_0;
  8488. goto IL_05f3;
  8489. }
  8490. IL_05f2:
  8491. {
  8492. G_B46_0 = 0;
  8493. }
  8494. IL_05f3:
  8495. {
  8496. V_23 = (bool)G_B46_0;
  8497. bool L_236 = V_23;
  8498. if (!L_236)
  8499. {
  8500. goto IL_065d;
  8501. }
  8502. }
  8503. {
  8504. // piece.transform.SetParent(ai.transform.parent);
  8505. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  8506. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
  8507. L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
  8508. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
  8509. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  8510. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  8511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  8512. L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
  8513. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
  8514. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  8515. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  8516. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  8517. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  8518. float L_244 = V_6;
  8519. float L_245 = V_7;
  8520. float L_246 = V_8;
  8521. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
  8522. memset((&L_247), 0, sizeof(L_247));
  8523. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
  8524. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
  8525. // clickSFX.Play();
  8526. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
  8527. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
  8528. // piece.tag = piece.name;
  8529. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  8530. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  8531. String_t* L_251;
  8532. L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
  8533. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
  8534. }
  8535. IL_065d:
  8536. {
  8537. }
  8538. IL_065e:
  8539. {
  8540. // if (piece.name == "screen")
  8541. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  8542. String_t* L_253;
  8543. L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
  8544. bool L_254;
  8545. L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  8546. V_24 = L_254;
  8547. bool L_255 = V_24;
  8548. if (!L_255)
  8549. {
  8550. goto IL_07ae;
  8551. }
  8552. }
  8553. {
  8554. // if (
  8555. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8556. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8557. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8558. // )
  8559. float L_256 = V_6;
  8560. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  8561. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  8562. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  8563. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  8564. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  8565. float L_260 = L_259.get_x_2();
  8566. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
  8567. {
  8568. goto IL_0742;
  8569. }
  8570. }
  8571. {
  8572. float L_261 = V_6;
  8573. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  8574. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  8575. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  8576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  8577. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  8578. float L_265 = L_264.get_x_2();
  8579. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
  8580. {
  8581. goto IL_0742;
  8582. }
  8583. }
  8584. {
  8585. float L_266 = V_7;
  8586. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  8587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  8588. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  8589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  8590. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  8591. float L_270 = L_269.get_y_3();
  8592. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
  8593. {
  8594. goto IL_0742;
  8595. }
  8596. }
  8597. {
  8598. float L_271 = V_7;
  8599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  8600. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
  8601. L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
  8602. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
  8603. L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
  8604. float L_275 = L_274.get_y_3();
  8605. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
  8606. {
  8607. goto IL_0742;
  8608. }
  8609. }
  8610. {
  8611. float L_276 = V_8;
  8612. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  8613. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  8614. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  8615. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  8616. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  8617. float L_280 = L_279.get_z_4();
  8618. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  8619. {
  8620. goto IL_073f;
  8621. }
  8622. }
  8623. {
  8624. float L_281 = V_8;
  8625. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  8626. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  8627. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  8628. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  8629. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  8630. float L_285 = L_284.get_z_4();
  8631. G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
  8632. goto IL_0740;
  8633. }
  8634. IL_073f:
  8635. {
  8636. G_B57_0 = 0;
  8637. }
  8638. IL_0740:
  8639. {
  8640. G_B59_0 = G_B57_0;
  8641. goto IL_0743;
  8642. }
  8643. IL_0742:
  8644. {
  8645. G_B59_0 = 0;
  8646. }
  8647. IL_0743:
  8648. {
  8649. V_25 = (bool)G_B59_0;
  8650. bool L_286 = V_25;
  8651. if (!L_286)
  8652. {
  8653. goto IL_07ad;
  8654. }
  8655. }
  8656. {
  8657. // piece.transform.SetParent(ai.transform.parent);
  8658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  8659. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  8660. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  8661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
  8662. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
  8663. L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
  8664. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
  8665. L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
  8666. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
  8667. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  8668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  8669. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  8670. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  8671. float L_294 = V_6;
  8672. float L_295 = V_7;
  8673. float L_296 = V_8;
  8674. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
  8675. memset((&L_297), 0, sizeof(L_297));
  8676. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
  8677. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
  8678. // clickSFX.Play();
  8679. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
  8680. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
  8681. // piece.tag = piece.name;
  8682. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
  8683. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
  8684. String_t* L_301;
  8685. L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
  8686. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
  8687. }
  8688. IL_07ad:
  8689. {
  8690. }
  8691. IL_07ae:
  8692. {
  8693. // if (piece.name == "tuozhan")
  8694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  8695. String_t* L_303;
  8696. L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
  8697. bool L_304;
  8698. L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  8699. V_26 = L_304;
  8700. bool L_305 = V_26;
  8701. if (!L_305)
  8702. {
  8703. goto IL_08fe;
  8704. }
  8705. }
  8706. {
  8707. // if (
  8708. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8709. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8710. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8711. // )
  8712. float L_306 = V_6;
  8713. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  8714. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  8715. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  8716. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
  8717. L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
  8718. float L_310 = L_309.get_x_2();
  8719. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
  8720. {
  8721. goto IL_0892;
  8722. }
  8723. }
  8724. {
  8725. float L_311 = V_6;
  8726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  8727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  8728. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  8729. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
  8730. L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
  8731. float L_315 = L_314.get_x_2();
  8732. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
  8733. {
  8734. goto IL_0892;
  8735. }
  8736. }
  8737. {
  8738. float L_316 = V_7;
  8739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
  8740. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
  8741. L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
  8742. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
  8743. L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
  8744. float L_320 = L_319.get_y_3();
  8745. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
  8746. {
  8747. goto IL_0892;
  8748. }
  8749. }
  8750. {
  8751. float L_321 = V_7;
  8752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  8753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
  8754. L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
  8755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
  8756. L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
  8757. float L_325 = L_324.get_y_3();
  8758. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
  8759. {
  8760. goto IL_0892;
  8761. }
  8762. }
  8763. {
  8764. float L_326 = V_8;
  8765. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  8766. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  8767. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  8768. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  8769. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  8770. float L_330 = L_329.get_z_4();
  8771. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
  8772. {
  8773. goto IL_088f;
  8774. }
  8775. }
  8776. {
  8777. float L_331 = V_8;
  8778. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  8779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  8780. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  8781. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  8782. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  8783. float L_335 = L_334.get_z_4();
  8784. G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
  8785. goto IL_0890;
  8786. }
  8787. IL_088f:
  8788. {
  8789. G_B70_0 = 0;
  8790. }
  8791. IL_0890:
  8792. {
  8793. G_B72_0 = G_B70_0;
  8794. goto IL_0893;
  8795. }
  8796. IL_0892:
  8797. {
  8798. G_B72_0 = 0;
  8799. }
  8800. IL_0893:
  8801. {
  8802. V_27 = (bool)G_B72_0;
  8803. bool L_336 = V_27;
  8804. if (!L_336)
  8805. {
  8806. goto IL_08fd;
  8807. }
  8808. }
  8809. {
  8810. // piece.transform.SetParent(ai.transform.parent);
  8811. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  8812. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  8813. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  8814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
  8815. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
  8816. L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
  8817. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
  8818. L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
  8819. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
  8820. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  8821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  8822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  8823. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  8824. float L_344 = V_6;
  8825. float L_345 = V_7;
  8826. float L_346 = V_8;
  8827. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
  8828. memset((&L_347), 0, sizeof(L_347));
  8829. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
  8830. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
  8831. // clickSFX.Play();
  8832. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
  8833. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
  8834. // piece.tag = piece.name;
  8835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
  8836. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
  8837. String_t* L_351;
  8838. L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
  8839. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
  8840. }
  8841. IL_08fd:
  8842. {
  8843. }
  8844. IL_08fe:
  8845. {
  8846. // if (piece.name == "group2")
  8847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  8848. String_t* L_353;
  8849. L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
  8850. bool L_354;
  8851. L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  8852. V_28 = L_354;
  8853. bool L_355 = V_28;
  8854. if (!L_355)
  8855. {
  8856. goto IL_0a54;
  8857. }
  8858. }
  8859. {
  8860. // if (
  8861. // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
  8862. // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
  8863. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8864. // )
  8865. float L_356 = V_10;
  8866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
  8867. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  8868. L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
  8869. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
  8870. L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
  8871. float L_360 = L_359.get_x_2();
  8872. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
  8873. {
  8874. goto IL_09e2;
  8875. }
  8876. }
  8877. {
  8878. float L_361 = V_10;
  8879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
  8880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
  8881. L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
  8882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
  8883. L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
  8884. float L_365 = L_364.get_x_2();
  8885. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
  8886. {
  8887. goto IL_09e2;
  8888. }
  8889. }
  8890. {
  8891. float L_366 = V_11;
  8892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
  8893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
  8894. L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
  8895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
  8896. L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
  8897. float L_370 = L_369.get_y_3();
  8898. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
  8899. {
  8900. goto IL_09e2;
  8901. }
  8902. }
  8903. {
  8904. float L_371 = V_11;
  8905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
  8906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
  8907. L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
  8908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
  8909. L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
  8910. float L_375 = L_374.get_y_3();
  8911. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
  8912. {
  8913. goto IL_09e2;
  8914. }
  8915. }
  8916. {
  8917. float L_376 = V_12;
  8918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
  8919. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
  8920. L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
  8921. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
  8922. L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
  8923. float L_380 = L_379.get_z_4();
  8924. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
  8925. {
  8926. goto IL_09df;
  8927. }
  8928. }
  8929. {
  8930. float L_381 = V_12;
  8931. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
  8932. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
  8933. L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
  8934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
  8935. L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
  8936. float L_385 = L_384.get_z_4();
  8937. G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
  8938. goto IL_09e0;
  8939. }
  8940. IL_09df:
  8941. {
  8942. G_B83_0 = 0;
  8943. }
  8944. IL_09e0:
  8945. {
  8946. G_B85_0 = G_B83_0;
  8947. goto IL_09e3;
  8948. }
  8949. IL_09e2:
  8950. {
  8951. G_B85_0 = 0;
  8952. }
  8953. IL_09e3:
  8954. {
  8955. V_29 = (bool)G_B85_0;
  8956. bool L_386 = V_29;
  8957. if (!L_386)
  8958. {
  8959. goto IL_0a53;
  8960. }
  8961. }
  8962. {
  8963. // piece.transform.SetParent(C1.transform.parent);
  8964. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
  8965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
  8966. L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
  8967. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
  8968. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
  8969. L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
  8970. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
  8971. L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
  8972. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
  8973. // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
  8974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
  8975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
  8976. L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
  8977. float L_394 = V_10;
  8978. float L_395 = V_11;
  8979. float L_396 = V_12;
  8980. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
  8981. memset((&L_397), 0, sizeof(L_397));
  8982. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8983. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
  8984. // clickSFX.Play();
  8985. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
  8986. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
  8987. // piece.tag = "TempTag";
  8988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
  8989. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8990. }
  8991. IL_0a53:
  8992. {
  8993. }
  8994. IL_0a54:
  8995. {
  8996. // if (piece.name == "duo1")
  8997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  8998. String_t* L_401;
  8999. L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
  9000. bool L_402;
  9001. L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  9002. V_30 = L_402;
  9003. bool L_403 = V_30;
  9004. if (!L_403)
  9005. {
  9006. goto IL_0bb1;
  9007. }
  9008. }
  9009. {
  9010. // if (
  9011. // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
  9012. // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
  9013. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  9014. // )
  9015. float L_404 = V_10;
  9016. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  9017. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  9018. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  9019. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  9020. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  9021. float L_408 = L_407.get_x_2();
  9022. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
  9023. {
  9024. goto IL_0b38;
  9025. }
  9026. }
  9027. {
  9028. float L_409 = V_10;
  9029. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  9030. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  9031. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  9032. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  9033. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  9034. float L_413 = L_412.get_x_2();
  9035. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
  9036. {
  9037. goto IL_0b38;
  9038. }
  9039. }
  9040. {
  9041. float L_414 = V_11;
  9042. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  9043. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  9044. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  9045. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  9046. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  9047. float L_418 = L_417.get_y_3();
  9048. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
  9049. {
  9050. goto IL_0b38;
  9051. }
  9052. }
  9053. {
  9054. float L_419 = V_11;
  9055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  9056. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  9057. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  9058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  9059. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  9060. float L_423 = L_422.get_y_3();
  9061. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
  9062. {
  9063. goto IL_0b38;
  9064. }
  9065. }
  9066. {
  9067. float L_424 = V_12;
  9068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  9069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  9070. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  9071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  9072. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  9073. float L_428 = L_427.get_z_4();
  9074. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
  9075. {
  9076. goto IL_0b35;
  9077. }
  9078. }
  9079. {
  9080. float L_429 = V_12;
  9081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
  9082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
  9083. L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
  9084. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
  9085. L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
  9086. float L_433 = L_432.get_z_4();
  9087. G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
  9088. goto IL_0b36;
  9089. }
  9090. IL_0b35:
  9091. {
  9092. G_B96_0 = 0;
  9093. }
  9094. IL_0b36:
  9095. {
  9096. G_B98_0 = G_B96_0;
  9097. goto IL_0b39;
  9098. }
  9099. IL_0b38:
  9100. {
  9101. G_B98_0 = 0;
  9102. }
  9103. IL_0b39:
  9104. {
  9105. V_31 = (bool)G_B98_0;
  9106. bool L_434 = V_31;
  9107. if (!L_434)
  9108. {
  9109. goto IL_0bb0;
  9110. }
  9111. }
  9112. {
  9113. // piece.transform.SetParent(C1.transform.parent);
  9114. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
  9115. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  9116. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  9117. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
  9118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
  9119. L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
  9120. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  9121. L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
  9122. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
  9123. // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
  9124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
  9125. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
  9126. L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
  9127. float L_442 = V_10;
  9128. float L_443 = V_11;
  9129. float L_444 = V_12;
  9130. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
  9131. memset((&L_445), 0, sizeof(L_445));
  9132. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
  9133. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
  9134. // clickSFX.Play();
  9135. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
  9136. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
  9137. // piece.tag = piece.name;
  9138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
  9139. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
  9140. String_t* L_449;
  9141. L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
  9142. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
  9143. // duoA = true;
  9144. __this->set_duoA_20((bool)1);
  9145. }
  9146. IL_0bb0:
  9147. {
  9148. }
  9149. IL_0bb1:
  9150. {
  9151. // if (piece.name == "cur")
  9152. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
  9153. String_t* L_451;
  9154. L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
  9155. bool L_452;
  9156. L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
  9157. V_32 = L_452;
  9158. bool L_453 = V_32;
  9159. if (!L_453)
  9160. {
  9161. goto IL_0d0b;
  9162. }
  9163. }
  9164. {
  9165. // if (
  9166. // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
  9167. // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
  9168. // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
  9169. // )
  9170. float L_454 = V_2;
  9171. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
  9172. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
  9173. L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
  9174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
  9175. L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
  9176. float L_458 = L_457.get_x_2();
  9177. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
  9178. {
  9179. goto IL_0c9c;
  9180. }
  9181. }
  9182. {
  9183. float L_459 = V_2;
  9184. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
  9185. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
  9186. L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
  9187. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
  9188. L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
  9189. float L_463 = L_462.get_x_2();
  9190. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
  9191. {
  9192. goto IL_0c9c;
  9193. }
  9194. }
  9195. {
  9196. float L_464 = V_3;
  9197. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
  9198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
  9199. L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
  9200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
  9201. L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
  9202. float L_468 = L_467.get_y_3();
  9203. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
  9204. {
  9205. goto IL_0c9c;
  9206. }
  9207. }
  9208. {
  9209. float L_469 = V_3;
  9210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
  9211. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
  9212. L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
  9213. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
  9214. L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
  9215. float L_473 = L_472.get_y_3();
  9216. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
  9217. {
  9218. goto IL_0c9c;
  9219. }
  9220. }
  9221. {
  9222. float L_474 = V_4;
  9223. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
  9224. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
  9225. L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
  9226. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
  9227. L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
  9228. float L_478 = L_477.get_z_4();
  9229. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
  9230. {
  9231. goto IL_0c9c;
  9232. }
  9233. }
  9234. {
  9235. float L_479 = V_4;
  9236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
  9237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
  9238. L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
  9239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
  9240. L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
  9241. float L_483 = L_482.get_z_4();
  9242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
  9243. {
  9244. goto IL_0c9c;
  9245. }
  9246. }
  9247. {
  9248. bool L_484 = __this->get_c5l_19();
  9249. if (!L_484)
  9250. {
  9251. goto IL_0c9c;
  9252. }
  9253. }
  9254. {
  9255. bool L_485 = __this->get_c5r_18();
  9256. G_B111_0 = ((int32_t)(L_485));
  9257. goto IL_0c9d;
  9258. }
  9259. IL_0c9c:
  9260. {
  9261. G_B111_0 = 0;
  9262. }
  9263. IL_0c9d:
  9264. {
  9265. V_33 = (bool)G_B111_0;
  9266. bool L_486 = V_33;
  9267. if (!L_486)
  9268. {
  9269. goto IL_0d0a;
  9270. }
  9271. }
  9272. {
  9273. // piece.transform.SetParent(C2.transform.parent);
  9274. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  9275. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  9276. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  9277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
  9278. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
  9279. L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
  9280. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
  9281. L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
  9282. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
  9283. // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
  9284. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
  9285. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
  9286. L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
  9287. float L_494 = V_2;
  9288. float L_495 = V_3;
  9289. float L_496 = V_4;
  9290. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
  9291. memset((&L_497), 0, sizeof(L_497));
  9292. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
  9293. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
  9294. // clickSFX.Play();
  9295. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
  9296. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
  9297. // piece.tag = piece.name;
  9298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
  9299. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  9300. String_t* L_501;
  9301. L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
  9302. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
  9303. }
  9304. IL_0d0a:
  9305. {
  9306. }
  9307. IL_0d0b:
  9308. {
  9309. // if (piece.name == "duo2")
  9310. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
  9311. String_t* L_503;
  9312. L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
  9313. bool L_504;
  9314. L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  9315. V_34 = L_504;
  9316. bool L_505 = V_34;
  9317. if (!L_505)
  9318. {
  9319. goto IL_0e6e;
  9320. }
  9321. }
  9322. {
  9323. // if (
  9324. // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
  9325. // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
  9326. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9327. // )
  9328. float L_506 = V_14;
  9329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
  9330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
  9331. L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
  9332. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
  9333. L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
  9334. float L_510 = L_509.get_x_2();
  9335. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
  9336. {
  9337. goto IL_0def;
  9338. }
  9339. }
  9340. {
  9341. float L_511 = V_14;
  9342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
  9343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
  9344. L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
  9345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
  9346. L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
  9347. float L_515 = L_514.get_x_2();
  9348. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
  9349. {
  9350. goto IL_0def;
  9351. }
  9352. }
  9353. {
  9354. float L_516 = V_15;
  9355. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
  9356. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
  9357. L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
  9358. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
  9359. L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
  9360. float L_520 = L_519.get_y_3();
  9361. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
  9362. {
  9363. goto IL_0def;
  9364. }
  9365. }
  9366. {
  9367. float L_521 = V_15;
  9368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
  9369. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
  9370. L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
  9371. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
  9372. L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
  9373. float L_525 = L_524.get_y_3();
  9374. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
  9375. {
  9376. goto IL_0def;
  9377. }
  9378. }
  9379. {
  9380. float L_526 = V_16;
  9381. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
  9382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
  9383. L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
  9384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
  9385. L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
  9386. float L_530 = L_529.get_z_4();
  9387. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
  9388. {
  9389. goto IL_0dec;
  9390. }
  9391. }
  9392. {
  9393. float L_531 = V_16;
  9394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
  9395. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  9396. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  9397. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
  9398. L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
  9399. float L_535 = L_534.get_z_4();
  9400. G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
  9401. goto IL_0ded;
  9402. }
  9403. IL_0dec:
  9404. {
  9405. G_B122_0 = 0;
  9406. }
  9407. IL_0ded:
  9408. {
  9409. G_B124_0 = G_B122_0;
  9410. goto IL_0df0;
  9411. }
  9412. IL_0def:
  9413. {
  9414. G_B124_0 = 0;
  9415. }
  9416. IL_0df0:
  9417. {
  9418. V_35 = (bool)G_B124_0;
  9419. bool L_536 = V_35;
  9420. if (!L_536)
  9421. {
  9422. goto IL_0e6d;
  9423. }
  9424. }
  9425. {
  9426. // piece.transform.SetParent(C4.transform.parent);
  9427. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
  9428. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
  9429. L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
  9430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
  9431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
  9432. L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
  9433. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
  9434. L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
  9435. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
  9436. // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
  9437. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  9438. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
  9439. L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
  9440. float L_544 = V_14;
  9441. float L_545 = V_15;
  9442. float L_546 = V_16;
  9443. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
  9444. memset((&L_547), 0, sizeof(L_547));
  9445. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
  9446. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
  9447. // clickSFX.Play();
  9448. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
  9449. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
  9450. // duo2A = true;
  9451. __this->set_duo2A_21((bool)1);
  9452. // piece.tag = piece.name;
  9453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
  9454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  9455. String_t* L_551;
  9456. L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
  9457. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
  9458. }
  9459. IL_0e6d:
  9460. {
  9461. }
  9462. IL_0e6e:
  9463. {
  9464. // if (piece.name == "C3")
  9465. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
  9466. String_t* L_553;
  9467. L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
  9468. bool L_554;
  9469. L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
  9470. V_36 = L_554;
  9471. bool L_555 = V_36;
  9472. if (!L_555)
  9473. {
  9474. goto IL_0fcb;
  9475. }
  9476. }
  9477. {
  9478. // if (
  9479. // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
  9480. // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
  9481. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  9482. // )
  9483. float L_556 = V_14;
  9484. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
  9485. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
  9486. L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
  9487. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
  9488. L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
  9489. float L_560 = L_559.get_x_2();
  9490. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
  9491. {
  9492. goto IL_0f52;
  9493. }
  9494. }
  9495. {
  9496. float L_561 = V_14;
  9497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
  9498. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
  9499. L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
  9500. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
  9501. L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
  9502. float L_565 = L_564.get_x_2();
  9503. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
  9504. {
  9505. goto IL_0f52;
  9506. }
  9507. }
  9508. {
  9509. float L_566 = V_15;
  9510. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
  9511. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
  9512. L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
  9513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
  9514. L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
  9515. float L_570 = L_569.get_y_3();
  9516. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
  9517. {
  9518. goto IL_0f52;
  9519. }
  9520. }
  9521. {
  9522. float L_571 = V_15;
  9523. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
  9524. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
  9525. L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
  9526. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
  9527. L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
  9528. float L_575 = L_574.get_y_3();
  9529. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
  9530. {
  9531. goto IL_0f52;
  9532. }
  9533. }
  9534. {
  9535. float L_576 = V_16;
  9536. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
  9537. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
  9538. L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
  9539. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
  9540. L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
  9541. float L_580 = L_579.get_z_4();
  9542. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
  9543. {
  9544. goto IL_0f4f;
  9545. }
  9546. }
  9547. {
  9548. float L_581 = V_16;
  9549. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
  9550. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  9551. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  9552. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
  9553. L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
  9554. float L_585 = L_584.get_z_4();
  9555. G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
  9556. goto IL_0f50;
  9557. }
  9558. IL_0f4f:
  9559. {
  9560. G_B135_0 = 0;
  9561. }
  9562. IL_0f50:
  9563. {
  9564. G_B137_0 = G_B135_0;
  9565. goto IL_0f53;
  9566. }
  9567. IL_0f52:
  9568. {
  9569. G_B137_0 = 0;
  9570. }
  9571. IL_0f53:
  9572. {
  9573. V_37 = (bool)G_B137_0;
  9574. bool L_586 = V_37;
  9575. if (!L_586)
  9576. {
  9577. goto IL_0fca;
  9578. }
  9579. }
  9580. {
  9581. // piece.transform.SetParent(C4.transform.parent);
  9582. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
  9583. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
  9584. L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
  9585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
  9586. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
  9587. L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
  9588. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
  9589. L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
  9590. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
  9591. // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
  9592. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  9593. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
  9594. L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
  9595. float L_594 = V_14;
  9596. float L_595 = V_15;
  9597. float L_596 = V_16;
  9598. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
  9599. memset((&L_597), 0, sizeof(L_597));
  9600. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
  9601. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
  9602. // clickSFX.Play();
  9603. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
  9604. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
  9605. // C3A = true;
  9606. __this->set_C3A_22((bool)1);
  9607. // piece.tag = piece.name;
  9608. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
  9609. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  9610. String_t* L_601;
  9611. L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
  9612. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
  9613. }
  9614. IL_0fca:
  9615. {
  9616. }
  9617. IL_0fcb:
  9618. {
  9619. // if (piece.name == "C6")
  9620. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
  9621. String_t* L_603;
  9622. L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
  9623. bool L_604;
  9624. L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
  9625. V_38 = L_604;
  9626. bool L_605 = V_38;
  9627. if (!L_605)
  9628. {
  9629. goto IL_1124;
  9630. }
  9631. }
  9632. {
  9633. // if (
  9634. // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
  9635. // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
  9636. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
  9637. // )
  9638. float L_606 = V_14;
  9639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
  9640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
  9641. L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
  9642. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
  9643. L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
  9644. float L_610 = L_609.get_x_2();
  9645. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
  9646. {
  9647. goto IL_10b2;
  9648. }
  9649. }
  9650. {
  9651. float L_611 = V_14;
  9652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
  9653. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
  9654. L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
  9655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
  9656. L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
  9657. float L_615 = L_614.get_x_2();
  9658. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
  9659. {
  9660. goto IL_10b2;
  9661. }
  9662. }
  9663. {
  9664. float L_616 = V_15;
  9665. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
  9666. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
  9667. L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
  9668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
  9669. L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
  9670. float L_620 = L_619.get_y_3();
  9671. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
  9672. {
  9673. goto IL_10b2;
  9674. }
  9675. }
  9676. {
  9677. float L_621 = V_15;
  9678. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
  9679. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
  9680. L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
  9681. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
  9682. L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
  9683. float L_625 = L_624.get_y_3();
  9684. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
  9685. {
  9686. goto IL_10b2;
  9687. }
  9688. }
  9689. {
  9690. float L_626 = V_16;
  9691. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
  9692. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
  9693. L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
  9694. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
  9695. L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
  9696. float L_630 = L_629.get_z_4();
  9697. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
  9698. {
  9699. goto IL_10b2;
  9700. }
  9701. }
  9702. {
  9703. float L_631 = V_16;
  9704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
  9705. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  9706. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  9707. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
  9708. L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
  9709. float L_635 = L_634.get_z_4();
  9710. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
  9711. {
  9712. goto IL_10b2;
  9713. }
  9714. }
  9715. {
  9716. bool L_636 = __this->get_C3A_22();
  9717. G_B149_0 = ((int32_t)(L_636));
  9718. goto IL_10b3;
  9719. }
  9720. IL_10b2:
  9721. {
  9722. G_B149_0 = 0;
  9723. }
  9724. IL_10b3:
  9725. {
  9726. V_39 = (bool)G_B149_0;
  9727. bool L_637 = V_39;
  9728. if (!L_637)
  9729. {
  9730. goto IL_1123;
  9731. }
  9732. }
  9733. {
  9734. // piece.transform.SetParent(C4.transform.parent);
  9735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
  9736. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
  9737. L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
  9738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
  9739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
  9740. L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
  9741. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
  9742. L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
  9743. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
  9744. // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
  9745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  9746. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
  9747. L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
  9748. float L_645 = V_14;
  9749. float L_646 = V_15;
  9750. float L_647 = V_16;
  9751. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
  9752. memset((&L_648), 0, sizeof(L_648));
  9753. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
  9754. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
  9755. // clickSFX.Play();
  9756. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
  9757. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
  9758. // piece.tag = piece.name;
  9759. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  9760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
  9761. String_t* L_652;
  9762. L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
  9763. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
  9764. }
  9765. IL_1123:
  9766. {
  9767. }
  9768. IL_1124:
  9769. {
  9770. // if (piece.name == "group4")
  9771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
  9772. String_t* L_654;
  9773. L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
  9774. bool L_655;
  9775. L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9776. V_40 = L_655;
  9777. bool L_656 = V_40;
  9778. if (!L_656)
  9779. {
  9780. goto IL_1285;
  9781. }
  9782. }
  9783. {
  9784. // if (
  9785. // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
  9786. // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
  9787. // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
  9788. // )
  9789. float L_657 = V_10;
  9790. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
  9791. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
  9792. L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
  9793. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
  9794. L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
  9795. float L_661 = L_660.get_x_2();
  9796. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
  9797. {
  9798. goto IL_1213;
  9799. }
  9800. }
  9801. {
  9802. float L_662 = V_10;
  9803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
  9804. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
  9805. L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
  9806. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
  9807. L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
  9808. float L_666 = L_665.get_x_2();
  9809. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
  9810. {
  9811. goto IL_1213;
  9812. }
  9813. }
  9814. {
  9815. float L_667 = V_11;
  9816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
  9817. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
  9818. L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
  9819. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
  9820. L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
  9821. float L_671 = L_670.get_y_3();
  9822. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
  9823. {
  9824. goto IL_1213;
  9825. }
  9826. }
  9827. {
  9828. float L_672 = V_11;
  9829. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
  9830. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
  9831. L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
  9832. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
  9833. L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
  9834. float L_676 = L_675.get_y_3();
  9835. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
  9836. {
  9837. goto IL_1213;
  9838. }
  9839. }
  9840. {
  9841. float L_677 = V_12;
  9842. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
  9843. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
  9844. L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
  9845. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
  9846. L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
  9847. float L_681 = L_680.get_z_4();
  9848. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
  9849. {
  9850. goto IL_1213;
  9851. }
  9852. }
  9853. {
  9854. float L_682 = V_12;
  9855. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
  9856. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  9857. L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
  9858. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
  9859. L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
  9860. float L_686 = L_685.get_z_4();
  9861. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
  9862. {
  9863. goto IL_1213;
  9864. }
  9865. }
  9866. {
  9867. bool L_687 = __this->get_duo2A_21();
  9868. if (!L_687)
  9869. {
  9870. goto IL_1213;
  9871. }
  9872. }
  9873. {
  9874. bool L_688 = __this->get_duoA_20();
  9875. G_B162_0 = ((int32_t)(L_688));
  9876. goto IL_1214;
  9877. }
  9878. IL_1213:
  9879. {
  9880. G_B162_0 = 0;
  9881. }
  9882. IL_1214:
  9883. {
  9884. V_41 = (bool)G_B162_0;
  9885. bool L_689 = V_41;
  9886. if (!L_689)
  9887. {
  9888. goto IL_1284;
  9889. }
  9890. }
  9891. {
  9892. // piece.transform.SetParent(C1.transform.parent);
  9893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
  9894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
  9895. L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
  9896. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
  9897. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
  9898. L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
  9899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  9900. L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
  9901. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
  9902. // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
  9903. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
  9904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
  9905. L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
  9906. float L_697 = V_10;
  9907. float L_698 = V_11;
  9908. float L_699 = V_12;
  9909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
  9910. memset((&L_700), 0, sizeof(L_700));
  9911. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
  9912. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
  9913. // clickSFX.Play();
  9914. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
  9915. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
  9916. // piece.tag = "TempTag";
  9917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
  9918. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9919. }
  9920. IL_1284:
  9921. {
  9922. }
  9923. IL_1285:
  9924. {
  9925. // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
  9926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
  9927. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  9928. L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
  9929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
  9930. L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
  9931. int32_t L_706;
  9932. L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
  9933. if ((!(((uint32_t)L_706) == ((uint32_t)5))))
  9934. {
  9935. goto IL_12de;
  9936. }
  9937. }
  9938. {
  9939. bool L_707 = __this->get_acitve_17();
  9940. if (!L_707)
  9941. {
  9942. goto IL_12de;
  9943. }
  9944. }
  9945. {
  9946. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
  9947. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
  9948. L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
  9949. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
  9950. L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
  9951. int32_t L_711;
  9952. L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
  9953. if ((!(((uint32_t)L_711) == ((uint32_t)4))))
  9954. {
  9955. goto IL_12de;
  9956. }
  9957. }
  9958. {
  9959. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
  9960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
  9961. L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
  9962. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
  9963. L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
  9964. int32_t L_715;
  9965. L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
  9966. if ((!(((uint32_t)L_715) == ((uint32_t)4))))
  9967. {
  9968. goto IL_12de;
  9969. }
  9970. }
  9971. {
  9972. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
  9973. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  9974. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  9975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
  9976. L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
  9977. int32_t L_719;
  9978. L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
  9979. G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
  9980. goto IL_12df;
  9981. }
  9982. IL_12de:
  9983. {
  9984. G_B171_0 = 0;
  9985. }
  9986. IL_12df:
  9987. {
  9988. V_42 = (bool)G_B171_0;
  9989. bool L_720 = V_42;
  9990. if (!L_720)
  9991. {
  9992. goto IL_12f0;
  9993. }
  9994. }
  9995. {
  9996. // acitve = false;
  9997. __this->set_acitve_17((bool)0);
  9998. goto IL_12f9;
  9999. }
  10000. IL_12f0:
  10001. {
  10002. // acitve = true;
  10003. __this->set_acitve_17((bool)1);
  10004. }
  10005. IL_12f9:
  10006. {
  10007. // isSelected = false;
  10008. __this->set_isSelected_4((bool)0);
  10009. }
  10010. IL_1301:
  10011. {
  10012. // }
  10013. return;
  10014. }
  10015. }
  10016. // System.Void MoveCurtains::.ctor()
  10017. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  10018. {
  10019. {
  10020. // public float positionX = 0f;
  10021. __this->set_positionX_11((0.0f));
  10022. // public float positionY = 0f;
  10023. __this->set_positionY_12((0.0f));
  10024. // public float positionZ = 0f;
  10025. __this->set_positionZ_13((0.0f));
  10026. // public bool acitve = true;
  10027. __this->set_acitve_17((bool)1);
  10028. // public bool c5r = false;
  10029. __this->set_c5r_18((bool)0);
  10030. // public bool c5l = false;
  10031. __this->set_c5l_19((bool)0);
  10032. // public bool duoA = false;
  10033. __this->set_duoA_20((bool)0);
  10034. // public bool duo2A = false;
  10035. __this->set_duo2A_21((bool)0);
  10036. // public bool C3A = false;
  10037. __this->set_C3A_22((bool)0);
  10038. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  10039. return;
  10040. }
  10041. }
  10042. #ifdef __clang__
  10043. #pragma clang diagnostic pop
  10044. #endif
  10045. #ifdef __clang__
  10046. #pragma clang diagnostic push
  10047. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  10048. #pragma clang diagnostic ignored "-Wunused-variable"
  10049. #endif
  10050. // System.Void MoveDoor::Start()
  10051. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10052. {
  10053. {
  10054. // }
  10055. return;
  10056. }
  10057. }
  10058. // System.Void MoveDoor::Update()
  10059. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10060. {
  10061. bool V_0 = false;
  10062. bool V_1 = false;
  10063. bool V_2 = false;
  10064. {
  10065. // if (Input.GetMouseButtonDown(0))
  10066. bool L_0;
  10067. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  10068. V_0 = L_0;
  10069. bool L_1 = V_0;
  10070. if (!L_1)
  10071. {
  10072. goto IL_0014;
  10073. }
  10074. }
  10075. {
  10076. // TouchClick();
  10077. MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
  10078. }
  10079. IL_0014:
  10080. {
  10081. // if (isSelected)
  10082. bool L_2 = __this->get_isSelected_4();
  10083. V_1 = L_2;
  10084. bool L_3 = V_1;
  10085. if (!L_3)
  10086. {
  10087. goto IL_0027;
  10088. }
  10089. }
  10090. {
  10091. // MovePiece();
  10092. MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
  10093. }
  10094. IL_0027:
  10095. {
  10096. // if (Input.GetMouseButtonUp(0))
  10097. bool L_4;
  10098. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  10099. V_2 = L_4;
  10100. bool L_5 = V_2;
  10101. if (!L_5)
  10102. {
  10103. goto IL_003a;
  10104. }
  10105. }
  10106. {
  10107. // FreePiece();
  10108. MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
  10109. }
  10110. IL_003a:
  10111. {
  10112. // }
  10113. return;
  10114. }
  10115. }
  10116. // System.Void MoveDoor::TouchClick()
  10117. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10118. {
  10119. static bool s_Il2CppMethodInitialized;
  10120. if (!s_Il2CppMethodInitialized)
  10121. {
  10122. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  10123. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  10124. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  10125. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  10126. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  10127. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  10128. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10129. s_Il2CppMethodInitialized = true;
  10130. }
  10131. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  10132. memset((&V_0), 0, sizeof(V_0));
  10133. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  10134. memset((&V_1), 0, sizeof(V_1));
  10135. bool V_2 = false;
  10136. bool V_3 = false;
  10137. bool V_4 = false;
  10138. int32_t G_B15_0 = 0;
  10139. int32_t G_B17_0 = 0;
  10140. int32_t G_B19_0 = 0;
  10141. {
  10142. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  10143. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  10144. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  10145. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  10146. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  10147. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  10148. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  10149. V_0 = L_2;
  10150. // if (Physics.Raycast(ray, out hit))
  10151. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  10152. bool L_4;
  10153. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10154. V_2 = L_4;
  10155. bool L_5 = V_2;
  10156. if (!L_5)
  10157. {
  10158. goto IL_02a8;
  10159. }
  10160. }
  10161. {
  10162. // if (hit.collider.gameObject.tag == "shui")
  10163. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  10164. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10165. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  10166. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  10167. String_t* L_8;
  10168. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  10169. bool L_9;
  10170. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10171. V_3 = L_9;
  10172. bool L_10 = V_3;
  10173. if (!L_10)
  10174. {
  10175. goto IL_0095;
  10176. }
  10177. }
  10178. {
  10179. // distanceRay = hit.distance;
  10180. float L_11;
  10181. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10182. __this->set_distanceRay_5(L_11);
  10183. // piece = hit.collider.gameObject;
  10184. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  10185. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10186. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  10187. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  10188. __this->set_piece_6(L_13);
  10189. // offset = hit.point - hit.collider.gameObject.transform.position;
  10190. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  10191. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10192. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  10193. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10194. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  10195. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  10196. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10197. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10198. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10199. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10200. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  10201. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  10202. __this->set_offset_9(L_19);
  10203. // isSelected = true;
  10204. __this->set_isSelected_4((bool)1);
  10205. goto IL_02a7;
  10206. }
  10207. IL_0095:
  10208. {
  10209. // else if (
  10210. // hit.collider.gameObject.transform.parent &&
  10211. // (
  10212. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  10213. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  10214. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  10215. // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
  10216. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  10217. // )
  10218. // )
  10219. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  10220. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  10222. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  10223. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  10224. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  10225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  10226. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  10227. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  10228. bool L_24;
  10229. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  10230. if (!L_24)
  10231. {
  10232. goto IL_0231;
  10233. }
  10234. }
  10235. {
  10236. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  10237. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10238. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  10239. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  10240. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  10241. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  10242. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  10243. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  10244. String_t* L_29;
  10245. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  10246. bool L_30;
  10247. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  10248. if (!L_30)
  10249. {
  10250. goto IL_0101;
  10251. }
  10252. }
  10253. {
  10254. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  10255. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10256. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  10257. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  10258. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  10259. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  10260. String_t* L_34;
  10261. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  10262. bool L_35;
  10263. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10264. if (L_35)
  10265. {
  10266. goto IL_022e;
  10267. }
  10268. }
  10269. IL_0101:
  10270. {
  10271. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  10272. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10273. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  10274. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  10275. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10276. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10277. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  10278. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  10279. String_t* L_40;
  10280. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  10281. bool L_41;
  10282. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  10283. if (!L_41)
  10284. {
  10285. goto IL_014d;
  10286. }
  10287. }
  10288. {
  10289. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  10290. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10291. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10292. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  10293. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  10294. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  10295. String_t* L_45;
  10296. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  10297. bool L_46;
  10298. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10299. if (L_46)
  10300. {
  10301. goto IL_022e;
  10302. }
  10303. }
  10304. IL_014d:
  10305. {
  10306. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  10307. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10308. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  10309. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  10310. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  10311. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  10312. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  10313. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  10314. String_t* L_51;
  10315. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  10316. bool L_52;
  10317. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  10318. if (!L_52)
  10319. {
  10320. goto IL_0199;
  10321. }
  10322. }
  10323. {
  10324. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  10325. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10326. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  10327. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  10328. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  10329. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  10330. String_t* L_56;
  10331. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  10332. bool L_57;
  10333. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10334. if (L_57)
  10335. {
  10336. goto IL_022e;
  10337. }
  10338. }
  10339. IL_0199:
  10340. {
  10341. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  10342. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10343. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  10344. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  10345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10346. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10347. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  10348. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  10349. String_t* L_62;
  10350. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  10351. bool L_63;
  10352. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  10353. if (!L_63)
  10354. {
  10355. goto IL_01e2;
  10356. }
  10357. }
  10358. {
  10359. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  10360. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10361. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  10362. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  10363. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  10364. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  10365. String_t* L_67;
  10366. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  10367. bool L_68;
  10368. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10369. if (L_68)
  10370. {
  10371. goto IL_022e;
  10372. }
  10373. }
  10374. IL_01e2:
  10375. {
  10376. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
  10377. L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10378. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
  10379. L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
  10380. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  10381. L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
  10382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  10383. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  10384. String_t* L_73;
  10385. L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
  10386. bool L_74;
  10387. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  10388. if (!L_74)
  10389. {
  10390. goto IL_022b;
  10391. }
  10392. }
  10393. {
  10394. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  10395. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10396. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
  10397. L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
  10398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  10399. L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
  10400. String_t* L_78;
  10401. L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
  10402. bool L_79;
  10403. L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  10404. G_B15_0 = ((int32_t)(L_79));
  10405. goto IL_022c;
  10406. }
  10407. IL_022b:
  10408. {
  10409. G_B15_0 = 0;
  10410. }
  10411. IL_022c:
  10412. {
  10413. G_B17_0 = G_B15_0;
  10414. goto IL_022f;
  10415. }
  10416. IL_022e:
  10417. {
  10418. G_B17_0 = 1;
  10419. }
  10420. IL_022f:
  10421. {
  10422. G_B19_0 = G_B17_0;
  10423. goto IL_0232;
  10424. }
  10425. IL_0231:
  10426. {
  10427. G_B19_0 = 0;
  10428. }
  10429. IL_0232:
  10430. {
  10431. V_4 = (bool)G_B19_0;
  10432. bool L_80 = V_4;
  10433. if (!L_80)
  10434. {
  10435. goto IL_029e;
  10436. }
  10437. }
  10438. {
  10439. // distanceRay = hit.distance;
  10440. float L_81;
  10441. L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10442. __this->set_distanceRay_5(L_81);
  10443. // piece = hit.collider.gameObject.transform.parent.gameObject;
  10444. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
  10445. L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10446. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
  10447. L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
  10448. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  10449. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  10450. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  10451. L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
  10452. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
  10453. L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
  10454. __this->set_piece_6(L_86);
  10455. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  10456. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  10457. L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10458. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
  10459. L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  10460. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
  10461. L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
  10462. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  10463. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  10464. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  10465. L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
  10466. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
  10467. L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
  10468. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
  10469. L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
  10470. __this->set_offset_9(L_93);
  10471. // isSelected = true;
  10472. __this->set_isSelected_4((bool)1);
  10473. goto IL_02a7;
  10474. }
  10475. IL_029e:
  10476. {
  10477. // isSelected = false;
  10478. __this->set_isSelected_4((bool)0);
  10479. }
  10480. IL_02a7:
  10481. {
  10482. }
  10483. IL_02a8:
  10484. {
  10485. // }
  10486. return;
  10487. }
  10488. }
  10489. // System.Void MoveDoor::MovePiece()
  10490. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10491. {
  10492. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  10493. memset((&V_0), 0, sizeof(V_0));
  10494. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  10495. memset((&V_1), 0, sizeof(V_1));
  10496. {
  10497. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  10498. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  10499. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  10500. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  10501. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  10502. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  10503. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  10504. V_0 = L_2;
  10505. // Vector3 limitRay = ray.GetPoint(distanceRay);
  10506. float L_3 = __this->get_distanceRay_5();
  10507. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  10508. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  10509. V_1 = L_4;
  10510. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  10511. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  10512. float L_6 = L_5.get_x_2();
  10513. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  10514. float L_8 = L_7.get_y_3();
  10515. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  10516. float L_10 = L_9.get_z_4();
  10517. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  10518. // piece.transform.position = limitRay - offset;
  10519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  10520. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10521. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10522. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  10523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  10524. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  10525. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  10526. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  10527. // }
  10528. return;
  10529. }
  10530. }
  10531. // System.Void MoveDoor::FreePiece()
  10532. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  10533. {
  10534. static bool s_Il2CppMethodInitialized;
  10535. if (!s_Il2CppMethodInitialized)
  10536. {
  10537. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
  10538. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  10539. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  10540. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  10541. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
  10542. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
  10543. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
  10544. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  10545. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
  10546. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  10547. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
  10548. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
  10549. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  10550. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  10551. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
  10552. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  10553. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
  10554. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  10555. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10556. s_Il2CppMethodInitialized = true;
  10557. }
  10558. bool V_0 = false;
  10559. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  10560. float V_2 = 0.0f;
  10561. float V_3 = 0.0f;
  10562. float V_4 = 0.0f;
  10563. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  10564. float V_6 = 0.0f;
  10565. float V_7 = 0.0f;
  10566. float V_8 = 0.0f;
  10567. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  10568. float V_10 = 0.0f;
  10569. float V_11 = 0.0f;
  10570. float V_12 = 0.0f;
  10571. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  10572. float V_14 = 0.0f;
  10573. float V_15 = 0.0f;
  10574. float V_16 = 0.0f;
  10575. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
  10576. float V_18 = 0.0f;
  10577. float V_19 = 0.0f;
  10578. float V_20 = 0.0f;
  10579. bool V_21 = false;
  10580. bool V_22 = false;
  10581. bool V_23 = false;
  10582. bool V_24 = false;
  10583. bool V_25 = false;
  10584. bool V_26 = false;
  10585. bool V_27 = false;
  10586. bool V_28 = false;
  10587. bool V_29 = false;
  10588. bool V_30 = false;
  10589. bool V_31 = false;
  10590. bool V_32 = false;
  10591. bool V_33 = false;
  10592. bool V_34 = false;
  10593. bool V_35 = false;
  10594. bool V_36 = false;
  10595. bool V_37 = false;
  10596. bool V_38 = false;
  10597. bool V_39 = false;
  10598. bool V_40 = false;
  10599. bool V_41 = false;
  10600. bool V_42 = false;
  10601. bool V_43 = false;
  10602. bool V_44 = false;
  10603. bool V_45 = false;
  10604. int32_t G_B9_0 = 0;
  10605. int32_t G_B11_0 = 0;
  10606. int32_t G_B22_0 = 0;
  10607. int32_t G_B24_0 = 0;
  10608. int32_t G_B37_0 = 0;
  10609. int32_t G_B51_0 = 0;
  10610. int32_t G_B62_0 = 0;
  10611. int32_t G_B64_0 = 0;
  10612. int32_t G_B76_0 = 0;
  10613. int32_t G_B90_0 = 0;
  10614. int32_t G_B102_0 = 0;
  10615. int32_t G_B113_0 = 0;
  10616. int32_t G_B115_0 = 0;
  10617. int32_t G_B126_0 = 0;
  10618. int32_t G_B128_0 = 0;
  10619. int32_t G_B139_0 = 0;
  10620. int32_t G_B141_0 = 0;
  10621. int32_t G_B152_0 = 0;
  10622. int32_t G_B154_0 = 0;
  10623. int32_t G_B164_0 = 0;
  10624. {
  10625. // if (isSelected)
  10626. bool L_0 = __this->get_isSelected_4();
  10627. V_0 = L_0;
  10628. bool L_1 = V_0;
  10629. if (!L_1)
  10630. {
  10631. goto IL_127a;
  10632. }
  10633. }
  10634. {
  10635. // GameObject b6 = GameObject.Find("group3/b6");
  10636. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  10637. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
  10638. V_1 = L_2;
  10639. // float b6X = b6.transform.position.x;
  10640. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  10641. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  10642. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  10643. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  10644. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  10645. float L_6 = L_5.get_x_2();
  10646. V_2 = L_6;
  10647. // float b6Y = b6.transform.position.y;
  10648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  10649. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  10650. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  10651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  10652. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  10653. float L_10 = L_9.get_y_3();
  10654. V_3 = L_10;
  10655. // float b6Z = b6.transform.position.z;
  10656. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  10657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10658. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10659. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  10660. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  10661. float L_14 = L_13.get_z_4();
  10662. V_4 = L_14;
  10663. // GameObject b7 = GameObject.Find("group2/b7");
  10664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  10665. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
  10666. V_5 = L_15;
  10667. // float b7X = b7.transform.position.x;
  10668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  10669. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10670. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10671. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10672. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10673. float L_19 = L_18.get_x_2();
  10674. V_6 = L_19;
  10675. // float b7Y = b7.transform.position.y;
  10676. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  10677. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  10678. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  10679. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  10680. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  10681. float L_23 = L_22.get_y_3();
  10682. V_7 = L_23;
  10683. // float b7Z = b7.transform.position.z;
  10684. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  10685. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  10686. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  10687. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  10688. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  10689. float L_27 = L_26.get_z_4();
  10690. V_8 = L_27;
  10691. // GameObject door = GameObject.Find("group4/door");
  10692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  10693. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
  10694. V_9 = L_28;
  10695. // float doorX = door.transform.position.x;
  10696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  10697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  10698. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  10699. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  10700. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  10701. float L_32 = L_31.get_x_2();
  10702. V_10 = L_32;
  10703. // float doorY = door.transform.position.y;
  10704. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  10705. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  10706. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  10707. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  10708. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  10709. float L_36 = L_35.get_y_3();
  10710. V_11 = L_36;
  10711. // float doorZ = door.transform.position.z;
  10712. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  10713. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10714. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10715. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  10716. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  10717. float L_40 = L_39.get_z_4();
  10718. V_12 = L_40;
  10719. // GameObject ai = GameObject.Find("sgroup/ai");
  10720. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  10721. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
  10722. V_13 = L_41;
  10723. // float aiX = ai.transform.position.x;
  10724. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  10725. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10726. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  10727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  10728. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  10729. float L_45 = L_44.get_x_2();
  10730. V_14 = L_45;
  10731. // float aiY = ai.transform.position.y;
  10732. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  10733. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  10734. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  10735. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  10736. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  10737. float L_49 = L_48.get_y_3();
  10738. V_15 = L_49;
  10739. // float aiZ = ai.transform.position.z;
  10740. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  10741. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  10742. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  10743. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  10744. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  10745. float L_53 = L_52.get_z_4();
  10746. V_16 = L_53;
  10747. // GameObject b4 = GameObject.Find("group/b4");
  10748. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  10749. L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
  10750. V_17 = L_54;
  10751. // float b4X = b4.transform.position.x;
  10752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
  10753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  10754. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  10755. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
  10756. L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
  10757. float L_58 = L_57.get_x_2();
  10758. V_18 = L_58;
  10759. // float b4Y = b4.transform.position.y;
  10760. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
  10761. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10762. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10763. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  10764. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  10765. float L_62 = L_61.get_y_3();
  10766. V_19 = L_62;
  10767. // float b4Z = b4.transform.position.z;
  10768. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
  10769. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  10770. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  10771. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  10772. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  10773. float L_66 = L_65.get_z_4();
  10774. V_20 = L_66;
  10775. // if (piece.name == "b2")
  10776. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
  10777. String_t* L_68;
  10778. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  10779. bool L_69;
  10780. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
  10781. V_21 = L_69;
  10782. bool L_70 = V_21;
  10783. if (!L_70)
  10784. {
  10785. goto IL_02b5;
  10786. }
  10787. }
  10788. {
  10789. // if (
  10790. // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
  10791. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10792. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10793. // )
  10794. float L_71 = V_2;
  10795. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
  10796. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  10797. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  10798. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
  10799. L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
  10800. float L_75 = L_74.get_x_2();
  10801. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
  10802. {
  10803. goto IL_023f;
  10804. }
  10805. }
  10806. {
  10807. float L_76 = V_2;
  10808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  10809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  10810. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  10811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  10812. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  10813. float L_80 = L_79.get_x_2();
  10814. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
  10815. {
  10816. goto IL_023f;
  10817. }
  10818. }
  10819. {
  10820. float L_81 = V_3;
  10821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
  10822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  10823. L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
  10824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  10825. L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
  10826. float L_85 = L_84.get_y_3();
  10827. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
  10828. {
  10829. goto IL_023f;
  10830. }
  10831. }
  10832. {
  10833. float L_86 = V_3;
  10834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
  10835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  10836. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  10837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
  10838. L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
  10839. float L_90 = L_89.get_y_3();
  10840. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
  10841. {
  10842. goto IL_023f;
  10843. }
  10844. }
  10845. {
  10846. float L_91 = V_4;
  10847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
  10848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  10849. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  10850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
  10851. L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
  10852. float L_95 = L_94.get_z_4();
  10853. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
  10854. {
  10855. goto IL_023c;
  10856. }
  10857. }
  10858. {
  10859. float L_96 = V_4;
  10860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
  10861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
  10862. L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
  10863. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
  10864. L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
  10865. float L_100 = L_99.get_z_4();
  10866. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
  10867. goto IL_023d;
  10868. }
  10869. IL_023c:
  10870. {
  10871. G_B9_0 = 0;
  10872. }
  10873. IL_023d:
  10874. {
  10875. G_B11_0 = G_B9_0;
  10876. goto IL_0240;
  10877. }
  10878. IL_023f:
  10879. {
  10880. G_B11_0 = 0;
  10881. }
  10882. IL_0240:
  10883. {
  10884. V_22 = (bool)G_B11_0;
  10885. bool L_101 = V_22;
  10886. if (!L_101)
  10887. {
  10888. goto IL_02b4;
  10889. }
  10890. }
  10891. {
  10892. // piece.transform.SetParent(b6.transform.parent);
  10893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  10894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
  10895. L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
  10896. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
  10897. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  10898. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  10899. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  10900. L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
  10901. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
  10902. // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
  10903. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
  10904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  10905. L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
  10906. float L_109 = V_2;
  10907. float L_110 = V_3;
  10908. float L_111 = V_4;
  10909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
  10910. memset((&L_112), 0, sizeof(L_112));
  10911. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
  10912. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
  10913. // clickSFX.Play();
  10914. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
  10915. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
  10916. // piece.tag = piece.name;
  10917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  10918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  10919. String_t* L_116;
  10920. L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
  10921. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
  10922. // b2A = true;
  10923. __this->set_b2A_18((bool)1);
  10924. }
  10925. IL_02b4:
  10926. {
  10927. }
  10928. IL_02b5:
  10929. {
  10930. // if (piece.name == "b3")
  10931. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  10932. String_t* L_118;
  10933. L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
  10934. bool L_119;
  10935. L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
  10936. V_23 = L_119;
  10937. bool L_120 = V_23;
  10938. if (!L_120)
  10939. {
  10940. goto IL_0408;
  10941. }
  10942. }
  10943. {
  10944. // if (
  10945. // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
  10946. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10947. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10948. // )
  10949. float L_121 = V_2;
  10950. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
  10951. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
  10952. L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
  10953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  10954. L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
  10955. float L_125 = L_124.get_x_2();
  10956. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
  10957. {
  10958. goto IL_0392;
  10959. }
  10960. }
  10961. {
  10962. float L_126 = V_2;
  10963. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  10964. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  10965. L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
  10966. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
  10967. L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
  10968. float L_130 = L_129.get_x_2();
  10969. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
  10970. {
  10971. goto IL_0392;
  10972. }
  10973. }
  10974. {
  10975. float L_131 = V_3;
  10976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
  10977. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
  10978. L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
  10979. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  10980. L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
  10981. float L_135 = L_134.get_y_3();
  10982. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
  10983. {
  10984. goto IL_0392;
  10985. }
  10986. }
  10987. {
  10988. float L_136 = V_3;
  10989. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  10990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  10991. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  10992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
  10993. L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
  10994. float L_140 = L_139.get_y_3();
  10995. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
  10996. {
  10997. goto IL_0392;
  10998. }
  10999. }
  11000. {
  11001. float L_141 = V_4;
  11002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  11003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  11004. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  11005. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  11006. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  11007. float L_145 = L_144.get_z_4();
  11008. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  11009. {
  11010. goto IL_038f;
  11011. }
  11012. }
  11013. {
  11014. float L_146 = V_4;
  11015. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  11016. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  11017. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  11018. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  11019. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  11020. float L_150 = L_149.get_z_4();
  11021. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
  11022. goto IL_0390;
  11023. }
  11024. IL_038f:
  11025. {
  11026. G_B22_0 = 0;
  11027. }
  11028. IL_0390:
  11029. {
  11030. G_B24_0 = G_B22_0;
  11031. goto IL_0393;
  11032. }
  11033. IL_0392:
  11034. {
  11035. G_B24_0 = 0;
  11036. }
  11037. IL_0393:
  11038. {
  11039. V_24 = (bool)G_B24_0;
  11040. bool L_151 = V_24;
  11041. if (!L_151)
  11042. {
  11043. goto IL_0407;
  11044. }
  11045. }
  11046. {
  11047. // piece.transform.SetParent(b6.transform.parent);
  11048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  11049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  11050. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  11051. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
  11052. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  11053. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  11054. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  11055. L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
  11056. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
  11057. // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
  11058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  11059. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  11060. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  11061. float L_159 = V_2;
  11062. float L_160 = V_3;
  11063. float L_161 = V_4;
  11064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  11065. memset((&L_162), 0, sizeof(L_162));
  11066. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
  11067. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
  11068. // clickSFX.Play();
  11069. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
  11070. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
  11071. // piece.tag = piece.name;
  11072. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  11073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  11074. String_t* L_166;
  11075. L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
  11076. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
  11077. // b3A = true;
  11078. __this->set_b3A_19((bool)1);
  11079. }
  11080. IL_0407:
  11081. {
  11082. }
  11083. IL_0408:
  11084. {
  11085. // if (piece.name == "b5")
  11086. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  11087. String_t* L_168;
  11088. L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
  11089. bool L_169;
  11090. L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
  11091. V_25 = L_169;
  11092. bool L_170 = V_25;
  11093. if (!L_170)
  11094. {
  11095. goto IL_056f;
  11096. }
  11097. }
  11098. {
  11099. // if (
  11100. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11101. // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
  11102. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
  11103. // )
  11104. float L_171 = V_2;
  11105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  11106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  11107. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  11108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  11109. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  11110. float L_175 = L_174.get_x_2();
  11111. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
  11112. {
  11113. goto IL_04f3;
  11114. }
  11115. }
  11116. {
  11117. float L_176 = V_2;
  11118. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  11119. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  11120. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  11121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  11122. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  11123. float L_180 = L_179.get_x_2();
  11124. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
  11125. {
  11126. goto IL_04f3;
  11127. }
  11128. }
  11129. {
  11130. float L_181 = V_3;
  11131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  11132. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  11133. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  11134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  11135. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  11136. float L_185 = L_184.get_y_3();
  11137. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
  11138. {
  11139. goto IL_04f3;
  11140. }
  11141. }
  11142. {
  11143. float L_186 = V_3;
  11144. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  11145. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  11146. L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
  11147. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
  11148. L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
  11149. float L_190 = L_189.get_y_3();
  11150. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
  11151. {
  11152. goto IL_04f3;
  11153. }
  11154. }
  11155. {
  11156. float L_191 = V_4;
  11157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  11158. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  11159. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  11160. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  11161. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  11162. float L_195 = L_194.get_z_4();
  11163. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  11164. {
  11165. goto IL_04f3;
  11166. }
  11167. }
  11168. {
  11169. float L_196 = V_4;
  11170. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  11171. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  11172. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  11173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  11174. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  11175. float L_200 = L_199.get_z_4();
  11176. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
  11177. {
  11178. goto IL_04f3;
  11179. }
  11180. }
  11181. {
  11182. bool L_201 = __this->get_b2A_18();
  11183. if (!L_201)
  11184. {
  11185. goto IL_04f3;
  11186. }
  11187. }
  11188. {
  11189. bool L_202 = __this->get_b3A_19();
  11190. G_B37_0 = ((int32_t)(L_202));
  11191. goto IL_04f4;
  11192. }
  11193. IL_04f3:
  11194. {
  11195. G_B37_0 = 0;
  11196. }
  11197. IL_04f4:
  11198. {
  11199. V_26 = (bool)G_B37_0;
  11200. bool L_203 = V_26;
  11201. if (!L_203)
  11202. {
  11203. goto IL_056e;
  11204. }
  11205. }
  11206. {
  11207. // piece.transform.SetParent(b6.transform.parent);
  11208. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
  11209. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
  11210. L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
  11211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
  11212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  11213. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  11214. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  11215. L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
  11216. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
  11217. // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
  11218. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
  11219. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
  11220. L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
  11221. float L_211 = V_2;
  11222. float L_212 = V_3;
  11223. float L_213 = V_4;
  11224. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  11225. memset((&L_214), 0, sizeof(L_214));
  11226. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
  11227. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
  11228. // clickSFX.Play();
  11229. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
  11230. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
  11231. // piece.tag = piece.name;
  11232. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  11233. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  11234. String_t* L_218;
  11235. L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
  11236. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
  11237. // b5A = true;
  11238. __this->set_b5A_20((bool)1);
  11239. }
  11240. IL_056e:
  11241. {
  11242. }
  11243. IL_056f:
  11244. {
  11245. // if (piece.name == "duo2")
  11246. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
  11247. String_t* L_220;
  11248. L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
  11249. bool L_221;
  11250. L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  11251. V_27 = L_221;
  11252. bool L_222 = V_27;
  11253. if (!L_222)
  11254. {
  11255. goto IL_06d7;
  11256. }
  11257. }
  11258. {
  11259. // if (
  11260. // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
  11261. // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
  11262. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11263. // )
  11264. float L_223 = V_2;
  11265. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
  11266. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  11267. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  11268. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  11269. L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
  11270. float L_227 = L_226.get_x_2();
  11271. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
  11272. {
  11273. goto IL_0662;
  11274. }
  11275. }
  11276. {
  11277. float L_228 = V_2;
  11278. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  11279. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
  11280. L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
  11281. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
  11282. L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
  11283. float L_232 = L_231.get_x_2();
  11284. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
  11285. {
  11286. goto IL_0662;
  11287. }
  11288. }
  11289. {
  11290. float L_233 = V_3;
  11291. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  11292. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
  11293. L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
  11294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
  11295. L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
  11296. float L_237 = L_236.get_y_3();
  11297. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
  11298. {
  11299. goto IL_0662;
  11300. }
  11301. }
  11302. {
  11303. float L_238 = V_3;
  11304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
  11305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  11306. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  11307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
  11308. L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
  11309. float L_242 = L_241.get_y_3();
  11310. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
  11311. {
  11312. goto IL_0662;
  11313. }
  11314. }
  11315. {
  11316. float L_243 = V_4;
  11317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
  11318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  11319. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  11320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
  11321. L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
  11322. float L_247 = L_246.get_z_4();
  11323. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
  11324. {
  11325. goto IL_0662;
  11326. }
  11327. }
  11328. {
  11329. float L_248 = V_4;
  11330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  11331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
  11332. L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
  11333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
  11334. L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
  11335. float L_252 = L_251.get_z_4();
  11336. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
  11337. {
  11338. goto IL_0662;
  11339. }
  11340. }
  11341. {
  11342. bool L_253 = __this->get_b2A_18();
  11343. if (!L_253)
  11344. {
  11345. goto IL_0662;
  11346. }
  11347. }
  11348. {
  11349. bool L_254 = __this->get_b3A_19();
  11350. if (!L_254)
  11351. {
  11352. goto IL_0662;
  11353. }
  11354. }
  11355. {
  11356. bool L_255 = __this->get_b5A_20();
  11357. G_B51_0 = ((int32_t)(L_255));
  11358. goto IL_0663;
  11359. }
  11360. IL_0662:
  11361. {
  11362. G_B51_0 = 0;
  11363. }
  11364. IL_0663:
  11365. {
  11366. V_28 = (bool)G_B51_0;
  11367. bool L_256 = V_28;
  11368. if (!L_256)
  11369. {
  11370. goto IL_06d6;
  11371. }
  11372. }
  11373. {
  11374. // piece.transform.SetParent(b6.transform.parent);
  11375. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  11376. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  11377. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  11378. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
  11379. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
  11380. L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
  11381. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  11382. L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
  11383. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
  11384. // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
  11385. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  11386. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  11387. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  11388. float L_264 = V_2;
  11389. float L_265 = V_3;
  11390. float L_266 = V_4;
  11391. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  11392. memset((&L_267), 0, sizeof(L_267));
  11393. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
  11394. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
  11395. // clickSFX.Play();
  11396. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
  11397. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
  11398. // piece.tag = piece.name;
  11399. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
  11400. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  11401. String_t* L_271;
  11402. L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
  11403. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
  11404. }
  11405. IL_06d6:
  11406. {
  11407. }
  11408. IL_06d7:
  11409. {
  11410. // if (piece.name == "duo1")
  11411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  11412. String_t* L_273;
  11413. L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
  11414. bool L_274;
  11415. L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  11416. V_29 = L_274;
  11417. bool L_275 = V_29;
  11418. if (!L_275)
  11419. {
  11420. goto IL_082d;
  11421. }
  11422. }
  11423. {
  11424. // if (
  11425. // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
  11426. // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
  11427. // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
  11428. // )
  11429. float L_276 = V_6;
  11430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  11431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  11432. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  11433. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  11434. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  11435. float L_280 = L_279.get_x_2();
  11436. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  11437. {
  11438. goto IL_07bb;
  11439. }
  11440. }
  11441. {
  11442. float L_281 = V_6;
  11443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  11444. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  11445. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  11446. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  11447. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  11448. float L_285 = L_284.get_x_2();
  11449. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
  11450. {
  11451. goto IL_07bb;
  11452. }
  11453. }
  11454. {
  11455. float L_286 = V_7;
  11456. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  11457. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  11458. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  11459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
  11460. L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
  11461. float L_290 = L_289.get_y_3();
  11462. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
  11463. {
  11464. goto IL_07bb;
  11465. }
  11466. }
  11467. {
  11468. float L_291 = V_7;
  11469. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  11470. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  11471. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  11472. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
  11473. L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
  11474. float L_295 = L_294.get_y_3();
  11475. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
  11476. {
  11477. goto IL_07bb;
  11478. }
  11479. }
  11480. {
  11481. float L_296 = V_8;
  11482. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
  11483. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
  11484. L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
  11485. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
  11486. L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
  11487. float L_300 = L_299.get_z_4();
  11488. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
  11489. {
  11490. goto IL_07b8;
  11491. }
  11492. }
  11493. {
  11494. float L_301 = V_8;
  11495. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  11496. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
  11497. L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
  11498. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
  11499. L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
  11500. float L_305 = L_304.get_z_4();
  11501. G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
  11502. goto IL_07b9;
  11503. }
  11504. IL_07b8:
  11505. {
  11506. G_B62_0 = 0;
  11507. }
  11508. IL_07b9:
  11509. {
  11510. G_B64_0 = G_B62_0;
  11511. goto IL_07bc;
  11512. }
  11513. IL_07bb:
  11514. {
  11515. G_B64_0 = 0;
  11516. }
  11517. IL_07bc:
  11518. {
  11519. V_30 = (bool)G_B64_0;
  11520. bool L_306 = V_30;
  11521. if (!L_306)
  11522. {
  11523. goto IL_082c;
  11524. }
  11525. }
  11526. {
  11527. // piece.transform.SetParent(b7.transform.parent);
  11528. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  11529. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  11530. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  11531. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
  11532. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
  11533. L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
  11534. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
  11535. L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
  11536. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
  11537. // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
  11538. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  11539. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  11540. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  11541. float L_314 = V_6;
  11542. float L_315 = V_7;
  11543. float L_316 = V_8;
  11544. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
  11545. memset((&L_317), 0, sizeof(L_317));
  11546. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
  11547. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
  11548. // clickSFX.Play();
  11549. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
  11550. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
  11551. // piece.tag = piece.name;
  11552. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
  11553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
  11554. String_t* L_321;
  11555. L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
  11556. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
  11557. }
  11558. IL_082c:
  11559. {
  11560. }
  11561. IL_082d:
  11562. {
  11563. // if (piece.name == "group2")
  11564. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  11565. String_t* L_323;
  11566. L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
  11567. bool L_324;
  11568. L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  11569. V_31 = L_324;
  11570. bool L_325 = V_31;
  11571. if (!L_325)
  11572. {
  11573. goto IL_098e;
  11574. }
  11575. }
  11576. {
  11577. // if (
  11578. // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
  11579. // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
  11580. // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
  11581. // )
  11582. float L_326 = V_10;
  11583. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  11584. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  11585. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  11586. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  11587. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  11588. float L_330 = L_329.get_x_2();
  11589. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
  11590. {
  11591. goto IL_0922;
  11592. }
  11593. }
  11594. {
  11595. float L_331 = V_10;
  11596. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  11597. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  11598. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  11599. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  11600. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  11601. float L_335 = L_334.get_x_2();
  11602. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
  11603. {
  11604. goto IL_0922;
  11605. }
  11606. }
  11607. {
  11608. float L_336 = V_11;
  11609. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  11610. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  11611. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  11612. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
  11613. L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
  11614. float L_340 = L_339.get_y_3();
  11615. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
  11616. {
  11617. goto IL_0922;
  11618. }
  11619. }
  11620. {
  11621. float L_341 = V_11;
  11622. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  11623. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  11624. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  11625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
  11626. L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
  11627. float L_345 = L_344.get_y_3();
  11628. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
  11629. {
  11630. goto IL_0922;
  11631. }
  11632. }
  11633. {
  11634. float L_346 = V_12;
  11635. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
  11636. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
  11637. L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
  11638. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
  11639. L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
  11640. float L_350 = L_349.get_z_4();
  11641. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
  11642. {
  11643. goto IL_0922;
  11644. }
  11645. }
  11646. {
  11647. float L_351 = V_12;
  11648. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  11649. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
  11650. L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
  11651. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
  11652. L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
  11653. float L_355 = L_354.get_z_4();
  11654. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
  11655. {
  11656. goto IL_0922;
  11657. }
  11658. }
  11659. {
  11660. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
  11661. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
  11662. L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
  11663. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  11664. L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
  11665. int32_t L_359;
  11666. L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
  11667. G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
  11668. goto IL_0923;
  11669. }
  11670. IL_0922:
  11671. {
  11672. G_B76_0 = 0;
  11673. }
  11674. IL_0923:
  11675. {
  11676. V_32 = (bool)G_B76_0;
  11677. bool L_360 = V_32;
  11678. if (!L_360)
  11679. {
  11680. goto IL_098d;
  11681. }
  11682. }
  11683. {
  11684. // piece.transform.SetParent(door.transform.parent);
  11685. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
  11686. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
  11687. L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
  11688. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
  11689. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
  11690. L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
  11691. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
  11692. L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
  11693. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
  11694. // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
  11695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
  11696. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
  11697. L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
  11698. float L_368 = V_10;
  11699. float L_369 = V_11;
  11700. float L_370 = V_12;
  11701. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
  11702. memset((&L_371), 0, sizeof(L_371));
  11703. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
  11704. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
  11705. // clickSFX.Play();
  11706. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
  11707. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
  11708. // piece.tag = "TempTag";
  11709. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
  11710. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11711. }
  11712. IL_098d:
  11713. {
  11714. }
  11715. IL_098e:
  11716. {
  11717. // if (piece.name == "group4")
  11718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
  11719. String_t* L_375;
  11720. L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
  11721. bool L_376;
  11722. L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  11723. V_33 = L_376;
  11724. bool L_377 = V_33;
  11725. if (!L_377)
  11726. {
  11727. goto IL_0b51;
  11728. }
  11729. }
  11730. {
  11731. // print(b6X - piece.transform.position.x);
  11732. float L_378 = V_2;
  11733. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
  11734. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
  11735. L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
  11736. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
  11737. L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
  11738. float L_382 = L_381.get_x_2();
  11739. float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
  11740. RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
  11741. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
  11742. // print(b6Y - piece.transform.position.y);
  11743. float L_385 = V_3;
  11744. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
  11745. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
  11746. L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
  11747. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
  11748. L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
  11749. float L_389 = L_388.get_y_3();
  11750. float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
  11751. RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
  11752. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
  11753. // print(b6Z - piece.transform.position.z);
  11754. float L_392 = V_4;
  11755. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
  11756. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
  11757. L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
  11758. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
  11759. L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
  11760. float L_396 = L_395.get_z_4();
  11761. float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
  11762. RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
  11763. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
  11764. // if (
  11765. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11766. // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
  11767. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11768. // )
  11769. float L_399 = V_2;
  11770. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  11771. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
  11772. L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
  11773. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
  11774. L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
  11775. float L_403 = L_402.get_x_2();
  11776. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
  11777. {
  11778. goto IL_0ae8;
  11779. }
  11780. }
  11781. {
  11782. float L_404 = V_2;
  11783. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  11784. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  11785. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  11786. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  11787. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  11788. float L_408 = L_407.get_x_2();
  11789. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
  11790. {
  11791. goto IL_0ae8;
  11792. }
  11793. }
  11794. {
  11795. float L_409 = V_3;
  11796. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  11797. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  11798. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  11799. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  11800. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  11801. float L_413 = L_412.get_y_3();
  11802. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
  11803. {
  11804. goto IL_0ae8;
  11805. }
  11806. }
  11807. {
  11808. float L_414 = V_3;
  11809. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  11810. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  11811. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  11812. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  11813. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  11814. float L_418 = L_417.get_y_3();
  11815. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
  11816. {
  11817. goto IL_0ae8;
  11818. }
  11819. }
  11820. {
  11821. float L_419 = V_4;
  11822. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  11823. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  11824. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  11825. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  11826. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  11827. float L_423 = L_422.get_z_4();
  11828. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
  11829. {
  11830. goto IL_0ae8;
  11831. }
  11832. }
  11833. {
  11834. float L_424 = V_4;
  11835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  11836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  11837. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  11838. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  11839. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  11840. float L_428 = L_427.get_z_4();
  11841. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
  11842. {
  11843. goto IL_0ae8;
  11844. }
  11845. }
  11846. {
  11847. bool L_429 = __this->get_b2A_18();
  11848. if (!L_429)
  11849. {
  11850. goto IL_0ae8;
  11851. }
  11852. }
  11853. {
  11854. bool L_430 = __this->get_b3A_19();
  11855. if (!L_430)
  11856. {
  11857. goto IL_0ae8;
  11858. }
  11859. }
  11860. {
  11861. bool L_431 = __this->get_b5A_20();
  11862. G_B90_0 = ((int32_t)(L_431));
  11863. goto IL_0ae9;
  11864. }
  11865. IL_0ae8:
  11866. {
  11867. G_B90_0 = 0;
  11868. }
  11869. IL_0ae9:
  11870. {
  11871. V_34 = (bool)G_B90_0;
  11872. bool L_432 = V_34;
  11873. if (!L_432)
  11874. {
  11875. goto IL_0b50;
  11876. }
  11877. }
  11878. {
  11879. // piece.transform.SetParent(b6.transform.parent);
  11880. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
  11881. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
  11882. L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
  11883. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
  11884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  11885. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  11886. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
  11887. L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
  11888. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
  11889. // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
  11890. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
  11891. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  11892. L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
  11893. float L_440 = V_2;
  11894. float L_441 = V_3;
  11895. float L_442 = V_4;
  11896. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
  11897. memset((&L_443), 0, sizeof(L_443));
  11898. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
  11899. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
  11900. // clickSFX.Play();
  11901. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
  11902. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
  11903. // piece.tag = "TempTag";
  11904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
  11905. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11906. }
  11907. IL_0b50:
  11908. {
  11909. }
  11910. IL_0b51:
  11911. {
  11912. // if (piece.name == "group")
  11913. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
  11914. String_t* L_447;
  11915. L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
  11916. bool L_448;
  11917. L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11918. V_35 = L_448;
  11919. bool L_449 = V_35;
  11920. if (!L_449)
  11921. {
  11922. goto IL_0ca4;
  11923. }
  11924. }
  11925. {
  11926. // if (
  11927. // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
  11928. // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
  11929. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
  11930. // )
  11931. float L_450 = V_2;
  11932. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
  11933. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
  11934. L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
  11935. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
  11936. L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
  11937. float L_454 = L_453.get_x_2();
  11938. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
  11939. {
  11940. goto IL_0c34;
  11941. }
  11942. }
  11943. {
  11944. float L_455 = V_2;
  11945. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
  11946. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
  11947. L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
  11948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
  11949. L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
  11950. float L_459 = L_458.get_x_2();
  11951. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
  11952. {
  11953. goto IL_0c34;
  11954. }
  11955. }
  11956. {
  11957. float L_460 = V_3;
  11958. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
  11959. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
  11960. L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
  11961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
  11962. L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
  11963. float L_464 = L_463.get_y_3();
  11964. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
  11965. {
  11966. goto IL_0c34;
  11967. }
  11968. }
  11969. {
  11970. float L_465 = V_3;
  11971. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
  11972. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
  11973. L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
  11974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
  11975. L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
  11976. float L_469 = L_468.get_y_3();
  11977. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
  11978. {
  11979. goto IL_0c34;
  11980. }
  11981. }
  11982. {
  11983. float L_470 = V_4;
  11984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
  11985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
  11986. L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
  11987. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
  11988. L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
  11989. float L_474 = L_473.get_z_4();
  11990. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
  11991. {
  11992. goto IL_0c34;
  11993. }
  11994. }
  11995. {
  11996. float L_475 = V_4;
  11997. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
  11998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
  11999. L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
  12000. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
  12001. L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
  12002. float L_479 = L_478.get_z_4();
  12003. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
  12004. {
  12005. goto IL_0c34;
  12006. }
  12007. }
  12008. {
  12009. bool L_480 = __this->get_b2A_18();
  12010. G_B102_0 = ((int32_t)(L_480));
  12011. goto IL_0c35;
  12012. }
  12013. IL_0c34:
  12014. {
  12015. G_B102_0 = 0;
  12016. }
  12017. IL_0c35:
  12018. {
  12019. V_36 = (bool)G_B102_0;
  12020. bool L_481 = V_36;
  12021. if (!L_481)
  12022. {
  12023. goto IL_0ca3;
  12024. }
  12025. }
  12026. {
  12027. // piece.transform.SetParent(b6.transform.parent);
  12028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
  12029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
  12030. L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
  12031. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
  12032. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
  12033. L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
  12034. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
  12035. L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
  12036. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
  12037. // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
  12038. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  12039. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  12040. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  12041. float L_489 = V_2;
  12042. float L_490 = V_3;
  12043. float L_491 = V_4;
  12044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
  12045. memset((&L_492), 0, sizeof(L_492));
  12046. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
  12047. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
  12048. // clickSFX.Play();
  12049. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
  12050. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
  12051. // piece.tag = "TempTag";
  12052. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
  12053. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12054. // b5A = true;
  12055. __this->set_b5A_20((bool)1);
  12056. }
  12057. IL_0ca3:
  12058. {
  12059. }
  12060. IL_0ca4:
  12061. {
  12062. // if (piece.name == "tou")
  12063. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
  12064. String_t* L_496;
  12065. L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
  12066. bool L_497;
  12067. L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  12068. V_37 = L_497;
  12069. bool L_498 = V_37;
  12070. if (!L_498)
  12071. {
  12072. goto IL_0df4;
  12073. }
  12074. }
  12075. {
  12076. // if (
  12077. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12078. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  12079. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12080. // )
  12081. float L_499 = V_14;
  12082. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  12083. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
  12084. L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
  12085. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
  12086. L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
  12087. float L_503 = L_502.get_x_2();
  12088. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
  12089. {
  12090. goto IL_0d88;
  12091. }
  12092. }
  12093. {
  12094. float L_504 = V_14;
  12095. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
  12096. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
  12097. L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
  12098. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
  12099. L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
  12100. float L_508 = L_507.get_x_2();
  12101. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
  12102. {
  12103. goto IL_0d88;
  12104. }
  12105. }
  12106. {
  12107. float L_509 = V_15;
  12108. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
  12109. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
  12110. L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
  12111. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
  12112. L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
  12113. float L_513 = L_512.get_y_3();
  12114. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
  12115. {
  12116. goto IL_0d88;
  12117. }
  12118. }
  12119. {
  12120. float L_514 = V_15;
  12121. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
  12122. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
  12123. L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
  12124. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
  12125. L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
  12126. float L_518 = L_517.get_y_3();
  12127. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
  12128. {
  12129. goto IL_0d88;
  12130. }
  12131. }
  12132. {
  12133. float L_519 = V_16;
  12134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
  12135. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
  12136. L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
  12137. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
  12138. L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
  12139. float L_523 = L_522.get_z_4();
  12140. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
  12141. {
  12142. goto IL_0d85;
  12143. }
  12144. }
  12145. {
  12146. float L_524 = V_16;
  12147. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
  12148. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
  12149. L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
  12150. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
  12151. L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
  12152. float L_528 = L_527.get_z_4();
  12153. G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
  12154. goto IL_0d86;
  12155. }
  12156. IL_0d85:
  12157. {
  12158. G_B113_0 = 0;
  12159. }
  12160. IL_0d86:
  12161. {
  12162. G_B115_0 = G_B113_0;
  12163. goto IL_0d89;
  12164. }
  12165. IL_0d88:
  12166. {
  12167. G_B115_0 = 0;
  12168. }
  12169. IL_0d89:
  12170. {
  12171. V_38 = (bool)G_B115_0;
  12172. bool L_529 = V_38;
  12173. if (!L_529)
  12174. {
  12175. goto IL_0df3;
  12176. }
  12177. }
  12178. {
  12179. // piece.transform.SetParent(ai.transform.parent);
  12180. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
  12181. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
  12182. L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
  12183. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
  12184. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  12185. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  12186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
  12187. L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
  12188. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
  12189. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  12190. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
  12191. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
  12192. L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
  12193. float L_537 = V_14;
  12194. float L_538 = V_15;
  12195. float L_539 = V_16;
  12196. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
  12197. memset((&L_540), 0, sizeof(L_540));
  12198. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
  12199. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
  12200. // clickSFX.Play();
  12201. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
  12202. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
  12203. // piece.tag = piece.name;
  12204. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  12205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
  12206. String_t* L_544;
  12207. L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
  12208. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
  12209. }
  12210. IL_0df3:
  12211. {
  12212. }
  12213. IL_0df4:
  12214. {
  12215. // if (piece.name == "screen")
  12216. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
  12217. String_t* L_546;
  12218. L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
  12219. bool L_547;
  12220. L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  12221. V_39 = L_547;
  12222. bool L_548 = V_39;
  12223. if (!L_548)
  12224. {
  12225. goto IL_0f44;
  12226. }
  12227. }
  12228. {
  12229. // if (
  12230. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12231. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  12232. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12233. // )
  12234. float L_549 = V_14;
  12235. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  12236. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
  12237. L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
  12238. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
  12239. L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
  12240. float L_553 = L_552.get_x_2();
  12241. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
  12242. {
  12243. goto IL_0ed8;
  12244. }
  12245. }
  12246. {
  12247. float L_554 = V_14;
  12248. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
  12249. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
  12250. L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
  12251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
  12252. L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
  12253. float L_558 = L_557.get_x_2();
  12254. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
  12255. {
  12256. goto IL_0ed8;
  12257. }
  12258. }
  12259. {
  12260. float L_559 = V_15;
  12261. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
  12262. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
  12263. L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
  12264. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
  12265. L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
  12266. float L_563 = L_562.get_y_3();
  12267. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
  12268. {
  12269. goto IL_0ed8;
  12270. }
  12271. }
  12272. {
  12273. float L_564 = V_15;
  12274. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
  12275. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
  12276. L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
  12277. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
  12278. L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
  12279. float L_568 = L_567.get_y_3();
  12280. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
  12281. {
  12282. goto IL_0ed8;
  12283. }
  12284. }
  12285. {
  12286. float L_569 = V_16;
  12287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
  12288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
  12289. L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
  12290. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
  12291. L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
  12292. float L_573 = L_572.get_z_4();
  12293. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
  12294. {
  12295. goto IL_0ed5;
  12296. }
  12297. }
  12298. {
  12299. float L_574 = V_16;
  12300. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
  12301. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
  12302. L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
  12303. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
  12304. L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
  12305. float L_578 = L_577.get_z_4();
  12306. G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
  12307. goto IL_0ed6;
  12308. }
  12309. IL_0ed5:
  12310. {
  12311. G_B126_0 = 0;
  12312. }
  12313. IL_0ed6:
  12314. {
  12315. G_B128_0 = G_B126_0;
  12316. goto IL_0ed9;
  12317. }
  12318. IL_0ed8:
  12319. {
  12320. G_B128_0 = 0;
  12321. }
  12322. IL_0ed9:
  12323. {
  12324. V_40 = (bool)G_B128_0;
  12325. bool L_579 = V_40;
  12326. if (!L_579)
  12327. {
  12328. goto IL_0f43;
  12329. }
  12330. }
  12331. {
  12332. // piece.transform.SetParent(ai.transform.parent);
  12333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
  12334. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
  12335. L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
  12336. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
  12337. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  12338. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  12339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
  12340. L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
  12341. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
  12342. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  12343. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
  12344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
  12345. L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
  12346. float L_587 = V_14;
  12347. float L_588 = V_15;
  12348. float L_589 = V_16;
  12349. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
  12350. memset((&L_590), 0, sizeof(L_590));
  12351. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
  12352. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
  12353. // clickSFX.Play();
  12354. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
  12355. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
  12356. // piece.tag = piece.name;
  12357. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  12358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
  12359. String_t* L_594;
  12360. L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
  12361. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
  12362. }
  12363. IL_0f43:
  12364. {
  12365. }
  12366. IL_0f44:
  12367. {
  12368. // if (piece.name == "tuozhan")
  12369. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
  12370. String_t* L_596;
  12371. L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
  12372. bool L_597;
  12373. L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  12374. V_41 = L_597;
  12375. bool L_598 = V_41;
  12376. if (!L_598)
  12377. {
  12378. goto IL_1094;
  12379. }
  12380. }
  12381. {
  12382. // if (
  12383. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  12384. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  12385. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  12386. // )
  12387. float L_599 = V_14;
  12388. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  12389. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
  12390. L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
  12391. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
  12392. L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
  12393. float L_603 = L_602.get_x_2();
  12394. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
  12395. {
  12396. goto IL_1028;
  12397. }
  12398. }
  12399. {
  12400. float L_604 = V_14;
  12401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
  12402. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
  12403. L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
  12404. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
  12405. L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
  12406. float L_608 = L_607.get_x_2();
  12407. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
  12408. {
  12409. goto IL_1028;
  12410. }
  12411. }
  12412. {
  12413. float L_609 = V_15;
  12414. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
  12415. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
  12416. L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
  12417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
  12418. L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
  12419. float L_613 = L_612.get_y_3();
  12420. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
  12421. {
  12422. goto IL_1028;
  12423. }
  12424. }
  12425. {
  12426. float L_614 = V_15;
  12427. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
  12428. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
  12429. L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
  12430. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
  12431. L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
  12432. float L_618 = L_617.get_y_3();
  12433. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
  12434. {
  12435. goto IL_1028;
  12436. }
  12437. }
  12438. {
  12439. float L_619 = V_16;
  12440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
  12441. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
  12442. L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
  12443. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
  12444. L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
  12445. float L_623 = L_622.get_z_4();
  12446. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
  12447. {
  12448. goto IL_1025;
  12449. }
  12450. }
  12451. {
  12452. float L_624 = V_16;
  12453. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
  12454. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
  12455. L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
  12456. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
  12457. L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
  12458. float L_628 = L_627.get_z_4();
  12459. G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
  12460. goto IL_1026;
  12461. }
  12462. IL_1025:
  12463. {
  12464. G_B139_0 = 0;
  12465. }
  12466. IL_1026:
  12467. {
  12468. G_B141_0 = G_B139_0;
  12469. goto IL_1029;
  12470. }
  12471. IL_1028:
  12472. {
  12473. G_B141_0 = 0;
  12474. }
  12475. IL_1029:
  12476. {
  12477. V_42 = (bool)G_B141_0;
  12478. bool L_629 = V_42;
  12479. if (!L_629)
  12480. {
  12481. goto IL_1093;
  12482. }
  12483. }
  12484. {
  12485. // piece.transform.SetParent(ai.transform.parent);
  12486. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
  12487. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
  12488. L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
  12489. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
  12490. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  12491. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  12492. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
  12493. L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
  12494. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
  12495. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  12496. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
  12497. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
  12498. L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
  12499. float L_637 = V_14;
  12500. float L_638 = V_15;
  12501. float L_639 = V_16;
  12502. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
  12503. memset((&L_640), 0, sizeof(L_640));
  12504. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
  12505. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
  12506. // clickSFX.Play();
  12507. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
  12508. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
  12509. // piece.tag = piece.name;
  12510. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
  12511. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  12512. String_t* L_644;
  12513. L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
  12514. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
  12515. }
  12516. IL_1093:
  12517. {
  12518. }
  12519. IL_1094:
  12520. {
  12521. // if (piece.name == "sgroup")
  12522. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
  12523. String_t* L_646;
  12524. L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
  12525. bool L_647;
  12526. L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  12527. V_43 = L_647;
  12528. bool L_648 = V_43;
  12529. if (!L_648)
  12530. {
  12531. goto IL_11ea;
  12532. }
  12533. }
  12534. {
  12535. // if (
  12536. // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
  12537. // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
  12538. // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
  12539. // )
  12540. float L_649 = V_18;
  12541. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  12542. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
  12543. L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
  12544. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
  12545. L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
  12546. float L_653 = L_652.get_x_2();
  12547. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
  12548. {
  12549. goto IL_1178;
  12550. }
  12551. }
  12552. {
  12553. float L_654 = V_18;
  12554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
  12555. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
  12556. L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
  12557. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
  12558. L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
  12559. float L_658 = L_657.get_x_2();
  12560. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
  12561. {
  12562. goto IL_1178;
  12563. }
  12564. }
  12565. {
  12566. float L_659 = V_19;
  12567. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
  12568. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
  12569. L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
  12570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
  12571. L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
  12572. float L_663 = L_662.get_y_3();
  12573. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
  12574. {
  12575. goto IL_1178;
  12576. }
  12577. }
  12578. {
  12579. float L_664 = V_19;
  12580. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
  12581. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
  12582. L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
  12583. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
  12584. L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
  12585. float L_668 = L_667.get_y_3();
  12586. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
  12587. {
  12588. goto IL_1178;
  12589. }
  12590. }
  12591. {
  12592. float L_669 = V_20;
  12593. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
  12594. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
  12595. L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
  12596. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
  12597. L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
  12598. float L_673 = L_672.get_z_4();
  12599. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
  12600. {
  12601. goto IL_1175;
  12602. }
  12603. }
  12604. {
  12605. float L_674 = V_20;
  12606. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
  12607. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
  12608. L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
  12609. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
  12610. L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
  12611. float L_678 = L_677.get_z_4();
  12612. G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
  12613. goto IL_1176;
  12614. }
  12615. IL_1175:
  12616. {
  12617. G_B152_0 = 0;
  12618. }
  12619. IL_1176:
  12620. {
  12621. G_B154_0 = G_B152_0;
  12622. goto IL_1179;
  12623. }
  12624. IL_1178:
  12625. {
  12626. G_B154_0 = 0;
  12627. }
  12628. IL_1179:
  12629. {
  12630. V_44 = (bool)G_B154_0;
  12631. bool L_679 = V_44;
  12632. if (!L_679)
  12633. {
  12634. goto IL_11e9;
  12635. }
  12636. }
  12637. {
  12638. // piece.transform.SetParent(b4.transform.parent);
  12639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
  12640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
  12641. L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
  12642. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
  12643. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
  12644. L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
  12645. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  12646. L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
  12647. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
  12648. // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
  12649. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
  12650. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
  12651. L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
  12652. float L_687 = V_18;
  12653. float L_688 = V_19;
  12654. float L_689 = V_20;
  12655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
  12656. memset((&L_690), 0, sizeof(L_690));
  12657. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
  12658. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
  12659. // clickSFX.Play();
  12660. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
  12661. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
  12662. // piece.tag = "TempTag";
  12663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
  12664. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12665. }
  12666. IL_11e9:
  12667. {
  12668. }
  12669. IL_11ea:
  12670. {
  12671. // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
  12672. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
  12673. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  12674. L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
  12675. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
  12676. L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
  12677. int32_t L_696;
  12678. L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
  12679. if ((!(((uint32_t)L_696) == ((uint32_t)7))))
  12680. {
  12681. goto IL_1257;
  12682. }
  12683. }
  12684. {
  12685. bool L_697 = __this->get_acitve_17();
  12686. if (!L_697)
  12687. {
  12688. goto IL_1257;
  12689. }
  12690. }
  12691. {
  12692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
  12693. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
  12694. L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
  12695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
  12696. L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
  12697. int32_t L_701;
  12698. L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
  12699. if ((!(((uint32_t)L_701) == ((uint32_t)2))))
  12700. {
  12701. goto IL_1257;
  12702. }
  12703. }
  12704. {
  12705. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
  12706. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
  12707. L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
  12708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  12709. L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
  12710. int32_t L_705;
  12711. L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
  12712. if ((!(((uint32_t)L_705) == ((uint32_t)2))))
  12713. {
  12714. goto IL_1257;
  12715. }
  12716. }
  12717. {
  12718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
  12719. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
  12720. L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
  12721. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
  12722. L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
  12723. int32_t L_709;
  12724. L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
  12725. if ((!(((uint32_t)L_709) == ((uint32_t)4))))
  12726. {
  12727. goto IL_1257;
  12728. }
  12729. }
  12730. {
  12731. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
  12732. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
  12733. L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
  12734. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
  12735. L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
  12736. int32_t L_713;
  12737. L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
  12738. G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
  12739. goto IL_1258;
  12740. }
  12741. IL_1257:
  12742. {
  12743. G_B164_0 = 0;
  12744. }
  12745. IL_1258:
  12746. {
  12747. V_45 = (bool)G_B164_0;
  12748. bool L_714 = V_45;
  12749. if (!L_714)
  12750. {
  12751. goto IL_1269;
  12752. }
  12753. }
  12754. {
  12755. // acitve = false;
  12756. __this->set_acitve_17((bool)0);
  12757. goto IL_1272;
  12758. }
  12759. IL_1269:
  12760. {
  12761. // acitve = true;
  12762. __this->set_acitve_17((bool)1);
  12763. }
  12764. IL_1272:
  12765. {
  12766. // isSelected = false;
  12767. __this->set_isSelected_4((bool)0);
  12768. }
  12769. IL_127a:
  12770. {
  12771. // }
  12772. return;
  12773. }
  12774. }
  12775. // System.Void MoveDoor::.ctor()
  12776. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  12777. {
  12778. {
  12779. // public float positionX = 0f;
  12780. __this->set_positionX_11((0.0f));
  12781. // public float positionY = 0f;
  12782. __this->set_positionY_12((0.0f));
  12783. // public float positionZ = 0f;
  12784. __this->set_positionZ_13((0.0f));
  12785. // public bool acitve = true;
  12786. __this->set_acitve_17((bool)1);
  12787. // public bool b2A = false;
  12788. __this->set_b2A_18((bool)0);
  12789. // public bool b3A = false;
  12790. __this->set_b3A_19((bool)0);
  12791. // public bool b5A = false;
  12792. __this->set_b5A_20((bool)0);
  12793. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  12794. return;
  12795. }
  12796. }
  12797. #ifdef __clang__
  12798. #pragma clang diagnostic pop
  12799. #endif
  12800. #ifdef __clang__
  12801. #pragma clang diagnostic push
  12802. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  12803. #pragma clang diagnostic ignored "-Wunused-variable"
  12804. #endif
  12805. // System.Void MoveNecklace::Start()
  12806. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12807. {
  12808. {
  12809. // }
  12810. return;
  12811. }
  12812. }
  12813. // System.Void MoveNecklace::Update()
  12814. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12815. {
  12816. bool V_0 = false;
  12817. bool V_1 = false;
  12818. bool V_2 = false;
  12819. {
  12820. // if (Input.GetMouseButtonDown(0))
  12821. bool L_0;
  12822. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  12823. V_0 = L_0;
  12824. bool L_1 = V_0;
  12825. if (!L_1)
  12826. {
  12827. goto IL_0014;
  12828. }
  12829. }
  12830. {
  12831. // TouchClick();
  12832. MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
  12833. }
  12834. IL_0014:
  12835. {
  12836. // if (isSelected)
  12837. bool L_2 = __this->get_isSelected_4();
  12838. V_1 = L_2;
  12839. bool L_3 = V_1;
  12840. if (!L_3)
  12841. {
  12842. goto IL_0027;
  12843. }
  12844. }
  12845. {
  12846. // MovePiece();
  12847. MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
  12848. }
  12849. IL_0027:
  12850. {
  12851. // if (Input.GetMouseButtonUp(0))
  12852. bool L_4;
  12853. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  12854. V_2 = L_4;
  12855. bool L_5 = V_2;
  12856. if (!L_5)
  12857. {
  12858. goto IL_003a;
  12859. }
  12860. }
  12861. {
  12862. // FreePiece();
  12863. MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
  12864. }
  12865. IL_003a:
  12866. {
  12867. // }
  12868. return;
  12869. }
  12870. }
  12871. // System.Void MoveNecklace::TouchClick()
  12872. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12873. {
  12874. static bool s_Il2CppMethodInitialized;
  12875. if (!s_Il2CppMethodInitialized)
  12876. {
  12877. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12878. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12879. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  12880. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  12881. s_Il2CppMethodInitialized = true;
  12882. }
  12883. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12884. memset((&V_0), 0, sizeof(V_0));
  12885. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  12886. memset((&V_1), 0, sizeof(V_1));
  12887. bool V_2 = false;
  12888. bool V_3 = false;
  12889. bool V_4 = false;
  12890. int32_t G_B8_0 = 0;
  12891. int32_t G_B10_0 = 0;
  12892. int32_t G_B12_0 = 0;
  12893. {
  12894. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  12895. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12896. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12897. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12898. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12899. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12900. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12901. V_0 = L_2;
  12902. // if (Physics.Raycast(ray, out hit))
  12903. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  12904. bool L_4;
  12905. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12906. V_2 = L_4;
  12907. bool L_5 = V_2;
  12908. if (!L_5)
  12909. {
  12910. goto IL_019f;
  12911. }
  12912. }
  12913. {
  12914. // if (hit.collider.gameObject.tag == "shui")
  12915. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  12916. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  12918. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  12919. String_t* L_8;
  12920. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  12921. bool L_9;
  12922. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12923. V_3 = L_9;
  12924. bool L_10 = V_3;
  12925. if (!L_10)
  12926. {
  12927. goto IL_0095;
  12928. }
  12929. }
  12930. {
  12931. // distanceRay = hit.distance;
  12932. float L_11;
  12933. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12934. __this->set_distanceRay_5(L_11);
  12935. // piece = hit.collider.gameObject;
  12936. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  12937. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12938. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  12939. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  12940. __this->set_piece_6(L_13);
  12941. // offset = hit.point - hit.collider.gameObject.transform.position;
  12942. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  12943. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12944. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  12945. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12946. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  12947. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  12948. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  12949. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  12950. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  12951. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  12952. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  12953. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  12954. __this->set_offset_9(L_19);
  12955. // isSelected = true;
  12956. __this->set_isSelected_4((bool)1);
  12957. goto IL_019e;
  12958. }
  12959. IL_0095:
  12960. {
  12961. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  12962. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  12963. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12964. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  12965. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  12966. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  12967. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  12968. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  12969. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  12970. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12971. bool L_24;
  12972. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  12973. if (!L_24)
  12974. {
  12975. goto IL_0128;
  12976. }
  12977. }
  12978. {
  12979. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  12980. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12981. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  12982. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  12983. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  12984. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  12985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12986. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  12987. String_t* L_29;
  12988. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  12989. bool L_30;
  12990. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  12991. if (L_30)
  12992. {
  12993. goto IL_0125;
  12994. }
  12995. }
  12996. {
  12997. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  12998. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12999. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  13000. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  13001. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  13002. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  13003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  13004. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  13005. String_t* L_35;
  13006. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  13007. bool L_36;
  13008. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13009. if (!L_36)
  13010. {
  13011. goto IL_0122;
  13012. }
  13013. }
  13014. {
  13015. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  13016. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13017. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  13018. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  13019. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  13020. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  13021. String_t* L_40;
  13022. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  13023. bool L_41;
  13024. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13025. G_B8_0 = ((int32_t)(L_41));
  13026. goto IL_0123;
  13027. }
  13028. IL_0122:
  13029. {
  13030. G_B8_0 = 0;
  13031. }
  13032. IL_0123:
  13033. {
  13034. G_B10_0 = G_B8_0;
  13035. goto IL_0126;
  13036. }
  13037. IL_0125:
  13038. {
  13039. G_B10_0 = 1;
  13040. }
  13041. IL_0126:
  13042. {
  13043. G_B12_0 = G_B10_0;
  13044. goto IL_0129;
  13045. }
  13046. IL_0128:
  13047. {
  13048. G_B12_0 = 0;
  13049. }
  13050. IL_0129:
  13051. {
  13052. V_4 = (bool)G_B12_0;
  13053. bool L_42 = V_4;
  13054. if (!L_42)
  13055. {
  13056. goto IL_0195;
  13057. }
  13058. }
  13059. {
  13060. // distanceRay = hit.distance;
  13061. float L_43;
  13062. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13063. __this->set_distanceRay_5(L_43);
  13064. // piece = hit.collider.gameObject.transform.parent.gameObject;
  13065. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  13066. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13067. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  13068. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  13069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  13070. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  13071. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13072. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  13073. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  13074. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  13075. __this->set_piece_6(L_48);
  13076. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  13077. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  13078. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13079. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  13080. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  13082. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  13083. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13084. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13085. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  13086. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  13087. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  13088. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  13089. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  13090. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  13091. __this->set_offset_9(L_55);
  13092. // isSelected = true;
  13093. __this->set_isSelected_4((bool)1);
  13094. goto IL_019e;
  13095. }
  13096. IL_0195:
  13097. {
  13098. // isSelected = false;
  13099. __this->set_isSelected_4((bool)0);
  13100. }
  13101. IL_019e:
  13102. {
  13103. }
  13104. IL_019f:
  13105. {
  13106. // }
  13107. return;
  13108. }
  13109. }
  13110. // System.Void MoveNecklace::MovePiece()
  13111. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13112. {
  13113. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13114. memset((&V_0), 0, sizeof(V_0));
  13115. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  13116. memset((&V_1), 0, sizeof(V_1));
  13117. {
  13118. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  13119. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13120. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13121. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13122. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13123. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13124. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13125. V_0 = L_2;
  13126. // Vector3 limitRay = ray.GetPoint(distanceRay);
  13127. float L_3 = __this->get_distanceRay_5();
  13128. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  13129. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  13130. V_1 = L_4;
  13131. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  13132. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  13133. float L_6 = L_5.get_x_2();
  13134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  13135. float L_8 = L_7.get_y_3();
  13136. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  13137. float L_10 = L_9.get_z_4();
  13138. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  13139. // piece.transform.position = limitRay - offset;
  13140. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  13141. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13142. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13143. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  13144. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  13145. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  13146. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  13147. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  13148. // }
  13149. return;
  13150. }
  13151. }
  13152. // System.Void MoveNecklace::FreePiece()
  13153. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13154. {
  13155. static bool s_Il2CppMethodInitialized;
  13156. if (!s_Il2CppMethodInitialized)
  13157. {
  13158. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  13159. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13160. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
  13161. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
  13162. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  13163. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  13164. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  13165. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  13166. s_Il2CppMethodInitialized = true;
  13167. }
  13168. bool V_0 = false;
  13169. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  13170. float V_2 = 0.0f;
  13171. float V_3 = 0.0f;
  13172. float V_4 = 0.0f;
  13173. bool V_5 = false;
  13174. bool V_6 = false;
  13175. bool V_7 = false;
  13176. bool V_8 = false;
  13177. bool V_9 = false;
  13178. bool V_10 = false;
  13179. bool V_11 = false;
  13180. bool V_12 = false;
  13181. bool V_13 = false;
  13182. bool V_14 = false;
  13183. bool V_15 = false;
  13184. int32_t G_B9_0 = 0;
  13185. int32_t G_B11_0 = 0;
  13186. int32_t G_B22_0 = 0;
  13187. int32_t G_B24_0 = 0;
  13188. int32_t G_B35_0 = 0;
  13189. int32_t G_B37_0 = 0;
  13190. int32_t G_B44_0 = 0;
  13191. int32_t G_B52_0 = 0;
  13192. int32_t G_B54_0 = 0;
  13193. int32_t G_B61_0 = 0;
  13194. int32_t G_B69_0 = 0;
  13195. int32_t G_B71_0 = 0;
  13196. int32_t G_B78_0 = 0;
  13197. {
  13198. // if (isSelected)
  13199. bool L_0 = __this->get_isSelected_4();
  13200. V_0 = L_0;
  13201. bool L_1 = V_0;
  13202. if (!L_1)
  13203. {
  13204. goto IL_08b5;
  13205. }
  13206. }
  13207. {
  13208. // lightC = GameObject.Find("light");
  13209. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  13210. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  13211. __this->set_lightC_10(L_2);
  13212. // GameObject screan = GameObject.Find("group/screan");
  13213. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  13214. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  13215. V_1 = L_3;
  13216. // positionL = lightC.transform.position;
  13217. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  13218. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  13219. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  13220. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  13221. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  13222. __this->set_positionL_14(L_6);
  13223. // positionX = lightC.transform.position.x;
  13224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  13225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  13226. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  13227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  13228. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  13229. float L_10 = L_9.get_x_2();
  13230. __this->set_positionX_11(L_10);
  13231. // positionY = lightC.transform.position.y;
  13232. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  13233. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13234. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  13236. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  13237. float L_14 = L_13.get_y_3();
  13238. __this->set_positionY_12(L_14);
  13239. // positionZ = lightC.transform.position.z;
  13240. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  13241. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  13242. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  13243. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  13244. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  13245. float L_18 = L_17.get_z_4();
  13246. __this->set_positionZ_13(L_18);
  13247. // float screanpositionX = screan.transform.position.x;
  13248. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  13249. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  13250. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  13251. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  13252. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  13253. float L_22 = L_21.get_x_2();
  13254. V_2 = L_22;
  13255. // float screanpositionY = screan.transform.position.y;
  13256. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  13257. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  13258. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  13259. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  13260. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  13261. float L_26 = L_25.get_y_3();
  13262. V_3 = L_26;
  13263. // float screanpositionZ = screan.transform.position.z;
  13264. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  13265. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  13266. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  13267. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  13268. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  13269. float L_30 = L_29.get_z_4();
  13270. V_4 = L_30;
  13271. // if (piece.name == "group")
  13272. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  13273. String_t* L_32;
  13274. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  13275. bool L_33;
  13276. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13277. V_5 = L_33;
  13278. bool L_34 = V_5;
  13279. if (!L_34)
  13280. {
  13281. goto IL_023d;
  13282. }
  13283. }
  13284. {
  13285. // if (
  13286. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13287. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13288. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  13289. // )
  13290. float L_35 = __this->get_positionX_11();
  13291. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  13292. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  13293. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  13294. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  13295. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  13296. float L_39 = L_38.get_x_2();
  13297. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  13298. {
  13299. goto IL_01c1;
  13300. }
  13301. }
  13302. {
  13303. float L_40 = __this->get_positionX_11();
  13304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  13305. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  13306. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  13307. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  13308. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  13309. float L_44 = L_43.get_x_2();
  13310. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  13311. {
  13312. goto IL_01c1;
  13313. }
  13314. }
  13315. {
  13316. float L_45 = __this->get_positionY_12();
  13317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  13318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13319. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  13320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  13321. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  13322. float L_49 = L_48.get_y_3();
  13323. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  13324. {
  13325. goto IL_01c1;
  13326. }
  13327. }
  13328. {
  13329. float L_50 = __this->get_positionY_12();
  13330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  13331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13332. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  13334. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  13335. float L_54 = L_53.get_y_3();
  13336. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  13337. {
  13338. goto IL_01c1;
  13339. }
  13340. }
  13341. {
  13342. float L_55 = __this->get_positionZ_13();
  13343. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  13344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  13345. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  13346. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  13347. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  13348. float L_59 = L_58.get_z_4();
  13349. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  13350. {
  13351. goto IL_01be;
  13352. }
  13353. }
  13354. {
  13355. float L_60 = __this->get_positionZ_13();
  13356. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  13357. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  13358. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  13359. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  13360. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  13361. float L_64 = L_63.get_z_4();
  13362. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  13363. goto IL_01bf;
  13364. }
  13365. IL_01be:
  13366. {
  13367. G_B9_0 = 0;
  13368. }
  13369. IL_01bf:
  13370. {
  13371. G_B11_0 = G_B9_0;
  13372. goto IL_01c2;
  13373. }
  13374. IL_01c1:
  13375. {
  13376. G_B11_0 = 0;
  13377. }
  13378. IL_01c2:
  13379. {
  13380. V_6 = (bool)G_B11_0;
  13381. bool L_65 = V_6;
  13382. if (!L_65)
  13383. {
  13384. goto IL_023c;
  13385. }
  13386. }
  13387. {
  13388. // piece.transform.SetParent(lightC.transform.parent);
  13389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  13390. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  13391. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  13392. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  13393. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  13394. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  13395. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  13396. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  13397. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  13398. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
  13399. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  13400. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  13401. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  13402. float L_73 = __this->get_positionX_11();
  13403. float L_74 = __this->get_positionY_12();
  13404. float L_75 = __this->get_positionZ_13();
  13405. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  13406. memset((&L_76), 0, sizeof(L_76));
  13407. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13408. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  13409. // clickSFX.Play();
  13410. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  13411. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  13412. // piece.tag = "screan";
  13413. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  13414. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  13415. }
  13416. IL_023c:
  13417. {
  13418. }
  13419. IL_023d:
  13420. {
  13421. // if (piece.name == "ai")
  13422. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  13423. String_t* L_80;
  13424. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  13425. bool L_81;
  13426. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  13427. V_7 = L_81;
  13428. bool L_82 = V_7;
  13429. if (!L_82)
  13430. {
  13431. goto IL_03bb;
  13432. }
  13433. }
  13434. {
  13435. // if (
  13436. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  13437. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  13438. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  13439. // )
  13440. float L_83 = __this->get_positionX_11();
  13441. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  13442. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  13443. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  13444. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  13445. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  13446. float L_87 = L_86.get_x_2();
  13447. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  13448. {
  13449. goto IL_0339;
  13450. }
  13451. }
  13452. {
  13453. float L_88 = __this->get_positionX_11();
  13454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  13455. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  13456. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  13457. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  13458. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  13459. float L_92 = L_91.get_x_2();
  13460. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  13461. {
  13462. goto IL_0339;
  13463. }
  13464. }
  13465. {
  13466. float L_93 = __this->get_positionY_12();
  13467. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  13468. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  13469. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  13470. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  13471. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  13472. float L_97 = L_96.get_y_3();
  13473. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  13474. {
  13475. goto IL_0339;
  13476. }
  13477. }
  13478. {
  13479. float L_98 = __this->get_positionY_12();
  13480. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  13481. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  13482. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  13483. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  13484. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  13485. float L_102 = L_101.get_y_3();
  13486. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  13487. {
  13488. goto IL_0339;
  13489. }
  13490. }
  13491. {
  13492. float L_103 = __this->get_positionZ_13();
  13493. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  13494. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  13495. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  13496. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  13497. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  13498. float L_107 = L_106.get_z_4();
  13499. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  13500. {
  13501. goto IL_0336;
  13502. }
  13503. }
  13504. {
  13505. float L_108 = __this->get_positionZ_13();
  13506. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  13507. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  13508. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  13509. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  13510. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  13511. float L_112 = L_111.get_z_4();
  13512. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  13513. goto IL_0337;
  13514. }
  13515. IL_0336:
  13516. {
  13517. G_B22_0 = 0;
  13518. }
  13519. IL_0337:
  13520. {
  13521. G_B24_0 = G_B22_0;
  13522. goto IL_033a;
  13523. }
  13524. IL_0339:
  13525. {
  13526. G_B24_0 = 0;
  13527. }
  13528. IL_033a:
  13529. {
  13530. V_8 = (bool)G_B24_0;
  13531. bool L_113 = V_8;
  13532. if (!L_113)
  13533. {
  13534. goto IL_03ba;
  13535. }
  13536. }
  13537. {
  13538. // piece.transform.SetParent(lightC.transform.parent);
  13539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  13540. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  13541. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  13542. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  13543. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  13544. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  13545. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  13546. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  13547. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  13548. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
  13549. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  13550. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  13551. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  13552. float L_121 = __this->get_positionX_11();
  13553. float L_122 = __this->get_positionY_12();
  13554. float L_123 = __this->get_positionZ_13();
  13555. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  13556. memset((&L_124), 0, sizeof(L_124));
  13557. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13558. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  13559. // clickSFX.Play();
  13560. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  13561. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  13562. // piece.tag = piece.name;
  13563. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  13564. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  13565. String_t* L_128;
  13566. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  13567. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  13568. }
  13569. IL_03ba:
  13570. {
  13571. }
  13572. IL_03bb:
  13573. {
  13574. // if (piece.name == "tou")
  13575. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  13576. String_t* L_130;
  13577. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  13578. bool L_131;
  13579. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  13580. V_9 = L_131;
  13581. bool L_132 = V_9;
  13582. if (!L_132)
  13583. {
  13584. goto IL_0501;
  13585. }
  13586. }
  13587. {
  13588. // if (
  13589. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  13590. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  13591. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  13592. // )
  13593. float L_133 = V_2;
  13594. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  13595. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  13596. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  13597. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  13598. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  13599. float L_137 = L_136.get_x_2();
  13600. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  13601. {
  13602. goto IL_0498;
  13603. }
  13604. }
  13605. {
  13606. float L_138 = V_2;
  13607. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  13608. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  13609. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  13610. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  13611. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  13612. float L_142 = L_141.get_x_2();
  13613. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  13614. {
  13615. goto IL_0498;
  13616. }
  13617. }
  13618. {
  13619. float L_143 = V_3;
  13620. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  13621. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  13622. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  13623. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  13624. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  13625. float L_147 = L_146.get_y_3();
  13626. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  13627. {
  13628. goto IL_0498;
  13629. }
  13630. }
  13631. {
  13632. float L_148 = V_3;
  13633. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  13634. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  13635. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  13636. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  13637. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  13638. float L_152 = L_151.get_y_3();
  13639. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  13640. {
  13641. goto IL_0498;
  13642. }
  13643. }
  13644. {
  13645. float L_153 = V_4;
  13646. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  13647. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  13648. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  13649. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  13650. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  13651. float L_157 = L_156.get_z_4();
  13652. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  13653. {
  13654. goto IL_0495;
  13655. }
  13656. }
  13657. {
  13658. float L_158 = V_4;
  13659. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  13660. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  13661. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  13662. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  13663. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  13664. float L_162 = L_161.get_z_4();
  13665. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  13666. goto IL_0496;
  13667. }
  13668. IL_0495:
  13669. {
  13670. G_B35_0 = 0;
  13671. }
  13672. IL_0496:
  13673. {
  13674. G_B37_0 = G_B35_0;
  13675. goto IL_0499;
  13676. }
  13677. IL_0498:
  13678. {
  13679. G_B37_0 = 0;
  13680. }
  13681. IL_0499:
  13682. {
  13683. V_10 = (bool)G_B37_0;
  13684. bool L_163 = V_10;
  13685. if (!L_163)
  13686. {
  13687. goto IL_0500;
  13688. }
  13689. }
  13690. {
  13691. // piece.transform.SetParent(screan.transform.parent);
  13692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  13693. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  13694. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  13695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  13696. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  13697. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  13698. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  13699. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  13700. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  13701. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  13702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  13703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  13704. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  13705. float L_171 = V_2;
  13706. float L_172 = V_3;
  13707. float L_173 = V_4;
  13708. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  13709. memset((&L_174), 0, sizeof(L_174));
  13710. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  13711. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  13712. // clickSFX.Play();
  13713. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  13714. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  13715. // piece.tag = piece.name;
  13716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  13717. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  13718. String_t* L_178;
  13719. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  13720. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  13721. }
  13722. IL_0500:
  13723. {
  13724. }
  13725. IL_0501:
  13726. {
  13727. // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  13728. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
  13729. String_t* L_180;
  13730. L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
  13731. bool L_181;
  13732. L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
  13733. if (!L_181)
  13734. {
  13735. goto IL_0545;
  13736. }
  13737. }
  13738. {
  13739. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
  13740. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  13741. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  13742. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  13743. L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
  13744. int32_t L_185;
  13745. L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
  13746. if ((!(((uint32_t)L_185) == ((uint32_t)3))))
  13747. {
  13748. goto IL_0545;
  13749. }
  13750. }
  13751. {
  13752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
  13753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  13754. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  13755. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  13756. L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
  13757. int32_t L_189;
  13758. L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
  13759. G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
  13760. goto IL_0546;
  13761. }
  13762. IL_0545:
  13763. {
  13764. G_B44_0 = 0;
  13765. }
  13766. IL_0546:
  13767. {
  13768. V_11 = (bool)G_B44_0;
  13769. bool L_190 = V_11;
  13770. if (!L_190)
  13771. {
  13772. goto IL_06af;
  13773. }
  13774. }
  13775. {
  13776. // if (
  13777. // (positionX - piece.transform.position.x < 1.3f && positionX - piece.transform.position.x > -0.4f) &&
  13778. // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
  13779. // (positionZ - piece.transform.position.z < 1.5f && positionZ - piece.transform.position.z > -1.5f)
  13780. // )
  13781. float L_191 = __this->get_positionX_11();
  13782. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  13783. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  13784. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  13785. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  13786. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  13787. float L_195 = L_194.get_x_2();
  13788. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(1.29999995f)))))
  13789. {
  13790. goto IL_062d;
  13791. }
  13792. }
  13793. {
  13794. float L_196 = __this->get_positionX_11();
  13795. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  13796. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  13797. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  13798. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  13799. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  13800. float L_200 = L_199.get_x_2();
  13801. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.400000006f)))))
  13802. {
  13803. goto IL_062d;
  13804. }
  13805. }
  13806. {
  13807. float L_201 = __this->get_positionY_12();
  13808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  13809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  13810. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  13811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  13812. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  13813. float L_205 = L_204.get_y_3();
  13814. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  13815. {
  13816. goto IL_062d;
  13817. }
  13818. }
  13819. {
  13820. float L_206 = __this->get_positionY_12();
  13821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  13822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  13823. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  13824. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  13825. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  13826. float L_210 = L_209.get_y_3();
  13827. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
  13828. {
  13829. goto IL_062d;
  13830. }
  13831. }
  13832. {
  13833. float L_211 = __this->get_positionZ_13();
  13834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  13835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  13836. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  13837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  13838. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  13839. float L_215 = L_214.get_z_4();
  13840. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(1.5f)))))
  13841. {
  13842. goto IL_062a;
  13843. }
  13844. }
  13845. {
  13846. float L_216 = __this->get_positionZ_13();
  13847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  13848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  13849. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  13850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  13851. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  13852. float L_220 = L_219.get_z_4();
  13853. G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.5f)))? 1 : 0);
  13854. goto IL_062b;
  13855. }
  13856. IL_062a:
  13857. {
  13858. G_B52_0 = 0;
  13859. }
  13860. IL_062b:
  13861. {
  13862. G_B54_0 = G_B52_0;
  13863. goto IL_062e;
  13864. }
  13865. IL_062d:
  13866. {
  13867. G_B54_0 = 0;
  13868. }
  13869. IL_062e:
  13870. {
  13871. V_12 = (bool)G_B54_0;
  13872. bool L_221 = V_12;
  13873. if (!L_221)
  13874. {
  13875. goto IL_06ae;
  13876. }
  13877. }
  13878. {
  13879. // piece.transform.SetParent(lightC.transform.parent);
  13880. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  13881. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  13882. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  13883. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
  13884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  13885. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  13886. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  13887. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  13888. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  13889. // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
  13890. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  13891. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  13892. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  13893. float L_229 = __this->get_positionX_11();
  13894. float L_230 = __this->get_positionY_12();
  13895. float L_231 = __this->get_positionZ_13();
  13896. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  13897. memset((&L_232), 0, sizeof(L_232));
  13898. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
  13899. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  13900. // clickSFX.Play();
  13901. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  13902. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  13903. // piece.tag = piece.name;
  13904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  13905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  13906. String_t* L_236;
  13907. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  13908. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  13909. }
  13910. IL_06ae:
  13911. {
  13912. }
  13913. IL_06af:
  13914. {
  13915. // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
  13916. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  13917. String_t* L_238;
  13918. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  13919. bool L_239;
  13920. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
  13921. if (!L_239)
  13922. {
  13923. goto IL_06f3;
  13924. }
  13925. }
  13926. {
  13927. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
  13928. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  13929. L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
  13930. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  13931. L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
  13932. int32_t L_243;
  13933. L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
  13934. if ((!(((uint32_t)L_243) == ((uint32_t)4))))
  13935. {
  13936. goto IL_06f3;
  13937. }
  13938. }
  13939. {
  13940. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
  13941. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  13942. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  13943. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
  13944. L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
  13945. int32_t L_247;
  13946. L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
  13947. G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
  13948. goto IL_06f4;
  13949. }
  13950. IL_06f3:
  13951. {
  13952. G_B61_0 = 0;
  13953. }
  13954. IL_06f4:
  13955. {
  13956. V_13 = (bool)G_B61_0;
  13957. bool L_248 = V_13;
  13958. if (!L_248)
  13959. {
  13960. goto IL_085d;
  13961. }
  13962. }
  13963. {
  13964. // if (
  13965. // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
  13966. // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
  13967. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13968. // )
  13969. float L_249 = __this->get_positionX_11();
  13970. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  13971. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
  13972. L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
  13973. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
  13974. L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
  13975. float L_253 = L_252.get_x_2();
  13976. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
  13977. {
  13978. goto IL_07db;
  13979. }
  13980. }
  13981. {
  13982. float L_254 = __this->get_positionX_11();
  13983. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
  13984. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
  13985. L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
  13986. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
  13987. L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
  13988. float L_258 = L_257.get_x_2();
  13989. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
  13990. {
  13991. goto IL_07db;
  13992. }
  13993. }
  13994. {
  13995. float L_259 = __this->get_positionY_12();
  13996. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
  13997. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  13998. L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
  13999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
  14000. L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
  14001. float L_263 = L_262.get_y_3();
  14002. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
  14003. {
  14004. goto IL_07db;
  14005. }
  14006. }
  14007. {
  14008. float L_264 = __this->get_positionY_12();
  14009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
  14010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
  14011. L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
  14012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  14013. L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
  14014. float L_268 = L_267.get_y_3();
  14015. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
  14016. {
  14017. goto IL_07db;
  14018. }
  14019. }
  14020. {
  14021. float L_269 = __this->get_positionZ_13();
  14022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  14023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
  14024. L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
  14025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
  14026. L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
  14027. float L_273 = L_272.get_z_4();
  14028. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
  14029. {
  14030. goto IL_07d8;
  14031. }
  14032. }
  14033. {
  14034. float L_274 = __this->get_positionZ_13();
  14035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
  14036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  14037. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  14038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
  14039. L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
  14040. float L_278 = L_277.get_z_4();
  14041. G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
  14042. goto IL_07d9;
  14043. }
  14044. IL_07d8:
  14045. {
  14046. G_B69_0 = 0;
  14047. }
  14048. IL_07d9:
  14049. {
  14050. G_B71_0 = G_B69_0;
  14051. goto IL_07dc;
  14052. }
  14053. IL_07db:
  14054. {
  14055. G_B71_0 = 0;
  14056. }
  14057. IL_07dc:
  14058. {
  14059. V_14 = (bool)G_B71_0;
  14060. bool L_279 = V_14;
  14061. if (!L_279)
  14062. {
  14063. goto IL_085c;
  14064. }
  14065. }
  14066. {
  14067. // piece.transform.SetParent(lightC.transform.parent);
  14068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
  14069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
  14070. L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
  14071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
  14072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  14073. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  14074. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
  14075. L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
  14076. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
  14077. // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
  14078. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  14079. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
  14080. L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
  14081. float L_287 = __this->get_positionX_11();
  14082. float L_288 = __this->get_positionY_12();
  14083. float L_289 = __this->get_positionZ_13();
  14084. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
  14085. memset((&L_290), 0, sizeof(L_290));
  14086. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
  14087. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
  14088. // clickSFX.Play();
  14089. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
  14090. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
  14091. // piece.tag = piece.name;
  14092. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  14093. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  14094. String_t* L_294;
  14095. L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
  14096. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
  14097. }
  14098. IL_085c:
  14099. {
  14100. }
  14101. IL_085d:
  14102. {
  14103. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  14104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
  14105. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
  14106. L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
  14107. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
  14108. L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
  14109. int32_t L_298;
  14110. L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
  14111. if ((!(((uint32_t)L_298) == ((uint32_t)5))))
  14112. {
  14113. goto IL_0892;
  14114. }
  14115. }
  14116. {
  14117. bool L_299 = __this->get_acitve_17();
  14118. if (!L_299)
  14119. {
  14120. goto IL_0892;
  14121. }
  14122. }
  14123. {
  14124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
  14125. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
  14126. L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
  14127. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
  14128. L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
  14129. int32_t L_303;
  14130. L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
  14131. G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
  14132. goto IL_0893;
  14133. }
  14134. IL_0892:
  14135. {
  14136. G_B78_0 = 0;
  14137. }
  14138. IL_0893:
  14139. {
  14140. V_15 = (bool)G_B78_0;
  14141. bool L_304 = V_15;
  14142. if (!L_304)
  14143. {
  14144. goto IL_08a4;
  14145. }
  14146. }
  14147. {
  14148. // acitve = false;
  14149. __this->set_acitve_17((bool)0);
  14150. goto IL_08ad;
  14151. }
  14152. IL_08a4:
  14153. {
  14154. // acitve = true;
  14155. __this->set_acitve_17((bool)1);
  14156. }
  14157. IL_08ad:
  14158. {
  14159. // isSelected = false;
  14160. __this->set_isSelected_4((bool)0);
  14161. }
  14162. IL_08b5:
  14163. {
  14164. // }
  14165. return;
  14166. }
  14167. }
  14168. // System.Void MoveNecklace::.ctor()
  14169. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  14170. {
  14171. {
  14172. // public float positionX = 0f;
  14173. __this->set_positionX_11((0.0f));
  14174. // public float positionY = 0f;
  14175. __this->set_positionY_12((0.0f));
  14176. // public float positionZ = 0f;
  14177. __this->set_positionZ_13((0.0f));
  14178. // public bool acitve = true;
  14179. __this->set_acitve_17((bool)1);
  14180. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  14181. return;
  14182. }
  14183. }
  14184. #ifdef __clang__
  14185. #pragma clang diagnostic pop
  14186. #endif
  14187. #ifdef __clang__
  14188. #pragma clang diagnostic push
  14189. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  14190. #pragma clang diagnostic ignored "-Wunused-variable"
  14191. #endif
  14192. // System.Void MovePay::Start()
  14193. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14194. {
  14195. {
  14196. // }
  14197. return;
  14198. }
  14199. }
  14200. // System.Void MovePay::Update()
  14201. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14202. {
  14203. bool V_0 = false;
  14204. bool V_1 = false;
  14205. bool V_2 = false;
  14206. {
  14207. // if (Input.GetMouseButtonDown(0))
  14208. bool L_0;
  14209. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  14210. V_0 = L_0;
  14211. bool L_1 = V_0;
  14212. if (!L_1)
  14213. {
  14214. goto IL_0014;
  14215. }
  14216. }
  14217. {
  14218. // TouchClick();
  14219. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  14220. }
  14221. IL_0014:
  14222. {
  14223. // if (isSelected)
  14224. bool L_2 = __this->get_isSelected_4();
  14225. V_1 = L_2;
  14226. bool L_3 = V_1;
  14227. if (!L_3)
  14228. {
  14229. goto IL_0027;
  14230. }
  14231. }
  14232. {
  14233. // MovePiece();
  14234. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  14235. }
  14236. IL_0027:
  14237. {
  14238. // if (Input.GetMouseButtonUp(0))
  14239. bool L_4;
  14240. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  14241. V_2 = L_4;
  14242. bool L_5 = V_2;
  14243. if (!L_5)
  14244. {
  14245. goto IL_003a;
  14246. }
  14247. }
  14248. {
  14249. // FreePiece();
  14250. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  14251. }
  14252. IL_003a:
  14253. {
  14254. // }
  14255. return;
  14256. }
  14257. }
  14258. // System.Void MovePay::TouchClick()
  14259. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14260. {
  14261. static bool s_Il2CppMethodInitialized;
  14262. if (!s_Il2CppMethodInitialized)
  14263. {
  14264. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14265. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14266. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  14267. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  14268. s_Il2CppMethodInitialized = true;
  14269. }
  14270. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14271. memset((&V_0), 0, sizeof(V_0));
  14272. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  14273. memset((&V_1), 0, sizeof(V_1));
  14274. bool V_2 = false;
  14275. bool V_3 = false;
  14276. bool V_4 = false;
  14277. int32_t G_B8_0 = 0;
  14278. int32_t G_B10_0 = 0;
  14279. int32_t G_B12_0 = 0;
  14280. {
  14281. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  14282. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14283. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14285. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14286. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14287. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14288. V_0 = L_2;
  14289. // if (Physics.Raycast(ray, out hit))
  14290. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  14291. bool L_4;
  14292. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14293. V_2 = L_4;
  14294. bool L_5 = V_2;
  14295. if (!L_5)
  14296. {
  14297. goto IL_019f;
  14298. }
  14299. }
  14300. {
  14301. // if (hit.collider.gameObject.tag == "shui")
  14302. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  14303. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14304. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  14305. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  14306. String_t* L_8;
  14307. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  14308. bool L_9;
  14309. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14310. V_3 = L_9;
  14311. bool L_10 = V_3;
  14312. if (!L_10)
  14313. {
  14314. goto IL_0095;
  14315. }
  14316. }
  14317. {
  14318. // distanceRay = hit.distance;
  14319. float L_11;
  14320. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14321. __this->set_distanceRay_5(L_11);
  14322. // piece = hit.collider.gameObject;
  14323. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  14324. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  14326. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  14327. __this->set_piece_6(L_13);
  14328. // offset = hit.point - hit.collider.gameObject.transform.position;
  14329. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  14330. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14331. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  14332. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  14334. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  14335. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  14336. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  14337. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  14338. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  14339. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  14340. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  14341. __this->set_offset_9(L_19);
  14342. // isSelected = true;
  14343. __this->set_isSelected_4((bool)1);
  14344. goto IL_019e;
  14345. }
  14346. IL_0095:
  14347. {
  14348. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  14349. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  14350. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14351. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  14352. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  14353. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  14354. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  14355. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  14356. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  14357. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  14358. bool L_24;
  14359. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  14360. if (!L_24)
  14361. {
  14362. goto IL_0128;
  14363. }
  14364. }
  14365. {
  14366. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  14367. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14368. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  14369. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  14370. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  14371. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  14372. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14373. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  14374. String_t* L_29;
  14375. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  14376. bool L_30;
  14377. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  14378. if (L_30)
  14379. {
  14380. goto IL_0125;
  14381. }
  14382. }
  14383. {
  14384. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  14385. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14386. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  14387. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  14388. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  14389. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  14390. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  14391. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  14392. String_t* L_35;
  14393. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  14394. bool L_36;
  14395. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14396. if (!L_36)
  14397. {
  14398. goto IL_0122;
  14399. }
  14400. }
  14401. {
  14402. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  14403. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14404. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  14405. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  14406. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  14407. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  14408. String_t* L_40;
  14409. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  14410. bool L_41;
  14411. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  14412. G_B8_0 = ((int32_t)(L_41));
  14413. goto IL_0123;
  14414. }
  14415. IL_0122:
  14416. {
  14417. G_B8_0 = 0;
  14418. }
  14419. IL_0123:
  14420. {
  14421. G_B10_0 = G_B8_0;
  14422. goto IL_0126;
  14423. }
  14424. IL_0125:
  14425. {
  14426. G_B10_0 = 1;
  14427. }
  14428. IL_0126:
  14429. {
  14430. G_B12_0 = G_B10_0;
  14431. goto IL_0129;
  14432. }
  14433. IL_0128:
  14434. {
  14435. G_B12_0 = 0;
  14436. }
  14437. IL_0129:
  14438. {
  14439. V_4 = (bool)G_B12_0;
  14440. bool L_42 = V_4;
  14441. if (!L_42)
  14442. {
  14443. goto IL_0195;
  14444. }
  14445. }
  14446. {
  14447. // distanceRay = hit.distance;
  14448. float L_43;
  14449. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14450. __this->set_distanceRay_5(L_43);
  14451. // piece = hit.collider.gameObject.transform.parent.gameObject;
  14452. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  14453. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  14455. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  14456. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  14457. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  14458. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14459. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  14460. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  14461. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  14462. __this->set_piece_6(L_48);
  14463. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  14464. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  14465. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14466. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  14467. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  14468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  14469. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  14470. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14471. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14472. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  14473. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  14474. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  14475. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  14476. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  14477. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  14478. __this->set_offset_9(L_55);
  14479. // isSelected = true;
  14480. __this->set_isSelected_4((bool)1);
  14481. goto IL_019e;
  14482. }
  14483. IL_0195:
  14484. {
  14485. // isSelected = false;
  14486. __this->set_isSelected_4((bool)0);
  14487. }
  14488. IL_019e:
  14489. {
  14490. }
  14491. IL_019f:
  14492. {
  14493. // }
  14494. return;
  14495. }
  14496. }
  14497. // System.Void MovePay::MovePiece()
  14498. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14499. {
  14500. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  14501. memset((&V_0), 0, sizeof(V_0));
  14502. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  14503. memset((&V_1), 0, sizeof(V_1));
  14504. {
  14505. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  14506. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  14507. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  14508. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  14509. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  14510. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  14511. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  14512. V_0 = L_2;
  14513. // Vector3 limitRay = ray.GetPoint(distanceRay);
  14514. float L_3 = __this->get_distanceRay_5();
  14515. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  14516. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  14517. V_1 = L_4;
  14518. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  14519. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  14520. float L_6 = L_5.get_x_2();
  14521. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  14522. float L_8 = L_7.get_y_3();
  14523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  14524. float L_10 = L_9.get_z_4();
  14525. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  14526. // piece.transform.position = limitRay - offset;
  14527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  14528. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14529. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  14531. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  14532. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  14533. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  14534. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  14535. // }
  14536. return;
  14537. }
  14538. }
  14539. // System.Void MovePay::FreePiece()
  14540. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14541. {
  14542. static bool s_Il2CppMethodInitialized;
  14543. if (!s_Il2CppMethodInitialized)
  14544. {
  14545. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  14546. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  14547. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  14548. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  14549. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  14550. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  14551. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  14552. s_Il2CppMethodInitialized = true;
  14553. }
  14554. bool V_0 = false;
  14555. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  14556. float V_2 = 0.0f;
  14557. float V_3 = 0.0f;
  14558. float V_4 = 0.0f;
  14559. bool V_5 = false;
  14560. bool V_6 = false;
  14561. bool V_7 = false;
  14562. bool V_8 = false;
  14563. bool V_9 = false;
  14564. bool V_10 = false;
  14565. bool V_11 = false;
  14566. bool V_12 = false;
  14567. bool V_13 = false;
  14568. bool V_14 = false;
  14569. bool V_15 = false;
  14570. int32_t G_B9_0 = 0;
  14571. int32_t G_B11_0 = 0;
  14572. int32_t G_B22_0 = 0;
  14573. int32_t G_B24_0 = 0;
  14574. int32_t G_B30_0 = 0;
  14575. int32_t G_B38_0 = 0;
  14576. int32_t G_B40_0 = 0;
  14577. int32_t G_B46_0 = 0;
  14578. int32_t G_B54_0 = 0;
  14579. int32_t G_B56_0 = 0;
  14580. int32_t G_B67_0 = 0;
  14581. int32_t G_B69_0 = 0;
  14582. int32_t G_B76_0 = 0;
  14583. {
  14584. // if (isSelected)
  14585. bool L_0 = __this->get_isSelected_4();
  14586. V_0 = L_0;
  14587. bool L_1 = V_0;
  14588. if (!L_1)
  14589. {
  14590. goto IL_0894;
  14591. }
  14592. }
  14593. {
  14594. // lightC = GameObject.Find("light");
  14595. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  14596. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  14597. __this->set_lightC_10(L_2);
  14598. // GameObject screan = GameObject.Find("group/screan");
  14599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  14600. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  14601. V_1 = L_3;
  14602. // positionL = lightC.transform.position;
  14603. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  14604. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  14605. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  14606. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  14607. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  14608. __this->set_positionL_14(L_6);
  14609. // positionX = lightC.transform.position.x;
  14610. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  14611. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  14612. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  14613. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  14614. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  14615. float L_10 = L_9.get_x_2();
  14616. __this->set_positionX_11(L_10);
  14617. // positionY = lightC.transform.position.y;
  14618. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  14619. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14620. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14621. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  14622. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  14623. float L_14 = L_13.get_y_3();
  14624. __this->set_positionY_12(L_14);
  14625. // positionZ = lightC.transform.position.z;
  14626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  14627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  14628. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  14629. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  14630. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  14631. float L_18 = L_17.get_z_4();
  14632. __this->set_positionZ_13(L_18);
  14633. // float screanpositionX = screan.transform.position.x;
  14634. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  14635. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  14636. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  14637. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  14638. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  14639. float L_22 = L_21.get_x_2();
  14640. V_2 = L_22;
  14641. // float screanpositionY = screan.transform.position.y;
  14642. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  14643. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  14644. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  14645. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  14646. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  14647. float L_26 = L_25.get_y_3();
  14648. V_3 = L_26;
  14649. // float screanpositionZ = screan.transform.position.z;
  14650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  14651. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14652. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  14653. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  14654. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  14655. float L_30 = L_29.get_z_4();
  14656. V_4 = L_30;
  14657. // if (piece.name == "group")
  14658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  14659. String_t* L_32;
  14660. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  14661. bool L_33;
  14662. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14663. V_5 = L_33;
  14664. bool L_34 = V_5;
  14665. if (!L_34)
  14666. {
  14667. goto IL_0243;
  14668. }
  14669. }
  14670. {
  14671. // if (
  14672. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14673. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14674. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14675. // )
  14676. float L_35 = __this->get_positionX_11();
  14677. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  14678. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  14679. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  14680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  14681. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  14682. float L_39 = L_38.get_x_2();
  14683. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  14684. {
  14685. goto IL_01c1;
  14686. }
  14687. }
  14688. {
  14689. float L_40 = __this->get_positionX_11();
  14690. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  14691. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  14692. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  14693. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  14694. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  14695. float L_44 = L_43.get_x_2();
  14696. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  14697. {
  14698. goto IL_01c1;
  14699. }
  14700. }
  14701. {
  14702. float L_45 = __this->get_positionY_12();
  14703. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  14704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14705. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  14706. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  14707. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  14708. float L_49 = L_48.get_y_3();
  14709. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  14710. {
  14711. goto IL_01c1;
  14712. }
  14713. }
  14714. {
  14715. float L_50 = __this->get_positionY_12();
  14716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  14717. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14718. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14719. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  14720. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  14721. float L_54 = L_53.get_y_3();
  14722. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  14723. {
  14724. goto IL_01c1;
  14725. }
  14726. }
  14727. {
  14728. float L_55 = __this->get_positionZ_13();
  14729. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  14730. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  14731. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  14732. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  14733. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  14734. float L_59 = L_58.get_z_4();
  14735. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  14736. {
  14737. goto IL_01be;
  14738. }
  14739. }
  14740. {
  14741. float L_60 = __this->get_positionZ_13();
  14742. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  14743. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  14744. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  14745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  14746. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  14747. float L_64 = L_63.get_z_4();
  14748. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  14749. goto IL_01bf;
  14750. }
  14751. IL_01be:
  14752. {
  14753. G_B9_0 = 0;
  14754. }
  14755. IL_01bf:
  14756. {
  14757. G_B11_0 = G_B9_0;
  14758. goto IL_01c2;
  14759. }
  14760. IL_01c1:
  14761. {
  14762. G_B11_0 = 0;
  14763. }
  14764. IL_01c2:
  14765. {
  14766. V_6 = (bool)G_B11_0;
  14767. bool L_65 = V_6;
  14768. if (!L_65)
  14769. {
  14770. goto IL_0242;
  14771. }
  14772. }
  14773. {
  14774. // piece.transform.SetParent(lightC.transform.parent);
  14775. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  14776. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  14777. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  14778. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  14779. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  14780. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  14781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  14782. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  14783. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  14784. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  14785. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  14786. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  14787. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  14788. float L_73 = __this->get_positionX_11();
  14789. float L_74 = __this->get_positionY_12();
  14790. float L_75 = __this->get_positionZ_13();
  14791. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  14792. memset((&L_76), 0, sizeof(L_76));
  14793. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  14794. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  14795. // clickSFX.Play();
  14796. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  14797. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  14798. // piece.tag = "screan";
  14799. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  14800. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  14801. }
  14802. IL_0242:
  14803. {
  14804. }
  14805. IL_0243:
  14806. {
  14807. // if (piece.name == "ai")
  14808. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  14809. String_t* L_80;
  14810. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  14811. bool L_81;
  14812. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  14813. V_7 = L_81;
  14814. bool L_82 = V_7;
  14815. if (!L_82)
  14816. {
  14817. goto IL_03ca;
  14818. }
  14819. }
  14820. {
  14821. // if (
  14822. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14823. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14824. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14825. // )
  14826. float L_83 = __this->get_positionX_11();
  14827. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  14828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  14829. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  14830. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  14831. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  14832. float L_87 = L_86.get_x_2();
  14833. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  14834. {
  14835. goto IL_033f;
  14836. }
  14837. }
  14838. {
  14839. float L_88 = __this->get_positionX_11();
  14840. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  14841. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  14842. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  14843. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  14844. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  14845. float L_92 = L_91.get_x_2();
  14846. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  14847. {
  14848. goto IL_033f;
  14849. }
  14850. }
  14851. {
  14852. float L_93 = __this->get_positionY_12();
  14853. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  14854. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  14855. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  14856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  14857. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  14858. float L_97 = L_96.get_y_3();
  14859. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  14860. {
  14861. goto IL_033f;
  14862. }
  14863. }
  14864. {
  14865. float L_98 = __this->get_positionY_12();
  14866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  14867. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  14868. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  14869. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  14870. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  14871. float L_102 = L_101.get_y_3();
  14872. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  14873. {
  14874. goto IL_033f;
  14875. }
  14876. }
  14877. {
  14878. float L_103 = __this->get_positionZ_13();
  14879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  14880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  14881. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  14882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  14883. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  14884. float L_107 = L_106.get_z_4();
  14885. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  14886. {
  14887. goto IL_033c;
  14888. }
  14889. }
  14890. {
  14891. float L_108 = __this->get_positionZ_13();
  14892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  14893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  14894. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  14895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  14896. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  14897. float L_112 = L_111.get_z_4();
  14898. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  14899. goto IL_033d;
  14900. }
  14901. IL_033c:
  14902. {
  14903. G_B22_0 = 0;
  14904. }
  14905. IL_033d:
  14906. {
  14907. G_B24_0 = G_B22_0;
  14908. goto IL_0340;
  14909. }
  14910. IL_033f:
  14911. {
  14912. G_B24_0 = 0;
  14913. }
  14914. IL_0340:
  14915. {
  14916. V_8 = (bool)G_B24_0;
  14917. bool L_113 = V_8;
  14918. if (!L_113)
  14919. {
  14920. goto IL_03c9;
  14921. }
  14922. }
  14923. {
  14924. // piece.transform.SetParent(lightC.transform.parent);
  14925. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  14926. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  14927. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  14928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  14929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  14930. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  14931. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  14932. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  14933. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  14934. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  14935. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  14936. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  14937. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  14938. float L_121 = __this->get_positionX_11();
  14939. float L_122 = __this->get_positionY_12();
  14940. float L_123 = __this->get_positionZ_13();
  14941. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  14942. memset((&L_124), 0, sizeof(L_124));
  14943. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  14944. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  14945. // clickSFX.Play();
  14946. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  14947. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  14948. // piece.tag = piece.name;
  14949. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  14950. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  14951. String_t* L_128;
  14952. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  14953. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  14954. }
  14955. IL_03c9:
  14956. {
  14957. }
  14958. IL_03ca:
  14959. {
  14960. // if (piece.name == "j2" && !activeLeft)
  14961. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  14962. String_t* L_130;
  14963. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  14964. bool L_131;
  14965. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14966. if (!L_131)
  14967. {
  14968. goto IL_03ec;
  14969. }
  14970. }
  14971. {
  14972. bool L_132 = __this->get_activeLeft_18();
  14973. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  14974. goto IL_03ed;
  14975. }
  14976. IL_03ec:
  14977. {
  14978. G_B30_0 = 0;
  14979. }
  14980. IL_03ed:
  14981. {
  14982. V_9 = (bool)G_B30_0;
  14983. bool L_133 = V_9;
  14984. if (!L_133)
  14985. {
  14986. goto IL_0560;
  14987. }
  14988. }
  14989. {
  14990. // if (
  14991. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  14992. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  14993. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  14994. // )
  14995. float L_134 = __this->get_positionX_11();
  14996. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  14997. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  14998. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  14999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  15000. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  15001. float L_138 = L_137.get_x_2();
  15002. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  15003. {
  15004. goto IL_04d4;
  15005. }
  15006. }
  15007. {
  15008. float L_139 = __this->get_positionX_11();
  15009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  15010. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  15011. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  15012. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  15013. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  15014. float L_143 = L_142.get_x_2();
  15015. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  15016. {
  15017. goto IL_04d4;
  15018. }
  15019. }
  15020. {
  15021. float L_144 = __this->get_positionY_12();
  15022. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  15023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  15024. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  15025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  15026. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  15027. float L_148 = L_147.get_y_3();
  15028. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  15029. {
  15030. goto IL_04d4;
  15031. }
  15032. }
  15033. {
  15034. float L_149 = __this->get_positionY_12();
  15035. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  15036. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  15037. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  15038. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  15039. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  15040. float L_153 = L_152.get_y_3();
  15041. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  15042. {
  15043. goto IL_04d4;
  15044. }
  15045. }
  15046. {
  15047. float L_154 = __this->get_positionZ_13();
  15048. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  15049. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  15050. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  15051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  15052. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  15053. float L_158 = L_157.get_z_4();
  15054. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  15055. {
  15056. goto IL_04d1;
  15057. }
  15058. }
  15059. {
  15060. float L_159 = __this->get_positionZ_13();
  15061. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  15062. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  15063. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  15064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  15065. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  15066. float L_163 = L_162.get_z_4();
  15067. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  15068. goto IL_04d2;
  15069. }
  15070. IL_04d1:
  15071. {
  15072. G_B38_0 = 0;
  15073. }
  15074. IL_04d2:
  15075. {
  15076. G_B40_0 = G_B38_0;
  15077. goto IL_04d5;
  15078. }
  15079. IL_04d4:
  15080. {
  15081. G_B40_0 = 0;
  15082. }
  15083. IL_04d5:
  15084. {
  15085. V_10 = (bool)G_B40_0;
  15086. bool L_164 = V_10;
  15087. if (!L_164)
  15088. {
  15089. goto IL_055f;
  15090. }
  15091. }
  15092. {
  15093. // piece.transform.SetParent(lightC.transform.parent);
  15094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  15095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  15096. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  15097. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  15098. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  15099. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  15100. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  15101. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  15102. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  15103. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  15104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  15105. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  15106. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  15107. float L_172 = __this->get_positionX_11();
  15108. float L_173 = __this->get_positionY_12();
  15109. float L_174 = __this->get_positionZ_13();
  15110. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  15111. memset((&L_175), 0, sizeof(L_175));
  15112. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  15113. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  15114. // clickSFX.Play();
  15115. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  15116. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  15117. // piece.tag = piece.name;
  15118. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  15119. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  15120. String_t* L_179;
  15121. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  15122. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  15123. // activeLeft = true;
  15124. __this->set_activeLeft_18((bool)1);
  15125. }
  15126. IL_055f:
  15127. {
  15128. }
  15129. IL_0560:
  15130. {
  15131. // if (piece.name == "j2" && !activeRight)
  15132. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  15133. String_t* L_181;
  15134. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  15135. bool L_182;
  15136. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  15137. if (!L_182)
  15138. {
  15139. goto IL_0582;
  15140. }
  15141. }
  15142. {
  15143. bool L_183 = __this->get_activeRight_19();
  15144. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  15145. goto IL_0583;
  15146. }
  15147. IL_0582:
  15148. {
  15149. G_B46_0 = 0;
  15150. }
  15151. IL_0583:
  15152. {
  15153. V_11 = (bool)G_B46_0;
  15154. bool L_184 = V_11;
  15155. if (!L_184)
  15156. {
  15157. goto IL_06f6;
  15158. }
  15159. }
  15160. {
  15161. // if (
  15162. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  15163. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  15164. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  15165. // )
  15166. float L_185 = __this->get_positionX_11();
  15167. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  15168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  15169. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  15170. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  15171. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  15172. float L_189 = L_188.get_x_2();
  15173. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  15174. {
  15175. goto IL_066a;
  15176. }
  15177. }
  15178. {
  15179. float L_190 = __this->get_positionX_11();
  15180. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  15181. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  15182. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  15183. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  15184. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  15185. float L_194 = L_193.get_x_2();
  15186. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  15187. {
  15188. goto IL_066a;
  15189. }
  15190. }
  15191. {
  15192. float L_195 = __this->get_positionY_12();
  15193. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  15194. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  15195. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  15196. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  15197. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  15198. float L_199 = L_198.get_y_3();
  15199. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  15200. {
  15201. goto IL_066a;
  15202. }
  15203. }
  15204. {
  15205. float L_200 = __this->get_positionY_12();
  15206. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  15207. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  15208. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  15209. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  15210. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  15211. float L_204 = L_203.get_y_3();
  15212. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  15213. {
  15214. goto IL_066a;
  15215. }
  15216. }
  15217. {
  15218. float L_205 = __this->get_positionZ_13();
  15219. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  15220. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  15221. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  15222. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  15223. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  15224. float L_209 = L_208.get_z_4();
  15225. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  15226. {
  15227. goto IL_0667;
  15228. }
  15229. }
  15230. {
  15231. float L_210 = __this->get_positionZ_13();
  15232. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  15233. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  15234. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  15235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  15236. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  15237. float L_214 = L_213.get_z_4();
  15238. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  15239. goto IL_0668;
  15240. }
  15241. IL_0667:
  15242. {
  15243. G_B54_0 = 0;
  15244. }
  15245. IL_0668:
  15246. {
  15247. G_B56_0 = G_B54_0;
  15248. goto IL_066b;
  15249. }
  15250. IL_066a:
  15251. {
  15252. G_B56_0 = 0;
  15253. }
  15254. IL_066b:
  15255. {
  15256. V_12 = (bool)G_B56_0;
  15257. bool L_215 = V_12;
  15258. if (!L_215)
  15259. {
  15260. goto IL_06f5;
  15261. }
  15262. }
  15263. {
  15264. // piece.transform.SetParent(lightC.transform.parent);
  15265. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  15266. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  15267. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  15268. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  15269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  15270. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  15271. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  15272. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  15273. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  15274. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  15275. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  15276. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  15277. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  15278. float L_223 = __this->get_positionX_11();
  15279. float L_224 = __this->get_positionY_12();
  15280. float L_225 = __this->get_positionZ_13();
  15281. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  15282. memset((&L_226), 0, sizeof(L_226));
  15283. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  15284. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  15285. // clickSFX.Play();
  15286. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  15287. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  15288. // piece.tag = piece.name;
  15289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  15290. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  15291. String_t* L_230;
  15292. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  15293. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  15294. // activeRight = true;
  15295. __this->set_activeRight_19((bool)1);
  15296. }
  15297. IL_06f5:
  15298. {
  15299. }
  15300. IL_06f6:
  15301. {
  15302. // if (piece.name == "tou")
  15303. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  15304. String_t* L_232;
  15305. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  15306. bool L_233;
  15307. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  15308. V_13 = L_233;
  15309. bool L_234 = V_13;
  15310. if (!L_234)
  15311. {
  15312. goto IL_083c;
  15313. }
  15314. }
  15315. {
  15316. // if (
  15317. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  15318. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  15319. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  15320. // )
  15321. float L_235 = V_2;
  15322. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  15323. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  15324. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  15325. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  15326. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  15327. float L_239 = L_238.get_x_2();
  15328. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  15329. {
  15330. goto IL_07d3;
  15331. }
  15332. }
  15333. {
  15334. float L_240 = V_2;
  15335. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  15336. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  15337. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  15338. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  15339. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  15340. float L_244 = L_243.get_x_2();
  15341. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  15342. {
  15343. goto IL_07d3;
  15344. }
  15345. }
  15346. {
  15347. float L_245 = V_3;
  15348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  15349. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  15350. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  15351. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  15352. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  15353. float L_249 = L_248.get_y_3();
  15354. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  15355. {
  15356. goto IL_07d3;
  15357. }
  15358. }
  15359. {
  15360. float L_250 = V_3;
  15361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  15362. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  15363. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  15364. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  15365. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  15366. float L_254 = L_253.get_y_3();
  15367. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  15368. {
  15369. goto IL_07d3;
  15370. }
  15371. }
  15372. {
  15373. float L_255 = V_4;
  15374. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  15375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  15376. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  15377. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  15378. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  15379. float L_259 = L_258.get_z_4();
  15380. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  15381. {
  15382. goto IL_07d0;
  15383. }
  15384. }
  15385. {
  15386. float L_260 = V_4;
  15387. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  15388. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  15389. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  15390. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  15391. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  15392. float L_264 = L_263.get_z_4();
  15393. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  15394. goto IL_07d1;
  15395. }
  15396. IL_07d0:
  15397. {
  15398. G_B67_0 = 0;
  15399. }
  15400. IL_07d1:
  15401. {
  15402. G_B69_0 = G_B67_0;
  15403. goto IL_07d4;
  15404. }
  15405. IL_07d3:
  15406. {
  15407. G_B69_0 = 0;
  15408. }
  15409. IL_07d4:
  15410. {
  15411. V_14 = (bool)G_B69_0;
  15412. bool L_265 = V_14;
  15413. if (!L_265)
  15414. {
  15415. goto IL_083b;
  15416. }
  15417. }
  15418. {
  15419. // piece.transform.SetParent(screan.transform.parent);
  15420. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  15421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  15422. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  15423. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  15424. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  15425. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  15426. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  15427. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  15428. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  15429. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
  15430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  15431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  15432. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  15433. float L_273 = V_2;
  15434. float L_274 = V_3;
  15435. float L_275 = V_4;
  15436. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  15437. memset((&L_276), 0, sizeof(L_276));
  15438. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
  15439. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  15440. // clickSFX.Play();
  15441. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  15442. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  15443. // piece.tag = piece.name;
  15444. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  15445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  15446. String_t* L_280;
  15447. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  15448. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  15449. }
  15450. IL_083b:
  15451. {
  15452. }
  15453. IL_083c:
  15454. {
  15455. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  15456. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  15457. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  15458. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  15459. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  15460. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  15461. int32_t L_284;
  15462. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  15463. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  15464. {
  15465. goto IL_0871;
  15466. }
  15467. }
  15468. {
  15469. bool L_285 = __this->get_acitve_17();
  15470. if (!L_285)
  15471. {
  15472. goto IL_0871;
  15473. }
  15474. }
  15475. {
  15476. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  15477. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  15478. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  15479. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  15480. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  15481. int32_t L_289;
  15482. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  15483. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  15484. goto IL_0872;
  15485. }
  15486. IL_0871:
  15487. {
  15488. G_B76_0 = 0;
  15489. }
  15490. IL_0872:
  15491. {
  15492. V_15 = (bool)G_B76_0;
  15493. bool L_290 = V_15;
  15494. if (!L_290)
  15495. {
  15496. goto IL_0883;
  15497. }
  15498. }
  15499. {
  15500. // acitve = false;
  15501. __this->set_acitve_17((bool)0);
  15502. goto IL_088c;
  15503. }
  15504. IL_0883:
  15505. {
  15506. // acitve = true;
  15507. __this->set_acitve_17((bool)1);
  15508. }
  15509. IL_088c:
  15510. {
  15511. // isSelected = false;
  15512. __this->set_isSelected_4((bool)0);
  15513. }
  15514. IL_0894:
  15515. {
  15516. // }
  15517. return;
  15518. }
  15519. }
  15520. // System.Void MovePay::.ctor()
  15521. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  15522. {
  15523. {
  15524. // public float positionX = 0f;
  15525. __this->set_positionX_11((0.0f));
  15526. // public float positionY = 0f;
  15527. __this->set_positionY_12((0.0f));
  15528. // public float positionZ = 0f;
  15529. __this->set_positionZ_13((0.0f));
  15530. // public bool acitve = true;
  15531. __this->set_acitve_17((bool)1);
  15532. // public bool activeLeft = false;
  15533. __this->set_activeLeft_18((bool)0);
  15534. // public bool activeRight = false;
  15535. __this->set_activeRight_19((bool)0);
  15536. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15537. return;
  15538. }
  15539. }
  15540. #ifdef __clang__
  15541. #pragma clang diagnostic pop
  15542. #endif
  15543. #ifdef __clang__
  15544. #pragma clang diagnostic push
  15545. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15546. #pragma clang diagnostic ignored "-Wunused-variable"
  15547. #endif
  15548. // System.Void MovePolice::noActive(System.Boolean)
  15549. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6 (bool ___active0, const RuntimeMethod* method)
  15550. {
  15551. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  15552. // Native function invocation
  15553. reinterpret_cast<PInvokeFunc>(noActive)(static_cast<int32_t>(___active0));
  15554. }
  15555. // System.Void MovePolice::Start()
  15556. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15557. {
  15558. {
  15559. // }
  15560. return;
  15561. }
  15562. }
  15563. // System.Void MovePolice::Update()
  15564. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15565. {
  15566. bool V_0 = false;
  15567. bool V_1 = false;
  15568. bool V_2 = false;
  15569. {
  15570. // if (Input.GetMouseButtonDown(0))
  15571. bool L_0;
  15572. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  15573. V_0 = L_0;
  15574. bool L_1 = V_0;
  15575. if (!L_1)
  15576. {
  15577. goto IL_0014;
  15578. }
  15579. }
  15580. {
  15581. // TouchClick();
  15582. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  15583. }
  15584. IL_0014:
  15585. {
  15586. // if (isSelected)
  15587. bool L_2 = __this->get_isSelected_4();
  15588. V_1 = L_2;
  15589. bool L_3 = V_1;
  15590. if (!L_3)
  15591. {
  15592. goto IL_0027;
  15593. }
  15594. }
  15595. {
  15596. // MovePiece();
  15597. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  15598. }
  15599. IL_0027:
  15600. {
  15601. // if (Input.GetMouseButtonUp(0))
  15602. bool L_4;
  15603. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  15604. V_2 = L_4;
  15605. bool L_5 = V_2;
  15606. if (!L_5)
  15607. {
  15608. goto IL_003a;
  15609. }
  15610. }
  15611. {
  15612. // FreePiece();
  15613. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  15614. }
  15615. IL_003a:
  15616. {
  15617. // }
  15618. return;
  15619. }
  15620. }
  15621. // System.Void MovePolice::TouchClick()
  15622. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15623. {
  15624. static bool s_Il2CppMethodInitialized;
  15625. if (!s_Il2CppMethodInitialized)
  15626. {
  15627. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15628. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15629. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  15630. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15631. s_Il2CppMethodInitialized = true;
  15632. }
  15633. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15634. memset((&V_0), 0, sizeof(V_0));
  15635. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  15636. memset((&V_1), 0, sizeof(V_1));
  15637. bool V_2 = false;
  15638. bool V_3 = false;
  15639. bool V_4 = false;
  15640. int32_t G_B8_0 = 0;
  15641. int32_t G_B10_0 = 0;
  15642. int32_t G_B12_0 = 0;
  15643. {
  15644. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  15645. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15646. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15647. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15648. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15649. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15650. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15651. V_0 = L_2;
  15652. // if (Physics.Raycast(ray, out hit))
  15653. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  15654. bool L_4;
  15655. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15656. V_2 = L_4;
  15657. bool L_5 = V_2;
  15658. if (!L_5)
  15659. {
  15660. goto IL_019f;
  15661. }
  15662. }
  15663. {
  15664. // if (hit.collider.gameObject.tag == "shui")
  15665. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  15666. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15667. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  15668. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  15669. String_t* L_8;
  15670. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  15671. bool L_9;
  15672. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15673. V_3 = L_9;
  15674. bool L_10 = V_3;
  15675. if (!L_10)
  15676. {
  15677. goto IL_0095;
  15678. }
  15679. }
  15680. {
  15681. // distanceRay = hit.distance;
  15682. float L_11;
  15683. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15684. __this->set_distanceRay_5(L_11);
  15685. // piece = hit.collider.gameObject;
  15686. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  15687. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15688. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  15689. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  15690. __this->set_piece_6(L_13);
  15691. // offset = hit.point - hit.collider.gameObject.transform.position;
  15692. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  15693. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15694. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  15695. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  15697. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  15698. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  15699. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  15700. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  15701. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  15702. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  15703. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  15704. __this->set_offset_9(L_19);
  15705. // isSelected = true;
  15706. __this->set_isSelected_4((bool)1);
  15707. goto IL_019e;
  15708. }
  15709. IL_0095:
  15710. {
  15711. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  15712. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  15713. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15714. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  15715. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  15716. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  15717. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  15718. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  15719. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  15720. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15721. bool L_24;
  15722. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  15723. if (!L_24)
  15724. {
  15725. goto IL_0128;
  15726. }
  15727. }
  15728. {
  15729. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  15730. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15731. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  15732. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  15733. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  15734. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  15735. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15736. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  15737. String_t* L_29;
  15738. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  15739. bool L_30;
  15740. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  15741. if (L_30)
  15742. {
  15743. goto IL_0125;
  15744. }
  15745. }
  15746. {
  15747. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  15748. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15749. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  15750. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  15751. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  15752. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  15753. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  15754. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  15755. String_t* L_35;
  15756. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  15757. bool L_36;
  15758. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15759. if (!L_36)
  15760. {
  15761. goto IL_0122;
  15762. }
  15763. }
  15764. {
  15765. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  15766. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15767. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  15768. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  15769. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  15770. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  15771. String_t* L_40;
  15772. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  15773. bool L_41;
  15774. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15775. G_B8_0 = ((int32_t)(L_41));
  15776. goto IL_0123;
  15777. }
  15778. IL_0122:
  15779. {
  15780. G_B8_0 = 0;
  15781. }
  15782. IL_0123:
  15783. {
  15784. G_B10_0 = G_B8_0;
  15785. goto IL_0126;
  15786. }
  15787. IL_0125:
  15788. {
  15789. G_B10_0 = 1;
  15790. }
  15791. IL_0126:
  15792. {
  15793. G_B12_0 = G_B10_0;
  15794. goto IL_0129;
  15795. }
  15796. IL_0128:
  15797. {
  15798. G_B12_0 = 0;
  15799. }
  15800. IL_0129:
  15801. {
  15802. V_4 = (bool)G_B12_0;
  15803. bool L_42 = V_4;
  15804. if (!L_42)
  15805. {
  15806. goto IL_0195;
  15807. }
  15808. }
  15809. {
  15810. // distanceRay = hit.distance;
  15811. float L_43;
  15812. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15813. __this->set_distanceRay_5(L_43);
  15814. // piece = hit.collider.gameObject.transform.parent.gameObject;
  15815. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  15816. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15817. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  15818. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  15819. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  15820. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  15821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15822. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  15823. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  15824. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  15825. __this->set_piece_6(L_48);
  15826. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  15827. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  15828. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15829. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  15830. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15831. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  15832. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  15833. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15834. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  15836. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  15837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  15838. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  15839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  15840. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  15841. __this->set_offset_9(L_55);
  15842. // isSelected = true;
  15843. __this->set_isSelected_4((bool)1);
  15844. goto IL_019e;
  15845. }
  15846. IL_0195:
  15847. {
  15848. // isSelected = false;
  15849. __this->set_isSelected_4((bool)0);
  15850. }
  15851. IL_019e:
  15852. {
  15853. }
  15854. IL_019f:
  15855. {
  15856. // }
  15857. return;
  15858. }
  15859. }
  15860. // System.Void MovePolice::MovePiece()
  15861. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15862. {
  15863. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15864. memset((&V_0), 0, sizeof(V_0));
  15865. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  15866. memset((&V_1), 0, sizeof(V_1));
  15867. {
  15868. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  15869. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15870. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15871. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15872. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15873. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15874. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15875. V_0 = L_2;
  15876. // Vector3 limitRay = ray.GetPoint(distanceRay);
  15877. float L_3 = __this->get_distanceRay_5();
  15878. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  15879. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  15880. V_1 = L_4;
  15881. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  15882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  15883. float L_6 = L_5.get_x_2();
  15884. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  15885. float L_8 = L_7.get_y_3();
  15886. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  15887. float L_10 = L_9.get_z_4();
  15888. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  15889. // piece.transform.position = limitRay - offset;
  15890. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  15891. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15892. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15893. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  15894. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  15895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  15896. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  15897. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  15898. // }
  15899. return;
  15900. }
  15901. }
  15902. // System.Void MovePolice::FreePiece()
  15903. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15904. {
  15905. static bool s_Il2CppMethodInitialized;
  15906. if (!s_Il2CppMethodInitialized)
  15907. {
  15908. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  15909. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15910. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  15911. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  15912. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  15913. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  15914. s_Il2CppMethodInitialized = true;
  15915. }
  15916. bool V_0 = false;
  15917. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  15918. float V_2 = 0.0f;
  15919. float V_3 = 0.0f;
  15920. float V_4 = 0.0f;
  15921. bool V_5 = false;
  15922. bool V_6 = false;
  15923. bool V_7 = false;
  15924. bool V_8 = false;
  15925. bool V_9 = false;
  15926. bool V_10 = false;
  15927. bool V_11 = false;
  15928. int32_t G_B9_0 = 0;
  15929. int32_t G_B11_0 = 0;
  15930. int32_t G_B22_0 = 0;
  15931. int32_t G_B24_0 = 0;
  15932. int32_t G_B35_0 = 0;
  15933. int32_t G_B37_0 = 0;
  15934. int32_t G_B43_0 = 0;
  15935. {
  15936. // if (isSelected)
  15937. bool L_0 = __this->get_isSelected_4();
  15938. V_0 = L_0;
  15939. bool L_1 = V_0;
  15940. if (!L_1)
  15941. {
  15942. goto IL_056f;
  15943. }
  15944. }
  15945. {
  15946. // lightC = GameObject.Find("light");
  15947. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  15948. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  15949. __this->set_lightC_10(L_2);
  15950. // GameObject screan = GameObject.Find("group/screan");
  15951. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  15952. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  15953. V_1 = L_3;
  15954. // positionL = lightC.transform.position;
  15955. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  15956. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  15957. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  15958. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  15959. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  15960. __this->set_positionL_14(L_6);
  15961. // positionX = lightC.transform.position.x;
  15962. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  15963. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  15964. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  15965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15966. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  15967. float L_10 = L_9.get_x_2();
  15968. __this->set_positionX_11(L_10);
  15969. // positionY = lightC.transform.position.y;
  15970. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  15971. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15972. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15973. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  15974. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  15975. float L_14 = L_13.get_y_3();
  15976. __this->set_positionY_12(L_14);
  15977. // positionZ = lightC.transform.position.z;
  15978. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  15979. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  15980. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  15981. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  15982. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  15983. float L_18 = L_17.get_z_4();
  15984. __this->set_positionZ_13(L_18);
  15985. // float screanpositionX = screan.transform.position.x;
  15986. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  15987. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  15988. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  15989. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  15990. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  15991. float L_22 = L_21.get_x_2();
  15992. V_2 = L_22;
  15993. // float screanpositionY = screan.transform.position.y;
  15994. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  15995. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  15996. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  15997. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  15998. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  15999. float L_26 = L_25.get_y_3();
  16000. V_3 = L_26;
  16001. // float screanpositionZ = screan.transform.position.z;
  16002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  16003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16004. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  16005. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  16006. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  16007. float L_30 = L_29.get_z_4();
  16008. V_4 = L_30;
  16009. // if (piece.name == "group")
  16010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  16011. String_t* L_32;
  16012. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  16013. bool L_33;
  16014. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  16015. V_5 = L_33;
  16016. bool L_34 = V_5;
  16017. if (!L_34)
  16018. {
  16019. goto IL_023d;
  16020. }
  16021. }
  16022. {
  16023. // if (
  16024. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16025. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16026. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  16027. // )
  16028. float L_35 = __this->get_positionX_11();
  16029. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  16030. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  16031. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  16032. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  16033. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  16034. float L_39 = L_38.get_x_2();
  16035. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  16036. {
  16037. goto IL_01c1;
  16038. }
  16039. }
  16040. {
  16041. float L_40 = __this->get_positionX_11();
  16042. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  16043. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  16044. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  16045. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  16046. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  16047. float L_44 = L_43.get_x_2();
  16048. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  16049. {
  16050. goto IL_01c1;
  16051. }
  16052. }
  16053. {
  16054. float L_45 = __this->get_positionY_12();
  16055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  16056. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  16057. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  16058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  16059. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  16060. float L_49 = L_48.get_y_3();
  16061. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  16062. {
  16063. goto IL_01c1;
  16064. }
  16065. }
  16066. {
  16067. float L_50 = __this->get_positionY_12();
  16068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  16069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  16070. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  16071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  16072. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  16073. float L_54 = L_53.get_y_3();
  16074. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  16075. {
  16076. goto IL_01c1;
  16077. }
  16078. }
  16079. {
  16080. float L_55 = __this->get_positionZ_13();
  16081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  16082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  16083. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  16084. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  16085. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  16086. float L_59 = L_58.get_z_4();
  16087. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  16088. {
  16089. goto IL_01be;
  16090. }
  16091. }
  16092. {
  16093. float L_60 = __this->get_positionZ_13();
  16094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  16095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  16096. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  16097. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  16098. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  16099. float L_64 = L_63.get_z_4();
  16100. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  16101. goto IL_01bf;
  16102. }
  16103. IL_01be:
  16104. {
  16105. G_B9_0 = 0;
  16106. }
  16107. IL_01bf:
  16108. {
  16109. G_B11_0 = G_B9_0;
  16110. goto IL_01c2;
  16111. }
  16112. IL_01c1:
  16113. {
  16114. G_B11_0 = 0;
  16115. }
  16116. IL_01c2:
  16117. {
  16118. V_6 = (bool)G_B11_0;
  16119. bool L_65 = V_6;
  16120. if (!L_65)
  16121. {
  16122. goto IL_023c;
  16123. }
  16124. }
  16125. {
  16126. // piece.transform.SetParent(lightC.transform.parent);
  16127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  16128. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  16129. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  16130. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  16131. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  16132. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  16133. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  16134. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  16135. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  16136. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  16137. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  16138. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  16139. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  16140. float L_73 = __this->get_positionX_11();
  16141. float L_74 = __this->get_positionY_12();
  16142. float L_75 = __this->get_positionZ_13();
  16143. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  16144. memset((&L_76), 0, sizeof(L_76));
  16145. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  16146. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  16147. // clickSFX.Play();
  16148. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  16149. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  16150. // piece.tag = "screan";
  16151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  16152. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  16153. }
  16154. IL_023c:
  16155. {
  16156. }
  16157. IL_023d:
  16158. {
  16159. // if (piece.name == "ai")
  16160. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  16161. String_t* L_80;
  16162. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  16163. bool L_81;
  16164. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  16165. V_7 = L_81;
  16166. bool L_82 = V_7;
  16167. if (!L_82)
  16168. {
  16169. goto IL_03bb;
  16170. }
  16171. }
  16172. {
  16173. // if (
  16174. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  16175. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  16176. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  16177. // )
  16178. float L_83 = __this->get_positionX_11();
  16179. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  16180. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  16181. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  16182. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  16183. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  16184. float L_87 = L_86.get_x_2();
  16185. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  16186. {
  16187. goto IL_0339;
  16188. }
  16189. }
  16190. {
  16191. float L_88 = __this->get_positionX_11();
  16192. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  16193. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  16194. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  16195. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  16196. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  16197. float L_92 = L_91.get_x_2();
  16198. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  16199. {
  16200. goto IL_0339;
  16201. }
  16202. }
  16203. {
  16204. float L_93 = __this->get_positionY_12();
  16205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  16206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  16207. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  16208. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  16209. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  16210. float L_97 = L_96.get_y_3();
  16211. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  16212. {
  16213. goto IL_0339;
  16214. }
  16215. }
  16216. {
  16217. float L_98 = __this->get_positionY_12();
  16218. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  16219. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  16220. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  16221. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  16222. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  16223. float L_102 = L_101.get_y_3();
  16224. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  16225. {
  16226. goto IL_0339;
  16227. }
  16228. }
  16229. {
  16230. float L_103 = __this->get_positionZ_13();
  16231. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  16232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  16233. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  16234. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  16235. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  16236. float L_107 = L_106.get_z_4();
  16237. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  16238. {
  16239. goto IL_0336;
  16240. }
  16241. }
  16242. {
  16243. float L_108 = __this->get_positionZ_13();
  16244. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  16245. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  16246. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  16247. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  16248. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  16249. float L_112 = L_111.get_z_4();
  16250. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  16251. goto IL_0337;
  16252. }
  16253. IL_0336:
  16254. {
  16255. G_B22_0 = 0;
  16256. }
  16257. IL_0337:
  16258. {
  16259. G_B24_0 = G_B22_0;
  16260. goto IL_033a;
  16261. }
  16262. IL_0339:
  16263. {
  16264. G_B24_0 = 0;
  16265. }
  16266. IL_033a:
  16267. {
  16268. V_8 = (bool)G_B24_0;
  16269. bool L_113 = V_8;
  16270. if (!L_113)
  16271. {
  16272. goto IL_03ba;
  16273. }
  16274. }
  16275. {
  16276. // piece.transform.SetParent(lightC.transform.parent);
  16277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  16278. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  16279. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  16280. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  16281. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  16282. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  16283. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  16284. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  16285. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  16286. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  16287. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  16288. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  16289. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  16290. float L_121 = __this->get_positionX_11();
  16291. float L_122 = __this->get_positionY_12();
  16292. float L_123 = __this->get_positionZ_13();
  16293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  16294. memset((&L_124), 0, sizeof(L_124));
  16295. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  16296. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  16297. // clickSFX.Play();
  16298. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  16299. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  16300. // piece.tag = piece.name;
  16301. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  16302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  16303. String_t* L_128;
  16304. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  16305. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  16306. }
  16307. IL_03ba:
  16308. {
  16309. }
  16310. IL_03bb:
  16311. {
  16312. // if (piece.name == "tou")
  16313. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  16314. String_t* L_130;
  16315. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  16316. bool L_131;
  16317. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  16318. V_9 = L_131;
  16319. bool L_132 = V_9;
  16320. if (!L_132)
  16321. {
  16322. goto IL_0501;
  16323. }
  16324. }
  16325. {
  16326. // if (
  16327. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  16328. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  16329. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  16330. // )
  16331. float L_133 = V_2;
  16332. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  16333. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  16334. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  16335. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  16336. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  16337. float L_137 = L_136.get_x_2();
  16338. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  16339. {
  16340. goto IL_0498;
  16341. }
  16342. }
  16343. {
  16344. float L_138 = V_2;
  16345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  16346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  16347. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  16348. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  16349. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  16350. float L_142 = L_141.get_x_2();
  16351. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  16352. {
  16353. goto IL_0498;
  16354. }
  16355. }
  16356. {
  16357. float L_143 = V_3;
  16358. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  16359. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  16360. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  16361. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  16362. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  16363. float L_147 = L_146.get_y_3();
  16364. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  16365. {
  16366. goto IL_0498;
  16367. }
  16368. }
  16369. {
  16370. float L_148 = V_3;
  16371. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  16372. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  16373. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  16374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  16375. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  16376. float L_152 = L_151.get_y_3();
  16377. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  16378. {
  16379. goto IL_0498;
  16380. }
  16381. }
  16382. {
  16383. float L_153 = V_4;
  16384. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  16385. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  16386. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  16387. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  16388. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  16389. float L_157 = L_156.get_z_4();
  16390. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  16391. {
  16392. goto IL_0495;
  16393. }
  16394. }
  16395. {
  16396. float L_158 = V_4;
  16397. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  16398. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  16399. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  16400. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  16401. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  16402. float L_162 = L_161.get_z_4();
  16403. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  16404. goto IL_0496;
  16405. }
  16406. IL_0495:
  16407. {
  16408. G_B35_0 = 0;
  16409. }
  16410. IL_0496:
  16411. {
  16412. G_B37_0 = G_B35_0;
  16413. goto IL_0499;
  16414. }
  16415. IL_0498:
  16416. {
  16417. G_B37_0 = 0;
  16418. }
  16419. IL_0499:
  16420. {
  16421. V_10 = (bool)G_B37_0;
  16422. bool L_163 = V_10;
  16423. if (!L_163)
  16424. {
  16425. goto IL_0500;
  16426. }
  16427. }
  16428. {
  16429. // piece.transform.SetParent(screan.transform.parent);
  16430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  16431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  16432. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  16433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  16434. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  16435. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  16436. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  16437. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  16438. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  16439. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  16440. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  16441. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  16442. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  16443. float L_171 = V_2;
  16444. float L_172 = V_3;
  16445. float L_173 = V_4;
  16446. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  16447. memset((&L_174), 0, sizeof(L_174));
  16448. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  16449. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  16450. // clickSFX.Play();
  16451. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  16452. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  16453. // piece.tag = piece.name;
  16454. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  16455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  16456. String_t* L_178;
  16457. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  16458. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  16459. }
  16460. IL_0500:
  16461. {
  16462. }
  16463. IL_0501:
  16464. {
  16465. // if (lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  16466. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  16467. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  16468. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  16469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  16470. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  16471. int32_t L_182;
  16472. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  16473. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  16474. {
  16475. goto IL_052e;
  16476. }
  16477. }
  16478. {
  16479. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_183 = V_1;
  16480. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  16481. L_184 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_183, /*hidden argument*/NULL);
  16482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  16483. L_185 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_184, /*hidden argument*/NULL);
  16484. int32_t L_186;
  16485. L_186 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_185, /*hidden argument*/NULL);
  16486. G_B43_0 = ((((int32_t)L_186) == ((int32_t)2))? 1 : 0);
  16487. goto IL_052f;
  16488. }
  16489. IL_052e:
  16490. {
  16491. G_B43_0 = 0;
  16492. }
  16493. IL_052f:
  16494. {
  16495. V_11 = (bool)G_B43_0;
  16496. bool L_187 = V_11;
  16497. if (!L_187)
  16498. {
  16499. goto IL_054f;
  16500. }
  16501. }
  16502. {
  16503. // acitve = false;
  16504. __this->set_acitve_17((bool)0);
  16505. // noActive(!acitve);
  16506. bool L_188 = __this->get_acitve_17();
  16507. MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_188) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
  16508. goto IL_0567;
  16509. }
  16510. IL_054f:
  16511. {
  16512. // acitve = true;
  16513. __this->set_acitve_17((bool)1);
  16514. // noActive(!acitve);
  16515. bool L_189 = __this->get_acitve_17();
  16516. MovePolice_noActive_m6D16DD411CA6DEA5A47C796293AF1C558709FFC6((bool)((((int32_t)L_189) == ((int32_t)0))? 1 : 0), /*hidden argument*/NULL);
  16517. }
  16518. IL_0567:
  16519. {
  16520. // isSelected = false;
  16521. __this->set_isSelected_4((bool)0);
  16522. }
  16523. IL_056f:
  16524. {
  16525. // }
  16526. return;
  16527. }
  16528. }
  16529. // System.Void MovePolice::.ctor()
  16530. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  16531. {
  16532. {
  16533. // public float positionX = 0f;
  16534. __this->set_positionX_11((0.0f));
  16535. // public float positionY = 0f;
  16536. __this->set_positionY_12((0.0f));
  16537. // public float positionZ = 0f;
  16538. __this->set_positionZ_13((0.0f));
  16539. // public bool acitve = true;
  16540. __this->set_acitve_17((bool)1);
  16541. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16542. return;
  16543. }
  16544. }
  16545. #ifdef __clang__
  16546. #pragma clang diagnostic pop
  16547. #endif
  16548. #ifdef __clang__
  16549. #pragma clang diagnostic push
  16550. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16551. #pragma clang diagnostic ignored "-Wunused-variable"
  16552. #endif
  16553. // System.Void NewBehaviourScript::Start()
  16554. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16555. {
  16556. static bool s_Il2CppMethodInitialized;
  16557. if (!s_Il2CppMethodInitialized)
  16558. {
  16559. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16560. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16561. s_Il2CppMethodInitialized = true;
  16562. }
  16563. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  16564. memset((&V_0), 0, sizeof(V_0));
  16565. bool V_1 = false;
  16566. {
  16567. // Vector2 Angles = transform.eulerAngles;
  16568. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  16569. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16571. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  16572. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  16573. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  16574. V_0 = L_2;
  16575. // x = Angles.y;
  16576. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  16577. float L_4 = L_3.get_y_1();
  16578. __this->set_x_6(L_4);
  16579. // y = Angles.x;
  16580. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  16581. float L_6 = L_5.get_x_0();
  16582. __this->set_y_7(L_6);
  16583. // if (gameObject.GetComponent<Rigidbody>() != null)
  16584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  16585. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16586. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  16587. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16588. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16589. bool L_9;
  16590. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  16591. V_1 = L_9;
  16592. bool L_10 = V_1;
  16593. if (!L_10)
  16594. {
  16595. goto IL_0053;
  16596. }
  16597. }
  16598. {
  16599. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  16600. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  16601. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16602. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  16603. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16604. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  16605. }
  16606. IL_0053:
  16607. {
  16608. // }
  16609. return;
  16610. }
  16611. }
  16612. // System.Void NewBehaviourScript::LateUpdate()
  16613. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16614. {
  16615. static bool s_Il2CppMethodInitialized;
  16616. if (!s_Il2CppMethodInitialized)
  16617. {
  16618. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16619. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16620. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  16621. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  16622. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  16623. s_Il2CppMethodInitialized = true;
  16624. }
  16625. bool V_0 = false;
  16626. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  16627. memset((&V_1), 0, sizeof(V_1));
  16628. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  16629. memset((&V_2), 0, sizeof(V_2));
  16630. {
  16631. // if (target)
  16632. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  16633. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16634. bool L_1;
  16635. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  16636. V_0 = L_1;
  16637. bool L_2 = V_0;
  16638. if (!L_2)
  16639. {
  16640. goto IL_0103;
  16641. }
  16642. }
  16643. {
  16644. // distance += Input.GetAxis("Vertical");
  16645. float L_3 = __this->get_distance_5();
  16646. float L_4;
  16647. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  16648. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  16649. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  16650. float L_5 = __this->get_x_6();
  16651. float L_6;
  16652. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  16653. float L_7 = __this->get_xSpeed_10();
  16654. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  16655. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  16656. float L_8 = __this->get_y_7();
  16657. float L_9;
  16658. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  16659. float L_10 = __this->get_ySpeed_11();
  16660. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  16661. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  16662. float L_11 = __this->get_y_7();
  16663. float L_12 = __this->get_yMinLimit_8();
  16664. float L_13 = __this->get_yMaxLimit_9();
  16665. float L_14;
  16666. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  16667. __this->set_y_7(L_14);
  16668. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  16669. float L_15 = __this->get_y_7();
  16670. float L_16 = __this->get_x_6();
  16671. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  16672. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  16673. V_1 = L_17;
  16674. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  16675. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  16676. float L_19 = __this->get_distance_5();
  16677. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  16678. memset((&L_20), 0, sizeof(L_20));
  16679. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  16680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  16681. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  16682. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  16683. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  16684. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  16685. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  16686. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  16687. V_2 = L_24;
  16688. // Debug.Log(position.ToString());
  16689. String_t* L_25;
  16690. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  16691. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16692. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  16693. // transform.rotation = rotation;
  16694. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  16695. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16696. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  16697. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  16698. // transform.position = position;
  16699. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16700. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16701. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  16702. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  16703. }
  16704. IL_0103:
  16705. {
  16706. // }
  16707. return;
  16708. }
  16709. }
  16710. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  16711. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  16712. {
  16713. bool V_0 = false;
  16714. bool V_1 = false;
  16715. float V_2 = 0.0f;
  16716. {
  16717. // if (angle < -360)
  16718. float L_0 = ___angle0;
  16719. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  16720. bool L_1 = V_0;
  16721. if (!L_1)
  16722. {
  16723. goto IL_0018;
  16724. }
  16725. }
  16726. {
  16727. // angle += 360;
  16728. float L_2 = ___angle0;
  16729. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  16730. }
  16731. IL_0018:
  16732. {
  16733. // if (angle > 360)
  16734. float L_3 = ___angle0;
  16735. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  16736. bool L_4 = V_1;
  16737. if (!L_4)
  16738. {
  16739. goto IL_002f;
  16740. }
  16741. }
  16742. {
  16743. // angle -= 360;
  16744. float L_5 = ___angle0;
  16745. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  16746. }
  16747. IL_002f:
  16748. {
  16749. // return Mathf.Clamp(angle, min, max);
  16750. float L_6 = ___angle0;
  16751. float L_7 = ___min1;
  16752. float L_8 = ___max2;
  16753. float L_9;
  16754. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  16755. V_2 = L_9;
  16756. goto IL_003a;
  16757. }
  16758. IL_003a:
  16759. {
  16760. // }
  16761. float L_10 = V_2;
  16762. return L_10;
  16763. }
  16764. }
  16765. // System.Void NewBehaviourScript::Update()
  16766. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16767. {
  16768. {
  16769. // }
  16770. return;
  16771. }
  16772. }
  16773. // System.Void NewBehaviourScript::.ctor()
  16774. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16775. {
  16776. {
  16777. // public float distance = 20.0f;
  16778. __this->set_distance_5((20.0f));
  16779. // float yMinLimit = -20.0f;
  16780. __this->set_yMinLimit_8((-20.0f));
  16781. // float yMaxLimit = 80.0f;
  16782. __this->set_yMaxLimit_9((80.0f));
  16783. // float xSpeed = 250.0f;
  16784. __this->set_xSpeed_10((250.0f));
  16785. // float ySpeed = 120.0f;
  16786. __this->set_ySpeed_11((120.0f));
  16787. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16788. return;
  16789. }
  16790. }
  16791. #ifdef __clang__
  16792. #pragma clang diagnostic pop
  16793. #endif
  16794. #ifdef __clang__
  16795. #pragma clang diagnostic push
  16796. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16797. #pragma clang diagnostic ignored "-Wunused-variable"
  16798. #endif
  16799. // System.Int32 ScenesArgs::get_scnesIndex()
  16800. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16801. {
  16802. {
  16803. // public int scnesIndex { get; internal set; }
  16804. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  16805. return L_0;
  16806. }
  16807. }
  16808. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  16809. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  16810. {
  16811. {
  16812. // public int scnesIndex { get; internal set; }
  16813. int32_t L_0 = ___value0;
  16814. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  16815. return;
  16816. }
  16817. }
  16818. // System.Void ScenesArgs::.ctor()
  16819. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16820. {
  16821. {
  16822. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  16823. return;
  16824. }
  16825. }
  16826. #ifdef __clang__
  16827. #pragma clang diagnostic pop
  16828. #endif
  16829. #ifdef __clang__
  16830. #pragma clang diagnostic push
  16831. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16832. #pragma clang diagnostic ignored "-Wunused-variable"
  16833. #endif
  16834. // System.Void Wallcollision::Start()
  16835. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16836. {
  16837. static bool s_Il2CppMethodInitialized;
  16838. if (!s_Il2CppMethodInitialized)
  16839. {
  16840. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16841. s_Il2CppMethodInitialized = true;
  16842. }
  16843. {
  16844. // boxCol = GetComponent<BoxCollider>();
  16845. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  16846. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16847. __this->set_boxCol_4(L_0);
  16848. // }
  16849. return;
  16850. }
  16851. }
  16852. // System.Void Wallcollision::Update()
  16853. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16854. {
  16855. {
  16856. // DetectionBox();
  16857. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  16858. // }
  16859. return;
  16860. }
  16861. }
  16862. // System.Void Wallcollision::DetectionBox()
  16863. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16864. {
  16865. static bool s_Il2CppMethodInitialized;
  16866. if (!s_Il2CppMethodInitialized)
  16867. {
  16868. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16869. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16870. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  16871. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  16872. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16873. s_Il2CppMethodInitialized = true;
  16874. }
  16875. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16876. memset((&V_0), 0, sizeof(V_0));
  16877. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  16878. int32_t V_2 = 0;
  16879. float V_3 = 0.0f;
  16880. float V_4 = 0.0f;
  16881. float V_5 = 0.0f;
  16882. float V_6 = 0.0f;
  16883. float V_7 = 0.0f;
  16884. float V_8 = 0.0f;
  16885. float V_9 = 0.0f;
  16886. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  16887. memset((&V_10), 0, sizeof(V_10));
  16888. bool V_11 = false;
  16889. {
  16890. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  16891. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  16892. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  16893. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  16894. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  16895. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  16896. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16897. memset((&L_3), 0, sizeof(L_3));
  16898. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  16899. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  16900. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  16901. V_0 = L_4;
  16902. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  16903. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  16904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  16905. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  16906. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  16907. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  16908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  16909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  16910. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  16911. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  16912. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  16913. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  16914. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16915. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  16916. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  16917. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  16918. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16919. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16920. int32_t L_15;
  16921. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  16922. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  16923. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  16924. V_1 = L_16;
  16925. // print(colliders.Length);
  16926. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  16927. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  16928. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  16929. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  16930. // for (int i = 0; i < colliders.Length; i++)
  16931. V_2 = 0;
  16932. goto IL_018b;
  16933. }
  16934. IL_0084:
  16935. {
  16936. // print(colliders[i].name);
  16937. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  16938. int32_t L_21 = V_2;
  16939. int32_t L_22 = L_21;
  16940. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  16941. String_t* L_24;
  16942. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  16943. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  16944. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  16945. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  16946. int32_t L_26 = V_2;
  16947. int32_t L_27 = L_26;
  16948. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  16949. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  16950. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16951. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  16952. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  16953. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  16954. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  16955. V_10 = L_31;
  16956. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  16957. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16958. float L_33 = L_32.get_z_4();
  16959. V_3 = L_33;
  16960. // float scal_z = colliders[i].transform.lossyScale.z;
  16961. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  16962. int32_t L_35 = V_2;
  16963. int32_t L_36 = L_35;
  16964. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  16965. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  16966. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  16967. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  16968. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  16969. float L_40 = L_39.get_z_4();
  16970. V_4 = L_40;
  16971. // float dqkd = cube_z * scal_z / 2;
  16972. float L_41 = V_3;
  16973. float L_42 = V_4;
  16974. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  16975. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  16976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  16977. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16978. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  16979. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16980. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  16981. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  16982. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  16983. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  16984. V_10 = L_46;
  16985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  16986. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16987. float L_48 = L_47.get_x_2();
  16988. V_6 = L_48;
  16989. // float zqtscal_x = this.transform.lossyScale.x;
  16990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  16991. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  16993. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  16994. float L_51 = L_50.get_x_2();
  16995. V_7 = L_51;
  16996. // float qdkd = zqt_x * zqtscal_x / 2;
  16997. float L_52 = V_6;
  16998. float L_53 = V_7;
  16999. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  17000. // float ydjl = dqkd + qdkd;
  17001. float L_54 = V_5;
  17002. float L_55 = V_8;
  17003. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  17004. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  17005. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  17006. int32_t L_57 = V_2;
  17007. int32_t L_58 = L_57;
  17008. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  17009. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  17010. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  17011. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  17012. int32_t L_62 = V_2;
  17013. int32_t L_63 = L_62;
  17014. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  17015. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  17016. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  17017. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  17018. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  17019. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  17020. int32_t L_68 = V_2;
  17021. int32_t L_69 = L_68;
  17022. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  17023. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  17024. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  17025. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  17026. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  17027. float L_73 = L_72.get_x_2();
  17028. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  17029. int32_t L_75 = V_2;
  17030. int32_t L_76 = L_75;
  17031. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  17032. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  17033. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  17034. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  17035. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  17036. float L_80 = L_79.get_y_3();
  17037. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  17038. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  17039. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  17040. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  17041. float L_83 = L_82.get_z_4();
  17042. float L_84 = V_9;
  17043. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  17044. memset((&L_85), 0, sizeof(L_85));
  17045. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  17046. float L_86;
  17047. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17048. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  17049. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  17050. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  17051. // for (int i = 0; i < colliders.Length; i++)
  17052. int32_t L_88 = V_2;
  17053. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  17054. }
  17055. IL_018b:
  17056. {
  17057. // for (int i = 0; i < colliders.Length; i++)
  17058. int32_t L_89 = V_2;
  17059. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  17060. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  17061. bool L_91 = V_11;
  17062. if (L_91)
  17063. {
  17064. goto IL_0084;
  17065. }
  17066. }
  17067. {
  17068. // }
  17069. return;
  17070. }
  17071. }
  17072. // System.Void Wallcollision::.ctor()
  17073. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  17074. {
  17075. {
  17076. // BoxCollider boxCol = null;
  17077. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  17078. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17079. return;
  17080. }
  17081. }
  17082. #ifdef __clang__
  17083. #pragma clang diagnostic pop
  17084. #endif
  17085. #ifdef __clang__
  17086. #pragma clang diagnostic push
  17087. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17088. #pragma clang diagnostic ignored "-Wunused-variable"
  17089. #endif
  17090. // System.Void click::Start()
  17091. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17092. {
  17093. static bool s_Il2CppMethodInitialized;
  17094. if (!s_Il2CppMethodInitialized)
  17095. {
  17096. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17097. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17098. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  17099. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  17100. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  17101. s_Il2CppMethodInitialized = true;
  17102. }
  17103. {
  17104. // buttonObj = GameObject.Find("Button");
  17105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17106. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  17107. __this->set_buttonObj_4(L_0);
  17108. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  17109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  17110. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  17111. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17112. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  17113. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  17114. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17115. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  17116. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  17117. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  17118. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  17119. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  17120. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  17121. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  17122. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  17123. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  17124. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  17125. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  17126. // }
  17127. return;
  17128. }
  17129. }
  17130. // System.Void click::Start2()
  17131. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17132. {
  17133. static bool s_Il2CppMethodInitialized;
  17134. if (!s_Il2CppMethodInitialized)
  17135. {
  17136. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17137. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17138. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  17139. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  17140. s_Il2CppMethodInitialized = true;
  17141. }
  17142. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  17143. {
  17144. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  17145. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17146. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  17147. V_0 = L_0;
  17148. // obj1.transform.position = new Vector3(2, 2, 2);
  17149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  17150. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  17151. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  17152. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  17153. memset((&L_3), 0, sizeof(L_3));
  17154. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  17155. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  17156. // obj1.AddComponent<testMove>();
  17157. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  17158. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  17159. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  17160. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  17161. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  17162. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  17163. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17164. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  17165. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  17166. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  17167. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  17168. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  17169. // }
  17170. return;
  17171. }
  17172. }
  17173. // System.Void click::M()
  17174. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17175. {
  17176. static bool s_Il2CppMethodInitialized;
  17177. if (!s_Il2CppMethodInitialized)
  17178. {
  17179. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  17180. s_Il2CppMethodInitialized = true;
  17181. }
  17182. {
  17183. // print("ִ����M����!");
  17184. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  17185. // }
  17186. return;
  17187. }
  17188. }
  17189. // System.Void click::F()
  17190. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17191. {
  17192. static bool s_Il2CppMethodInitialized;
  17193. if (!s_Il2CppMethodInitialized)
  17194. {
  17195. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  17196. s_Il2CppMethodInitialized = true;
  17197. }
  17198. {
  17199. // print("ִ����N����!");
  17200. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  17201. // }
  17202. return;
  17203. }
  17204. }
  17205. // System.Void click::.ctor()
  17206. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  17207. {
  17208. {
  17209. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17210. return;
  17211. }
  17212. }
  17213. #ifdef __clang__
  17214. #pragma clang diagnostic pop
  17215. #endif
  17216. #ifdef __clang__
  17217. #pragma clang diagnostic push
  17218. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17219. #pragma clang diagnostic ignored "-Wunused-variable"
  17220. #endif
  17221. // System.Void cube::Start()
  17222. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17223. {
  17224. static bool s_Il2CppMethodInitialized;
  17225. if (!s_Il2CppMethodInitialized)
  17226. {
  17227. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17228. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  17229. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  17230. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17231. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  17232. s_Il2CppMethodInitialized = true;
  17233. }
  17234. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  17235. {
  17236. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  17237. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  17238. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  17239. V_0 = L_0;
  17240. // obj1.transform.position = new Vector3(1, 1, 1);
  17241. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  17242. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  17243. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  17244. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  17245. memset((&L_3), 0, sizeof(L_3));
  17246. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  17247. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  17248. // obj1.name = "dujia";
  17249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  17250. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  17251. // obj1.tag = "shui";
  17252. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  17253. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17254. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  17255. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  17256. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  17257. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  17258. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  17259. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  17260. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  17261. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  17262. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  17263. // }
  17264. return;
  17265. }
  17266. }
  17267. // System.Void cube::OnGUI()
  17268. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17269. {
  17270. static bool s_Il2CppMethodInitialized;
  17271. if (!s_Il2CppMethodInitialized)
  17272. {
  17273. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17274. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  17275. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  17276. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17277. s_Il2CppMethodInitialized = true;
  17278. }
  17279. bool V_0 = false;
  17280. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  17281. bool V_2 = false;
  17282. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  17283. {
  17284. // if (GUILayout.Button("Left"))
  17285. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  17286. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17287. bool L_1;
  17288. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  17289. V_0 = L_1;
  17290. bool L_2 = V_0;
  17291. if (!L_2)
  17292. {
  17293. goto IL_0041;
  17294. }
  17295. }
  17296. {
  17297. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  17298. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  17299. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17300. V_1 = L_3;
  17301. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  17302. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  17303. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  17304. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  17305. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  17306. memset((&L_6), 0, sizeof(L_6));
  17307. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  17308. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  17309. }
  17310. IL_0041:
  17311. {
  17312. // if (GUILayout.Button("UP"))
  17313. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  17314. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  17315. bool L_8;
  17316. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  17317. V_2 = L_8;
  17318. bool L_9 = V_2;
  17319. if (!L_9)
  17320. {
  17321. goto IL_0087;
  17322. }
  17323. }
  17324. {
  17325. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  17326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  17327. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17328. V_3 = L_10;
  17329. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  17330. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  17331. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  17332. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  17333. float L_13;
  17334. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  17335. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17336. memset((&L_14), 0, sizeof(L_14));
  17337. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  17338. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  17339. }
  17340. IL_0087:
  17341. {
  17342. // }
  17343. return;
  17344. }
  17345. }
  17346. // System.Void cube::Update()
  17347. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17348. {
  17349. {
  17350. // }
  17351. return;
  17352. }
  17353. }
  17354. // System.Void cube::.ctor()
  17355. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  17356. {
  17357. {
  17358. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17359. return;
  17360. }
  17361. }
  17362. #ifdef __clang__
  17363. #pragma clang diagnostic pop
  17364. #endif
  17365. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17366. {
  17367. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17368. memset((&V_0), 0, sizeof(V_0));
  17369. {
  17370. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17371. float L_1 = L_0.get_x_2();
  17372. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17373. float L_3 = L_2.get_x_2();
  17374. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17375. float L_5 = L_4.get_y_3();
  17376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17377. float L_7 = L_6.get_y_3();
  17378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17379. float L_9 = L_8.get_z_4();
  17380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17381. float L_11 = L_10.get_z_4();
  17382. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17383. memset((&L_12), 0, sizeof(L_12));
  17384. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17385. V_0 = L_12;
  17386. goto IL_0030;
  17387. }
  17388. IL_0030:
  17389. {
  17390. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17391. return L_13;
  17392. }
  17393. }
  17394. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  17395. {
  17396. {
  17397. float L_0 = ___x0;
  17398. __this->set_x_2(L_0);
  17399. float L_1 = ___y1;
  17400. __this->set_y_3(L_1);
  17401. float L_2 = ___z2;
  17402. __this->set_z_4(L_2);
  17403. return;
  17404. }
  17405. }
  17406. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17407. {
  17408. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17409. memset((&V_0), 0, sizeof(V_0));
  17410. {
  17411. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17412. float L_1 = L_0.get_x_2();
  17413. float L_2 = ___d1;
  17414. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17415. float L_4 = L_3.get_y_3();
  17416. float L_5 = ___d1;
  17417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17418. float L_7 = L_6.get_z_4();
  17419. float L_8 = ___d1;
  17420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17421. memset((&L_9), 0, sizeof(L_9));
  17422. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  17423. V_0 = L_9;
  17424. goto IL_0021;
  17425. }
  17426. IL_0021:
  17427. {
  17428. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17429. return L_10;
  17430. }
  17431. }
  17432. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  17433. {
  17434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17435. memset((&V_0), 0, sizeof(V_0));
  17436. {
  17437. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17438. float L_1 = L_0.get_x_2();
  17439. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  17440. float L_3 = L_2.get_x_2();
  17441. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  17442. float L_5 = L_4.get_y_3();
  17443. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  17444. float L_7 = L_6.get_y_3();
  17445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  17446. float L_9 = L_8.get_z_4();
  17447. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  17448. float L_11 = L_10.get_z_4();
  17449. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17450. memset((&L_12), 0, sizeof(L_12));
  17451. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  17452. V_0 = L_12;
  17453. goto IL_0030;
  17454. }
  17455. IL_0030:
  17456. {
  17457. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  17458. return L_13;
  17459. }
  17460. }
  17461. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  17462. {
  17463. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  17464. memset((&V_0), 0, sizeof(V_0));
  17465. {
  17466. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  17467. float L_1 = L_0.get_x_2();
  17468. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  17469. float L_3 = L_2.get_y_3();
  17470. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  17471. memset((&L_4), 0, sizeof(L_4));
  17472. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  17473. V_0 = L_4;
  17474. goto IL_0015;
  17475. }
  17476. IL_0015:
  17477. {
  17478. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  17479. return L_5;
  17480. }
  17481. }
  17482. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  17483. {
  17484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  17485. memset((&V_0), 0, sizeof(V_0));
  17486. {
  17487. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  17488. float L_1 = L_0.get_x_2();
  17489. float L_2 = ___d1;
  17490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  17491. float L_4 = L_3.get_y_3();
  17492. float L_5 = ___d1;
  17493. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  17494. float L_7 = L_6.get_z_4();
  17495. float L_8 = ___d1;
  17496. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17497. memset((&L_9), 0, sizeof(L_9));
  17498. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  17499. V_0 = L_9;
  17500. goto IL_0021;
  17501. }
  17502. IL_0021:
  17503. {
  17504. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  17505. return L_10;
  17506. }
  17507. }
  17508. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  17509. {
  17510. {
  17511. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  17512. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  17513. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  17514. }
  17515. }
  17516. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  17517. {
  17518. {
  17519. float L_0 = ___x0;
  17520. __this->set_x_0(L_0);
  17521. float L_1 = ___y1;
  17522. __this->set_y_1(L_1);
  17523. return;
  17524. }
  17525. }