UnityEngine.PhysicsModule.cpp 177 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316
  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Char[]
  10. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  11. // UnityEngine.Collider[]
  12. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  13. // UnityEngine.ContactPoint[]
  14. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
  15. // System.Object[]
  16. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  17. // UnityEngine.RaycastHit[]
  18. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
  19. // UnityEngine.CharacterController
  20. struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E;
  21. // UnityEngine.Collider
  22. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  23. // UnityEngine.Component
  24. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  25. // UnityEngine.Object
  26. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  27. // UnityEngine.Rigidbody
  28. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  29. // System.String
  30. struct String_t;
  31. // UnityEngine.Transform
  32. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  33. // System.Void
  34. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  35. IL2CPP_EXTERN_C RuntimeClass* Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var;
  36. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  37. IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var;
  38. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  39. IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var;
  40. IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var;
  41. IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
  42. struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 ;
  43. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  44. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B;
  45. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  46. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09;
  47. IL2CPP_EXTERN_C_BEGIN
  48. IL2CPP_EXTERN_C_END
  49. #ifdef __clang__
  50. #pragma clang diagnostic push
  51. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  52. #pragma clang diagnostic ignored "-Wunused-variable"
  53. #endif
  54. // <Module>
  55. struct U3CModuleU3E_tC43E3828CD23D91917D996FCE04516C5EF9F6DD6
  56. {
  57. public:
  58. public:
  59. };
  60. // System.Object
  61. struct Il2CppArrayBounds;
  62. // System.Array
  63. // UnityEngine.Physics
  64. struct Physics_tED41E76FFDD034FA1B46162C3D283C36814DA0A4 : public RuntimeObject
  65. {
  66. public:
  67. public:
  68. };
  69. // System.String
  70. struct String_t : public RuntimeObject
  71. {
  72. public:
  73. // System.Int32 System.String::m_stringLength
  74. int32_t ___m_stringLength_0;
  75. // System.Char System.String::m_firstChar
  76. Il2CppChar ___m_firstChar_1;
  77. public:
  78. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  79. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  80. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  81. inline void set_m_stringLength_0(int32_t value)
  82. {
  83. ___m_stringLength_0 = value;
  84. }
  85. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  86. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  87. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  88. inline void set_m_firstChar_1(Il2CppChar value)
  89. {
  90. ___m_firstChar_1 = value;
  91. }
  92. };
  93. struct String_t_StaticFields
  94. {
  95. public:
  96. // System.String System.String::Empty
  97. String_t* ___Empty_5;
  98. public:
  99. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  100. inline String_t* get_Empty_5() const { return ___Empty_5; }
  101. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  102. inline void set_Empty_5(String_t* value)
  103. {
  104. ___Empty_5 = value;
  105. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  106. }
  107. };
  108. // System.ValueType
  109. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  110. {
  111. public:
  112. public:
  113. };
  114. // Native definition for P/Invoke marshalling of System.ValueType
  115. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  116. {
  117. };
  118. // Native definition for COM marshalling of System.ValueType
  119. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  120. {
  121. };
  122. // System.Boolean
  123. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  124. {
  125. public:
  126. // System.Boolean System.Boolean::m_value
  127. bool ___m_value_0;
  128. public:
  129. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  130. inline bool get_m_value_0() const { return ___m_value_0; }
  131. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  132. inline void set_m_value_0(bool value)
  133. {
  134. ___m_value_0 = value;
  135. }
  136. };
  137. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  138. {
  139. public:
  140. // System.String System.Boolean::TrueString
  141. String_t* ___TrueString_5;
  142. // System.String System.Boolean::FalseString
  143. String_t* ___FalseString_6;
  144. public:
  145. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  146. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  147. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  148. inline void set_TrueString_5(String_t* value)
  149. {
  150. ___TrueString_5 = value;
  151. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  152. }
  153. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  154. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  155. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  156. inline void set_FalseString_6(String_t* value)
  157. {
  158. ___FalseString_6 = value;
  159. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  160. }
  161. };
  162. // System.Enum
  163. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  164. {
  165. public:
  166. public:
  167. };
  168. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  169. {
  170. public:
  171. // System.Char[] System.Enum::enumSeperatorCharArray
  172. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  173. public:
  174. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  175. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  176. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  177. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  178. {
  179. ___enumSeperatorCharArray_0 = value;
  180. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  181. }
  182. };
  183. // Native definition for P/Invoke marshalling of System.Enum
  184. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  185. {
  186. };
  187. // Native definition for COM marshalling of System.Enum
  188. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  189. {
  190. };
  191. // System.Int32
  192. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  193. {
  194. public:
  195. // System.Int32 System.Int32::m_value
  196. int32_t ___m_value_0;
  197. public:
  198. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  199. inline int32_t get_m_value_0() const { return ___m_value_0; }
  200. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  201. inline void set_m_value_0(int32_t value)
  202. {
  203. ___m_value_0 = value;
  204. }
  205. };
  206. // System.IntPtr
  207. struct IntPtr_t
  208. {
  209. public:
  210. // System.Void* System.IntPtr::m_value
  211. void* ___m_value_0;
  212. public:
  213. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  214. inline void* get_m_value_0() const { return ___m_value_0; }
  215. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  216. inline void set_m_value_0(void* value)
  217. {
  218. ___m_value_0 = value;
  219. }
  220. };
  221. struct IntPtr_t_StaticFields
  222. {
  223. public:
  224. // System.IntPtr System.IntPtr::Zero
  225. intptr_t ___Zero_1;
  226. public:
  227. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  228. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  229. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  230. inline void set_Zero_1(intptr_t value)
  231. {
  232. ___Zero_1 = value;
  233. }
  234. };
  235. // UnityEngine.PhysicsScene
  236. struct PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678
  237. {
  238. public:
  239. // System.Int32 UnityEngine.PhysicsScene::m_Handle
  240. int32_t ___m_Handle_0;
  241. public:
  242. inline static int32_t get_offset_of_m_Handle_0() { return static_cast<int32_t>(offsetof(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678, ___m_Handle_0)); }
  243. inline int32_t get_m_Handle_0() const { return ___m_Handle_0; }
  244. inline int32_t* get_address_of_m_Handle_0() { return &___m_Handle_0; }
  245. inline void set_m_Handle_0(int32_t value)
  246. {
  247. ___m_Handle_0 = value;
  248. }
  249. };
  250. // UnityEngine.Quaternion
  251. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  252. {
  253. public:
  254. // System.Single UnityEngine.Quaternion::x
  255. float ___x_0;
  256. // System.Single UnityEngine.Quaternion::y
  257. float ___y_1;
  258. // System.Single UnityEngine.Quaternion::z
  259. float ___z_2;
  260. // System.Single UnityEngine.Quaternion::w
  261. float ___w_3;
  262. public:
  263. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  264. inline float get_x_0() const { return ___x_0; }
  265. inline float* get_address_of_x_0() { return &___x_0; }
  266. inline void set_x_0(float value)
  267. {
  268. ___x_0 = value;
  269. }
  270. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  271. inline float get_y_1() const { return ___y_1; }
  272. inline float* get_address_of_y_1() { return &___y_1; }
  273. inline void set_y_1(float value)
  274. {
  275. ___y_1 = value;
  276. }
  277. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  278. inline float get_z_2() const { return ___z_2; }
  279. inline float* get_address_of_z_2() { return &___z_2; }
  280. inline void set_z_2(float value)
  281. {
  282. ___z_2 = value;
  283. }
  284. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  285. inline float get_w_3() const { return ___w_3; }
  286. inline float* get_address_of_w_3() { return &___w_3; }
  287. inline void set_w_3(float value)
  288. {
  289. ___w_3 = value;
  290. }
  291. };
  292. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  293. {
  294. public:
  295. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  296. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  297. public:
  298. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  299. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  300. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  301. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  302. {
  303. ___identityQuaternion_4 = value;
  304. }
  305. };
  306. // System.Single
  307. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  308. {
  309. public:
  310. // System.Single System.Single::m_value
  311. float ___m_value_0;
  312. public:
  313. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  314. inline float get_m_value_0() const { return ___m_value_0; }
  315. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  316. inline void set_m_value_0(float value)
  317. {
  318. ___m_value_0 = value;
  319. }
  320. };
  321. // UnityEngine.Vector2
  322. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  323. {
  324. public:
  325. // System.Single UnityEngine.Vector2::x
  326. float ___x_0;
  327. // System.Single UnityEngine.Vector2::y
  328. float ___y_1;
  329. public:
  330. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  331. inline float get_x_0() const { return ___x_0; }
  332. inline float* get_address_of_x_0() { return &___x_0; }
  333. inline void set_x_0(float value)
  334. {
  335. ___x_0 = value;
  336. }
  337. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  338. inline float get_y_1() const { return ___y_1; }
  339. inline float* get_address_of_y_1() { return &___y_1; }
  340. inline void set_y_1(float value)
  341. {
  342. ___y_1 = value;
  343. }
  344. };
  345. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  346. {
  347. public:
  348. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  349. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  350. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  351. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  352. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  353. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  354. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  355. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  356. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  357. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  358. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  359. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  360. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  361. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  362. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  363. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  364. public:
  365. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  366. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  367. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  368. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  369. {
  370. ___zeroVector_2 = value;
  371. }
  372. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  373. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  374. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  375. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  376. {
  377. ___oneVector_3 = value;
  378. }
  379. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  380. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  381. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  382. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  383. {
  384. ___upVector_4 = value;
  385. }
  386. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  387. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  388. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  389. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  390. {
  391. ___downVector_5 = value;
  392. }
  393. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  394. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  395. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  396. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  397. {
  398. ___leftVector_6 = value;
  399. }
  400. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  401. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  402. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  403. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  404. {
  405. ___rightVector_7 = value;
  406. }
  407. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  408. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  409. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  410. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  411. {
  412. ___positiveInfinityVector_8 = value;
  413. }
  414. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  415. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  416. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  417. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  418. {
  419. ___negativeInfinityVector_9 = value;
  420. }
  421. };
  422. // UnityEngine.Vector3
  423. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  424. {
  425. public:
  426. // System.Single UnityEngine.Vector3::x
  427. float ___x_2;
  428. // System.Single UnityEngine.Vector3::y
  429. float ___y_3;
  430. // System.Single UnityEngine.Vector3::z
  431. float ___z_4;
  432. public:
  433. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  434. inline float get_x_2() const { return ___x_2; }
  435. inline float* get_address_of_x_2() { return &___x_2; }
  436. inline void set_x_2(float value)
  437. {
  438. ___x_2 = value;
  439. }
  440. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  441. inline float get_y_3() const { return ___y_3; }
  442. inline float* get_address_of_y_3() { return &___y_3; }
  443. inline void set_y_3(float value)
  444. {
  445. ___y_3 = value;
  446. }
  447. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  448. inline float get_z_4() const { return ___z_4; }
  449. inline float* get_address_of_z_4() { return &___z_4; }
  450. inline void set_z_4(float value)
  451. {
  452. ___z_4 = value;
  453. }
  454. };
  455. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  456. {
  457. public:
  458. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  459. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  460. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  461. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  462. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  463. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  464. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  466. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  467. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  468. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  469. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  470. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  472. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  473. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  474. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  475. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  476. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  477. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  478. public:
  479. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  480. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  481. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  482. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  483. {
  484. ___zeroVector_5 = value;
  485. }
  486. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  487. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  488. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  489. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  490. {
  491. ___oneVector_6 = value;
  492. }
  493. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  494. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  495. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  496. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  497. {
  498. ___upVector_7 = value;
  499. }
  500. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  501. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  502. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  503. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  504. {
  505. ___downVector_8 = value;
  506. }
  507. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  508. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  509. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  510. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  511. {
  512. ___leftVector_9 = value;
  513. }
  514. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  515. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  516. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  517. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  518. {
  519. ___rightVector_10 = value;
  520. }
  521. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  522. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  523. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  524. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  525. {
  526. ___forwardVector_11 = value;
  527. }
  528. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  529. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  530. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  531. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  532. {
  533. ___backVector_12 = value;
  534. }
  535. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  536. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  537. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  538. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  539. {
  540. ___positiveInfinityVector_13 = value;
  541. }
  542. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  543. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  544. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  545. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  546. {
  547. ___negativeInfinityVector_14 = value;
  548. }
  549. };
  550. // System.Void
  551. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  552. {
  553. public:
  554. union
  555. {
  556. struct
  557. {
  558. };
  559. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  560. };
  561. public:
  562. };
  563. // UnityEngine.Bounds
  564. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  565. {
  566. public:
  567. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  569. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  571. public:
  572. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  573. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  574. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  575. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  576. {
  577. ___m_Center_0 = value;
  578. }
  579. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  580. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  581. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  582. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  583. {
  584. ___m_Extents_1 = value;
  585. }
  586. };
  587. // UnityEngine.Collision
  588. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0 : public RuntimeObject
  589. {
  590. public:
  591. // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
  592. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  593. // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
  594. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  595. // UnityEngine.Component UnityEngine.Collision::m_Body
  596. Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2;
  597. // UnityEngine.Collider UnityEngine.Collision::m_Collider
  598. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  599. // System.Int32 UnityEngine.Collision::m_ContactCount
  600. int32_t ___m_ContactCount_4;
  601. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
  602. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_ReusedContacts_5;
  603. // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
  604. ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* ___m_LegacyContacts_6;
  605. public:
  606. inline static int32_t get_offset_of_m_Impulse_0() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Impulse_0)); }
  607. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Impulse_0() const { return ___m_Impulse_0; }
  608. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Impulse_0() { return &___m_Impulse_0; }
  609. inline void set_m_Impulse_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  610. {
  611. ___m_Impulse_0 = value;
  612. }
  613. inline static int32_t get_offset_of_m_RelativeVelocity_1() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_RelativeVelocity_1)); }
  614. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_RelativeVelocity_1() const { return ___m_RelativeVelocity_1; }
  615. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_RelativeVelocity_1() { return &___m_RelativeVelocity_1; }
  616. inline void set_m_RelativeVelocity_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  617. {
  618. ___m_RelativeVelocity_1 = value;
  619. }
  620. inline static int32_t get_offset_of_m_Body_2() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Body_2)); }
  621. inline Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * get_m_Body_2() const { return ___m_Body_2; }
  622. inline Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 ** get_address_of_m_Body_2() { return &___m_Body_2; }
  623. inline void set_m_Body_2(Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * value)
  624. {
  625. ___m_Body_2 = value;
  626. Il2CppCodeGenWriteBarrier((void**)(&___m_Body_2), (void*)value);
  627. }
  628. inline static int32_t get_offset_of_m_Collider_3() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_Collider_3)); }
  629. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_3() const { return ___m_Collider_3; }
  630. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_3() { return &___m_Collider_3; }
  631. inline void set_m_Collider_3(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  632. {
  633. ___m_Collider_3 = value;
  634. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_3), (void*)value);
  635. }
  636. inline static int32_t get_offset_of_m_ContactCount_4() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ContactCount_4)); }
  637. inline int32_t get_m_ContactCount_4() const { return ___m_ContactCount_4; }
  638. inline int32_t* get_address_of_m_ContactCount_4() { return &___m_ContactCount_4; }
  639. inline void set_m_ContactCount_4(int32_t value)
  640. {
  641. ___m_ContactCount_4 = value;
  642. }
  643. inline static int32_t get_offset_of_m_ReusedContacts_5() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_ReusedContacts_5)); }
  644. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_ReusedContacts_5() const { return ___m_ReusedContacts_5; }
  645. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_ReusedContacts_5() { return &___m_ReusedContacts_5; }
  646. inline void set_m_ReusedContacts_5(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
  647. {
  648. ___m_ReusedContacts_5 = value;
  649. Il2CppCodeGenWriteBarrier((void**)(&___m_ReusedContacts_5), (void*)value);
  650. }
  651. inline static int32_t get_offset_of_m_LegacyContacts_6() { return static_cast<int32_t>(offsetof(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0, ___m_LegacyContacts_6)); }
  652. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* get_m_LegacyContacts_6() const { return ___m_LegacyContacts_6; }
  653. inline ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B** get_address_of_m_LegacyContacts_6() { return &___m_LegacyContacts_6; }
  654. inline void set_m_LegacyContacts_6(ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B* value)
  655. {
  656. ___m_LegacyContacts_6 = value;
  657. Il2CppCodeGenWriteBarrier((void**)(&___m_LegacyContacts_6), (void*)value);
  658. }
  659. };
  660. // Native definition for P/Invoke marshalling of UnityEngine.Collision
  661. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke
  662. {
  663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  664. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  665. Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2;
  666. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  667. int32_t ___m_ContactCount_4;
  668. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
  669. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
  670. };
  671. // Native definition for COM marshalling of UnityEngine.Collision
  672. struct Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com
  673. {
  674. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Impulse_0;
  675. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_RelativeVelocity_1;
  676. Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * ___m_Body_2;
  677. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_3;
  678. int32_t ___m_ContactCount_4;
  679. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_ReusedContacts_5;
  680. ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * ___m_LegacyContacts_6;
  681. };
  682. // UnityEngine.ContactPoint
  683. struct ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017
  684. {
  685. public:
  686. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
  687. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  688. // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
  689. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  690. // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
  691. int32_t ___m_ThisColliderInstanceID_2;
  692. // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
  693. int32_t ___m_OtherColliderInstanceID_3;
  694. // System.Single UnityEngine.ContactPoint::m_Separation
  695. float ___m_Separation_4;
  696. public:
  697. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Point_0)); }
  698. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  699. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  700. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  701. {
  702. ___m_Point_0 = value;
  703. }
  704. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Normal_1)); }
  705. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  706. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  707. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  708. {
  709. ___m_Normal_1 = value;
  710. }
  711. inline static int32_t get_offset_of_m_ThisColliderInstanceID_2() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_ThisColliderInstanceID_2)); }
  712. inline int32_t get_m_ThisColliderInstanceID_2() const { return ___m_ThisColliderInstanceID_2; }
  713. inline int32_t* get_address_of_m_ThisColliderInstanceID_2() { return &___m_ThisColliderInstanceID_2; }
  714. inline void set_m_ThisColliderInstanceID_2(int32_t value)
  715. {
  716. ___m_ThisColliderInstanceID_2 = value;
  717. }
  718. inline static int32_t get_offset_of_m_OtherColliderInstanceID_3() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_OtherColliderInstanceID_3)); }
  719. inline int32_t get_m_OtherColliderInstanceID_3() const { return ___m_OtherColliderInstanceID_3; }
  720. inline int32_t* get_address_of_m_OtherColliderInstanceID_3() { return &___m_OtherColliderInstanceID_3; }
  721. inline void set_m_OtherColliderInstanceID_3(int32_t value)
  722. {
  723. ___m_OtherColliderInstanceID_3 = value;
  724. }
  725. inline static int32_t get_offset_of_m_Separation_4() { return static_cast<int32_t>(offsetof(ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017, ___m_Separation_4)); }
  726. inline float get_m_Separation_4() const { return ___m_Separation_4; }
  727. inline float* get_address_of_m_Separation_4() { return &___m_Separation_4; }
  728. inline void set_m_Separation_4(float value)
  729. {
  730. ___m_Separation_4 = value;
  731. }
  732. };
  733. // UnityEngine.ControllerColliderHit
  734. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550 : public RuntimeObject
  735. {
  736. public:
  737. // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
  738. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  739. // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
  740. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  741. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
  742. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  743. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
  744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  745. // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
  746. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  747. // System.Single UnityEngine.ControllerColliderHit::m_MoveLength
  748. float ___m_MoveLength_5;
  749. // System.Int32 UnityEngine.ControllerColliderHit::m_Push
  750. int32_t ___m_Push_6;
  751. public:
  752. inline static int32_t get_offset_of_m_Controller_0() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Controller_0)); }
  753. inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * get_m_Controller_0() const { return ___m_Controller_0; }
  754. inline CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E ** get_address_of_m_Controller_0() { return &___m_Controller_0; }
  755. inline void set_m_Controller_0(CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * value)
  756. {
  757. ___m_Controller_0 = value;
  758. Il2CppCodeGenWriteBarrier((void**)(&___m_Controller_0), (void*)value);
  759. }
  760. inline static int32_t get_offset_of_m_Collider_1() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Collider_1)); }
  761. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * get_m_Collider_1() const { return ___m_Collider_1; }
  762. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** get_address_of_m_Collider_1() { return &___m_Collider_1; }
  763. inline void set_m_Collider_1(Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  764. {
  765. ___m_Collider_1 = value;
  766. Il2CppCodeGenWriteBarrier((void**)(&___m_Collider_1), (void*)value);
  767. }
  768. inline static int32_t get_offset_of_m_Point_2() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Point_2)); }
  769. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_2() const { return ___m_Point_2; }
  770. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_2() { return &___m_Point_2; }
  771. inline void set_m_Point_2(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  772. {
  773. ___m_Point_2 = value;
  774. }
  775. inline static int32_t get_offset_of_m_Normal_3() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Normal_3)); }
  776. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_3() const { return ___m_Normal_3; }
  777. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_3() { return &___m_Normal_3; }
  778. inline void set_m_Normal_3(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  779. {
  780. ___m_Normal_3 = value;
  781. }
  782. inline static int32_t get_offset_of_m_MoveDirection_4() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveDirection_4)); }
  783. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_MoveDirection_4() const { return ___m_MoveDirection_4; }
  784. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_MoveDirection_4() { return &___m_MoveDirection_4; }
  785. inline void set_m_MoveDirection_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  786. {
  787. ___m_MoveDirection_4 = value;
  788. }
  789. inline static int32_t get_offset_of_m_MoveLength_5() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_MoveLength_5)); }
  790. inline float get_m_MoveLength_5() const { return ___m_MoveLength_5; }
  791. inline float* get_address_of_m_MoveLength_5() { return &___m_MoveLength_5; }
  792. inline void set_m_MoveLength_5(float value)
  793. {
  794. ___m_MoveLength_5 = value;
  795. }
  796. inline static int32_t get_offset_of_m_Push_6() { return static_cast<int32_t>(offsetof(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550, ___m_Push_6)); }
  797. inline int32_t get_m_Push_6() const { return ___m_Push_6; }
  798. inline int32_t* get_address_of_m_Push_6() { return &___m_Push_6; }
  799. inline void set_m_Push_6(int32_t value)
  800. {
  801. ___m_Push_6 = value;
  802. }
  803. };
  804. // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
  805. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke
  806. {
  807. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  808. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  809. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  810. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  811. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  812. float ___m_MoveLength_5;
  813. int32_t ___m_Push_6;
  814. };
  815. // Native definition for COM marshalling of UnityEngine.ControllerColliderHit
  816. struct ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com
  817. {
  818. CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E * ___m_Controller_0;
  819. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * ___m_Collider_1;
  820. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_2;
  821. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_3;
  822. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_MoveDirection_4;
  823. float ___m_MoveLength_5;
  824. int32_t ___m_Push_6;
  825. };
  826. // UnityEngine.Object
  827. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  828. {
  829. public:
  830. // System.IntPtr UnityEngine.Object::m_CachedPtr
  831. intptr_t ___m_CachedPtr_0;
  832. public:
  833. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  834. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  835. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  836. inline void set_m_CachedPtr_0(intptr_t value)
  837. {
  838. ___m_CachedPtr_0 = value;
  839. }
  840. };
  841. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  842. {
  843. public:
  844. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  845. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  846. public:
  847. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  848. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  849. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  850. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  851. {
  852. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  853. }
  854. };
  855. // Native definition for P/Invoke marshalling of UnityEngine.Object
  856. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  857. {
  858. intptr_t ___m_CachedPtr_0;
  859. };
  860. // Native definition for COM marshalling of UnityEngine.Object
  861. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  862. {
  863. intptr_t ___m_CachedPtr_0;
  864. };
  865. // UnityEngine.QueryTriggerInteraction
  866. struct QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0
  867. {
  868. public:
  869. // System.Int32 UnityEngine.QueryTriggerInteraction::value__
  870. int32_t ___value___2;
  871. public:
  872. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(QueryTriggerInteraction_t9B82FB8CCAF559F47B6B8C0ECE197515ABFA96B0, ___value___2)); }
  873. inline int32_t get_value___2() const { return ___value___2; }
  874. inline int32_t* get_address_of_value___2() { return &___value___2; }
  875. inline void set_value___2(int32_t value)
  876. {
  877. ___value___2 = value;
  878. }
  879. };
  880. // UnityEngine.Ray
  881. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  882. {
  883. public:
  884. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  885. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  886. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  887. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  888. public:
  889. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  890. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  891. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  892. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  893. {
  894. ___m_Origin_0 = value;
  895. }
  896. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  897. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  898. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  899. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  900. {
  901. ___m_Direction_1 = value;
  902. }
  903. };
  904. // UnityEngine.RaycastHit
  905. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  906. {
  907. public:
  908. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  909. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  910. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  911. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  912. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  913. uint32_t ___m_FaceID_2;
  914. // System.Single UnityEngine.RaycastHit::m_Distance
  915. float ___m_Distance_3;
  916. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  917. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  918. // System.Int32 UnityEngine.RaycastHit::m_Collider
  919. int32_t ___m_Collider_5;
  920. public:
  921. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  922. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  923. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  924. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  925. {
  926. ___m_Point_0 = value;
  927. }
  928. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  929. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  930. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  931. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  932. {
  933. ___m_Normal_1 = value;
  934. }
  935. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  936. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  937. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  938. inline void set_m_FaceID_2(uint32_t value)
  939. {
  940. ___m_FaceID_2 = value;
  941. }
  942. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  943. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  944. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  945. inline void set_m_Distance_3(float value)
  946. {
  947. ___m_Distance_3 = value;
  948. }
  949. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  950. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  951. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  952. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  953. {
  954. ___m_UV_4 = value;
  955. }
  956. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  957. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  958. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  959. inline void set_m_Collider_5(int32_t value)
  960. {
  961. ___m_Collider_5 = value;
  962. }
  963. };
  964. // UnityEngine.Component
  965. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  966. {
  967. public:
  968. public:
  969. };
  970. // UnityEngine.PhysicMaterial
  971. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  972. {
  973. public:
  974. public:
  975. };
  976. // UnityEngine.Collider
  977. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  978. {
  979. public:
  980. public:
  981. };
  982. // UnityEngine.Rigidbody
  983. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  984. {
  985. public:
  986. public:
  987. };
  988. // UnityEngine.Transform
  989. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  990. {
  991. public:
  992. public:
  993. };
  994. // UnityEngine.BoxCollider
  995. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  996. {
  997. public:
  998. public:
  999. };
  1000. // UnityEngine.CapsuleCollider
  1001. struct CapsuleCollider_t89745329298279F4827FE29C54CC2F8A28654635 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1002. {
  1003. public:
  1004. public:
  1005. };
  1006. // UnityEngine.CharacterController
  1007. struct CharacterController_tCCF68621C784CCB3391E0C66FE134F6F93DD6C2E : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1008. {
  1009. public:
  1010. public:
  1011. };
  1012. // UnityEngine.MeshCollider
  1013. struct MeshCollider_t1983F4E7E53D8C6B65FE21A8B4E2345A84D57E98 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1014. {
  1015. public:
  1016. public:
  1017. };
  1018. // UnityEngine.SphereCollider
  1019. struct SphereCollider_t51A338502EEE6FA563248E3C0BF38D333077DC3A : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  1020. {
  1021. public:
  1022. public:
  1023. };
  1024. #ifdef __clang__
  1025. #pragma clang diagnostic pop
  1026. #endif
  1027. // UnityEngine.ContactPoint[]
  1028. struct ContactPointU5BU5D_t1ACD262B1EA44CD48E2039381DE96847F203E62B : public RuntimeArray
  1029. {
  1030. public:
  1031. ALIGN_FIELD (8) ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 m_Items[1];
  1032. public:
  1033. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAt(il2cpp_array_size_t index) const
  1034. {
  1035. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1036. return m_Items[index];
  1037. }
  1038. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAt(il2cpp_array_size_t index)
  1039. {
  1040. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1041. return m_Items + index;
  1042. }
  1043. inline void SetAt(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
  1044. {
  1045. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1046. m_Items[index] = value;
  1047. }
  1048. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 GetAtUnchecked(il2cpp_array_size_t index) const
  1049. {
  1050. return m_Items[index];
  1051. }
  1052. inline ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1053. {
  1054. return m_Items + index;
  1055. }
  1056. inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_tC179732A8E0014F5EFF5977ED1ADF12CF14A9017 value)
  1057. {
  1058. m_Items[index] = value;
  1059. }
  1060. };
  1061. // UnityEngine.RaycastHit[]
  1062. struct RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09 : public RuntimeArray
  1063. {
  1064. public:
  1065. ALIGN_FIELD (8) RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 m_Items[1];
  1066. public:
  1067. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAt(il2cpp_array_size_t index) const
  1068. {
  1069. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1070. return m_Items[index];
  1071. }
  1072. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAt(il2cpp_array_size_t index)
  1073. {
  1074. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1075. return m_Items + index;
  1076. }
  1077. inline void SetAt(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1078. {
  1079. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1080. m_Items[index] = value;
  1081. }
  1082. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 GetAtUnchecked(il2cpp_array_size_t index) const
  1083. {
  1084. return m_Items[index];
  1085. }
  1086. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * GetAddressAtUnchecked(il2cpp_array_size_t index)
  1087. {
  1088. return m_Items + index;
  1089. }
  1090. inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  1091. {
  1092. m_Items[index] = value;
  1093. }
  1094. };
  1095. // UnityEngine.Collider[]
  1096. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  1097. {
  1098. public:
  1099. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  1100. public:
  1101. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  1102. {
  1103. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1104. return m_Items[index];
  1105. }
  1106. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  1107. {
  1108. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1109. return m_Items + index;
  1110. }
  1111. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  1112. {
  1113. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1114. m_Items[index] = value;
  1115. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1116. }
  1117. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  1118. {
  1119. return m_Items[index];
  1120. }
  1121. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1122. {
  1123. return m_Items + index;
  1124. }
  1125. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  1126. {
  1127. m_Items[index] = value;
  1128. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1129. }
  1130. };
  1131. // System.Object[]
  1132. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  1133. {
  1134. public:
  1135. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  1136. public:
  1137. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  1138. {
  1139. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1140. return m_Items[index];
  1141. }
  1142. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  1143. {
  1144. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1145. return m_Items + index;
  1146. }
  1147. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  1148. {
  1149. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  1150. m_Items[index] = value;
  1151. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1152. }
  1153. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  1154. {
  1155. return m_Items[index];
  1156. }
  1157. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  1158. {
  1159. return m_Items + index;
  1160. }
  1161. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  1162. {
  1163. m_Items[index] = value;
  1164. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  1165. }
  1166. };
  1167. // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
  1168. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * ___ret0, const RuntimeMethod* method);
  1169. // System.Void UnityEngine.Component::.ctor()
  1170. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  1171. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  1172. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method);
  1173. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1174. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method);
  1175. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1176. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1177. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1178. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1179. // UnityEngine.Vector3 UnityEngine.Ray::get_origin()
  1180. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1181. // UnityEngine.Vector3 UnityEngine.Ray::get_direction()
  1182. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, const RuntimeMethod* method);
  1183. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1184. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1185. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1186. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1187. // System.Single UnityEngine.Vector3::get_magnitude()
  1188. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  1189. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  1190. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  1191. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  1192. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  1193. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1194. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1195. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1196. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1197. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1198. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1199. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1200. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1201. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  1202. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1203. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  1204. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1205. // System.String UnityEngine.UnityString::Format(System.String,System.Object[])
  1206. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9 (String_t* ___fmt0, ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___args1, const RuntimeMethod* method);
  1207. // System.String UnityEngine.PhysicsScene::ToString()
  1208. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
  1209. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  1210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method);
  1211. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  1212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method);
  1213. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  1214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method);
  1215. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1216. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1217. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1218. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method);
  1219. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1220. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1221. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  1222. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1223. // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
  1224. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  1225. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1226. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1227. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method);
  1229. // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  1230. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A (int32_t ___instanceID0, const RuntimeMethod* method);
  1231. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  1232. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1233. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  1234. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1235. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  1236. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1237. // System.Single UnityEngine.RaycastHit::get_distance()
  1238. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1239. // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  1240. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1241. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  1242. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  1243. // UnityEngine.Transform UnityEngine.Component::get_transform()
  1244. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  1245. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  1246. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  1247. // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  1248. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  1249. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  1250. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  1251. #ifdef __clang__
  1252. #pragma clang diagnostic push
  1253. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1254. #pragma clang diagnostic ignored "-Wunused-variable"
  1255. #endif
  1256. #ifdef __clang__
  1257. #pragma clang diagnostic pop
  1258. #endif
  1259. #ifdef __clang__
  1260. #pragma clang diagnostic push
  1261. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1262. #pragma clang diagnostic ignored "-Wunused-variable"
  1263. #endif
  1264. #ifdef __clang__
  1265. #pragma clang diagnostic pop
  1266. #endif
  1267. #ifdef __clang__
  1268. #pragma clang diagnostic push
  1269. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1270. #pragma clang diagnostic ignored "-Wunused-variable"
  1271. #endif
  1272. #ifdef __clang__
  1273. #pragma clang diagnostic pop
  1274. #endif
  1275. #ifdef __clang__
  1276. #pragma clang diagnostic push
  1277. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1278. #pragma clang diagnostic ignored "-Wunused-variable"
  1279. #endif
  1280. #ifdef __clang__
  1281. #pragma clang diagnostic pop
  1282. #endif
  1283. #ifdef __clang__
  1284. #pragma clang diagnostic push
  1285. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1286. #pragma clang diagnostic ignored "-Wunused-variable"
  1287. #endif
  1288. // UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  1289. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1290. {
  1291. typedef Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *);
  1292. static Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn _il2cpp_icall_func;
  1293. if (!_il2cpp_icall_func)
  1294. _il2cpp_icall_func = (Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_attachedRigidbody()");
  1295. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * icallRetVal = _il2cpp_icall_func(__this);
  1296. return icallRetVal;
  1297. }
  1298. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  1299. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1300. {
  1301. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  1302. memset((&V_0), 0, sizeof(V_0));
  1303. {
  1304. Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962(__this, (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  1305. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_0 = V_0;
  1306. return L_0;
  1307. }
  1308. }
  1309. // System.Void UnityEngine.Collider::.ctor()
  1310. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method)
  1311. {
  1312. {
  1313. Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL);
  1314. return;
  1315. }
  1316. }
  1317. // System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
  1318. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962 (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * ___ret0, const RuntimeMethod* method)
  1319. {
  1320. typedef void (*Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962_ftn) (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *, Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *);
  1321. static Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962_ftn _il2cpp_icall_func;
  1322. if (!_il2cpp_icall_func)
  1323. _il2cpp_icall_func = (Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)");
  1324. _il2cpp_icall_func(__this, ___ret0);
  1325. }
  1326. #ifdef __clang__
  1327. #pragma clang diagnostic pop
  1328. #endif
  1329. #ifdef __clang__
  1330. #pragma clang diagnostic push
  1331. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1332. #pragma clang diagnostic ignored "-Wunused-variable"
  1333. #endif
  1334. // Conversion methods for marshalling of: UnityEngine.Collision
  1335. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
  1336. {
  1337. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1338. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1339. }
  1340. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
  1341. {
  1342. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1343. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1344. }
  1345. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1346. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_pinvoke_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_pinvoke& marshaled)
  1347. {
  1348. }
  1349. // Conversion methods for marshalling of: UnityEngine.Collision
  1350. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
  1351. {
  1352. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1353. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1354. }
  1355. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_back(const Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled, Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0& unmarshaled)
  1356. {
  1357. Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
  1358. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
  1359. }
  1360. // Conversion method for clean up from marshalling of: UnityEngine.Collision
  1361. IL2CPP_EXTERN_C void Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshal_com_cleanup(Collision_tDC11F9B3834FD25DEB8C7DD1C51B635D240BBBF0_marshaled_com& marshaled)
  1362. {
  1363. }
  1364. #ifdef __clang__
  1365. #pragma clang diagnostic pop
  1366. #endif
  1367. #ifdef __clang__
  1368. #pragma clang diagnostic push
  1369. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1370. #pragma clang diagnostic ignored "-Wunused-variable"
  1371. #endif
  1372. #ifdef __clang__
  1373. #pragma clang diagnostic pop
  1374. #endif
  1375. #ifdef __clang__
  1376. #pragma clang diagnostic push
  1377. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1378. #pragma clang diagnostic ignored "-Wunused-variable"
  1379. #endif
  1380. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1381. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
  1382. {
  1383. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1384. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1385. }
  1386. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
  1387. {
  1388. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1389. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1390. }
  1391. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1392. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_pinvoke_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_pinvoke& marshaled)
  1393. {
  1394. }
  1395. // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
  1396. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
  1397. {
  1398. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1399. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1400. }
  1401. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_back(const ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled, ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550& unmarshaled)
  1402. {
  1403. Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
  1404. IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
  1405. }
  1406. // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
  1407. IL2CPP_EXTERN_C void ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshal_com_cleanup(ControllerColliderHit_t483E787AA2D92263EC1F899BCF1FFC3F2B96D550_marshaled_com& marshaled)
  1408. {
  1409. }
  1410. #ifdef __clang__
  1411. #pragma clang diagnostic pop
  1412. #endif
  1413. #ifdef __clang__
  1414. #pragma clang diagnostic push
  1415. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1416. #pragma clang diagnostic ignored "-Wunused-variable"
  1417. #endif
  1418. #ifdef __clang__
  1419. #pragma clang diagnostic pop
  1420. #endif
  1421. #ifdef __clang__
  1422. #pragma clang diagnostic push
  1423. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1424. #pragma clang diagnostic ignored "-Wunused-variable"
  1425. #endif
  1426. #ifdef __clang__
  1427. #pragma clang diagnostic pop
  1428. #endif
  1429. #ifdef __clang__
  1430. #pragma clang diagnostic push
  1431. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  1432. #pragma clang diagnostic ignored "-Wunused-variable"
  1433. #endif
  1434. // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  1435. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (const RuntimeMethod* method)
  1436. {
  1437. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1438. memset((&V_0), 0, sizeof(V_0));
  1439. {
  1440. Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), /*hidden argument*/NULL);
  1441. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0 = V_0;
  1442. return L_0;
  1443. }
  1444. }
  1445. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1446. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1447. {
  1448. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1449. memset((&V_0), 0, sizeof(V_0));
  1450. bool V_1 = false;
  1451. {
  1452. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1453. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1454. V_0 = L_0;
  1455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1456. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1457. float L_3 = ___maxDistance2;
  1458. int32_t L_4 = ___layerMask3;
  1459. int32_t L_5 = ___queryTriggerInteraction4;
  1460. bool L_6;
  1461. L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1462. V_1 = L_6;
  1463. goto IL_0017;
  1464. }
  1465. IL_0017:
  1466. {
  1467. bool L_7 = V_1;
  1468. return L_7;
  1469. }
  1470. }
  1471. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1472. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1473. {
  1474. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1475. memset((&V_0), 0, sizeof(V_0));
  1476. bool V_1 = false;
  1477. {
  1478. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1479. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1480. V_0 = L_0;
  1481. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1482. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1483. float L_3 = ___maxDistance2;
  1484. int32_t L_4 = ___layerMask3;
  1485. bool L_5;
  1486. L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1487. V_1 = L_5;
  1488. goto IL_0016;
  1489. }
  1490. IL_0016:
  1491. {
  1492. bool L_6 = V_1;
  1493. return L_6;
  1494. }
  1495. }
  1496. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1497. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  1498. {
  1499. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1500. memset((&V_0), 0, sizeof(V_0));
  1501. bool V_1 = false;
  1502. {
  1503. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1504. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1505. V_0 = L_0;
  1506. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1507. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1508. float L_3 = ___maxDistance2;
  1509. bool L_4;
  1510. L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1511. V_1 = L_4;
  1512. goto IL_0017;
  1513. }
  1514. IL_0017:
  1515. {
  1516. bool L_5 = V_1;
  1517. return L_5;
  1518. }
  1519. }
  1520. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  1521. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
  1522. {
  1523. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1524. memset((&V_0), 0, sizeof(V_0));
  1525. bool V_1 = false;
  1526. {
  1527. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1528. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1529. V_0 = L_0;
  1530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1531. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1532. bool L_3;
  1533. L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1534. V_1 = L_3;
  1535. goto IL_001b;
  1536. }
  1537. IL_001b:
  1538. {
  1539. bool L_4 = V_1;
  1540. return L_4;
  1541. }
  1542. }
  1543. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1544. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  1545. {
  1546. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1547. memset((&V_0), 0, sizeof(V_0));
  1548. bool V_1 = false;
  1549. {
  1550. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1551. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1552. V_0 = L_0;
  1553. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1554. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1555. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1556. float L_4 = ___maxDistance3;
  1557. int32_t L_5 = ___layerMask4;
  1558. int32_t L_6 = ___queryTriggerInteraction5;
  1559. bool L_7;
  1560. L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  1561. V_1 = L_7;
  1562. goto IL_0019;
  1563. }
  1564. IL_0019:
  1565. {
  1566. bool L_8 = V_1;
  1567. return L_8;
  1568. }
  1569. }
  1570. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1571. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  1572. {
  1573. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1574. memset((&V_0), 0, sizeof(V_0));
  1575. bool V_1 = false;
  1576. {
  1577. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1578. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1579. V_0 = L_0;
  1580. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1581. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1582. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1583. float L_4 = ___maxDistance3;
  1584. int32_t L_5 = ___layerMask4;
  1585. bool L_6;
  1586. L_6 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  1587. V_1 = L_6;
  1588. goto IL_0018;
  1589. }
  1590. IL_0018:
  1591. {
  1592. bool L_7 = V_1;
  1593. return L_7;
  1594. }
  1595. }
  1596. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  1597. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, const RuntimeMethod* method)
  1598. {
  1599. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1600. memset((&V_0), 0, sizeof(V_0));
  1601. bool V_1 = false;
  1602. {
  1603. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1604. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1605. V_0 = L_0;
  1606. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1607. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1608. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1609. float L_4 = ___maxDistance3;
  1610. bool L_5;
  1611. L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1612. V_1 = L_5;
  1613. goto IL_0018;
  1614. }
  1615. IL_0018:
  1616. {
  1617. bool L_6 = V_1;
  1618. return L_6;
  1619. }
  1620. }
  1621. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  1622. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, const RuntimeMethod* method)
  1623. {
  1624. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1625. memset((&V_0), 0, sizeof(V_0));
  1626. bool V_1 = false;
  1627. {
  1628. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1629. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1630. V_0 = L_0;
  1631. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  1632. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  1633. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo2;
  1634. bool L_4;
  1635. L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1636. V_1 = L_4;
  1637. goto IL_001c;
  1638. }
  1639. IL_001c:
  1640. {
  1641. bool L_5 = V_1;
  1642. return L_5;
  1643. }
  1644. }
  1645. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1646. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  1647. {
  1648. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1649. memset((&V_0), 0, sizeof(V_0));
  1650. bool V_1 = false;
  1651. {
  1652. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1653. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1654. V_0 = L_0;
  1655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1656. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1657. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1658. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1659. float L_3 = ___maxDistance1;
  1660. int32_t L_4 = ___layerMask2;
  1661. int32_t L_5 = ___queryTriggerInteraction3;
  1662. bool L_6;
  1663. L_6 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  1664. V_1 = L_6;
  1665. goto IL_0022;
  1666. }
  1667. IL_0022:
  1668. {
  1669. bool L_7 = V_1;
  1670. return L_7;
  1671. }
  1672. }
  1673. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  1674. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  1675. {
  1676. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1677. memset((&V_0), 0, sizeof(V_0));
  1678. bool V_1 = false;
  1679. {
  1680. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1681. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1682. V_0 = L_0;
  1683. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1684. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1685. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1686. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1687. float L_3 = ___maxDistance1;
  1688. int32_t L_4 = ___layerMask2;
  1689. bool L_5;
  1690. L_5 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1691. V_1 = L_5;
  1692. goto IL_0022;
  1693. }
  1694. IL_0022:
  1695. {
  1696. bool L_6 = V_1;
  1697. return L_6;
  1698. }
  1699. }
  1700. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  1701. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  1702. {
  1703. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1704. memset((&V_0), 0, sizeof(V_0));
  1705. bool V_1 = false;
  1706. {
  1707. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1708. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1709. V_0 = L_0;
  1710. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1711. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1712. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1713. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1714. float L_3 = ___maxDistance1;
  1715. bool L_4;
  1716. L_4 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1717. V_1 = L_4;
  1718. goto IL_0023;
  1719. }
  1720. IL_0023:
  1721. {
  1722. bool L_5 = V_1;
  1723. return L_5;
  1724. }
  1725. }
  1726. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  1727. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
  1728. {
  1729. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1730. memset((&V_0), 0, sizeof(V_0));
  1731. bool V_1 = false;
  1732. {
  1733. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1734. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1735. V_0 = L_0;
  1736. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1737. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1738. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1739. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1740. bool L_3;
  1741. L_3 = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1742. V_1 = L_3;
  1743. goto IL_0027;
  1744. }
  1745. IL_0027:
  1746. {
  1747. bool L_4 = V_1;
  1748. return L_4;
  1749. }
  1750. }
  1751. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1752. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1753. {
  1754. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1755. memset((&V_0), 0, sizeof(V_0));
  1756. bool V_1 = false;
  1757. {
  1758. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1759. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1760. V_0 = L_0;
  1761. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1762. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1763. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1764. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1765. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  1766. float L_4 = ___maxDistance2;
  1767. int32_t L_5 = ___layerMask3;
  1768. int32_t L_6 = ___queryTriggerInteraction4;
  1769. bool L_7;
  1770. L_7 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  1771. V_1 = L_7;
  1772. goto IL_0024;
  1773. }
  1774. IL_0024:
  1775. {
  1776. bool L_8 = V_1;
  1777. return L_8;
  1778. }
  1779. }
  1780. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  1781. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1782. {
  1783. bool V_0 = false;
  1784. {
  1785. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  1786. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1787. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1788. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1789. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_2 = ___hitInfo1;
  1790. float L_3 = ___maxDistance2;
  1791. int32_t L_4 = ___layerMask3;
  1792. bool L_5;
  1793. L_5 = Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163(L_0, L_1, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_2, L_3, L_4, 0, /*hidden argument*/NULL);
  1794. V_0 = L_5;
  1795. goto IL_001b;
  1796. }
  1797. IL_001b:
  1798. {
  1799. bool L_6 = V_0;
  1800. return L_6;
  1801. }
  1802. }
  1803. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  1804. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method)
  1805. {
  1806. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1807. memset((&V_0), 0, sizeof(V_0));
  1808. bool V_1 = false;
  1809. {
  1810. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1811. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1812. V_0 = L_0;
  1813. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1814. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1815. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1816. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1817. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  1818. float L_4 = ___maxDistance2;
  1819. bool L_5;
  1820. L_5 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1821. V_1 = L_5;
  1822. goto IL_0024;
  1823. }
  1824. IL_0024:
  1825. {
  1826. bool L_6 = V_1;
  1827. return L_6;
  1828. }
  1829. }
  1830. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  1831. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method)
  1832. {
  1833. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  1834. memset((&V_0), 0, sizeof(V_0));
  1835. bool V_1 = false;
  1836. {
  1837. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  1838. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1839. V_0 = L_0;
  1840. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1841. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1842. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  1843. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1844. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_3 = ___hitInfo1;
  1845. bool L_4;
  1846. L_4 = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1847. V_1 = L_4;
  1848. goto IL_0028;
  1849. }
  1850. IL_0028:
  1851. {
  1852. bool L_5 = V_1;
  1853. return L_5;
  1854. }
  1855. }
  1856. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1857. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1858. {
  1859. {
  1860. float L_0 = ___maxDistance2;
  1861. int32_t L_1 = ___mask3;
  1862. int32_t L_2 = ___queryTriggerInteraction4;
  1863. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  1864. L_3 = Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  1865. return L_3;
  1866. }
  1867. }
  1868. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1869. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  1870. {
  1871. static bool s_Il2CppMethodInitialized;
  1872. if (!s_Il2CppMethodInitialized)
  1873. {
  1874. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var);
  1875. s_Il2CppMethodInitialized = true;
  1876. }
  1877. float V_0 = 0.0f;
  1878. bool V_1 = false;
  1879. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  1880. memset((&V_2), 0, sizeof(V_2));
  1881. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  1882. memset((&V_3), 0, sizeof(V_3));
  1883. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_4 = NULL;
  1884. {
  1885. float L_0;
  1886. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  1887. V_0 = L_0;
  1888. float L_1 = V_0;
  1889. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  1890. bool L_2 = V_1;
  1891. if (!L_2)
  1892. {
  1893. goto IL_003a;
  1894. }
  1895. }
  1896. {
  1897. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
  1898. float L_4 = V_0;
  1899. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  1900. L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
  1901. V_2 = L_5;
  1902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
  1903. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
  1904. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  1905. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8;
  1906. L_8 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  1907. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
  1908. float L_10 = ___maxDistance2;
  1909. int32_t L_11 = ___layerMask3;
  1910. int32_t L_12 = ___queryTriggerInteraction4;
  1911. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_13;
  1912. L_13 = Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  1913. V_4 = L_13;
  1914. goto IL_0045;
  1915. }
  1916. IL_003a:
  1917. {
  1918. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_14 = (RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*)SZArrayNew(RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09_il2cpp_TypeInfo_var, (uint32_t)0);
  1919. V_4 = L_14;
  1920. goto IL_0045;
  1921. }
  1922. IL_0045:
  1923. {
  1924. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_15 = V_4;
  1925. return L_15;
  1926. }
  1927. }
  1928. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  1929. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  1930. {
  1931. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1932. {
  1933. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  1934. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  1935. float L_2 = ___maxDistance2;
  1936. int32_t L_3 = ___layerMask3;
  1937. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
  1938. L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  1939. V_0 = L_4;
  1940. goto IL_000e;
  1941. }
  1942. IL_000e:
  1943. {
  1944. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
  1945. return L_5;
  1946. }
  1947. }
  1948. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  1949. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, const RuntimeMethod* method)
  1950. {
  1951. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1952. {
  1953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  1954. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  1955. float L_2 = ___maxDistance2;
  1956. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  1957. L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  1958. V_0 = L_3;
  1959. goto IL_000f;
  1960. }
  1961. IL_000f:
  1962. {
  1963. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
  1964. return L_4;
  1965. }
  1966. }
  1967. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  1968. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method)
  1969. {
  1970. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1971. {
  1972. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___origin0;
  1973. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___direction1;
  1974. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
  1975. L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  1976. V_0 = L_2;
  1977. goto IL_0013;
  1978. }
  1979. IL_0013:
  1980. {
  1981. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
  1982. return L_3;
  1983. }
  1984. }
  1985. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  1986. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, int32_t ___queryTriggerInteraction3, const RuntimeMethod* method)
  1987. {
  1988. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  1989. {
  1990. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  1991. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1992. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  1993. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  1994. float L_2 = ___maxDistance1;
  1995. int32_t L_3 = ___layerMask2;
  1996. int32_t L_4 = ___queryTriggerInteraction3;
  1997. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5;
  1998. L_5 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, L_4, /*hidden argument*/NULL);
  1999. V_0 = L_5;
  2000. goto IL_001a;
  2001. }
  2002. IL_001a:
  2003. {
  2004. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_6 = V_0;
  2005. return L_6;
  2006. }
  2007. }
  2008. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  2009. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, int32_t ___layerMask2, const RuntimeMethod* method)
  2010. {
  2011. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2012. {
  2013. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2014. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2015. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2016. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2017. float L_2 = ___maxDistance1;
  2018. int32_t L_3 = ___layerMask2;
  2019. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4;
  2020. L_4 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  2021. V_0 = L_4;
  2022. goto IL_001a;
  2023. }
  2024. IL_001a:
  2025. {
  2026. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_5 = V_0;
  2027. return L_5;
  2028. }
  2029. }
  2030. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  2031. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, float ___maxDistance1, const RuntimeMethod* method)
  2032. {
  2033. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2034. {
  2035. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2036. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2038. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2039. float L_2 = ___maxDistance1;
  2040. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3;
  2041. L_3 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, L_2, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2042. V_0 = L_3;
  2043. goto IL_001b;
  2044. }
  2045. IL_001b:
  2046. {
  2047. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_4 = V_0;
  2048. return L_4;
  2049. }
  2050. }
  2051. // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  2052. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, const RuntimeMethod* method)
  2053. {
  2054. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* V_0 = NULL;
  2055. {
  2056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  2057. L_0 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2059. L_1 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2060. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_2;
  2061. L_2 = Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2062. V_0 = L_2;
  2063. goto IL_001f;
  2064. }
  2065. IL_001f:
  2066. {
  2067. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = V_0;
  2068. return L_3;
  2069. }
  2070. }
  2071. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2072. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2073. {
  2074. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2075. memset((&V_0), 0, sizeof(V_0));
  2076. int32_t V_1 = 0;
  2077. {
  2078. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2079. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2080. V_0 = L_0;
  2081. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2082. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2083. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2084. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2085. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2086. float L_4 = ___maxDistance2;
  2087. int32_t L_5 = ___layerMask3;
  2088. int32_t L_6 = ___queryTriggerInteraction4;
  2089. int32_t L_7;
  2090. L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2091. V_1 = L_7;
  2092. goto IL_0024;
  2093. }
  2094. IL_0024:
  2095. {
  2096. int32_t L_8 = V_1;
  2097. return L_8;
  2098. }
  2099. }
  2100. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2101. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, int32_t ___layerMask3, const RuntimeMethod* method)
  2102. {
  2103. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2104. memset((&V_0), 0, sizeof(V_0));
  2105. int32_t V_1 = 0;
  2106. {
  2107. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2108. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2109. V_0 = L_0;
  2110. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2111. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2112. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2113. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2114. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2115. float L_4 = ___maxDistance2;
  2116. int32_t L_5 = ___layerMask3;
  2117. int32_t L_6;
  2118. L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2119. V_1 = L_6;
  2120. goto IL_0023;
  2121. }
  2122. IL_0023:
  2123. {
  2124. int32_t L_7 = V_1;
  2125. return L_7;
  2126. }
  2127. }
  2128. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
  2129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, float ___maxDistance2, const RuntimeMethod* method)
  2130. {
  2131. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2132. memset((&V_0), 0, sizeof(V_0));
  2133. int32_t V_1 = 0;
  2134. {
  2135. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2136. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2137. V_0 = L_0;
  2138. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2139. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2140. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2141. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2142. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2143. float L_4 = ___maxDistance2;
  2144. int32_t L_5;
  2145. L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2146. V_1 = L_5;
  2147. goto IL_0024;
  2148. }
  2149. IL_0024:
  2150. {
  2151. int32_t L_6 = V_1;
  2152. return L_6;
  2153. }
  2154. }
  2155. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
  2156. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results1, const RuntimeMethod* method)
  2157. {
  2158. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2159. memset((&V_0), 0, sizeof(V_0));
  2160. int32_t V_1 = 0;
  2161. {
  2162. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2163. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2164. V_0 = L_0;
  2165. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  2166. L_1 = Ray_get_origin_m0C1B2BFF99CDF5231AC29AC031C161F55B53C1D0((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2167. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  2168. L_2 = Ray_get_direction_m2B31F86F19B64474A901B28D3808011AE7A13EFC((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray0), /*hidden argument*/NULL);
  2169. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results1;
  2170. int32_t L_4;
  2171. L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2172. V_1 = L_4;
  2173. goto IL_0028;
  2174. }
  2175. IL_0028:
  2176. {
  2177. int32_t L_5 = V_1;
  2178. return L_5;
  2179. }
  2180. }
  2181. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2182. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2183. {
  2184. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2185. memset((&V_0), 0, sizeof(V_0));
  2186. int32_t V_1 = 0;
  2187. {
  2188. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2189. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2190. V_0 = L_0;
  2191. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2192. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2193. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2194. float L_4 = ___maxDistance3;
  2195. int32_t L_5 = ___layerMask4;
  2196. int32_t L_6 = ___queryTriggerInteraction5;
  2197. int32_t L_7;
  2198. L_7 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, L_6, /*hidden argument*/NULL);
  2199. V_1 = L_7;
  2200. goto IL_0019;
  2201. }
  2202. IL_0019:
  2203. {
  2204. int32_t L_8 = V_1;
  2205. return L_8;
  2206. }
  2207. }
  2208. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
  2209. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, int32_t ___layerMask4, const RuntimeMethod* method)
  2210. {
  2211. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2212. memset((&V_0), 0, sizeof(V_0));
  2213. int32_t V_1 = 0;
  2214. {
  2215. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2216. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2217. V_0 = L_0;
  2218. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2219. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2220. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2221. float L_4 = ___maxDistance3;
  2222. int32_t L_5 = ___layerMask4;
  2223. int32_t L_6;
  2224. L_6 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, L_5, 0, /*hidden argument*/NULL);
  2225. V_1 = L_6;
  2226. goto IL_0018;
  2227. }
  2228. IL_0018:
  2229. {
  2230. int32_t L_7 = V_1;
  2231. return L_7;
  2232. }
  2233. }
  2234. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
  2235. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, float ___maxDistance3, const RuntimeMethod* method)
  2236. {
  2237. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2238. memset((&V_0), 0, sizeof(V_0));
  2239. int32_t V_1 = 0;
  2240. {
  2241. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2242. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2243. V_0 = L_0;
  2244. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2245. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2246. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2247. float L_4 = ___maxDistance3;
  2248. int32_t L_5;
  2249. L_5 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, /*hidden argument*/NULL);
  2250. V_1 = L_5;
  2251. goto IL_0018;
  2252. }
  2253. IL_0018:
  2254. {
  2255. int32_t L_6 = V_1;
  2256. return L_6;
  2257. }
  2258. }
  2259. // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
  2260. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___results2, const RuntimeMethod* method)
  2261. {
  2262. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2263. memset((&V_0), 0, sizeof(V_0));
  2264. int32_t V_1 = 0;
  2265. {
  2266. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2267. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2268. V_0 = L_0;
  2269. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___origin0;
  2270. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___direction1;
  2271. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_3 = ___results2;
  2272. int32_t L_4;
  2273. L_4 = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, /*hidden argument*/NULL);
  2274. V_1 = L_4;
  2275. goto IL_001c;
  2276. }
  2277. IL_001c:
  2278. {
  2279. int32_t L_5 = V_1;
  2280. return L_5;
  2281. }
  2282. }
  2283. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  2284. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2285. {
  2286. {
  2287. int32_t L_0 = ___layerMask4;
  2288. int32_t L_1 = ___queryTriggerInteraction5;
  2289. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_2;
  2290. L_2 = Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___center1), (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___halfExtents2), (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *)(&___orientation3), L_0, L_1, /*hidden argument*/NULL);
  2291. return L_2;
  2292. }
  2293. }
  2294. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  2295. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2296. {
  2297. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL;
  2298. {
  2299. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_0;
  2300. L_0 = Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010(/*hidden argument*/NULL);
  2301. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___center0;
  2302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___halfExtents1;
  2303. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_3 = ___orientation2;
  2304. int32_t L_4 = ___layerMask3;
  2305. int32_t L_5 = ___queryTriggerInteraction4;
  2306. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_6;
  2307. L_6 = Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1(L_0, L_1, L_2, L_3, L_4, L_5, /*hidden argument*/NULL);
  2308. V_0 = L_6;
  2309. goto IL_0014;
  2310. }
  2311. IL_0014:
  2312. {
  2313. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_7 = V_0;
  2314. return L_7;
  2315. }
  2316. }
  2317. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  2318. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method)
  2319. {
  2320. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_0 = NULL;
  2321. {
  2322. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___center0;
  2323. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = ___halfExtents1;
  2324. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_2 = ___orientation2;
  2325. int32_t L_3 = ___layerMask3;
  2326. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_4;
  2327. L_4 = Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9(L_0, L_1, L_2, L_3, 0, /*hidden argument*/NULL);
  2328. V_0 = L_4;
  2329. goto IL_000e;
  2330. }
  2331. IL_000e:
  2332. {
  2333. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_5 = V_0;
  2334. return L_5;
  2335. }
  2336. }
  2337. // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  2338. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___ret0, const RuntimeMethod* method)
  2339. {
  2340. typedef void (*Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *);
  2341. static Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn _il2cpp_icall_func;
  2342. if (!_il2cpp_icall_func)
  2343. _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
  2344. _il2cpp_icall_func(___ret0);
  2345. }
  2346. // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2347. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___mask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2348. {
  2349. typedef RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* (*Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
  2350. static Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn _il2cpp_icall_func;
  2351. if (!_il2cpp_icall_func)
  2352. _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2353. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___mask3, ___queryTriggerInteraction4);
  2354. return icallRetVal;
  2355. }
  2356. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2357. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___center1, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * ___halfExtents2, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * ___orientation3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2358. {
  2359. typedef ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* (*Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 *, int32_t, int32_t);
  2360. static Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12_ftn _il2cpp_icall_func;
  2361. if (!_il2cpp_icall_func)
  2362. _il2cpp_icall_func = (Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2363. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* icallRetVal = _il2cpp_icall_func(___physicsScene0, ___center1, ___halfExtents2, ___orientation3, ___layerMask4, ___queryTriggerInteraction5);
  2364. return icallRetVal;
  2365. }
  2366. #ifdef __clang__
  2367. #pragma clang diagnostic pop
  2368. #endif
  2369. #ifdef __clang__
  2370. #pragma clang diagnostic push
  2371. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2372. #pragma clang diagnostic ignored "-Wunused-variable"
  2373. #endif
  2374. // System.String UnityEngine.PhysicsScene::ToString()
  2375. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
  2376. {
  2377. static bool s_Il2CppMethodInitialized;
  2378. if (!s_Il2CppMethodInitialized)
  2379. {
  2380. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  2381. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var);
  2382. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
  2383. s_Il2CppMethodInitialized = true;
  2384. }
  2385. String_t* V_0 = NULL;
  2386. {
  2387. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)SZArrayNew(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE_il2cpp_TypeInfo_var, (uint32_t)1);
  2388. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_1 = L_0;
  2389. int32_t L_2 = __this->get_m_Handle_0();
  2390. int32_t L_3 = L_2;
  2391. RuntimeObject * L_4 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_3);
  2392. ArrayElementTypeCheck (L_1, L_4);
  2393. (L_1)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (RuntimeObject *)L_4);
  2394. String_t* L_5;
  2395. L_5 = UnityString_Format_m7A07C068ED408DD06F634070770FB55F13AA4EC9(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, /*hidden argument*/NULL);
  2396. V_0 = L_5;
  2397. goto IL_0022;
  2398. }
  2399. IL_0022:
  2400. {
  2401. String_t* L_6 = V_0;
  2402. return L_6;
  2403. }
  2404. }
  2405. IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2406. {
  2407. int32_t _offset = 1;
  2408. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2409. String_t* _returnValue;
  2410. _returnValue = PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F(_thisAdjusted, method);
  2411. return _returnValue;
  2412. }
  2413. // System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  2414. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, const RuntimeMethod* method)
  2415. {
  2416. int32_t V_0 = 0;
  2417. {
  2418. int32_t L_0 = __this->get_m_Handle_0();
  2419. V_0 = L_0;
  2420. goto IL_000a;
  2421. }
  2422. IL_000a:
  2423. {
  2424. int32_t L_1 = V_0;
  2425. return L_1;
  2426. }
  2427. }
  2428. IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2429. {
  2430. int32_t _offset = 1;
  2431. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2432. int32_t _returnValue;
  2433. _returnValue = PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2(_thisAdjusted, method);
  2434. return _returnValue;
  2435. }
  2436. // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  2437. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2438. {
  2439. static bool s_Il2CppMethodInitialized;
  2440. if (!s_Il2CppMethodInitialized)
  2441. {
  2442. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var);
  2443. s_Il2CppMethodInitialized = true;
  2444. }
  2445. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 V_0;
  2446. memset((&V_0), 0, sizeof(V_0));
  2447. bool V_1 = false;
  2448. bool V_2 = false;
  2449. {
  2450. RuntimeObject * L_0 = ___other0;
  2451. V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject *)((RuntimeObject *)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject *)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  2452. bool L_1 = V_1;
  2453. if (!L_1)
  2454. {
  2455. goto IL_0015;
  2456. }
  2457. }
  2458. {
  2459. V_2 = (bool)0;
  2460. goto IL_002d;
  2461. }
  2462. IL_0015:
  2463. {
  2464. RuntimeObject * L_2 = ___other0;
  2465. V_0 = ((*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)UnBox(L_2, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678_il2cpp_TypeInfo_var))));
  2466. int32_t L_3 = __this->get_m_Handle_0();
  2467. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_4 = V_0;
  2468. int32_t L_5 = L_4.get_m_Handle_0();
  2469. V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
  2470. goto IL_002d;
  2471. }
  2472. IL_002d:
  2473. {
  2474. bool L_6 = V_2;
  2475. return L_6;
  2476. }
  2477. }
  2478. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (RuntimeObject * __this, RuntimeObject * ___other0, const RuntimeMethod* method)
  2479. {
  2480. int32_t _offset = 1;
  2481. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2482. bool _returnValue;
  2483. _returnValue = PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC(_thisAdjusted, ___other0, method);
  2484. return _returnValue;
  2485. }
  2486. // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  2487. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
  2488. {
  2489. bool V_0 = false;
  2490. {
  2491. int32_t L_0 = __this->get_m_Handle_0();
  2492. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_1 = ___other0;
  2493. int32_t L_2 = L_1.get_m_Handle_0();
  2494. V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
  2495. goto IL_0012;
  2496. }
  2497. IL_0012:
  2498. {
  2499. bool L_3 = V_0;
  2500. return L_3;
  2501. }
  2502. }
  2503. IL2CPP_EXTERN_C bool PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (RuntimeObject * __this, PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___other0, const RuntimeMethod* method)
  2504. {
  2505. int32_t _offset = 1;
  2506. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2507. bool _returnValue;
  2508. _returnValue = PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8(_thisAdjusted, ___other0, method);
  2509. return _returnValue;
  2510. }
  2511. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2512. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2513. {
  2514. float V_0 = 0.0f;
  2515. bool V_1 = false;
  2516. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  2517. memset((&V_2), 0, sizeof(V_2));
  2518. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  2519. memset((&V_3), 0, sizeof(V_3));
  2520. bool V_4 = false;
  2521. {
  2522. float L_0;
  2523. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2524. V_0 = L_0;
  2525. float L_1 = V_0;
  2526. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  2527. bool L_2 = V_1;
  2528. if (!L_2)
  2529. {
  2530. goto IL_003c;
  2531. }
  2532. }
  2533. {
  2534. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___direction1;
  2535. float L_4 = V_0;
  2536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  2537. L_5 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_3, L_4, /*hidden argument*/NULL);
  2538. V_2 = L_5;
  2539. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___origin0;
  2540. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_2;
  2541. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_6, L_7, /*hidden argument*/NULL);
  2542. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_8 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  2543. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_9 = V_3;
  2544. float L_10 = ___maxDistance2;
  2545. int32_t L_11 = ___layerMask3;
  2546. int32_t L_12 = ___queryTriggerInteraction4;
  2547. bool L_13;
  2548. L_13 = PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB(L_8, L_9, L_10, L_11, L_12, /*hidden argument*/NULL);
  2549. V_4 = L_13;
  2550. goto IL_0041;
  2551. }
  2552. IL_003c:
  2553. {
  2554. V_4 = (bool)0;
  2555. goto IL_0041;
  2556. }
  2557. IL_0041:
  2558. {
  2559. bool L_14 = V_4;
  2560. return L_14;
  2561. }
  2562. }
  2563. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2564. {
  2565. int32_t _offset = 1;
  2566. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2567. bool _returnValue;
  2568. _returnValue = PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187(_thisAdjusted, ___origin0, ___direction1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4, method);
  2569. return _returnValue;
  2570. }
  2571. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2572. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2573. {
  2574. {
  2575. float L_0 = ___maxDistance2;
  2576. int32_t L_1 = ___layerMask3;
  2577. int32_t L_2 = ___queryTriggerInteraction4;
  2578. bool L_3;
  2579. L_3 = PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, /*hidden argument*/NULL);
  2580. return L_3;
  2581. }
  2582. }
  2583. // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2584. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2585. {
  2586. float V_0 = 0.0f;
  2587. bool V_1 = false;
  2588. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  2589. memset((&V_2), 0, sizeof(V_2));
  2590. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_3;
  2591. memset((&V_3), 0, sizeof(V_3));
  2592. bool V_4 = false;
  2593. {
  2594. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_0 = ___hitInfo2;
  2595. il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ));
  2596. float L_1;
  2597. L_1 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2598. V_0 = L_1;
  2599. float L_2 = V_0;
  2600. V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0);
  2601. bool L_3 = V_1;
  2602. if (!L_3)
  2603. {
  2604. goto IL_0045;
  2605. }
  2606. }
  2607. {
  2608. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___direction1;
  2609. float L_5 = V_0;
  2610. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  2611. L_6 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_4, L_5, /*hidden argument*/NULL);
  2612. V_2 = L_6;
  2613. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = ___origin0;
  2614. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_2;
  2615. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_3), L_7, L_8, /*hidden argument*/NULL);
  2616. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_9 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  2617. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_10 = V_3;
  2618. float L_11 = ___maxDistance3;
  2619. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_12 = ___hitInfo2;
  2620. int32_t L_13 = ___layerMask4;
  2621. int32_t L_14 = ___queryTriggerInteraction5;
  2622. bool L_15;
  2623. L_15 = PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7(L_9, L_10, L_11, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_12, L_13, L_14, /*hidden argument*/NULL);
  2624. V_4 = L_15;
  2625. goto IL_004a;
  2626. }
  2627. IL_0045:
  2628. {
  2629. V_4 = (bool)0;
  2630. goto IL_004a;
  2631. }
  2632. IL_004a:
  2633. {
  2634. bool L_16 = V_4;
  2635. return L_16;
  2636. }
  2637. }
  2638. IL2CPP_EXTERN_C bool PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2639. {
  2640. int32_t _offset = 1;
  2641. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2642. bool _returnValue;
  2643. _returnValue = PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208(_thisAdjusted, ___origin0, ___direction1, ___hitInfo2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  2644. return _returnValue;
  2645. }
  2646. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2647. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2648. {
  2649. {
  2650. float L_0 = ___maxDistance2;
  2651. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_1 = ___hit3;
  2652. int32_t L_2 = ___layerMask4;
  2653. int32_t L_3 = ___queryTriggerInteraction5;
  2654. bool L_4;
  2655. L_4 = PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_1, L_2, L_3, /*hidden argument*/NULL);
  2656. return L_4;
  2657. }
  2658. }
  2659. // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2660. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2661. {
  2662. float V_0 = 0.0f;
  2663. bool V_1 = false;
  2664. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_2;
  2665. memset((&V_2), 0, sizeof(V_2));
  2666. int32_t V_3 = 0;
  2667. {
  2668. float L_0;
  2669. L_0 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2670. V_0 = L_0;
  2671. float L_1 = V_0;
  2672. V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
  2673. bool L_2 = V_1;
  2674. if (!L_2)
  2675. {
  2676. goto IL_003b;
  2677. }
  2678. }
  2679. {
  2680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___origin0;
  2681. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  2682. L_4 = Vector3_get_normalized_m2FA6DF38F97BDA4CCBDAE12B9FE913A241DAC8D5((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&___direction1), /*hidden argument*/NULL);
  2683. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_2), L_3, L_4, /*hidden argument*/NULL);
  2684. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 L_5 = (*(PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)__this);
  2685. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_6 = V_2;
  2686. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_7 = ___raycastHits2;
  2687. float L_8 = ___maxDistance3;
  2688. int32_t L_9 = ___layerMask4;
  2689. int32_t L_10 = ___queryTriggerInteraction5;
  2690. int32_t L_11;
  2691. L_11 = PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD(L_5, L_6, L_7, L_8, L_9, L_10, /*hidden argument*/NULL);
  2692. V_3 = L_11;
  2693. goto IL_003f;
  2694. }
  2695. IL_003b:
  2696. {
  2697. V_3 = 0;
  2698. goto IL_003f;
  2699. }
  2700. IL_003f:
  2701. {
  2702. int32_t L_12 = V_3;
  2703. return L_12;
  2704. }
  2705. }
  2706. IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (RuntimeObject * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2707. {
  2708. int32_t _offset = 1;
  2709. PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * _thisAdjusted = reinterpret_cast<PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *>(__this + _offset);
  2710. int32_t _returnValue;
  2711. _returnValue = PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73(_thisAdjusted, ___origin0, ___direction1, ___raycastHits2, ___maxDistance3, ___layerMask4, ___queryTriggerInteraction5, method);
  2712. return _returnValue;
  2713. }
  2714. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2715. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2716. {
  2717. {
  2718. RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* L_0 = ___raycastHits2;
  2719. float L_1 = ___maxDistance3;
  2720. int32_t L_2 = ___mask4;
  2721. int32_t L_3 = ___queryTriggerInteraction5;
  2722. int32_t L_4;
  2723. L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211((PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *)(&___physicsScene0), (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&___ray1), L_0, L_1, L_2, L_3, /*hidden argument*/NULL);
  2724. return L_4;
  2725. }
  2726. }
  2727. // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2728. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, int32_t ___layerMask3, int32_t ___queryTriggerInteraction4, const RuntimeMethod* method)
  2729. {
  2730. typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, int32_t, int32_t);
  2731. static PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn _il2cpp_icall_func;
  2732. if (!_il2cpp_icall_func)
  2733. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2734. bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___layerMask3, ___queryTriggerInteraction4);
  2735. return icallRetVal;
  2736. }
  2737. // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  2738. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, float ___maxDistance2, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hit3, int32_t ___layerMask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2739. {
  2740. typedef bool (*PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, float, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *, int32_t, int32_t);
  2741. static PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn _il2cpp_icall_func;
  2742. if (!_il2cpp_icall_func)
  2743. _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2744. bool icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___maxDistance2, ___hit3, ___layerMask4, ___queryTriggerInteraction5);
  2745. return icallRetVal;
  2746. }
  2747. // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  2748. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 * ___physicsScene0, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * ___ray1, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09* ___raycastHits2, float ___maxDistance3, int32_t ___mask4, int32_t ___queryTriggerInteraction5, const RuntimeMethod* method)
  2749. {
  2750. typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn) (PhysicsScene_tEDFCAA935450E8EBB7732353D9AA264A5F711678 *, Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *, RaycastHitU5BU5D_t6778DB95346906446AAD3A1A36904F1846435A09*, float, int32_t, int32_t);
  2751. static PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn _il2cpp_icall_func;
  2752. if (!_il2cpp_icall_func)
  2753. _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
  2754. int32_t icallRetVal = _il2cpp_icall_func(___physicsScene0, ___ray1, ___raycastHits2, ___maxDistance3, ___mask4, ___queryTriggerInteraction5);
  2755. return icallRetVal;
  2756. }
  2757. #ifdef __clang__
  2758. #pragma clang diagnostic pop
  2759. #endif
  2760. #ifdef __clang__
  2761. #pragma clang diagnostic push
  2762. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2763. #pragma clang diagnostic ignored "-Wunused-variable"
  2764. #endif
  2765. #ifdef __clang__
  2766. #pragma clang diagnostic pop
  2767. #endif
  2768. #ifdef __clang__
  2769. #pragma clang diagnostic push
  2770. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  2771. #pragma clang diagnostic ignored "-Wunused-variable"
  2772. #endif
  2773. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  2774. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2775. {
  2776. static bool s_Il2CppMethodInitialized;
  2777. if (!s_Il2CppMethodInitialized)
  2778. {
  2779. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var);
  2780. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2781. s_Il2CppMethodInitialized = true;
  2782. }
  2783. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * V_0 = NULL;
  2784. {
  2785. int32_t L_0 = __this->get_m_Collider_5();
  2786. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2787. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_1;
  2788. L_1 = Object_FindObjectFromInstanceID_m0AD731D3F583CBBDC7DC0E08B38F742B447FA44A(L_0, /*hidden argument*/NULL);
  2789. V_0 = ((Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 *)IsInstClass((RuntimeObject*)L_1, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_il2cpp_TypeInfo_var));
  2790. goto IL_0014;
  2791. }
  2792. IL_0014:
  2793. {
  2794. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2 = V_0;
  2795. return L_2;
  2796. }
  2797. }
  2798. IL2CPP_EXTERN_C Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2799. {
  2800. int32_t _offset = 1;
  2801. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2802. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * _returnValue;
  2803. _returnValue = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E(_thisAdjusted, method);
  2804. return _returnValue;
  2805. }
  2806. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  2807. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2808. {
  2809. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  2810. memset((&V_0), 0, sizeof(V_0));
  2811. {
  2812. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Point_0();
  2813. V_0 = L_0;
  2814. goto IL_000a;
  2815. }
  2816. IL_000a:
  2817. {
  2818. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  2819. return L_1;
  2820. }
  2821. }
  2822. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2823. {
  2824. int32_t _offset = 1;
  2825. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2826. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  2827. _returnValue = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E(_thisAdjusted, method);
  2828. return _returnValue;
  2829. }
  2830. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  2831. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2832. {
  2833. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  2834. memset((&V_0), 0, sizeof(V_0));
  2835. {
  2836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_m_Normal_1();
  2837. V_0 = L_0;
  2838. goto IL_000a;
  2839. }
  2840. IL_000a:
  2841. {
  2842. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1 = V_0;
  2843. return L_1;
  2844. }
  2845. }
  2846. IL2CPP_EXTERN_C Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2847. {
  2848. int32_t _offset = 1;
  2849. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E _returnValue;
  2851. _returnValue = RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674(_thisAdjusted, method);
  2852. return _returnValue;
  2853. }
  2854. // System.Single UnityEngine.RaycastHit::get_distance()
  2855. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2856. {
  2857. float V_0 = 0.0f;
  2858. {
  2859. float L_0 = __this->get_m_Distance_3();
  2860. V_0 = L_0;
  2861. goto IL_000a;
  2862. }
  2863. IL_000a:
  2864. {
  2865. float L_1 = V_0;
  2866. return L_1;
  2867. }
  2868. }
  2869. IL2CPP_EXTERN_C float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2870. {
  2871. int32_t _offset = 1;
  2872. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2873. float _returnValue;
  2874. _returnValue = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA(_thisAdjusted, method);
  2875. return _returnValue;
  2876. }
  2877. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  2878. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2879. {
  2880. static bool s_Il2CppMethodInitialized;
  2881. if (!s_Il2CppMethodInitialized)
  2882. {
  2883. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2884. s_Il2CppMethodInitialized = true;
  2885. }
  2886. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL;
  2887. bool V_1 = false;
  2888. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * V_2 = NULL;
  2889. bool V_3 = false;
  2890. {
  2891. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_0;
  2892. L_0 = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2893. V_0 = L_0;
  2894. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_1 = V_0;
  2895. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2896. bool L_2;
  2897. L_2 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_1, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  2898. V_1 = L_2;
  2899. bool L_3 = V_1;
  2900. if (!L_3)
  2901. {
  2902. goto IL_001c;
  2903. }
  2904. }
  2905. {
  2906. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0;
  2907. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  2908. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_4, /*hidden argument*/NULL);
  2909. V_2 = L_5;
  2910. goto IL_003e;
  2911. }
  2912. IL_001c:
  2913. {
  2914. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  2915. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2916. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2917. bool L_7;
  2918. L_7 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_6, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  2919. V_3 = L_7;
  2920. bool L_8 = V_3;
  2921. if (!L_8)
  2922. {
  2923. goto IL_003a;
  2924. }
  2925. }
  2926. {
  2927. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_9;
  2928. L_9 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_10;
  2930. L_10 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_9, /*hidden argument*/NULL);
  2931. V_2 = L_10;
  2932. goto IL_003e;
  2933. }
  2934. IL_003a:
  2935. {
  2936. V_2 = (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 *)NULL;
  2937. goto IL_003e;
  2938. }
  2939. IL_003e:
  2940. {
  2941. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11 = V_2;
  2942. return L_11;
  2943. }
  2944. }
  2945. IL2CPP_EXTERN_C Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2946. {
  2947. int32_t _offset = 1;
  2948. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  2949. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * _returnValue;
  2950. _returnValue = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D(_thisAdjusted, method);
  2951. return _returnValue;
  2952. }
  2953. // UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  2954. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method)
  2955. {
  2956. static bool s_Il2CppMethodInitialized;
  2957. if (!s_Il2CppMethodInitialized)
  2958. {
  2959. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2960. s_Il2CppMethodInitialized = true;
  2961. }
  2962. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * V_0 = NULL;
  2963. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * G_B3_0 = NULL;
  2964. {
  2965. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  2966. L_0 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2967. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  2968. bool L_1;
  2969. L_1 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_0, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  2970. if (L_1)
  2971. {
  2972. goto IL_0012;
  2973. }
  2974. }
  2975. {
  2976. G_B3_0 = ((Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *)(NULL));
  2977. goto IL_001d;
  2978. }
  2979. IL_0012:
  2980. {
  2981. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_2;
  2982. L_2 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)__this, /*hidden argument*/NULL);
  2983. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_3;
  2984. L_3 = Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A(L_2, /*hidden argument*/NULL);
  2985. G_B3_0 = L_3;
  2986. }
  2987. IL_001d:
  2988. {
  2989. V_0 = G_B3_0;
  2990. goto IL_0020;
  2991. }
  2992. IL_0020:
  2993. {
  2994. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_4 = V_0;
  2995. return L_4;
  2996. }
  2997. }
  2998. IL2CPP_EXTERN_C Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk (RuntimeObject * __this, const RuntimeMethod* method)
  2999. {
  3000. int32_t _offset = 1;
  3001. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * _thisAdjusted = reinterpret_cast<RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *>(__this + _offset);
  3002. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * _returnValue;
  3003. _returnValue = RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB(_thisAdjusted, method);
  3004. return _returnValue;
  3005. }
  3006. #ifdef __clang__
  3007. #pragma clang diagnostic pop
  3008. #endif
  3009. #ifdef __clang__
  3010. #pragma clang diagnostic push
  3011. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3012. #pragma clang diagnostic ignored "-Wunused-variable"
  3013. #endif
  3014. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  3015. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method)
  3016. {
  3017. typedef void (*Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn) (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A *, bool);
  3018. static Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn _il2cpp_icall_func;
  3019. if (!_il2cpp_icall_func)
  3020. _il2cpp_icall_func = (Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)");
  3021. _il2cpp_icall_func(__this, ___value0);
  3022. }
  3023. // System.Void UnityEngine.Rigidbody::.ctor()
  3024. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, const RuntimeMethod* method)
  3025. {
  3026. {
  3027. Component__ctor_m0B00FA207EB3E560B78938D8AD877DB2BC1E3722(__this, /*hidden argument*/NULL);
  3028. return;
  3029. }
  3030. }
  3031. #ifdef __clang__
  3032. #pragma clang diagnostic pop
  3033. #endif
  3034. #ifdef __clang__
  3035. #pragma clang diagnostic push
  3036. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  3037. #pragma clang diagnostic ignored "-Wunused-variable"
  3038. #endif
  3039. #ifdef __clang__
  3040. #pragma clang diagnostic pop
  3041. #endif
  3042. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  3043. {
  3044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  3045. memset((&V_0), 0, sizeof(V_0));
  3046. {
  3047. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  3048. float L_1 = L_0.get_x_2();
  3049. float L_2 = ___d1;
  3050. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  3051. float L_4 = L_3.get_y_3();
  3052. float L_5 = ___d1;
  3053. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  3054. float L_7 = L_6.get_z_4();
  3055. float L_8 = ___d1;
  3056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  3057. memset((&L_9), 0, sizeof(L_9));
  3058. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  3059. V_0 = L_9;
  3060. goto IL_0021;
  3061. }
  3062. IL_0021:
  3063. {
  3064. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  3065. return L_10;
  3066. }
  3067. }
  3068. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  3069. {
  3070. {
  3071. float L_0 = ___x0;
  3072. __this->set_x_2(L_0);
  3073. float L_1 = ___y1;
  3074. __this->set_y_3(L_1);
  3075. float L_2 = ___z2;
  3076. __this->set_z_4(L_2);
  3077. return;
  3078. }
  3079. }