UnityEngine.SpriteShapeModule.cpp 4.5 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.String
  10. struct String_t;
  11. // System.Void
  12. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  13. IL2CPP_EXTERN_C_BEGIN
  14. IL2CPP_EXTERN_C_END
  15. #ifdef __clang__
  16. #pragma clang diagnostic push
  17. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  18. #pragma clang diagnostic ignored "-Wunused-variable"
  19. #endif
  20. // <Module>
  21. struct U3CModuleU3E_t150467B5E6E8258587CB024AE75B1A135A1FB7C8
  22. {
  23. public:
  24. public:
  25. };
  26. // System.Object
  27. struct Il2CppArrayBounds;
  28. // System.Array
  29. // System.ValueType
  30. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  31. {
  32. public:
  33. public:
  34. };
  35. // Native definition for P/Invoke marshalling of System.ValueType
  36. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  37. {
  38. };
  39. // Native definition for COM marshalling of System.ValueType
  40. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  41. {
  42. };
  43. // System.IntPtr
  44. struct IntPtr_t
  45. {
  46. public:
  47. // System.Void* System.IntPtr::m_value
  48. void* ___m_value_0;
  49. public:
  50. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  51. inline void* get_m_value_0() const { return ___m_value_0; }
  52. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  53. inline void set_m_value_0(void* value)
  54. {
  55. ___m_value_0 = value;
  56. }
  57. };
  58. struct IntPtr_t_StaticFields
  59. {
  60. public:
  61. // System.IntPtr System.IntPtr::Zero
  62. intptr_t ___Zero_1;
  63. public:
  64. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  65. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  66. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  67. inline void set_Zero_1(intptr_t value)
  68. {
  69. ___Zero_1 = value;
  70. }
  71. };
  72. // UnityEngine.Object
  73. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  74. {
  75. public:
  76. // System.IntPtr UnityEngine.Object::m_CachedPtr
  77. intptr_t ___m_CachedPtr_0;
  78. public:
  79. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  80. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  81. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  82. inline void set_m_CachedPtr_0(intptr_t value)
  83. {
  84. ___m_CachedPtr_0 = value;
  85. }
  86. };
  87. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  88. {
  89. public:
  90. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  91. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  92. public:
  93. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  94. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  95. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  96. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  97. {
  98. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  99. }
  100. };
  101. // Native definition for P/Invoke marshalling of UnityEngine.Object
  102. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  103. {
  104. intptr_t ___m_CachedPtr_0;
  105. };
  106. // Native definition for COM marshalling of UnityEngine.Object
  107. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  108. {
  109. intptr_t ___m_CachedPtr_0;
  110. };
  111. // UnityEngine.Component
  112. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  113. {
  114. public:
  115. public:
  116. };
  117. // UnityEngine.Renderer
  118. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  119. {
  120. public:
  121. public:
  122. };
  123. // UnityEngine.U2D.SpriteShapeRenderer
  124. struct SpriteShapeRenderer_tF2FAD8828E9AFF90ED83A305FD01A4572BA7A32A : public Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C
  125. {
  126. public:
  127. public:
  128. };
  129. #ifdef __clang__
  130. #pragma clang diagnostic pop
  131. #endif
  132. #ifdef __clang__
  133. #pragma clang diagnostic push
  134. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  135. #pragma clang diagnostic ignored "-Wunused-variable"
  136. #endif
  137. #ifdef __clang__
  138. #pragma clang diagnostic pop
  139. #endif
  140. #ifdef __clang__
  141. #pragma clang diagnostic push
  142. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  143. #pragma clang diagnostic ignored "-Wunused-variable"
  144. #endif
  145. #ifdef __clang__
  146. #pragma clang diagnostic pop
  147. #endif