UnityICallRegistration.cpp 97 KB

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  1. void RegisterAllStrippedInternalCalls()
  2. {
  3. //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  4. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
  5. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  6. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  7. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
  8. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  9. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  10. //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  11. //Start Registrations for type : Unity.Jobs.JobHandle
  12. //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
  13. void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  14. Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  15. //End Registrations for type : Unity.Jobs.JobHandle
  16. //Start Registrations for type : UnityEngine.AnimationCurve
  17. //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
  18. void Register_UnityEngine_AnimationCurve_Internal_Equals();
  19. Register_UnityEngine_AnimationCurve_Internal_Equals();
  20. //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
  21. void Register_UnityEngine_AnimationCurve_Internal_Create();
  22. Register_UnityEngine_AnimationCurve_Internal_Create();
  23. //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
  24. void Register_UnityEngine_AnimationCurve_Internal_Destroy();
  25. Register_UnityEngine_AnimationCurve_Internal_Destroy();
  26. //End Registrations for type : UnityEngine.AnimationCurve
  27. //Start Registrations for type : UnityEngine.Animator
  28. //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
  29. void Register_UnityEngine_Animator_get_hasBoundPlayables();
  30. Register_UnityEngine_Animator_get_hasBoundPlayables();
  31. //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  32. void Register_UnityEngine_Animator_ResetTriggerString();
  33. Register_UnityEngine_Animator_ResetTriggerString();
  34. //System.Void UnityEngine.Animator::SetTriggerString(System.String)
  35. void Register_UnityEngine_Animator_SetTriggerString();
  36. Register_UnityEngine_Animator_SetTriggerString();
  37. //End Registrations for type : UnityEngine.Animator
  38. //Start Registrations for type : UnityEngine.Application
  39. //System.Boolean UnityEngine.Application::get_isBatchMode()
  40. void Register_UnityEngine_Application_get_isBatchMode();
  41. Register_UnityEngine_Application_get_isBatchMode();
  42. //System.Boolean UnityEngine.Application::get_isPlaying()
  43. void Register_UnityEngine_Application_get_isPlaying();
  44. Register_UnityEngine_Application_get_isPlaying();
  45. //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
  46. void Register_UnityEngine_Application_get_platform();
  47. Register_UnityEngine_Application_get_platform();
  48. //End Registrations for type : UnityEngine.Application
  49. //Start Registrations for type : UnityEngine.AsyncOperation
  50. //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
  51. void Register_UnityEngine_AsyncOperation_InternalDestroy();
  52. Register_UnityEngine_AsyncOperation_InternalDestroy();
  53. //End Registrations for type : UnityEngine.AsyncOperation
  54. //Start Registrations for type : UnityEngine.AudioSource
  55. //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
  56. void Register_UnityEngine_AudioSource_PlayHelper();
  57. Register_UnityEngine_AudioSource_PlayHelper();
  58. //End Registrations for type : UnityEngine.AudioSource
  59. //Start Registrations for type : UnityEngine.Behaviour
  60. //System.Boolean UnityEngine.Behaviour::get_enabled()
  61. void Register_UnityEngine_Behaviour_get_enabled();
  62. Register_UnityEngine_Behaviour_get_enabled();
  63. //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
  64. void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  65. Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  66. //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
  67. void Register_UnityEngine_Behaviour_set_enabled();
  68. Register_UnityEngine_Behaviour_set_enabled();
  69. //End Registrations for type : UnityEngine.Behaviour
  70. //Start Registrations for type : UnityEngine.Camera
  71. //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
  72. void Register_UnityEngine_Camera_GetAllCamerasCount();
  73. Register_UnityEngine_Camera_GetAllCamerasCount();
  74. //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
  75. void Register_UnityEngine_Camera_GetAllCamerasImpl();
  76. Register_UnityEngine_Camera_GetAllCamerasImpl();
  77. //System.Int32 UnityEngine.Camera::get_cullingMask()
  78. void Register_UnityEngine_Camera_get_cullingMask();
  79. Register_UnityEngine_Camera_get_cullingMask();
  80. //System.Int32 UnityEngine.Camera::get_eventMask()
  81. void Register_UnityEngine_Camera_get_eventMask();
  82. Register_UnityEngine_Camera_get_eventMask();
  83. //System.Int32 UnityEngine.Camera::get_targetDisplay()
  84. void Register_UnityEngine_Camera_get_targetDisplay();
  85. Register_UnityEngine_Camera_get_targetDisplay();
  86. //System.Single UnityEngine.Camera::get_depth()
  87. void Register_UnityEngine_Camera_get_depth();
  88. Register_UnityEngine_Camera_get_depth();
  89. //System.Single UnityEngine.Camera::get_farClipPlane()
  90. void Register_UnityEngine_Camera_get_farClipPlane();
  91. Register_UnityEngine_Camera_get_farClipPlane();
  92. //System.Single UnityEngine.Camera::get_fieldOfView()
  93. void Register_UnityEngine_Camera_get_fieldOfView();
  94. Register_UnityEngine_Camera_get_fieldOfView();
  95. //System.Single UnityEngine.Camera::get_nearClipPlane()
  96. void Register_UnityEngine_Camera_get_nearClipPlane();
  97. Register_UnityEngine_Camera_get_nearClipPlane();
  98. //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
  99. void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  100. Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  101. //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  102. void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  103. Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  104. //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  105. void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
  106. Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
  107. //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  108. void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  109. Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  110. //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
  111. void Register_UnityEngine_Camera_get_pixelRect_Injected();
  112. Register_UnityEngine_Camera_get_pixelRect_Injected();
  113. //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  114. void Register_UnityEngine_Camera_set_fieldOfView();
  115. Register_UnityEngine_Camera_set_fieldOfView();
  116. //UnityEngine.Camera UnityEngine.Camera::get_main()
  117. void Register_UnityEngine_Camera_get_main();
  118. Register_UnityEngine_Camera_get_main();
  119. //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
  120. void Register_UnityEngine_Camera_get_clearFlags();
  121. Register_UnityEngine_Camera_get_clearFlags();
  122. //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
  123. void Register_UnityEngine_Camera_get_targetTexture();
  124. Register_UnityEngine_Camera_get_targetTexture();
  125. //End Registrations for type : UnityEngine.Camera
  126. //Start Registrations for type : UnityEngine.CameraRaycastHelper
  127. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  128. void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  129. Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  130. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  131. void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  132. Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  133. //End Registrations for type : UnityEngine.CameraRaycastHelper
  134. //Start Registrations for type : UnityEngine.Canvas
  135. //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
  136. void Register_UnityEngine_Canvas_get_isRootCanvas();
  137. Register_UnityEngine_Canvas_get_isRootCanvas();
  138. //System.Boolean UnityEngine.Canvas::get_overrideSorting()
  139. void Register_UnityEngine_Canvas_get_overrideSorting();
  140. Register_UnityEngine_Canvas_get_overrideSorting();
  141. //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
  142. void Register_UnityEngine_Canvas_get_pixelPerfect();
  143. Register_UnityEngine_Canvas_get_pixelPerfect();
  144. //System.Int32 UnityEngine.Canvas::get_renderOrder()
  145. void Register_UnityEngine_Canvas_get_renderOrder();
  146. Register_UnityEngine_Canvas_get_renderOrder();
  147. //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
  148. void Register_UnityEngine_Canvas_get_sortingLayerID();
  149. Register_UnityEngine_Canvas_get_sortingLayerID();
  150. //System.Int32 UnityEngine.Canvas::get_sortingOrder()
  151. void Register_UnityEngine_Canvas_get_sortingOrder();
  152. Register_UnityEngine_Canvas_get_sortingOrder();
  153. //System.Int32 UnityEngine.Canvas::get_targetDisplay()
  154. void Register_UnityEngine_Canvas_get_targetDisplay();
  155. Register_UnityEngine_Canvas_get_targetDisplay();
  156. //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
  157. void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  158. Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  159. //System.Single UnityEngine.Canvas::get_scaleFactor()
  160. void Register_UnityEngine_Canvas_get_scaleFactor();
  161. Register_UnityEngine_Canvas_get_scaleFactor();
  162. //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
  163. void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  164. Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  165. //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
  166. void Register_UnityEngine_Canvas_set_overrideSorting();
  167. Register_UnityEngine_Canvas_set_overrideSorting();
  168. //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
  169. void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  170. Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  171. //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
  172. void Register_UnityEngine_Canvas_set_scaleFactor();
  173. Register_UnityEngine_Canvas_set_scaleFactor();
  174. //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
  175. void Register_UnityEngine_Canvas_set_sortingLayerID();
  176. Register_UnityEngine_Canvas_set_sortingLayerID();
  177. //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
  178. void Register_UnityEngine_Canvas_set_sortingOrder();
  179. Register_UnityEngine_Canvas_set_sortingOrder();
  180. //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
  181. void Register_UnityEngine_Canvas_get_worldCamera();
  182. Register_UnityEngine_Canvas_get_worldCamera();
  183. //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
  184. void Register_UnityEngine_Canvas_get_rootCanvas();
  185. Register_UnityEngine_Canvas_get_rootCanvas();
  186. //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
  187. void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  188. Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  189. //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
  190. void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  191. Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  192. //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
  193. void Register_UnityEngine_Canvas_get_renderMode();
  194. Register_UnityEngine_Canvas_get_renderMode();
  195. //End Registrations for type : UnityEngine.Canvas
  196. //Start Registrations for type : UnityEngine.CanvasGroup
  197. //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
  198. void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  199. Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  200. //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
  201. void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  202. Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  203. //System.Boolean UnityEngine.CanvasGroup::get_interactable()
  204. void Register_UnityEngine_CanvasGroup_get_interactable();
  205. Register_UnityEngine_CanvasGroup_get_interactable();
  206. //System.Single UnityEngine.CanvasGroup::get_alpha()
  207. void Register_UnityEngine_CanvasGroup_get_alpha();
  208. Register_UnityEngine_CanvasGroup_get_alpha();
  209. //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
  210. void Register_UnityEngine_CanvasGroup_set_alpha();
  211. Register_UnityEngine_CanvasGroup_set_alpha();
  212. //End Registrations for type : UnityEngine.CanvasGroup
  213. //Start Registrations for type : UnityEngine.CanvasRenderer
  214. //System.Boolean UnityEngine.CanvasRenderer::get_cull()
  215. void Register_UnityEngine_CanvasRenderer_get_cull();
  216. Register_UnityEngine_CanvasRenderer_get_cull();
  217. //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
  218. void Register_UnityEngine_CanvasRenderer_get_hasMoved();
  219. Register_UnityEngine_CanvasRenderer_get_hasMoved();
  220. //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
  221. void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  222. Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  223. //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
  224. void Register_UnityEngine_CanvasRenderer_get_materialCount();
  225. Register_UnityEngine_CanvasRenderer_get_materialCount();
  226. //System.Void UnityEngine.CanvasRenderer::Clear()
  227. void Register_UnityEngine_CanvasRenderer_Clear();
  228. Register_UnityEngine_CanvasRenderer_Clear();
  229. //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  230. void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  231. Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  232. //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
  233. void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  234. Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  235. //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
  236. void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  237. Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  238. //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
  239. void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  240. Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  241. //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
  242. void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  243. Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  244. //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
  245. void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  246. Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  247. //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
  248. void Register_UnityEngine_CanvasRenderer_SetMaterial();
  249. Register_UnityEngine_CanvasRenderer_SetMaterial();
  250. //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
  251. void Register_UnityEngine_CanvasRenderer_SetMesh();
  252. Register_UnityEngine_CanvasRenderer_SetMesh();
  253. //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
  254. void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  255. Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  256. //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
  257. void Register_UnityEngine_CanvasRenderer_SetTexture();
  258. Register_UnityEngine_CanvasRenderer_SetTexture();
  259. //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
  260. void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  261. Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  262. //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  263. void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  264. Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  265. //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
  266. void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  267. Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  268. //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
  269. void Register_UnityEngine_CanvasRenderer_set_cull();
  270. Register_UnityEngine_CanvasRenderer_set_cull();
  271. //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
  272. void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  273. Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  274. //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
  275. void Register_UnityEngine_CanvasRenderer_set_materialCount();
  276. Register_UnityEngine_CanvasRenderer_set_materialCount();
  277. //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
  278. void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  279. Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  280. //End Registrations for type : UnityEngine.CanvasRenderer
  281. //Start Registrations for type : UnityEngine.Collider
  282. //System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
  283. void Register_UnityEngine_Collider_get_bounds_Injected();
  284. Register_UnityEngine_Collider_get_bounds_Injected();
  285. //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  286. void Register_UnityEngine_Collider_get_attachedRigidbody();
  287. Register_UnityEngine_Collider_get_attachedRigidbody();
  288. //End Registrations for type : UnityEngine.Collider
  289. //Start Registrations for type : UnityEngine.Component
  290. //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
  291. void Register_UnityEngine_Component_GetComponentsForListInternal();
  292. Register_UnityEngine_Component_GetComponentsForListInternal();
  293. //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  294. void Register_UnityEngine_Component_get_gameObject();
  295. Register_UnityEngine_Component_get_gameObject();
  296. //UnityEngine.Transform UnityEngine.Component::get_transform()
  297. void Register_UnityEngine_Component_get_transform();
  298. Register_UnityEngine_Component_get_transform();
  299. //End Registrations for type : UnityEngine.Component
  300. //Start Registrations for type : UnityEngine.ComputeShader
  301. //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
  302. void Register_UnityEngine_ComputeShader_FindKernel();
  303. Register_UnityEngine_ComputeShader_FindKernel();
  304. //End Registrations for type : UnityEngine.ComputeShader
  305. //Start Registrations for type : UnityEngine.Coroutine
  306. //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
  307. void Register_UnityEngine_Coroutine_ReleaseCoroutine();
  308. Register_UnityEngine_Coroutine_ReleaseCoroutine();
  309. //End Registrations for type : UnityEngine.Coroutine
  310. //Start Registrations for type : UnityEngine.Cubemap
  311. //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  312. void Register_UnityEngine_Cubemap_Internal_CreateImpl();
  313. Register_UnityEngine_Cubemap_Internal_CreateImpl();
  314. //System.Boolean UnityEngine.Cubemap::get_isReadable()
  315. void Register_UnityEngine_Cubemap_get_isReadable();
  316. Register_UnityEngine_Cubemap_get_isReadable();
  317. //End Registrations for type : UnityEngine.Cubemap
  318. //Start Registrations for type : UnityEngine.CubemapArray
  319. //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  320. void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  321. Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  322. //System.Boolean UnityEngine.CubemapArray::get_isReadable()
  323. void Register_UnityEngine_CubemapArray_get_isReadable();
  324. Register_UnityEngine_CubemapArray_get_isReadable();
  325. //End Registrations for type : UnityEngine.CubemapArray
  326. //Start Registrations for type : UnityEngine.Cursor
  327. //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
  328. void Register_UnityEngine_Cursor_get_lockState();
  329. Register_UnityEngine_Cursor_get_lockState();
  330. //End Registrations for type : UnityEngine.Cursor
  331. //Start Registrations for type : UnityEngine.Debug
  332. //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
  333. void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  334. Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  335. //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
  336. void Register_UnityEngine_Debug_DrawLine_Injected();
  337. Register_UnityEngine_Debug_DrawLine_Injected();
  338. //End Registrations for type : UnityEngine.Debug
  339. //Start Registrations for type : UnityEngine.DebugLogHandler
  340. //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
  341. void Register_UnityEngine_DebugLogHandler_Internal_Log();
  342. Register_UnityEngine_DebugLogHandler_Internal_Log();
  343. //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
  344. void Register_UnityEngine_DebugLogHandler_Internal_LogException();
  345. Register_UnityEngine_DebugLogHandler_Internal_LogException();
  346. //End Registrations for type : UnityEngine.DebugLogHandler
  347. //Start Registrations for type : UnityEngine.Display
  348. //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
  349. void Register_UnityEngine_Display_RelativeMouseAtImpl();
  350. Register_UnityEngine_Display_RelativeMouseAtImpl();
  351. //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  352. void Register_UnityEngine_Display_GetRenderingExtImpl();
  353. Register_UnityEngine_Display_GetRenderingExtImpl();
  354. //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  355. void Register_UnityEngine_Display_GetSystemExtImpl();
  356. Register_UnityEngine_Display_GetSystemExtImpl();
  357. //End Registrations for type : UnityEngine.Display
  358. //Start Registrations for type : UnityEngine.Event
  359. //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
  360. void Register_UnityEngine_Event_PopEvent();
  361. Register_UnityEngine_Event_PopEvent();
  362. //System.Char UnityEngine.Event::get_character()
  363. void Register_UnityEngine_Event_get_character();
  364. Register_UnityEngine_Event_get_character();
  365. //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
  366. void Register_UnityEngine_Event_Internal_Create();
  367. Register_UnityEngine_Event_Internal_Create();
  368. //System.String UnityEngine.Event::get_commandName()
  369. void Register_UnityEngine_Event_get_commandName();
  370. Register_UnityEngine_Event_get_commandName();
  371. //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
  372. void Register_UnityEngine_Event_Internal_Destroy();
  373. Register_UnityEngine_Event_Internal_Destroy();
  374. //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
  375. void Register_UnityEngine_Event_Internal_SetNativeEvent();
  376. Register_UnityEngine_Event_Internal_SetNativeEvent();
  377. //System.Void UnityEngine.Event::Internal_Use()
  378. void Register_UnityEngine_Event_Internal_Use();
  379. Register_UnityEngine_Event_Internal_Use();
  380. //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
  381. void Register_UnityEngine_Event_get_mousePosition_Injected();
  382. Register_UnityEngine_Event_get_mousePosition_Injected();
  383. //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
  384. void Register_UnityEngine_Event_set_displayIndex();
  385. Register_UnityEngine_Event_set_displayIndex();
  386. //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
  387. void Register_UnityEngine_Event_get_modifiers();
  388. Register_UnityEngine_Event_get_modifiers();
  389. //UnityEngine.EventType UnityEngine.Event::get_rawType()
  390. void Register_UnityEngine_Event_get_rawType();
  391. Register_UnityEngine_Event_get_rawType();
  392. //UnityEngine.EventType UnityEngine.Event::get_type()
  393. void Register_UnityEngine_Event_get_type();
  394. Register_UnityEngine_Event_get_type();
  395. //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
  396. void Register_UnityEngine_Event_get_keyCode();
  397. Register_UnityEngine_Event_get_keyCode();
  398. //UnityEngine.PointerType UnityEngine.Event::get_pointerType()
  399. void Register_UnityEngine_Event_get_pointerType();
  400. Register_UnityEngine_Event_get_pointerType();
  401. //End Registrations for type : UnityEngine.Event
  402. //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  403. //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
  404. void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  405. Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  406. //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  407. //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  408. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
  409. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  410. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  411. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
  412. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  413. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  414. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  415. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  416. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  417. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
  418. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  419. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  420. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
  421. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  422. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  423. //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  424. //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  425. //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
  426. void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  427. Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  428. //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  429. //Start Registrations for type : UnityEngine.Font
  430. //System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
  431. void Register_UnityEngine_Font_HasCharacter();
  432. Register_UnityEngine_Font_HasCharacter();
  433. //System.Boolean UnityEngine.Font::get_dynamic()
  434. void Register_UnityEngine_Font_get_dynamic();
  435. Register_UnityEngine_Font_get_dynamic();
  436. //System.Int32 UnityEngine.Font::get_fontSize()
  437. void Register_UnityEngine_Font_get_fontSize();
  438. Register_UnityEngine_Font_get_fontSize();
  439. //UnityEngine.Material UnityEngine.Font::get_material()
  440. void Register_UnityEngine_Font_get_material();
  441. Register_UnityEngine_Font_get_material();
  442. //End Registrations for type : UnityEngine.Font
  443. //Start Registrations for type : UnityEngine.GameObject
  444. //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
  445. void Register_UnityEngine_GameObject_GetComponentsInternal();
  446. Register_UnityEngine_GameObject_GetComponentsInternal();
  447. //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
  448. void Register_UnityEngine_GameObject_get_activeInHierarchy();
  449. Register_UnityEngine_GameObject_get_activeInHierarchy();
  450. //System.Boolean UnityEngine.GameObject::get_activeSelf()
  451. void Register_UnityEngine_GameObject_get_activeSelf();
  452. Register_UnityEngine_GameObject_get_activeSelf();
  453. //System.Int32 UnityEngine.GameObject::get_layer()
  454. void Register_UnityEngine_GameObject_get_layer();
  455. Register_UnityEngine_GameObject_get_layer();
  456. //System.String UnityEngine.GameObject::get_tag()
  457. void Register_UnityEngine_GameObject_get_tag();
  458. Register_UnityEngine_GameObject_get_tag();
  459. //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
  460. void Register_UnityEngine_GameObject_Internal_CreateGameObject();
  461. Register_UnityEngine_GameObject_Internal_CreateGameObject();
  462. //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  463. void Register_UnityEngine_GameObject_SendMessage();
  464. Register_UnityEngine_GameObject_SendMessage();
  465. //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
  466. void Register_UnityEngine_GameObject_SetActive();
  467. Register_UnityEngine_GameObject_SetActive();
  468. //System.Void UnityEngine.GameObject::set_layer(System.Int32)
  469. void Register_UnityEngine_GameObject_set_layer();
  470. Register_UnityEngine_GameObject_set_layer();
  471. //System.Void UnityEngine.GameObject::set_tag(System.String)
  472. void Register_UnityEngine_GameObject_set_tag();
  473. Register_UnityEngine_GameObject_set_tag();
  474. //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
  475. void Register_UnityEngine_GameObject_GetComponent();
  476. Register_UnityEngine_GameObject_GetComponent();
  477. //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
  478. void Register_UnityEngine_GameObject_GetComponentInChildren();
  479. Register_UnityEngine_GameObject_GetComponentInChildren();
  480. //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
  481. void Register_UnityEngine_GameObject_GetComponentInParent();
  482. Register_UnityEngine_GameObject_GetComponentInParent();
  483. //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
  484. void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  485. Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  486. //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
  487. void Register_UnityEngine_GameObject_TryGetComponentInternal();
  488. Register_UnityEngine_GameObject_TryGetComponentInternal();
  489. //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  490. void Register_UnityEngine_GameObject_CreatePrimitive();
  491. Register_UnityEngine_GameObject_CreatePrimitive();
  492. //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  493. void Register_UnityEngine_GameObject_Find();
  494. Register_UnityEngine_GameObject_Find();
  495. //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  496. void Register_UnityEngine_GameObject_FindGameObjectWithTag();
  497. Register_UnityEngine_GameObject_FindGameObjectWithTag();
  498. //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  499. void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
  500. Register_UnityEngine_GameObject_FindGameObjectsWithTag();
  501. //UnityEngine.Transform UnityEngine.GameObject::get_transform()
  502. void Register_UnityEngine_GameObject_get_transform();
  503. Register_UnityEngine_GameObject_get_transform();
  504. //End Registrations for type : UnityEngine.GameObject
  505. //Start Registrations for type : UnityEngine.Gradient
  506. //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
  507. void Register_UnityEngine_Gradient_Internal_Equals();
  508. Register_UnityEngine_Gradient_Internal_Equals();
  509. //System.IntPtr UnityEngine.Gradient::Init()
  510. void Register_UnityEngine_Gradient_Init();
  511. Register_UnityEngine_Gradient_Init();
  512. //System.Void UnityEngine.Gradient::Cleanup()
  513. void Register_UnityEngine_Gradient_Cleanup();
  514. Register_UnityEngine_Gradient_Cleanup();
  515. //End Registrations for type : UnityEngine.Gradient
  516. //Start Registrations for type : UnityEngine.GUI
  517. //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
  518. void Register_UnityEngine_GUI_HasMouseControl();
  519. Register_UnityEngine_GUI_HasMouseControl();
  520. //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
  521. void Register_UnityEngine_GUI_GrabMouseControl();
  522. Register_UnityEngine_GUI_GrabMouseControl();
  523. //System.Void UnityEngine.GUI::ReleaseMouseControl()
  524. void Register_UnityEngine_GUI_ReleaseMouseControl();
  525. Register_UnityEngine_GUI_ReleaseMouseControl();
  526. //System.Void UnityEngine.GUI::set_changed(System.Boolean)
  527. void Register_UnityEngine_GUI_set_changed();
  528. Register_UnityEngine_GUI_set_changed();
  529. //End Registrations for type : UnityEngine.GUI
  530. //Start Registrations for type : UnityEngine.GUILayoutUtility
  531. //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
  532. void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  533. Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  534. //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
  535. void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  536. Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  537. //End Registrations for type : UnityEngine.GUILayoutUtility
  538. //Start Registrations for type : UnityEngine.GUIStyle
  539. //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
  540. void Register_UnityEngine_GUIStyle_get_stretchHeight();
  541. Register_UnityEngine_GUIStyle_get_stretchHeight();
  542. //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
  543. void Register_UnityEngine_GUIStyle_get_stretchWidth();
  544. Register_UnityEngine_GUIStyle_get_stretchWidth();
  545. //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
  546. void Register_UnityEngine_GUIStyle_get_wordWrap();
  547. Register_UnityEngine_GUIStyle_get_wordWrap();
  548. //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
  549. void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  550. Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  551. //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
  552. void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  553. Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  554. //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
  555. void Register_UnityEngine_GUIStyle_Internal_Create();
  556. Register_UnityEngine_GUIStyle_Internal_Create();
  557. //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
  558. void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  559. Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  560. //System.Single UnityEngine.GUIStyle::get_fixedHeight()
  561. void Register_UnityEngine_GUIStyle_get_fixedHeight();
  562. Register_UnityEngine_GUIStyle_get_fixedHeight();
  563. //System.Single UnityEngine.GUIStyle::get_fixedWidth()
  564. void Register_UnityEngine_GUIStyle_get_fixedWidth();
  565. Register_UnityEngine_GUIStyle_get_fixedWidth();
  566. //System.String UnityEngine.GUIStyle::get_rawName()
  567. void Register_UnityEngine_GUIStyle_get_rawName();
  568. Register_UnityEngine_GUIStyle_get_rawName();
  569. //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
  570. void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  571. Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  572. //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
  573. void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  574. Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  575. //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
  576. void Register_UnityEngine_GUIStyle_Internal_Destroy();
  577. Register_UnityEngine_GUIStyle_Internal_Destroy();
  578. //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
  579. void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  580. Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  581. //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
  582. void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  583. Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  584. //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
  585. void Register_UnityEngine_GUIStyle_SetDefaultFont();
  586. Register_UnityEngine_GUIStyle_SetDefaultFont();
  587. //System.Void UnityEngine.GUIStyle::set_rawName(System.String)
  588. void Register_UnityEngine_GUIStyle_set_rawName();
  589. Register_UnityEngine_GUIStyle_set_rawName();
  590. //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
  591. void Register_UnityEngine_GUIStyle_set_stretchHeight();
  592. Register_UnityEngine_GUIStyle_set_stretchHeight();
  593. //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
  594. void Register_UnityEngine_GUIStyle_get_imagePosition();
  595. Register_UnityEngine_GUIStyle_get_imagePosition();
  596. //End Registrations for type : UnityEngine.GUIStyle
  597. //Start Registrations for type : UnityEngine.GUIStyleState
  598. //System.IntPtr UnityEngine.GUIStyleState::Init()
  599. void Register_UnityEngine_GUIStyleState_Init();
  600. Register_UnityEngine_GUIStyleState_Init();
  601. //System.Void UnityEngine.GUIStyleState::Cleanup()
  602. void Register_UnityEngine_GUIStyleState_Cleanup();
  603. Register_UnityEngine_GUIStyleState_Cleanup();
  604. //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
  605. void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  606. Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  607. //End Registrations for type : UnityEngine.GUIStyleState
  608. //Start Registrations for type : UnityEngine.GUIUtility
  609. //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
  610. void Register_UnityEngine_GUIUtility_GetControlID_Injected();
  611. Register_UnityEngine_GUIUtility_GetControlID_Injected();
  612. //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
  613. void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  614. Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  615. //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
  616. void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  617. Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  618. //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
  619. void Register_UnityEngine_GUIUtility_get_guiDepth();
  620. Register_UnityEngine_GUIUtility_get_guiDepth();
  621. //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
  622. void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  623. Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  624. //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
  625. void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  626. Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  627. //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
  628. void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  629. Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  630. //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
  631. void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  632. Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  633. //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
  634. void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  635. Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  636. //End Registrations for type : UnityEngine.GUIUtility
  637. //Start Registrations for type : UnityEngine.Input
  638. //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
  639. void Register_UnityEngine_Input_GetButtonDown();
  640. Register_UnityEngine_Input_GetButtonDown();
  641. //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  642. void Register_UnityEngine_Input_GetMouseButton();
  643. Register_UnityEngine_Input_GetMouseButton();
  644. //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  645. void Register_UnityEngine_Input_GetMouseButtonDown();
  646. Register_UnityEngine_Input_GetMouseButtonDown();
  647. //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  648. void Register_UnityEngine_Input_GetMouseButtonUp();
  649. Register_UnityEngine_Input_GetMouseButtonUp();
  650. //System.Boolean UnityEngine.Input::get_mousePresent()
  651. void Register_UnityEngine_Input_get_mousePresent();
  652. Register_UnityEngine_Input_get_mousePresent();
  653. //System.Boolean UnityEngine.Input::get_touchSupported()
  654. void Register_UnityEngine_Input_get_touchSupported();
  655. Register_UnityEngine_Input_get_touchSupported();
  656. //System.Int32 UnityEngine.Input::get_touchCount()
  657. void Register_UnityEngine_Input_get_touchCount();
  658. Register_UnityEngine_Input_get_touchCount();
  659. //System.Single UnityEngine.Input::GetAxis(System.String)
  660. void Register_UnityEngine_Input_GetAxis();
  661. Register_UnityEngine_Input_GetAxis();
  662. //System.Single UnityEngine.Input::GetAxisRaw(System.String)
  663. void Register_UnityEngine_Input_GetAxisRaw();
  664. Register_UnityEngine_Input_GetAxisRaw();
  665. //System.String UnityEngine.Input::get_compositionString()
  666. void Register_UnityEngine_Input_get_compositionString();
  667. Register_UnityEngine_Input_get_compositionString();
  668. //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
  669. void Register_UnityEngine_Input_GetTouch_Injected();
  670. Register_UnityEngine_Input_GetTouch_Injected();
  671. //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
  672. void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  673. Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  674. //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
  675. void Register_UnityEngine_Input_get_mousePosition_Injected();
  676. Register_UnityEngine_Input_get_mousePosition_Injected();
  677. //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
  678. void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  679. Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  680. //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
  681. void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  682. Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  683. //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  684. void Register_UnityEngine_Input_set_imeCompositionMode();
  685. Register_UnityEngine_Input_set_imeCompositionMode();
  686. //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
  687. void Register_UnityEngine_Input_get_imeCompositionMode();
  688. Register_UnityEngine_Input_get_imeCompositionMode();
  689. //End Registrations for type : UnityEngine.Input
  690. //Start Registrations for type : UnityEngine.LayerMask
  691. //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
  692. void Register_UnityEngine_LayerMask_NameToLayer();
  693. Register_UnityEngine_LayerMask_NameToLayer();
  694. //End Registrations for type : UnityEngine.LayerMask
  695. //Start Registrations for type : UnityEngine.Light
  696. //System.Single UnityEngine.Light::get_bounceIntensity()
  697. void Register_UnityEngine_Light_get_bounceIntensity();
  698. Register_UnityEngine_Light_get_bounceIntensity();
  699. //System.Single UnityEngine.Light::get_cookieSize()
  700. void Register_UnityEngine_Light_get_cookieSize();
  701. Register_UnityEngine_Light_get_cookieSize();
  702. //System.Single UnityEngine.Light::get_intensity()
  703. void Register_UnityEngine_Light_get_intensity();
  704. Register_UnityEngine_Light_get_intensity();
  705. //System.Single UnityEngine.Light::get_range()
  706. void Register_UnityEngine_Light_get_range();
  707. Register_UnityEngine_Light_get_range();
  708. //System.Single UnityEngine.Light::get_spotAngle()
  709. void Register_UnityEngine_Light_get_spotAngle();
  710. Register_UnityEngine_Light_get_spotAngle();
  711. //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
  712. void Register_UnityEngine_Light_get_bakingOutput_Injected();
  713. Register_UnityEngine_Light_get_bakingOutput_Injected();
  714. //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
  715. void Register_UnityEngine_Light_get_color_Injected();
  716. Register_UnityEngine_Light_get_color_Injected();
  717. //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
  718. void Register_UnityEngine_Light_get_shadows();
  719. Register_UnityEngine_Light_get_shadows();
  720. //UnityEngine.LightType UnityEngine.Light::get_type()
  721. void Register_UnityEngine_Light_get_type();
  722. Register_UnityEngine_Light_get_type();
  723. //UnityEngine.Texture UnityEngine.Light::get_cookie()
  724. void Register_UnityEngine_Light_get_cookie();
  725. Register_UnityEngine_Light_get_cookie();
  726. //End Registrations for type : UnityEngine.Light
  727. //Start Registrations for type : UnityEngine.Material
  728. //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
  729. void Register_UnityEngine_Material_HasProperty();
  730. Register_UnityEngine_Material_HasProperty();
  731. //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
  732. void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  733. Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  734. //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
  735. void Register_UnityEngine_Material_CreateWithMaterial();
  736. Register_UnityEngine_Material_CreateWithMaterial();
  737. //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
  738. void Register_UnityEngine_Material_CreateWithShader();
  739. Register_UnityEngine_Material_CreateWithShader();
  740. //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
  741. void Register_UnityEngine_Material_CreateWithString();
  742. Register_UnityEngine_Material_CreateWithString();
  743. //System.Void UnityEngine.Material::DisableKeyword(System.String)
  744. void Register_UnityEngine_Material_DisableKeyword();
  745. Register_UnityEngine_Material_DisableKeyword();
  746. //System.Void UnityEngine.Material::EnableKeyword(System.String)
  747. void Register_UnityEngine_Material_EnableKeyword();
  748. Register_UnityEngine_Material_EnableKeyword();
  749. //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
  750. void Register_UnityEngine_Material_SetColorImpl_Injected();
  751. Register_UnityEngine_Material_SetColorImpl_Injected();
  752. //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
  753. void Register_UnityEngine_Material_SetFloatImpl();
  754. Register_UnityEngine_Material_SetFloatImpl();
  755. //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
  756. void Register_UnityEngine_Material_SetTextureImpl();
  757. Register_UnityEngine_Material_SetTextureImpl();
  758. //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
  759. void Register_UnityEngine_Material_GetTextureImpl();
  760. Register_UnityEngine_Material_GetTextureImpl();
  761. //End Registrations for type : UnityEngine.Material
  762. //Start Registrations for type : UnityEngine.Mathf
  763. //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
  764. void Register_UnityEngine_Mathf_GammaToLinearSpace();
  765. Register_UnityEngine_Mathf_GammaToLinearSpace();
  766. //End Registrations for type : UnityEngine.Mathf
  767. //Start Registrations for type : UnityEngine.Mesh
  768. //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
  769. void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  770. Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  771. //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
  772. void Register_UnityEngine_Mesh_HasVertexAttribute();
  773. Register_UnityEngine_Mesh_HasVertexAttribute();
  774. //System.Boolean UnityEngine.Mesh::get_canAccess()
  775. void Register_UnityEngine_Mesh_get_canAccess();
  776. Register_UnityEngine_Mesh_get_canAccess();
  777. //System.Int32 UnityEngine.Mesh::get_subMeshCount()
  778. void Register_UnityEngine_Mesh_get_subMeshCount();
  779. Register_UnityEngine_Mesh_get_subMeshCount();
  780. //System.Int32 UnityEngine.Mesh::get_vertexCount()
  781. void Register_UnityEngine_Mesh_get_vertexCount();
  782. Register_UnityEngine_Mesh_get_vertexCount();
  783. //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
  784. void Register_UnityEngine_Mesh_GetIndicesImpl();
  785. Register_UnityEngine_Mesh_GetIndicesImpl();
  786. //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
  787. void Register_UnityEngine_Mesh_ClearImpl();
  788. Register_UnityEngine_Mesh_ClearImpl();
  789. //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
  790. void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  791. Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  792. //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
  793. void Register_UnityEngine_Mesh_Internal_Create();
  794. Register_UnityEngine_Mesh_Internal_Create();
  795. //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
  796. void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  797. Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  798. //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
  799. void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  800. Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  801. //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
  802. void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  803. Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  804. //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
  805. void Register_UnityEngine_Mesh_SetIndicesImpl();
  806. Register_UnityEngine_Mesh_SetIndicesImpl();
  807. //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
  808. void Register_UnityEngine_Mesh_get_bounds_Injected();
  809. Register_UnityEngine_Mesh_get_bounds_Injected();
  810. //End Registrations for type : UnityEngine.Mesh
  811. //Start Registrations for type : UnityEngine.MeshFilter
  812. //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  813. void Register_UnityEngine_MeshFilter_get_sharedMesh();
  814. Register_UnityEngine_MeshFilter_get_sharedMesh();
  815. //End Registrations for type : UnityEngine.MeshFilter
  816. //Start Registrations for type : UnityEngine.MonoBehaviour
  817. //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
  818. void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  819. Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  820. //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
  821. void Register_UnityEngine_MonoBehaviour_IsInvoking();
  822. Register_UnityEngine_MonoBehaviour_IsInvoking();
  823. //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
  824. void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  825. Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  826. //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
  827. void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  828. Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  829. //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
  830. void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  831. Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  832. //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
  833. void Register_UnityEngine_MonoBehaviour_CancelInvoke();
  834. Register_UnityEngine_MonoBehaviour_CancelInvoke();
  835. //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
  836. void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  837. Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  838. //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
  839. void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  840. Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  841. //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
  842. void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  843. Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  844. //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
  845. void Register_UnityEngine_MonoBehaviour_StopCoroutine();
  846. Register_UnityEngine_MonoBehaviour_StopCoroutine();
  847. //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
  848. void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  849. Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  850. //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
  851. void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  852. Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  853. //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
  854. void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  855. Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  856. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
  857. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  858. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  859. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
  860. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  861. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  862. //End Registrations for type : UnityEngine.MonoBehaviour
  863. //Start Registrations for type : UnityEngine.NoAllocHelpers
  864. //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
  865. void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  866. Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  867. //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
  868. void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  869. Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  870. //End Registrations for type : UnityEngine.NoAllocHelpers
  871. //Start Registrations for type : UnityEngine.Object
  872. //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
  873. void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  874. Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  875. //System.String UnityEngine.Object::GetName(UnityEngine.Object)
  876. void Register_UnityEngine_Object_GetName();
  877. Register_UnityEngine_Object_GetName();
  878. //System.String UnityEngine.Object::ToString(UnityEngine.Object)
  879. void Register_UnityEngine_Object_ToString();
  880. Register_UnityEngine_Object_ToString();
  881. //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
  882. void Register_UnityEngine_Object_Destroy();
  883. Register_UnityEngine_Object_Destroy();
  884. //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
  885. void Register_UnityEngine_Object_DestroyImmediate();
  886. Register_UnityEngine_Object_DestroyImmediate();
  887. //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
  888. void Register_UnityEngine_Object_SetName();
  889. Register_UnityEngine_Object_SetName();
  890. //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
  891. void Register_UnityEngine_Object_set_hideFlags();
  892. Register_UnityEngine_Object_set_hideFlags();
  893. //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  894. void Register_UnityEngine_Object_FindObjectFromInstanceID();
  895. Register_UnityEngine_Object_FindObjectFromInstanceID();
  896. //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
  897. void Register_UnityEngine_Object_Internal_CloneSingle();
  898. Register_UnityEngine_Object_Internal_CloneSingle();
  899. //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  900. void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  901. Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  902. //End Registrations for type : UnityEngine.Object
  903. //Start Registrations for type : UnityEngine.Physics
  904. //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  905. void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  906. Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  907. //UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  908. void Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
  909. Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
  910. //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  911. void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  912. Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  913. //End Registrations for type : UnityEngine.Physics
  914. //Start Registrations for type : UnityEngine.PhysicsScene
  915. //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  916. void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  917. Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  918. //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  919. void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  920. Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  921. //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  922. void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  923. Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  924. //End Registrations for type : UnityEngine.PhysicsScene
  925. //Start Registrations for type : UnityEngine.Playables.PlayableHandle
  926. //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
  927. void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  928. Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  929. //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
  930. void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  931. Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  932. //End Registrations for type : UnityEngine.Playables.PlayableHandle
  933. //Start Registrations for type : UnityEngine.PlayerConnectionInternal
  934. //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
  935. void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  936. Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  937. //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
  938. void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  939. Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  940. //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
  941. void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  942. Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  943. //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
  944. void Register_UnityEngine_PlayerConnectionInternal_Initialize();
  945. Register_UnityEngine_PlayerConnectionInternal_Initialize();
  946. //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
  947. void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  948. Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  949. //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
  950. void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  951. Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  952. //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
  953. void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  954. Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  955. //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
  956. void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  957. Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  958. //End Registrations for type : UnityEngine.PlayerConnectionInternal
  959. //Start Registrations for type : UnityEngine.Profiling.Profiler
  960. //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
  961. void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
  962. Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
  963. //System.Void UnityEngine.Profiling.Profiler::EndSample()
  964. void Register_UnityEngine_Profiling_Profiler_EndSample();
  965. Register_UnityEngine_Profiling_Profiler_EndSample();
  966. //End Registrations for type : UnityEngine.Profiling.Profiler
  967. //Start Registrations for type : UnityEngine.QualitySettings
  968. //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
  969. void Register_UnityEngine_QualitySettings_get_activeColorSpace();
  970. Register_UnityEngine_QualitySettings_get_activeColorSpace();
  971. //End Registrations for type : UnityEngine.QualitySettings
  972. //Start Registrations for type : UnityEngine.Quaternion
  973. //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  974. void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  975. Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  976. //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
  977. void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  978. Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  979. //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
  980. void Register_UnityEngine_Quaternion_Inverse_Injected();
  981. Register_UnityEngine_Quaternion_Inverse_Injected();
  982. //End Registrations for type : UnityEngine.Quaternion
  983. //Start Registrations for type : UnityEngine.Random
  984. //System.Single UnityEngine.Random::Range(System.Single,System.Single)
  985. void Register_UnityEngine_Random_Range();
  986. Register_UnityEngine_Random_Range();
  987. //End Registrations for type : UnityEngine.Random
  988. //Start Registrations for type : UnityEngine.RectOffset
  989. //System.Int32 UnityEngine.RectOffset::get_bottom()
  990. void Register_UnityEngine_RectOffset_get_bottom();
  991. Register_UnityEngine_RectOffset_get_bottom();
  992. //System.Int32 UnityEngine.RectOffset::get_horizontal()
  993. void Register_UnityEngine_RectOffset_get_horizontal();
  994. Register_UnityEngine_RectOffset_get_horizontal();
  995. //System.Int32 UnityEngine.RectOffset::get_left()
  996. void Register_UnityEngine_RectOffset_get_left();
  997. Register_UnityEngine_RectOffset_get_left();
  998. //System.Int32 UnityEngine.RectOffset::get_right()
  999. void Register_UnityEngine_RectOffset_get_right();
  1000. Register_UnityEngine_RectOffset_get_right();
  1001. //System.Int32 UnityEngine.RectOffset::get_top()
  1002. void Register_UnityEngine_RectOffset_get_top();
  1003. Register_UnityEngine_RectOffset_get_top();
  1004. //System.Int32 UnityEngine.RectOffset::get_vertical()
  1005. void Register_UnityEngine_RectOffset_get_vertical();
  1006. Register_UnityEngine_RectOffset_get_vertical();
  1007. //System.IntPtr UnityEngine.RectOffset::InternalCreate()
  1008. void Register_UnityEngine_RectOffset_InternalCreate();
  1009. Register_UnityEngine_RectOffset_InternalCreate();
  1010. //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
  1011. void Register_UnityEngine_RectOffset_InternalDestroy();
  1012. Register_UnityEngine_RectOffset_InternalDestroy();
  1013. //End Registrations for type : UnityEngine.RectOffset
  1014. //Start Registrations for type : UnityEngine.RectTransform
  1015. //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
  1016. void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  1017. Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  1018. //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
  1019. void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  1020. Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  1021. //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
  1022. void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  1023. Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  1024. //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
  1025. void Register_UnityEngine_RectTransform_get_pivot_Injected();
  1026. Register_UnityEngine_RectTransform_get_pivot_Injected();
  1027. //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
  1028. void Register_UnityEngine_RectTransform_get_rect_Injected();
  1029. Register_UnityEngine_RectTransform_get_rect_Injected();
  1030. //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
  1031. void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  1032. Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  1033. //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
  1034. void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  1035. Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  1036. //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
  1037. void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  1038. Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  1039. //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
  1040. void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  1041. Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  1042. //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
  1043. void Register_UnityEngine_RectTransform_set_pivot_Injected();
  1044. Register_UnityEngine_RectTransform_set_pivot_Injected();
  1045. //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
  1046. void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  1047. Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  1048. //End Registrations for type : UnityEngine.RectTransform
  1049. //Start Registrations for type : UnityEngine.RectTransformUtility
  1050. //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
  1051. void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  1052. Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  1053. //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
  1054. void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  1055. Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  1056. //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
  1057. void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  1058. Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  1059. //End Registrations for type : UnityEngine.RectTransformUtility
  1060. //Start Registrations for type : UnityEngine.Renderer
  1061. //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
  1062. void Register_UnityEngine_Renderer_get_sortingLayerID();
  1063. Register_UnityEngine_Renderer_get_sortingLayerID();
  1064. //System.Int32 UnityEngine.Renderer::get_sortingOrder()
  1065. void Register_UnityEngine_Renderer_get_sortingOrder();
  1066. Register_UnityEngine_Renderer_get_sortingOrder();
  1067. //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
  1068. void Register_UnityEngine_Renderer_GetMaterial();
  1069. Register_UnityEngine_Renderer_GetMaterial();
  1070. //End Registrations for type : UnityEngine.Renderer
  1071. //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
  1072. //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
  1073. void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  1074. Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  1075. //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
  1076. //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  1077. //System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
  1078. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
  1079. Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
  1080. //UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
  1081. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
  1082. Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
  1083. //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  1084. //Start Registrations for type : UnityEngine.RenderTexture
  1085. //System.Int32 UnityEngine.RenderTexture::get_height()
  1086. void Register_UnityEngine_RenderTexture_get_height();
  1087. Register_UnityEngine_RenderTexture_get_height();
  1088. //System.Int32 UnityEngine.RenderTexture::get_width()
  1089. void Register_UnityEngine_RenderTexture_get_width();
  1090. Register_UnityEngine_RenderTexture_get_width();
  1091. //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  1092. void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  1093. Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  1094. //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
  1095. void Register_UnityEngine_RenderTexture_Internal_Create();
  1096. Register_UnityEngine_RenderTexture_Internal_Create();
  1097. //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  1098. void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  1099. Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  1100. //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
  1101. void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  1102. Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  1103. //System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
  1104. void Register_UnityEngine_RenderTexture_set_depth();
  1105. Register_UnityEngine_RenderTexture_set_depth();
  1106. //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  1107. void Register_UnityEngine_RenderTexture_set_graphicsFormat();
  1108. Register_UnityEngine_RenderTexture_set_graphicsFormat();
  1109. //System.Void UnityEngine.RenderTexture::set_height(System.Int32)
  1110. void Register_UnityEngine_RenderTexture_set_height();
  1111. Register_UnityEngine_RenderTexture_set_height();
  1112. //System.Void UnityEngine.RenderTexture::set_width(System.Int32)
  1113. void Register_UnityEngine_RenderTexture_set_width();
  1114. Register_UnityEngine_RenderTexture_set_width();
  1115. //End Registrations for type : UnityEngine.RenderTexture
  1116. //Start Registrations for type : UnityEngine.Resources
  1117. //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
  1118. void Register_UnityEngine_Resources_GetBuiltinResource();
  1119. Register_UnityEngine_Resources_GetBuiltinResource();
  1120. //End Registrations for type : UnityEngine.Resources
  1121. //Start Registrations for type : UnityEngine.ResourcesAPIInternal
  1122. //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
  1123. void Register_UnityEngine_ResourcesAPIInternal_Load();
  1124. Register_UnityEngine_ResourcesAPIInternal_Load();
  1125. //End Registrations for type : UnityEngine.ResourcesAPIInternal
  1126. //Start Registrations for type : UnityEngine.Rigidbody
  1127. //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  1128. void Register_UnityEngine_Rigidbody_set_freezeRotation();
  1129. Register_UnityEngine_Rigidbody_set_freezeRotation();
  1130. //End Registrations for type : UnityEngine.Rigidbody
  1131. //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
  1132. //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
  1133. void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
  1134. Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
  1135. //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
  1136. void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
  1137. Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
  1138. //End Registrations for type : UnityEngine.SceneManagement.SceneManager
  1139. //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
  1140. //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
  1141. void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
  1142. Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
  1143. //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
  1144. //Start Registrations for type : UnityEngine.Screen
  1145. //System.Int32 UnityEngine.Screen::get_height()
  1146. void Register_UnityEngine_Screen_get_height();
  1147. Register_UnityEngine_Screen_get_height();
  1148. //System.Int32 UnityEngine.Screen::get_width()
  1149. void Register_UnityEngine_Screen_get_width();
  1150. Register_UnityEngine_Screen_get_width();
  1151. //System.Single UnityEngine.Screen::get_dpi()
  1152. void Register_UnityEngine_Screen_get_dpi();
  1153. Register_UnityEngine_Screen_get_dpi();
  1154. //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
  1155. void Register_UnityEngine_Screen_get_fullScreenMode();
  1156. Register_UnityEngine_Screen_get_fullScreenMode();
  1157. //End Registrations for type : UnityEngine.Screen
  1158. //Start Registrations for type : UnityEngine.ScriptableObject
  1159. //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
  1160. void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  1161. Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  1162. //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
  1163. void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  1164. Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  1165. //End Registrations for type : UnityEngine.ScriptableObject
  1166. //Start Registrations for type : UnityEngine.Shader
  1167. //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
  1168. void Register_UnityEngine_Shader_PropertyToID();
  1169. Register_UnityEngine_Shader_PropertyToID();
  1170. //System.Int32 UnityEngine.Shader::TagToID(System.String)
  1171. void Register_UnityEngine_Shader_TagToID();
  1172. Register_UnityEngine_Shader_TagToID();
  1173. //End Registrations for type : UnityEngine.Shader
  1174. //Start Registrations for type : UnityEngine.SortingLayer
  1175. //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
  1176. void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  1177. Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  1178. //End Registrations for type : UnityEngine.SortingLayer
  1179. //Start Registrations for type : UnityEngine.Sprite
  1180. //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder()
  1181. void Register_UnityEngine_Sprite_get_isUsingPlaceholder();
  1182. Register_UnityEngine_Sprite_get_isUsingPlaceholder();
  1183. //System.Int32 UnityEngine.Sprite::GetPacked()
  1184. void Register_UnityEngine_Sprite_GetPacked();
  1185. Register_UnityEngine_Sprite_GetPacked();
  1186. //System.Int32 UnityEngine.Sprite::GetPackingMode()
  1187. void Register_UnityEngine_Sprite_GetPackingMode();
  1188. Register_UnityEngine_Sprite_GetPackingMode();
  1189. //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
  1190. void Register_UnityEngine_Sprite_get_pixelsPerUnit();
  1191. Register_UnityEngine_Sprite_get_pixelsPerUnit();
  1192. //System.UInt16[] UnityEngine.Sprite::get_triangles()
  1193. void Register_UnityEngine_Sprite_get_triangles();
  1194. Register_UnityEngine_Sprite_get_triangles();
  1195. //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
  1196. void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  1197. Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  1198. //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
  1199. void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  1200. Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  1201. //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
  1202. void Register_UnityEngine_Sprite_GetPadding_Injected();
  1203. Register_UnityEngine_Sprite_GetPadding_Injected();
  1204. //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
  1205. void Register_UnityEngine_Sprite_GetTextureRect_Injected();
  1206. Register_UnityEngine_Sprite_GetTextureRect_Injected();
  1207. //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
  1208. void Register_UnityEngine_Sprite_get_border_Injected();
  1209. Register_UnityEngine_Sprite_get_border_Injected();
  1210. //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
  1211. void Register_UnityEngine_Sprite_get_bounds_Injected();
  1212. Register_UnityEngine_Sprite_get_bounds_Injected();
  1213. //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
  1214. void Register_UnityEngine_Sprite_get_pivot_Injected();
  1215. Register_UnityEngine_Sprite_get_pivot_Injected();
  1216. //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
  1217. void Register_UnityEngine_Sprite_get_rect_Injected();
  1218. Register_UnityEngine_Sprite_get_rect_Injected();
  1219. //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
  1220. void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  1221. Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  1222. //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
  1223. void Register_UnityEngine_Sprite_get_texture();
  1224. Register_UnityEngine_Sprite_get_texture();
  1225. //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
  1226. void Register_UnityEngine_Sprite_get_uv();
  1227. Register_UnityEngine_Sprite_get_uv();
  1228. //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
  1229. void Register_UnityEngine_Sprite_get_vertices();
  1230. Register_UnityEngine_Sprite_get_vertices();
  1231. //End Registrations for type : UnityEngine.Sprite
  1232. //Start Registrations for type : UnityEngine.SystemInfo
  1233. //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  1234. void Register_UnityEngine_SystemInfo_IsFormatSupported();
  1235. Register_UnityEngine_SystemInfo_IsFormatSupported();
  1236. //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
  1237. void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  1238. Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  1239. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  1240. void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  1241. Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  1242. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
  1243. void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  1244. Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  1245. //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
  1246. void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  1247. Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  1248. //End Registrations for type : UnityEngine.SystemInfo
  1249. //Start Registrations for type : UnityEngine.TextAsset
  1250. //System.Byte[] UnityEngine.TextAsset::get_bytes()
  1251. void Register_UnityEngine_TextAsset_get_bytes();
  1252. Register_UnityEngine_TextAsset_get_bytes();
  1253. //End Registrations for type : UnityEngine.TextAsset
  1254. //Start Registrations for type : UnityEngine.TextGenerator
  1255. //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
  1256. void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  1257. Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  1258. //System.Int32 UnityEngine.TextGenerator::get_characterCount()
  1259. void Register_UnityEngine_TextGenerator_get_characterCount();
  1260. Register_UnityEngine_TextGenerator_get_characterCount();
  1261. //System.Int32 UnityEngine.TextGenerator::get_lineCount()
  1262. void Register_UnityEngine_TextGenerator_get_lineCount();
  1263. Register_UnityEngine_TextGenerator_get_lineCount();
  1264. //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
  1265. void Register_UnityEngine_TextGenerator_Internal_Create();
  1266. Register_UnityEngine_TextGenerator_Internal_Create();
  1267. //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
  1268. void Register_UnityEngine_TextGenerator_GetCharactersInternal();
  1269. Register_UnityEngine_TextGenerator_GetCharactersInternal();
  1270. //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
  1271. void Register_UnityEngine_TextGenerator_GetLinesInternal();
  1272. Register_UnityEngine_TextGenerator_GetLinesInternal();
  1273. //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
  1274. void Register_UnityEngine_TextGenerator_GetVerticesInternal();
  1275. Register_UnityEngine_TextGenerator_GetVerticesInternal();
  1276. //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
  1277. void Register_UnityEngine_TextGenerator_Internal_Destroy();
  1278. Register_UnityEngine_TextGenerator_Internal_Destroy();
  1279. //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
  1280. void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  1281. Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  1282. //End Registrations for type : UnityEngine.TextGenerator
  1283. //Start Registrations for type : UnityEngine.Texture
  1284. //System.Boolean UnityEngine.Texture::get_isReadable()
  1285. void Register_UnityEngine_Texture_get_isReadable();
  1286. Register_UnityEngine_Texture_get_isReadable();
  1287. //System.Int32 UnityEngine.Texture::GetScriptHeight()
  1288. void Register_UnityEngine_Texture_GetScriptHeight();
  1289. Register_UnityEngine_Texture_GetScriptHeight();
  1290. //System.Int32 UnityEngine.Texture::GetScriptWidth()
  1291. void Register_UnityEngine_Texture_GetScriptWidth();
  1292. Register_UnityEngine_Texture_GetScriptWidth();
  1293. //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
  1294. void Register_UnityEngine_Texture_get_texelSize_Injected();
  1295. Register_UnityEngine_Texture_get_texelSize_Injected();
  1296. //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
  1297. void Register_UnityEngine_Texture_get_wrapMode();
  1298. Register_UnityEngine_Texture_get_wrapMode();
  1299. //End Registrations for type : UnityEngine.Texture
  1300. //Start Registrations for type : UnityEngine.Texture2D
  1301. //System.Boolean UnityEngine.Texture2D::get_isReadable()
  1302. void Register_UnityEngine_Texture2D_get_isReadable();
  1303. Register_UnityEngine_Texture2D_get_isReadable();
  1304. //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
  1305. void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  1306. Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  1307. //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
  1308. void Register_UnityEngine_Texture2D_get_whiteTexture();
  1309. Register_UnityEngine_Texture2D_get_whiteTexture();
  1310. //End Registrations for type : UnityEngine.Texture2D
  1311. //Start Registrations for type : UnityEngine.Texture2DArray
  1312. //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  1313. void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  1314. Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  1315. //System.Boolean UnityEngine.Texture2DArray::get_isReadable()
  1316. void Register_UnityEngine_Texture2DArray_get_isReadable();
  1317. Register_UnityEngine_Texture2DArray_get_isReadable();
  1318. //End Registrations for type : UnityEngine.Texture2DArray
  1319. //Start Registrations for type : UnityEngine.Texture3D
  1320. //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  1321. void Register_UnityEngine_Texture3D_Internal_CreateImpl();
  1322. Register_UnityEngine_Texture3D_Internal_CreateImpl();
  1323. //System.Boolean UnityEngine.Texture3D::get_isReadable()
  1324. void Register_UnityEngine_Texture3D_get_isReadable();
  1325. Register_UnityEngine_Texture3D_get_isReadable();
  1326. //End Registrations for type : UnityEngine.Texture3D
  1327. //Start Registrations for type : UnityEngine.Time
  1328. //System.Single UnityEngine.Time::get_deltaTime()
  1329. void Register_UnityEngine_Time_get_deltaTime();
  1330. Register_UnityEngine_Time_get_deltaTime();
  1331. //System.Single UnityEngine.Time::get_realtimeSinceStartup()
  1332. void Register_UnityEngine_Time_get_realtimeSinceStartup();
  1333. Register_UnityEngine_Time_get_realtimeSinceStartup();
  1334. //System.Single UnityEngine.Time::get_unscaledDeltaTime()
  1335. void Register_UnityEngine_Time_get_unscaledDeltaTime();
  1336. Register_UnityEngine_Time_get_unscaledDeltaTime();
  1337. //System.Single UnityEngine.Time::get_unscaledTime()
  1338. void Register_UnityEngine_Time_get_unscaledTime();
  1339. Register_UnityEngine_Time_get_unscaledTime();
  1340. //System.Void UnityEngine.Time::set_timeScale(System.Single)
  1341. void Register_UnityEngine_Time_set_timeScale();
  1342. Register_UnityEngine_Time_set_timeScale();
  1343. //End Registrations for type : UnityEngine.Time
  1344. //Start Registrations for type : UnityEngine.TouchScreenKeyboard
  1345. //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
  1346. void Register_UnityEngine_TouchScreenKeyboard_get_active();
  1347. Register_UnityEngine_TouchScreenKeyboard_get_active();
  1348. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
  1349. void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  1350. Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  1351. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
  1352. void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  1353. Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  1354. //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
  1355. void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  1356. Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  1357. //System.String UnityEngine.TouchScreenKeyboard::get_text()
  1358. void Register_UnityEngine_TouchScreenKeyboard_get_text();
  1359. Register_UnityEngine_TouchScreenKeyboard_get_text();
  1360. //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
  1361. void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  1362. Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  1363. //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
  1364. void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  1365. Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  1366. //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
  1367. void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  1368. Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  1369. //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
  1370. void Register_UnityEngine_TouchScreenKeyboard_set_active();
  1371. Register_UnityEngine_TouchScreenKeyboard_set_active();
  1372. //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
  1373. void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  1374. Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  1375. //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
  1376. void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  1377. Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  1378. //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
  1379. void Register_UnityEngine_TouchScreenKeyboard_set_text();
  1380. Register_UnityEngine_TouchScreenKeyboard_set_text();
  1381. //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
  1382. void Register_UnityEngine_TouchScreenKeyboard_get_status();
  1383. Register_UnityEngine_TouchScreenKeyboard_get_status();
  1384. //End Registrations for type : UnityEngine.TouchScreenKeyboard
  1385. //Start Registrations for type : UnityEngine.Transform
  1386. //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
  1387. void Register_UnityEngine_Transform_IsChildOf();
  1388. Register_UnityEngine_Transform_IsChildOf();
  1389. //System.Int32 UnityEngine.Transform::get_childCount()
  1390. void Register_UnityEngine_Transform_get_childCount();
  1391. Register_UnityEngine_Transform_get_childCount();
  1392. //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1393. void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  1394. Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  1395. //System.Void UnityEngine.Transform::SetAsFirstSibling()
  1396. void Register_UnityEngine_Transform_SetAsFirstSibling();
  1397. Register_UnityEngine_Transform_SetAsFirstSibling();
  1398. //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
  1399. void Register_UnityEngine_Transform_SetParent();
  1400. Register_UnityEngine_Transform_SetParent();
  1401. //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1402. void Register_UnityEngine_Transform_TransformDirection_Injected();
  1403. Register_UnityEngine_Transform_TransformDirection_Injected();
  1404. //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1405. void Register_UnityEngine_Transform_TransformPoint_Injected();
  1406. Register_UnityEngine_Transform_TransformPoint_Injected();
  1407. //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
  1408. void Register_UnityEngine_Transform_get_localPosition_Injected();
  1409. Register_UnityEngine_Transform_get_localPosition_Injected();
  1410. //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
  1411. void Register_UnityEngine_Transform_get_localRotation_Injected();
  1412. Register_UnityEngine_Transform_get_localRotation_Injected();
  1413. //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
  1414. void Register_UnityEngine_Transform_get_localScale_Injected();
  1415. Register_UnityEngine_Transform_get_localScale_Injected();
  1416. //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
  1417. void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  1418. Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  1419. //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
  1420. void Register_UnityEngine_Transform_get_lossyScale_Injected();
  1421. Register_UnityEngine_Transform_get_lossyScale_Injected();
  1422. //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
  1423. void Register_UnityEngine_Transform_get_position_Injected();
  1424. Register_UnityEngine_Transform_get_position_Injected();
  1425. //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
  1426. void Register_UnityEngine_Transform_get_rotation_Injected();
  1427. Register_UnityEngine_Transform_get_rotation_Injected();
  1428. //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
  1429. void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  1430. Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  1431. //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
  1432. void Register_UnityEngine_Transform_set_localPosition_Injected();
  1433. Register_UnityEngine_Transform_set_localPosition_Injected();
  1434. //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
  1435. void Register_UnityEngine_Transform_set_localRotation_Injected();
  1436. Register_UnityEngine_Transform_set_localRotation_Injected();
  1437. //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
  1438. void Register_UnityEngine_Transform_set_localScale_Injected();
  1439. Register_UnityEngine_Transform_set_localScale_Injected();
  1440. //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
  1441. void Register_UnityEngine_Transform_set_position_Injected();
  1442. Register_UnityEngine_Transform_set_position_Injected();
  1443. //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
  1444. void Register_UnityEngine_Transform_set_rotation_Injected();
  1445. Register_UnityEngine_Transform_set_rotation_Injected();
  1446. //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
  1447. void Register_UnityEngine_Transform_GetChild();
  1448. Register_UnityEngine_Transform_GetChild();
  1449. //UnityEngine.Transform UnityEngine.Transform::GetParent()
  1450. void Register_UnityEngine_Transform_GetParent();
  1451. Register_UnityEngine_Transform_GetParent();
  1452. //End Registrations for type : UnityEngine.Transform
  1453. //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
  1454. //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
  1455. void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  1456. Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  1457. //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder()
  1458. void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
  1459. Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
  1460. //End Registrations for type : UnityEngine.U2D.SpriteAtlas
  1461. //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  1462. //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
  1463. void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  1464. Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  1465. //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  1466. //Start Registrations for type : UnityEngine.UISystemProfilerApi
  1467. //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
  1468. void Register_UnityEngine_UISystemProfilerApi_AddMarker();
  1469. Register_UnityEngine_UISystemProfilerApi_AddMarker();
  1470. //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
  1471. void Register_UnityEngine_UISystemProfilerApi_BeginSample();
  1472. Register_UnityEngine_UISystemProfilerApi_BeginSample();
  1473. //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
  1474. void Register_UnityEngine_UISystemProfilerApi_EndSample();
  1475. Register_UnityEngine_UISystemProfilerApi_EndSample();
  1476. //End Registrations for type : UnityEngine.UISystemProfilerApi
  1477. }