Assembly-CSharp.cpp 938 KB

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  1. #include "pch-cpp.hpp"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include <limits>
  8. #include <stdint.h>
  9. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup>
  10. struct List_1_t34AA4AF4E7352129CA58045901530E41445AC16D;
  11. // System.Collections.Generic.List`1<UnityEngine.GameObject>
  12. struct List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5;
  13. // System.Char[]
  14. struct CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34;
  15. // UnityEngine.Collider[]
  16. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  17. // System.Delegate[]
  18. struct DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8;
  19. // UnityEngine.GUILayoutOption[]
  20. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  21. // UnityEngine.GameObject[]
  22. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  23. // System.IntPtr[]
  24. struct IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6;
  25. // System.Object[]
  26. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  27. // UnityEngine.UI.Selectable[]
  28. struct SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535;
  29. // System.Diagnostics.StackTrace[]
  30. struct StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971;
  31. // System.String[]
  32. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  33. // UnityEngine.Transform[]
  34. struct TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D;
  35. // UnityEngine.UI.AnimationTriggers
  36. struct AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11;
  37. // System.AsyncCallback
  38. struct AsyncCallback_tA7921BEF974919C46FF8F9D9867C567B200BB0EA;
  39. // UnityEngine.AudioSource
  40. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B;
  41. // AutoA
  42. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134;
  43. // UnityEngine.EventSystems.BaseRaycaster
  44. struct BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876;
  45. // UnityEngine.BoxCollider
  46. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5;
  47. // UnityEngine.UI.Button
  48. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D;
  49. // UnityEngine.Camera
  50. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C;
  51. // CameraMove
  52. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73;
  53. // UnityEngine.Collider
  54. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02;
  55. // CollisionDetector
  56. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E;
  57. // UnityEngine.Component
  58. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684;
  59. // System.DelegateData
  60. struct DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288;
  61. // UnityEngine.EventSystems.EventSystem
  62. struct EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C;
  63. // EventTrigger
  64. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B;
  65. // UnityEngine.GUILayoutOption
  66. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB;
  67. // UnityEngine.GameObject
  68. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319;
  69. // Goto
  70. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A;
  71. // UnityEngine.UI.Graphic
  72. struct Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24;
  73. // System.IAsyncResult
  74. struct IAsyncResult_tC9F97BF36FCF122D29D3101D80642278297BF370;
  75. // System.Collections.IDictionary
  76. struct IDictionary_t99871C56B8EC2452AC5C4CF3831695E617B89D3A;
  77. // System.Collections.IEnumerator
  78. struct IEnumerator_t5956F3AFB7ECF1117E3BC5890E7FC7B7F7A04105;
  79. // UnityEngine.Events.InvokableCallList
  80. struct InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9;
  81. // UnityEngine.Material
  82. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE;
  83. // Menu_Buttons
  84. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50;
  85. // UnityEngine.Mesh
  86. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6;
  87. // MeshCreatorData
  88. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E;
  89. // UnityEngine.MeshFilter
  90. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A;
  91. // UnityEngine.MeshRenderer
  92. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B;
  93. // System.Reflection.MethodInfo
  94. struct MethodInfo_t;
  95. // UnityEngine.MonoBehaviour
  96. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A;
  97. // MoveCar
  98. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004;
  99. // MoveComponet
  100. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B;
  101. // MoveCurtains
  102. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B;
  103. // MoveDoor
  104. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C;
  105. // MoveNecklace
  106. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384;
  107. // MovePay
  108. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B;
  109. // MovePolice
  110. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47;
  111. // NewBehaviourScript
  112. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB;
  113. // System.NotSupportedException
  114. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339;
  115. // UnityEngine.Object
  116. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A;
  117. // UnityEngine.Events.PersistentCallGroup
  118. struct PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC;
  119. // UnityEngine.PhysicMaterial
  120. struct PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2;
  121. // UnityEngine.EventSystems.PointerEventData
  122. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954;
  123. // UnityEngine.RectTransform
  124. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072;
  125. // UnityEngine.Renderer
  126. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C;
  127. // UnityEngine.Rigidbody
  128. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A;
  129. // System.Runtime.Serialization.SafeSerializationManager
  130. struct SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F;
  131. // ScenesArgs
  132. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5;
  133. // UnityEngine.UI.Selectable
  134. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD;
  135. // UnityEngine.Sprite
  136. struct Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9;
  137. // System.String
  138. struct String_t;
  139. // UnityEngine.Texture
  140. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE;
  141. // UnityEngine.Texture2D
  142. struct Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF;
  143. // UnityEngine.Transform
  144. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1;
  145. // UnityEngine.Events.UnityAction
  146. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099;
  147. // UnityEngine.Events.UnityEvent
  148. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4;
  149. // System.Void
  150. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5;
  151. // UnityEngine.WaitForFixedUpdate
  152. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5;
  153. // Wallcollision
  154. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C;
  155. // click
  156. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D;
  157. // cube
  158. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0;
  159. // cubeController
  160. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470;
  161. // dragPicture
  162. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991;
  163. // homeScript
  164. struct homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF;
  165. // move
  166. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276;
  167. // task
  168. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7;
  169. // testMove
  170. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F;
  171. // UnityEngine.UI.Button/ButtonClickedEvent
  172. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F;
  173. // UnityEngine.Camera/CameraCallback
  174. struct CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D;
  175. // UnityEngine.RectTransform/ReapplyDrivenProperties
  176. struct ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE;
  177. // testMove/<OnMouseDown>d__7
  178. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44;
  179. IL2CPP_EXTERN_C RuntimeClass* Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var;
  180. IL2CPP_EXTERN_C RuntimeClass* Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var;
  181. IL2CPP_EXTERN_C RuntimeClass* NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var;
  182. IL2CPP_EXTERN_C RuntimeClass* Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var;
  183. IL2CPP_EXTERN_C RuntimeClass* SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var;
  184. IL2CPP_EXTERN_C RuntimeClass* Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var;
  185. IL2CPP_EXTERN_C RuntimeClass* StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var;
  186. IL2CPP_EXTERN_C RuntimeClass* Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var;
  187. IL2CPP_EXTERN_C RuntimeClass* U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var;
  188. IL2CPP_EXTERN_C RuntimeClass* UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var;
  189. IL2CPP_EXTERN_C RuntimeClass* Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var;
  190. IL2CPP_EXTERN_C RuntimeClass* WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var;
  191. IL2CPP_EXTERN_C String_t* _stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB;
  192. IL2CPP_EXTERN_C String_t* _stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C;
  193. IL2CPP_EXTERN_C String_t* _stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6;
  194. IL2CPP_EXTERN_C String_t* _stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0;
  195. IL2CPP_EXTERN_C String_t* _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1;
  196. IL2CPP_EXTERN_C String_t* _stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC;
  197. IL2CPP_EXTERN_C String_t* _stringLiteral2064F80F811DB79A33C4E51C10221454E30C74AE;
  198. IL2CPP_EXTERN_C String_t* _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B;
  199. IL2CPP_EXTERN_C String_t* _stringLiteral21ED4C7AF50D987589A9029FC0422151BE3A0FC2;
  200. IL2CPP_EXTERN_C String_t* _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80;
  201. IL2CPP_EXTERN_C String_t* _stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9;
  202. IL2CPP_EXTERN_C String_t* _stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A;
  203. IL2CPP_EXTERN_C String_t* _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED;
  204. IL2CPP_EXTERN_C String_t* _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F;
  205. IL2CPP_EXTERN_C String_t* _stringLiteral2F7234099CCD07F9C0939ACCC13D7F7F6E95DBAD;
  206. IL2CPP_EXTERN_C String_t* _stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41;
  207. IL2CPP_EXTERN_C String_t* _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F;
  208. IL2CPP_EXTERN_C String_t* _stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9;
  209. IL2CPP_EXTERN_C String_t* _stringLiteral45B2DFB825A17C8536FA89E23E2CA7A5922A08F1;
  210. IL2CPP_EXTERN_C String_t* _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC;
  211. IL2CPP_EXTERN_C String_t* _stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71;
  212. IL2CPP_EXTERN_C String_t* _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77;
  213. IL2CPP_EXTERN_C String_t* _stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178;
  214. IL2CPP_EXTERN_C String_t* _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8;
  215. IL2CPP_EXTERN_C String_t* _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7;
  216. IL2CPP_EXTERN_C String_t* _stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F;
  217. IL2CPP_EXTERN_C String_t* _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9;
  218. IL2CPP_EXTERN_C String_t* _stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226;
  219. IL2CPP_EXTERN_C String_t* _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB;
  220. IL2CPP_EXTERN_C String_t* _stringLiteral7454695E25D304C65D0C1333D8008E862569CAE9;
  221. IL2CPP_EXTERN_C String_t* _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A;
  222. IL2CPP_EXTERN_C String_t* _stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870;
  223. IL2CPP_EXTERN_C String_t* _stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E;
  224. IL2CPP_EXTERN_C String_t* _stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82;
  225. IL2CPP_EXTERN_C String_t* _stringLiteral82C7DB88E0B02FBD336FC54E69E6D1F42D3BD5BF;
  226. IL2CPP_EXTERN_C String_t* _stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7;
  227. IL2CPP_EXTERN_C String_t* _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B;
  228. IL2CPP_EXTERN_C String_t* _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0;
  229. IL2CPP_EXTERN_C String_t* _stringLiteral96747B873C5275F95686B09FFAA0940D822294DA;
  230. IL2CPP_EXTERN_C String_t* _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015;
  231. IL2CPP_EXTERN_C String_t* _stringLiteral97F04DE53DB61704635EA4181B2BA363EAD7AB68;
  232. IL2CPP_EXTERN_C String_t* _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3;
  233. IL2CPP_EXTERN_C String_t* _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC;
  234. IL2CPP_EXTERN_C String_t* _stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC;
  235. IL2CPP_EXTERN_C String_t* _stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306;
  236. IL2CPP_EXTERN_C String_t* _stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469;
  237. IL2CPP_EXTERN_C String_t* _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD;
  238. IL2CPP_EXTERN_C String_t* _stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD;
  239. IL2CPP_EXTERN_C String_t* _stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832;
  240. IL2CPP_EXTERN_C String_t* _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0;
  241. IL2CPP_EXTERN_C String_t* _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352;
  242. IL2CPP_EXTERN_C String_t* _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446;
  243. IL2CPP_EXTERN_C String_t* _stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF;
  244. IL2CPP_EXTERN_C String_t* _stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75;
  245. IL2CPP_EXTERN_C String_t* _stringLiteralD62AE5C4544EC3A32BB9FA5C66F91EC6A7BF4F00;
  246. IL2CPP_EXTERN_C String_t* _stringLiteralD7788843796112A3333A86F2131B749DCE62B516;
  247. IL2CPP_EXTERN_C String_t* _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709;
  248. IL2CPP_EXTERN_C String_t* _stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784;
  249. IL2CPP_EXTERN_C String_t* _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882;
  250. IL2CPP_EXTERN_C String_t* _stringLiteralDE0657B16868C29C06BE2B1767DAD49310029B58;
  251. IL2CPP_EXTERN_C String_t* _stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161;
  252. IL2CPP_EXTERN_C String_t* _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B;
  253. IL2CPP_EXTERN_C String_t* _stringLiteralE91FE173F59B063D620A934CE1A010F2B114C1F3;
  254. IL2CPP_EXTERN_C String_t* _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD;
  255. IL2CPP_EXTERN_C String_t* _stringLiteralEA044146E7D489AADDB218BF491882D7593EE901;
  256. IL2CPP_EXTERN_C String_t* _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773;
  257. IL2CPP_EXTERN_C String_t* _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7;
  258. IL2CPP_EXTERN_C String_t* _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223;
  259. IL2CPP_EXTERN_C String_t* _stringLiteralF7DDF59B44DDF9253B657C54053522CF694D3FBE;
  260. IL2CPP_EXTERN_C String_t* _stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0;
  261. IL2CPP_EXTERN_C const RuntimeMethod* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var;
  262. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var;
  263. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var;
  264. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var;
  265. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var;
  266. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var;
  267. IL2CPP_EXTERN_C const RuntimeMethod* Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var;
  268. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var;
  269. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var;
  270. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var;
  271. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var;
  272. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var;
  273. IL2CPP_EXTERN_C const RuntimeMethod* GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var;
  274. IL2CPP_EXTERN_C const RuntimeMethod* Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var;
  275. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var;
  276. IL2CPP_EXTERN_C const RuntimeMethod* Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var;
  277. IL2CPP_EXTERN_C const RuntimeMethod* Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var;
  278. IL2CPP_EXTERN_C const RuntimeMethod* U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var;
  279. IL2CPP_EXTERN_C const RuntimeMethod* click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var;
  280. IL2CPP_EXTERN_C const RuntimeMethod* click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var;
  281. struct Delegate_t_marshaled_com;
  282. struct Delegate_t_marshaled_pinvoke;
  283. struct Exception_t_marshaled_com;
  284. struct Exception_t_marshaled_pinvoke;
  285. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486;
  286. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B;
  287. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642;
  288. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE;
  289. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A;
  290. IL2CPP_EXTERN_C_BEGIN
  291. IL2CPP_EXTERN_C_END
  292. #ifdef __clang__
  293. #pragma clang diagnostic push
  294. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  295. #pragma clang diagnostic ignored "-Wunused-variable"
  296. #endif
  297. // <Module>
  298. struct U3CModuleU3E_tFDCAFCBB4B3431CFF2DC4D3E03FBFDF54EFF7E9A
  299. {
  300. public:
  301. public:
  302. };
  303. // System.Object
  304. // System.EmptyArray`1<System.Object>
  305. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4 : public RuntimeObject
  306. {
  307. public:
  308. public:
  309. };
  310. struct EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields
  311. {
  312. public:
  313. // T[] System.EmptyArray`1::Value
  314. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___Value_0;
  315. public:
  316. inline static int32_t get_offset_of_Value_0() { return static_cast<int32_t>(offsetof(EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields, ___Value_0)); }
  317. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_Value_0() const { return ___Value_0; }
  318. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_Value_0() { return &___Value_0; }
  319. inline void set_Value_0(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  320. {
  321. ___Value_0 = value;
  322. Il2CppCodeGenWriteBarrier((void**)(&___Value_0), (void*)value);
  323. }
  324. };
  325. // UnityEngine.EventSystems.AbstractEventData
  326. struct AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF : public RuntimeObject
  327. {
  328. public:
  329. // System.Boolean UnityEngine.EventSystems.AbstractEventData::m_Used
  330. bool ___m_Used_0;
  331. public:
  332. inline static int32_t get_offset_of_m_Used_0() { return static_cast<int32_t>(offsetof(AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF, ___m_Used_0)); }
  333. inline bool get_m_Used_0() const { return ___m_Used_0; }
  334. inline bool* get_address_of_m_Used_0() { return &___m_Used_0; }
  335. inline void set_m_Used_0(bool value)
  336. {
  337. ___m_Used_0 = value;
  338. }
  339. };
  340. struct Il2CppArrayBounds;
  341. // System.Array
  342. // EventTrigger
  343. struct EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B : public RuntimeObject
  344. {
  345. public:
  346. public:
  347. };
  348. // ScenesArgs
  349. struct ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 : public RuntimeObject
  350. {
  351. public:
  352. // System.Int32 ScenesArgs::<scnesIndex>k__BackingField
  353. int32_t ___U3CscnesIndexU3Ek__BackingField_0;
  354. public:
  355. inline static int32_t get_offset_of_U3CscnesIndexU3Ek__BackingField_0() { return static_cast<int32_t>(offsetof(ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5, ___U3CscnesIndexU3Ek__BackingField_0)); }
  356. inline int32_t get_U3CscnesIndexU3Ek__BackingField_0() const { return ___U3CscnesIndexU3Ek__BackingField_0; }
  357. inline int32_t* get_address_of_U3CscnesIndexU3Ek__BackingField_0() { return &___U3CscnesIndexU3Ek__BackingField_0; }
  358. inline void set_U3CscnesIndexU3Ek__BackingField_0(int32_t value)
  359. {
  360. ___U3CscnesIndexU3Ek__BackingField_0 = value;
  361. }
  362. };
  363. // System.String
  364. struct String_t : public RuntimeObject
  365. {
  366. public:
  367. // System.Int32 System.String::m_stringLength
  368. int32_t ___m_stringLength_0;
  369. // System.Char System.String::m_firstChar
  370. Il2CppChar ___m_firstChar_1;
  371. public:
  372. inline static int32_t get_offset_of_m_stringLength_0() { return static_cast<int32_t>(offsetof(String_t, ___m_stringLength_0)); }
  373. inline int32_t get_m_stringLength_0() const { return ___m_stringLength_0; }
  374. inline int32_t* get_address_of_m_stringLength_0() { return &___m_stringLength_0; }
  375. inline void set_m_stringLength_0(int32_t value)
  376. {
  377. ___m_stringLength_0 = value;
  378. }
  379. inline static int32_t get_offset_of_m_firstChar_1() { return static_cast<int32_t>(offsetof(String_t, ___m_firstChar_1)); }
  380. inline Il2CppChar get_m_firstChar_1() const { return ___m_firstChar_1; }
  381. inline Il2CppChar* get_address_of_m_firstChar_1() { return &___m_firstChar_1; }
  382. inline void set_m_firstChar_1(Il2CppChar value)
  383. {
  384. ___m_firstChar_1 = value;
  385. }
  386. };
  387. struct String_t_StaticFields
  388. {
  389. public:
  390. // System.String System.String::Empty
  391. String_t* ___Empty_5;
  392. public:
  393. inline static int32_t get_offset_of_Empty_5() { return static_cast<int32_t>(offsetof(String_t_StaticFields, ___Empty_5)); }
  394. inline String_t* get_Empty_5() const { return ___Empty_5; }
  395. inline String_t** get_address_of_Empty_5() { return &___Empty_5; }
  396. inline void set_Empty_5(String_t* value)
  397. {
  398. ___Empty_5 = value;
  399. Il2CppCodeGenWriteBarrier((void**)(&___Empty_5), (void*)value);
  400. }
  401. };
  402. // UnityEngine.Events.UnityEventBase
  403. struct UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB : public RuntimeObject
  404. {
  405. public:
  406. // UnityEngine.Events.InvokableCallList UnityEngine.Events.UnityEventBase::m_Calls
  407. InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * ___m_Calls_0;
  408. // UnityEngine.Events.PersistentCallGroup UnityEngine.Events.UnityEventBase::m_PersistentCalls
  409. PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * ___m_PersistentCalls_1;
  410. // System.Boolean UnityEngine.Events.UnityEventBase::m_CallsDirty
  411. bool ___m_CallsDirty_2;
  412. public:
  413. inline static int32_t get_offset_of_m_Calls_0() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_Calls_0)); }
  414. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * get_m_Calls_0() const { return ___m_Calls_0; }
  415. inline InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 ** get_address_of_m_Calls_0() { return &___m_Calls_0; }
  416. inline void set_m_Calls_0(InvokableCallList_tB7C66AA0C00F9C102C8BDC17A144E569AC7527A9 * value)
  417. {
  418. ___m_Calls_0 = value;
  419. Il2CppCodeGenWriteBarrier((void**)(&___m_Calls_0), (void*)value);
  420. }
  421. inline static int32_t get_offset_of_m_PersistentCalls_1() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_PersistentCalls_1)); }
  422. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * get_m_PersistentCalls_1() const { return ___m_PersistentCalls_1; }
  423. inline PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC ** get_address_of_m_PersistentCalls_1() { return &___m_PersistentCalls_1; }
  424. inline void set_m_PersistentCalls_1(PersistentCallGroup_t9A1D83DA2BA3118C103FA87D93CE92557A956FDC * value)
  425. {
  426. ___m_PersistentCalls_1 = value;
  427. Il2CppCodeGenWriteBarrier((void**)(&___m_PersistentCalls_1), (void*)value);
  428. }
  429. inline static int32_t get_offset_of_m_CallsDirty_2() { return static_cast<int32_t>(offsetof(UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB, ___m_CallsDirty_2)); }
  430. inline bool get_m_CallsDirty_2() const { return ___m_CallsDirty_2; }
  431. inline bool* get_address_of_m_CallsDirty_2() { return &___m_CallsDirty_2; }
  432. inline void set_m_CallsDirty_2(bool value)
  433. {
  434. ___m_CallsDirty_2 = value;
  435. }
  436. };
  437. // System.ValueType
  438. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52 : public RuntimeObject
  439. {
  440. public:
  441. public:
  442. };
  443. // Native definition for P/Invoke marshalling of System.ValueType
  444. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_pinvoke
  445. {
  446. };
  447. // Native definition for COM marshalling of System.ValueType
  448. struct ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52_marshaled_com
  449. {
  450. };
  451. // UnityEngine.YieldInstruction
  452. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF : public RuntimeObject
  453. {
  454. public:
  455. public:
  456. };
  457. // Native definition for P/Invoke marshalling of UnityEngine.YieldInstruction
  458. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_pinvoke
  459. {
  460. };
  461. // Native definition for COM marshalling of UnityEngine.YieldInstruction
  462. struct YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF_marshaled_com
  463. {
  464. };
  465. // testMove/<OnMouseDown>d__7
  466. struct U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 : public RuntimeObject
  467. {
  468. public:
  469. // System.Int32 testMove/<OnMouseDown>d__7::<>1__state
  470. int32_t ___U3CU3E1__state_0;
  471. // System.Object testMove/<OnMouseDown>d__7::<>2__current
  472. RuntimeObject * ___U3CU3E2__current_1;
  473. // testMove testMove/<OnMouseDown>d__7::<>4__this
  474. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * ___U3CU3E4__this_2;
  475. public:
  476. inline static int32_t get_offset_of_U3CU3E1__state_0() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E1__state_0)); }
  477. inline int32_t get_U3CU3E1__state_0() const { return ___U3CU3E1__state_0; }
  478. inline int32_t* get_address_of_U3CU3E1__state_0() { return &___U3CU3E1__state_0; }
  479. inline void set_U3CU3E1__state_0(int32_t value)
  480. {
  481. ___U3CU3E1__state_0 = value;
  482. }
  483. inline static int32_t get_offset_of_U3CU3E2__current_1() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E2__current_1)); }
  484. inline RuntimeObject * get_U3CU3E2__current_1() const { return ___U3CU3E2__current_1; }
  485. inline RuntimeObject ** get_address_of_U3CU3E2__current_1() { return &___U3CU3E2__current_1; }
  486. inline void set_U3CU3E2__current_1(RuntimeObject * value)
  487. {
  488. ___U3CU3E2__current_1 = value;
  489. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E2__current_1), (void*)value);
  490. }
  491. inline static int32_t get_offset_of_U3CU3E4__this_2() { return static_cast<int32_t>(offsetof(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44, ___U3CU3E4__this_2)); }
  492. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * get_U3CU3E4__this_2() const { return ___U3CU3E4__this_2; }
  493. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F ** get_address_of_U3CU3E4__this_2() { return &___U3CU3E4__this_2; }
  494. inline void set_U3CU3E4__this_2(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * value)
  495. {
  496. ___U3CU3E4__this_2 = value;
  497. Il2CppCodeGenWriteBarrier((void**)(&___U3CU3E4__this_2), (void*)value);
  498. }
  499. };
  500. // UnityEngine.EventSystems.BaseEventData
  501. struct BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E : public AbstractEventData_tA0B5065DE3430C0031ADE061668E1C7073D718DF
  502. {
  503. public:
  504. // UnityEngine.EventSystems.EventSystem UnityEngine.EventSystems.BaseEventData::m_EventSystem
  505. EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * ___m_EventSystem_1;
  506. public:
  507. inline static int32_t get_offset_of_m_EventSystem_1() { return static_cast<int32_t>(offsetof(BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E, ___m_EventSystem_1)); }
  508. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * get_m_EventSystem_1() const { return ___m_EventSystem_1; }
  509. inline EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C ** get_address_of_m_EventSystem_1() { return &___m_EventSystem_1; }
  510. inline void set_m_EventSystem_1(EventSystem_t5DC458FCD0355A74CDCCE79287B38B9C4278E39C * value)
  511. {
  512. ___m_EventSystem_1 = value;
  513. Il2CppCodeGenWriteBarrier((void**)(&___m_EventSystem_1), (void*)value);
  514. }
  515. };
  516. // System.Boolean
  517. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37
  518. {
  519. public:
  520. // System.Boolean System.Boolean::m_value
  521. bool ___m_value_0;
  522. public:
  523. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37, ___m_value_0)); }
  524. inline bool get_m_value_0() const { return ___m_value_0; }
  525. inline bool* get_address_of_m_value_0() { return &___m_value_0; }
  526. inline void set_m_value_0(bool value)
  527. {
  528. ___m_value_0 = value;
  529. }
  530. };
  531. struct Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields
  532. {
  533. public:
  534. // System.String System.Boolean::TrueString
  535. String_t* ___TrueString_5;
  536. // System.String System.Boolean::FalseString
  537. String_t* ___FalseString_6;
  538. public:
  539. inline static int32_t get_offset_of_TrueString_5() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___TrueString_5)); }
  540. inline String_t* get_TrueString_5() const { return ___TrueString_5; }
  541. inline String_t** get_address_of_TrueString_5() { return &___TrueString_5; }
  542. inline void set_TrueString_5(String_t* value)
  543. {
  544. ___TrueString_5 = value;
  545. Il2CppCodeGenWriteBarrier((void**)(&___TrueString_5), (void*)value);
  546. }
  547. inline static int32_t get_offset_of_FalseString_6() { return static_cast<int32_t>(offsetof(Boolean_t07D1E3F34E4813023D64F584DFF7B34C9D922F37_StaticFields, ___FalseString_6)); }
  548. inline String_t* get_FalseString_6() const { return ___FalseString_6; }
  549. inline String_t** get_address_of_FalseString_6() { return &___FalseString_6; }
  550. inline void set_FalseString_6(String_t* value)
  551. {
  552. ___FalseString_6 = value;
  553. Il2CppCodeGenWriteBarrier((void**)(&___FalseString_6), (void*)value);
  554. }
  555. };
  556. // UnityEngine.Color
  557. struct Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659
  558. {
  559. public:
  560. // System.Single UnityEngine.Color::r
  561. float ___r_0;
  562. // System.Single UnityEngine.Color::g
  563. float ___g_1;
  564. // System.Single UnityEngine.Color::b
  565. float ___b_2;
  566. // System.Single UnityEngine.Color::a
  567. float ___a_3;
  568. public:
  569. inline static int32_t get_offset_of_r_0() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___r_0)); }
  570. inline float get_r_0() const { return ___r_0; }
  571. inline float* get_address_of_r_0() { return &___r_0; }
  572. inline void set_r_0(float value)
  573. {
  574. ___r_0 = value;
  575. }
  576. inline static int32_t get_offset_of_g_1() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___g_1)); }
  577. inline float get_g_1() const { return ___g_1; }
  578. inline float* get_address_of_g_1() { return &___g_1; }
  579. inline void set_g_1(float value)
  580. {
  581. ___g_1 = value;
  582. }
  583. inline static int32_t get_offset_of_b_2() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___b_2)); }
  584. inline float get_b_2() const { return ___b_2; }
  585. inline float* get_address_of_b_2() { return &___b_2; }
  586. inline void set_b_2(float value)
  587. {
  588. ___b_2 = value;
  589. }
  590. inline static int32_t get_offset_of_a_3() { return static_cast<int32_t>(offsetof(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659, ___a_3)); }
  591. inline float get_a_3() const { return ___a_3; }
  592. inline float* get_address_of_a_3() { return &___a_3; }
  593. inline void set_a_3(float value)
  594. {
  595. ___a_3 = value;
  596. }
  597. };
  598. // System.Enum
  599. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA : public ValueType_tDBF999C1B75C48C68621878250DBF6CDBCF51E52
  600. {
  601. public:
  602. public:
  603. };
  604. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields
  605. {
  606. public:
  607. // System.Char[] System.Enum::enumSeperatorCharArray
  608. CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* ___enumSeperatorCharArray_0;
  609. public:
  610. inline static int32_t get_offset_of_enumSeperatorCharArray_0() { return static_cast<int32_t>(offsetof(Enum_t23B90B40F60E677A8025267341651C94AE079CDA_StaticFields, ___enumSeperatorCharArray_0)); }
  611. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* get_enumSeperatorCharArray_0() const { return ___enumSeperatorCharArray_0; }
  612. inline CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34** get_address_of_enumSeperatorCharArray_0() { return &___enumSeperatorCharArray_0; }
  613. inline void set_enumSeperatorCharArray_0(CharU5BU5D_t7B7FC5BC8091AA3B9CB0B29CDD80B5EE9254AA34* value)
  614. {
  615. ___enumSeperatorCharArray_0 = value;
  616. Il2CppCodeGenWriteBarrier((void**)(&___enumSeperatorCharArray_0), (void*)value);
  617. }
  618. };
  619. // Native definition for P/Invoke marshalling of System.Enum
  620. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_pinvoke
  621. {
  622. };
  623. // Native definition for COM marshalling of System.Enum
  624. struct Enum_t23B90B40F60E677A8025267341651C94AE079CDA_marshaled_com
  625. {
  626. };
  627. // System.Int32
  628. struct Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046
  629. {
  630. public:
  631. // System.Int32 System.Int32::m_value
  632. int32_t ___m_value_0;
  633. public:
  634. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046, ___m_value_0)); }
  635. inline int32_t get_m_value_0() const { return ___m_value_0; }
  636. inline int32_t* get_address_of_m_value_0() { return &___m_value_0; }
  637. inline void set_m_value_0(int32_t value)
  638. {
  639. ___m_value_0 = value;
  640. }
  641. };
  642. // System.IntPtr
  643. struct IntPtr_t
  644. {
  645. public:
  646. // System.Void* System.IntPtr::m_value
  647. void* ___m_value_0;
  648. public:
  649. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(IntPtr_t, ___m_value_0)); }
  650. inline void* get_m_value_0() const { return ___m_value_0; }
  651. inline void** get_address_of_m_value_0() { return &___m_value_0; }
  652. inline void set_m_value_0(void* value)
  653. {
  654. ___m_value_0 = value;
  655. }
  656. };
  657. struct IntPtr_t_StaticFields
  658. {
  659. public:
  660. // System.IntPtr System.IntPtr::Zero
  661. intptr_t ___Zero_1;
  662. public:
  663. inline static int32_t get_offset_of_Zero_1() { return static_cast<int32_t>(offsetof(IntPtr_t_StaticFields, ___Zero_1)); }
  664. inline intptr_t get_Zero_1() const { return ___Zero_1; }
  665. inline intptr_t* get_address_of_Zero_1() { return &___Zero_1; }
  666. inline void set_Zero_1(intptr_t value)
  667. {
  668. ___Zero_1 = value;
  669. }
  670. };
  671. // UnityEngine.Quaternion
  672. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4
  673. {
  674. public:
  675. // System.Single UnityEngine.Quaternion::x
  676. float ___x_0;
  677. // System.Single UnityEngine.Quaternion::y
  678. float ___y_1;
  679. // System.Single UnityEngine.Quaternion::z
  680. float ___z_2;
  681. // System.Single UnityEngine.Quaternion::w
  682. float ___w_3;
  683. public:
  684. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___x_0)); }
  685. inline float get_x_0() const { return ___x_0; }
  686. inline float* get_address_of_x_0() { return &___x_0; }
  687. inline void set_x_0(float value)
  688. {
  689. ___x_0 = value;
  690. }
  691. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___y_1)); }
  692. inline float get_y_1() const { return ___y_1; }
  693. inline float* get_address_of_y_1() { return &___y_1; }
  694. inline void set_y_1(float value)
  695. {
  696. ___y_1 = value;
  697. }
  698. inline static int32_t get_offset_of_z_2() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___z_2)); }
  699. inline float get_z_2() const { return ___z_2; }
  700. inline float* get_address_of_z_2() { return &___z_2; }
  701. inline void set_z_2(float value)
  702. {
  703. ___z_2 = value;
  704. }
  705. inline static int32_t get_offset_of_w_3() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4, ___w_3)); }
  706. inline float get_w_3() const { return ___w_3; }
  707. inline float* get_address_of_w_3() { return &___w_3; }
  708. inline void set_w_3(float value)
  709. {
  710. ___w_3 = value;
  711. }
  712. };
  713. struct Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields
  714. {
  715. public:
  716. // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
  717. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___identityQuaternion_4;
  718. public:
  719. inline static int32_t get_offset_of_identityQuaternion_4() { return static_cast<int32_t>(offsetof(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4_StaticFields, ___identityQuaternion_4)); }
  720. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_identityQuaternion_4() const { return ___identityQuaternion_4; }
  721. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_identityQuaternion_4() { return &___identityQuaternion_4; }
  722. inline void set_identityQuaternion_4(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  723. {
  724. ___identityQuaternion_4 = value;
  725. }
  726. };
  727. // System.Single
  728. struct Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E
  729. {
  730. public:
  731. // System.Single System.Single::m_value
  732. float ___m_value_0;
  733. public:
  734. inline static int32_t get_offset_of_m_value_0() { return static_cast<int32_t>(offsetof(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E, ___m_value_0)); }
  735. inline float get_m_value_0() const { return ___m_value_0; }
  736. inline float* get_address_of_m_value_0() { return &___m_value_0; }
  737. inline void set_m_value_0(float value)
  738. {
  739. ___m_value_0 = value;
  740. }
  741. };
  742. // UnityEngine.UI.SpriteState
  743. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E
  744. {
  745. public:
  746. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_HighlightedSprite
  747. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  748. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_PressedSprite
  749. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  750. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_SelectedSprite
  751. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  752. // UnityEngine.Sprite UnityEngine.UI.SpriteState::m_DisabledSprite
  753. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  754. public:
  755. inline static int32_t get_offset_of_m_HighlightedSprite_0() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_HighlightedSprite_0)); }
  756. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_HighlightedSprite_0() const { return ___m_HighlightedSprite_0; }
  757. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_HighlightedSprite_0() { return &___m_HighlightedSprite_0; }
  758. inline void set_m_HighlightedSprite_0(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  759. {
  760. ___m_HighlightedSprite_0 = value;
  761. Il2CppCodeGenWriteBarrier((void**)(&___m_HighlightedSprite_0), (void*)value);
  762. }
  763. inline static int32_t get_offset_of_m_PressedSprite_1() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_PressedSprite_1)); }
  764. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_PressedSprite_1() const { return ___m_PressedSprite_1; }
  765. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_PressedSprite_1() { return &___m_PressedSprite_1; }
  766. inline void set_m_PressedSprite_1(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  767. {
  768. ___m_PressedSprite_1 = value;
  769. Il2CppCodeGenWriteBarrier((void**)(&___m_PressedSprite_1), (void*)value);
  770. }
  771. inline static int32_t get_offset_of_m_SelectedSprite_2() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_SelectedSprite_2)); }
  772. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_SelectedSprite_2() const { return ___m_SelectedSprite_2; }
  773. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_SelectedSprite_2() { return &___m_SelectedSprite_2; }
  774. inline void set_m_SelectedSprite_2(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  775. {
  776. ___m_SelectedSprite_2 = value;
  777. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectedSprite_2), (void*)value);
  778. }
  779. inline static int32_t get_offset_of_m_DisabledSprite_3() { return static_cast<int32_t>(offsetof(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E, ___m_DisabledSprite_3)); }
  780. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * get_m_DisabledSprite_3() const { return ___m_DisabledSprite_3; }
  781. inline Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 ** get_address_of_m_DisabledSprite_3() { return &___m_DisabledSprite_3; }
  782. inline void set_m_DisabledSprite_3(Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * value)
  783. {
  784. ___m_DisabledSprite_3 = value;
  785. Il2CppCodeGenWriteBarrier((void**)(&___m_DisabledSprite_3), (void*)value);
  786. }
  787. };
  788. // Native definition for P/Invoke marshalling of UnityEngine.UI.SpriteState
  789. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_pinvoke
  790. {
  791. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  792. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  793. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  794. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  795. };
  796. // Native definition for COM marshalling of UnityEngine.UI.SpriteState
  797. struct SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E_marshaled_com
  798. {
  799. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_HighlightedSprite_0;
  800. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_PressedSprite_1;
  801. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_SelectedSprite_2;
  802. Sprite_t5B10B1178EC2E6F53D33FFD77557F31C08A51ED9 * ___m_DisabledSprite_3;
  803. };
  804. // UnityEngine.Events.UnityEvent
  805. struct UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 : public UnityEventBase_tBB43047292084BA63C5CBB1A379A8BB88611C6FB
  806. {
  807. public:
  808. // System.Object[] UnityEngine.Events.UnityEvent::m_InvokeArray
  809. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* ___m_InvokeArray_3;
  810. public:
  811. inline static int32_t get_offset_of_m_InvokeArray_3() { return static_cast<int32_t>(offsetof(UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4, ___m_InvokeArray_3)); }
  812. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* get_m_InvokeArray_3() const { return ___m_InvokeArray_3; }
  813. inline ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE** get_address_of_m_InvokeArray_3() { return &___m_InvokeArray_3; }
  814. inline void set_m_InvokeArray_3(ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* value)
  815. {
  816. ___m_InvokeArray_3 = value;
  817. Il2CppCodeGenWriteBarrier((void**)(&___m_InvokeArray_3), (void*)value);
  818. }
  819. };
  820. // UnityEngine.Vector2
  821. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9
  822. {
  823. public:
  824. // System.Single UnityEngine.Vector2::x
  825. float ___x_0;
  826. // System.Single UnityEngine.Vector2::y
  827. float ___y_1;
  828. public:
  829. inline static int32_t get_offset_of_x_0() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___x_0)); }
  830. inline float get_x_0() const { return ___x_0; }
  831. inline float* get_address_of_x_0() { return &___x_0; }
  832. inline void set_x_0(float value)
  833. {
  834. ___x_0 = value;
  835. }
  836. inline static int32_t get_offset_of_y_1() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9, ___y_1)); }
  837. inline float get_y_1() const { return ___y_1; }
  838. inline float* get_address_of_y_1() { return &___y_1; }
  839. inline void set_y_1(float value)
  840. {
  841. ___y_1 = value;
  842. }
  843. };
  844. struct Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields
  845. {
  846. public:
  847. // UnityEngine.Vector2 UnityEngine.Vector2::zeroVector
  848. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___zeroVector_2;
  849. // UnityEngine.Vector2 UnityEngine.Vector2::oneVector
  850. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___oneVector_3;
  851. // UnityEngine.Vector2 UnityEngine.Vector2::upVector
  852. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___upVector_4;
  853. // UnityEngine.Vector2 UnityEngine.Vector2::downVector
  854. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___downVector_5;
  855. // UnityEngine.Vector2 UnityEngine.Vector2::leftVector
  856. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___leftVector_6;
  857. // UnityEngine.Vector2 UnityEngine.Vector2::rightVector
  858. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___rightVector_7;
  859. // UnityEngine.Vector2 UnityEngine.Vector2::positiveInfinityVector
  860. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___positiveInfinityVector_8;
  861. // UnityEngine.Vector2 UnityEngine.Vector2::negativeInfinityVector
  862. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___negativeInfinityVector_9;
  863. public:
  864. inline static int32_t get_offset_of_zeroVector_2() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___zeroVector_2)); }
  865. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_zeroVector_2() const { return ___zeroVector_2; }
  866. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_zeroVector_2() { return &___zeroVector_2; }
  867. inline void set_zeroVector_2(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  868. {
  869. ___zeroVector_2 = value;
  870. }
  871. inline static int32_t get_offset_of_oneVector_3() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___oneVector_3)); }
  872. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_oneVector_3() const { return ___oneVector_3; }
  873. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_oneVector_3() { return &___oneVector_3; }
  874. inline void set_oneVector_3(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  875. {
  876. ___oneVector_3 = value;
  877. }
  878. inline static int32_t get_offset_of_upVector_4() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___upVector_4)); }
  879. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_upVector_4() const { return ___upVector_4; }
  880. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_upVector_4() { return &___upVector_4; }
  881. inline void set_upVector_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  882. {
  883. ___upVector_4 = value;
  884. }
  885. inline static int32_t get_offset_of_downVector_5() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___downVector_5)); }
  886. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_downVector_5() const { return ___downVector_5; }
  887. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_downVector_5() { return &___downVector_5; }
  888. inline void set_downVector_5(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  889. {
  890. ___downVector_5 = value;
  891. }
  892. inline static int32_t get_offset_of_leftVector_6() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___leftVector_6)); }
  893. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_leftVector_6() const { return ___leftVector_6; }
  894. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_leftVector_6() { return &___leftVector_6; }
  895. inline void set_leftVector_6(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  896. {
  897. ___leftVector_6 = value;
  898. }
  899. inline static int32_t get_offset_of_rightVector_7() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___rightVector_7)); }
  900. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_rightVector_7() const { return ___rightVector_7; }
  901. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_rightVector_7() { return &___rightVector_7; }
  902. inline void set_rightVector_7(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  903. {
  904. ___rightVector_7 = value;
  905. }
  906. inline static int32_t get_offset_of_positiveInfinityVector_8() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___positiveInfinityVector_8)); }
  907. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_positiveInfinityVector_8() const { return ___positiveInfinityVector_8; }
  908. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_positiveInfinityVector_8() { return &___positiveInfinityVector_8; }
  909. inline void set_positiveInfinityVector_8(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  910. {
  911. ___positiveInfinityVector_8 = value;
  912. }
  913. inline static int32_t get_offset_of_negativeInfinityVector_9() { return static_cast<int32_t>(offsetof(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9_StaticFields, ___negativeInfinityVector_9)); }
  914. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_negativeInfinityVector_9() const { return ___negativeInfinityVector_9; }
  915. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_negativeInfinityVector_9() { return &___negativeInfinityVector_9; }
  916. inline void set_negativeInfinityVector_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  917. {
  918. ___negativeInfinityVector_9 = value;
  919. }
  920. };
  921. // UnityEngine.Vector3
  922. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E
  923. {
  924. public:
  925. // System.Single UnityEngine.Vector3::x
  926. float ___x_2;
  927. // System.Single UnityEngine.Vector3::y
  928. float ___y_3;
  929. // System.Single UnityEngine.Vector3::z
  930. float ___z_4;
  931. public:
  932. inline static int32_t get_offset_of_x_2() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___x_2)); }
  933. inline float get_x_2() const { return ___x_2; }
  934. inline float* get_address_of_x_2() { return &___x_2; }
  935. inline void set_x_2(float value)
  936. {
  937. ___x_2 = value;
  938. }
  939. inline static int32_t get_offset_of_y_3() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___y_3)); }
  940. inline float get_y_3() const { return ___y_3; }
  941. inline float* get_address_of_y_3() { return &___y_3; }
  942. inline void set_y_3(float value)
  943. {
  944. ___y_3 = value;
  945. }
  946. inline static int32_t get_offset_of_z_4() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E, ___z_4)); }
  947. inline float get_z_4() const { return ___z_4; }
  948. inline float* get_address_of_z_4() { return &___z_4; }
  949. inline void set_z_4(float value)
  950. {
  951. ___z_4 = value;
  952. }
  953. };
  954. struct Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields
  955. {
  956. public:
  957. // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
  958. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___zeroVector_5;
  959. // UnityEngine.Vector3 UnityEngine.Vector3::oneVector
  960. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___oneVector_6;
  961. // UnityEngine.Vector3 UnityEngine.Vector3::upVector
  962. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___upVector_7;
  963. // UnityEngine.Vector3 UnityEngine.Vector3::downVector
  964. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___downVector_8;
  965. // UnityEngine.Vector3 UnityEngine.Vector3::leftVector
  966. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___leftVector_9;
  967. // UnityEngine.Vector3 UnityEngine.Vector3::rightVector
  968. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___rightVector_10;
  969. // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
  970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___forwardVector_11;
  971. // UnityEngine.Vector3 UnityEngine.Vector3::backVector
  972. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___backVector_12;
  973. // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
  974. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positiveInfinityVector_13;
  975. // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
  976. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___negativeInfinityVector_14;
  977. public:
  978. inline static int32_t get_offset_of_zeroVector_5() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___zeroVector_5)); }
  979. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_zeroVector_5() const { return ___zeroVector_5; }
  980. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_zeroVector_5() { return &___zeroVector_5; }
  981. inline void set_zeroVector_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  982. {
  983. ___zeroVector_5 = value;
  984. }
  985. inline static int32_t get_offset_of_oneVector_6() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___oneVector_6)); }
  986. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_oneVector_6() const { return ___oneVector_6; }
  987. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_oneVector_6() { return &___oneVector_6; }
  988. inline void set_oneVector_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  989. {
  990. ___oneVector_6 = value;
  991. }
  992. inline static int32_t get_offset_of_upVector_7() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___upVector_7)); }
  993. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_upVector_7() const { return ___upVector_7; }
  994. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_upVector_7() { return &___upVector_7; }
  995. inline void set_upVector_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  996. {
  997. ___upVector_7 = value;
  998. }
  999. inline static int32_t get_offset_of_downVector_8() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___downVector_8)); }
  1000. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_downVector_8() const { return ___downVector_8; }
  1001. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_downVector_8() { return &___downVector_8; }
  1002. inline void set_downVector_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1003. {
  1004. ___downVector_8 = value;
  1005. }
  1006. inline static int32_t get_offset_of_leftVector_9() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___leftVector_9)); }
  1007. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_leftVector_9() const { return ___leftVector_9; }
  1008. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_leftVector_9() { return &___leftVector_9; }
  1009. inline void set_leftVector_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1010. {
  1011. ___leftVector_9 = value;
  1012. }
  1013. inline static int32_t get_offset_of_rightVector_10() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___rightVector_10)); }
  1014. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_rightVector_10() const { return ___rightVector_10; }
  1015. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_rightVector_10() { return &___rightVector_10; }
  1016. inline void set_rightVector_10(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1017. {
  1018. ___rightVector_10 = value;
  1019. }
  1020. inline static int32_t get_offset_of_forwardVector_11() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___forwardVector_11)); }
  1021. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_forwardVector_11() const { return ___forwardVector_11; }
  1022. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_forwardVector_11() { return &___forwardVector_11; }
  1023. inline void set_forwardVector_11(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1024. {
  1025. ___forwardVector_11 = value;
  1026. }
  1027. inline static int32_t get_offset_of_backVector_12() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___backVector_12)); }
  1028. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_backVector_12() const { return ___backVector_12; }
  1029. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_backVector_12() { return &___backVector_12; }
  1030. inline void set_backVector_12(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1031. {
  1032. ___backVector_12 = value;
  1033. }
  1034. inline static int32_t get_offset_of_positiveInfinityVector_13() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___positiveInfinityVector_13)); }
  1035. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positiveInfinityVector_13() const { return ___positiveInfinityVector_13; }
  1036. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positiveInfinityVector_13() { return &___positiveInfinityVector_13; }
  1037. inline void set_positiveInfinityVector_13(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1038. {
  1039. ___positiveInfinityVector_13 = value;
  1040. }
  1041. inline static int32_t get_offset_of_negativeInfinityVector_14() { return static_cast<int32_t>(offsetof(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_StaticFields, ___negativeInfinityVector_14)); }
  1042. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_negativeInfinityVector_14() const { return ___negativeInfinityVector_14; }
  1043. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_negativeInfinityVector_14() { return &___negativeInfinityVector_14; }
  1044. inline void set_negativeInfinityVector_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1045. {
  1046. ___negativeInfinityVector_14 = value;
  1047. }
  1048. };
  1049. // System.Void
  1050. struct Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5
  1051. {
  1052. public:
  1053. union
  1054. {
  1055. struct
  1056. {
  1057. };
  1058. uint8_t Void_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5__padding[1];
  1059. };
  1060. public:
  1061. };
  1062. // UnityEngine.WaitForFixedUpdate
  1063. struct WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 : public YieldInstruction_tB0B4E05316710E51ECCC1E57174C27FE6DEBBEAF
  1064. {
  1065. public:
  1066. public:
  1067. };
  1068. // UnityEngine.Bounds
  1069. struct Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37
  1070. {
  1071. public:
  1072. // UnityEngine.Vector3 UnityEngine.Bounds::m_Center
  1073. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Center_0;
  1074. // UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
  1075. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Extents_1;
  1076. public:
  1077. inline static int32_t get_offset_of_m_Center_0() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Center_0)); }
  1078. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Center_0() const { return ___m_Center_0; }
  1079. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Center_0() { return &___m_Center_0; }
  1080. inline void set_m_Center_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1081. {
  1082. ___m_Center_0 = value;
  1083. }
  1084. inline static int32_t get_offset_of_m_Extents_1() { return static_cast<int32_t>(offsetof(Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37, ___m_Extents_1)); }
  1085. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Extents_1() const { return ___m_Extents_1; }
  1086. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Extents_1() { return &___m_Extents_1; }
  1087. inline void set_m_Extents_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1088. {
  1089. ___m_Extents_1 = value;
  1090. }
  1091. };
  1092. // UnityEngine.UI.ColorBlock
  1093. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955
  1094. {
  1095. public:
  1096. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_NormalColor
  1097. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_NormalColor_0;
  1098. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_HighlightedColor
  1099. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_HighlightedColor_1;
  1100. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_PressedColor
  1101. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_PressedColor_2;
  1102. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_SelectedColor
  1103. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_SelectedColor_3;
  1104. // UnityEngine.Color UnityEngine.UI.ColorBlock::m_DisabledColor
  1105. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___m_DisabledColor_4;
  1106. // System.Single UnityEngine.UI.ColorBlock::m_ColorMultiplier
  1107. float ___m_ColorMultiplier_5;
  1108. // System.Single UnityEngine.UI.ColorBlock::m_FadeDuration
  1109. float ___m_FadeDuration_6;
  1110. public:
  1111. inline static int32_t get_offset_of_m_NormalColor_0() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_NormalColor_0)); }
  1112. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_NormalColor_0() const { return ___m_NormalColor_0; }
  1113. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_NormalColor_0() { return &___m_NormalColor_0; }
  1114. inline void set_m_NormalColor_0(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1115. {
  1116. ___m_NormalColor_0 = value;
  1117. }
  1118. inline static int32_t get_offset_of_m_HighlightedColor_1() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_HighlightedColor_1)); }
  1119. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_HighlightedColor_1() const { return ___m_HighlightedColor_1; }
  1120. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_HighlightedColor_1() { return &___m_HighlightedColor_1; }
  1121. inline void set_m_HighlightedColor_1(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1122. {
  1123. ___m_HighlightedColor_1 = value;
  1124. }
  1125. inline static int32_t get_offset_of_m_PressedColor_2() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_PressedColor_2)); }
  1126. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_PressedColor_2() const { return ___m_PressedColor_2; }
  1127. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_PressedColor_2() { return &___m_PressedColor_2; }
  1128. inline void set_m_PressedColor_2(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1129. {
  1130. ___m_PressedColor_2 = value;
  1131. }
  1132. inline static int32_t get_offset_of_m_SelectedColor_3() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_SelectedColor_3)); }
  1133. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_SelectedColor_3() const { return ___m_SelectedColor_3; }
  1134. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_SelectedColor_3() { return &___m_SelectedColor_3; }
  1135. inline void set_m_SelectedColor_3(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1136. {
  1137. ___m_SelectedColor_3 = value;
  1138. }
  1139. inline static int32_t get_offset_of_m_DisabledColor_4() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_DisabledColor_4)); }
  1140. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 get_m_DisabledColor_4() const { return ___m_DisabledColor_4; }
  1141. inline Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * get_address_of_m_DisabledColor_4() { return &___m_DisabledColor_4; }
  1142. inline void set_m_DisabledColor_4(Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 value)
  1143. {
  1144. ___m_DisabledColor_4 = value;
  1145. }
  1146. inline static int32_t get_offset_of_m_ColorMultiplier_5() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_ColorMultiplier_5)); }
  1147. inline float get_m_ColorMultiplier_5() const { return ___m_ColorMultiplier_5; }
  1148. inline float* get_address_of_m_ColorMultiplier_5() { return &___m_ColorMultiplier_5; }
  1149. inline void set_m_ColorMultiplier_5(float value)
  1150. {
  1151. ___m_ColorMultiplier_5 = value;
  1152. }
  1153. inline static int32_t get_offset_of_m_FadeDuration_6() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955, ___m_FadeDuration_6)); }
  1154. inline float get_m_FadeDuration_6() const { return ___m_FadeDuration_6; }
  1155. inline float* get_address_of_m_FadeDuration_6() { return &___m_FadeDuration_6; }
  1156. inline void set_m_FadeDuration_6(float value)
  1157. {
  1158. ___m_FadeDuration_6 = value;
  1159. }
  1160. };
  1161. struct ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields
  1162. {
  1163. public:
  1164. // UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock::defaultColorBlock
  1165. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___defaultColorBlock_7;
  1166. public:
  1167. inline static int32_t get_offset_of_defaultColorBlock_7() { return static_cast<int32_t>(offsetof(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955_StaticFields, ___defaultColorBlock_7)); }
  1168. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_defaultColorBlock_7() const { return ___defaultColorBlock_7; }
  1169. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_defaultColorBlock_7() { return &___defaultColorBlock_7; }
  1170. inline void set_defaultColorBlock_7(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  1171. {
  1172. ___defaultColorBlock_7 = value;
  1173. }
  1174. };
  1175. // System.Delegate
  1176. struct Delegate_t : public RuntimeObject
  1177. {
  1178. public:
  1179. // System.IntPtr System.Delegate::method_ptr
  1180. Il2CppMethodPointer ___method_ptr_0;
  1181. // System.IntPtr System.Delegate::invoke_impl
  1182. intptr_t ___invoke_impl_1;
  1183. // System.Object System.Delegate::m_target
  1184. RuntimeObject * ___m_target_2;
  1185. // System.IntPtr System.Delegate::method
  1186. intptr_t ___method_3;
  1187. // System.IntPtr System.Delegate::delegate_trampoline
  1188. intptr_t ___delegate_trampoline_4;
  1189. // System.IntPtr System.Delegate::extra_arg
  1190. intptr_t ___extra_arg_5;
  1191. // System.IntPtr System.Delegate::method_code
  1192. intptr_t ___method_code_6;
  1193. // System.Reflection.MethodInfo System.Delegate::method_info
  1194. MethodInfo_t * ___method_info_7;
  1195. // System.Reflection.MethodInfo System.Delegate::original_method_info
  1196. MethodInfo_t * ___original_method_info_8;
  1197. // System.DelegateData System.Delegate::data
  1198. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1199. // System.Boolean System.Delegate::method_is_virtual
  1200. bool ___method_is_virtual_10;
  1201. public:
  1202. inline static int32_t get_offset_of_method_ptr_0() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_ptr_0)); }
  1203. inline Il2CppMethodPointer get_method_ptr_0() const { return ___method_ptr_0; }
  1204. inline Il2CppMethodPointer* get_address_of_method_ptr_0() { return &___method_ptr_0; }
  1205. inline void set_method_ptr_0(Il2CppMethodPointer value)
  1206. {
  1207. ___method_ptr_0 = value;
  1208. }
  1209. inline static int32_t get_offset_of_invoke_impl_1() { return static_cast<int32_t>(offsetof(Delegate_t, ___invoke_impl_1)); }
  1210. inline intptr_t get_invoke_impl_1() const { return ___invoke_impl_1; }
  1211. inline intptr_t* get_address_of_invoke_impl_1() { return &___invoke_impl_1; }
  1212. inline void set_invoke_impl_1(intptr_t value)
  1213. {
  1214. ___invoke_impl_1 = value;
  1215. }
  1216. inline static int32_t get_offset_of_m_target_2() { return static_cast<int32_t>(offsetof(Delegate_t, ___m_target_2)); }
  1217. inline RuntimeObject * get_m_target_2() const { return ___m_target_2; }
  1218. inline RuntimeObject ** get_address_of_m_target_2() { return &___m_target_2; }
  1219. inline void set_m_target_2(RuntimeObject * value)
  1220. {
  1221. ___m_target_2 = value;
  1222. Il2CppCodeGenWriteBarrier((void**)(&___m_target_2), (void*)value);
  1223. }
  1224. inline static int32_t get_offset_of_method_3() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_3)); }
  1225. inline intptr_t get_method_3() const { return ___method_3; }
  1226. inline intptr_t* get_address_of_method_3() { return &___method_3; }
  1227. inline void set_method_3(intptr_t value)
  1228. {
  1229. ___method_3 = value;
  1230. }
  1231. inline static int32_t get_offset_of_delegate_trampoline_4() { return static_cast<int32_t>(offsetof(Delegate_t, ___delegate_trampoline_4)); }
  1232. inline intptr_t get_delegate_trampoline_4() const { return ___delegate_trampoline_4; }
  1233. inline intptr_t* get_address_of_delegate_trampoline_4() { return &___delegate_trampoline_4; }
  1234. inline void set_delegate_trampoline_4(intptr_t value)
  1235. {
  1236. ___delegate_trampoline_4 = value;
  1237. }
  1238. inline static int32_t get_offset_of_extra_arg_5() { return static_cast<int32_t>(offsetof(Delegate_t, ___extra_arg_5)); }
  1239. inline intptr_t get_extra_arg_5() const { return ___extra_arg_5; }
  1240. inline intptr_t* get_address_of_extra_arg_5() { return &___extra_arg_5; }
  1241. inline void set_extra_arg_5(intptr_t value)
  1242. {
  1243. ___extra_arg_5 = value;
  1244. }
  1245. inline static int32_t get_offset_of_method_code_6() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_code_6)); }
  1246. inline intptr_t get_method_code_6() const { return ___method_code_6; }
  1247. inline intptr_t* get_address_of_method_code_6() { return &___method_code_6; }
  1248. inline void set_method_code_6(intptr_t value)
  1249. {
  1250. ___method_code_6 = value;
  1251. }
  1252. inline static int32_t get_offset_of_method_info_7() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_info_7)); }
  1253. inline MethodInfo_t * get_method_info_7() const { return ___method_info_7; }
  1254. inline MethodInfo_t ** get_address_of_method_info_7() { return &___method_info_7; }
  1255. inline void set_method_info_7(MethodInfo_t * value)
  1256. {
  1257. ___method_info_7 = value;
  1258. Il2CppCodeGenWriteBarrier((void**)(&___method_info_7), (void*)value);
  1259. }
  1260. inline static int32_t get_offset_of_original_method_info_8() { return static_cast<int32_t>(offsetof(Delegate_t, ___original_method_info_8)); }
  1261. inline MethodInfo_t * get_original_method_info_8() const { return ___original_method_info_8; }
  1262. inline MethodInfo_t ** get_address_of_original_method_info_8() { return &___original_method_info_8; }
  1263. inline void set_original_method_info_8(MethodInfo_t * value)
  1264. {
  1265. ___original_method_info_8 = value;
  1266. Il2CppCodeGenWriteBarrier((void**)(&___original_method_info_8), (void*)value);
  1267. }
  1268. inline static int32_t get_offset_of_data_9() { return static_cast<int32_t>(offsetof(Delegate_t, ___data_9)); }
  1269. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * get_data_9() const { return ___data_9; }
  1270. inline DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 ** get_address_of_data_9() { return &___data_9; }
  1271. inline void set_data_9(DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * value)
  1272. {
  1273. ___data_9 = value;
  1274. Il2CppCodeGenWriteBarrier((void**)(&___data_9), (void*)value);
  1275. }
  1276. inline static int32_t get_offset_of_method_is_virtual_10() { return static_cast<int32_t>(offsetof(Delegate_t, ___method_is_virtual_10)); }
  1277. inline bool get_method_is_virtual_10() const { return ___method_is_virtual_10; }
  1278. inline bool* get_address_of_method_is_virtual_10() { return &___method_is_virtual_10; }
  1279. inline void set_method_is_virtual_10(bool value)
  1280. {
  1281. ___method_is_virtual_10 = value;
  1282. }
  1283. };
  1284. // Native definition for P/Invoke marshalling of System.Delegate
  1285. struct Delegate_t_marshaled_pinvoke
  1286. {
  1287. intptr_t ___method_ptr_0;
  1288. intptr_t ___invoke_impl_1;
  1289. Il2CppIUnknown* ___m_target_2;
  1290. intptr_t ___method_3;
  1291. intptr_t ___delegate_trampoline_4;
  1292. intptr_t ___extra_arg_5;
  1293. intptr_t ___method_code_6;
  1294. MethodInfo_t * ___method_info_7;
  1295. MethodInfo_t * ___original_method_info_8;
  1296. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1297. int32_t ___method_is_virtual_10;
  1298. };
  1299. // Native definition for COM marshalling of System.Delegate
  1300. struct Delegate_t_marshaled_com
  1301. {
  1302. intptr_t ___method_ptr_0;
  1303. intptr_t ___invoke_impl_1;
  1304. Il2CppIUnknown* ___m_target_2;
  1305. intptr_t ___method_3;
  1306. intptr_t ___delegate_trampoline_4;
  1307. intptr_t ___extra_arg_5;
  1308. intptr_t ___method_code_6;
  1309. MethodInfo_t * ___method_info_7;
  1310. MethodInfo_t * ___original_method_info_8;
  1311. DelegateData_t17DD30660E330C49381DAA99F934BE75CB11F288 * ___data_9;
  1312. int32_t ___method_is_virtual_10;
  1313. };
  1314. // System.Exception
  1315. struct Exception_t : public RuntimeObject
  1316. {
  1317. public:
  1318. // System.String System.Exception::_className
  1319. String_t* ____className_1;
  1320. // System.String System.Exception::_message
  1321. String_t* ____message_2;
  1322. // System.Collections.IDictionary System.Exception::_data
  1323. RuntimeObject* ____data_3;
  1324. // System.Exception System.Exception::_innerException
  1325. Exception_t * ____innerException_4;
  1326. // System.String System.Exception::_helpURL
  1327. String_t* ____helpURL_5;
  1328. // System.Object System.Exception::_stackTrace
  1329. RuntimeObject * ____stackTrace_6;
  1330. // System.String System.Exception::_stackTraceString
  1331. String_t* ____stackTraceString_7;
  1332. // System.String System.Exception::_remoteStackTraceString
  1333. String_t* ____remoteStackTraceString_8;
  1334. // System.Int32 System.Exception::_remoteStackIndex
  1335. int32_t ____remoteStackIndex_9;
  1336. // System.Object System.Exception::_dynamicMethods
  1337. RuntimeObject * ____dynamicMethods_10;
  1338. // System.Int32 System.Exception::_HResult
  1339. int32_t ____HResult_11;
  1340. // System.String System.Exception::_source
  1341. String_t* ____source_12;
  1342. // System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
  1343. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1344. // System.Diagnostics.StackTrace[] System.Exception::captured_traces
  1345. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1346. // System.IntPtr[] System.Exception::native_trace_ips
  1347. IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* ___native_trace_ips_15;
  1348. public:
  1349. inline static int32_t get_offset_of__className_1() { return static_cast<int32_t>(offsetof(Exception_t, ____className_1)); }
  1350. inline String_t* get__className_1() const { return ____className_1; }
  1351. inline String_t** get_address_of__className_1() { return &____className_1; }
  1352. inline void set__className_1(String_t* value)
  1353. {
  1354. ____className_1 = value;
  1355. Il2CppCodeGenWriteBarrier((void**)(&____className_1), (void*)value);
  1356. }
  1357. inline static int32_t get_offset_of__message_2() { return static_cast<int32_t>(offsetof(Exception_t, ____message_2)); }
  1358. inline String_t* get__message_2() const { return ____message_2; }
  1359. inline String_t** get_address_of__message_2() { return &____message_2; }
  1360. inline void set__message_2(String_t* value)
  1361. {
  1362. ____message_2 = value;
  1363. Il2CppCodeGenWriteBarrier((void**)(&____message_2), (void*)value);
  1364. }
  1365. inline static int32_t get_offset_of__data_3() { return static_cast<int32_t>(offsetof(Exception_t, ____data_3)); }
  1366. inline RuntimeObject* get__data_3() const { return ____data_3; }
  1367. inline RuntimeObject** get_address_of__data_3() { return &____data_3; }
  1368. inline void set__data_3(RuntimeObject* value)
  1369. {
  1370. ____data_3 = value;
  1371. Il2CppCodeGenWriteBarrier((void**)(&____data_3), (void*)value);
  1372. }
  1373. inline static int32_t get_offset_of__innerException_4() { return static_cast<int32_t>(offsetof(Exception_t, ____innerException_4)); }
  1374. inline Exception_t * get__innerException_4() const { return ____innerException_4; }
  1375. inline Exception_t ** get_address_of__innerException_4() { return &____innerException_4; }
  1376. inline void set__innerException_4(Exception_t * value)
  1377. {
  1378. ____innerException_4 = value;
  1379. Il2CppCodeGenWriteBarrier((void**)(&____innerException_4), (void*)value);
  1380. }
  1381. inline static int32_t get_offset_of__helpURL_5() { return static_cast<int32_t>(offsetof(Exception_t, ____helpURL_5)); }
  1382. inline String_t* get__helpURL_5() const { return ____helpURL_5; }
  1383. inline String_t** get_address_of__helpURL_5() { return &____helpURL_5; }
  1384. inline void set__helpURL_5(String_t* value)
  1385. {
  1386. ____helpURL_5 = value;
  1387. Il2CppCodeGenWriteBarrier((void**)(&____helpURL_5), (void*)value);
  1388. }
  1389. inline static int32_t get_offset_of__stackTrace_6() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTrace_6)); }
  1390. inline RuntimeObject * get__stackTrace_6() const { return ____stackTrace_6; }
  1391. inline RuntimeObject ** get_address_of__stackTrace_6() { return &____stackTrace_6; }
  1392. inline void set__stackTrace_6(RuntimeObject * value)
  1393. {
  1394. ____stackTrace_6 = value;
  1395. Il2CppCodeGenWriteBarrier((void**)(&____stackTrace_6), (void*)value);
  1396. }
  1397. inline static int32_t get_offset_of__stackTraceString_7() { return static_cast<int32_t>(offsetof(Exception_t, ____stackTraceString_7)); }
  1398. inline String_t* get__stackTraceString_7() const { return ____stackTraceString_7; }
  1399. inline String_t** get_address_of__stackTraceString_7() { return &____stackTraceString_7; }
  1400. inline void set__stackTraceString_7(String_t* value)
  1401. {
  1402. ____stackTraceString_7 = value;
  1403. Il2CppCodeGenWriteBarrier((void**)(&____stackTraceString_7), (void*)value);
  1404. }
  1405. inline static int32_t get_offset_of__remoteStackTraceString_8() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackTraceString_8)); }
  1406. inline String_t* get__remoteStackTraceString_8() const { return ____remoteStackTraceString_8; }
  1407. inline String_t** get_address_of__remoteStackTraceString_8() { return &____remoteStackTraceString_8; }
  1408. inline void set__remoteStackTraceString_8(String_t* value)
  1409. {
  1410. ____remoteStackTraceString_8 = value;
  1411. Il2CppCodeGenWriteBarrier((void**)(&____remoteStackTraceString_8), (void*)value);
  1412. }
  1413. inline static int32_t get_offset_of__remoteStackIndex_9() { return static_cast<int32_t>(offsetof(Exception_t, ____remoteStackIndex_9)); }
  1414. inline int32_t get__remoteStackIndex_9() const { return ____remoteStackIndex_9; }
  1415. inline int32_t* get_address_of__remoteStackIndex_9() { return &____remoteStackIndex_9; }
  1416. inline void set__remoteStackIndex_9(int32_t value)
  1417. {
  1418. ____remoteStackIndex_9 = value;
  1419. }
  1420. inline static int32_t get_offset_of__dynamicMethods_10() { return static_cast<int32_t>(offsetof(Exception_t, ____dynamicMethods_10)); }
  1421. inline RuntimeObject * get__dynamicMethods_10() const { return ____dynamicMethods_10; }
  1422. inline RuntimeObject ** get_address_of__dynamicMethods_10() { return &____dynamicMethods_10; }
  1423. inline void set__dynamicMethods_10(RuntimeObject * value)
  1424. {
  1425. ____dynamicMethods_10 = value;
  1426. Il2CppCodeGenWriteBarrier((void**)(&____dynamicMethods_10), (void*)value);
  1427. }
  1428. inline static int32_t get_offset_of__HResult_11() { return static_cast<int32_t>(offsetof(Exception_t, ____HResult_11)); }
  1429. inline int32_t get__HResult_11() const { return ____HResult_11; }
  1430. inline int32_t* get_address_of__HResult_11() { return &____HResult_11; }
  1431. inline void set__HResult_11(int32_t value)
  1432. {
  1433. ____HResult_11 = value;
  1434. }
  1435. inline static int32_t get_offset_of__source_12() { return static_cast<int32_t>(offsetof(Exception_t, ____source_12)); }
  1436. inline String_t* get__source_12() const { return ____source_12; }
  1437. inline String_t** get_address_of__source_12() { return &____source_12; }
  1438. inline void set__source_12(String_t* value)
  1439. {
  1440. ____source_12 = value;
  1441. Il2CppCodeGenWriteBarrier((void**)(&____source_12), (void*)value);
  1442. }
  1443. inline static int32_t get_offset_of__safeSerializationManager_13() { return static_cast<int32_t>(offsetof(Exception_t, ____safeSerializationManager_13)); }
  1444. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * get__safeSerializationManager_13() const { return ____safeSerializationManager_13; }
  1445. inline SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F ** get_address_of__safeSerializationManager_13() { return &____safeSerializationManager_13; }
  1446. inline void set__safeSerializationManager_13(SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * value)
  1447. {
  1448. ____safeSerializationManager_13 = value;
  1449. Il2CppCodeGenWriteBarrier((void**)(&____safeSerializationManager_13), (void*)value);
  1450. }
  1451. inline static int32_t get_offset_of_captured_traces_14() { return static_cast<int32_t>(offsetof(Exception_t, ___captured_traces_14)); }
  1452. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* get_captured_traces_14() const { return ___captured_traces_14; }
  1453. inline StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971** get_address_of_captured_traces_14() { return &___captured_traces_14; }
  1454. inline void set_captured_traces_14(StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* value)
  1455. {
  1456. ___captured_traces_14 = value;
  1457. Il2CppCodeGenWriteBarrier((void**)(&___captured_traces_14), (void*)value);
  1458. }
  1459. inline static int32_t get_offset_of_native_trace_ips_15() { return static_cast<int32_t>(offsetof(Exception_t, ___native_trace_ips_15)); }
  1460. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* get_native_trace_ips_15() const { return ___native_trace_ips_15; }
  1461. inline IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6** get_address_of_native_trace_ips_15() { return &___native_trace_ips_15; }
  1462. inline void set_native_trace_ips_15(IntPtrU5BU5D_t27FC72B0409D75AAF33EC42498E8094E95FEE9A6* value)
  1463. {
  1464. ___native_trace_ips_15 = value;
  1465. Il2CppCodeGenWriteBarrier((void**)(&___native_trace_ips_15), (void*)value);
  1466. }
  1467. };
  1468. struct Exception_t_StaticFields
  1469. {
  1470. public:
  1471. // System.Object System.Exception::s_EDILock
  1472. RuntimeObject * ___s_EDILock_0;
  1473. public:
  1474. inline static int32_t get_offset_of_s_EDILock_0() { return static_cast<int32_t>(offsetof(Exception_t_StaticFields, ___s_EDILock_0)); }
  1475. inline RuntimeObject * get_s_EDILock_0() const { return ___s_EDILock_0; }
  1476. inline RuntimeObject ** get_address_of_s_EDILock_0() { return &___s_EDILock_0; }
  1477. inline void set_s_EDILock_0(RuntimeObject * value)
  1478. {
  1479. ___s_EDILock_0 = value;
  1480. Il2CppCodeGenWriteBarrier((void**)(&___s_EDILock_0), (void*)value);
  1481. }
  1482. };
  1483. // Native definition for P/Invoke marshalling of System.Exception
  1484. struct Exception_t_marshaled_pinvoke
  1485. {
  1486. char* ____className_1;
  1487. char* ____message_2;
  1488. RuntimeObject* ____data_3;
  1489. Exception_t_marshaled_pinvoke* ____innerException_4;
  1490. char* ____helpURL_5;
  1491. Il2CppIUnknown* ____stackTrace_6;
  1492. char* ____stackTraceString_7;
  1493. char* ____remoteStackTraceString_8;
  1494. int32_t ____remoteStackIndex_9;
  1495. Il2CppIUnknown* ____dynamicMethods_10;
  1496. int32_t ____HResult_11;
  1497. char* ____source_12;
  1498. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1499. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1500. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1501. };
  1502. // Native definition for COM marshalling of System.Exception
  1503. struct Exception_t_marshaled_com
  1504. {
  1505. Il2CppChar* ____className_1;
  1506. Il2CppChar* ____message_2;
  1507. RuntimeObject* ____data_3;
  1508. Exception_t_marshaled_com* ____innerException_4;
  1509. Il2CppChar* ____helpURL_5;
  1510. Il2CppIUnknown* ____stackTrace_6;
  1511. Il2CppChar* ____stackTraceString_7;
  1512. Il2CppChar* ____remoteStackTraceString_8;
  1513. int32_t ____remoteStackIndex_9;
  1514. Il2CppIUnknown* ____dynamicMethods_10;
  1515. int32_t ____HResult_11;
  1516. Il2CppChar* ____source_12;
  1517. SafeSerializationManager_tDE44F029589A028F8A3053C5C06153FAB4AAE29F * ____safeSerializationManager_13;
  1518. StackTraceU5BU5D_t4AD999C288CB6D1F38A299D12B1598D606588971* ___captured_traces_14;
  1519. Il2CppSafeArray/*NONE*/* ___native_trace_ips_15;
  1520. };
  1521. // UnityEngine.Object
  1522. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A : public RuntimeObject
  1523. {
  1524. public:
  1525. // System.IntPtr UnityEngine.Object::m_CachedPtr
  1526. intptr_t ___m_CachedPtr_0;
  1527. public:
  1528. inline static int32_t get_offset_of_m_CachedPtr_0() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A, ___m_CachedPtr_0)); }
  1529. inline intptr_t get_m_CachedPtr_0() const { return ___m_CachedPtr_0; }
  1530. inline intptr_t* get_address_of_m_CachedPtr_0() { return &___m_CachedPtr_0; }
  1531. inline void set_m_CachedPtr_0(intptr_t value)
  1532. {
  1533. ___m_CachedPtr_0 = value;
  1534. }
  1535. };
  1536. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields
  1537. {
  1538. public:
  1539. // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
  1540. int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
  1541. public:
  1542. inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return static_cast<int32_t>(offsetof(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_StaticFields, ___OffsetOfInstanceIDInCPlusPlusObject_1)); }
  1543. inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1() const { return ___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1544. inline int32_t* get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1() { return &___OffsetOfInstanceIDInCPlusPlusObject_1; }
  1545. inline void set_OffsetOfInstanceIDInCPlusPlusObject_1(int32_t value)
  1546. {
  1547. ___OffsetOfInstanceIDInCPlusPlusObject_1 = value;
  1548. }
  1549. };
  1550. // Native definition for P/Invoke marshalling of UnityEngine.Object
  1551. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_pinvoke
  1552. {
  1553. intptr_t ___m_CachedPtr_0;
  1554. };
  1555. // Native definition for COM marshalling of UnityEngine.Object
  1556. struct Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_marshaled_com
  1557. {
  1558. intptr_t ___m_CachedPtr_0;
  1559. };
  1560. // UnityEngine.PrimitiveType
  1561. struct PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E
  1562. {
  1563. public:
  1564. // System.Int32 UnityEngine.PrimitiveType::value__
  1565. int32_t ___value___2;
  1566. public:
  1567. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(PrimitiveType_t0E20B7B2F4ABBD14BAE02F0444EE003C6479E93E, ___value___2)); }
  1568. inline int32_t get_value___2() const { return ___value___2; }
  1569. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1570. inline void set_value___2(int32_t value)
  1571. {
  1572. ___value___2 = value;
  1573. }
  1574. };
  1575. // UnityEngine.Ray
  1576. struct Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6
  1577. {
  1578. public:
  1579. // UnityEngine.Vector3 UnityEngine.Ray::m_Origin
  1580. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Origin_0;
  1581. // UnityEngine.Vector3 UnityEngine.Ray::m_Direction
  1582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Direction_1;
  1583. public:
  1584. inline static int32_t get_offset_of_m_Origin_0() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Origin_0)); }
  1585. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Origin_0() const { return ___m_Origin_0; }
  1586. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Origin_0() { return &___m_Origin_0; }
  1587. inline void set_m_Origin_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1588. {
  1589. ___m_Origin_0 = value;
  1590. }
  1591. inline static int32_t get_offset_of_m_Direction_1() { return static_cast<int32_t>(offsetof(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6, ___m_Direction_1)); }
  1592. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Direction_1() const { return ___m_Direction_1; }
  1593. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Direction_1() { return &___m_Direction_1; }
  1594. inline void set_m_Direction_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1595. {
  1596. ___m_Direction_1 = value;
  1597. }
  1598. };
  1599. // UnityEngine.RaycastHit
  1600. struct RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89
  1601. {
  1602. public:
  1603. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
  1604. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Point_0;
  1605. // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
  1606. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___m_Normal_1;
  1607. // System.UInt32 UnityEngine.RaycastHit::m_FaceID
  1608. uint32_t ___m_FaceID_2;
  1609. // System.Single UnityEngine.RaycastHit::m_Distance
  1610. float ___m_Distance_3;
  1611. // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
  1612. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___m_UV_4;
  1613. // System.Int32 UnityEngine.RaycastHit::m_Collider
  1614. int32_t ___m_Collider_5;
  1615. public:
  1616. inline static int32_t get_offset_of_m_Point_0() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Point_0)); }
  1617. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Point_0() const { return ___m_Point_0; }
  1618. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Point_0() { return &___m_Point_0; }
  1619. inline void set_m_Point_0(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1620. {
  1621. ___m_Point_0 = value;
  1622. }
  1623. inline static int32_t get_offset_of_m_Normal_1() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Normal_1)); }
  1624. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_m_Normal_1() const { return ___m_Normal_1; }
  1625. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_m_Normal_1() { return &___m_Normal_1; }
  1626. inline void set_m_Normal_1(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1627. {
  1628. ___m_Normal_1 = value;
  1629. }
  1630. inline static int32_t get_offset_of_m_FaceID_2() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_FaceID_2)); }
  1631. inline uint32_t get_m_FaceID_2() const { return ___m_FaceID_2; }
  1632. inline uint32_t* get_address_of_m_FaceID_2() { return &___m_FaceID_2; }
  1633. inline void set_m_FaceID_2(uint32_t value)
  1634. {
  1635. ___m_FaceID_2 = value;
  1636. }
  1637. inline static int32_t get_offset_of_m_Distance_3() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Distance_3)); }
  1638. inline float get_m_Distance_3() const { return ___m_Distance_3; }
  1639. inline float* get_address_of_m_Distance_3() { return &___m_Distance_3; }
  1640. inline void set_m_Distance_3(float value)
  1641. {
  1642. ___m_Distance_3 = value;
  1643. }
  1644. inline static int32_t get_offset_of_m_UV_4() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_UV_4)); }
  1645. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_m_UV_4() const { return ___m_UV_4; }
  1646. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_m_UV_4() { return &___m_UV_4; }
  1647. inline void set_m_UV_4(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1648. {
  1649. ___m_UV_4 = value;
  1650. }
  1651. inline static int32_t get_offset_of_m_Collider_5() { return static_cast<int32_t>(offsetof(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89, ___m_Collider_5)); }
  1652. inline int32_t get_m_Collider_5() const { return ___m_Collider_5; }
  1653. inline int32_t* get_address_of_m_Collider_5() { return &___m_Collider_5; }
  1654. inline void set_m_Collider_5(int32_t value)
  1655. {
  1656. ___m_Collider_5 = value;
  1657. }
  1658. };
  1659. // UnityEngine.EventSystems.RaycastResult
  1660. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE
  1661. {
  1662. public:
  1663. // UnityEngine.GameObject UnityEngine.EventSystems.RaycastResult::m_GameObject
  1664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1665. // UnityEngine.EventSystems.BaseRaycaster UnityEngine.EventSystems.RaycastResult::module
  1666. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1667. // System.Single UnityEngine.EventSystems.RaycastResult::distance
  1668. float ___distance_2;
  1669. // System.Single UnityEngine.EventSystems.RaycastResult::index
  1670. float ___index_3;
  1671. // System.Int32 UnityEngine.EventSystems.RaycastResult::depth
  1672. int32_t ___depth_4;
  1673. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingLayer
  1674. int32_t ___sortingLayer_5;
  1675. // System.Int32 UnityEngine.EventSystems.RaycastResult::sortingOrder
  1676. int32_t ___sortingOrder_6;
  1677. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldPosition
  1678. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1679. // UnityEngine.Vector3 UnityEngine.EventSystems.RaycastResult::worldNormal
  1680. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1681. // UnityEngine.Vector2 UnityEngine.EventSystems.RaycastResult::screenPosition
  1682. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1683. // System.Int32 UnityEngine.EventSystems.RaycastResult::displayIndex
  1684. int32_t ___displayIndex_10;
  1685. public:
  1686. inline static int32_t get_offset_of_m_GameObject_0() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___m_GameObject_0)); }
  1687. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_GameObject_0() const { return ___m_GameObject_0; }
  1688. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_GameObject_0() { return &___m_GameObject_0; }
  1689. inline void set_m_GameObject_0(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  1690. {
  1691. ___m_GameObject_0 = value;
  1692. Il2CppCodeGenWriteBarrier((void**)(&___m_GameObject_0), (void*)value);
  1693. }
  1694. inline static int32_t get_offset_of_module_1() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___module_1)); }
  1695. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * get_module_1() const { return ___module_1; }
  1696. inline BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 ** get_address_of_module_1() { return &___module_1; }
  1697. inline void set_module_1(BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * value)
  1698. {
  1699. ___module_1 = value;
  1700. Il2CppCodeGenWriteBarrier((void**)(&___module_1), (void*)value);
  1701. }
  1702. inline static int32_t get_offset_of_distance_2() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___distance_2)); }
  1703. inline float get_distance_2() const { return ___distance_2; }
  1704. inline float* get_address_of_distance_2() { return &___distance_2; }
  1705. inline void set_distance_2(float value)
  1706. {
  1707. ___distance_2 = value;
  1708. }
  1709. inline static int32_t get_offset_of_index_3() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___index_3)); }
  1710. inline float get_index_3() const { return ___index_3; }
  1711. inline float* get_address_of_index_3() { return &___index_3; }
  1712. inline void set_index_3(float value)
  1713. {
  1714. ___index_3 = value;
  1715. }
  1716. inline static int32_t get_offset_of_depth_4() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___depth_4)); }
  1717. inline int32_t get_depth_4() const { return ___depth_4; }
  1718. inline int32_t* get_address_of_depth_4() { return &___depth_4; }
  1719. inline void set_depth_4(int32_t value)
  1720. {
  1721. ___depth_4 = value;
  1722. }
  1723. inline static int32_t get_offset_of_sortingLayer_5() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingLayer_5)); }
  1724. inline int32_t get_sortingLayer_5() const { return ___sortingLayer_5; }
  1725. inline int32_t* get_address_of_sortingLayer_5() { return &___sortingLayer_5; }
  1726. inline void set_sortingLayer_5(int32_t value)
  1727. {
  1728. ___sortingLayer_5 = value;
  1729. }
  1730. inline static int32_t get_offset_of_sortingOrder_6() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___sortingOrder_6)); }
  1731. inline int32_t get_sortingOrder_6() const { return ___sortingOrder_6; }
  1732. inline int32_t* get_address_of_sortingOrder_6() { return &___sortingOrder_6; }
  1733. inline void set_sortingOrder_6(int32_t value)
  1734. {
  1735. ___sortingOrder_6 = value;
  1736. }
  1737. inline static int32_t get_offset_of_worldPosition_7() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldPosition_7)); }
  1738. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldPosition_7() const { return ___worldPosition_7; }
  1739. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldPosition_7() { return &___worldPosition_7; }
  1740. inline void set_worldPosition_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1741. {
  1742. ___worldPosition_7 = value;
  1743. }
  1744. inline static int32_t get_offset_of_worldNormal_8() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___worldNormal_8)); }
  1745. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_worldNormal_8() const { return ___worldNormal_8; }
  1746. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_worldNormal_8() { return &___worldNormal_8; }
  1747. inline void set_worldNormal_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  1748. {
  1749. ___worldNormal_8 = value;
  1750. }
  1751. inline static int32_t get_offset_of_screenPosition_9() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___screenPosition_9)); }
  1752. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_screenPosition_9() const { return ___screenPosition_9; }
  1753. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_screenPosition_9() { return &___screenPosition_9; }
  1754. inline void set_screenPosition_9(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  1755. {
  1756. ___screenPosition_9 = value;
  1757. }
  1758. inline static int32_t get_offset_of_displayIndex_10() { return static_cast<int32_t>(offsetof(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE, ___displayIndex_10)); }
  1759. inline int32_t get_displayIndex_10() const { return ___displayIndex_10; }
  1760. inline int32_t* get_address_of_displayIndex_10() { return &___displayIndex_10; }
  1761. inline void set_displayIndex_10(int32_t value)
  1762. {
  1763. ___displayIndex_10 = value;
  1764. }
  1765. };
  1766. // Native definition for P/Invoke marshalling of UnityEngine.EventSystems.RaycastResult
  1767. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_pinvoke
  1768. {
  1769. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1770. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1771. float ___distance_2;
  1772. float ___index_3;
  1773. int32_t ___depth_4;
  1774. int32_t ___sortingLayer_5;
  1775. int32_t ___sortingOrder_6;
  1776. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1777. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1778. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1779. int32_t ___displayIndex_10;
  1780. };
  1781. // Native definition for COM marshalling of UnityEngine.EventSystems.RaycastResult
  1782. struct RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE_marshaled_com
  1783. {
  1784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_GameObject_0;
  1785. BaseRaycaster_tBC0FB2CBE6D3D40991EC20F689C43F76AD82A876 * ___module_1;
  1786. float ___distance_2;
  1787. float ___index_3;
  1788. int32_t ___depth_4;
  1789. int32_t ___sortingLayer_5;
  1790. int32_t ___sortingOrder_6;
  1791. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldPosition_7;
  1792. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___worldNormal_8;
  1793. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___screenPosition_9;
  1794. int32_t ___displayIndex_10;
  1795. };
  1796. // UnityEngine.UI.Button/ButtonClickedEvent
  1797. struct ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F : public UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4
  1798. {
  1799. public:
  1800. public:
  1801. };
  1802. // UnityEngine.GUILayoutOption/Type
  1803. struct Type_t79FB5C82B695061CED8D628CBB6A1E8709705288
  1804. {
  1805. public:
  1806. // System.Int32 UnityEngine.GUILayoutOption/Type::value__
  1807. int32_t ___value___2;
  1808. public:
  1809. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Type_t79FB5C82B695061CED8D628CBB6A1E8709705288, ___value___2)); }
  1810. inline int32_t get_value___2() const { return ___value___2; }
  1811. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1812. inline void set_value___2(int32_t value)
  1813. {
  1814. ___value___2 = value;
  1815. }
  1816. };
  1817. // UnityEngine.UI.Navigation/Mode
  1818. struct Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F
  1819. {
  1820. public:
  1821. // System.Int32 UnityEngine.UI.Navigation/Mode::value__
  1822. int32_t ___value___2;
  1823. public:
  1824. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Mode_t3113FDF05158BBA1DFC78D7F69E4C1D25135CB0F, ___value___2)); }
  1825. inline int32_t get_value___2() const { return ___value___2; }
  1826. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1827. inline void set_value___2(int32_t value)
  1828. {
  1829. ___value___2 = value;
  1830. }
  1831. };
  1832. // UnityEngine.EventSystems.PointerEventData/InputButton
  1833. struct InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D
  1834. {
  1835. public:
  1836. // System.Int32 UnityEngine.EventSystems.PointerEventData/InputButton::value__
  1837. int32_t ___value___2;
  1838. public:
  1839. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(InputButton_tA5409FE587ADC841D2BF80835D04074A89C59A9D, ___value___2)); }
  1840. inline int32_t get_value___2() const { return ___value___2; }
  1841. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1842. inline void set_value___2(int32_t value)
  1843. {
  1844. ___value___2 = value;
  1845. }
  1846. };
  1847. // UnityEngine.UI.Selectable/Transition
  1848. struct Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14
  1849. {
  1850. public:
  1851. // System.Int32 UnityEngine.UI.Selectable/Transition::value__
  1852. int32_t ___value___2;
  1853. public:
  1854. inline static int32_t get_offset_of_value___2() { return static_cast<int32_t>(offsetof(Transition_t1FC449676815A798E758D32E8BE6DC0A2511DF14, ___value___2)); }
  1855. inline int32_t get_value___2() const { return ___value___2; }
  1856. inline int32_t* get_address_of_value___2() { return &___value___2; }
  1857. inline void set_value___2(int32_t value)
  1858. {
  1859. ___value___2 = value;
  1860. }
  1861. };
  1862. // UnityEngine.Component
  1863. struct Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1864. {
  1865. public:
  1866. public:
  1867. };
  1868. // UnityEngine.GUILayoutOption
  1869. struct GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB : public RuntimeObject
  1870. {
  1871. public:
  1872. // UnityEngine.GUILayoutOption/Type UnityEngine.GUILayoutOption::type
  1873. int32_t ___type_0;
  1874. // System.Object UnityEngine.GUILayoutOption::value
  1875. RuntimeObject * ___value_1;
  1876. public:
  1877. inline static int32_t get_offset_of_type_0() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___type_0)); }
  1878. inline int32_t get_type_0() const { return ___type_0; }
  1879. inline int32_t* get_address_of_type_0() { return &___type_0; }
  1880. inline void set_type_0(int32_t value)
  1881. {
  1882. ___type_0 = value;
  1883. }
  1884. inline static int32_t get_offset_of_value_1() { return static_cast<int32_t>(offsetof(GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB, ___value_1)); }
  1885. inline RuntimeObject * get_value_1() const { return ___value_1; }
  1886. inline RuntimeObject ** get_address_of_value_1() { return &___value_1; }
  1887. inline void set_value_1(RuntimeObject * value)
  1888. {
  1889. ___value_1 = value;
  1890. Il2CppCodeGenWriteBarrier((void**)(&___value_1), (void*)value);
  1891. }
  1892. };
  1893. // UnityEngine.GameObject
  1894. struct GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1895. {
  1896. public:
  1897. public:
  1898. };
  1899. // UnityEngine.Material
  1900. struct Material_t8927C00353A72755313F046D0CE85178AE8218EE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1901. {
  1902. public:
  1903. public:
  1904. };
  1905. // UnityEngine.Mesh
  1906. struct Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  1907. {
  1908. public:
  1909. public:
  1910. };
  1911. // System.MulticastDelegate
  1912. struct MulticastDelegate_t : public Delegate_t
  1913. {
  1914. public:
  1915. // System.Delegate[] System.MulticastDelegate::delegates
  1916. DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* ___delegates_11;
  1917. public:
  1918. inline static int32_t get_offset_of_delegates_11() { return static_cast<int32_t>(offsetof(MulticastDelegate_t, ___delegates_11)); }
  1919. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* get_delegates_11() const { return ___delegates_11; }
  1920. inline DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8** get_address_of_delegates_11() { return &___delegates_11; }
  1921. inline void set_delegates_11(DelegateU5BU5D_t677D8FE08A5F99E8EE49150B73966CD6E9BF7DB8* value)
  1922. {
  1923. ___delegates_11 = value;
  1924. Il2CppCodeGenWriteBarrier((void**)(&___delegates_11), (void*)value);
  1925. }
  1926. };
  1927. // Native definition for P/Invoke marshalling of System.MulticastDelegate
  1928. struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
  1929. {
  1930. Delegate_t_marshaled_pinvoke** ___delegates_11;
  1931. };
  1932. // Native definition for COM marshalling of System.MulticastDelegate
  1933. struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
  1934. {
  1935. Delegate_t_marshaled_com** ___delegates_11;
  1936. };
  1937. // UnityEngine.UI.Navigation
  1938. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A
  1939. {
  1940. public:
  1941. // UnityEngine.UI.Navigation/Mode UnityEngine.UI.Navigation::m_Mode
  1942. int32_t ___m_Mode_0;
  1943. // System.Boolean UnityEngine.UI.Navigation::m_WrapAround
  1944. bool ___m_WrapAround_1;
  1945. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnUp
  1946. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  1947. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnDown
  1948. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  1949. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnLeft
  1950. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  1951. // UnityEngine.UI.Selectable UnityEngine.UI.Navigation::m_SelectOnRight
  1952. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  1953. public:
  1954. inline static int32_t get_offset_of_m_Mode_0() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_Mode_0)); }
  1955. inline int32_t get_m_Mode_0() const { return ___m_Mode_0; }
  1956. inline int32_t* get_address_of_m_Mode_0() { return &___m_Mode_0; }
  1957. inline void set_m_Mode_0(int32_t value)
  1958. {
  1959. ___m_Mode_0 = value;
  1960. }
  1961. inline static int32_t get_offset_of_m_WrapAround_1() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_WrapAround_1)); }
  1962. inline bool get_m_WrapAround_1() const { return ___m_WrapAround_1; }
  1963. inline bool* get_address_of_m_WrapAround_1() { return &___m_WrapAround_1; }
  1964. inline void set_m_WrapAround_1(bool value)
  1965. {
  1966. ___m_WrapAround_1 = value;
  1967. }
  1968. inline static int32_t get_offset_of_m_SelectOnUp_2() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnUp_2)); }
  1969. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnUp_2() const { return ___m_SelectOnUp_2; }
  1970. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnUp_2() { return &___m_SelectOnUp_2; }
  1971. inline void set_m_SelectOnUp_2(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1972. {
  1973. ___m_SelectOnUp_2 = value;
  1974. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnUp_2), (void*)value);
  1975. }
  1976. inline static int32_t get_offset_of_m_SelectOnDown_3() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnDown_3)); }
  1977. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnDown_3() const { return ___m_SelectOnDown_3; }
  1978. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnDown_3() { return &___m_SelectOnDown_3; }
  1979. inline void set_m_SelectOnDown_3(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1980. {
  1981. ___m_SelectOnDown_3 = value;
  1982. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnDown_3), (void*)value);
  1983. }
  1984. inline static int32_t get_offset_of_m_SelectOnLeft_4() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnLeft_4)); }
  1985. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnLeft_4() const { return ___m_SelectOnLeft_4; }
  1986. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnLeft_4() { return &___m_SelectOnLeft_4; }
  1987. inline void set_m_SelectOnLeft_4(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1988. {
  1989. ___m_SelectOnLeft_4 = value;
  1990. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnLeft_4), (void*)value);
  1991. }
  1992. inline static int32_t get_offset_of_m_SelectOnRight_5() { return static_cast<int32_t>(offsetof(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A, ___m_SelectOnRight_5)); }
  1993. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * get_m_SelectOnRight_5() const { return ___m_SelectOnRight_5; }
  1994. inline Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD ** get_address_of_m_SelectOnRight_5() { return &___m_SelectOnRight_5; }
  1995. inline void set_m_SelectOnRight_5(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * value)
  1996. {
  1997. ___m_SelectOnRight_5 = value;
  1998. Il2CppCodeGenWriteBarrier((void**)(&___m_SelectOnRight_5), (void*)value);
  1999. }
  2000. };
  2001. // Native definition for P/Invoke marshalling of UnityEngine.UI.Navigation
  2002. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_pinvoke
  2003. {
  2004. int32_t ___m_Mode_0;
  2005. int32_t ___m_WrapAround_1;
  2006. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  2007. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  2008. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  2009. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  2010. };
  2011. // Native definition for COM marshalling of UnityEngine.UI.Navigation
  2012. struct Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A_marshaled_com
  2013. {
  2014. int32_t ___m_Mode_0;
  2015. int32_t ___m_WrapAround_1;
  2016. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnUp_2;
  2017. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnDown_3;
  2018. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnLeft_4;
  2019. Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD * ___m_SelectOnRight_5;
  2020. };
  2021. // UnityEngine.EventSystems.PointerEventData
  2022. struct PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 : public BaseEventData_t722C48843CF21B50E06CC0E2E679415E38A7444E
  2023. {
  2024. public:
  2025. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerEnter>k__BackingField
  2026. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerEnterU3Ek__BackingField_2;
  2027. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::m_PointerPress
  2028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___m_PointerPress_3;
  2029. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<lastPress>k__BackingField
  2030. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3ClastPressU3Ek__BackingField_4;
  2031. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<rawPointerPress>k__BackingField
  2032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CrawPointerPressU3Ek__BackingField_5;
  2033. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerDrag>k__BackingField
  2034. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerDragU3Ek__BackingField_6;
  2035. // UnityEngine.GameObject UnityEngine.EventSystems.PointerEventData::<pointerClick>k__BackingField
  2036. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___U3CpointerClickU3Ek__BackingField_7;
  2037. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerCurrentRaycast>k__BackingField
  2038. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerCurrentRaycastU3Ek__BackingField_8;
  2039. // UnityEngine.EventSystems.RaycastResult UnityEngine.EventSystems.PointerEventData::<pointerPressRaycast>k__BackingField
  2040. RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE ___U3CpointerPressRaycastU3Ek__BackingField_9;
  2041. // System.Collections.Generic.List`1<UnityEngine.GameObject> UnityEngine.EventSystems.PointerEventData::hovered
  2042. List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * ___hovered_10;
  2043. // System.Boolean UnityEngine.EventSystems.PointerEventData::<eligibleForClick>k__BackingField
  2044. bool ___U3CeligibleForClickU3Ek__BackingField_11;
  2045. // System.Int32 UnityEngine.EventSystems.PointerEventData::<pointerId>k__BackingField
  2046. int32_t ___U3CpointerIdU3Ek__BackingField_12;
  2047. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<position>k__BackingField
  2048. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpositionU3Ek__BackingField_13;
  2049. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<delta>k__BackingField
  2050. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CdeltaU3Ek__BackingField_14;
  2051. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<pressPosition>k__BackingField
  2052. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CpressPositionU3Ek__BackingField_15;
  2053. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldPosition>k__BackingField
  2054. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldPositionU3Ek__BackingField_16;
  2055. // UnityEngine.Vector3 UnityEngine.EventSystems.PointerEventData::<worldNormal>k__BackingField
  2056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___U3CworldNormalU3Ek__BackingField_17;
  2057. // System.Single UnityEngine.EventSystems.PointerEventData::<clickTime>k__BackingField
  2058. float ___U3CclickTimeU3Ek__BackingField_18;
  2059. // System.Int32 UnityEngine.EventSystems.PointerEventData::<clickCount>k__BackingField
  2060. int32_t ___U3CclickCountU3Ek__BackingField_19;
  2061. // UnityEngine.Vector2 UnityEngine.EventSystems.PointerEventData::<scrollDelta>k__BackingField
  2062. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 ___U3CscrollDeltaU3Ek__BackingField_20;
  2063. // System.Boolean UnityEngine.EventSystems.PointerEventData::<useDragThreshold>k__BackingField
  2064. bool ___U3CuseDragThresholdU3Ek__BackingField_21;
  2065. // System.Boolean UnityEngine.EventSystems.PointerEventData::<dragging>k__BackingField
  2066. bool ___U3CdraggingU3Ek__BackingField_22;
  2067. // UnityEngine.EventSystems.PointerEventData/InputButton UnityEngine.EventSystems.PointerEventData::<button>k__BackingField
  2068. int32_t ___U3CbuttonU3Ek__BackingField_23;
  2069. public:
  2070. inline static int32_t get_offset_of_U3CpointerEnterU3Ek__BackingField_2() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerEnterU3Ek__BackingField_2)); }
  2071. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerEnterU3Ek__BackingField_2() const { return ___U3CpointerEnterU3Ek__BackingField_2; }
  2072. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerEnterU3Ek__BackingField_2() { return &___U3CpointerEnterU3Ek__BackingField_2; }
  2073. inline void set_U3CpointerEnterU3Ek__BackingField_2(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2074. {
  2075. ___U3CpointerEnterU3Ek__BackingField_2 = value;
  2076. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerEnterU3Ek__BackingField_2), (void*)value);
  2077. }
  2078. inline static int32_t get_offset_of_m_PointerPress_3() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___m_PointerPress_3)); }
  2079. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_m_PointerPress_3() const { return ___m_PointerPress_3; }
  2080. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_m_PointerPress_3() { return &___m_PointerPress_3; }
  2081. inline void set_m_PointerPress_3(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2082. {
  2083. ___m_PointerPress_3 = value;
  2084. Il2CppCodeGenWriteBarrier((void**)(&___m_PointerPress_3), (void*)value);
  2085. }
  2086. inline static int32_t get_offset_of_U3ClastPressU3Ek__BackingField_4() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3ClastPressU3Ek__BackingField_4)); }
  2087. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3ClastPressU3Ek__BackingField_4() const { return ___U3ClastPressU3Ek__BackingField_4; }
  2088. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3ClastPressU3Ek__BackingField_4() { return &___U3ClastPressU3Ek__BackingField_4; }
  2089. inline void set_U3ClastPressU3Ek__BackingField_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2090. {
  2091. ___U3ClastPressU3Ek__BackingField_4 = value;
  2092. Il2CppCodeGenWriteBarrier((void**)(&___U3ClastPressU3Ek__BackingField_4), (void*)value);
  2093. }
  2094. inline static int32_t get_offset_of_U3CrawPointerPressU3Ek__BackingField_5() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CrawPointerPressU3Ek__BackingField_5)); }
  2095. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CrawPointerPressU3Ek__BackingField_5() const { return ___U3CrawPointerPressU3Ek__BackingField_5; }
  2096. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CrawPointerPressU3Ek__BackingField_5() { return &___U3CrawPointerPressU3Ek__BackingField_5; }
  2097. inline void set_U3CrawPointerPressU3Ek__BackingField_5(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2098. {
  2099. ___U3CrawPointerPressU3Ek__BackingField_5 = value;
  2100. Il2CppCodeGenWriteBarrier((void**)(&___U3CrawPointerPressU3Ek__BackingField_5), (void*)value);
  2101. }
  2102. inline static int32_t get_offset_of_U3CpointerDragU3Ek__BackingField_6() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerDragU3Ek__BackingField_6)); }
  2103. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerDragU3Ek__BackingField_6() const { return ___U3CpointerDragU3Ek__BackingField_6; }
  2104. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerDragU3Ek__BackingField_6() { return &___U3CpointerDragU3Ek__BackingField_6; }
  2105. inline void set_U3CpointerDragU3Ek__BackingField_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2106. {
  2107. ___U3CpointerDragU3Ek__BackingField_6 = value;
  2108. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerDragU3Ek__BackingField_6), (void*)value);
  2109. }
  2110. inline static int32_t get_offset_of_U3CpointerClickU3Ek__BackingField_7() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerClickU3Ek__BackingField_7)); }
  2111. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_U3CpointerClickU3Ek__BackingField_7() const { return ___U3CpointerClickU3Ek__BackingField_7; }
  2112. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_U3CpointerClickU3Ek__BackingField_7() { return &___U3CpointerClickU3Ek__BackingField_7; }
  2113. inline void set_U3CpointerClickU3Ek__BackingField_7(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2114. {
  2115. ___U3CpointerClickU3Ek__BackingField_7 = value;
  2116. Il2CppCodeGenWriteBarrier((void**)(&___U3CpointerClickU3Ek__BackingField_7), (void*)value);
  2117. }
  2118. inline static int32_t get_offset_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerCurrentRaycastU3Ek__BackingField_8)); }
  2119. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerCurrentRaycastU3Ek__BackingField_8() const { return ___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2120. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerCurrentRaycastU3Ek__BackingField_8() { return &___U3CpointerCurrentRaycastU3Ek__BackingField_8; }
  2121. inline void set_U3CpointerCurrentRaycastU3Ek__BackingField_8(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2122. {
  2123. ___U3CpointerCurrentRaycastU3Ek__BackingField_8 = value;
  2124. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___m_GameObject_0), (void*)NULL);
  2125. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2126. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerCurrentRaycastU3Ek__BackingField_8))->___module_1), (void*)NULL);
  2127. #endif
  2128. }
  2129. inline static int32_t get_offset_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerPressRaycastU3Ek__BackingField_9)); }
  2130. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE get_U3CpointerPressRaycastU3Ek__BackingField_9() const { return ___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2131. inline RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE * get_address_of_U3CpointerPressRaycastU3Ek__BackingField_9() { return &___U3CpointerPressRaycastU3Ek__BackingField_9; }
  2132. inline void set_U3CpointerPressRaycastU3Ek__BackingField_9(RaycastResult_t9EFDE24B29650BD6DC8A49D954A3769E17146BCE value)
  2133. {
  2134. ___U3CpointerPressRaycastU3Ek__BackingField_9 = value;
  2135. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___m_GameObject_0), (void*)NULL);
  2136. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  2137. Il2CppCodeGenWriteBarrier((void**)&(((&___U3CpointerPressRaycastU3Ek__BackingField_9))->___module_1), (void*)NULL);
  2138. #endif
  2139. }
  2140. inline static int32_t get_offset_of_hovered_10() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___hovered_10)); }
  2141. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * get_hovered_10() const { return ___hovered_10; }
  2142. inline List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 ** get_address_of_hovered_10() { return &___hovered_10; }
  2143. inline void set_hovered_10(List_1_t6D0A10F47F3440798295D2FFFC6D016477AF38E5 * value)
  2144. {
  2145. ___hovered_10 = value;
  2146. Il2CppCodeGenWriteBarrier((void**)(&___hovered_10), (void*)value);
  2147. }
  2148. inline static int32_t get_offset_of_U3CeligibleForClickU3Ek__BackingField_11() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CeligibleForClickU3Ek__BackingField_11)); }
  2149. inline bool get_U3CeligibleForClickU3Ek__BackingField_11() const { return ___U3CeligibleForClickU3Ek__BackingField_11; }
  2150. inline bool* get_address_of_U3CeligibleForClickU3Ek__BackingField_11() { return &___U3CeligibleForClickU3Ek__BackingField_11; }
  2151. inline void set_U3CeligibleForClickU3Ek__BackingField_11(bool value)
  2152. {
  2153. ___U3CeligibleForClickU3Ek__BackingField_11 = value;
  2154. }
  2155. inline static int32_t get_offset_of_U3CpointerIdU3Ek__BackingField_12() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpointerIdU3Ek__BackingField_12)); }
  2156. inline int32_t get_U3CpointerIdU3Ek__BackingField_12() const { return ___U3CpointerIdU3Ek__BackingField_12; }
  2157. inline int32_t* get_address_of_U3CpointerIdU3Ek__BackingField_12() { return &___U3CpointerIdU3Ek__BackingField_12; }
  2158. inline void set_U3CpointerIdU3Ek__BackingField_12(int32_t value)
  2159. {
  2160. ___U3CpointerIdU3Ek__BackingField_12 = value;
  2161. }
  2162. inline static int32_t get_offset_of_U3CpositionU3Ek__BackingField_13() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpositionU3Ek__BackingField_13)); }
  2163. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpositionU3Ek__BackingField_13() const { return ___U3CpositionU3Ek__BackingField_13; }
  2164. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpositionU3Ek__BackingField_13() { return &___U3CpositionU3Ek__BackingField_13; }
  2165. inline void set_U3CpositionU3Ek__BackingField_13(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2166. {
  2167. ___U3CpositionU3Ek__BackingField_13 = value;
  2168. }
  2169. inline static int32_t get_offset_of_U3CdeltaU3Ek__BackingField_14() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdeltaU3Ek__BackingField_14)); }
  2170. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CdeltaU3Ek__BackingField_14() const { return ___U3CdeltaU3Ek__BackingField_14; }
  2171. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CdeltaU3Ek__BackingField_14() { return &___U3CdeltaU3Ek__BackingField_14; }
  2172. inline void set_U3CdeltaU3Ek__BackingField_14(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2173. {
  2174. ___U3CdeltaU3Ek__BackingField_14 = value;
  2175. }
  2176. inline static int32_t get_offset_of_U3CpressPositionU3Ek__BackingField_15() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CpressPositionU3Ek__BackingField_15)); }
  2177. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CpressPositionU3Ek__BackingField_15() const { return ___U3CpressPositionU3Ek__BackingField_15; }
  2178. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CpressPositionU3Ek__BackingField_15() { return &___U3CpressPositionU3Ek__BackingField_15; }
  2179. inline void set_U3CpressPositionU3Ek__BackingField_15(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2180. {
  2181. ___U3CpressPositionU3Ek__BackingField_15 = value;
  2182. }
  2183. inline static int32_t get_offset_of_U3CworldPositionU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldPositionU3Ek__BackingField_16)); }
  2184. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldPositionU3Ek__BackingField_16() const { return ___U3CworldPositionU3Ek__BackingField_16; }
  2185. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldPositionU3Ek__BackingField_16() { return &___U3CworldPositionU3Ek__BackingField_16; }
  2186. inline void set_U3CworldPositionU3Ek__BackingField_16(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2187. {
  2188. ___U3CworldPositionU3Ek__BackingField_16 = value;
  2189. }
  2190. inline static int32_t get_offset_of_U3CworldNormalU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CworldNormalU3Ek__BackingField_17)); }
  2191. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_U3CworldNormalU3Ek__BackingField_17() const { return ___U3CworldNormalU3Ek__BackingField_17; }
  2192. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_U3CworldNormalU3Ek__BackingField_17() { return &___U3CworldNormalU3Ek__BackingField_17; }
  2193. inline void set_U3CworldNormalU3Ek__BackingField_17(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2194. {
  2195. ___U3CworldNormalU3Ek__BackingField_17 = value;
  2196. }
  2197. inline static int32_t get_offset_of_U3CclickTimeU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickTimeU3Ek__BackingField_18)); }
  2198. inline float get_U3CclickTimeU3Ek__BackingField_18() const { return ___U3CclickTimeU3Ek__BackingField_18; }
  2199. inline float* get_address_of_U3CclickTimeU3Ek__BackingField_18() { return &___U3CclickTimeU3Ek__BackingField_18; }
  2200. inline void set_U3CclickTimeU3Ek__BackingField_18(float value)
  2201. {
  2202. ___U3CclickTimeU3Ek__BackingField_18 = value;
  2203. }
  2204. inline static int32_t get_offset_of_U3CclickCountU3Ek__BackingField_19() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CclickCountU3Ek__BackingField_19)); }
  2205. inline int32_t get_U3CclickCountU3Ek__BackingField_19() const { return ___U3CclickCountU3Ek__BackingField_19; }
  2206. inline int32_t* get_address_of_U3CclickCountU3Ek__BackingField_19() { return &___U3CclickCountU3Ek__BackingField_19; }
  2207. inline void set_U3CclickCountU3Ek__BackingField_19(int32_t value)
  2208. {
  2209. ___U3CclickCountU3Ek__BackingField_19 = value;
  2210. }
  2211. inline static int32_t get_offset_of_U3CscrollDeltaU3Ek__BackingField_20() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CscrollDeltaU3Ek__BackingField_20)); }
  2212. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 get_U3CscrollDeltaU3Ek__BackingField_20() const { return ___U3CscrollDeltaU3Ek__BackingField_20; }
  2213. inline Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * get_address_of_U3CscrollDeltaU3Ek__BackingField_20() { return &___U3CscrollDeltaU3Ek__BackingField_20; }
  2214. inline void set_U3CscrollDeltaU3Ek__BackingField_20(Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 value)
  2215. {
  2216. ___U3CscrollDeltaU3Ek__BackingField_20 = value;
  2217. }
  2218. inline static int32_t get_offset_of_U3CuseDragThresholdU3Ek__BackingField_21() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CuseDragThresholdU3Ek__BackingField_21)); }
  2219. inline bool get_U3CuseDragThresholdU3Ek__BackingField_21() const { return ___U3CuseDragThresholdU3Ek__BackingField_21; }
  2220. inline bool* get_address_of_U3CuseDragThresholdU3Ek__BackingField_21() { return &___U3CuseDragThresholdU3Ek__BackingField_21; }
  2221. inline void set_U3CuseDragThresholdU3Ek__BackingField_21(bool value)
  2222. {
  2223. ___U3CuseDragThresholdU3Ek__BackingField_21 = value;
  2224. }
  2225. inline static int32_t get_offset_of_U3CdraggingU3Ek__BackingField_22() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CdraggingU3Ek__BackingField_22)); }
  2226. inline bool get_U3CdraggingU3Ek__BackingField_22() const { return ___U3CdraggingU3Ek__BackingField_22; }
  2227. inline bool* get_address_of_U3CdraggingU3Ek__BackingField_22() { return &___U3CdraggingU3Ek__BackingField_22; }
  2228. inline void set_U3CdraggingU3Ek__BackingField_22(bool value)
  2229. {
  2230. ___U3CdraggingU3Ek__BackingField_22 = value;
  2231. }
  2232. inline static int32_t get_offset_of_U3CbuttonU3Ek__BackingField_23() { return static_cast<int32_t>(offsetof(PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954, ___U3CbuttonU3Ek__BackingField_23)); }
  2233. inline int32_t get_U3CbuttonU3Ek__BackingField_23() const { return ___U3CbuttonU3Ek__BackingField_23; }
  2234. inline int32_t* get_address_of_U3CbuttonU3Ek__BackingField_23() { return &___U3CbuttonU3Ek__BackingField_23; }
  2235. inline void set_U3CbuttonU3Ek__BackingField_23(int32_t value)
  2236. {
  2237. ___U3CbuttonU3Ek__BackingField_23 = value;
  2238. }
  2239. };
  2240. // System.SystemException
  2241. struct SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62 : public Exception_t
  2242. {
  2243. public:
  2244. public:
  2245. };
  2246. // UnityEngine.Texture
  2247. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE : public Object_tF2F3778131EFF286AF62B7B013A170F95A91571A
  2248. {
  2249. public:
  2250. public:
  2251. };
  2252. struct Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields
  2253. {
  2254. public:
  2255. // System.Int32 UnityEngine.Texture::GenerateAllMips
  2256. int32_t ___GenerateAllMips_4;
  2257. public:
  2258. inline static int32_t get_offset_of_GenerateAllMips_4() { return static_cast<int32_t>(offsetof(Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_StaticFields, ___GenerateAllMips_4)); }
  2259. inline int32_t get_GenerateAllMips_4() const { return ___GenerateAllMips_4; }
  2260. inline int32_t* get_address_of_GenerateAllMips_4() { return &___GenerateAllMips_4; }
  2261. inline void set_GenerateAllMips_4(int32_t value)
  2262. {
  2263. ___GenerateAllMips_4 = value;
  2264. }
  2265. };
  2266. // UnityEngine.Behaviour
  2267. struct Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2268. {
  2269. public:
  2270. public:
  2271. };
  2272. // UnityEngine.Collider
  2273. struct Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2274. {
  2275. public:
  2276. public:
  2277. };
  2278. // UnityEngine.MeshFilter
  2279. struct MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2280. {
  2281. public:
  2282. public:
  2283. };
  2284. // System.NotSupportedException
  2285. struct NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 : public SystemException_tC551B4D6EE3772B5F32C71EE8C719F4B43ECCC62
  2286. {
  2287. public:
  2288. public:
  2289. };
  2290. // UnityEngine.Renderer
  2291. struct Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2292. {
  2293. public:
  2294. public:
  2295. };
  2296. // UnityEngine.Rigidbody
  2297. struct Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2298. {
  2299. public:
  2300. public:
  2301. };
  2302. // UnityEngine.Transform
  2303. struct Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 : public Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684
  2304. {
  2305. public:
  2306. public:
  2307. };
  2308. // UnityEngine.Events.UnityAction
  2309. struct UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 : public MulticastDelegate_t
  2310. {
  2311. public:
  2312. public:
  2313. };
  2314. // UnityEngine.AudioBehaviour
  2315. struct AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2316. {
  2317. public:
  2318. public:
  2319. };
  2320. // UnityEngine.BoxCollider
  2321. struct BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 : public Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02
  2322. {
  2323. public:
  2324. public:
  2325. };
  2326. // UnityEngine.Camera
  2327. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2328. {
  2329. public:
  2330. public:
  2331. };
  2332. struct Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields
  2333. {
  2334. public:
  2335. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreCull
  2336. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreCull_4;
  2337. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPreRender
  2338. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPreRender_5;
  2339. // UnityEngine.Camera/CameraCallback UnityEngine.Camera::onPostRender
  2340. CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * ___onPostRender_6;
  2341. public:
  2342. inline static int32_t get_offset_of_onPreCull_4() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreCull_4)); }
  2343. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreCull_4() const { return ___onPreCull_4; }
  2344. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreCull_4() { return &___onPreCull_4; }
  2345. inline void set_onPreCull_4(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2346. {
  2347. ___onPreCull_4 = value;
  2348. Il2CppCodeGenWriteBarrier((void**)(&___onPreCull_4), (void*)value);
  2349. }
  2350. inline static int32_t get_offset_of_onPreRender_5() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPreRender_5)); }
  2351. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPreRender_5() const { return ___onPreRender_5; }
  2352. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPreRender_5() { return &___onPreRender_5; }
  2353. inline void set_onPreRender_5(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2354. {
  2355. ___onPreRender_5 = value;
  2356. Il2CppCodeGenWriteBarrier((void**)(&___onPreRender_5), (void*)value);
  2357. }
  2358. inline static int32_t get_offset_of_onPostRender_6() { return static_cast<int32_t>(offsetof(Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_StaticFields, ___onPostRender_6)); }
  2359. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * get_onPostRender_6() const { return ___onPostRender_6; }
  2360. inline CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D ** get_address_of_onPostRender_6() { return &___onPostRender_6; }
  2361. inline void set_onPostRender_6(CameraCallback_tD9E7B69E561CE2EFDEEDB0E7F1406AC52247160D * value)
  2362. {
  2363. ___onPostRender_6 = value;
  2364. Il2CppCodeGenWriteBarrier((void**)(&___onPostRender_6), (void*)value);
  2365. }
  2366. };
  2367. // UnityEngine.MeshRenderer
  2368. struct MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B : public Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C
  2369. {
  2370. public:
  2371. public:
  2372. };
  2373. // UnityEngine.MonoBehaviour
  2374. struct MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A : public Behaviour_t1A3DDDCF73B4627928FBFE02ED52B7251777DBD9
  2375. {
  2376. public:
  2377. public:
  2378. };
  2379. // UnityEngine.RectTransform
  2380. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 : public Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1
  2381. {
  2382. public:
  2383. public:
  2384. };
  2385. struct RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields
  2386. {
  2387. public:
  2388. // UnityEngine.RectTransform/ReapplyDrivenProperties UnityEngine.RectTransform::reapplyDrivenProperties
  2389. ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * ___reapplyDrivenProperties_4;
  2390. public:
  2391. inline static int32_t get_offset_of_reapplyDrivenProperties_4() { return static_cast<int32_t>(offsetof(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_StaticFields, ___reapplyDrivenProperties_4)); }
  2392. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * get_reapplyDrivenProperties_4() const { return ___reapplyDrivenProperties_4; }
  2393. inline ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE ** get_address_of_reapplyDrivenProperties_4() { return &___reapplyDrivenProperties_4; }
  2394. inline void set_reapplyDrivenProperties_4(ReapplyDrivenProperties_t1441259DADA8FE33A95334AC24C017DFA3DEB4CE * value)
  2395. {
  2396. ___reapplyDrivenProperties_4 = value;
  2397. Il2CppCodeGenWriteBarrier((void**)(&___reapplyDrivenProperties_4), (void*)value);
  2398. }
  2399. };
  2400. // UnityEngine.AudioSource
  2401. struct AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B : public AudioBehaviour_tB44966D47AD43C50C7294AEE9B57574E55AACA4A
  2402. {
  2403. public:
  2404. public:
  2405. };
  2406. // AutoA
  2407. struct AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2408. {
  2409. public:
  2410. // UnityEngine.GameObject AutoA::LuoGan04
  2411. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___LuoGan04_4;
  2412. // UnityEngine.Vector3 AutoA::LuoGan04Aim
  2413. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___LuoGan04Aim_5;
  2414. // UnityEngine.Quaternion AutoA::LuoGan04Qua
  2415. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___LuoGan04Qua_6;
  2416. public:
  2417. inline static int32_t get_offset_of_LuoGan04_4() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04_4)); }
  2418. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_LuoGan04_4() const { return ___LuoGan04_4; }
  2419. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_LuoGan04_4() { return &___LuoGan04_4; }
  2420. inline void set_LuoGan04_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2421. {
  2422. ___LuoGan04_4 = value;
  2423. Il2CppCodeGenWriteBarrier((void**)(&___LuoGan04_4), (void*)value);
  2424. }
  2425. inline static int32_t get_offset_of_LuoGan04Aim_5() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Aim_5)); }
  2426. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_LuoGan04Aim_5() const { return ___LuoGan04Aim_5; }
  2427. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_LuoGan04Aim_5() { return &___LuoGan04Aim_5; }
  2428. inline void set_LuoGan04Aim_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2429. {
  2430. ___LuoGan04Aim_5 = value;
  2431. }
  2432. inline static int32_t get_offset_of_LuoGan04Qua_6() { return static_cast<int32_t>(offsetof(AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134, ___LuoGan04Qua_6)); }
  2433. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 get_LuoGan04Qua_6() const { return ___LuoGan04Qua_6; }
  2434. inline Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * get_address_of_LuoGan04Qua_6() { return &___LuoGan04Qua_6; }
  2435. inline void set_LuoGan04Qua_6(Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 value)
  2436. {
  2437. ___LuoGan04Qua_6 = value;
  2438. }
  2439. };
  2440. // CameraMove
  2441. struct CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2442. {
  2443. public:
  2444. // System.Single CameraMove::sensitivityMouse
  2445. float ___sensitivityMouse_4;
  2446. // System.Single CameraMove::sensitivetyKeyBoard
  2447. float ___sensitivetyKeyBoard_5;
  2448. // System.Single CameraMove::sensitivetyMouseWheel
  2449. float ___sensitivetyMouseWheel_6;
  2450. public:
  2451. inline static int32_t get_offset_of_sensitivityMouse_4() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivityMouse_4)); }
  2452. inline float get_sensitivityMouse_4() const { return ___sensitivityMouse_4; }
  2453. inline float* get_address_of_sensitivityMouse_4() { return &___sensitivityMouse_4; }
  2454. inline void set_sensitivityMouse_4(float value)
  2455. {
  2456. ___sensitivityMouse_4 = value;
  2457. }
  2458. inline static int32_t get_offset_of_sensitivetyKeyBoard_5() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyKeyBoard_5)); }
  2459. inline float get_sensitivetyKeyBoard_5() const { return ___sensitivetyKeyBoard_5; }
  2460. inline float* get_address_of_sensitivetyKeyBoard_5() { return &___sensitivetyKeyBoard_5; }
  2461. inline void set_sensitivetyKeyBoard_5(float value)
  2462. {
  2463. ___sensitivetyKeyBoard_5 = value;
  2464. }
  2465. inline static int32_t get_offset_of_sensitivetyMouseWheel_6() { return static_cast<int32_t>(offsetof(CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73, ___sensitivetyMouseWheel_6)); }
  2466. inline float get_sensitivetyMouseWheel_6() const { return ___sensitivetyMouseWheel_6; }
  2467. inline float* get_address_of_sensitivetyMouseWheel_6() { return &___sensitivetyMouseWheel_6; }
  2468. inline void set_sensitivetyMouseWheel_6(float value)
  2469. {
  2470. ___sensitivetyMouseWheel_6 = value;
  2471. }
  2472. };
  2473. // CollisionDetector
  2474. struct CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2475. {
  2476. public:
  2477. // System.Single CollisionDetector::MovingForce
  2478. float ___MovingForce_4;
  2479. // UnityEngine.Vector3 CollisionDetector::StartPoint
  2480. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___StartPoint_5;
  2481. // UnityEngine.Vector3 CollisionDetector::Origin
  2482. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___Origin_6;
  2483. // System.Int32 CollisionDetector::NoOfRays
  2484. int32_t ___NoOfRays_7;
  2485. // System.Int32 CollisionDetector::i
  2486. int32_t ___i_8;
  2487. // UnityEngine.RaycastHit CollisionDetector::HitInfo
  2488. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ___HitInfo_9;
  2489. // System.Single CollisionDetector::LengthOfRay
  2490. float ___LengthOfRay_10;
  2491. // System.Single CollisionDetector::DistanceBetweenRays
  2492. float ___DistanceBetweenRays_11;
  2493. // System.Single CollisionDetector::DirectionFactor
  2494. float ___DirectionFactor_12;
  2495. // System.Single CollisionDetector::margin
  2496. float ___margin_13;
  2497. // UnityEngine.Ray CollisionDetector::ray
  2498. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_14;
  2499. public:
  2500. inline static int32_t get_offset_of_MovingForce_4() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___MovingForce_4)); }
  2501. inline float get_MovingForce_4() const { return ___MovingForce_4; }
  2502. inline float* get_address_of_MovingForce_4() { return &___MovingForce_4; }
  2503. inline void set_MovingForce_4(float value)
  2504. {
  2505. ___MovingForce_4 = value;
  2506. }
  2507. inline static int32_t get_offset_of_StartPoint_5() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___StartPoint_5)); }
  2508. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_StartPoint_5() const { return ___StartPoint_5; }
  2509. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_StartPoint_5() { return &___StartPoint_5; }
  2510. inline void set_StartPoint_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2511. {
  2512. ___StartPoint_5 = value;
  2513. }
  2514. inline static int32_t get_offset_of_Origin_6() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___Origin_6)); }
  2515. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_Origin_6() const { return ___Origin_6; }
  2516. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_Origin_6() { return &___Origin_6; }
  2517. inline void set_Origin_6(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2518. {
  2519. ___Origin_6 = value;
  2520. }
  2521. inline static int32_t get_offset_of_NoOfRays_7() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___NoOfRays_7)); }
  2522. inline int32_t get_NoOfRays_7() const { return ___NoOfRays_7; }
  2523. inline int32_t* get_address_of_NoOfRays_7() { return &___NoOfRays_7; }
  2524. inline void set_NoOfRays_7(int32_t value)
  2525. {
  2526. ___NoOfRays_7 = value;
  2527. }
  2528. inline static int32_t get_offset_of_i_8() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___i_8)); }
  2529. inline int32_t get_i_8() const { return ___i_8; }
  2530. inline int32_t* get_address_of_i_8() { return &___i_8; }
  2531. inline void set_i_8(int32_t value)
  2532. {
  2533. ___i_8 = value;
  2534. }
  2535. inline static int32_t get_offset_of_HitInfo_9() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___HitInfo_9)); }
  2536. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get_HitInfo_9() const { return ___HitInfo_9; }
  2537. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of_HitInfo_9() { return &___HitInfo_9; }
  2538. inline void set_HitInfo_9(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  2539. {
  2540. ___HitInfo_9 = value;
  2541. }
  2542. inline static int32_t get_offset_of_LengthOfRay_10() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___LengthOfRay_10)); }
  2543. inline float get_LengthOfRay_10() const { return ___LengthOfRay_10; }
  2544. inline float* get_address_of_LengthOfRay_10() { return &___LengthOfRay_10; }
  2545. inline void set_LengthOfRay_10(float value)
  2546. {
  2547. ___LengthOfRay_10 = value;
  2548. }
  2549. inline static int32_t get_offset_of_DistanceBetweenRays_11() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DistanceBetweenRays_11)); }
  2550. inline float get_DistanceBetweenRays_11() const { return ___DistanceBetweenRays_11; }
  2551. inline float* get_address_of_DistanceBetweenRays_11() { return &___DistanceBetweenRays_11; }
  2552. inline void set_DistanceBetweenRays_11(float value)
  2553. {
  2554. ___DistanceBetweenRays_11 = value;
  2555. }
  2556. inline static int32_t get_offset_of_DirectionFactor_12() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___DirectionFactor_12)); }
  2557. inline float get_DirectionFactor_12() const { return ___DirectionFactor_12; }
  2558. inline float* get_address_of_DirectionFactor_12() { return &___DirectionFactor_12; }
  2559. inline void set_DirectionFactor_12(float value)
  2560. {
  2561. ___DirectionFactor_12 = value;
  2562. }
  2563. inline static int32_t get_offset_of_margin_13() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___margin_13)); }
  2564. inline float get_margin_13() const { return ___margin_13; }
  2565. inline float* get_address_of_margin_13() { return &___margin_13; }
  2566. inline void set_margin_13(float value)
  2567. {
  2568. ___margin_13 = value;
  2569. }
  2570. inline static int32_t get_offset_of_ray_14() { return static_cast<int32_t>(offsetof(CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E, ___ray_14)); }
  2571. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_14() const { return ___ray_14; }
  2572. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_14() { return &___ray_14; }
  2573. inline void set_ray_14(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  2574. {
  2575. ___ray_14 = value;
  2576. }
  2577. };
  2578. // Goto
  2579. struct Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2580. {
  2581. public:
  2582. // System.String Goto::sceneName
  2583. String_t* ___sceneName_4;
  2584. // System.Int32 Goto::type
  2585. int32_t ___type_5;
  2586. public:
  2587. inline static int32_t get_offset_of_sceneName_4() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___sceneName_4)); }
  2588. inline String_t* get_sceneName_4() const { return ___sceneName_4; }
  2589. inline String_t** get_address_of_sceneName_4() { return &___sceneName_4; }
  2590. inline void set_sceneName_4(String_t* value)
  2591. {
  2592. ___sceneName_4 = value;
  2593. Il2CppCodeGenWriteBarrier((void**)(&___sceneName_4), (void*)value);
  2594. }
  2595. inline static int32_t get_offset_of_type_5() { return static_cast<int32_t>(offsetof(Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A, ___type_5)); }
  2596. inline int32_t get_type_5() const { return ___type_5; }
  2597. inline int32_t* get_address_of_type_5() { return &___type_5; }
  2598. inline void set_type_5(int32_t value)
  2599. {
  2600. ___type_5 = value;
  2601. }
  2602. };
  2603. // Menu_Buttons
  2604. struct Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2605. {
  2606. public:
  2607. // UnityEngine.UI.Button Menu_Buttons::playButton
  2608. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___playButton_4;
  2609. // UnityEngine.UI.Button Menu_Buttons::xButton
  2610. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * ___xButton_5;
  2611. // System.String Menu_Buttons::website
  2612. String_t* ___website_6;
  2613. public:
  2614. inline static int32_t get_offset_of_playButton_4() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___playButton_4)); }
  2615. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_playButton_4() const { return ___playButton_4; }
  2616. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_playButton_4() { return &___playButton_4; }
  2617. inline void set_playButton_4(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2618. {
  2619. ___playButton_4 = value;
  2620. Il2CppCodeGenWriteBarrier((void**)(&___playButton_4), (void*)value);
  2621. }
  2622. inline static int32_t get_offset_of_xButton_5() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___xButton_5)); }
  2623. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * get_xButton_5() const { return ___xButton_5; }
  2624. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D ** get_address_of_xButton_5() { return &___xButton_5; }
  2625. inline void set_xButton_5(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * value)
  2626. {
  2627. ___xButton_5 = value;
  2628. Il2CppCodeGenWriteBarrier((void**)(&___xButton_5), (void*)value);
  2629. }
  2630. inline static int32_t get_offset_of_website_6() { return static_cast<int32_t>(offsetof(Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50, ___website_6)); }
  2631. inline String_t* get_website_6() const { return ___website_6; }
  2632. inline String_t** get_address_of_website_6() { return &___website_6; }
  2633. inline void set_website_6(String_t* value)
  2634. {
  2635. ___website_6 = value;
  2636. Il2CppCodeGenWriteBarrier((void**)(&___website_6), (void*)value);
  2637. }
  2638. };
  2639. // MeshCreatorData
  2640. struct MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2641. {
  2642. public:
  2643. // System.String MeshCreatorData::errorMessage
  2644. String_t* ___errorMessage_4;
  2645. // UnityEngine.Texture2D MeshCreatorData::outlineTexture
  2646. Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * ___outlineTexture_5;
  2647. // System.Single MeshCreatorData::pixelTransparencyThreshold
  2648. float ___pixelTransparencyThreshold_6;
  2649. // System.Boolean MeshCreatorData::uvWrapMesh
  2650. bool ___uvWrapMesh_8;
  2651. // System.Boolean MeshCreatorData::createEdges
  2652. bool ___createEdges_9;
  2653. // System.Boolean MeshCreatorData::createBacksidePlane
  2654. bool ___createBacksidePlane_10;
  2655. // UnityEngine.Material MeshCreatorData::frontMaterial
  2656. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___frontMaterial_11;
  2657. // System.Single MeshCreatorData::meshHeight
  2658. float ___meshHeight_12;
  2659. // System.Single MeshCreatorData::meshWidth
  2660. float ___meshWidth_13;
  2661. // System.Single MeshCreatorData::meshDepth
  2662. float ___meshDepth_14;
  2663. // System.Single MeshCreatorData::pivotHeightOffset
  2664. float ___pivotHeightOffset_15;
  2665. // System.Single MeshCreatorData::pivotWidthOffset
  2666. float ___pivotWidthOffset_16;
  2667. // System.Single MeshCreatorData::pivotDepthOffset
  2668. float ___pivotDepthOffset_17;
  2669. // UnityEngine.Vector3 MeshCreatorData::lastPivotOffset
  2670. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___lastPivotOffset_18;
  2671. // System.Boolean MeshCreatorData::generateCollider
  2672. bool ___generateCollider_19;
  2673. // System.Boolean MeshCreatorData::usePrimitiveCollider
  2674. bool ___usePrimitiveCollider_20;
  2675. // System.Boolean MeshCreatorData::useAABBCollider
  2676. bool ___useAABBCollider_21;
  2677. // System.Int32 MeshCreatorData::maxNumberBoxes
  2678. int32_t ___maxNumberBoxes_22;
  2679. // System.Boolean MeshCreatorData::useAutoGeneratedMaterial
  2680. bool ___useAutoGeneratedMaterial_23;
  2681. // System.Boolean MeshCreatorData::usePhysicMaterial
  2682. bool ___usePhysicMaterial_24;
  2683. // UnityEngine.PhysicMaterial MeshCreatorData::physicMaterial
  2684. PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * ___physicMaterial_25;
  2685. // System.Boolean MeshCreatorData::setTriggers
  2686. bool ___setTriggers_26;
  2687. // System.String MeshCreatorData::idNumber
  2688. String_t* ___idNumber_27;
  2689. // System.Boolean MeshCreatorData::mergeClosePoints
  2690. bool ___mergeClosePoints_28;
  2691. // System.Single MeshCreatorData::mergeDistance
  2692. float ___mergeDistance_29;
  2693. public:
  2694. inline static int32_t get_offset_of_errorMessage_4() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___errorMessage_4)); }
  2695. inline String_t* get_errorMessage_4() const { return ___errorMessage_4; }
  2696. inline String_t** get_address_of_errorMessage_4() { return &___errorMessage_4; }
  2697. inline void set_errorMessage_4(String_t* value)
  2698. {
  2699. ___errorMessage_4 = value;
  2700. Il2CppCodeGenWriteBarrier((void**)(&___errorMessage_4), (void*)value);
  2701. }
  2702. inline static int32_t get_offset_of_outlineTexture_5() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___outlineTexture_5)); }
  2703. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * get_outlineTexture_5() const { return ___outlineTexture_5; }
  2704. inline Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF ** get_address_of_outlineTexture_5() { return &___outlineTexture_5; }
  2705. inline void set_outlineTexture_5(Texture2D_t9B604D0D8E28032123641A7E7338FA872E2698BF * value)
  2706. {
  2707. ___outlineTexture_5 = value;
  2708. Il2CppCodeGenWriteBarrier((void**)(&___outlineTexture_5), (void*)value);
  2709. }
  2710. inline static int32_t get_offset_of_pixelTransparencyThreshold_6() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pixelTransparencyThreshold_6)); }
  2711. inline float get_pixelTransparencyThreshold_6() const { return ___pixelTransparencyThreshold_6; }
  2712. inline float* get_address_of_pixelTransparencyThreshold_6() { return &___pixelTransparencyThreshold_6; }
  2713. inline void set_pixelTransparencyThreshold_6(float value)
  2714. {
  2715. ___pixelTransparencyThreshold_6 = value;
  2716. }
  2717. inline static int32_t get_offset_of_uvWrapMesh_8() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___uvWrapMesh_8)); }
  2718. inline bool get_uvWrapMesh_8() const { return ___uvWrapMesh_8; }
  2719. inline bool* get_address_of_uvWrapMesh_8() { return &___uvWrapMesh_8; }
  2720. inline void set_uvWrapMesh_8(bool value)
  2721. {
  2722. ___uvWrapMesh_8 = value;
  2723. }
  2724. inline static int32_t get_offset_of_createEdges_9() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createEdges_9)); }
  2725. inline bool get_createEdges_9() const { return ___createEdges_9; }
  2726. inline bool* get_address_of_createEdges_9() { return &___createEdges_9; }
  2727. inline void set_createEdges_9(bool value)
  2728. {
  2729. ___createEdges_9 = value;
  2730. }
  2731. inline static int32_t get_offset_of_createBacksidePlane_10() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___createBacksidePlane_10)); }
  2732. inline bool get_createBacksidePlane_10() const { return ___createBacksidePlane_10; }
  2733. inline bool* get_address_of_createBacksidePlane_10() { return &___createBacksidePlane_10; }
  2734. inline void set_createBacksidePlane_10(bool value)
  2735. {
  2736. ___createBacksidePlane_10 = value;
  2737. }
  2738. inline static int32_t get_offset_of_frontMaterial_11() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___frontMaterial_11)); }
  2739. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_frontMaterial_11() const { return ___frontMaterial_11; }
  2740. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_frontMaterial_11() { return &___frontMaterial_11; }
  2741. inline void set_frontMaterial_11(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  2742. {
  2743. ___frontMaterial_11 = value;
  2744. Il2CppCodeGenWriteBarrier((void**)(&___frontMaterial_11), (void*)value);
  2745. }
  2746. inline static int32_t get_offset_of_meshHeight_12() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshHeight_12)); }
  2747. inline float get_meshHeight_12() const { return ___meshHeight_12; }
  2748. inline float* get_address_of_meshHeight_12() { return &___meshHeight_12; }
  2749. inline void set_meshHeight_12(float value)
  2750. {
  2751. ___meshHeight_12 = value;
  2752. }
  2753. inline static int32_t get_offset_of_meshWidth_13() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshWidth_13)); }
  2754. inline float get_meshWidth_13() const { return ___meshWidth_13; }
  2755. inline float* get_address_of_meshWidth_13() { return &___meshWidth_13; }
  2756. inline void set_meshWidth_13(float value)
  2757. {
  2758. ___meshWidth_13 = value;
  2759. }
  2760. inline static int32_t get_offset_of_meshDepth_14() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___meshDepth_14)); }
  2761. inline float get_meshDepth_14() const { return ___meshDepth_14; }
  2762. inline float* get_address_of_meshDepth_14() { return &___meshDepth_14; }
  2763. inline void set_meshDepth_14(float value)
  2764. {
  2765. ___meshDepth_14 = value;
  2766. }
  2767. inline static int32_t get_offset_of_pivotHeightOffset_15() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotHeightOffset_15)); }
  2768. inline float get_pivotHeightOffset_15() const { return ___pivotHeightOffset_15; }
  2769. inline float* get_address_of_pivotHeightOffset_15() { return &___pivotHeightOffset_15; }
  2770. inline void set_pivotHeightOffset_15(float value)
  2771. {
  2772. ___pivotHeightOffset_15 = value;
  2773. }
  2774. inline static int32_t get_offset_of_pivotWidthOffset_16() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotWidthOffset_16)); }
  2775. inline float get_pivotWidthOffset_16() const { return ___pivotWidthOffset_16; }
  2776. inline float* get_address_of_pivotWidthOffset_16() { return &___pivotWidthOffset_16; }
  2777. inline void set_pivotWidthOffset_16(float value)
  2778. {
  2779. ___pivotWidthOffset_16 = value;
  2780. }
  2781. inline static int32_t get_offset_of_pivotDepthOffset_17() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___pivotDepthOffset_17)); }
  2782. inline float get_pivotDepthOffset_17() const { return ___pivotDepthOffset_17; }
  2783. inline float* get_address_of_pivotDepthOffset_17() { return &___pivotDepthOffset_17; }
  2784. inline void set_pivotDepthOffset_17(float value)
  2785. {
  2786. ___pivotDepthOffset_17 = value;
  2787. }
  2788. inline static int32_t get_offset_of_lastPivotOffset_18() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___lastPivotOffset_18)); }
  2789. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_lastPivotOffset_18() const { return ___lastPivotOffset_18; }
  2790. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_lastPivotOffset_18() { return &___lastPivotOffset_18; }
  2791. inline void set_lastPivotOffset_18(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2792. {
  2793. ___lastPivotOffset_18 = value;
  2794. }
  2795. inline static int32_t get_offset_of_generateCollider_19() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___generateCollider_19)); }
  2796. inline bool get_generateCollider_19() const { return ___generateCollider_19; }
  2797. inline bool* get_address_of_generateCollider_19() { return &___generateCollider_19; }
  2798. inline void set_generateCollider_19(bool value)
  2799. {
  2800. ___generateCollider_19 = value;
  2801. }
  2802. inline static int32_t get_offset_of_usePrimitiveCollider_20() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePrimitiveCollider_20)); }
  2803. inline bool get_usePrimitiveCollider_20() const { return ___usePrimitiveCollider_20; }
  2804. inline bool* get_address_of_usePrimitiveCollider_20() { return &___usePrimitiveCollider_20; }
  2805. inline void set_usePrimitiveCollider_20(bool value)
  2806. {
  2807. ___usePrimitiveCollider_20 = value;
  2808. }
  2809. inline static int32_t get_offset_of_useAABBCollider_21() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAABBCollider_21)); }
  2810. inline bool get_useAABBCollider_21() const { return ___useAABBCollider_21; }
  2811. inline bool* get_address_of_useAABBCollider_21() { return &___useAABBCollider_21; }
  2812. inline void set_useAABBCollider_21(bool value)
  2813. {
  2814. ___useAABBCollider_21 = value;
  2815. }
  2816. inline static int32_t get_offset_of_maxNumberBoxes_22() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___maxNumberBoxes_22)); }
  2817. inline int32_t get_maxNumberBoxes_22() const { return ___maxNumberBoxes_22; }
  2818. inline int32_t* get_address_of_maxNumberBoxes_22() { return &___maxNumberBoxes_22; }
  2819. inline void set_maxNumberBoxes_22(int32_t value)
  2820. {
  2821. ___maxNumberBoxes_22 = value;
  2822. }
  2823. inline static int32_t get_offset_of_useAutoGeneratedMaterial_23() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___useAutoGeneratedMaterial_23)); }
  2824. inline bool get_useAutoGeneratedMaterial_23() const { return ___useAutoGeneratedMaterial_23; }
  2825. inline bool* get_address_of_useAutoGeneratedMaterial_23() { return &___useAutoGeneratedMaterial_23; }
  2826. inline void set_useAutoGeneratedMaterial_23(bool value)
  2827. {
  2828. ___useAutoGeneratedMaterial_23 = value;
  2829. }
  2830. inline static int32_t get_offset_of_usePhysicMaterial_24() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___usePhysicMaterial_24)); }
  2831. inline bool get_usePhysicMaterial_24() const { return ___usePhysicMaterial_24; }
  2832. inline bool* get_address_of_usePhysicMaterial_24() { return &___usePhysicMaterial_24; }
  2833. inline void set_usePhysicMaterial_24(bool value)
  2834. {
  2835. ___usePhysicMaterial_24 = value;
  2836. }
  2837. inline static int32_t get_offset_of_physicMaterial_25() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___physicMaterial_25)); }
  2838. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * get_physicMaterial_25() const { return ___physicMaterial_25; }
  2839. inline PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 ** get_address_of_physicMaterial_25() { return &___physicMaterial_25; }
  2840. inline void set_physicMaterial_25(PhysicMaterial_tD3D9C84806E95BABF076A74331DF8D9A4B03E3C2 * value)
  2841. {
  2842. ___physicMaterial_25 = value;
  2843. Il2CppCodeGenWriteBarrier((void**)(&___physicMaterial_25), (void*)value);
  2844. }
  2845. inline static int32_t get_offset_of_setTriggers_26() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___setTriggers_26)); }
  2846. inline bool get_setTriggers_26() const { return ___setTriggers_26; }
  2847. inline bool* get_address_of_setTriggers_26() { return &___setTriggers_26; }
  2848. inline void set_setTriggers_26(bool value)
  2849. {
  2850. ___setTriggers_26 = value;
  2851. }
  2852. inline static int32_t get_offset_of_idNumber_27() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___idNumber_27)); }
  2853. inline String_t* get_idNumber_27() const { return ___idNumber_27; }
  2854. inline String_t** get_address_of_idNumber_27() { return &___idNumber_27; }
  2855. inline void set_idNumber_27(String_t* value)
  2856. {
  2857. ___idNumber_27 = value;
  2858. Il2CppCodeGenWriteBarrier((void**)(&___idNumber_27), (void*)value);
  2859. }
  2860. inline static int32_t get_offset_of_mergeClosePoints_28() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeClosePoints_28)); }
  2861. inline bool get_mergeClosePoints_28() const { return ___mergeClosePoints_28; }
  2862. inline bool* get_address_of_mergeClosePoints_28() { return &___mergeClosePoints_28; }
  2863. inline void set_mergeClosePoints_28(bool value)
  2864. {
  2865. ___mergeClosePoints_28 = value;
  2866. }
  2867. inline static int32_t get_offset_of_mergeDistance_29() { return static_cast<int32_t>(offsetof(MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E, ___mergeDistance_29)); }
  2868. inline float get_mergeDistance_29() const { return ___mergeDistance_29; }
  2869. inline float* get_address_of_mergeDistance_29() { return &___mergeDistance_29; }
  2870. inline void set_mergeDistance_29(float value)
  2871. {
  2872. ___mergeDistance_29 = value;
  2873. }
  2874. };
  2875. // MoveCar
  2876. struct MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  2877. {
  2878. public:
  2879. // System.Boolean MoveCar::isSelected
  2880. bool ___isSelected_4;
  2881. // System.Single MoveCar::distanceRay
  2882. float ___distanceRay_5;
  2883. // UnityEngine.GameObject MoveCar::piece
  2884. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  2885. // UnityEngine.Transform[] MoveCar::piecesMove
  2886. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  2887. // System.Boolean MoveCar::puzzlePlaying
  2888. bool ___puzzlePlaying_8;
  2889. // UnityEngine.Vector3 MoveCar::offset
  2890. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  2891. // UnityEngine.GameObject MoveCar::lightC
  2892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  2893. // System.Single MoveCar::positionX
  2894. float ___positionX_11;
  2895. // System.Single MoveCar::positionY
  2896. float ___positionY_12;
  2897. // System.Single MoveCar::positionZ
  2898. float ___positionZ_13;
  2899. // UnityEngine.Vector3 MoveCar::positionL
  2900. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  2901. // UnityEngine.AudioSource MoveCar::clickSFX
  2902. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  2903. // UnityEngine.GameObject MoveCar::menu
  2904. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  2905. // System.Boolean MoveCar::acitve
  2906. bool ___acitve_17;
  2907. public:
  2908. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___isSelected_4)); }
  2909. inline bool get_isSelected_4() const { return ___isSelected_4; }
  2910. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  2911. inline void set_isSelected_4(bool value)
  2912. {
  2913. ___isSelected_4 = value;
  2914. }
  2915. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___distanceRay_5)); }
  2916. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  2917. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  2918. inline void set_distanceRay_5(float value)
  2919. {
  2920. ___distanceRay_5 = value;
  2921. }
  2922. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piece_6)); }
  2923. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  2924. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  2925. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2926. {
  2927. ___piece_6 = value;
  2928. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  2929. }
  2930. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___piecesMove_7)); }
  2931. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  2932. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  2933. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  2934. {
  2935. ___piecesMove_7 = value;
  2936. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  2937. }
  2938. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___puzzlePlaying_8)); }
  2939. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  2940. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  2941. inline void set_puzzlePlaying_8(bool value)
  2942. {
  2943. ___puzzlePlaying_8 = value;
  2944. }
  2945. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___offset_9)); }
  2946. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  2947. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  2948. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2949. {
  2950. ___offset_9 = value;
  2951. }
  2952. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___lightC_10)); }
  2953. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  2954. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  2955. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  2956. {
  2957. ___lightC_10 = value;
  2958. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  2959. }
  2960. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionX_11)); }
  2961. inline float get_positionX_11() const { return ___positionX_11; }
  2962. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  2963. inline void set_positionX_11(float value)
  2964. {
  2965. ___positionX_11 = value;
  2966. }
  2967. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionY_12)); }
  2968. inline float get_positionY_12() const { return ___positionY_12; }
  2969. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  2970. inline void set_positionY_12(float value)
  2971. {
  2972. ___positionY_12 = value;
  2973. }
  2974. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionZ_13)); }
  2975. inline float get_positionZ_13() const { return ___positionZ_13; }
  2976. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  2977. inline void set_positionZ_13(float value)
  2978. {
  2979. ___positionZ_13 = value;
  2980. }
  2981. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___positionL_14)); }
  2982. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  2983. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  2984. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  2985. {
  2986. ___positionL_14 = value;
  2987. }
  2988. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___clickSFX_15)); }
  2989. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  2990. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  2991. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  2992. {
  2993. ___clickSFX_15 = value;
  2994. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  2995. }
  2996. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___menu_16)); }
  2997. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  2998. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  2999. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3000. {
  3001. ___menu_16 = value;
  3002. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3003. }
  3004. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004, ___acitve_17)); }
  3005. inline bool get_acitve_17() const { return ___acitve_17; }
  3006. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3007. inline void set_acitve_17(bool value)
  3008. {
  3009. ___acitve_17 = value;
  3010. }
  3011. };
  3012. // MoveComponet
  3013. struct MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3014. {
  3015. public:
  3016. // System.Boolean MoveComponet::isSelected
  3017. bool ___isSelected_4;
  3018. // System.Single MoveComponet::distanceRay
  3019. float ___distanceRay_5;
  3020. // UnityEngine.GameObject MoveComponet::piece
  3021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3022. // UnityEngine.Transform[] MoveComponet::piecesMove
  3023. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3024. // System.Boolean MoveComponet::puzzlePlaying
  3025. bool ___puzzlePlaying_8;
  3026. // UnityEngine.Vector3 MoveComponet::offset
  3027. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3028. // UnityEngine.GameObject MoveComponet::lightC
  3029. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3030. // System.Single MoveComponet::positionX
  3031. float ___positionX_11;
  3032. // System.Single MoveComponet::positionY
  3033. float ___positionY_12;
  3034. // System.Single MoveComponet::positionZ
  3035. float ___positionZ_13;
  3036. // UnityEngine.Vector3 MoveComponet::positionL
  3037. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3038. // UnityEngine.AudioSource MoveComponet::clickSFX
  3039. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3040. // UnityEngine.GameObject MoveComponet::menu
  3041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3042. // System.Boolean MoveComponet::acitve
  3043. bool ___acitve_17;
  3044. public:
  3045. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___isSelected_4)); }
  3046. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3047. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3048. inline void set_isSelected_4(bool value)
  3049. {
  3050. ___isSelected_4 = value;
  3051. }
  3052. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___distanceRay_5)); }
  3053. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3054. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3055. inline void set_distanceRay_5(float value)
  3056. {
  3057. ___distanceRay_5 = value;
  3058. }
  3059. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piece_6)); }
  3060. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3061. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3062. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3063. {
  3064. ___piece_6 = value;
  3065. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3066. }
  3067. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___piecesMove_7)); }
  3068. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3069. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3070. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3071. {
  3072. ___piecesMove_7 = value;
  3073. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3074. }
  3075. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___puzzlePlaying_8)); }
  3076. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3077. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3078. inline void set_puzzlePlaying_8(bool value)
  3079. {
  3080. ___puzzlePlaying_8 = value;
  3081. }
  3082. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___offset_9)); }
  3083. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3084. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3085. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3086. {
  3087. ___offset_9 = value;
  3088. }
  3089. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___lightC_10)); }
  3090. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3091. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3092. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3093. {
  3094. ___lightC_10 = value;
  3095. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3096. }
  3097. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionX_11)); }
  3098. inline float get_positionX_11() const { return ___positionX_11; }
  3099. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3100. inline void set_positionX_11(float value)
  3101. {
  3102. ___positionX_11 = value;
  3103. }
  3104. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionY_12)); }
  3105. inline float get_positionY_12() const { return ___positionY_12; }
  3106. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3107. inline void set_positionY_12(float value)
  3108. {
  3109. ___positionY_12 = value;
  3110. }
  3111. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionZ_13)); }
  3112. inline float get_positionZ_13() const { return ___positionZ_13; }
  3113. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3114. inline void set_positionZ_13(float value)
  3115. {
  3116. ___positionZ_13 = value;
  3117. }
  3118. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___positionL_14)); }
  3119. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3120. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3121. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3122. {
  3123. ___positionL_14 = value;
  3124. }
  3125. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___clickSFX_15)); }
  3126. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3127. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3128. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3129. {
  3130. ___clickSFX_15 = value;
  3131. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3132. }
  3133. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___menu_16)); }
  3134. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3135. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3136. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3137. {
  3138. ___menu_16 = value;
  3139. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3140. }
  3141. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B, ___acitve_17)); }
  3142. inline bool get_acitve_17() const { return ___acitve_17; }
  3143. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3144. inline void set_acitve_17(bool value)
  3145. {
  3146. ___acitve_17 = value;
  3147. }
  3148. };
  3149. // MoveCurtains
  3150. struct MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3151. {
  3152. public:
  3153. // System.Boolean MoveCurtains::isSelected
  3154. bool ___isSelected_4;
  3155. // System.Single MoveCurtains::distanceRay
  3156. float ___distanceRay_5;
  3157. // UnityEngine.GameObject MoveCurtains::piece
  3158. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3159. // UnityEngine.Transform[] MoveCurtains::piecesMove
  3160. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3161. // System.Boolean MoveCurtains::puzzlePlaying
  3162. bool ___puzzlePlaying_8;
  3163. // UnityEngine.Vector3 MoveCurtains::offset
  3164. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3165. // UnityEngine.GameObject MoveCurtains::lightC
  3166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3167. // System.Single MoveCurtains::positionX
  3168. float ___positionX_11;
  3169. // System.Single MoveCurtains::positionY
  3170. float ___positionY_12;
  3171. // System.Single MoveCurtains::positionZ
  3172. float ___positionZ_13;
  3173. // UnityEngine.Vector3 MoveCurtains::positionL
  3174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3175. // UnityEngine.AudioSource MoveCurtains::clickSFX
  3176. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3177. // UnityEngine.GameObject MoveCurtains::menu
  3178. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3179. // System.Boolean MoveCurtains::acitve
  3180. bool ___acitve_17;
  3181. // System.Boolean MoveCurtains::c5r
  3182. bool ___c5r_18;
  3183. // System.Boolean MoveCurtains::c5l
  3184. bool ___c5l_19;
  3185. // System.Boolean MoveCurtains::duoA
  3186. bool ___duoA_20;
  3187. // System.Boolean MoveCurtains::duo2A
  3188. bool ___duo2A_21;
  3189. // System.Boolean MoveCurtains::C3A
  3190. bool ___C3A_22;
  3191. public:
  3192. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___isSelected_4)); }
  3193. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3194. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3195. inline void set_isSelected_4(bool value)
  3196. {
  3197. ___isSelected_4 = value;
  3198. }
  3199. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___distanceRay_5)); }
  3200. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3201. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3202. inline void set_distanceRay_5(float value)
  3203. {
  3204. ___distanceRay_5 = value;
  3205. }
  3206. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piece_6)); }
  3207. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3208. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3209. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3210. {
  3211. ___piece_6 = value;
  3212. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3213. }
  3214. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___piecesMove_7)); }
  3215. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3216. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3217. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3218. {
  3219. ___piecesMove_7 = value;
  3220. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3221. }
  3222. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___puzzlePlaying_8)); }
  3223. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3224. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3225. inline void set_puzzlePlaying_8(bool value)
  3226. {
  3227. ___puzzlePlaying_8 = value;
  3228. }
  3229. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___offset_9)); }
  3230. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3231. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3232. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3233. {
  3234. ___offset_9 = value;
  3235. }
  3236. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___lightC_10)); }
  3237. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3238. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3239. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3240. {
  3241. ___lightC_10 = value;
  3242. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3243. }
  3244. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionX_11)); }
  3245. inline float get_positionX_11() const { return ___positionX_11; }
  3246. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3247. inline void set_positionX_11(float value)
  3248. {
  3249. ___positionX_11 = value;
  3250. }
  3251. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionY_12)); }
  3252. inline float get_positionY_12() const { return ___positionY_12; }
  3253. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3254. inline void set_positionY_12(float value)
  3255. {
  3256. ___positionY_12 = value;
  3257. }
  3258. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionZ_13)); }
  3259. inline float get_positionZ_13() const { return ___positionZ_13; }
  3260. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3261. inline void set_positionZ_13(float value)
  3262. {
  3263. ___positionZ_13 = value;
  3264. }
  3265. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___positionL_14)); }
  3266. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3267. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3268. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3269. {
  3270. ___positionL_14 = value;
  3271. }
  3272. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___clickSFX_15)); }
  3273. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3274. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3275. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3276. {
  3277. ___clickSFX_15 = value;
  3278. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3279. }
  3280. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___menu_16)); }
  3281. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3282. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3283. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3284. {
  3285. ___menu_16 = value;
  3286. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3287. }
  3288. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___acitve_17)); }
  3289. inline bool get_acitve_17() const { return ___acitve_17; }
  3290. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3291. inline void set_acitve_17(bool value)
  3292. {
  3293. ___acitve_17 = value;
  3294. }
  3295. inline static int32_t get_offset_of_c5r_18() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5r_18)); }
  3296. inline bool get_c5r_18() const { return ___c5r_18; }
  3297. inline bool* get_address_of_c5r_18() { return &___c5r_18; }
  3298. inline void set_c5r_18(bool value)
  3299. {
  3300. ___c5r_18 = value;
  3301. }
  3302. inline static int32_t get_offset_of_c5l_19() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___c5l_19)); }
  3303. inline bool get_c5l_19() const { return ___c5l_19; }
  3304. inline bool* get_address_of_c5l_19() { return &___c5l_19; }
  3305. inline void set_c5l_19(bool value)
  3306. {
  3307. ___c5l_19 = value;
  3308. }
  3309. inline static int32_t get_offset_of_duoA_20() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duoA_20)); }
  3310. inline bool get_duoA_20() const { return ___duoA_20; }
  3311. inline bool* get_address_of_duoA_20() { return &___duoA_20; }
  3312. inline void set_duoA_20(bool value)
  3313. {
  3314. ___duoA_20 = value;
  3315. }
  3316. inline static int32_t get_offset_of_duo2A_21() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___duo2A_21)); }
  3317. inline bool get_duo2A_21() const { return ___duo2A_21; }
  3318. inline bool* get_address_of_duo2A_21() { return &___duo2A_21; }
  3319. inline void set_duo2A_21(bool value)
  3320. {
  3321. ___duo2A_21 = value;
  3322. }
  3323. inline static int32_t get_offset_of_C3A_22() { return static_cast<int32_t>(offsetof(MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B, ___C3A_22)); }
  3324. inline bool get_C3A_22() const { return ___C3A_22; }
  3325. inline bool* get_address_of_C3A_22() { return &___C3A_22; }
  3326. inline void set_C3A_22(bool value)
  3327. {
  3328. ___C3A_22 = value;
  3329. }
  3330. };
  3331. // MoveDoor
  3332. struct MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3333. {
  3334. public:
  3335. // System.Boolean MoveDoor::isSelected
  3336. bool ___isSelected_4;
  3337. // System.Single MoveDoor::distanceRay
  3338. float ___distanceRay_5;
  3339. // UnityEngine.GameObject MoveDoor::piece
  3340. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3341. // UnityEngine.Transform[] MoveDoor::piecesMove
  3342. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3343. // System.Boolean MoveDoor::puzzlePlaying
  3344. bool ___puzzlePlaying_8;
  3345. // UnityEngine.Vector3 MoveDoor::offset
  3346. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3347. // UnityEngine.GameObject MoveDoor::lightC
  3348. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3349. // System.Single MoveDoor::positionX
  3350. float ___positionX_11;
  3351. // System.Single MoveDoor::positionY
  3352. float ___positionY_12;
  3353. // System.Single MoveDoor::positionZ
  3354. float ___positionZ_13;
  3355. // UnityEngine.Vector3 MoveDoor::positionL
  3356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3357. // UnityEngine.AudioSource MoveDoor::clickSFX
  3358. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3359. // UnityEngine.GameObject MoveDoor::menu
  3360. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3361. // System.Boolean MoveDoor::acitve
  3362. bool ___acitve_17;
  3363. // System.Boolean MoveDoor::b2A
  3364. bool ___b2A_18;
  3365. // System.Boolean MoveDoor::b3A
  3366. bool ___b3A_19;
  3367. // System.Boolean MoveDoor::b5A
  3368. bool ___b5A_20;
  3369. public:
  3370. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___isSelected_4)); }
  3371. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3372. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3373. inline void set_isSelected_4(bool value)
  3374. {
  3375. ___isSelected_4 = value;
  3376. }
  3377. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___distanceRay_5)); }
  3378. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3379. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3380. inline void set_distanceRay_5(float value)
  3381. {
  3382. ___distanceRay_5 = value;
  3383. }
  3384. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piece_6)); }
  3385. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3386. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3387. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3388. {
  3389. ___piece_6 = value;
  3390. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3391. }
  3392. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___piecesMove_7)); }
  3393. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3394. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3395. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3396. {
  3397. ___piecesMove_7 = value;
  3398. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3399. }
  3400. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___puzzlePlaying_8)); }
  3401. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3402. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3403. inline void set_puzzlePlaying_8(bool value)
  3404. {
  3405. ___puzzlePlaying_8 = value;
  3406. }
  3407. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___offset_9)); }
  3408. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3409. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3410. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3411. {
  3412. ___offset_9 = value;
  3413. }
  3414. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___lightC_10)); }
  3415. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3416. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3417. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3418. {
  3419. ___lightC_10 = value;
  3420. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3421. }
  3422. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionX_11)); }
  3423. inline float get_positionX_11() const { return ___positionX_11; }
  3424. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3425. inline void set_positionX_11(float value)
  3426. {
  3427. ___positionX_11 = value;
  3428. }
  3429. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionY_12)); }
  3430. inline float get_positionY_12() const { return ___positionY_12; }
  3431. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3432. inline void set_positionY_12(float value)
  3433. {
  3434. ___positionY_12 = value;
  3435. }
  3436. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionZ_13)); }
  3437. inline float get_positionZ_13() const { return ___positionZ_13; }
  3438. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3439. inline void set_positionZ_13(float value)
  3440. {
  3441. ___positionZ_13 = value;
  3442. }
  3443. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___positionL_14)); }
  3444. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3445. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3446. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3447. {
  3448. ___positionL_14 = value;
  3449. }
  3450. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___clickSFX_15)); }
  3451. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3452. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3453. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3454. {
  3455. ___clickSFX_15 = value;
  3456. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3457. }
  3458. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___menu_16)); }
  3459. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3460. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3461. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3462. {
  3463. ___menu_16 = value;
  3464. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3465. }
  3466. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___acitve_17)); }
  3467. inline bool get_acitve_17() const { return ___acitve_17; }
  3468. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3469. inline void set_acitve_17(bool value)
  3470. {
  3471. ___acitve_17 = value;
  3472. }
  3473. inline static int32_t get_offset_of_b2A_18() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b2A_18)); }
  3474. inline bool get_b2A_18() const { return ___b2A_18; }
  3475. inline bool* get_address_of_b2A_18() { return &___b2A_18; }
  3476. inline void set_b2A_18(bool value)
  3477. {
  3478. ___b2A_18 = value;
  3479. }
  3480. inline static int32_t get_offset_of_b3A_19() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b3A_19)); }
  3481. inline bool get_b3A_19() const { return ___b3A_19; }
  3482. inline bool* get_address_of_b3A_19() { return &___b3A_19; }
  3483. inline void set_b3A_19(bool value)
  3484. {
  3485. ___b3A_19 = value;
  3486. }
  3487. inline static int32_t get_offset_of_b5A_20() { return static_cast<int32_t>(offsetof(MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C, ___b5A_20)); }
  3488. inline bool get_b5A_20() const { return ___b5A_20; }
  3489. inline bool* get_address_of_b5A_20() { return &___b5A_20; }
  3490. inline void set_b5A_20(bool value)
  3491. {
  3492. ___b5A_20 = value;
  3493. }
  3494. };
  3495. // MoveNecklace
  3496. struct MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3497. {
  3498. public:
  3499. // System.Boolean MoveNecklace::isSelected
  3500. bool ___isSelected_4;
  3501. // System.Single MoveNecklace::distanceRay
  3502. float ___distanceRay_5;
  3503. // UnityEngine.GameObject MoveNecklace::piece
  3504. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3505. // UnityEngine.Transform[] MoveNecklace::piecesMove
  3506. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3507. // System.Boolean MoveNecklace::puzzlePlaying
  3508. bool ___puzzlePlaying_8;
  3509. // UnityEngine.Vector3 MoveNecklace::offset
  3510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3511. // UnityEngine.GameObject MoveNecklace::lightC
  3512. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3513. // System.Single MoveNecklace::positionX
  3514. float ___positionX_11;
  3515. // System.Single MoveNecklace::positionY
  3516. float ___positionY_12;
  3517. // System.Single MoveNecklace::positionZ
  3518. float ___positionZ_13;
  3519. // UnityEngine.Vector3 MoveNecklace::positionL
  3520. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3521. // UnityEngine.AudioSource MoveNecklace::clickSFX
  3522. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3523. // UnityEngine.GameObject MoveNecklace::menu
  3524. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3525. // System.Boolean MoveNecklace::acitve
  3526. bool ___acitve_17;
  3527. public:
  3528. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___isSelected_4)); }
  3529. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3530. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3531. inline void set_isSelected_4(bool value)
  3532. {
  3533. ___isSelected_4 = value;
  3534. }
  3535. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___distanceRay_5)); }
  3536. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3537. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3538. inline void set_distanceRay_5(float value)
  3539. {
  3540. ___distanceRay_5 = value;
  3541. }
  3542. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piece_6)); }
  3543. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3544. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3545. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3546. {
  3547. ___piece_6 = value;
  3548. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3549. }
  3550. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___piecesMove_7)); }
  3551. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3552. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3553. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3554. {
  3555. ___piecesMove_7 = value;
  3556. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3557. }
  3558. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___puzzlePlaying_8)); }
  3559. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3560. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3561. inline void set_puzzlePlaying_8(bool value)
  3562. {
  3563. ___puzzlePlaying_8 = value;
  3564. }
  3565. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___offset_9)); }
  3566. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3567. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3568. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3569. {
  3570. ___offset_9 = value;
  3571. }
  3572. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___lightC_10)); }
  3573. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3574. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3575. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3576. {
  3577. ___lightC_10 = value;
  3578. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3579. }
  3580. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionX_11)); }
  3581. inline float get_positionX_11() const { return ___positionX_11; }
  3582. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3583. inline void set_positionX_11(float value)
  3584. {
  3585. ___positionX_11 = value;
  3586. }
  3587. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionY_12)); }
  3588. inline float get_positionY_12() const { return ___positionY_12; }
  3589. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3590. inline void set_positionY_12(float value)
  3591. {
  3592. ___positionY_12 = value;
  3593. }
  3594. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionZ_13)); }
  3595. inline float get_positionZ_13() const { return ___positionZ_13; }
  3596. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3597. inline void set_positionZ_13(float value)
  3598. {
  3599. ___positionZ_13 = value;
  3600. }
  3601. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___positionL_14)); }
  3602. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3603. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3604. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3605. {
  3606. ___positionL_14 = value;
  3607. }
  3608. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___clickSFX_15)); }
  3609. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3610. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3611. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3612. {
  3613. ___clickSFX_15 = value;
  3614. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3615. }
  3616. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___menu_16)); }
  3617. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3618. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3619. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3620. {
  3621. ___menu_16 = value;
  3622. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3623. }
  3624. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384, ___acitve_17)); }
  3625. inline bool get_acitve_17() const { return ___acitve_17; }
  3626. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3627. inline void set_acitve_17(bool value)
  3628. {
  3629. ___acitve_17 = value;
  3630. }
  3631. };
  3632. // MovePay
  3633. struct MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3634. {
  3635. public:
  3636. // System.Boolean MovePay::isSelected
  3637. bool ___isSelected_4;
  3638. // System.Single MovePay::distanceRay
  3639. float ___distanceRay_5;
  3640. // UnityEngine.GameObject MovePay::piece
  3641. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3642. // UnityEngine.Transform[] MovePay::piecesMove
  3643. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3644. // System.Boolean MovePay::puzzlePlaying
  3645. bool ___puzzlePlaying_8;
  3646. // UnityEngine.Vector3 MovePay::offset
  3647. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3648. // UnityEngine.GameObject MovePay::lightC
  3649. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3650. // System.Single MovePay::positionX
  3651. float ___positionX_11;
  3652. // System.Single MovePay::positionY
  3653. float ___positionY_12;
  3654. // System.Single MovePay::positionZ
  3655. float ___positionZ_13;
  3656. // UnityEngine.Vector3 MovePay::positionL
  3657. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3658. // UnityEngine.AudioSource MovePay::clickSFX
  3659. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3660. // UnityEngine.GameObject MovePay::menu
  3661. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3662. // System.Boolean MovePay::acitve
  3663. bool ___acitve_17;
  3664. // System.Boolean MovePay::activeLeft
  3665. bool ___activeLeft_18;
  3666. // System.Boolean MovePay::activeRight
  3667. bool ___activeRight_19;
  3668. public:
  3669. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___isSelected_4)); }
  3670. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3671. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3672. inline void set_isSelected_4(bool value)
  3673. {
  3674. ___isSelected_4 = value;
  3675. }
  3676. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___distanceRay_5)); }
  3677. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3678. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3679. inline void set_distanceRay_5(float value)
  3680. {
  3681. ___distanceRay_5 = value;
  3682. }
  3683. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piece_6)); }
  3684. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3685. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3686. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3687. {
  3688. ___piece_6 = value;
  3689. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3690. }
  3691. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___piecesMove_7)); }
  3692. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3693. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3694. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3695. {
  3696. ___piecesMove_7 = value;
  3697. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3698. }
  3699. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___puzzlePlaying_8)); }
  3700. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3701. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3702. inline void set_puzzlePlaying_8(bool value)
  3703. {
  3704. ___puzzlePlaying_8 = value;
  3705. }
  3706. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___offset_9)); }
  3707. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3708. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3709. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3710. {
  3711. ___offset_9 = value;
  3712. }
  3713. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___lightC_10)); }
  3714. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3715. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3716. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3717. {
  3718. ___lightC_10 = value;
  3719. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3720. }
  3721. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionX_11)); }
  3722. inline float get_positionX_11() const { return ___positionX_11; }
  3723. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3724. inline void set_positionX_11(float value)
  3725. {
  3726. ___positionX_11 = value;
  3727. }
  3728. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionY_12)); }
  3729. inline float get_positionY_12() const { return ___positionY_12; }
  3730. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3731. inline void set_positionY_12(float value)
  3732. {
  3733. ___positionY_12 = value;
  3734. }
  3735. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionZ_13)); }
  3736. inline float get_positionZ_13() const { return ___positionZ_13; }
  3737. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3738. inline void set_positionZ_13(float value)
  3739. {
  3740. ___positionZ_13 = value;
  3741. }
  3742. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___positionL_14)); }
  3743. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3744. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3745. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3746. {
  3747. ___positionL_14 = value;
  3748. }
  3749. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___clickSFX_15)); }
  3750. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3751. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3752. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3753. {
  3754. ___clickSFX_15 = value;
  3755. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3756. }
  3757. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___menu_16)); }
  3758. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3759. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3760. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3761. {
  3762. ___menu_16 = value;
  3763. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3764. }
  3765. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___acitve_17)); }
  3766. inline bool get_acitve_17() const { return ___acitve_17; }
  3767. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3768. inline void set_acitve_17(bool value)
  3769. {
  3770. ___acitve_17 = value;
  3771. }
  3772. inline static int32_t get_offset_of_activeLeft_18() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeLeft_18)); }
  3773. inline bool get_activeLeft_18() const { return ___activeLeft_18; }
  3774. inline bool* get_address_of_activeLeft_18() { return &___activeLeft_18; }
  3775. inline void set_activeLeft_18(bool value)
  3776. {
  3777. ___activeLeft_18 = value;
  3778. }
  3779. inline static int32_t get_offset_of_activeRight_19() { return static_cast<int32_t>(offsetof(MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B, ___activeRight_19)); }
  3780. inline bool get_activeRight_19() const { return ___activeRight_19; }
  3781. inline bool* get_address_of_activeRight_19() { return &___activeRight_19; }
  3782. inline void set_activeRight_19(bool value)
  3783. {
  3784. ___activeRight_19 = value;
  3785. }
  3786. };
  3787. // MovePolice
  3788. struct MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3789. {
  3790. public:
  3791. // System.Boolean MovePolice::isSelected
  3792. bool ___isSelected_4;
  3793. // System.Single MovePolice::distanceRay
  3794. float ___distanceRay_5;
  3795. // UnityEngine.GameObject MovePolice::piece
  3796. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  3797. // UnityEngine.Transform[] MovePolice::piecesMove
  3798. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  3799. // System.Boolean MovePolice::puzzlePlaying
  3800. bool ___puzzlePlaying_8;
  3801. // UnityEngine.Vector3 MovePolice::offset
  3802. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  3803. // UnityEngine.GameObject MovePolice::lightC
  3804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  3805. // System.Single MovePolice::positionX
  3806. float ___positionX_11;
  3807. // System.Single MovePolice::positionY
  3808. float ___positionY_12;
  3809. // System.Single MovePolice::positionZ
  3810. float ___positionZ_13;
  3811. // UnityEngine.Vector3 MovePolice::positionL
  3812. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  3813. // UnityEngine.AudioSource MovePolice::clickSFX
  3814. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  3815. // UnityEngine.GameObject MovePolice::menu
  3816. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  3817. // System.Boolean MovePolice::acitve
  3818. bool ___acitve_17;
  3819. public:
  3820. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___isSelected_4)); }
  3821. inline bool get_isSelected_4() const { return ___isSelected_4; }
  3822. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  3823. inline void set_isSelected_4(bool value)
  3824. {
  3825. ___isSelected_4 = value;
  3826. }
  3827. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___distanceRay_5)); }
  3828. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  3829. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  3830. inline void set_distanceRay_5(float value)
  3831. {
  3832. ___distanceRay_5 = value;
  3833. }
  3834. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piece_6)); }
  3835. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  3836. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  3837. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3838. {
  3839. ___piece_6 = value;
  3840. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  3841. }
  3842. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___piecesMove_7)); }
  3843. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  3844. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  3845. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  3846. {
  3847. ___piecesMove_7 = value;
  3848. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  3849. }
  3850. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___puzzlePlaying_8)); }
  3851. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  3852. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  3853. inline void set_puzzlePlaying_8(bool value)
  3854. {
  3855. ___puzzlePlaying_8 = value;
  3856. }
  3857. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___offset_9)); }
  3858. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  3859. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  3860. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3861. {
  3862. ___offset_9 = value;
  3863. }
  3864. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___lightC_10)); }
  3865. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  3866. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  3867. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3868. {
  3869. ___lightC_10 = value;
  3870. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  3871. }
  3872. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionX_11)); }
  3873. inline float get_positionX_11() const { return ___positionX_11; }
  3874. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  3875. inline void set_positionX_11(float value)
  3876. {
  3877. ___positionX_11 = value;
  3878. }
  3879. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionY_12)); }
  3880. inline float get_positionY_12() const { return ___positionY_12; }
  3881. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  3882. inline void set_positionY_12(float value)
  3883. {
  3884. ___positionY_12 = value;
  3885. }
  3886. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionZ_13)); }
  3887. inline float get_positionZ_13() const { return ___positionZ_13; }
  3888. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  3889. inline void set_positionZ_13(float value)
  3890. {
  3891. ___positionZ_13 = value;
  3892. }
  3893. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___positionL_14)); }
  3894. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  3895. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  3896. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  3897. {
  3898. ___positionL_14 = value;
  3899. }
  3900. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___clickSFX_15)); }
  3901. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  3902. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  3903. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  3904. {
  3905. ___clickSFX_15 = value;
  3906. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  3907. }
  3908. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___menu_16)); }
  3909. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  3910. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  3911. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  3912. {
  3913. ___menu_16 = value;
  3914. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  3915. }
  3916. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47, ___acitve_17)); }
  3917. inline bool get_acitve_17() const { return ___acitve_17; }
  3918. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  3919. inline void set_acitve_17(bool value)
  3920. {
  3921. ___acitve_17 = value;
  3922. }
  3923. };
  3924. // NewBehaviourScript
  3925. struct NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  3926. {
  3927. public:
  3928. // UnityEngine.Transform NewBehaviourScript::target
  3929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___target_4;
  3930. // System.Single NewBehaviourScript::distance
  3931. float ___distance_5;
  3932. // System.Single NewBehaviourScript::x
  3933. float ___x_6;
  3934. // System.Single NewBehaviourScript::y
  3935. float ___y_7;
  3936. // System.Single NewBehaviourScript::yMinLimit
  3937. float ___yMinLimit_8;
  3938. // System.Single NewBehaviourScript::yMaxLimit
  3939. float ___yMaxLimit_9;
  3940. // System.Single NewBehaviourScript::xSpeed
  3941. float ___xSpeed_10;
  3942. // System.Single NewBehaviourScript::ySpeed
  3943. float ___ySpeed_11;
  3944. public:
  3945. inline static int32_t get_offset_of_target_4() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___target_4)); }
  3946. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get_target_4() const { return ___target_4; }
  3947. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of_target_4() { return &___target_4; }
  3948. inline void set_target_4(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  3949. {
  3950. ___target_4 = value;
  3951. Il2CppCodeGenWriteBarrier((void**)(&___target_4), (void*)value);
  3952. }
  3953. inline static int32_t get_offset_of_distance_5() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___distance_5)); }
  3954. inline float get_distance_5() const { return ___distance_5; }
  3955. inline float* get_address_of_distance_5() { return &___distance_5; }
  3956. inline void set_distance_5(float value)
  3957. {
  3958. ___distance_5 = value;
  3959. }
  3960. inline static int32_t get_offset_of_x_6() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___x_6)); }
  3961. inline float get_x_6() const { return ___x_6; }
  3962. inline float* get_address_of_x_6() { return &___x_6; }
  3963. inline void set_x_6(float value)
  3964. {
  3965. ___x_6 = value;
  3966. }
  3967. inline static int32_t get_offset_of_y_7() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___y_7)); }
  3968. inline float get_y_7() const { return ___y_7; }
  3969. inline float* get_address_of_y_7() { return &___y_7; }
  3970. inline void set_y_7(float value)
  3971. {
  3972. ___y_7 = value;
  3973. }
  3974. inline static int32_t get_offset_of_yMinLimit_8() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMinLimit_8)); }
  3975. inline float get_yMinLimit_8() const { return ___yMinLimit_8; }
  3976. inline float* get_address_of_yMinLimit_8() { return &___yMinLimit_8; }
  3977. inline void set_yMinLimit_8(float value)
  3978. {
  3979. ___yMinLimit_8 = value;
  3980. }
  3981. inline static int32_t get_offset_of_yMaxLimit_9() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___yMaxLimit_9)); }
  3982. inline float get_yMaxLimit_9() const { return ___yMaxLimit_9; }
  3983. inline float* get_address_of_yMaxLimit_9() { return &___yMaxLimit_9; }
  3984. inline void set_yMaxLimit_9(float value)
  3985. {
  3986. ___yMaxLimit_9 = value;
  3987. }
  3988. inline static int32_t get_offset_of_xSpeed_10() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___xSpeed_10)); }
  3989. inline float get_xSpeed_10() const { return ___xSpeed_10; }
  3990. inline float* get_address_of_xSpeed_10() { return &___xSpeed_10; }
  3991. inline void set_xSpeed_10(float value)
  3992. {
  3993. ___xSpeed_10 = value;
  3994. }
  3995. inline static int32_t get_offset_of_ySpeed_11() { return static_cast<int32_t>(offsetof(NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB, ___ySpeed_11)); }
  3996. inline float get_ySpeed_11() const { return ___ySpeed_11; }
  3997. inline float* get_address_of_ySpeed_11() { return &___ySpeed_11; }
  3998. inline void set_ySpeed_11(float value)
  3999. {
  4000. ___ySpeed_11 = value;
  4001. }
  4002. };
  4003. // UnityEngine.EventSystems.UIBehaviour
  4004. struct UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4005. {
  4006. public:
  4007. public:
  4008. };
  4009. // Wallcollision
  4010. struct Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4011. {
  4012. public:
  4013. // UnityEngine.BoxCollider Wallcollision::boxCol
  4014. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * ___boxCol_4;
  4015. public:
  4016. inline static int32_t get_offset_of_boxCol_4() { return static_cast<int32_t>(offsetof(Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C, ___boxCol_4)); }
  4017. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * get_boxCol_4() const { return ___boxCol_4; }
  4018. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 ** get_address_of_boxCol_4() { return &___boxCol_4; }
  4019. inline void set_boxCol_4(BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * value)
  4020. {
  4021. ___boxCol_4 = value;
  4022. Il2CppCodeGenWriteBarrier((void**)(&___boxCol_4), (void*)value);
  4023. }
  4024. };
  4025. // click
  4026. struct click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4027. {
  4028. public:
  4029. // UnityEngine.GameObject click::buttonObj
  4030. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___buttonObj_4;
  4031. // cubeController click::cubeController
  4032. cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * ___cubeController_5;
  4033. // cube click::cube
  4034. cube_t759966A2525F86925E7162ADE0582ED674E630F0 * ___cube_6;
  4035. public:
  4036. inline static int32_t get_offset_of_buttonObj_4() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___buttonObj_4)); }
  4037. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_buttonObj_4() const { return ___buttonObj_4; }
  4038. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_buttonObj_4() { return &___buttonObj_4; }
  4039. inline void set_buttonObj_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4040. {
  4041. ___buttonObj_4 = value;
  4042. Il2CppCodeGenWriteBarrier((void**)(&___buttonObj_4), (void*)value);
  4043. }
  4044. inline static int32_t get_offset_of_cubeController_5() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cubeController_5)); }
  4045. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * get_cubeController_5() const { return ___cubeController_5; }
  4046. inline cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 ** get_address_of_cubeController_5() { return &___cubeController_5; }
  4047. inline void set_cubeController_5(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * value)
  4048. {
  4049. ___cubeController_5 = value;
  4050. Il2CppCodeGenWriteBarrier((void**)(&___cubeController_5), (void*)value);
  4051. }
  4052. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D, ___cube_6)); }
  4053. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 * get_cube_6() const { return ___cube_6; }
  4054. inline cube_t759966A2525F86925E7162ADE0582ED674E630F0 ** get_address_of_cube_6() { return &___cube_6; }
  4055. inline void set_cube_6(cube_t759966A2525F86925E7162ADE0582ED674E630F0 * value)
  4056. {
  4057. ___cube_6 = value;
  4058. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  4059. }
  4060. };
  4061. // cube
  4062. struct cube_t759966A2525F86925E7162ADE0582ED674E630F0 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4063. {
  4064. public:
  4065. public:
  4066. };
  4067. // cubeController
  4068. struct cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4069. {
  4070. public:
  4071. // UnityEngine.GameObject cubeController::CubePrefab
  4072. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___CubePrefab_4;
  4073. public:
  4074. inline static int32_t get_offset_of_CubePrefab_4() { return static_cast<int32_t>(offsetof(cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470, ___CubePrefab_4)); }
  4075. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_CubePrefab_4() const { return ___CubePrefab_4; }
  4076. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_CubePrefab_4() { return &___CubePrefab_4; }
  4077. inline void set_CubePrefab_4(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4078. {
  4079. ___CubePrefab_4 = value;
  4080. Il2CppCodeGenWriteBarrier((void**)(&___CubePrefab_4), (void*)value);
  4081. }
  4082. };
  4083. // dragPicture
  4084. struct dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4085. {
  4086. public:
  4087. // UnityEngine.RectTransform dragPicture::rectTransform
  4088. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * ___rectTransform_4;
  4089. public:
  4090. inline static int32_t get_offset_of_rectTransform_4() { return static_cast<int32_t>(offsetof(dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991, ___rectTransform_4)); }
  4091. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * get_rectTransform_4() const { return ___rectTransform_4; }
  4092. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 ** get_address_of_rectTransform_4() { return &___rectTransform_4; }
  4093. inline void set_rectTransform_4(RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * value)
  4094. {
  4095. ___rectTransform_4 = value;
  4096. Il2CppCodeGenWriteBarrier((void**)(&___rectTransform_4), (void*)value);
  4097. }
  4098. };
  4099. // homeScript
  4100. struct homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4101. {
  4102. public:
  4103. public:
  4104. };
  4105. // move
  4106. struct move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4107. {
  4108. public:
  4109. // System.Boolean move::isSelected
  4110. bool ___isSelected_4;
  4111. // System.Single move::distanceRay
  4112. float ___distanceRay_5;
  4113. // UnityEngine.GameObject move::piece
  4114. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___piece_6;
  4115. // UnityEngine.Transform[] move::piecesMove
  4116. TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* ___piecesMove_7;
  4117. // System.Boolean move::puzzlePlaying
  4118. bool ___puzzlePlaying_8;
  4119. // UnityEngine.Vector3 move::offset
  4120. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___offset_9;
  4121. // UnityEngine.GameObject move::lightC
  4122. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___lightC_10;
  4123. // System.Single move::positionX
  4124. float ___positionX_11;
  4125. // System.Single move::positionY
  4126. float ___positionY_12;
  4127. // System.Single move::positionZ
  4128. float ___positionZ_13;
  4129. // UnityEngine.Vector3 move::positionL
  4130. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___positionL_14;
  4131. // UnityEngine.AudioSource move::clickSFX
  4132. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_15;
  4133. // UnityEngine.GameObject move::menu
  4134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___menu_16;
  4135. // System.Boolean move::acitve
  4136. bool ___acitve_17;
  4137. public:
  4138. inline static int32_t get_offset_of_isSelected_4() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___isSelected_4)); }
  4139. inline bool get_isSelected_4() const { return ___isSelected_4; }
  4140. inline bool* get_address_of_isSelected_4() { return &___isSelected_4; }
  4141. inline void set_isSelected_4(bool value)
  4142. {
  4143. ___isSelected_4 = value;
  4144. }
  4145. inline static int32_t get_offset_of_distanceRay_5() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___distanceRay_5)); }
  4146. inline float get_distanceRay_5() const { return ___distanceRay_5; }
  4147. inline float* get_address_of_distanceRay_5() { return &___distanceRay_5; }
  4148. inline void set_distanceRay_5(float value)
  4149. {
  4150. ___distanceRay_5 = value;
  4151. }
  4152. inline static int32_t get_offset_of_piece_6() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piece_6)); }
  4153. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_piece_6() const { return ___piece_6; }
  4154. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_piece_6() { return &___piece_6; }
  4155. inline void set_piece_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4156. {
  4157. ___piece_6 = value;
  4158. Il2CppCodeGenWriteBarrier((void**)(&___piece_6), (void*)value);
  4159. }
  4160. inline static int32_t get_offset_of_piecesMove_7() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___piecesMove_7)); }
  4161. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* get_piecesMove_7() const { return ___piecesMove_7; }
  4162. inline TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D** get_address_of_piecesMove_7() { return &___piecesMove_7; }
  4163. inline void set_piecesMove_7(TransformU5BU5D_t7821C0520CC567C0A069329C01AE9C058C7E3F1D* value)
  4164. {
  4165. ___piecesMove_7 = value;
  4166. Il2CppCodeGenWriteBarrier((void**)(&___piecesMove_7), (void*)value);
  4167. }
  4168. inline static int32_t get_offset_of_puzzlePlaying_8() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___puzzlePlaying_8)); }
  4169. inline bool get_puzzlePlaying_8() const { return ___puzzlePlaying_8; }
  4170. inline bool* get_address_of_puzzlePlaying_8() { return &___puzzlePlaying_8; }
  4171. inline void set_puzzlePlaying_8(bool value)
  4172. {
  4173. ___puzzlePlaying_8 = value;
  4174. }
  4175. inline static int32_t get_offset_of_offset_9() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___offset_9)); }
  4176. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_offset_9() const { return ___offset_9; }
  4177. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_offset_9() { return &___offset_9; }
  4178. inline void set_offset_9(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4179. {
  4180. ___offset_9 = value;
  4181. }
  4182. inline static int32_t get_offset_of_lightC_10() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___lightC_10)); }
  4183. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_lightC_10() const { return ___lightC_10; }
  4184. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_lightC_10() { return &___lightC_10; }
  4185. inline void set_lightC_10(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4186. {
  4187. ___lightC_10 = value;
  4188. Il2CppCodeGenWriteBarrier((void**)(&___lightC_10), (void*)value);
  4189. }
  4190. inline static int32_t get_offset_of_positionX_11() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionX_11)); }
  4191. inline float get_positionX_11() const { return ___positionX_11; }
  4192. inline float* get_address_of_positionX_11() { return &___positionX_11; }
  4193. inline void set_positionX_11(float value)
  4194. {
  4195. ___positionX_11 = value;
  4196. }
  4197. inline static int32_t get_offset_of_positionY_12() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionY_12)); }
  4198. inline float get_positionY_12() const { return ___positionY_12; }
  4199. inline float* get_address_of_positionY_12() { return &___positionY_12; }
  4200. inline void set_positionY_12(float value)
  4201. {
  4202. ___positionY_12 = value;
  4203. }
  4204. inline static int32_t get_offset_of_positionZ_13() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionZ_13)); }
  4205. inline float get_positionZ_13() const { return ___positionZ_13; }
  4206. inline float* get_address_of_positionZ_13() { return &___positionZ_13; }
  4207. inline void set_positionZ_13(float value)
  4208. {
  4209. ___positionZ_13 = value;
  4210. }
  4211. inline static int32_t get_offset_of_positionL_14() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___positionL_14)); }
  4212. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get_positionL_14() const { return ___positionL_14; }
  4213. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of_positionL_14() { return &___positionL_14; }
  4214. inline void set_positionL_14(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4215. {
  4216. ___positionL_14 = value;
  4217. }
  4218. inline static int32_t get_offset_of_clickSFX_15() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___clickSFX_15)); }
  4219. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_15() const { return ___clickSFX_15; }
  4220. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_15() { return &___clickSFX_15; }
  4221. inline void set_clickSFX_15(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  4222. {
  4223. ___clickSFX_15 = value;
  4224. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_15), (void*)value);
  4225. }
  4226. inline static int32_t get_offset_of_menu_16() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___menu_16)); }
  4227. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_menu_16() const { return ___menu_16; }
  4228. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_menu_16() { return &___menu_16; }
  4229. inline void set_menu_16(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4230. {
  4231. ___menu_16 = value;
  4232. Il2CppCodeGenWriteBarrier((void**)(&___menu_16), (void*)value);
  4233. }
  4234. inline static int32_t get_offset_of_acitve_17() { return static_cast<int32_t>(offsetof(move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276, ___acitve_17)); }
  4235. inline bool get_acitve_17() const { return ___acitve_17; }
  4236. inline bool* get_address_of_acitve_17() { return &___acitve_17; }
  4237. inline void set_acitve_17(bool value)
  4238. {
  4239. ___acitve_17 = value;
  4240. }
  4241. };
  4242. // task
  4243. struct task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4244. {
  4245. public:
  4246. // UnityEngine.Ray task::ray
  4247. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray_4;
  4248. // UnityEngine.RaycastHit task::_hit
  4249. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 ____hit_5;
  4250. // UnityEngine.GameObject task::cube
  4251. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___cube_6;
  4252. // UnityEngine.Material task::color1
  4253. Material_t8927C00353A72755313F046D0CE85178AE8218EE * ___color1_7;
  4254. public:
  4255. inline static int32_t get_offset_of_ray_4() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___ray_4)); }
  4256. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 get_ray_4() const { return ___ray_4; }
  4257. inline Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * get_address_of_ray_4() { return &___ray_4; }
  4258. inline void set_ray_4(Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 value)
  4259. {
  4260. ___ray_4 = value;
  4261. }
  4262. inline static int32_t get_offset_of__hit_5() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ____hit_5)); }
  4263. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 get__hit_5() const { return ____hit_5; }
  4264. inline RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * get_address_of__hit_5() { return &____hit_5; }
  4265. inline void set__hit_5(RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 value)
  4266. {
  4267. ____hit_5 = value;
  4268. }
  4269. inline static int32_t get_offset_of_cube_6() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___cube_6)); }
  4270. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * get_cube_6() const { return ___cube_6; }
  4271. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** get_address_of_cube_6() { return &___cube_6; }
  4272. inline void set_cube_6(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4273. {
  4274. ___cube_6 = value;
  4275. Il2CppCodeGenWriteBarrier((void**)(&___cube_6), (void*)value);
  4276. }
  4277. inline static int32_t get_offset_of_color1_7() { return static_cast<int32_t>(offsetof(task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7, ___color1_7)); }
  4278. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE * get_color1_7() const { return ___color1_7; }
  4279. inline Material_t8927C00353A72755313F046D0CE85178AE8218EE ** get_address_of_color1_7() { return &___color1_7; }
  4280. inline void set_color1_7(Material_t8927C00353A72755313F046D0CE85178AE8218EE * value)
  4281. {
  4282. ___color1_7 = value;
  4283. Il2CppCodeGenWriteBarrier((void**)(&___color1_7), (void*)value);
  4284. }
  4285. };
  4286. // testMove
  4287. struct testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F : public MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A
  4288. {
  4289. public:
  4290. // UnityEngine.Vector3 testMove::_vec3TargetScreenSpace
  4291. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetScreenSpace_4;
  4292. // UnityEngine.Vector3 testMove::_vec3TargetWorldSpace
  4293. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3TargetWorldSpace_5;
  4294. // UnityEngine.Transform testMove::_trans
  4295. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ____trans_6;
  4296. // UnityEngine.Vector3 testMove::_vec3MouseScreenSpace
  4297. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3MouseScreenSpace_7;
  4298. // UnityEngine.Vector3 testMove::_vec3Offset
  4299. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ____vec3Offset_8;
  4300. // UnityEngine.AudioSource testMove::clickSFX
  4301. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * ___clickSFX_9;
  4302. public:
  4303. inline static int32_t get_offset_of__vec3TargetScreenSpace_4() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetScreenSpace_4)); }
  4304. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetScreenSpace_4() const { return ____vec3TargetScreenSpace_4; }
  4305. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetScreenSpace_4() { return &____vec3TargetScreenSpace_4; }
  4306. inline void set__vec3TargetScreenSpace_4(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4307. {
  4308. ____vec3TargetScreenSpace_4 = value;
  4309. }
  4310. inline static int32_t get_offset_of__vec3TargetWorldSpace_5() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3TargetWorldSpace_5)); }
  4311. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3TargetWorldSpace_5() const { return ____vec3TargetWorldSpace_5; }
  4312. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3TargetWorldSpace_5() { return &____vec3TargetWorldSpace_5; }
  4313. inline void set__vec3TargetWorldSpace_5(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4314. {
  4315. ____vec3TargetWorldSpace_5 = value;
  4316. }
  4317. inline static int32_t get_offset_of__trans_6() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____trans_6)); }
  4318. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * get__trans_6() const { return ____trans_6; }
  4319. inline Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 ** get_address_of__trans_6() { return &____trans_6; }
  4320. inline void set__trans_6(Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * value)
  4321. {
  4322. ____trans_6 = value;
  4323. Il2CppCodeGenWriteBarrier((void**)(&____trans_6), (void*)value);
  4324. }
  4325. inline static int32_t get_offset_of__vec3MouseScreenSpace_7() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3MouseScreenSpace_7)); }
  4326. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3MouseScreenSpace_7() const { return ____vec3MouseScreenSpace_7; }
  4327. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3MouseScreenSpace_7() { return &____vec3MouseScreenSpace_7; }
  4328. inline void set__vec3MouseScreenSpace_7(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4329. {
  4330. ____vec3MouseScreenSpace_7 = value;
  4331. }
  4332. inline static int32_t get_offset_of__vec3Offset_8() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ____vec3Offset_8)); }
  4333. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E get__vec3Offset_8() const { return ____vec3Offset_8; }
  4334. inline Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * get_address_of__vec3Offset_8() { return &____vec3Offset_8; }
  4335. inline void set__vec3Offset_8(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E value)
  4336. {
  4337. ____vec3Offset_8 = value;
  4338. }
  4339. inline static int32_t get_offset_of_clickSFX_9() { return static_cast<int32_t>(offsetof(testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F, ___clickSFX_9)); }
  4340. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * get_clickSFX_9() const { return ___clickSFX_9; }
  4341. inline AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B ** get_address_of_clickSFX_9() { return &___clickSFX_9; }
  4342. inline void set_clickSFX_9(AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * value)
  4343. {
  4344. ___clickSFX_9 = value;
  4345. Il2CppCodeGenWriteBarrier((void**)(&___clickSFX_9), (void*)value);
  4346. }
  4347. };
  4348. // UnityEngine.UI.Selectable
  4349. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD : public UIBehaviour_tD1C6E2D542222546D68510ECE74036EFBC3C3B0E
  4350. {
  4351. public:
  4352. // System.Boolean UnityEngine.UI.Selectable::m_EnableCalled
  4353. bool ___m_EnableCalled_6;
  4354. // UnityEngine.UI.Navigation UnityEngine.UI.Selectable::m_Navigation
  4355. Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A ___m_Navigation_7;
  4356. // UnityEngine.UI.Selectable/Transition UnityEngine.UI.Selectable::m_Transition
  4357. int32_t ___m_Transition_8;
  4358. // UnityEngine.UI.ColorBlock UnityEngine.UI.Selectable::m_Colors
  4359. ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 ___m_Colors_9;
  4360. // UnityEngine.UI.SpriteState UnityEngine.UI.Selectable::m_SpriteState
  4361. SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E ___m_SpriteState_10;
  4362. // UnityEngine.UI.AnimationTriggers UnityEngine.UI.Selectable::m_AnimationTriggers
  4363. AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * ___m_AnimationTriggers_11;
  4364. // System.Boolean UnityEngine.UI.Selectable::m_Interactable
  4365. bool ___m_Interactable_12;
  4366. // UnityEngine.UI.Graphic UnityEngine.UI.Selectable::m_TargetGraphic
  4367. Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * ___m_TargetGraphic_13;
  4368. // System.Boolean UnityEngine.UI.Selectable::m_GroupsAllowInteraction
  4369. bool ___m_GroupsAllowInteraction_14;
  4370. // System.Int32 UnityEngine.UI.Selectable::m_CurrentIndex
  4371. int32_t ___m_CurrentIndex_15;
  4372. // System.Boolean UnityEngine.UI.Selectable::<isPointerInside>k__BackingField
  4373. bool ___U3CisPointerInsideU3Ek__BackingField_16;
  4374. // System.Boolean UnityEngine.UI.Selectable::<isPointerDown>k__BackingField
  4375. bool ___U3CisPointerDownU3Ek__BackingField_17;
  4376. // System.Boolean UnityEngine.UI.Selectable::<hasSelection>k__BackingField
  4377. bool ___U3ChasSelectionU3Ek__BackingField_18;
  4378. // System.Collections.Generic.List`1<UnityEngine.CanvasGroup> UnityEngine.UI.Selectable::m_CanvasGroupCache
  4379. List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * ___m_CanvasGroupCache_19;
  4380. public:
  4381. inline static int32_t get_offset_of_m_EnableCalled_6() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_EnableCalled_6)); }
  4382. inline bool get_m_EnableCalled_6() const { return ___m_EnableCalled_6; }
  4383. inline bool* get_address_of_m_EnableCalled_6() { return &___m_EnableCalled_6; }
  4384. inline void set_m_EnableCalled_6(bool value)
  4385. {
  4386. ___m_EnableCalled_6 = value;
  4387. }
  4388. inline static int32_t get_offset_of_m_Navigation_7() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Navigation_7)); }
  4389. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A get_m_Navigation_7() const { return ___m_Navigation_7; }
  4390. inline Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A * get_address_of_m_Navigation_7() { return &___m_Navigation_7; }
  4391. inline void set_m_Navigation_7(Navigation_t1CF0FFB22C0357CD64714FB7A40A275F899D363A value)
  4392. {
  4393. ___m_Navigation_7 = value;
  4394. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnUp_2), (void*)NULL);
  4395. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4396. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnDown_3), (void*)NULL);
  4397. #endif
  4398. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4399. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnLeft_4), (void*)NULL);
  4400. #endif
  4401. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4402. Il2CppCodeGenWriteBarrier((void**)&(((&___m_Navigation_7))->___m_SelectOnRight_5), (void*)NULL);
  4403. #endif
  4404. }
  4405. inline static int32_t get_offset_of_m_Transition_8() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Transition_8)); }
  4406. inline int32_t get_m_Transition_8() const { return ___m_Transition_8; }
  4407. inline int32_t* get_address_of_m_Transition_8() { return &___m_Transition_8; }
  4408. inline void set_m_Transition_8(int32_t value)
  4409. {
  4410. ___m_Transition_8 = value;
  4411. }
  4412. inline static int32_t get_offset_of_m_Colors_9() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Colors_9)); }
  4413. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 get_m_Colors_9() const { return ___m_Colors_9; }
  4414. inline ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 * get_address_of_m_Colors_9() { return &___m_Colors_9; }
  4415. inline void set_m_Colors_9(ColorBlock_t04DFBB97B4772D2E00FD17ED2E3E6590E6916955 value)
  4416. {
  4417. ___m_Colors_9 = value;
  4418. }
  4419. inline static int32_t get_offset_of_m_SpriteState_10() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_SpriteState_10)); }
  4420. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E get_m_SpriteState_10() const { return ___m_SpriteState_10; }
  4421. inline SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E * get_address_of_m_SpriteState_10() { return &___m_SpriteState_10; }
  4422. inline void set_m_SpriteState_10(SpriteState_t9024961148433175CE2F3D9E8E9239A8B1CAB15E value)
  4423. {
  4424. ___m_SpriteState_10 = value;
  4425. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_HighlightedSprite_0), (void*)NULL);
  4426. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4427. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_PressedSprite_1), (void*)NULL);
  4428. #endif
  4429. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4430. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_SelectedSprite_2), (void*)NULL);
  4431. #endif
  4432. #if IL2CPP_ENABLE_STRICT_WRITE_BARRIERS
  4433. Il2CppCodeGenWriteBarrier((void**)&(((&___m_SpriteState_10))->___m_DisabledSprite_3), (void*)NULL);
  4434. #endif
  4435. }
  4436. inline static int32_t get_offset_of_m_AnimationTriggers_11() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_AnimationTriggers_11)); }
  4437. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * get_m_AnimationTriggers_11() const { return ___m_AnimationTriggers_11; }
  4438. inline AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 ** get_address_of_m_AnimationTriggers_11() { return &___m_AnimationTriggers_11; }
  4439. inline void set_m_AnimationTriggers_11(AnimationTriggers_tF38CA7FA631709E096B57D732668D86081F44C11 * value)
  4440. {
  4441. ___m_AnimationTriggers_11 = value;
  4442. Il2CppCodeGenWriteBarrier((void**)(&___m_AnimationTriggers_11), (void*)value);
  4443. }
  4444. inline static int32_t get_offset_of_m_Interactable_12() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_Interactable_12)); }
  4445. inline bool get_m_Interactable_12() const { return ___m_Interactable_12; }
  4446. inline bool* get_address_of_m_Interactable_12() { return &___m_Interactable_12; }
  4447. inline void set_m_Interactable_12(bool value)
  4448. {
  4449. ___m_Interactable_12 = value;
  4450. }
  4451. inline static int32_t get_offset_of_m_TargetGraphic_13() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_TargetGraphic_13)); }
  4452. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * get_m_TargetGraphic_13() const { return ___m_TargetGraphic_13; }
  4453. inline Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 ** get_address_of_m_TargetGraphic_13() { return &___m_TargetGraphic_13; }
  4454. inline void set_m_TargetGraphic_13(Graphic_tF07D777035055CF93BA5F46F77ED5EDFEFF9AE24 * value)
  4455. {
  4456. ___m_TargetGraphic_13 = value;
  4457. Il2CppCodeGenWriteBarrier((void**)(&___m_TargetGraphic_13), (void*)value);
  4458. }
  4459. inline static int32_t get_offset_of_m_GroupsAllowInteraction_14() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_GroupsAllowInteraction_14)); }
  4460. inline bool get_m_GroupsAllowInteraction_14() const { return ___m_GroupsAllowInteraction_14; }
  4461. inline bool* get_address_of_m_GroupsAllowInteraction_14() { return &___m_GroupsAllowInteraction_14; }
  4462. inline void set_m_GroupsAllowInteraction_14(bool value)
  4463. {
  4464. ___m_GroupsAllowInteraction_14 = value;
  4465. }
  4466. inline static int32_t get_offset_of_m_CurrentIndex_15() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CurrentIndex_15)); }
  4467. inline int32_t get_m_CurrentIndex_15() const { return ___m_CurrentIndex_15; }
  4468. inline int32_t* get_address_of_m_CurrentIndex_15() { return &___m_CurrentIndex_15; }
  4469. inline void set_m_CurrentIndex_15(int32_t value)
  4470. {
  4471. ___m_CurrentIndex_15 = value;
  4472. }
  4473. inline static int32_t get_offset_of_U3CisPointerInsideU3Ek__BackingField_16() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerInsideU3Ek__BackingField_16)); }
  4474. inline bool get_U3CisPointerInsideU3Ek__BackingField_16() const { return ___U3CisPointerInsideU3Ek__BackingField_16; }
  4475. inline bool* get_address_of_U3CisPointerInsideU3Ek__BackingField_16() { return &___U3CisPointerInsideU3Ek__BackingField_16; }
  4476. inline void set_U3CisPointerInsideU3Ek__BackingField_16(bool value)
  4477. {
  4478. ___U3CisPointerInsideU3Ek__BackingField_16 = value;
  4479. }
  4480. inline static int32_t get_offset_of_U3CisPointerDownU3Ek__BackingField_17() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3CisPointerDownU3Ek__BackingField_17)); }
  4481. inline bool get_U3CisPointerDownU3Ek__BackingField_17() const { return ___U3CisPointerDownU3Ek__BackingField_17; }
  4482. inline bool* get_address_of_U3CisPointerDownU3Ek__BackingField_17() { return &___U3CisPointerDownU3Ek__BackingField_17; }
  4483. inline void set_U3CisPointerDownU3Ek__BackingField_17(bool value)
  4484. {
  4485. ___U3CisPointerDownU3Ek__BackingField_17 = value;
  4486. }
  4487. inline static int32_t get_offset_of_U3ChasSelectionU3Ek__BackingField_18() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___U3ChasSelectionU3Ek__BackingField_18)); }
  4488. inline bool get_U3ChasSelectionU3Ek__BackingField_18() const { return ___U3ChasSelectionU3Ek__BackingField_18; }
  4489. inline bool* get_address_of_U3ChasSelectionU3Ek__BackingField_18() { return &___U3ChasSelectionU3Ek__BackingField_18; }
  4490. inline void set_U3ChasSelectionU3Ek__BackingField_18(bool value)
  4491. {
  4492. ___U3ChasSelectionU3Ek__BackingField_18 = value;
  4493. }
  4494. inline static int32_t get_offset_of_m_CanvasGroupCache_19() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD, ___m_CanvasGroupCache_19)); }
  4495. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * get_m_CanvasGroupCache_19() const { return ___m_CanvasGroupCache_19; }
  4496. inline List_1_t34AA4AF4E7352129CA58045901530E41445AC16D ** get_address_of_m_CanvasGroupCache_19() { return &___m_CanvasGroupCache_19; }
  4497. inline void set_m_CanvasGroupCache_19(List_1_t34AA4AF4E7352129CA58045901530E41445AC16D * value)
  4498. {
  4499. ___m_CanvasGroupCache_19 = value;
  4500. Il2CppCodeGenWriteBarrier((void**)(&___m_CanvasGroupCache_19), (void*)value);
  4501. }
  4502. };
  4503. struct Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields
  4504. {
  4505. public:
  4506. // UnityEngine.UI.Selectable[] UnityEngine.UI.Selectable::s_Selectables
  4507. SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* ___s_Selectables_4;
  4508. // System.Int32 UnityEngine.UI.Selectable::s_SelectableCount
  4509. int32_t ___s_SelectableCount_5;
  4510. public:
  4511. inline static int32_t get_offset_of_s_Selectables_4() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_Selectables_4)); }
  4512. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* get_s_Selectables_4() const { return ___s_Selectables_4; }
  4513. inline SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535** get_address_of_s_Selectables_4() { return &___s_Selectables_4; }
  4514. inline void set_s_Selectables_4(SelectableU5BU5D_tECF9F5BDBF0652A937D18F10C883EFDAE2E62535* value)
  4515. {
  4516. ___s_Selectables_4 = value;
  4517. Il2CppCodeGenWriteBarrier((void**)(&___s_Selectables_4), (void*)value);
  4518. }
  4519. inline static int32_t get_offset_of_s_SelectableCount_5() { return static_cast<int32_t>(offsetof(Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD_StaticFields, ___s_SelectableCount_5)); }
  4520. inline int32_t get_s_SelectableCount_5() const { return ___s_SelectableCount_5; }
  4521. inline int32_t* get_address_of_s_SelectableCount_5() { return &___s_SelectableCount_5; }
  4522. inline void set_s_SelectableCount_5(int32_t value)
  4523. {
  4524. ___s_SelectableCount_5 = value;
  4525. }
  4526. };
  4527. // UnityEngine.UI.Button
  4528. struct Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D : public Selectable_t34088A3677CC9D344F81B0D91999D8C5963D7DBD
  4529. {
  4530. public:
  4531. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::m_OnClick
  4532. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * ___m_OnClick_20;
  4533. public:
  4534. inline static int32_t get_offset_of_m_OnClick_20() { return static_cast<int32_t>(offsetof(Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D, ___m_OnClick_20)); }
  4535. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * get_m_OnClick_20() const { return ___m_OnClick_20; }
  4536. inline ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F ** get_address_of_m_OnClick_20() { return &___m_OnClick_20; }
  4537. inline void set_m_OnClick_20(ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * value)
  4538. {
  4539. ___m_OnClick_20 = value;
  4540. Il2CppCodeGenWriteBarrier((void**)(&___m_OnClick_20), (void*)value);
  4541. }
  4542. };
  4543. #ifdef __clang__
  4544. #pragma clang diagnostic pop
  4545. #endif
  4546. // UnityEngine.GameObject[]
  4547. struct GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642 : public RuntimeArray
  4548. {
  4549. public:
  4550. ALIGN_FIELD (8) GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * m_Items[1];
  4551. public:
  4552. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAt(il2cpp_array_size_t index) const
  4553. {
  4554. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4555. return m_Items[index];
  4556. }
  4557. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAt(il2cpp_array_size_t index)
  4558. {
  4559. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4560. return m_Items + index;
  4561. }
  4562. inline void SetAt(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4563. {
  4564. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4565. m_Items[index] = value;
  4566. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4567. }
  4568. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GetAtUnchecked(il2cpp_array_size_t index) const
  4569. {
  4570. return m_Items[index];
  4571. }
  4572. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4573. {
  4574. return m_Items + index;
  4575. }
  4576. inline void SetAtUnchecked(il2cpp_array_size_t index, GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * value)
  4577. {
  4578. m_Items[index] = value;
  4579. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4580. }
  4581. };
  4582. // UnityEngine.Collider[]
  4583. struct ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486 : public RuntimeArray
  4584. {
  4585. public:
  4586. ALIGN_FIELD (8) Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * m_Items[1];
  4587. public:
  4588. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAt(il2cpp_array_size_t index) const
  4589. {
  4590. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4591. return m_Items[index];
  4592. }
  4593. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAt(il2cpp_array_size_t index)
  4594. {
  4595. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4596. return m_Items + index;
  4597. }
  4598. inline void SetAt(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4599. {
  4600. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4601. m_Items[index] = value;
  4602. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4603. }
  4604. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * GetAtUnchecked(il2cpp_array_size_t index) const
  4605. {
  4606. return m_Items[index];
  4607. }
  4608. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4609. {
  4610. return m_Items + index;
  4611. }
  4612. inline void SetAtUnchecked(il2cpp_array_size_t index, Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * value)
  4613. {
  4614. m_Items[index] = value;
  4615. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4616. }
  4617. };
  4618. // System.String[]
  4619. struct StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A : public RuntimeArray
  4620. {
  4621. public:
  4622. ALIGN_FIELD (8) String_t* m_Items[1];
  4623. public:
  4624. inline String_t* GetAt(il2cpp_array_size_t index) const
  4625. {
  4626. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4627. return m_Items[index];
  4628. }
  4629. inline String_t** GetAddressAt(il2cpp_array_size_t index)
  4630. {
  4631. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4632. return m_Items + index;
  4633. }
  4634. inline void SetAt(il2cpp_array_size_t index, String_t* value)
  4635. {
  4636. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4637. m_Items[index] = value;
  4638. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4639. }
  4640. inline String_t* GetAtUnchecked(il2cpp_array_size_t index) const
  4641. {
  4642. return m_Items[index];
  4643. }
  4644. inline String_t** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4645. {
  4646. return m_Items + index;
  4647. }
  4648. inline void SetAtUnchecked(il2cpp_array_size_t index, String_t* value)
  4649. {
  4650. m_Items[index] = value;
  4651. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4652. }
  4653. };
  4654. // UnityEngine.GUILayoutOption[]
  4655. struct GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B : public RuntimeArray
  4656. {
  4657. public:
  4658. ALIGN_FIELD (8) GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * m_Items[1];
  4659. public:
  4660. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAt(il2cpp_array_size_t index) const
  4661. {
  4662. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4663. return m_Items[index];
  4664. }
  4665. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAt(il2cpp_array_size_t index)
  4666. {
  4667. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4668. return m_Items + index;
  4669. }
  4670. inline void SetAt(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4671. {
  4672. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4673. m_Items[index] = value;
  4674. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4675. }
  4676. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * GetAtUnchecked(il2cpp_array_size_t index) const
  4677. {
  4678. return m_Items[index];
  4679. }
  4680. inline GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4681. {
  4682. return m_Items + index;
  4683. }
  4684. inline void SetAtUnchecked(il2cpp_array_size_t index, GUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB * value)
  4685. {
  4686. m_Items[index] = value;
  4687. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4688. }
  4689. };
  4690. // System.Object[]
  4691. struct ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE : public RuntimeArray
  4692. {
  4693. public:
  4694. ALIGN_FIELD (8) RuntimeObject * m_Items[1];
  4695. public:
  4696. inline RuntimeObject * GetAt(il2cpp_array_size_t index) const
  4697. {
  4698. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4699. return m_Items[index];
  4700. }
  4701. inline RuntimeObject ** GetAddressAt(il2cpp_array_size_t index)
  4702. {
  4703. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4704. return m_Items + index;
  4705. }
  4706. inline void SetAt(il2cpp_array_size_t index, RuntimeObject * value)
  4707. {
  4708. IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
  4709. m_Items[index] = value;
  4710. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4711. }
  4712. inline RuntimeObject * GetAtUnchecked(il2cpp_array_size_t index) const
  4713. {
  4714. return m_Items[index];
  4715. }
  4716. inline RuntimeObject ** GetAddressAtUnchecked(il2cpp_array_size_t index)
  4717. {
  4718. return m_Items + index;
  4719. }
  4720. inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject * value)
  4721. {
  4722. m_Items[index] = value;
  4723. Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
  4724. }
  4725. };
  4726. // !!0 UnityEngine.Component::GetComponent<System.Object>()
  4727. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4728. // !!0 UnityEngine.GameObject::GetComponent<System.Object>()
  4729. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4730. // !!0 UnityEngine.GameObject::AddComponent<System.Object>()
  4731. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4732. // !!0[] System.Array::Empty<System.Object>()
  4733. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method);
  4734. // !!0 UnityEngine.Object::Instantiate<System.Object>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  4735. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared (RuntimeObject * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method);
  4736. // UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  4737. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B (String_t* ___name0, const RuntimeMethod* method);
  4738. // System.String UnityEngine.Object::get_name()
  4739. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, const RuntimeMethod* method);
  4740. // System.Void UnityEngine.MonoBehaviour::print(System.Object)
  4741. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4742. // UnityEngine.Transform UnityEngine.GameObject::get_transform()
  4743. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4744. // UnityEngine.Vector3 UnityEngine.Transform::get_localPosition()
  4745. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4746. // System.String UnityEngine.Vector3::ToString()
  4747. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4748. // System.String System.String::Concat(System.String,System.String)
  4749. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B (String_t* ___str00, String_t* ___str11, const RuntimeMethod* method);
  4750. // UnityEngine.Vector3 UnityEngine.Vector3::op_Subtraction(UnityEngine.Vector3,UnityEngine.Vector3)
  4751. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4752. // System.Single UnityEngine.Vector3::get_magnitude()
  4753. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, const RuntimeMethod* method);
  4754. // System.String System.Single::ToString()
  4755. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010 (float* __this, const RuntimeMethod* method);
  4756. // System.Void UnityEngine.Transform::set_localPosition(UnityEngine.Vector3)
  4757. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4758. // System.Void UnityEngine.Transform::set_localRotation(UnityEngine.Quaternion)
  4759. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4760. // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
  4761. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4762. // System.Void UnityEngine.Quaternion::.ctor(System.Single,System.Single,System.Single,System.Single)
  4763. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421 (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 * __this, float ___x0, float ___y1, float ___z2, float ___w3, const RuntimeMethod* method);
  4764. // System.Void UnityEngine.MonoBehaviour::.ctor()
  4765. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED (MonoBehaviour_t37A501200D970A8257124B0EAE00A0FF3DDC354A * __this, const RuntimeMethod* method);
  4766. // System.Single UnityEngine.Input::GetAxis(System.String)
  4767. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326 (String_t* ___axisName0, const RuntimeMethod* method);
  4768. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Camera>()
  4769. inline Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4770. {
  4771. return (( Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4772. }
  4773. // System.Single UnityEngine.Camera::get_fieldOfView()
  4774. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, const RuntimeMethod* method);
  4775. // System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  4776. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, float ___value0, const RuntimeMethod* method);
  4777. // System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  4778. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1 (int32_t ___button0, const RuntimeMethod* method);
  4779. // UnityEngine.Transform UnityEngine.Component::get_transform()
  4780. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4781. // System.Void UnityEngine.Transform::Rotate(System.Single,System.Single,System.Single)
  4782. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___xAngle0, float ___yAngle1, float ___zAngle2, const RuntimeMethod* method);
  4783. // System.Void UnityEngine.Transform::Translate(System.Single,System.Single,System.Single)
  4784. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4785. // !!0 UnityEngine.Component::GetComponent<UnityEngine.Collider>()
  4786. inline Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4787. {
  4788. return (( Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4789. }
  4790. // UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  4791. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * __this, const RuntimeMethod* method);
  4792. // UnityEngine.Vector3 UnityEngine.Bounds::get_extents()
  4793. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4794. // UnityEngine.Vector3 UnityEngine.Vector3::get_up()
  4795. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50 (const RuntimeMethod* method);
  4796. // System.Single UnityEngine.Mathf::Sign(System.Single)
  4797. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB (float ___f0, const RuntimeMethod* method);
  4798. // UnityEngine.Vector3 UnityEngine.Bounds::get_min()
  4799. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4800. // UnityEngine.Vector3 UnityEngine.Transform::get_position()
  4801. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4802. // System.Boolean CollisionDetector::IsCollidingVertically()
  4803. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method);
  4804. // UnityEngine.Vector3 UnityEngine.Vector3::op_Multiply(UnityEngine.Vector3,System.Single)
  4805. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4806. // System.Single UnityEngine.Time::get_deltaTime()
  4807. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290 (const RuntimeMethod* method);
  4808. // System.Void UnityEngine.Transform::Translate(UnityEngine.Vector3)
  4809. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___translation0, const RuntimeMethod* method);
  4810. // UnityEngine.Vector3 UnityEngine.Bounds::get_size()
  4811. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14 (Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 * __this, const RuntimeMethod* method);
  4812. // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
  4813. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___origin0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___direction1, const RuntimeMethod* method);
  4814. // UnityEngine.Color UnityEngine.Color::get_yellow()
  4815. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1 (const RuntimeMethod* method);
  4816. // System.Void UnityEngine.Debug::DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color)
  4817. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___start0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___dir1, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___color2, const RuntimeMethod* method);
  4818. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  4819. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, float ___maxDistance2, const RuntimeMethod* method);
  4820. // UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  4821. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4822. // UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  4823. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4824. // UnityEngine.Vector3 UnityEngine.Vector3::op_Addition(UnityEngine.Vector3,UnityEngine.Vector3)
  4825. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method);
  4826. // System.Void System.Object::.ctor()
  4827. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405 (RuntimeObject * __this, const RuntimeMethod* method);
  4828. // !!0 UnityEngine.Component::GetComponent<UnityEngine.UI.Button>()
  4829. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4830. {
  4831. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4832. }
  4833. // UnityEngine.UI.Button/ButtonClickedEvent UnityEngine.UI.Button::get_onClick()
  4834. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4 (Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * __this, const RuntimeMethod* method);
  4835. // System.Void UnityEngine.Events.UnityAction::.ctor(System.Object,System.IntPtr)
  4836. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * __this, RuntimeObject * ___object0, intptr_t ___method1, const RuntimeMethod* method);
  4837. // System.Void UnityEngine.Events.UnityEvent::AddListener(UnityEngine.Events.UnityAction)
  4838. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D (UnityEvent_tA0EA9BC49FD7D5185E7A238EF2E0E6F5D0EE27F4 * __this, UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * ___call0, const RuntimeMethod* method);
  4839. // System.Void Goto::gotoUnity(System.Int32)
  4840. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method);
  4841. // System.Void UnityEngine.GameObject::set_tag(System.String)
  4842. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, String_t* ___value0, const RuntimeMethod* method);
  4843. // UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  4844. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186 (String_t* ___tag0, const RuntimeMethod* method);
  4845. // System.Void UnityEngine.Object::Destroy(UnityEngine.Object)
  4846. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___obj0, const RuntimeMethod* method);
  4847. // System.Void Menu_Buttons::CreateIFrame()
  4848. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method);
  4849. // System.Void UnityEngine.Time::set_timeScale(System.Single)
  4850. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA (float ___value0, const RuntimeMethod* method);
  4851. // UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
  4852. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6 (const RuntimeMethod* method);
  4853. // System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  4854. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3 (int32_t ___button0, const RuntimeMethod* method);
  4855. // System.Void MoveCar::TouchClick()
  4856. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4857. // System.Void MoveCar::MovePiece()
  4858. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4859. // System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  4860. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022 (int32_t ___button0, const RuntimeMethod* method);
  4861. // System.Void MoveCar::FreePiece()
  4862. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method);
  4863. // UnityEngine.Camera UnityEngine.Camera::get_main()
  4864. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C (const RuntimeMethod* method);
  4865. // UnityEngine.Vector3 UnityEngine.Input::get_mousePosition()
  4866. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E (const RuntimeMethod* method);
  4867. // UnityEngine.Ray UnityEngine.Camera::ScreenPointToRay(UnityEngine.Vector3)
  4868. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___pos0, const RuntimeMethod* method);
  4869. // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  4870. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 ___ray0, RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * ___hitInfo1, const RuntimeMethod* method);
  4871. // System.String UnityEngine.GameObject::get_tag()
  4872. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method);
  4873. // System.Boolean System.String::op_Equality(System.String,System.String)
  4874. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB (String_t* ___a0, String_t* ___b1, const RuntimeMethod* method);
  4875. // System.Single UnityEngine.RaycastHit::get_distance()
  4876. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4877. // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  4878. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  4879. // UnityEngine.Transform UnityEngine.Transform::get_parent()
  4880. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4881. // System.Boolean UnityEngine.Object::op_Implicit(UnityEngine.Object)
  4882. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___exists0, const RuntimeMethod* method);
  4883. // System.String UnityEngine.Component::get_tag()
  4884. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method);
  4885. // UnityEngine.Vector3 UnityEngine.Ray::GetPoint(System.Single)
  4886. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240 (Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 * __this, float ___distance0, const RuntimeMethod* method);
  4887. // System.Void UnityEngine.Transform::set_position(UnityEngine.Vector3)
  4888. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___value0, const RuntimeMethod* method);
  4889. // System.Void MoveComponet::TouchClick()
  4890. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4891. // System.Void MoveComponet::MovePiece()
  4892. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4893. // System.Void MoveComponet::FreePiece()
  4894. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method);
  4895. // System.Void MoveCurtains::TouchClick()
  4896. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4897. // System.Void MoveCurtains::MovePiece()
  4898. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4899. // System.Void MoveCurtains::FreePiece()
  4900. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method);
  4901. // System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform)
  4902. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * ___p0, const RuntimeMethod* method);
  4903. // System.Void UnityEngine.AudioSource::Play()
  4904. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1 (AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * __this, const RuntimeMethod* method);
  4905. // System.Int32 UnityEngine.Transform::get_childCount()
  4906. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4907. // System.Void MoveDoor::TouchClick()
  4908. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4909. // System.Void MoveDoor::MovePiece()
  4910. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4911. // System.Void MoveDoor::FreePiece()
  4912. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method);
  4913. // System.Void MoveNecklace::TouchClick()
  4914. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4915. // System.Void MoveNecklace::MovePiece()
  4916. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4917. // System.Void MoveNecklace::FreePiece()
  4918. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method);
  4919. // System.Void MovePay::TouchClick()
  4920. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4921. // System.Void MovePay::MovePiece()
  4922. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4923. // System.Void MovePay::FreePiece()
  4924. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method);
  4925. // System.Void MovePolice::TouchClick()
  4926. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4927. // System.Void MovePolice::MovePiece()
  4928. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4929. // System.Void MovePolice::FreePiece()
  4930. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method);
  4931. // UnityEngine.Vector3 UnityEngine.Transform::get_eulerAngles()
  4932. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4933. // UnityEngine.Vector2 UnityEngine.Vector2::op_Implicit(UnityEngine.Vector3)
  4934. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method);
  4935. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Rigidbody>()
  4936. inline Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4937. {
  4938. return (( Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4939. }
  4940. // System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
  4941. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___x0, Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * ___y1, const RuntimeMethod* method);
  4942. // System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  4943. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * __this, bool ___value0, const RuntimeMethod* method);
  4944. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  4945. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method);
  4946. // UnityEngine.Quaternion UnityEngine.Quaternion::Euler(System.Single,System.Single,System.Single)
  4947. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3 (float ___x0, float ___y1, float ___z2, const RuntimeMethod* method);
  4948. // UnityEngine.Vector3 UnityEngine.Quaternion::op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3)
  4949. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D (Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___point1, const RuntimeMethod* method);
  4950. // System.Void UnityEngine.Debug::Log(System.Object)
  4951. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8 (RuntimeObject * ___message0, const RuntimeMethod* method);
  4952. // System.Void UnityEngine.Transform::set_rotation(UnityEngine.Quaternion)
  4953. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___value0, const RuntimeMethod* method);
  4954. // System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
  4955. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87 (float ___value0, float ___min1, float ___max2, const RuntimeMethod* method);
  4956. // !!0 UnityEngine.Component::GetComponent<UnityEngine.BoxCollider>()
  4957. inline BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4958. {
  4959. return (( BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4960. }
  4961. // System.Void Wallcollision::DetectionBox()
  4962. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method);
  4963. // UnityEngine.Vector3 UnityEngine.Transform::get_localScale()
  4964. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4965. // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
  4966. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method);
  4967. // UnityEngine.Quaternion UnityEngine.Transform::get_rotation()
  4968. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4969. // System.Int32 UnityEngine.LayerMask::GetMask(System.String[])
  4970. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* ___layerNames0, const RuntimeMethod* method);
  4971. // UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  4972. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___center0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___halfExtents1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___orientation2, int32_t ___layerMask3, const RuntimeMethod* method);
  4973. // !!0 UnityEngine.Component::GetComponent<UnityEngine.MeshFilter>()
  4974. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  4975. {
  4976. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  4977. }
  4978. // UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  4979. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E (MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * __this, const RuntimeMethod* method);
  4980. // UnityEngine.Bounds UnityEngine.Mesh::get_bounds()
  4981. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF (Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * __this, const RuntimeMethod* method);
  4982. // UnityEngine.Vector3 UnityEngine.Transform::get_lossyScale()
  4983. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, const RuntimeMethod* method);
  4984. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshFilter>()
  4985. inline MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4986. {
  4987. return (( MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4988. }
  4989. // UnityEngine.Vector3 UnityEngine.Vector3::MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  4990. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796 (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___current0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___target1, float ___maxDistanceDelta2, const RuntimeMethod* method);
  4991. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.UI.Button>()
  4992. inline Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  4993. {
  4994. return (( Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  4995. }
  4996. // UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  4997. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC (int32_t ___type0, const RuntimeMethod* method);
  4998. // !!0 UnityEngine.GameObject::AddComponent<testMove>()
  4999. inline testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  5000. {
  5001. return (( testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_AddComponent_TisRuntimeObject_mBDBD6EC58A4409E35E4C5D08757C36E4938256B1_gshared)(__this, method);
  5002. }
  5003. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.Renderer>()
  5004. inline Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466 (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  5005. {
  5006. return (( Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  5007. }
  5008. // UnityEngine.Material UnityEngine.Renderer::get_material()
  5009. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Material_t8927C00353A72755313F046D0CE85178AE8218EE * Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804 (Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * __this, const RuntimeMethod* method);
  5010. // UnityEngine.Object UnityEngine.Resources::Load(System.String)
  5011. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120 (String_t* ___path0, const RuntimeMethod* method);
  5012. // System.Void UnityEngine.Material::set_mainTexture(UnityEngine.Texture)
  5013. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE * ___value0, const RuntimeMethod* method);
  5014. // System.Void UnityEngine.Object::set_name(System.String)
  5015. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781 (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * __this, String_t* ___value0, const RuntimeMethod* method);
  5016. // !!0[] System.Array::Empty<UnityEngine.GUILayoutOption>()
  5017. inline GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline (const RuntimeMethod* method)
  5018. {
  5019. return (( GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* (*) (const RuntimeMethod*))Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline)(method);
  5020. }
  5021. // System.Boolean UnityEngine.GUILayout::Button(System.String,UnityEngine.GUILayoutOption[])
  5022. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162 (String_t* ___text0, GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* ___options1, const RuntimeMethod* method);
  5023. // UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  5024. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F (String_t* ___tag0, const RuntimeMethod* method);
  5025. // System.Void UnityEngine.Transform::Rotate(UnityEngine.Vector3)
  5026. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7 (Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___eulers0, const RuntimeMethod* method);
  5027. // !!0 UnityEngine.GameObject::GetComponent<UnityEngine.MeshRenderer>()
  5028. inline MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * __this, const RuntimeMethod* method)
  5029. {
  5030. return (( MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, const RuntimeMethod*))GameObject_GetComponent_TisRuntimeObject_mCE43118393A796C759AC5D43257AB2330881767D_gshared)(__this, method);
  5031. }
  5032. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single,System.Single)
  5033. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, float ___a3, const RuntimeMethod* method);
  5034. // System.Void UnityEngine.Material::set_color(UnityEngine.Color)
  5035. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0 (Material_t8927C00353A72755313F046D0CE85178AE8218EE * __this, Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 ___value0, const RuntimeMethod* method);
  5036. // UnityEngine.Quaternion UnityEngine.Quaternion::get_identity()
  5037. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702 (const RuntimeMethod* method);
  5038. // !!0 UnityEngine.Object::Instantiate<UnityEngine.GameObject>(!!0,UnityEngine.Vector3,UnityEngine.Quaternion)
  5039. inline GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * ___original0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position1, Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 ___rotation2, const RuntimeMethod* method)
  5040. {
  5041. return (( GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * (*) (GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 *, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E , Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 , const RuntimeMethod*))Object_Instantiate_TisRuntimeObject_mB05DEC51C29EF5BB8BD17D055E80217F11E571AA_gshared)(___original0, ___position1, ___rotation2, method);
  5042. }
  5043. // System.Void cubeController::generateCubeSquare()
  5044. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method);
  5045. // !!0 UnityEngine.Component::GetComponent<UnityEngine.RectTransform>()
  5046. inline RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79 (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 * __this, const RuntimeMethod* method)
  5047. {
  5048. return (( RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * (*) (Component_t62FBC8D2420DA4BE9037AFE430740F6B3EECA684 *, const RuntimeMethod*))Component_GetComponent_TisRuntimeObject_m69D9C576D6DD024C709E29EEADBC8041299A3AA7_gshared)(__this, method);
  5049. }
  5050. // System.Void UnityEngine.SceneManagement.SceneManager::LoadScene(System.String)
  5051. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092 (String_t* ___sceneName0, const RuntimeMethod* method);
  5052. // System.Void move::TouchClick()
  5053. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  5054. // System.Void move::MovePiece()
  5055. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  5056. // System.Void move::FreePiece()
  5057. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method);
  5058. // UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  5059. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * __this, const RuntimeMethod* method);
  5060. // System.Single UnityEngine.Random::Range(System.Single,System.Single)
  5061. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2 (float ___minInclusive0, float ___maxInclusive1, const RuntimeMethod* method);
  5062. // System.Void UnityEngine.Color::.ctor(System.Single,System.Single,System.Single)
  5063. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494 (Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 * __this, float ___r0, float ___g1, float ___b2, const RuntimeMethod* method);
  5064. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  5065. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method);
  5066. // UnityEngine.Vector3 UnityEngine.Camera::WorldToScreenPoint(UnityEngine.Vector3)
  5067. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  5068. // UnityEngine.Vector3 UnityEngine.Camera::ScreenToWorldPoint(UnityEngine.Vector3)
  5069. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6 (Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * __this, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___position0, const RuntimeMethod* method);
  5070. // System.Void UnityEngine.WaitForFixedUpdate::.ctor()
  5071. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * __this, const RuntimeMethod* method);
  5072. // System.Void System.NotSupportedException::.ctor()
  5073. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * __this, const RuntimeMethod* method);
  5074. // System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
  5075. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method);
  5076. IL2CPP_EXTERN_C void DEFAULT_CALL gotoUnity(int32_t);
  5077. IL2CPP_EXTERN_C void DEFAULT_CALL CreateIFrame();
  5078. #ifdef __clang__
  5079. #pragma clang diagnostic push
  5080. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5081. #pragma clang diagnostic ignored "-Wunused-variable"
  5082. #endif
  5083. #ifdef __clang__
  5084. #pragma clang diagnostic pop
  5085. #endif
  5086. #ifdef __clang__
  5087. #pragma clang diagnostic push
  5088. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5089. #pragma clang diagnostic ignored "-Wunused-variable"
  5090. #endif
  5091. // System.Void AutoA::Start()
  5092. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Start_m521860F3E39CB752B79957BFB422A57E27AB2767 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  5093. {
  5094. static bool s_Il2CppMethodInitialized;
  5095. if (!s_Il2CppMethodInitialized)
  5096. {
  5097. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784);
  5098. s_Il2CppMethodInitialized = true;
  5099. }
  5100. {
  5101. // LuoGan04 = GameObject.Find("04_LuoGan");
  5102. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5103. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDB5E96D03B66458C852FED34C1F51D6A059D4784, /*hidden argument*/NULL);
  5104. __this->set_LuoGan04_4(L_0);
  5105. // print(LuoGan04.name);
  5106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_LuoGan04_4();
  5107. String_t* L_2;
  5108. L_2 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_1, /*hidden argument*/NULL);
  5109. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_2, /*hidden argument*/NULL);
  5110. // }
  5111. return;
  5112. }
  5113. }
  5114. // System.Void AutoA::Update()
  5115. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA_Update_m1EA7F60BAAB47B3E14F9A24EA82C597A42F64F50 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  5116. {
  5117. static bool s_Il2CppMethodInitialized;
  5118. if (!s_Il2CppMethodInitialized)
  5119. {
  5120. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C);
  5121. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F);
  5122. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF);
  5123. s_Il2CppMethodInitialized = true;
  5124. }
  5125. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  5126. memset((&V_0), 0, sizeof(V_0));
  5127. float V_1 = 0.0f;
  5128. bool V_2 = false;
  5129. {
  5130. // print("000000000p" + LuoGan04.transform.localPosition);
  5131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0 = __this->get_LuoGan04_4();
  5132. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  5133. L_1 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_0, /*hidden argument*/NULL);
  5134. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5135. L_2 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_1, /*hidden argument*/NULL);
  5136. V_0 = L_2;
  5137. String_t* L_3;
  5138. L_3 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5139. String_t* L_4;
  5140. L_4 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral66EB2E86CA4AA2F7FD49FA238DEAC6BAFF9EBD1F, L_3, /*hidden argument*/NULL);
  5141. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_4, /*hidden argument*/NULL);
  5142. // print("1111111111111p" + LuoGan04Aim);
  5143. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = __this->get_LuoGan04Aim_5();
  5144. V_0 = L_5;
  5145. String_t* L_6;
  5146. L_6 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5147. String_t* L_7;
  5148. L_7 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteralC7AD4F81912F7E5B12B739D314326EE75451BEBF, L_6, /*hidden argument*/NULL);
  5149. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_7, /*hidden argument*/NULL);
  5150. // print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
  5151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8 = __this->get_LuoGan04_4();
  5152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  5153. L_9 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_8, /*hidden argument*/NULL);
  5154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  5155. L_10 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_9, /*hidden argument*/NULL);
  5156. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11 = __this->get_LuoGan04Aim_5();
  5157. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  5158. L_12 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_10, L_11, /*hidden argument*/NULL);
  5159. V_0 = L_12;
  5160. float L_13;
  5161. L_13 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5162. V_1 = L_13;
  5163. String_t* L_14;
  5164. L_14 = Single_ToString_m80E7ABED4F4D73F2BE19DDB80D3D92FCD8DFA010((float*)(&V_1), /*hidden argument*/NULL);
  5165. String_t* L_15;
  5166. L_15 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral06873F0A5C5C17160F1D4F0CC91B115662D6F52C, L_14, /*hidden argument*/NULL);
  5167. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_15, /*hidden argument*/NULL);
  5168. // if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
  5169. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = __this->get_LuoGan04_4();
  5170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  5171. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  5172. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  5173. L_18 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_17, /*hidden argument*/NULL);
  5174. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19 = __this->get_LuoGan04Aim_5();
  5175. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  5176. L_20 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_18, L_19, /*hidden argument*/NULL);
  5177. V_0 = L_20;
  5178. float L_21;
  5179. L_21 = Vector3_get_magnitude_mDDD40612220D8104E77E993E18A101A69A944991((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_0), /*hidden argument*/NULL);
  5180. float L_22;
  5181. L_22 = sqrtf(L_21);
  5182. V_2 = (bool)((((double)((double)((double)L_22))) < ((double)(1.5)))? 1 : 0);
  5183. bool L_23 = V_2;
  5184. if (!L_23)
  5185. {
  5186. goto IL_00f6;
  5187. }
  5188. }
  5189. {
  5190. // LuoGan04.transform.localPosition = LuoGan04Aim;
  5191. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = __this->get_LuoGan04_4();
  5192. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  5193. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  5194. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = __this->get_LuoGan04Aim_5();
  5195. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_25, L_26, /*hidden argument*/NULL);
  5196. // LuoGan04.transform.localRotation = LuoGan04Qua;
  5197. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = __this->get_LuoGan04_4();
  5198. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  5199. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  5200. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_29 = __this->get_LuoGan04Qua_6();
  5201. Transform_set_localRotation_m1A9101457EC4653AFC93FCC4065A29F2C78FA62C(L_28, L_29, /*hidden argument*/NULL);
  5202. }
  5203. IL_00f6:
  5204. {
  5205. // }
  5206. return;
  5207. }
  5208. }
  5209. // System.Void AutoA::.ctor()
  5210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AutoA__ctor_m1EA8C13EF4A0AC0715E1EEFD92456C8D3D16C762 (AutoA_t704C901D2EC3BCF0F4D5E052CAD20C311407E134 * __this, const RuntimeMethod* method)
  5211. {
  5212. {
  5213. // Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
  5214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5215. memset((&L_0), 0, sizeof(L_0));
  5216. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_0), (37.7099991f), (4.73999977f), (-22.0f), /*hidden argument*/NULL);
  5217. __this->set_LuoGan04Aim_5(L_0);
  5218. // Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
  5219. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_1;
  5220. memset((&L_1), 0, sizeof(L_1));
  5221. Quaternion__ctor_m564FA9302F5B9DA8BAB97B0A2D86FFE83ACAA421((&L_1), (0.0f), (0.0f), (0.0f), (0.0f), /*hidden argument*/NULL);
  5222. __this->set_LuoGan04Qua_6(L_1);
  5223. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5224. return;
  5225. }
  5226. }
  5227. #ifdef __clang__
  5228. #pragma clang diagnostic pop
  5229. #endif
  5230. #ifdef __clang__
  5231. #pragma clang diagnostic push
  5232. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5233. #pragma clang diagnostic ignored "-Wunused-variable"
  5234. #endif
  5235. // System.Void CameraMove::Update()
  5236. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove_Update_mADD5B4405186B095BD3C898E4BF1D99D2298F5EC (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  5237. {
  5238. static bool s_Il2CppMethodInitialized;
  5239. if (!s_Il2CppMethodInitialized)
  5240. {
  5241. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  5242. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  5243. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  5244. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E);
  5245. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  5246. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0);
  5247. s_Il2CppMethodInitialized = true;
  5248. }
  5249. bool V_0 = false;
  5250. bool V_1 = false;
  5251. bool V_2 = false;
  5252. bool V_3 = false;
  5253. {
  5254. // if (Input.GetAxis("Mouse ScrollWheel") != 0)
  5255. float L_0;
  5256. L_0 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  5257. V_0 = (bool)((((int32_t)((((float)L_0) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  5258. bool L_1 = V_0;
  5259. if (!L_1)
  5260. {
  5261. goto IL_0044;
  5262. }
  5263. }
  5264. {
  5265. // GetComponent<Camera>().fieldOfView = GetComponent<Camera>().fieldOfView - (Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel);
  5266. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_2;
  5267. L_2 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  5268. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_3;
  5269. L_3 = Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320(__this, /*hidden argument*/Component_GetComponent_TisCamera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C_mE17146EF5B0D8E9F9D2D2D94567BF211AD00D320_RuntimeMethod_var);
  5270. float L_4;
  5271. L_4 = Camera_get_fieldOfView_mA9BA910800B2E33B572929CDA9A12CE596353920(L_3, /*hidden argument*/NULL);
  5272. float L_5;
  5273. L_5 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteralFC6687DC37346CD2569888E29764F727FAF530E0, /*hidden argument*/NULL);
  5274. float L_6 = __this->get_sensitivetyMouseWheel_6();
  5275. Camera_set_fieldOfView_m138FE103CAC4B803F39E4CF579609A5C3FEB5E49(L_2, ((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)L_5, (float)L_6)))), /*hidden argument*/NULL);
  5276. }
  5277. IL_0044:
  5278. {
  5279. // if (Input.GetMouseButton(1))
  5280. bool L_7;
  5281. L_7 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(1, /*hidden argument*/NULL);
  5282. V_1 = L_7;
  5283. bool L_8 = V_1;
  5284. if (!L_8)
  5285. {
  5286. goto IL_0084;
  5287. }
  5288. }
  5289. {
  5290. // transform.Rotate(-Input.GetAxis("Mouse Y") * sensitivityMouse, Input.GetAxis("Mouse X") * sensitivityMouse, 0);
  5291. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_9;
  5292. L_9 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5293. float L_10;
  5294. L_10 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  5295. float L_11 = __this->get_sensitivityMouse_4();
  5296. float L_12;
  5297. L_12 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  5298. float L_13 = __this->get_sensitivityMouse_4();
  5299. Transform_Rotate_mA3AE6D55AA9CC88A8F03C2B0B7CB3DB45ABA6A8E(L_9, ((float)il2cpp_codegen_multiply((float)((-L_10)), (float)L_11)), ((float)il2cpp_codegen_multiply((float)L_12, (float)L_13)), (0.0f), /*hidden argument*/NULL);
  5300. }
  5301. IL_0084:
  5302. {
  5303. // if (Input.GetAxis("Horizontal") != 0)
  5304. float L_14;
  5305. L_14 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  5306. V_2 = (bool)((((int32_t)((((float)L_14) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  5307. bool L_15 = V_2;
  5308. if (!L_15)
  5309. {
  5310. goto IL_00cb;
  5311. }
  5312. }
  5313. {
  5314. // transform.Translate(Input.GetAxis("Horizontal") * sensitivetyKeyBoard * 0.5f, 0, 0);
  5315. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  5316. L_16 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5317. float L_17;
  5318. L_17 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral7F8C014BD4810CC276D0F9F81A1E759C7B098B1E, /*hidden argument*/NULL);
  5319. float L_18 = __this->get_sensitivetyKeyBoard_5();
  5320. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_16, ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(0.5f))), (0.0f), (0.0f), /*hidden argument*/NULL);
  5321. }
  5322. IL_00cb:
  5323. {
  5324. // if (Input.GetAxis("Vertical") != 0)
  5325. float L_19;
  5326. L_19 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  5327. V_3 = (bool)((((int32_t)((((float)L_19) == ((float)(0.0f)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
  5328. bool L_20 = V_3;
  5329. if (!L_20)
  5330. {
  5331. goto IL_0112;
  5332. }
  5333. }
  5334. {
  5335. // transform.Translate(0, 0, Input.GetAxis("Vertical") * sensitivetyKeyBoard * 0.5f);
  5336. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  5337. L_21 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5338. float L_22;
  5339. L_22 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  5340. float L_23 = __this->get_sensitivetyKeyBoard_5();
  5341. Transform_Translate_mC9343E1E646DA8FD42BE37137ACCBB4B52093F5C(L_21, (0.0f), (0.0f), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_22, (float)L_23)), (float)(0.5f))), /*hidden argument*/NULL);
  5342. }
  5343. IL_0112:
  5344. {
  5345. // }
  5346. return;
  5347. }
  5348. }
  5349. // System.Void CameraMove::.ctor()
  5350. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CameraMove__ctor_mD5CE53F2858EDC9F12E7947884CDC4BE032E2A4E (CameraMove_t049411EAC022746D9900D5B1420A193F6BAE3D73 * __this, const RuntimeMethod* method)
  5351. {
  5352. {
  5353. // public float sensitivityMouse = 2f;
  5354. __this->set_sensitivityMouse_4((2.0f));
  5355. // public float sensitivetyKeyBoard = 0.1f;
  5356. __this->set_sensitivetyKeyBoard_5((0.100000001f));
  5357. // public float sensitivetyMouseWheel = 10f;
  5358. __this->set_sensitivetyMouseWheel_6((10.0f));
  5359. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5360. return;
  5361. }
  5362. }
  5363. #ifdef __clang__
  5364. #pragma clang diagnostic pop
  5365. #endif
  5366. #ifdef __clang__
  5367. #pragma clang diagnostic push
  5368. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5369. #pragma clang diagnostic ignored "-Wunused-variable"
  5370. #endif
  5371. // System.Void CollisionDetector::Start()
  5372. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Start_m2F3FE66D7848B078C6B30424664777474E90F868 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5373. {
  5374. static bool s_Il2CppMethodInitialized;
  5375. if (!s_Il2CppMethodInitialized)
  5376. {
  5377. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5378. s_Il2CppMethodInitialized = true;
  5379. }
  5380. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5381. memset((&V_0), 0, sizeof(V_0));
  5382. {
  5383. // LengthOfRay = GetComponent<Collider>().bounds.extents.y;
  5384. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5385. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5386. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5387. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5388. V_0 = L_1;
  5389. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5390. L_2 = Bounds_get_extents_mA54D7497D65DCF21CA952FA754B9D1086305FF02((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5391. float L_3 = L_2.get_y_3();
  5392. __this->set_LengthOfRay_10(L_3);
  5393. // DirectionFactor = Mathf.Sign(Vector3.up.y);
  5394. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  5395. L_4 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5396. float L_5 = L_4.get_y_3();
  5397. float L_6;
  5398. L_6 = Mathf_Sign_m01716387C82B9523CFFADED7B2037D75F57FE2FB(L_5, /*hidden argument*/NULL);
  5399. __this->set_DirectionFactor_12(L_6);
  5400. // }
  5401. return;
  5402. }
  5403. }
  5404. // System.Void CollisionDetector::Update()
  5405. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector_Update_m67181F83CCD4DD59F8E1E7123F710E0D68071476 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5406. {
  5407. static bool s_Il2CppMethodInitialized;
  5408. if (!s_Il2CppMethodInitialized)
  5409. {
  5410. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5411. s_Il2CppMethodInitialized = true;
  5412. }
  5413. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5414. memset((&V_0), 0, sizeof(V_0));
  5415. bool V_1 = false;
  5416. {
  5417. // StartPoint = new Vector3(GetComponent<Collider>().bounds.min.x + margin, transform.position.y, transform.position.z);
  5418. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_0;
  5419. L_0 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5420. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_1;
  5421. L_1 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_0, /*hidden argument*/NULL);
  5422. V_0 = L_1;
  5423. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  5424. L_2 = Bounds_get_min_mEDCEC21FB04A8E7196EDE841F7BE9042E1908519((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5425. float L_3 = L_2.get_x_2();
  5426. float L_4 = __this->get_margin_13();
  5427. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  5428. L_5 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5429. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  5430. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  5431. float L_7 = L_6.get_y_3();
  5432. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  5433. L_8 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5434. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  5435. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  5436. float L_10 = L_9.get_z_4();
  5437. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  5438. memset((&L_11), 0, sizeof(L_11));
  5439. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), ((float)il2cpp_codegen_add((float)L_3, (float)L_4)), L_7, L_10, /*hidden argument*/NULL);
  5440. __this->set_StartPoint_5(L_11);
  5441. // if (!IsCollidingVertically())
  5442. bool L_12;
  5443. L_12 = CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297(__this, /*hidden argument*/NULL);
  5444. V_1 = (bool)((((int32_t)L_12) == ((int32_t)0))? 1 : 0);
  5445. bool L_13 = V_1;
  5446. if (!L_13)
  5447. {
  5448. goto IL_008b;
  5449. }
  5450. }
  5451. {
  5452. // transform.Translate(Vector3.up * MovingForce * Time.deltaTime * DirectionFactor);
  5453. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_14;
  5454. L_14 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  5455. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5456. L_15 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5457. float L_16 = __this->get_MovingForce_4();
  5458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  5459. L_17 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_15, L_16, /*hidden argument*/NULL);
  5460. float L_18;
  5461. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  5462. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  5463. L_19 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_17, L_18, /*hidden argument*/NULL);
  5464. float L_20 = __this->get_DirectionFactor_12();
  5465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  5466. L_21 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_19, L_20, /*hidden argument*/NULL);
  5467. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_14, L_21, /*hidden argument*/NULL);
  5468. }
  5469. IL_008b:
  5470. {
  5471. // }
  5472. return;
  5473. }
  5474. }
  5475. // System.Boolean CollisionDetector::IsCollidingVertically()
  5476. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool CollisionDetector_IsCollidingVertically_m952226AF84DF434204C283BF69C0F9B982CA6297 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5477. {
  5478. static bool s_Il2CppMethodInitialized;
  5479. if (!s_Il2CppMethodInitialized)
  5480. {
  5481. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5482. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5483. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA);
  5484. s_Il2CppMethodInitialized = true;
  5485. }
  5486. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_0;
  5487. memset((&V_0), 0, sizeof(V_0));
  5488. bool V_1 = false;
  5489. bool V_2 = false;
  5490. bool V_3 = false;
  5491. {
  5492. // Origin = StartPoint;
  5493. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = __this->get_StartPoint_5();
  5494. __this->set_Origin_6(L_0);
  5495. // DistanceBetweenRays = (GetComponent<Collider>().bounds.size.x - 2 * margin) / (NoOfRays - 1);
  5496. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_1;
  5497. L_1 = Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60(__this, /*hidden argument*/Component_GetComponent_TisCollider_t5E81E43C2ECA0209A7C4528E84A632712D192B02_mCE49E8783A1794715E6D539C8BB8C78CC589AB60_RuntimeMethod_var);
  5498. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_2;
  5499. L_2 = Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB(L_1, /*hidden argument*/NULL);
  5500. V_0 = L_2;
  5501. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  5502. L_3 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_0), /*hidden argument*/NULL);
  5503. float L_4 = L_3.get_x_2();
  5504. float L_5 = __this->get_margin_13();
  5505. int32_t L_6 = __this->get_NoOfRays_7();
  5506. __this->set_DistanceBetweenRays_11(((float)((float)((float)il2cpp_codegen_subtract((float)L_4, (float)((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_5))))/(float)((float)((float)((int32_t)il2cpp_codegen_subtract((int32_t)L_6, (int32_t)1)))))));
  5507. // for (i = 0; i < NoOfRays; i++)
  5508. __this->set_i_8(0);
  5509. goto IL_0118;
  5510. }
  5511. IL_004e:
  5512. {
  5513. // ray = new Ray(Origin, Vector3.up * DirectionFactor);
  5514. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = __this->get_Origin_6();
  5515. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  5516. L_8 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5517. float L_9 = __this->get_DirectionFactor_12();
  5518. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  5519. L_10 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_8, L_9, /*hidden argument*/NULL);
  5520. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_11;
  5521. memset((&L_11), 0, sizeof(L_11));
  5522. Ray__ctor_m75B1F651FF47EE6B887105101B7DA61CBF41F83C((&L_11), L_7, L_10, /*hidden argument*/NULL);
  5523. __this->set_ray_14(L_11);
  5524. // Debug.DrawRay(Origin, Vector3.up * DirectionFactor, Color.yellow);
  5525. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12 = __this->get_Origin_6();
  5526. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  5527. L_13 = Vector3_get_up_m38AECA68388D446CFADDD022B0B867293044EA50(/*hidden argument*/NULL);
  5528. float L_14 = __this->get_DirectionFactor_12();
  5529. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  5530. L_15 = Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline(L_13, L_14, /*hidden argument*/NULL);
  5531. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_16;
  5532. L_16 = Color_get_yellow_m9FD4BDABA7E40E136BE57EE7872CEA6B1B2FA1D1(/*hidden argument*/NULL);
  5533. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  5534. Debug_DrawRay_m918D1131BACEBD7CCEA9D9BFDF3279F6CD56E121(L_12, L_15, L_16, /*hidden argument*/NULL);
  5535. // if (Physics.Raycast(ray, out HitInfo, LengthOfRay))
  5536. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_17 = __this->get_ray_14();
  5537. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_18 = __this->get_address_of_HitInfo_9();
  5538. float L_19 = __this->get_LengthOfRay_10();
  5539. bool L_20;
  5540. L_20 = Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4(L_17, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_18, L_19, /*hidden argument*/NULL);
  5541. V_1 = L_20;
  5542. bool L_21 = V_1;
  5543. if (!L_21)
  5544. {
  5545. goto IL_00e3;
  5546. }
  5547. }
  5548. {
  5549. // print("Collided With " + HitInfo.collider.gameObject.name);
  5550. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_22 = __this->get_address_of_HitInfo_9();
  5551. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23;
  5552. L_23 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_22, /*hidden argument*/NULL);
  5553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24;
  5554. L_24 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_23, /*hidden argument*/NULL);
  5555. String_t* L_25;
  5556. L_25 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_24, /*hidden argument*/NULL);
  5557. String_t* L_26;
  5558. L_26 = String_Concat_m4B4AB72618348C5DFBFBA8DED84B9E2EBDB55E1B(_stringLiteral96747B873C5275F95686B09FFAA0940D822294DA, L_25, /*hidden argument*/NULL);
  5559. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_26, /*hidden argument*/NULL);
  5560. // DirectionFactor = -DirectionFactor;
  5561. float L_27 = __this->get_DirectionFactor_12();
  5562. __this->set_DirectionFactor_12(((-L_27)));
  5563. // return true;
  5564. V_2 = (bool)1;
  5565. goto IL_0131;
  5566. }
  5567. IL_00e3:
  5568. {
  5569. // Origin += new Vector3(DistanceBetweenRays, 0, 0);
  5570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28 = __this->get_Origin_6();
  5571. float L_29 = __this->get_DistanceBetweenRays_11();
  5572. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  5573. memset((&L_30), 0, sizeof(L_30));
  5574. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_30), L_29, (0.0f), (0.0f), /*hidden argument*/NULL);
  5575. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  5576. L_31 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_28, L_30, /*hidden argument*/NULL);
  5577. __this->set_Origin_6(L_31);
  5578. // for (i = 0; i < NoOfRays; i++)
  5579. int32_t L_32 = __this->get_i_8();
  5580. __this->set_i_8(((int32_t)il2cpp_codegen_add((int32_t)L_32, (int32_t)1)));
  5581. }
  5582. IL_0118:
  5583. {
  5584. // for (i = 0; i < NoOfRays; i++)
  5585. int32_t L_33 = __this->get_i_8();
  5586. int32_t L_34 = __this->get_NoOfRays_7();
  5587. V_3 = (bool)((((int32_t)L_33) < ((int32_t)L_34))? 1 : 0);
  5588. bool L_35 = V_3;
  5589. if (L_35)
  5590. {
  5591. goto IL_004e;
  5592. }
  5593. }
  5594. {
  5595. // return false;
  5596. V_2 = (bool)0;
  5597. goto IL_0131;
  5598. }
  5599. IL_0131:
  5600. {
  5601. // }
  5602. bool L_36 = V_2;
  5603. return L_36;
  5604. }
  5605. }
  5606. // System.Void CollisionDetector::.ctor()
  5607. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void CollisionDetector__ctor_mD80CF3B49B86C1F167058499FEE6FD0C04BF55A7 (CollisionDetector_tD72615165A348355D8737B068110E4A0140BE97E * __this, const RuntimeMethod* method)
  5608. {
  5609. {
  5610. // public int NoOfRays = 10;
  5611. __this->set_NoOfRays_7(((int32_t)10));
  5612. // float margin = 0.015f;
  5613. __this->set_margin_13((0.0149999997f));
  5614. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5615. return;
  5616. }
  5617. }
  5618. #ifdef __clang__
  5619. #pragma clang diagnostic pop
  5620. #endif
  5621. #ifdef __clang__
  5622. #pragma clang diagnostic push
  5623. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5624. #pragma clang diagnostic ignored "-Wunused-variable"
  5625. #endif
  5626. // System.Void EventTrigger::.ctor()
  5627. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void EventTrigger__ctor_mA000D441E1A5C154C0814F9CD7EFA6963BD753A6 (EventTrigger_t4C38C85C5D6A44B806A8E1F7A99ED0A72269415B * __this, const RuntimeMethod* method)
  5628. {
  5629. {
  5630. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  5631. return;
  5632. }
  5633. }
  5634. #ifdef __clang__
  5635. #pragma clang diagnostic pop
  5636. #endif
  5637. #ifdef __clang__
  5638. #pragma clang diagnostic push
  5639. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5640. #pragma clang diagnostic ignored "-Wunused-variable"
  5641. #endif
  5642. // System.Void Goto::gotoUnity(System.Int32)
  5643. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542 (int32_t ___type0, const RuntimeMethod* method)
  5644. {
  5645. typedef void (DEFAULT_CALL *PInvokeFunc) (int32_t);
  5646. // Native function invocation
  5647. reinterpret_cast<PInvokeFunc>(gotoUnity)(___type0);
  5648. }
  5649. // System.Void Goto::Start()
  5650. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_Start_mAA7DE4A8C5005E24E511215D8D3829F691A4099F (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5651. {
  5652. static bool s_Il2CppMethodInitialized;
  5653. if (!s_Il2CppMethodInitialized)
  5654. {
  5655. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5656. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var);
  5657. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5658. s_Il2CppMethodInitialized = true;
  5659. }
  5660. {
  5661. // GetComponent<Button>().onClick.AddListener(OnClick);
  5662. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0;
  5663. L_0 = Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6(__this, /*hidden argument*/Component_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_m23CBF33EAAEEC18E7B5AA90422BB1E4781B774A6_RuntimeMethod_var);
  5664. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5665. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5666. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5667. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1_RuntimeMethod_var), /*hidden argument*/NULL);
  5668. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5669. // }
  5670. return;
  5671. }
  5672. }
  5673. // System.Void Goto::OnClick()
  5674. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto_OnClick_m4832F04C7CE3A03317079A853F16A0874937C8B1 (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5675. {
  5676. {
  5677. // gotoUnity(type);
  5678. int32_t L_0 = __this->get_type_5();
  5679. Goto_gotoUnity_m842B641D11E488A909B020454093C9C423013542(L_0, /*hidden argument*/NULL);
  5680. // }
  5681. return;
  5682. }
  5683. }
  5684. // System.Void Goto::.ctor()
  5685. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Goto__ctor_m86E785433C40787059CB7B7E7E9E5CD20008A7FB (Goto_tE6B3AB86F0CC7F62CE3C66D9E381399D8D69B68A * __this, const RuntimeMethod* method)
  5686. {
  5687. {
  5688. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5689. return;
  5690. }
  5691. }
  5692. #ifdef __clang__
  5693. #pragma clang diagnostic pop
  5694. #endif
  5695. #ifdef __clang__
  5696. #pragma clang diagnostic push
  5697. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5698. #pragma clang diagnostic ignored "-Wunused-variable"
  5699. #endif
  5700. // System.Void Menu_Buttons::CreateIFrame()
  5701. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21 (const RuntimeMethod* method)
  5702. {
  5703. typedef void (DEFAULT_CALL *PInvokeFunc) ();
  5704. // Native function invocation
  5705. reinterpret_cast<PInvokeFunc>(CreateIFrame)();
  5706. }
  5707. // System.Void Menu_Buttons::Start()
  5708. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_Start_m875C32E6C23E6C8B4111E697A4D29D160C8C2134 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5709. {
  5710. static bool s_Il2CppMethodInitialized;
  5711. if (!s_Il2CppMethodInitialized)
  5712. {
  5713. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var);
  5714. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var);
  5715. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5716. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5717. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  5718. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC);
  5719. s_Il2CppMethodInitialized = true;
  5720. }
  5721. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_0 = NULL;
  5722. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* V_1 = NULL;
  5723. int32_t V_2 = 0;
  5724. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  5725. {
  5726. // playButton.onClick.AddListener(GoToLink);
  5727. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_0 = __this->get_playButton_4();
  5728. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_1;
  5729. L_1 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_0, /*hidden argument*/NULL);
  5730. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_2 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5731. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_2, __this, (intptr_t)((intptr_t)Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5_RuntimeMethod_var), /*hidden argument*/NULL);
  5732. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_1, L_2, /*hidden argument*/NULL);
  5733. // xButton.onClick.AddListener(ExitMenu);
  5734. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_3 = __this->get_xButton_5();
  5735. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_4;
  5736. L_4 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_3, /*hidden argument*/NULL);
  5737. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_5 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  5738. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_5, __this, (intptr_t)((intptr_t)Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F_RuntimeMethod_var), /*hidden argument*/NULL);
  5739. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_4, L_5, /*hidden argument*/NULL);
  5740. // gameObject.tag = "TempTag";
  5741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6;
  5742. L_6 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5743. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_6, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  5744. // GameObject[] panels = GameObject.FindGameObjectsWithTag("Panel");
  5745. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_7;
  5746. L_7 = GameObject_FindGameObjectsWithTag_m0948320611DC82590D59A36D1C57155B1B6CE186(_stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5747. V_0 = L_7;
  5748. // gameObject.tag = "Panel";
  5749. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_8;
  5750. L_8 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5751. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_8, _stringLiteralA2474EB85E7EEF13C75BB9EE2A361443B79F99AC, /*hidden argument*/NULL);
  5752. // foreach (GameObject panel in panels)
  5753. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_9 = V_0;
  5754. V_1 = L_9;
  5755. V_2 = 0;
  5756. goto IL_0080;
  5757. }
  5758. IL_006f:
  5759. {
  5760. // foreach (GameObject panel in panels)
  5761. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_10 = V_1;
  5762. int32_t L_11 = V_2;
  5763. int32_t L_12 = L_11;
  5764. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13 = (L_10)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_12));
  5765. V_3 = L_13;
  5766. // Destroy(panel);
  5767. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = V_3;
  5768. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5769. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_14, /*hidden argument*/NULL);
  5770. int32_t L_15 = V_2;
  5771. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_15, (int32_t)1));
  5772. }
  5773. IL_0080:
  5774. {
  5775. // foreach (GameObject panel in panels)
  5776. int32_t L_16 = V_2;
  5777. GameObjectU5BU5D_tA88FC1A1FC9D4D73D0B3984D4B0ECE88F4C47642* L_17 = V_1;
  5778. if ((((int32_t)L_16) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length))))))
  5779. {
  5780. goto IL_006f;
  5781. }
  5782. }
  5783. {
  5784. // }
  5785. return;
  5786. }
  5787. }
  5788. // System.Void Menu_Buttons::GoToLink()
  5789. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_GoToLink_mD73326607F3FDF2AF72CC7DD8EB7D4D167C95CE5 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5790. {
  5791. {
  5792. // CreateIFrame();
  5793. Menu_Buttons_CreateIFrame_m0AD56D6175F4E34E040B7B00E9D4CC77B0A4FD21(/*hidden argument*/NULL);
  5794. // }
  5795. return;
  5796. }
  5797. }
  5798. // System.Void Menu_Buttons::ExitMenu()
  5799. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons_ExitMenu_m4B8E134F15074F8FC350494DF36A94D1833A547F (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5800. {
  5801. static bool s_Il2CppMethodInitialized;
  5802. if (!s_Il2CppMethodInitialized)
  5803. {
  5804. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5805. s_Il2CppMethodInitialized = true;
  5806. }
  5807. {
  5808. // Time.timeScale = 1;
  5809. Time_set_timeScale_m1987DE9E74FC6C0126CE4F59A6293E3B85BD01EA((1.0f), /*hidden argument*/NULL);
  5810. // Destroy(gameObject);
  5811. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  5812. L_0 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  5813. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5814. Object_Destroy_m3EEDB6ECD49A541EC826EA8E1C8B599F7AF67D30(L_0, /*hidden argument*/NULL);
  5815. // }
  5816. return;
  5817. }
  5818. }
  5819. // System.Void Menu_Buttons::.ctor()
  5820. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Menu_Buttons__ctor_mF0E979AB93A46AEA0C11D9D1270F3C16326A7978 (Menu_Buttons_t4D3ECF80573CBCC7E9EF2487E19301EEC0F1FB50 * __this, const RuntimeMethod* method)
  5821. {
  5822. {
  5823. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5824. return;
  5825. }
  5826. }
  5827. #ifdef __clang__
  5828. #pragma clang diagnostic pop
  5829. #endif
  5830. #ifdef __clang__
  5831. #pragma clang diagnostic push
  5832. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5833. #pragma clang diagnostic ignored "-Wunused-variable"
  5834. #endif
  5835. // System.Void MeshCreatorData::.ctor()
  5836. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MeshCreatorData__ctor_mA19F2F9D67C5EC2C058F45A088472193F7781FB9 (MeshCreatorData_tE4F33463294235393D9D7B0462DC5387CF9C3E4E * __this, const RuntimeMethod* method)
  5837. {
  5838. static bool s_Il2CppMethodInitialized;
  5839. if (!s_Il2CppMethodInitialized)
  5840. {
  5841. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5842. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5843. s_Il2CppMethodInitialized = true;
  5844. }
  5845. {
  5846. // public string errorMessage = "reinstall the mesh creator package.";
  5847. __this->set_errorMessage_4(_stringLiteralEA044146E7D489AADDB218BF491882D7593EE901);
  5848. // public float pixelTransparencyThreshold = 255;
  5849. __this->set_pixelTransparencyThreshold_6((255.0f));
  5850. // public bool uvWrapMesh = true;
  5851. __this->set_uvWrapMesh_8((bool)1);
  5852. // public bool createEdges = true;
  5853. __this->set_createEdges_9((bool)1);
  5854. // public bool createBacksidePlane = false;
  5855. __this->set_createBacksidePlane_10((bool)0);
  5856. // public float meshHeight = 1.0f;
  5857. __this->set_meshHeight_12((1.0f));
  5858. // public float meshWidth = 1.0f;
  5859. __this->set_meshWidth_13((1.0f));
  5860. // public float meshDepth = 0.1f;
  5861. __this->set_meshDepth_14((0.100000001f));
  5862. // public float pivotHeightOffset = 0.0f;
  5863. __this->set_pivotHeightOffset_15((0.0f));
  5864. // public float pivotWidthOffset = 0.0f;
  5865. __this->set_pivotWidthOffset_16((0.0f));
  5866. // public float pivotDepthOffset = 0.0f;
  5867. __this->set_pivotDepthOffset_17((0.0f));
  5868. // public Vector3 lastPivotOffset = Vector3.zero;
  5869. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  5870. L_0 = Vector3_get_zero_m1A8F7993167785F750B6B01762D22C2597C84EF6(/*hidden argument*/NULL);
  5871. __this->set_lastPivotOffset_18(L_0);
  5872. // public bool generateCollider = true;
  5873. __this->set_generateCollider_19((bool)1);
  5874. // public bool usePrimitiveCollider = true;
  5875. __this->set_usePrimitiveCollider_20((bool)1);
  5876. // public bool useAABBCollider = false;
  5877. __this->set_useAABBCollider_21((bool)0);
  5878. // public int maxNumberBoxes = 20;
  5879. __this->set_maxNumberBoxes_22(((int32_t)20));
  5880. // public bool useAutoGeneratedMaterial = false;
  5881. __this->set_useAutoGeneratedMaterial_23((bool)0);
  5882. // public bool usePhysicMaterial = false;
  5883. __this->set_usePhysicMaterial_24((bool)0);
  5884. // public bool setTriggers = false;
  5885. __this->set_setTriggers_26((bool)0);
  5886. // public string idNumber = "";
  5887. __this->set_idNumber_27(_stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709);
  5888. // public bool mergeClosePoints = false;
  5889. __this->set_mergeClosePoints_28((bool)0);
  5890. // public float mergeDistance = 0.0f;
  5891. __this->set_mergeDistance_29((0.0f));
  5892. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  5893. return;
  5894. }
  5895. }
  5896. #ifdef __clang__
  5897. #pragma clang diagnostic pop
  5898. #endif
  5899. #ifdef __clang__
  5900. #pragma clang diagnostic push
  5901. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  5902. #pragma clang diagnostic ignored "-Wunused-variable"
  5903. #endif
  5904. // System.Void MoveCar::Start()
  5905. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Start_mB6247E24A4F8F18DFECBA2FF6586BFFB7465DE9B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5906. {
  5907. {
  5908. // }
  5909. return;
  5910. }
  5911. }
  5912. // System.Void MoveCar::Update()
  5913. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_Update_mF2E47DCE916E1806F3B01D3423D2D871313616C0 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5914. {
  5915. bool V_0 = false;
  5916. bool V_1 = false;
  5917. bool V_2 = false;
  5918. {
  5919. // if (Input.GetMouseButtonDown(0))
  5920. bool L_0;
  5921. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  5922. V_0 = L_0;
  5923. bool L_1 = V_0;
  5924. if (!L_1)
  5925. {
  5926. goto IL_0014;
  5927. }
  5928. }
  5929. {
  5930. // TouchClick();
  5931. MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231(__this, /*hidden argument*/NULL);
  5932. }
  5933. IL_0014:
  5934. {
  5935. // if (isSelected)
  5936. bool L_2 = __this->get_isSelected_4();
  5937. V_1 = L_2;
  5938. bool L_3 = V_1;
  5939. if (!L_3)
  5940. {
  5941. goto IL_0027;
  5942. }
  5943. }
  5944. {
  5945. // MovePiece();
  5946. MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7(__this, /*hidden argument*/NULL);
  5947. }
  5948. IL_0027:
  5949. {
  5950. // if (Input.GetMouseButtonUp(0))
  5951. bool L_4;
  5952. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  5953. V_2 = L_4;
  5954. bool L_5 = V_2;
  5955. if (!L_5)
  5956. {
  5957. goto IL_003a;
  5958. }
  5959. }
  5960. {
  5961. // FreePiece();
  5962. MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08(__this, /*hidden argument*/NULL);
  5963. }
  5964. IL_003a:
  5965. {
  5966. // }
  5967. return;
  5968. }
  5969. }
  5970. // System.Void MoveCar::TouchClick()
  5971. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_TouchClick_m568B256A9746F5DB6B4AABD71C3C7BB17F901231 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  5972. {
  5973. static bool s_Il2CppMethodInitialized;
  5974. if (!s_Il2CppMethodInitialized)
  5975. {
  5976. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  5977. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  5978. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8);
  5979. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  5980. s_Il2CppMethodInitialized = true;
  5981. }
  5982. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  5983. memset((&V_0), 0, sizeof(V_0));
  5984. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  5985. memset((&V_1), 0, sizeof(V_1));
  5986. bool V_2 = false;
  5987. bool V_3 = false;
  5988. bool V_4 = false;
  5989. int32_t G_B8_0 = 0;
  5990. int32_t G_B10_0 = 0;
  5991. int32_t G_B12_0 = 0;
  5992. {
  5993. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  5994. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  5995. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  5996. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  5997. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  5998. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  5999. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6000. V_0 = L_2;
  6001. // if (Physics.Raycast(ray, out hit))
  6002. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6003. bool L_4;
  6004. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6005. V_2 = L_4;
  6006. bool L_5 = V_2;
  6007. if (!L_5)
  6008. {
  6009. goto IL_019f;
  6010. }
  6011. }
  6012. {
  6013. // if (hit.collider.gameObject.tag == "shui")
  6014. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6015. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6016. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  6017. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  6018. String_t* L_8;
  6019. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  6020. bool L_9;
  6021. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6022. V_3 = L_9;
  6023. bool L_10 = V_3;
  6024. if (!L_10)
  6025. {
  6026. goto IL_0095;
  6027. }
  6028. }
  6029. {
  6030. // distanceRay = hit.distance;
  6031. float L_11;
  6032. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6033. __this->set_distanceRay_5(L_11);
  6034. // piece = hit.collider.gameObject;
  6035. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  6036. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6037. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  6038. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  6039. __this->set_piece_6(L_13);
  6040. // offset = hit.point - hit.collider.gameObject.transform.position;
  6041. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  6042. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6043. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6044. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6045. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6046. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6047. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  6048. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  6049. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  6050. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  6051. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  6052. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  6053. __this->set_offset_9(L_19);
  6054. // isSelected = true;
  6055. __this->set_isSelected_4((bool)1);
  6056. goto IL_019e;
  6057. }
  6058. IL_0095:
  6059. {
  6060. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "lun" && hit.collider.transform.parent.tag == "shui")))
  6061. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  6062. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6063. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  6064. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  6065. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  6066. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  6067. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  6068. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  6069. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6070. bool L_24;
  6071. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  6072. if (!L_24)
  6073. {
  6074. goto IL_0128;
  6075. }
  6076. }
  6077. {
  6078. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  6079. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  6081. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  6082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  6083. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  6084. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  6085. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  6086. String_t* L_29;
  6087. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  6088. bool L_30;
  6089. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  6090. if (L_30)
  6091. {
  6092. goto IL_0125;
  6093. }
  6094. }
  6095. {
  6096. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  6097. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6098. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  6099. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  6100. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  6101. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  6102. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  6103. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  6104. String_t* L_35;
  6105. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  6106. bool L_36;
  6107. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral622992DC6153B32A8AB03D8D4C0828463C62FCB8, /*hidden argument*/NULL);
  6108. if (!L_36)
  6109. {
  6110. goto IL_0122;
  6111. }
  6112. }
  6113. {
  6114. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  6115. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6116. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  6117. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  6118. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  6119. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  6120. String_t* L_40;
  6121. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  6122. bool L_41;
  6123. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6124. G_B8_0 = ((int32_t)(L_41));
  6125. goto IL_0123;
  6126. }
  6127. IL_0122:
  6128. {
  6129. G_B8_0 = 0;
  6130. }
  6131. IL_0123:
  6132. {
  6133. G_B10_0 = G_B8_0;
  6134. goto IL_0126;
  6135. }
  6136. IL_0125:
  6137. {
  6138. G_B10_0 = 1;
  6139. }
  6140. IL_0126:
  6141. {
  6142. G_B12_0 = G_B10_0;
  6143. goto IL_0129;
  6144. }
  6145. IL_0128:
  6146. {
  6147. G_B12_0 = 0;
  6148. }
  6149. IL_0129:
  6150. {
  6151. V_4 = (bool)G_B12_0;
  6152. bool L_42 = V_4;
  6153. if (!L_42)
  6154. {
  6155. goto IL_0195;
  6156. }
  6157. }
  6158. {
  6159. // distanceRay = hit.distance;
  6160. float L_43;
  6161. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6162. __this->set_distanceRay_5(L_43);
  6163. // piece = hit.collider.gameObject.transform.parent.gameObject;
  6164. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  6165. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  6167. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  6168. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  6169. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  6170. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6171. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  6172. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  6173. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  6174. __this->set_piece_6(L_48);
  6175. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  6176. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  6177. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6178. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  6179. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6180. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  6181. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  6182. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  6183. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  6184. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  6185. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  6186. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  6187. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  6188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  6189. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  6190. __this->set_offset_9(L_55);
  6191. // isSelected = true;
  6192. __this->set_isSelected_4((bool)1);
  6193. goto IL_019e;
  6194. }
  6195. IL_0195:
  6196. {
  6197. // isSelected = false;
  6198. __this->set_isSelected_4((bool)0);
  6199. }
  6200. IL_019e:
  6201. {
  6202. }
  6203. IL_019f:
  6204. {
  6205. // }
  6206. return;
  6207. }
  6208. }
  6209. // System.Void MoveCar::MovePiece()
  6210. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_MovePiece_mDC5F46D916A470E8186A39B71F002C2343CF20F7 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6211. {
  6212. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6213. memset((&V_0), 0, sizeof(V_0));
  6214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  6215. memset((&V_1), 0, sizeof(V_1));
  6216. {
  6217. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6218. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6219. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6220. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6221. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6222. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6223. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6224. V_0 = L_2;
  6225. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6226. float L_3 = __this->get_distanceRay_5();
  6227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6228. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6229. V_1 = L_4;
  6230. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6231. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6232. float L_6 = L_5.get_x_2();
  6233. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6234. float L_8 = L_7.get_y_3();
  6235. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6236. float L_10 = L_9.get_z_4();
  6237. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6238. // piece.transform.position = limitRay - offset;
  6239. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6240. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6241. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6242. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6243. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6244. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6245. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6246. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6247. // }
  6248. return;
  6249. }
  6250. }
  6251. // System.Void MoveCar::FreePiece()
  6252. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar_FreePiece_mE0C103BD1997E41BC4DBB3ABCE6D868F9DFD4C08 (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6253. {
  6254. bool V_0 = false;
  6255. {
  6256. // if (isSelected)
  6257. bool L_0 = __this->get_isSelected_4();
  6258. V_0 = L_0;
  6259. bool L_1 = V_0;
  6260. if (!L_1)
  6261. {
  6262. goto IL_0014;
  6263. }
  6264. }
  6265. {
  6266. // isSelected = false;
  6267. __this->set_isSelected_4((bool)0);
  6268. }
  6269. IL_0014:
  6270. {
  6271. // }
  6272. return;
  6273. }
  6274. }
  6275. // System.Void MoveCar::.ctor()
  6276. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCar__ctor_m281E79BBDCADA8EBD8EB5AB3EFCFC6405CD5394B (MoveCar_t679E06BB9B07502EB6B005535AD15F1B63534004 * __this, const RuntimeMethod* method)
  6277. {
  6278. {
  6279. // public float positionX = 0f;
  6280. __this->set_positionX_11((0.0f));
  6281. // public float positionY = 0f;
  6282. __this->set_positionY_12((0.0f));
  6283. // public float positionZ = 0f;
  6284. __this->set_positionZ_13((0.0f));
  6285. // public bool acitve = true;
  6286. __this->set_acitve_17((bool)1);
  6287. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6288. return;
  6289. }
  6290. }
  6291. #ifdef __clang__
  6292. #pragma clang diagnostic pop
  6293. #endif
  6294. #ifdef __clang__
  6295. #pragma clang diagnostic push
  6296. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6297. #pragma clang diagnostic ignored "-Wunused-variable"
  6298. #endif
  6299. // System.Void MoveComponet::Start()
  6300. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Start_mDC0FAF04A9A2003C49472CE1DAC5541AF0E2F066 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6301. {
  6302. {
  6303. // }
  6304. return;
  6305. }
  6306. }
  6307. // System.Void MoveComponet::Update()
  6308. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_Update_mA2E0033DAB1C20ABDC00F7FF190974C489A53778 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6309. {
  6310. bool V_0 = false;
  6311. bool V_1 = false;
  6312. bool V_2 = false;
  6313. {
  6314. // if (Input.GetMouseButtonDown(0))
  6315. bool L_0;
  6316. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6317. V_0 = L_0;
  6318. bool L_1 = V_0;
  6319. if (!L_1)
  6320. {
  6321. goto IL_0014;
  6322. }
  6323. }
  6324. {
  6325. // TouchClick();
  6326. MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED(__this, /*hidden argument*/NULL);
  6327. }
  6328. IL_0014:
  6329. {
  6330. // if (isSelected)
  6331. bool L_2 = __this->get_isSelected_4();
  6332. V_1 = L_2;
  6333. bool L_3 = V_1;
  6334. if (!L_3)
  6335. {
  6336. goto IL_0027;
  6337. }
  6338. }
  6339. {
  6340. // MovePiece();
  6341. MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED(__this, /*hidden argument*/NULL);
  6342. }
  6343. IL_0027:
  6344. {
  6345. // if (Input.GetMouseButtonUp(0))
  6346. bool L_4;
  6347. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6348. V_2 = L_4;
  6349. bool L_5 = V_2;
  6350. if (!L_5)
  6351. {
  6352. goto IL_003a;
  6353. }
  6354. }
  6355. {
  6356. // FreePiece();
  6357. MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654(__this, /*hidden argument*/NULL);
  6358. }
  6359. IL_003a:
  6360. {
  6361. // }
  6362. return;
  6363. }
  6364. }
  6365. // System.Void MoveComponet::TouchClick()
  6366. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_TouchClick_m15454AAF22F7009640DEB1327C17BDA32F3978ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6367. {
  6368. static bool s_Il2CppMethodInitialized;
  6369. if (!s_Il2CppMethodInitialized)
  6370. {
  6371. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6372. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6373. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  6374. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6375. s_Il2CppMethodInitialized = true;
  6376. }
  6377. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6378. memset((&V_0), 0, sizeof(V_0));
  6379. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6380. memset((&V_1), 0, sizeof(V_1));
  6381. bool V_2 = false;
  6382. bool V_3 = false;
  6383. bool V_4 = false;
  6384. int32_t G_B8_0 = 0;
  6385. int32_t G_B10_0 = 0;
  6386. int32_t G_B12_0 = 0;
  6387. {
  6388. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6389. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6390. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6391. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6392. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6393. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6394. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6395. V_0 = L_2;
  6396. // if (Physics.Raycast(ray, out hit))
  6397. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6398. bool L_4;
  6399. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6400. V_2 = L_4;
  6401. bool L_5 = V_2;
  6402. if (!L_5)
  6403. {
  6404. goto IL_01e4;
  6405. }
  6406. }
  6407. {
  6408. // print(hit.collider.transform.parent.tag);
  6409. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6410. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6411. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  6412. L_7 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_6, /*hidden argument*/NULL);
  6413. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  6414. L_8 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_7, /*hidden argument*/NULL);
  6415. String_t* L_9;
  6416. L_9 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_8, /*hidden argument*/NULL);
  6417. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_9, /*hidden argument*/NULL);
  6418. // print(hit.collider.gameObject.tag);
  6419. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_10;
  6420. L_10 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6421. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  6422. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_10, /*hidden argument*/NULL);
  6423. String_t* L_12;
  6424. L_12 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_11, /*hidden argument*/NULL);
  6425. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_12, /*hidden argument*/NULL);
  6426. // print(hit.collider.gameObject);
  6427. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_13;
  6428. L_13 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14;
  6430. L_14 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_13, /*hidden argument*/NULL);
  6431. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_14, /*hidden argument*/NULL);
  6432. // if (hit.collider.gameObject.tag == "shui")
  6433. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6434. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6435. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6436. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6437. String_t* L_17;
  6438. L_17 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_16, /*hidden argument*/NULL);
  6439. bool L_18;
  6440. L_18 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_17, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6441. V_3 = L_18;
  6442. bool L_19 = V_3;
  6443. if (!L_19)
  6444. {
  6445. goto IL_00da;
  6446. }
  6447. }
  6448. {
  6449. // distanceRay = hit.distance;
  6450. float L_20;
  6451. L_20 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6452. __this->set_distanceRay_5(L_20);
  6453. // piece = hit.collider.gameObject;
  6454. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_21;
  6455. L_21 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6456. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_22;
  6457. L_22 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_21, /*hidden argument*/NULL);
  6458. __this->set_piece_6(L_22);
  6459. // offset = hit.point - hit.collider.gameObject.transform.position;
  6460. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  6461. L_23 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6462. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_24;
  6463. L_24 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6464. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_25;
  6465. L_25 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_24, /*hidden argument*/NULL);
  6466. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  6467. L_26 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_25, /*hidden argument*/NULL);
  6468. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  6469. L_27 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_26, /*hidden argument*/NULL);
  6470. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  6471. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  6472. __this->set_offset_9(L_28);
  6473. // isSelected = true;
  6474. __this->set_isSelected_4((bool)1);
  6475. goto IL_01e3;
  6476. }
  6477. IL_00da:
  6478. {
  6479. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  6480. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_29;
  6481. L_29 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6482. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_30;
  6483. L_30 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_29, /*hidden argument*/NULL);
  6484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_31;
  6485. L_31 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_30, /*hidden argument*/NULL);
  6486. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  6487. L_32 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_31, /*hidden argument*/NULL);
  6488. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6489. bool L_33;
  6490. L_33 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_32, /*hidden argument*/NULL);
  6491. if (!L_33)
  6492. {
  6493. goto IL_016d;
  6494. }
  6495. }
  6496. {
  6497. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_34;
  6498. L_34 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6499. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_35;
  6500. L_35 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_34, /*hidden argument*/NULL);
  6501. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  6502. L_36 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_35, /*hidden argument*/NULL);
  6503. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  6504. L_37 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_36, /*hidden argument*/NULL);
  6505. String_t* L_38;
  6506. L_38 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_37, /*hidden argument*/NULL);
  6507. bool L_39;
  6508. L_39 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_38, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  6509. if (L_39)
  6510. {
  6511. goto IL_016a;
  6512. }
  6513. }
  6514. {
  6515. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_40;
  6516. L_40 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6517. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  6518. L_41 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_40, /*hidden argument*/NULL);
  6519. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  6520. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  6521. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  6522. L_43 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_42, /*hidden argument*/NULL);
  6523. String_t* L_44;
  6524. L_44 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_43, /*hidden argument*/NULL);
  6525. bool L_45;
  6526. L_45 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_44, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  6527. if (!L_45)
  6528. {
  6529. goto IL_0167;
  6530. }
  6531. }
  6532. {
  6533. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_46;
  6534. L_46 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6535. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  6536. L_47 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_46, /*hidden argument*/NULL);
  6537. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_48;
  6538. L_48 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_47, /*hidden argument*/NULL);
  6539. String_t* L_49;
  6540. L_49 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_48, /*hidden argument*/NULL);
  6541. bool L_50;
  6542. L_50 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_49, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6543. G_B8_0 = ((int32_t)(L_50));
  6544. goto IL_0168;
  6545. }
  6546. IL_0167:
  6547. {
  6548. G_B8_0 = 0;
  6549. }
  6550. IL_0168:
  6551. {
  6552. G_B10_0 = G_B8_0;
  6553. goto IL_016b;
  6554. }
  6555. IL_016a:
  6556. {
  6557. G_B10_0 = 1;
  6558. }
  6559. IL_016b:
  6560. {
  6561. G_B12_0 = G_B10_0;
  6562. goto IL_016e;
  6563. }
  6564. IL_016d:
  6565. {
  6566. G_B12_0 = 0;
  6567. }
  6568. IL_016e:
  6569. {
  6570. V_4 = (bool)G_B12_0;
  6571. bool L_51 = V_4;
  6572. if (!L_51)
  6573. {
  6574. goto IL_01da;
  6575. }
  6576. }
  6577. {
  6578. // distanceRay = hit.distance;
  6579. float L_52;
  6580. L_52 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6581. __this->set_distanceRay_5(L_52);
  6582. // piece = hit.collider.gameObject.transform.parent.gameObject;
  6583. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  6584. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  6586. L_54 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_53, /*hidden argument*/NULL);
  6587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  6588. L_55 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_54, /*hidden argument*/NULL);
  6589. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  6590. L_56 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_55, /*hidden argument*/NULL);
  6591. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_57;
  6592. L_57 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_56, /*hidden argument*/NULL);
  6593. __this->set_piece_6(L_57);
  6594. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  6595. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  6596. L_58 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6597. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59;
  6598. L_59 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_60;
  6600. L_60 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_59, /*hidden argument*/NULL);
  6601. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  6602. L_61 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_60, /*hidden argument*/NULL);
  6603. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  6604. L_62 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_61, /*hidden argument*/NULL);
  6605. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  6606. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  6607. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_64;
  6608. L_64 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_58, L_63, /*hidden argument*/NULL);
  6609. __this->set_offset_9(L_64);
  6610. // isSelected = true;
  6611. __this->set_isSelected_4((bool)1);
  6612. goto IL_01e3;
  6613. }
  6614. IL_01da:
  6615. {
  6616. // isSelected = false;
  6617. __this->set_isSelected_4((bool)0);
  6618. }
  6619. IL_01e3:
  6620. {
  6621. }
  6622. IL_01e4:
  6623. {
  6624. // }
  6625. return;
  6626. }
  6627. }
  6628. // System.Void MoveComponet::MovePiece()
  6629. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_MovePiece_m189FA804BC0DFCCDD85F549A82FD1315EA2EA8ED (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6630. {
  6631. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6632. memset((&V_0), 0, sizeof(V_0));
  6633. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  6634. memset((&V_1), 0, sizeof(V_1));
  6635. {
  6636. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  6637. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6638. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6639. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6640. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6641. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6642. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6643. V_0 = L_2;
  6644. // Vector3 limitRay = ray.GetPoint(distanceRay);
  6645. float L_3 = __this->get_distanceRay_5();
  6646. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6647. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  6648. V_1 = L_4;
  6649. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  6650. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  6651. float L_6 = L_5.get_x_2();
  6652. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  6653. float L_8 = L_7.get_y_3();
  6654. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  6655. float L_10 = L_9.get_z_4();
  6656. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  6657. // piece.transform.position = limitRay - offset;
  6658. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  6659. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  6660. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  6661. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  6662. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  6663. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  6664. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  6665. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  6666. // }
  6667. return;
  6668. }
  6669. }
  6670. // System.Void MoveComponet::FreePiece()
  6671. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet_FreePiece_m72D9D0E4F8B72FE39595A15D46B5628575E55654 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6672. {
  6673. static bool s_Il2CppMethodInitialized;
  6674. if (!s_Il2CppMethodInitialized)
  6675. {
  6676. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var);
  6677. s_Il2CppMethodInitialized = true;
  6678. }
  6679. bool V_0 = false;
  6680. {
  6681. // if (isSelected)
  6682. bool L_0 = __this->get_isSelected_4();
  6683. V_0 = L_0;
  6684. bool L_1 = V_0;
  6685. if (!L_1)
  6686. {
  6687. goto IL_002f;
  6688. }
  6689. }
  6690. {
  6691. // print(piece.transform.position);
  6692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2 = __this->get_piece_6();
  6693. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_3;
  6694. L_3 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_2, /*hidden argument*/NULL);
  6695. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  6696. L_4 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_3, /*hidden argument*/NULL);
  6697. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = L_4;
  6698. RuntimeObject * L_6 = Box(Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E_il2cpp_TypeInfo_var, &L_5);
  6699. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_6, /*hidden argument*/NULL);
  6700. // isSelected = false;
  6701. __this->set_isSelected_4((bool)0);
  6702. }
  6703. IL_002f:
  6704. {
  6705. // }
  6706. return;
  6707. }
  6708. }
  6709. // System.Void MoveComponet::.ctor()
  6710. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveComponet__ctor_mABBBE4EDF36F8A98914A018D0A32ED22554E6040 (MoveComponet_t6A94D329F8181F83EB06907D4CF445854B62294B * __this, const RuntimeMethod* method)
  6711. {
  6712. {
  6713. // public float positionX = 0f;
  6714. __this->set_positionX_11((0.0f));
  6715. // public float positionY = 0f;
  6716. __this->set_positionY_12((0.0f));
  6717. // public float positionZ = 0f;
  6718. __this->set_positionZ_13((0.0f));
  6719. // public bool acitve = true;
  6720. __this->set_acitve_17((bool)1);
  6721. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  6722. return;
  6723. }
  6724. }
  6725. #ifdef __clang__
  6726. #pragma clang diagnostic pop
  6727. #endif
  6728. #ifdef __clang__
  6729. #pragma clang diagnostic push
  6730. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  6731. #pragma clang diagnostic ignored "-Wunused-variable"
  6732. #endif
  6733. // System.Void MoveCurtains::Start()
  6734. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Start_mF6F3A99080FE7B549CC24548ECDDBA10ECBBDE9D (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6735. {
  6736. {
  6737. // }
  6738. return;
  6739. }
  6740. }
  6741. // System.Void MoveCurtains::Update()
  6742. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_Update_m7E12F98F7219AA5CACEE67A4042EDEBA58099944 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6743. {
  6744. bool V_0 = false;
  6745. bool V_1 = false;
  6746. bool V_2 = false;
  6747. {
  6748. // if (Input.GetMouseButtonDown(0))
  6749. bool L_0;
  6750. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  6751. V_0 = L_0;
  6752. bool L_1 = V_0;
  6753. if (!L_1)
  6754. {
  6755. goto IL_0014;
  6756. }
  6757. }
  6758. {
  6759. // TouchClick();
  6760. MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018(__this, /*hidden argument*/NULL);
  6761. }
  6762. IL_0014:
  6763. {
  6764. // if (isSelected)
  6765. bool L_2 = __this->get_isSelected_4();
  6766. V_1 = L_2;
  6767. bool L_3 = V_1;
  6768. if (!L_3)
  6769. {
  6770. goto IL_0027;
  6771. }
  6772. }
  6773. {
  6774. // MovePiece();
  6775. MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2(__this, /*hidden argument*/NULL);
  6776. }
  6777. IL_0027:
  6778. {
  6779. // if (Input.GetMouseButtonUp(0))
  6780. bool L_4;
  6781. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  6782. V_2 = L_4;
  6783. bool L_5 = V_2;
  6784. if (!L_5)
  6785. {
  6786. goto IL_003a;
  6787. }
  6788. }
  6789. {
  6790. // FreePiece();
  6791. MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951(__this, /*hidden argument*/NULL);
  6792. }
  6793. IL_003a:
  6794. {
  6795. // }
  6796. return;
  6797. }
  6798. }
  6799. // System.Void MoveCurtains::TouchClick()
  6800. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_TouchClick_mB8346960E448776AE1AB5B9D258BFD43803CC018 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  6801. {
  6802. static bool s_Il2CppMethodInitialized;
  6803. if (!s_Il2CppMethodInitialized)
  6804. {
  6805. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6806. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  6807. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  6808. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  6809. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  6810. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  6811. s_Il2CppMethodInitialized = true;
  6812. }
  6813. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  6814. memset((&V_0), 0, sizeof(V_0));
  6815. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  6816. memset((&V_1), 0, sizeof(V_1));
  6817. bool V_2 = false;
  6818. bool V_3 = false;
  6819. bool V_4 = false;
  6820. int32_t G_B13_0 = 0;
  6821. int32_t G_B15_0 = 0;
  6822. int32_t G_B17_0 = 0;
  6823. {
  6824. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  6825. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  6826. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  6827. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  6828. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  6829. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  6830. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  6831. V_0 = L_2;
  6832. // if (Physics.Raycast(ray, out hit))
  6833. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  6834. bool L_4;
  6835. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6836. V_2 = L_4;
  6837. bool L_5 = V_2;
  6838. if (!L_5)
  6839. {
  6840. goto IL_025c;
  6841. }
  6842. }
  6843. {
  6844. // if (hit.collider.gameObject.tag == "shui")
  6845. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  6846. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  6848. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  6849. String_t* L_8;
  6850. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  6851. bool L_9;
  6852. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6853. V_3 = L_9;
  6854. bool L_10 = V_3;
  6855. if (!L_10)
  6856. {
  6857. goto IL_0095;
  6858. }
  6859. }
  6860. {
  6861. // distanceRay = hit.distance;
  6862. float L_11;
  6863. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6864. __this->set_distanceRay_5(L_11);
  6865. // piece = hit.collider.gameObject;
  6866. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  6867. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6868. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  6869. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  6870. __this->set_piece_6(L_13);
  6871. // offset = hit.point - hit.collider.gameObject.transform.position;
  6872. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  6873. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6874. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  6875. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6876. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  6877. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  6878. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  6879. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  6880. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  6881. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  6882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  6883. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  6884. __this->set_offset_9(L_19);
  6885. // isSelected = true;
  6886. __this->set_isSelected_4((bool)1);
  6887. goto IL_025b;
  6888. }
  6889. IL_0095:
  6890. {
  6891. // else if (hit.collider.gameObject.transform.parent &&
  6892. // (
  6893. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  6894. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  6895. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  6896. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  6897. // )
  6898. // )
  6899. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  6900. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6901. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  6902. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  6903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  6904. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  6905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  6906. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  6907. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  6908. bool L_24;
  6909. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  6910. if (!L_24)
  6911. {
  6912. goto IL_01e5;
  6913. }
  6914. }
  6915. {
  6916. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  6917. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  6919. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  6920. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  6921. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  6922. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  6923. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  6924. String_t* L_29;
  6925. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  6926. bool L_30;
  6927. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  6928. if (!L_30)
  6929. {
  6930. goto IL_0101;
  6931. }
  6932. }
  6933. {
  6934. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  6935. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6936. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  6937. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  6938. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  6939. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  6940. String_t* L_34;
  6941. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  6942. bool L_35;
  6943. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6944. if (L_35)
  6945. {
  6946. goto IL_01e2;
  6947. }
  6948. }
  6949. IL_0101:
  6950. {
  6951. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  6952. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6953. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  6954. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  6955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  6956. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  6957. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  6958. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  6959. String_t* L_40;
  6960. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  6961. bool L_41;
  6962. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  6963. if (!L_41)
  6964. {
  6965. goto IL_014d;
  6966. }
  6967. }
  6968. {
  6969. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  6970. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6971. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  6972. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  6973. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  6974. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  6975. String_t* L_45;
  6976. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  6977. bool L_46;
  6978. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  6979. if (L_46)
  6980. {
  6981. goto IL_01e2;
  6982. }
  6983. }
  6984. IL_014d:
  6985. {
  6986. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  6987. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  6988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  6989. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  6990. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  6991. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  6992. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  6993. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  6994. String_t* L_51;
  6995. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  6996. bool L_52;
  6997. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  6998. if (!L_52)
  6999. {
  7000. goto IL_0196;
  7001. }
  7002. }
  7003. {
  7004. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  7005. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7006. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  7007. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  7008. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  7009. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  7010. String_t* L_56;
  7011. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  7012. bool L_57;
  7013. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7014. if (L_57)
  7015. {
  7016. goto IL_01e2;
  7017. }
  7018. }
  7019. IL_0196:
  7020. {
  7021. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  7022. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7023. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  7024. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  7025. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7026. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7027. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  7028. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  7029. String_t* L_62;
  7030. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  7031. bool L_63;
  7032. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  7033. if (!L_63)
  7034. {
  7035. goto IL_01df;
  7036. }
  7037. }
  7038. {
  7039. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  7040. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7042. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  7043. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  7044. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  7045. String_t* L_67;
  7046. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  7047. bool L_68;
  7048. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  7049. G_B13_0 = ((int32_t)(L_68));
  7050. goto IL_01e0;
  7051. }
  7052. IL_01df:
  7053. {
  7054. G_B13_0 = 0;
  7055. }
  7056. IL_01e0:
  7057. {
  7058. G_B15_0 = G_B13_0;
  7059. goto IL_01e3;
  7060. }
  7061. IL_01e2:
  7062. {
  7063. G_B15_0 = 1;
  7064. }
  7065. IL_01e3:
  7066. {
  7067. G_B17_0 = G_B15_0;
  7068. goto IL_01e6;
  7069. }
  7070. IL_01e5:
  7071. {
  7072. G_B17_0 = 0;
  7073. }
  7074. IL_01e6:
  7075. {
  7076. V_4 = (bool)G_B17_0;
  7077. bool L_69 = V_4;
  7078. if (!L_69)
  7079. {
  7080. goto IL_0252;
  7081. }
  7082. }
  7083. {
  7084. // distanceRay = hit.distance;
  7085. float L_70;
  7086. L_70 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7087. __this->set_distanceRay_5(L_70);
  7088. // piece = hit.collider.gameObject.transform.parent.gameObject;
  7089. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_71;
  7090. L_71 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7091. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72;
  7092. L_72 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_71, /*hidden argument*/NULL);
  7093. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  7094. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  7095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  7096. L_74 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_73, /*hidden argument*/NULL);
  7097. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_75;
  7098. L_75 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_74, /*hidden argument*/NULL);
  7099. __this->set_piece_6(L_75);
  7100. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  7101. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7102. L_76 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7103. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77;
  7104. L_77 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  7105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78;
  7106. L_78 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_77, /*hidden argument*/NULL);
  7107. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  7108. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  7109. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7110. L_80 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_79, /*hidden argument*/NULL);
  7111. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7112. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7113. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  7114. L_82 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_76, L_81, /*hidden argument*/NULL);
  7115. __this->set_offset_9(L_82);
  7116. // isSelected = true;
  7117. __this->set_isSelected_4((bool)1);
  7118. goto IL_025b;
  7119. }
  7120. IL_0252:
  7121. {
  7122. // isSelected = false;
  7123. __this->set_isSelected_4((bool)0);
  7124. }
  7125. IL_025b:
  7126. {
  7127. }
  7128. IL_025c:
  7129. {
  7130. // }
  7131. return;
  7132. }
  7133. }
  7134. // System.Void MoveCurtains::MovePiece()
  7135. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_MovePiece_mF5DB2B1BB8F12453CF310951758B08E3912078A2 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7136. {
  7137. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  7138. memset((&V_0), 0, sizeof(V_0));
  7139. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  7140. memset((&V_1), 0, sizeof(V_1));
  7141. {
  7142. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  7143. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  7144. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  7145. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  7146. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  7147. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  7148. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  7149. V_0 = L_2;
  7150. // Vector3 limitRay = ray.GetPoint(distanceRay);
  7151. float L_3 = __this->get_distanceRay_5();
  7152. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  7153. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  7154. V_1 = L_4;
  7155. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  7156. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  7157. float L_6 = L_5.get_x_2();
  7158. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  7159. float L_8 = L_7.get_y_3();
  7160. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  7161. float L_10 = L_9.get_z_4();
  7162. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  7163. // piece.transform.position = limitRay - offset;
  7164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  7165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7166. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7167. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  7168. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  7169. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  7170. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  7171. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  7172. // }
  7173. return;
  7174. }
  7175. }
  7176. // System.Void MoveCurtains::FreePiece()
  7177. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains_FreePiece_mBAD0E727AA4435DFA26846706958663AF1267951 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  7178. {
  7179. static bool s_Il2CppMethodInitialized;
  7180. if (!s_Il2CppMethodInitialized)
  7181. {
  7182. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC);
  7183. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  7184. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41);
  7185. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  7186. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9);
  7187. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  7188. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226);
  7189. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A);
  7190. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  7191. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  7192. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  7193. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0);
  7194. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  7195. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD7788843796112A3333A86F2131B749DCE62B516);
  7196. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  7197. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  7198. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7);
  7199. s_Il2CppMethodInitialized = true;
  7200. }
  7201. bool V_0 = false;
  7202. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  7203. float V_2 = 0.0f;
  7204. float V_3 = 0.0f;
  7205. float V_4 = 0.0f;
  7206. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  7207. float V_6 = 0.0f;
  7208. float V_7 = 0.0f;
  7209. float V_8 = 0.0f;
  7210. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  7211. float V_10 = 0.0f;
  7212. float V_11 = 0.0f;
  7213. float V_12 = 0.0f;
  7214. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  7215. float V_14 = 0.0f;
  7216. float V_15 = 0.0f;
  7217. float V_16 = 0.0f;
  7218. bool V_17 = false;
  7219. bool V_18 = false;
  7220. bool V_19 = false;
  7221. bool V_20 = false;
  7222. bool V_21 = false;
  7223. bool V_22 = false;
  7224. bool V_23 = false;
  7225. bool V_24 = false;
  7226. bool V_25 = false;
  7227. bool V_26 = false;
  7228. bool V_27 = false;
  7229. bool V_28 = false;
  7230. bool V_29 = false;
  7231. bool V_30 = false;
  7232. bool V_31 = false;
  7233. bool V_32 = false;
  7234. bool V_33 = false;
  7235. bool V_34 = false;
  7236. bool V_35 = false;
  7237. bool V_36 = false;
  7238. bool V_37 = false;
  7239. bool V_38 = false;
  7240. bool V_39 = false;
  7241. bool V_40 = false;
  7242. bool V_41 = false;
  7243. bool V_42 = false;
  7244. int32_t G_B10_0 = 0;
  7245. int32_t G_B20_0 = 0;
  7246. int32_t G_B33_0 = 0;
  7247. int32_t G_B44_0 = 0;
  7248. int32_t G_B46_0 = 0;
  7249. int32_t G_B57_0 = 0;
  7250. int32_t G_B59_0 = 0;
  7251. int32_t G_B70_0 = 0;
  7252. int32_t G_B72_0 = 0;
  7253. int32_t G_B83_0 = 0;
  7254. int32_t G_B85_0 = 0;
  7255. int32_t G_B96_0 = 0;
  7256. int32_t G_B98_0 = 0;
  7257. int32_t G_B111_0 = 0;
  7258. int32_t G_B122_0 = 0;
  7259. int32_t G_B124_0 = 0;
  7260. int32_t G_B135_0 = 0;
  7261. int32_t G_B137_0 = 0;
  7262. int32_t G_B149_0 = 0;
  7263. int32_t G_B162_0 = 0;
  7264. int32_t G_B171_0 = 0;
  7265. {
  7266. // if (isSelected)
  7267. bool L_0 = __this->get_isSelected_4();
  7268. V_0 = L_0;
  7269. bool L_1 = V_0;
  7270. if (!L_1)
  7271. {
  7272. goto IL_1301;
  7273. }
  7274. }
  7275. {
  7276. // GameObject C2 = GameObject.Find("group/C2");
  7277. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  7278. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral3340E325C4B201E59B8A21B3B1CCE40BE5A2DB41, /*hidden argument*/NULL);
  7279. V_1 = L_2;
  7280. // float C2X = C2.transform.position.x;
  7281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  7282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  7283. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  7284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  7285. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  7286. float L_6 = L_5.get_x_2();
  7287. V_2 = L_6;
  7288. // float C2Y = C2.transform.position.y;
  7289. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  7290. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  7291. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  7292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  7293. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  7294. float L_10 = L_9.get_y_3();
  7295. V_3 = L_10;
  7296. // float C2Z = C2.transform.position.z;
  7297. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  7298. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  7299. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  7300. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  7301. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  7302. float L_14 = L_13.get_z_4();
  7303. V_4 = L_14;
  7304. // GameObject ai = GameObject.Find("group2/ai");
  7305. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  7306. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1F51DF26CB4EDF377F32112BED25FC48AC10A2CC, /*hidden argument*/NULL);
  7307. V_5 = L_15;
  7308. // float aiX = ai.transform.position.x;
  7309. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  7310. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  7311. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  7312. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  7313. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  7314. float L_19 = L_18.get_x_2();
  7315. V_6 = L_19;
  7316. // float aiY = ai.transform.position.y;
  7317. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  7318. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  7319. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  7320. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  7321. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  7322. float L_23 = L_22.get_y_3();
  7323. V_7 = L_23;
  7324. // float aiZ = ai.transform.position.z;
  7325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  7326. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  7327. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  7328. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  7329. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  7330. float L_27 = L_26.get_z_4();
  7331. V_8 = L_27;
  7332. // GameObject C1 = GameObject.Find("group3/C1");
  7333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  7334. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral343D29660257B59AC38706A8181F99AA3CD9A9F9, /*hidden argument*/NULL);
  7335. V_9 = L_28;
  7336. // float C1X = C1.transform.position.x;
  7337. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  7338. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  7339. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  7340. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  7341. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  7342. float L_32 = L_31.get_x_2();
  7343. V_10 = L_32;
  7344. // float C1Y = C1.transform.position.y;
  7345. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  7346. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  7347. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  7348. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  7349. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  7350. float L_36 = L_35.get_y_3();
  7351. V_11 = L_36;
  7352. // float C1Z = C1.transform.position.z;
  7353. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  7354. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  7355. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  7356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  7357. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  7358. float L_40 = L_39.get_z_4();
  7359. V_12 = L_40;
  7360. // GameObject C4 = GameObject.Find("group4/C4");
  7361. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  7362. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral6FEFBBF5727AB23608B9E75918794DA38DBD9226, /*hidden argument*/NULL);
  7363. V_13 = L_41;
  7364. // float C4X = C4.transform.position.x;
  7365. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  7366. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  7367. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  7368. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  7369. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  7370. float L_45 = L_44.get_x_2();
  7371. V_14 = L_45;
  7372. // float C4Y = C4.transform.position.y;
  7373. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  7374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  7375. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  7376. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  7377. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  7378. float L_49 = L_48.get_y_3();
  7379. V_15 = L_49;
  7380. // float C4Z = C4.transform.position.z;
  7381. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  7382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  7383. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  7384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  7385. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  7386. float L_53 = L_52.get_z_4();
  7387. V_16 = L_53;
  7388. // if (piece.name == "C5")
  7389. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54 = __this->get_piece_6();
  7390. String_t* L_55;
  7391. L_55 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_54, /*hidden argument*/NULL);
  7392. bool L_56;
  7393. L_56 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_55, _stringLiteralF541D8CA2CC05EED95A2EB4FED6CB11C221C4FD7, /*hidden argument*/NULL);
  7394. V_17 = L_56;
  7395. bool L_57 = V_17;
  7396. if (!L_57)
  7397. {
  7398. goto IL_03ba;
  7399. }
  7400. }
  7401. {
  7402. // if (
  7403. // (C2X - piece.transform.position.x < 2.18f && C2X - piece.transform.position.x > 1.18f) &&
  7404. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7405. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5r
  7406. // )
  7407. float L_58 = V_2;
  7408. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = __this->get_piece_6();
  7409. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  7410. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  7411. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  7412. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  7413. float L_62 = L_61.get_x_2();
  7414. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_58, (float)L_62))) < ((float)(2.18000007f)))))
  7415. {
  7416. goto IL_0203;
  7417. }
  7418. }
  7419. {
  7420. float L_63 = V_2;
  7421. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_64 = __this->get_piece_6();
  7422. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  7423. L_65 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_64, /*hidden argument*/NULL);
  7424. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  7425. L_66 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_65, /*hidden argument*/NULL);
  7426. float L_67 = L_66.get_x_2();
  7427. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_63, (float)L_67))) > ((float)(1.17999995f)))))
  7428. {
  7429. goto IL_0203;
  7430. }
  7431. }
  7432. {
  7433. float L_68 = V_3;
  7434. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_69 = __this->get_piece_6();
  7435. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  7436. L_70 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_69, /*hidden argument*/NULL);
  7437. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_71;
  7438. L_71 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_70, /*hidden argument*/NULL);
  7439. float L_72 = L_71.get_y_3();
  7440. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_68, (float)L_72))) < ((float)(-1.45000005f)))))
  7441. {
  7442. goto IL_0203;
  7443. }
  7444. }
  7445. {
  7446. float L_73 = V_3;
  7447. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_74 = __this->get_piece_6();
  7448. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_75;
  7449. L_75 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_74, /*hidden argument*/NULL);
  7450. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  7451. L_76 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_75, /*hidden argument*/NULL);
  7452. float L_77 = L_76.get_y_3();
  7453. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_73, (float)L_77))) > ((float)(-2.45000005f)))))
  7454. {
  7455. goto IL_0203;
  7456. }
  7457. }
  7458. {
  7459. float L_78 = V_4;
  7460. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  7461. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_80;
  7462. L_80 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_79, /*hidden argument*/NULL);
  7463. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_81;
  7464. L_81 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_80, /*hidden argument*/NULL);
  7465. float L_82 = L_81.get_z_4();
  7466. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_78, (float)L_82))) < ((float)(0.5f)))))
  7467. {
  7468. goto IL_0203;
  7469. }
  7470. }
  7471. {
  7472. float L_83 = V_4;
  7473. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  7474. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  7475. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  7476. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  7477. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  7478. float L_87 = L_86.get_z_4();
  7479. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) > ((float)(-0.5f)))))
  7480. {
  7481. goto IL_0203;
  7482. }
  7483. }
  7484. {
  7485. bool L_88 = __this->get_c5r_18();
  7486. G_B10_0 = ((((int32_t)L_88) == ((int32_t)0))? 1 : 0);
  7487. goto IL_0204;
  7488. }
  7489. IL_0203:
  7490. {
  7491. G_B10_0 = 0;
  7492. }
  7493. IL_0204:
  7494. {
  7495. V_18 = (bool)G_B10_0;
  7496. bool L_89 = V_18;
  7497. if (!L_89)
  7498. {
  7499. goto IL_027d;
  7500. }
  7501. }
  7502. {
  7503. // piece.transform.SetParent(C2.transform.parent);
  7504. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_90 = __this->get_piece_6();
  7505. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  7506. L_91 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_90, /*hidden argument*/NULL);
  7507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = V_1;
  7508. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  7509. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  7510. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  7511. L_94 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_93, /*hidden argument*/NULL);
  7512. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_91, L_94, /*hidden argument*/NULL);
  7513. // piece.transform.position = new Vector3(C2X - 1.68f, C2Y + 1.95f, C2Z);
  7514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_95 = __this->get_piece_6();
  7515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_96;
  7516. L_96 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_95, /*hidden argument*/NULL);
  7517. float L_97 = V_2;
  7518. float L_98 = V_3;
  7519. float L_99 = V_4;
  7520. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  7521. memset((&L_100), 0, sizeof(L_100));
  7522. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_100), ((float)il2cpp_codegen_subtract((float)L_97, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_98, (float)(1.95000005f))), L_99, /*hidden argument*/NULL);
  7523. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_96, L_100, /*hidden argument*/NULL);
  7524. // clickSFX.Play();
  7525. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_101 = __this->get_clickSFX_15();
  7526. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_101, /*hidden argument*/NULL);
  7527. // c5r = true;
  7528. __this->set_c5r_18((bool)1);
  7529. // piece.tag = piece.name;
  7530. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  7531. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  7532. String_t* L_104;
  7533. L_104 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_103, /*hidden argument*/NULL);
  7534. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_102, L_104, /*hidden argument*/NULL);
  7535. goto IL_03b9;
  7536. }
  7537. IL_027d:
  7538. {
  7539. // else if (
  7540. // (C2X - piece.transform.position.x < -1.18f && C2X - piece.transform.position.x > -2.18f) &&
  7541. // (C2Y - piece.transform.position.y < -1.45f && C2Y - piece.transform.position.y > -2.45f) &&
  7542. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && !c5l
  7543. // )
  7544. float L_105 = V_2;
  7545. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_106 = __this->get_piece_6();
  7546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  7547. L_107 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_106, /*hidden argument*/NULL);
  7548. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_108;
  7549. L_108 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_107, /*hidden argument*/NULL);
  7550. float L_109 = L_108.get_x_2();
  7551. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_105, (float)L_109))) < ((float)(-1.17999995f)))))
  7552. {
  7553. goto IL_0344;
  7554. }
  7555. }
  7556. {
  7557. float L_110 = V_2;
  7558. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_111 = __this->get_piece_6();
  7559. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_112;
  7560. L_112 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_111, /*hidden argument*/NULL);
  7561. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  7562. L_113 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_112, /*hidden argument*/NULL);
  7563. float L_114 = L_113.get_x_2();
  7564. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_110, (float)L_114))) > ((float)(-2.18000007f)))))
  7565. {
  7566. goto IL_0344;
  7567. }
  7568. }
  7569. {
  7570. float L_115 = V_3;
  7571. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  7572. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  7573. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  7574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_118;
  7575. L_118 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_117, /*hidden argument*/NULL);
  7576. float L_119 = L_118.get_y_3();
  7577. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_115, (float)L_119))) < ((float)(-1.45000005f)))))
  7578. {
  7579. goto IL_0344;
  7580. }
  7581. }
  7582. {
  7583. float L_120 = V_3;
  7584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_121 = __this->get_piece_6();
  7585. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_122;
  7586. L_122 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_121, /*hidden argument*/NULL);
  7587. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_123;
  7588. L_123 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_122, /*hidden argument*/NULL);
  7589. float L_124 = L_123.get_y_3();
  7590. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_120, (float)L_124))) > ((float)(-2.45000005f)))))
  7591. {
  7592. goto IL_0344;
  7593. }
  7594. }
  7595. {
  7596. float L_125 = V_4;
  7597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  7598. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_127;
  7599. L_127 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_126, /*hidden argument*/NULL);
  7600. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_128;
  7601. L_128 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_127, /*hidden argument*/NULL);
  7602. float L_129 = L_128.get_z_4();
  7603. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_125, (float)L_129))) < ((float)(0.5f)))))
  7604. {
  7605. goto IL_0344;
  7606. }
  7607. }
  7608. {
  7609. float L_130 = V_4;
  7610. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_131 = __this->get_piece_6();
  7611. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_132;
  7612. L_132 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_131, /*hidden argument*/NULL);
  7613. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_133;
  7614. L_133 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_132, /*hidden argument*/NULL);
  7615. float L_134 = L_133.get_z_4();
  7616. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_130, (float)L_134))) > ((float)(-0.5f)))))
  7617. {
  7618. goto IL_0344;
  7619. }
  7620. }
  7621. {
  7622. bool L_135 = __this->get_c5l_19();
  7623. G_B20_0 = ((((int32_t)L_135) == ((int32_t)0))? 1 : 0);
  7624. goto IL_0345;
  7625. }
  7626. IL_0344:
  7627. {
  7628. G_B20_0 = 0;
  7629. }
  7630. IL_0345:
  7631. {
  7632. V_19 = (bool)G_B20_0;
  7633. bool L_136 = V_19;
  7634. if (!L_136)
  7635. {
  7636. goto IL_03b9;
  7637. }
  7638. }
  7639. {
  7640. // piece.transform.SetParent(C2.transform.parent);
  7641. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  7642. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  7643. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  7644. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = V_1;
  7645. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  7646. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  7647. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  7648. L_141 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_140, /*hidden argument*/NULL);
  7649. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_138, L_141, /*hidden argument*/NULL);
  7650. // piece.transform.position = new Vector3(C2X + 1.68f, C2Y + 1.95f, C2Z);
  7651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  7652. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  7653. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  7654. float L_144 = V_2;
  7655. float L_145 = V_3;
  7656. float L_146 = V_4;
  7657. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  7658. memset((&L_147), 0, sizeof(L_147));
  7659. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_147), ((float)il2cpp_codegen_add((float)L_144, (float)(1.67999995f))), ((float)il2cpp_codegen_add((float)L_145, (float)(1.95000005f))), L_146, /*hidden argument*/NULL);
  7660. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_143, L_147, /*hidden argument*/NULL);
  7661. // clickSFX.Play();
  7662. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_148 = __this->get_clickSFX_15();
  7663. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_148, /*hidden argument*/NULL);
  7664. // c5l = true;
  7665. __this->set_c5l_19((bool)1);
  7666. // piece.tag = piece.name;
  7667. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  7668. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  7669. String_t* L_151;
  7670. L_151 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_150, /*hidden argument*/NULL);
  7671. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_149, L_151, /*hidden argument*/NULL);
  7672. }
  7673. IL_03b9:
  7674. {
  7675. }
  7676. IL_03ba:
  7677. {
  7678. // if (piece.name == "group3")
  7679. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  7680. String_t* L_153;
  7681. L_153 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_152, /*hidden argument*/NULL);
  7682. bool L_154;
  7683. L_154 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_153, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  7684. V_20 = L_154;
  7685. bool L_155 = V_20;
  7686. if (!L_155)
  7687. {
  7688. goto IL_050e;
  7689. }
  7690. }
  7691. {
  7692. // if (
  7693. // (C2X - piece.transform.position.x < -0.68f && C2X - piece.transform.position.x > -1.68f) &&
  7694. // (C2Y - piece.transform.position.y < -2.7f && C2Y - piece.transform.position.y > -3.7f) &&
  7695. // (C2Z - piece.transform.position.z < 0.5f && C2Z - piece.transform.position.z > -0.5f) && c5l && c5r
  7696. // )
  7697. float L_156 = V_2;
  7698. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  7699. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  7700. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  7701. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_159;
  7702. L_159 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_158, /*hidden argument*/NULL);
  7703. float L_160 = L_159.get_x_2();
  7704. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_156, (float)L_160))) < ((float)(-0.680000007f)))))
  7705. {
  7706. goto IL_04a5;
  7707. }
  7708. }
  7709. {
  7710. float L_161 = V_2;
  7711. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_162 = __this->get_piece_6();
  7712. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_163;
  7713. L_163 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_162, /*hidden argument*/NULL);
  7714. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_164;
  7715. L_164 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_163, /*hidden argument*/NULL);
  7716. float L_165 = L_164.get_x_2();
  7717. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_161, (float)L_165))) > ((float)(-1.67999995f)))))
  7718. {
  7719. goto IL_04a5;
  7720. }
  7721. }
  7722. {
  7723. float L_166 = V_3;
  7724. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  7725. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  7726. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  7727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_169;
  7728. L_169 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_168, /*hidden argument*/NULL);
  7729. float L_170 = L_169.get_y_3();
  7730. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_166, (float)L_170))) < ((float)(-2.70000005f)))))
  7731. {
  7732. goto IL_04a5;
  7733. }
  7734. }
  7735. {
  7736. float L_171 = V_3;
  7737. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  7738. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  7739. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  7740. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  7741. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  7742. float L_175 = L_174.get_y_3();
  7743. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) > ((float)(-3.70000005f)))))
  7744. {
  7745. goto IL_04a5;
  7746. }
  7747. }
  7748. {
  7749. float L_176 = V_4;
  7750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  7751. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  7752. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  7753. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  7754. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  7755. float L_180 = L_179.get_z_4();
  7756. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) < ((float)(0.5f)))))
  7757. {
  7758. goto IL_04a5;
  7759. }
  7760. }
  7761. {
  7762. float L_181 = V_4;
  7763. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  7764. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  7765. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  7766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  7767. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  7768. float L_185 = L_184.get_z_4();
  7769. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) > ((float)(-0.5f)))))
  7770. {
  7771. goto IL_04a5;
  7772. }
  7773. }
  7774. {
  7775. bool L_186 = __this->get_c5l_19();
  7776. if (!L_186)
  7777. {
  7778. goto IL_04a5;
  7779. }
  7780. }
  7781. {
  7782. bool L_187 = __this->get_c5r_18();
  7783. G_B33_0 = ((int32_t)(L_187));
  7784. goto IL_04a6;
  7785. }
  7786. IL_04a5:
  7787. {
  7788. G_B33_0 = 0;
  7789. }
  7790. IL_04a6:
  7791. {
  7792. V_21 = (bool)G_B33_0;
  7793. bool L_188 = V_21;
  7794. if (!L_188)
  7795. {
  7796. goto IL_050d;
  7797. }
  7798. }
  7799. {
  7800. // piece.transform.SetParent(C2.transform.parent);
  7801. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_189 = __this->get_piece_6();
  7802. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_190;
  7803. L_190 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_189, /*hidden argument*/NULL);
  7804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = V_1;
  7805. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  7806. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  7807. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  7808. L_193 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_192, /*hidden argument*/NULL);
  7809. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_190, L_193, /*hidden argument*/NULL);
  7810. // piece.transform.position = new Vector3(C2X + 1.18f, C2Y + 3.2f, C2Z);
  7811. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_194 = __this->get_piece_6();
  7812. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_195;
  7813. L_195 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_194, /*hidden argument*/NULL);
  7814. float L_196 = V_2;
  7815. float L_197 = V_3;
  7816. float L_198 = V_4;
  7817. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  7818. memset((&L_199), 0, sizeof(L_199));
  7819. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_199), ((float)il2cpp_codegen_add((float)L_196, (float)(1.17999995f))), ((float)il2cpp_codegen_add((float)L_197, (float)(3.20000005f))), L_198, /*hidden argument*/NULL);
  7820. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_195, L_199, /*hidden argument*/NULL);
  7821. // clickSFX.Play();
  7822. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_200 = __this->get_clickSFX_15();
  7823. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_200, /*hidden argument*/NULL);
  7824. // piece.tag = "TempTag";
  7825. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  7826. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_201, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  7827. }
  7828. IL_050d:
  7829. {
  7830. }
  7831. IL_050e:
  7832. {
  7833. // if (piece.name == "tou")
  7834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  7835. String_t* L_203;
  7836. L_203 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_202, /*hidden argument*/NULL);
  7837. bool L_204;
  7838. L_204 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_203, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  7839. V_22 = L_204;
  7840. bool L_205 = V_22;
  7841. if (!L_205)
  7842. {
  7843. goto IL_065e;
  7844. }
  7845. }
  7846. {
  7847. // if (
  7848. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  7849. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  7850. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  7851. // )
  7852. float L_206 = V_6;
  7853. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  7854. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  7855. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  7856. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  7857. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  7858. float L_210 = L_209.get_x_2();
  7859. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) < ((float)(0.5f)))))
  7860. {
  7861. goto IL_05f2;
  7862. }
  7863. }
  7864. {
  7865. float L_211 = V_6;
  7866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  7867. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  7868. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  7869. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  7870. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  7871. float L_215 = L_214.get_x_2();
  7872. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) > ((float)(-0.5f)))))
  7873. {
  7874. goto IL_05f2;
  7875. }
  7876. }
  7877. {
  7878. float L_216 = V_7;
  7879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  7880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  7881. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  7882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  7883. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  7884. float L_220 = L_219.get_y_3();
  7885. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) < ((float)(-0.449999988f)))))
  7886. {
  7887. goto IL_05f2;
  7888. }
  7889. }
  7890. {
  7891. float L_221 = V_7;
  7892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  7893. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  7894. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  7895. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_224;
  7896. L_224 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_223, /*hidden argument*/NULL);
  7897. float L_225 = L_224.get_y_3();
  7898. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_221, (float)L_225))) > ((float)(-1.45000005f)))))
  7899. {
  7900. goto IL_05f2;
  7901. }
  7902. }
  7903. {
  7904. float L_226 = V_8;
  7905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  7906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  7907. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  7908. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_229;
  7909. L_229 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_228, /*hidden argument*/NULL);
  7910. float L_230 = L_229.get_z_4();
  7911. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_226, (float)L_230))) < ((float)(0.5f)))))
  7912. {
  7913. goto IL_05ef;
  7914. }
  7915. }
  7916. {
  7917. float L_231 = V_8;
  7918. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_232 = __this->get_piece_6();
  7919. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_233;
  7920. L_233 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_232, /*hidden argument*/NULL);
  7921. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_234;
  7922. L_234 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_233, /*hidden argument*/NULL);
  7923. float L_235 = L_234.get_z_4();
  7924. G_B44_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_231, (float)L_235))) > ((float)(-0.5f)))? 1 : 0);
  7925. goto IL_05f0;
  7926. }
  7927. IL_05ef:
  7928. {
  7929. G_B44_0 = 0;
  7930. }
  7931. IL_05f0:
  7932. {
  7933. G_B46_0 = G_B44_0;
  7934. goto IL_05f3;
  7935. }
  7936. IL_05f2:
  7937. {
  7938. G_B46_0 = 0;
  7939. }
  7940. IL_05f3:
  7941. {
  7942. V_23 = (bool)G_B46_0;
  7943. bool L_236 = V_23;
  7944. if (!L_236)
  7945. {
  7946. goto IL_065d;
  7947. }
  7948. }
  7949. {
  7950. // piece.transform.SetParent(ai.transform.parent);
  7951. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  7952. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_238;
  7953. L_238 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_237, /*hidden argument*/NULL);
  7954. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = V_5;
  7955. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  7956. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  7957. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  7958. L_241 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_240, /*hidden argument*/NULL);
  7959. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_238, L_241, /*hidden argument*/NULL);
  7960. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  7961. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_242 = __this->get_piece_6();
  7962. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_243;
  7963. L_243 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_242, /*hidden argument*/NULL);
  7964. float L_244 = V_6;
  7965. float L_245 = V_7;
  7966. float L_246 = V_8;
  7967. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_247;
  7968. memset((&L_247), 0, sizeof(L_247));
  7969. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_247), L_244, ((float)il2cpp_codegen_add((float)L_245, (float)(0.949999988f))), L_246, /*hidden argument*/NULL);
  7970. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_243, L_247, /*hidden argument*/NULL);
  7971. // clickSFX.Play();
  7972. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_248 = __this->get_clickSFX_15();
  7973. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_248, /*hidden argument*/NULL);
  7974. // piece.tag = piece.name;
  7975. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  7976. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  7977. String_t* L_251;
  7978. L_251 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_250, /*hidden argument*/NULL);
  7979. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_249, L_251, /*hidden argument*/NULL);
  7980. }
  7981. IL_065d:
  7982. {
  7983. }
  7984. IL_065e:
  7985. {
  7986. // if (piece.name == "screen")
  7987. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_252 = __this->get_piece_6();
  7988. String_t* L_253;
  7989. L_253 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_252, /*hidden argument*/NULL);
  7990. bool L_254;
  7991. L_254 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_253, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  7992. V_24 = L_254;
  7993. bool L_255 = V_24;
  7994. if (!L_255)
  7995. {
  7996. goto IL_07ae;
  7997. }
  7998. }
  7999. {
  8000. // if (
  8001. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8002. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8003. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8004. // )
  8005. float L_256 = V_6;
  8006. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  8007. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  8008. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  8009. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_259;
  8010. L_259 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_258, /*hidden argument*/NULL);
  8011. float L_260 = L_259.get_x_2();
  8012. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_256, (float)L_260))) < ((float)(0.5f)))))
  8013. {
  8014. goto IL_0742;
  8015. }
  8016. }
  8017. {
  8018. float L_261 = V_6;
  8019. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  8020. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  8021. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  8022. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_264;
  8023. L_264 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_263, /*hidden argument*/NULL);
  8024. float L_265 = L_264.get_x_2();
  8025. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_261, (float)L_265))) > ((float)(-0.5f)))))
  8026. {
  8027. goto IL_0742;
  8028. }
  8029. }
  8030. {
  8031. float L_266 = V_7;
  8032. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_267 = __this->get_piece_6();
  8033. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_268;
  8034. L_268 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_267, /*hidden argument*/NULL);
  8035. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_269;
  8036. L_269 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_268, /*hidden argument*/NULL);
  8037. float L_270 = L_269.get_y_3();
  8038. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_266, (float)L_270))) < ((float)(0.5f)))))
  8039. {
  8040. goto IL_0742;
  8041. }
  8042. }
  8043. {
  8044. float L_271 = V_7;
  8045. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  8046. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_273;
  8047. L_273 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_272, /*hidden argument*/NULL);
  8048. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_274;
  8049. L_274 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_273, /*hidden argument*/NULL);
  8050. float L_275 = L_274.get_y_3();
  8051. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_271, (float)L_275))) > ((float)(-0.5f)))))
  8052. {
  8053. goto IL_0742;
  8054. }
  8055. }
  8056. {
  8057. float L_276 = V_8;
  8058. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  8059. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  8060. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  8061. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  8062. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  8063. float L_280 = L_279.get_z_4();
  8064. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  8065. {
  8066. goto IL_073f;
  8067. }
  8068. }
  8069. {
  8070. float L_281 = V_8;
  8071. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  8072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  8073. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  8074. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  8075. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  8076. float L_285 = L_284.get_z_4();
  8077. G_B57_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))? 1 : 0);
  8078. goto IL_0740;
  8079. }
  8080. IL_073f:
  8081. {
  8082. G_B57_0 = 0;
  8083. }
  8084. IL_0740:
  8085. {
  8086. G_B59_0 = G_B57_0;
  8087. goto IL_0743;
  8088. }
  8089. IL_0742:
  8090. {
  8091. G_B59_0 = 0;
  8092. }
  8093. IL_0743:
  8094. {
  8095. V_25 = (bool)G_B59_0;
  8096. bool L_286 = V_25;
  8097. if (!L_286)
  8098. {
  8099. goto IL_07ad;
  8100. }
  8101. }
  8102. {
  8103. // piece.transform.SetParent(ai.transform.parent);
  8104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  8105. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  8106. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  8107. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_289 = V_5;
  8108. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_290;
  8109. L_290 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_289, /*hidden argument*/NULL);
  8110. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_291;
  8111. L_291 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_290, /*hidden argument*/NULL);
  8112. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_288, L_291, /*hidden argument*/NULL);
  8113. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  8114. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  8115. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  8116. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  8117. float L_294 = V_6;
  8118. float L_295 = V_7;
  8119. float L_296 = V_8;
  8120. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_297;
  8121. memset((&L_297), 0, sizeof(L_297));
  8122. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_297), L_294, L_295, ((float)il2cpp_codegen_add((float)L_296, (float)(0.100000001f))), /*hidden argument*/NULL);
  8123. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_293, L_297, /*hidden argument*/NULL);
  8124. // clickSFX.Play();
  8125. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_298 = __this->get_clickSFX_15();
  8126. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_298, /*hidden argument*/NULL);
  8127. // piece.tag = piece.name;
  8128. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_299 = __this->get_piece_6();
  8129. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = __this->get_piece_6();
  8130. String_t* L_301;
  8131. L_301 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_300, /*hidden argument*/NULL);
  8132. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_299, L_301, /*hidden argument*/NULL);
  8133. }
  8134. IL_07ad:
  8135. {
  8136. }
  8137. IL_07ae:
  8138. {
  8139. // if (piece.name == "tuozhan")
  8140. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  8141. String_t* L_303;
  8142. L_303 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_302, /*hidden argument*/NULL);
  8143. bool L_304;
  8144. L_304 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_303, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  8145. V_26 = L_304;
  8146. bool L_305 = V_26;
  8147. if (!L_305)
  8148. {
  8149. goto IL_08fe;
  8150. }
  8151. }
  8152. {
  8153. // if (
  8154. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  8155. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  8156. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  8157. // )
  8158. float L_306 = V_6;
  8159. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  8160. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  8161. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  8162. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_309;
  8163. L_309 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_308, /*hidden argument*/NULL);
  8164. float L_310 = L_309.get_x_2();
  8165. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_306, (float)L_310))) < ((float)(0.5f)))))
  8166. {
  8167. goto IL_0892;
  8168. }
  8169. }
  8170. {
  8171. float L_311 = V_6;
  8172. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  8173. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  8174. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  8175. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_314;
  8176. L_314 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_313, /*hidden argument*/NULL);
  8177. float L_315 = L_314.get_x_2();
  8178. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_311, (float)L_315))) > ((float)(-0.5f)))))
  8179. {
  8180. goto IL_0892;
  8181. }
  8182. }
  8183. {
  8184. float L_316 = V_7;
  8185. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_317 = __this->get_piece_6();
  8186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_318;
  8187. L_318 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_317, /*hidden argument*/NULL);
  8188. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_319;
  8189. L_319 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_318, /*hidden argument*/NULL);
  8190. float L_320 = L_319.get_y_3();
  8191. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_316, (float)L_320))) < ((float)(0.5f)))))
  8192. {
  8193. goto IL_0892;
  8194. }
  8195. }
  8196. {
  8197. float L_321 = V_7;
  8198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  8199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_323;
  8200. L_323 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_322, /*hidden argument*/NULL);
  8201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_324;
  8202. L_324 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_323, /*hidden argument*/NULL);
  8203. float L_325 = L_324.get_y_3();
  8204. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_321, (float)L_325))) > ((float)(-0.5f)))))
  8205. {
  8206. goto IL_0892;
  8207. }
  8208. }
  8209. {
  8210. float L_326 = V_8;
  8211. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  8212. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  8213. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  8214. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  8215. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  8216. float L_330 = L_329.get_z_4();
  8217. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(0.5f)))))
  8218. {
  8219. goto IL_088f;
  8220. }
  8221. }
  8222. {
  8223. float L_331 = V_8;
  8224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  8225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  8226. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  8227. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  8228. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  8229. float L_335 = L_334.get_z_4();
  8230. G_B70_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-0.5f)))? 1 : 0);
  8231. goto IL_0890;
  8232. }
  8233. IL_088f:
  8234. {
  8235. G_B70_0 = 0;
  8236. }
  8237. IL_0890:
  8238. {
  8239. G_B72_0 = G_B70_0;
  8240. goto IL_0893;
  8241. }
  8242. IL_0892:
  8243. {
  8244. G_B72_0 = 0;
  8245. }
  8246. IL_0893:
  8247. {
  8248. V_27 = (bool)G_B72_0;
  8249. bool L_336 = V_27;
  8250. if (!L_336)
  8251. {
  8252. goto IL_08fd;
  8253. }
  8254. }
  8255. {
  8256. // piece.transform.SetParent(ai.transform.parent);
  8257. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  8258. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  8259. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  8260. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_339 = V_5;
  8261. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_340;
  8262. L_340 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_339, /*hidden argument*/NULL);
  8263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_341;
  8264. L_341 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_340, /*hidden argument*/NULL);
  8265. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_338, L_341, /*hidden argument*/NULL);
  8266. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  8267. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  8268. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  8269. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  8270. float L_344 = V_6;
  8271. float L_345 = V_7;
  8272. float L_346 = V_8;
  8273. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_347;
  8274. memset((&L_347), 0, sizeof(L_347));
  8275. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_347), L_344, L_345, ((float)il2cpp_codegen_subtract((float)L_346, (float)(0.100000001f))), /*hidden argument*/NULL);
  8276. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_343, L_347, /*hidden argument*/NULL);
  8277. // clickSFX.Play();
  8278. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_348 = __this->get_clickSFX_15();
  8279. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_348, /*hidden argument*/NULL);
  8280. // piece.tag = piece.name;
  8281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_349 = __this->get_piece_6();
  8282. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_350 = __this->get_piece_6();
  8283. String_t* L_351;
  8284. L_351 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_350, /*hidden argument*/NULL);
  8285. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_349, L_351, /*hidden argument*/NULL);
  8286. }
  8287. IL_08fd:
  8288. {
  8289. }
  8290. IL_08fe:
  8291. {
  8292. // if (piece.name == "group2")
  8293. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  8294. String_t* L_353;
  8295. L_353 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_352, /*hidden argument*/NULL);
  8296. bool L_354;
  8297. L_354 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_353, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  8298. V_28 = L_354;
  8299. bool L_355 = V_28;
  8300. if (!L_355)
  8301. {
  8302. goto IL_0a54;
  8303. }
  8304. }
  8305. {
  8306. // if (
  8307. // (C1X - piece.transform.position.x < -1.15f && C1X - piece.transform.position.x > -2.15f) &&
  8308. // (C1Y - piece.transform.position.y < 0.6f && C1Y - piece.transform.position.y > -0.6f) &&
  8309. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8310. // )
  8311. float L_356 = V_10;
  8312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_357 = __this->get_piece_6();
  8313. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  8314. L_358 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_357, /*hidden argument*/NULL);
  8315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_359;
  8316. L_359 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_358, /*hidden argument*/NULL);
  8317. float L_360 = L_359.get_x_2();
  8318. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_356, (float)L_360))) < ((float)(-1.14999998f)))))
  8319. {
  8320. goto IL_09e2;
  8321. }
  8322. }
  8323. {
  8324. float L_361 = V_10;
  8325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_362 = __this->get_piece_6();
  8326. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_363;
  8327. L_363 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_362, /*hidden argument*/NULL);
  8328. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_364;
  8329. L_364 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_363, /*hidden argument*/NULL);
  8330. float L_365 = L_364.get_x_2();
  8331. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_361, (float)L_365))) > ((float)(-2.1500001f)))))
  8332. {
  8333. goto IL_09e2;
  8334. }
  8335. }
  8336. {
  8337. float L_366 = V_11;
  8338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_367 = __this->get_piece_6();
  8339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_368;
  8340. L_368 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_367, /*hidden argument*/NULL);
  8341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_369;
  8342. L_369 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_368, /*hidden argument*/NULL);
  8343. float L_370 = L_369.get_y_3();
  8344. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_366, (float)L_370))) < ((float)(0.600000024f)))))
  8345. {
  8346. goto IL_09e2;
  8347. }
  8348. }
  8349. {
  8350. float L_371 = V_11;
  8351. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_372 = __this->get_piece_6();
  8352. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_373;
  8353. L_373 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_372, /*hidden argument*/NULL);
  8354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_374;
  8355. L_374 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_373, /*hidden argument*/NULL);
  8356. float L_375 = L_374.get_y_3();
  8357. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_371, (float)L_375))) > ((float)(-0.600000024f)))))
  8358. {
  8359. goto IL_09e2;
  8360. }
  8361. }
  8362. {
  8363. float L_376 = V_12;
  8364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_377 = __this->get_piece_6();
  8365. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_378;
  8366. L_378 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_377, /*hidden argument*/NULL);
  8367. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_379;
  8368. L_379 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_378, /*hidden argument*/NULL);
  8369. float L_380 = L_379.get_z_4();
  8370. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_376, (float)L_380))) < ((float)(0.5f)))))
  8371. {
  8372. goto IL_09df;
  8373. }
  8374. }
  8375. {
  8376. float L_381 = V_12;
  8377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_382 = __this->get_piece_6();
  8378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_383;
  8379. L_383 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_382, /*hidden argument*/NULL);
  8380. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_384;
  8381. L_384 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_383, /*hidden argument*/NULL);
  8382. float L_385 = L_384.get_z_4();
  8383. G_B83_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_381, (float)L_385))) > ((float)(-0.5f)))? 1 : 0);
  8384. goto IL_09e0;
  8385. }
  8386. IL_09df:
  8387. {
  8388. G_B83_0 = 0;
  8389. }
  8390. IL_09e0:
  8391. {
  8392. G_B85_0 = G_B83_0;
  8393. goto IL_09e3;
  8394. }
  8395. IL_09e2:
  8396. {
  8397. G_B85_0 = 0;
  8398. }
  8399. IL_09e3:
  8400. {
  8401. V_29 = (bool)G_B85_0;
  8402. bool L_386 = V_29;
  8403. if (!L_386)
  8404. {
  8405. goto IL_0a53;
  8406. }
  8407. }
  8408. {
  8409. // piece.transform.SetParent(C1.transform.parent);
  8410. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_387 = __this->get_piece_6();
  8411. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_388;
  8412. L_388 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_387, /*hidden argument*/NULL);
  8413. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_389 = V_9;
  8414. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_390;
  8415. L_390 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_389, /*hidden argument*/NULL);
  8416. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_391;
  8417. L_391 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_390, /*hidden argument*/NULL);
  8418. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_388, L_391, /*hidden argument*/NULL);
  8419. // piece.transform.position = new Vector3(C1X + 1.65f, C1Y - 0.14f, C1Z + 0.06f);
  8420. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_392 = __this->get_piece_6();
  8421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_393;
  8422. L_393 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_392, /*hidden argument*/NULL);
  8423. float L_394 = V_10;
  8424. float L_395 = V_11;
  8425. float L_396 = V_12;
  8426. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_397;
  8427. memset((&L_397), 0, sizeof(L_397));
  8428. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_397), ((float)il2cpp_codegen_add((float)L_394, (float)(1.64999998f))), ((float)il2cpp_codegen_subtract((float)L_395, (float)(0.140000001f))), ((float)il2cpp_codegen_add((float)L_396, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8429. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_393, L_397, /*hidden argument*/NULL);
  8430. // clickSFX.Play();
  8431. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_398 = __this->get_clickSFX_15();
  8432. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_398, /*hidden argument*/NULL);
  8433. // piece.tag = "TempTag";
  8434. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_399 = __this->get_piece_6();
  8435. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_399, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  8436. }
  8437. IL_0a53:
  8438. {
  8439. }
  8440. IL_0a54:
  8441. {
  8442. // if (piece.name == "duo1")
  8443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  8444. String_t* L_401;
  8445. L_401 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_400, /*hidden argument*/NULL);
  8446. bool L_402;
  8447. L_402 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_401, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  8448. V_30 = L_402;
  8449. bool L_403 = V_30;
  8450. if (!L_403)
  8451. {
  8452. goto IL_0bb1;
  8453. }
  8454. }
  8455. {
  8456. // if (
  8457. // (C1X - piece.transform.position.x < -2.5f && C1X - piece.transform.position.x > -3.5f) &&
  8458. // (C1Y - piece.transform.position.y < 0.1f && C1Y - piece.transform.position.y > -0.9f) &&
  8459. // (C1Z - piece.transform.position.z < 0.5f && C1Z - piece.transform.position.z > -0.5f)
  8460. // )
  8461. float L_404 = V_10;
  8462. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  8463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  8464. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  8465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  8466. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  8467. float L_408 = L_407.get_x_2();
  8468. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) < ((float)(-2.5f)))))
  8469. {
  8470. goto IL_0b38;
  8471. }
  8472. }
  8473. {
  8474. float L_409 = V_10;
  8475. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  8476. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  8477. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  8478. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  8479. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  8480. float L_413 = L_412.get_x_2();
  8481. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) > ((float)(-3.5f)))))
  8482. {
  8483. goto IL_0b38;
  8484. }
  8485. }
  8486. {
  8487. float L_414 = V_11;
  8488. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  8489. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  8490. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  8491. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  8492. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  8493. float L_418 = L_417.get_y_3();
  8494. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) < ((float)(0.100000001f)))))
  8495. {
  8496. goto IL_0b38;
  8497. }
  8498. }
  8499. {
  8500. float L_419 = V_11;
  8501. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  8502. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  8503. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  8504. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  8505. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  8506. float L_423 = L_422.get_y_3();
  8507. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) > ((float)(-0.899999976f)))))
  8508. {
  8509. goto IL_0b38;
  8510. }
  8511. }
  8512. {
  8513. float L_424 = V_12;
  8514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  8515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  8516. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  8517. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  8518. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  8519. float L_428 = L_427.get_z_4();
  8520. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) < ((float)(0.5f)))))
  8521. {
  8522. goto IL_0b35;
  8523. }
  8524. }
  8525. {
  8526. float L_429 = V_12;
  8527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_430 = __this->get_piece_6();
  8528. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_431;
  8529. L_431 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_430, /*hidden argument*/NULL);
  8530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_432;
  8531. L_432 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_431, /*hidden argument*/NULL);
  8532. float L_433 = L_432.get_z_4();
  8533. G_B96_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_429, (float)L_433))) > ((float)(-0.5f)))? 1 : 0);
  8534. goto IL_0b36;
  8535. }
  8536. IL_0b35:
  8537. {
  8538. G_B96_0 = 0;
  8539. }
  8540. IL_0b36:
  8541. {
  8542. G_B98_0 = G_B96_0;
  8543. goto IL_0b39;
  8544. }
  8545. IL_0b38:
  8546. {
  8547. G_B98_0 = 0;
  8548. }
  8549. IL_0b39:
  8550. {
  8551. V_31 = (bool)G_B98_0;
  8552. bool L_434 = V_31;
  8553. if (!L_434)
  8554. {
  8555. goto IL_0bb0;
  8556. }
  8557. }
  8558. {
  8559. // piece.transform.SetParent(C1.transform.parent);
  8560. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = __this->get_piece_6();
  8561. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  8562. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  8563. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_437 = V_9;
  8564. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_438;
  8565. L_438 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_437, /*hidden argument*/NULL);
  8566. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  8567. L_439 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_438, /*hidden argument*/NULL);
  8568. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_436, L_439, /*hidden argument*/NULL);
  8569. // piece.transform.position = new Vector3(C1X+3, C1Y+0.445f, C1Z);
  8570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_440 = __this->get_piece_6();
  8571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_441;
  8572. L_441 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_440, /*hidden argument*/NULL);
  8573. float L_442 = V_10;
  8574. float L_443 = V_11;
  8575. float L_444 = V_12;
  8576. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_445;
  8577. memset((&L_445), 0, sizeof(L_445));
  8578. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_445), ((float)il2cpp_codegen_add((float)L_442, (float)(3.0f))), ((float)il2cpp_codegen_add((float)L_443, (float)(0.444999993f))), L_444, /*hidden argument*/NULL);
  8579. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_441, L_445, /*hidden argument*/NULL);
  8580. // clickSFX.Play();
  8581. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_446 = __this->get_clickSFX_15();
  8582. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_446, /*hidden argument*/NULL);
  8583. // piece.tag = piece.name;
  8584. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_447 = __this->get_piece_6();
  8585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_448 = __this->get_piece_6();
  8586. String_t* L_449;
  8587. L_449 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_448, /*hidden argument*/NULL);
  8588. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_447, L_449, /*hidden argument*/NULL);
  8589. // duoA = true;
  8590. __this->set_duoA_20((bool)1);
  8591. }
  8592. IL_0bb0:
  8593. {
  8594. }
  8595. IL_0bb1:
  8596. {
  8597. // if (piece.name == "cur")
  8598. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_450 = __this->get_piece_6();
  8599. String_t* L_451;
  8600. L_451 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_450, /*hidden argument*/NULL);
  8601. bool L_452;
  8602. L_452 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_451, _stringLiteralC18468A307A2698EF15A0095B4FD0A73F60A24A0, /*hidden argument*/NULL);
  8603. V_32 = L_452;
  8604. bool L_453 = V_32;
  8605. if (!L_453)
  8606. {
  8607. goto IL_0d0b;
  8608. }
  8609. }
  8610. {
  8611. // if (
  8612. // (C2X - piece.transform.position.x < 0.5f && C2X - piece.transform.position.x > -0.5f) &&
  8613. // (C2Y - piece.transform.position.y < -1.35f && C2Y - piece.transform.position.y > -2.35f) &&
  8614. // (C2Z - piece.transform.position.z < 0.3f && C2Z - piece.transform.position.z > -0.75f) && c5l && c5r
  8615. // )
  8616. float L_454 = V_2;
  8617. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_455 = __this->get_piece_6();
  8618. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_456;
  8619. L_456 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_455, /*hidden argument*/NULL);
  8620. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_457;
  8621. L_457 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_456, /*hidden argument*/NULL);
  8622. float L_458 = L_457.get_x_2();
  8623. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_454, (float)L_458))) < ((float)(0.5f)))))
  8624. {
  8625. goto IL_0c9c;
  8626. }
  8627. }
  8628. {
  8629. float L_459 = V_2;
  8630. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_460 = __this->get_piece_6();
  8631. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_461;
  8632. L_461 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_460, /*hidden argument*/NULL);
  8633. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_462;
  8634. L_462 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_461, /*hidden argument*/NULL);
  8635. float L_463 = L_462.get_x_2();
  8636. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_459, (float)L_463))) > ((float)(-0.5f)))))
  8637. {
  8638. goto IL_0c9c;
  8639. }
  8640. }
  8641. {
  8642. float L_464 = V_3;
  8643. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_465 = __this->get_piece_6();
  8644. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_466;
  8645. L_466 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_465, /*hidden argument*/NULL);
  8646. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_467;
  8647. L_467 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_466, /*hidden argument*/NULL);
  8648. float L_468 = L_467.get_y_3();
  8649. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_464, (float)L_468))) < ((float)(-1.35000002f)))))
  8650. {
  8651. goto IL_0c9c;
  8652. }
  8653. }
  8654. {
  8655. float L_469 = V_3;
  8656. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_470 = __this->get_piece_6();
  8657. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_471;
  8658. L_471 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_470, /*hidden argument*/NULL);
  8659. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_472;
  8660. L_472 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_471, /*hidden argument*/NULL);
  8661. float L_473 = L_472.get_y_3();
  8662. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_469, (float)L_473))) > ((float)(-2.3499999f)))))
  8663. {
  8664. goto IL_0c9c;
  8665. }
  8666. }
  8667. {
  8668. float L_474 = V_4;
  8669. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_475 = __this->get_piece_6();
  8670. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_476;
  8671. L_476 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_475, /*hidden argument*/NULL);
  8672. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_477;
  8673. L_477 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_476, /*hidden argument*/NULL);
  8674. float L_478 = L_477.get_z_4();
  8675. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_474, (float)L_478))) < ((float)(0.300000012f)))))
  8676. {
  8677. goto IL_0c9c;
  8678. }
  8679. }
  8680. {
  8681. float L_479 = V_4;
  8682. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_480 = __this->get_piece_6();
  8683. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_481;
  8684. L_481 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_480, /*hidden argument*/NULL);
  8685. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_482;
  8686. L_482 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_481, /*hidden argument*/NULL);
  8687. float L_483 = L_482.get_z_4();
  8688. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_479, (float)L_483))) > ((float)(-0.75f)))))
  8689. {
  8690. goto IL_0c9c;
  8691. }
  8692. }
  8693. {
  8694. bool L_484 = __this->get_c5l_19();
  8695. if (!L_484)
  8696. {
  8697. goto IL_0c9c;
  8698. }
  8699. }
  8700. {
  8701. bool L_485 = __this->get_c5r_18();
  8702. G_B111_0 = ((int32_t)(L_485));
  8703. goto IL_0c9d;
  8704. }
  8705. IL_0c9c:
  8706. {
  8707. G_B111_0 = 0;
  8708. }
  8709. IL_0c9d:
  8710. {
  8711. V_33 = (bool)G_B111_0;
  8712. bool L_486 = V_33;
  8713. if (!L_486)
  8714. {
  8715. goto IL_0d0a;
  8716. }
  8717. }
  8718. {
  8719. // piece.transform.SetParent(C2.transform.parent);
  8720. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  8721. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  8722. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  8723. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_489 = V_1;
  8724. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_490;
  8725. L_490 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_489, /*hidden argument*/NULL);
  8726. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_491;
  8727. L_491 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_490, /*hidden argument*/NULL);
  8728. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_488, L_491, /*hidden argument*/NULL);
  8729. // piece.transform.position = new Vector3(C2X , C2Y + 1.85f, C2Z + 0.26f);
  8730. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_492 = __this->get_piece_6();
  8731. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_493;
  8732. L_493 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_492, /*hidden argument*/NULL);
  8733. float L_494 = V_2;
  8734. float L_495 = V_3;
  8735. float L_496 = V_4;
  8736. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_497;
  8737. memset((&L_497), 0, sizeof(L_497));
  8738. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_497), L_494, ((float)il2cpp_codegen_add((float)L_495, (float)(1.85000002f))), ((float)il2cpp_codegen_add((float)L_496, (float)(0.25999999f))), /*hidden argument*/NULL);
  8739. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_493, L_497, /*hidden argument*/NULL);
  8740. // clickSFX.Play();
  8741. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_498 = __this->get_clickSFX_15();
  8742. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_498, /*hidden argument*/NULL);
  8743. // piece.tag = piece.name;
  8744. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_499 = __this->get_piece_6();
  8745. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  8746. String_t* L_501;
  8747. L_501 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_500, /*hidden argument*/NULL);
  8748. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_499, L_501, /*hidden argument*/NULL);
  8749. }
  8750. IL_0d0a:
  8751. {
  8752. }
  8753. IL_0d0b:
  8754. {
  8755. // if (piece.name == "duo2")
  8756. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_502 = __this->get_piece_6();
  8757. String_t* L_503;
  8758. L_503 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_502, /*hidden argument*/NULL);
  8759. bool L_504;
  8760. L_504 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_503, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  8761. V_34 = L_504;
  8762. bool L_505 = V_34;
  8763. if (!L_505)
  8764. {
  8765. goto IL_0e6e;
  8766. }
  8767. }
  8768. {
  8769. // if (
  8770. // (C4X - piece.transform.position.x < -0.5f && C4X - piece.transform.position.x > -1.75f) &&
  8771. // (C4Y - piece.transform.position.y < 1.2f && C4Y - piece.transform.position.y > 0.2f) &&
  8772. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  8773. // )
  8774. float L_506 = V_14;
  8775. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_507 = __this->get_piece_6();
  8776. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_508;
  8777. L_508 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_507, /*hidden argument*/NULL);
  8778. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_509;
  8779. L_509 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_508, /*hidden argument*/NULL);
  8780. float L_510 = L_509.get_x_2();
  8781. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_506, (float)L_510))) < ((float)(-0.5f)))))
  8782. {
  8783. goto IL_0def;
  8784. }
  8785. }
  8786. {
  8787. float L_511 = V_14;
  8788. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_512 = __this->get_piece_6();
  8789. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_513;
  8790. L_513 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_512, /*hidden argument*/NULL);
  8791. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_514;
  8792. L_514 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_513, /*hidden argument*/NULL);
  8793. float L_515 = L_514.get_x_2();
  8794. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_511, (float)L_515))) > ((float)(-1.75f)))))
  8795. {
  8796. goto IL_0def;
  8797. }
  8798. }
  8799. {
  8800. float L_516 = V_15;
  8801. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_517 = __this->get_piece_6();
  8802. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_518;
  8803. L_518 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_517, /*hidden argument*/NULL);
  8804. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_519;
  8805. L_519 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_518, /*hidden argument*/NULL);
  8806. float L_520 = L_519.get_y_3();
  8807. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_516, (float)L_520))) < ((float)(1.20000005f)))))
  8808. {
  8809. goto IL_0def;
  8810. }
  8811. }
  8812. {
  8813. float L_521 = V_15;
  8814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_522 = __this->get_piece_6();
  8815. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_523;
  8816. L_523 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_522, /*hidden argument*/NULL);
  8817. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_524;
  8818. L_524 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_523, /*hidden argument*/NULL);
  8819. float L_525 = L_524.get_y_3();
  8820. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_521, (float)L_525))) > ((float)(0.200000003f)))))
  8821. {
  8822. goto IL_0def;
  8823. }
  8824. }
  8825. {
  8826. float L_526 = V_16;
  8827. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_527 = __this->get_piece_6();
  8828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_528;
  8829. L_528 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_527, /*hidden argument*/NULL);
  8830. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_529;
  8831. L_529 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_528, /*hidden argument*/NULL);
  8832. float L_530 = L_529.get_z_4();
  8833. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_526, (float)L_530))) < ((float)(0.5f)))))
  8834. {
  8835. goto IL_0dec;
  8836. }
  8837. }
  8838. {
  8839. float L_531 = V_16;
  8840. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = __this->get_piece_6();
  8841. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  8842. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  8843. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_534;
  8844. L_534 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_533, /*hidden argument*/NULL);
  8845. float L_535 = L_534.get_z_4();
  8846. G_B122_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_531, (float)L_535))) > ((float)(-0.5f)))? 1 : 0);
  8847. goto IL_0ded;
  8848. }
  8849. IL_0dec:
  8850. {
  8851. G_B122_0 = 0;
  8852. }
  8853. IL_0ded:
  8854. {
  8855. G_B124_0 = G_B122_0;
  8856. goto IL_0df0;
  8857. }
  8858. IL_0def:
  8859. {
  8860. G_B124_0 = 0;
  8861. }
  8862. IL_0df0:
  8863. {
  8864. V_35 = (bool)G_B124_0;
  8865. bool L_536 = V_35;
  8866. if (!L_536)
  8867. {
  8868. goto IL_0e6d;
  8869. }
  8870. }
  8871. {
  8872. // piece.transform.SetParent(C4.transform.parent);
  8873. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_537 = __this->get_piece_6();
  8874. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_538;
  8875. L_538 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_537, /*hidden argument*/NULL);
  8876. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_539 = V_13;
  8877. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_540;
  8878. L_540 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_539, /*hidden argument*/NULL);
  8879. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_541;
  8880. L_541 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_540, /*hidden argument*/NULL);
  8881. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_538, L_541, /*hidden argument*/NULL);
  8882. // piece.transform.position = new Vector3(C4X + 1.24f, C4Y - 0.7f, C4Z + 0.06f);
  8883. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  8884. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_543;
  8885. L_543 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_542, /*hidden argument*/NULL);
  8886. float L_544 = V_14;
  8887. float L_545 = V_15;
  8888. float L_546 = V_16;
  8889. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_547;
  8890. memset((&L_547), 0, sizeof(L_547));
  8891. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_547), ((float)il2cpp_codegen_add((float)L_544, (float)(1.24000001f))), ((float)il2cpp_codegen_subtract((float)L_545, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_546, (float)(0.0599999987f))), /*hidden argument*/NULL);
  8892. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_543, L_547, /*hidden argument*/NULL);
  8893. // clickSFX.Play();
  8894. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_548 = __this->get_clickSFX_15();
  8895. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_548, /*hidden argument*/NULL);
  8896. // duo2A = true;
  8897. __this->set_duo2A_21((bool)1);
  8898. // piece.tag = piece.name;
  8899. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_549 = __this->get_piece_6();
  8900. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  8901. String_t* L_551;
  8902. L_551 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_550, /*hidden argument*/NULL);
  8903. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_549, L_551, /*hidden argument*/NULL);
  8904. }
  8905. IL_0e6d:
  8906. {
  8907. }
  8908. IL_0e6e:
  8909. {
  8910. // if (piece.name == "C3")
  8911. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_552 = __this->get_piece_6();
  8912. String_t* L_553;
  8913. L_553 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_552, /*hidden argument*/NULL);
  8914. bool L_554;
  8915. L_554 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_553, _stringLiteralD7788843796112A3333A86F2131B749DCE62B516, /*hidden argument*/NULL);
  8916. V_36 = L_554;
  8917. bool L_555 = V_36;
  8918. if (!L_555)
  8919. {
  8920. goto IL_0fcb;
  8921. }
  8922. }
  8923. {
  8924. // if (
  8925. // (C4X - piece.transform.position.x < 3.35f && C4X - piece.transform.position.x > 2.35f) &&
  8926. // (C4Y - piece.transform.position.y < 0.5f && C4Y - piece.transform.position.y > -0.5f) &&
  8927. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f)
  8928. // )
  8929. float L_556 = V_14;
  8930. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_557 = __this->get_piece_6();
  8931. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_558;
  8932. L_558 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_557, /*hidden argument*/NULL);
  8933. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_559;
  8934. L_559 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_558, /*hidden argument*/NULL);
  8935. float L_560 = L_559.get_x_2();
  8936. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_556, (float)L_560))) < ((float)(3.3499999f)))))
  8937. {
  8938. goto IL_0f52;
  8939. }
  8940. }
  8941. {
  8942. float L_561 = V_14;
  8943. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_562 = __this->get_piece_6();
  8944. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_563;
  8945. L_563 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_562, /*hidden argument*/NULL);
  8946. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_564;
  8947. L_564 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_563, /*hidden argument*/NULL);
  8948. float L_565 = L_564.get_x_2();
  8949. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_561, (float)L_565))) > ((float)(2.3499999f)))))
  8950. {
  8951. goto IL_0f52;
  8952. }
  8953. }
  8954. {
  8955. float L_566 = V_15;
  8956. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_567 = __this->get_piece_6();
  8957. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_568;
  8958. L_568 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_567, /*hidden argument*/NULL);
  8959. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_569;
  8960. L_569 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_568, /*hidden argument*/NULL);
  8961. float L_570 = L_569.get_y_3();
  8962. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_566, (float)L_570))) < ((float)(0.5f)))))
  8963. {
  8964. goto IL_0f52;
  8965. }
  8966. }
  8967. {
  8968. float L_571 = V_15;
  8969. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_572 = __this->get_piece_6();
  8970. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_573;
  8971. L_573 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_572, /*hidden argument*/NULL);
  8972. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_574;
  8973. L_574 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_573, /*hidden argument*/NULL);
  8974. float L_575 = L_574.get_y_3();
  8975. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_571, (float)L_575))) > ((float)(-0.5f)))))
  8976. {
  8977. goto IL_0f52;
  8978. }
  8979. }
  8980. {
  8981. float L_576 = V_16;
  8982. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_577 = __this->get_piece_6();
  8983. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_578;
  8984. L_578 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_577, /*hidden argument*/NULL);
  8985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_579;
  8986. L_579 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_578, /*hidden argument*/NULL);
  8987. float L_580 = L_579.get_z_4();
  8988. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_576, (float)L_580))) < ((float)(0.5f)))))
  8989. {
  8990. goto IL_0f4f;
  8991. }
  8992. }
  8993. {
  8994. float L_581 = V_16;
  8995. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = __this->get_piece_6();
  8996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  8997. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  8998. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_584;
  8999. L_584 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_583, /*hidden argument*/NULL);
  9000. float L_585 = L_584.get_z_4();
  9001. G_B135_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_581, (float)L_585))) > ((float)(-0.5f)))? 1 : 0);
  9002. goto IL_0f50;
  9003. }
  9004. IL_0f4f:
  9005. {
  9006. G_B135_0 = 0;
  9007. }
  9008. IL_0f50:
  9009. {
  9010. G_B137_0 = G_B135_0;
  9011. goto IL_0f53;
  9012. }
  9013. IL_0f52:
  9014. {
  9015. G_B137_0 = 0;
  9016. }
  9017. IL_0f53:
  9018. {
  9019. V_37 = (bool)G_B137_0;
  9020. bool L_586 = V_37;
  9021. if (!L_586)
  9022. {
  9023. goto IL_0fca;
  9024. }
  9025. }
  9026. {
  9027. // piece.transform.SetParent(C4.transform.parent);
  9028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_587 = __this->get_piece_6();
  9029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_588;
  9030. L_588 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_587, /*hidden argument*/NULL);
  9031. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_589 = V_13;
  9032. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_590;
  9033. L_590 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_589, /*hidden argument*/NULL);
  9034. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_591;
  9035. L_591 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_590, /*hidden argument*/NULL);
  9036. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_588, L_591, /*hidden argument*/NULL);
  9037. // piece.transform.position = new Vector3(C4X - 2.85f, C4Y+ 0.03f, C4Z);
  9038. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  9039. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_593;
  9040. L_593 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_592, /*hidden argument*/NULL);
  9041. float L_594 = V_14;
  9042. float L_595 = V_15;
  9043. float L_596 = V_16;
  9044. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_597;
  9045. memset((&L_597), 0, sizeof(L_597));
  9046. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_597), ((float)il2cpp_codegen_subtract((float)L_594, (float)(2.8499999f))), ((float)il2cpp_codegen_add((float)L_595, (float)(0.0299999993f))), L_596, /*hidden argument*/NULL);
  9047. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_593, L_597, /*hidden argument*/NULL);
  9048. // clickSFX.Play();
  9049. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_598 = __this->get_clickSFX_15();
  9050. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_598, /*hidden argument*/NULL);
  9051. // C3A = true;
  9052. __this->set_C3A_22((bool)1);
  9053. // piece.tag = piece.name;
  9054. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_599 = __this->get_piece_6();
  9055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  9056. String_t* L_601;
  9057. L_601 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_600, /*hidden argument*/NULL);
  9058. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_599, L_601, /*hidden argument*/NULL);
  9059. }
  9060. IL_0fca:
  9061. {
  9062. }
  9063. IL_0fcb:
  9064. {
  9065. // if (piece.name == "C6")
  9066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_602 = __this->get_piece_6();
  9067. String_t* L_603;
  9068. L_603 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_602, /*hidden argument*/NULL);
  9069. bool L_604;
  9070. L_604 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_603, _stringLiteral75AC554233DDA7373DBAA274552CE21DA0E6A24A, /*hidden argument*/NULL);
  9071. V_38 = L_604;
  9072. bool L_605 = V_38;
  9073. if (!L_605)
  9074. {
  9075. goto IL_1124;
  9076. }
  9077. }
  9078. {
  9079. // if (
  9080. // (C4X - piece.transform.position.x < 4.51f && C4X - piece.transform.position.x > 3.61f) &&
  9081. // (C4Y - piece.transform.position.y < 1.07f && C4Y - piece.transform.position.y > 0.17f) &&
  9082. // (C4Z - piece.transform.position.z < 0.5f && C4Z - piece.transform.position.z > -0.5f) && C3A
  9083. // )
  9084. float L_606 = V_14;
  9085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_607 = __this->get_piece_6();
  9086. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_608;
  9087. L_608 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_607, /*hidden argument*/NULL);
  9088. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_609;
  9089. L_609 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_608, /*hidden argument*/NULL);
  9090. float L_610 = L_609.get_x_2();
  9091. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_606, (float)L_610))) < ((float)(4.51000023f)))))
  9092. {
  9093. goto IL_10b2;
  9094. }
  9095. }
  9096. {
  9097. float L_611 = V_14;
  9098. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_612 = __this->get_piece_6();
  9099. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_613;
  9100. L_613 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_612, /*hidden argument*/NULL);
  9101. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_614;
  9102. L_614 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_613, /*hidden argument*/NULL);
  9103. float L_615 = L_614.get_x_2();
  9104. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_611, (float)L_615))) > ((float)(3.6099999f)))))
  9105. {
  9106. goto IL_10b2;
  9107. }
  9108. }
  9109. {
  9110. float L_616 = V_15;
  9111. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_617 = __this->get_piece_6();
  9112. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_618;
  9113. L_618 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_617, /*hidden argument*/NULL);
  9114. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_619;
  9115. L_619 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_618, /*hidden argument*/NULL);
  9116. float L_620 = L_619.get_y_3();
  9117. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_616, (float)L_620))) < ((float)(1.07000005f)))))
  9118. {
  9119. goto IL_10b2;
  9120. }
  9121. }
  9122. {
  9123. float L_621 = V_15;
  9124. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_622 = __this->get_piece_6();
  9125. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_623;
  9126. L_623 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_622, /*hidden argument*/NULL);
  9127. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_624;
  9128. L_624 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_623, /*hidden argument*/NULL);
  9129. float L_625 = L_624.get_y_3();
  9130. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_621, (float)L_625))) > ((float)(0.170000002f)))))
  9131. {
  9132. goto IL_10b2;
  9133. }
  9134. }
  9135. {
  9136. float L_626 = V_16;
  9137. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_627 = __this->get_piece_6();
  9138. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_628;
  9139. L_628 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_627, /*hidden argument*/NULL);
  9140. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_629;
  9141. L_629 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_628, /*hidden argument*/NULL);
  9142. float L_630 = L_629.get_z_4();
  9143. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_626, (float)L_630))) < ((float)(0.5f)))))
  9144. {
  9145. goto IL_10b2;
  9146. }
  9147. }
  9148. {
  9149. float L_631 = V_16;
  9150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = __this->get_piece_6();
  9151. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  9152. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  9153. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_634;
  9154. L_634 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_633, /*hidden argument*/NULL);
  9155. float L_635 = L_634.get_z_4();
  9156. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_631, (float)L_635))) > ((float)(-0.5f)))))
  9157. {
  9158. goto IL_10b2;
  9159. }
  9160. }
  9161. {
  9162. bool L_636 = __this->get_C3A_22();
  9163. G_B149_0 = ((int32_t)(L_636));
  9164. goto IL_10b3;
  9165. }
  9166. IL_10b2:
  9167. {
  9168. G_B149_0 = 0;
  9169. }
  9170. IL_10b3:
  9171. {
  9172. V_39 = (bool)G_B149_0;
  9173. bool L_637 = V_39;
  9174. if (!L_637)
  9175. {
  9176. goto IL_1123;
  9177. }
  9178. }
  9179. {
  9180. // piece.transform.SetParent(C4.transform.parent);
  9181. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_638 = __this->get_piece_6();
  9182. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_639;
  9183. L_639 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_638, /*hidden argument*/NULL);
  9184. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_640 = V_13;
  9185. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_641;
  9186. L_641 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_640, /*hidden argument*/NULL);
  9187. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_642;
  9188. L_642 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_641, /*hidden argument*/NULL);
  9189. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_639, L_642, /*hidden argument*/NULL);
  9190. // piece.transform.position = new Vector3(C4X - 4.11f, C4Y - 0.67f, C4Z);
  9191. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  9192. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_644;
  9193. L_644 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_643, /*hidden argument*/NULL);
  9194. float L_645 = V_14;
  9195. float L_646 = V_15;
  9196. float L_647 = V_16;
  9197. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_648;
  9198. memset((&L_648), 0, sizeof(L_648));
  9199. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_648), ((float)il2cpp_codegen_subtract((float)L_645, (float)(4.11000013f))), ((float)il2cpp_codegen_subtract((float)L_646, (float)(0.670000017f))), L_647, /*hidden argument*/NULL);
  9200. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_644, L_648, /*hidden argument*/NULL);
  9201. // clickSFX.Play();
  9202. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_649 = __this->get_clickSFX_15();
  9203. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_649, /*hidden argument*/NULL);
  9204. // piece.tag = piece.name;
  9205. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  9206. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_651 = __this->get_piece_6();
  9207. String_t* L_652;
  9208. L_652 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_651, /*hidden argument*/NULL);
  9209. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_650, L_652, /*hidden argument*/NULL);
  9210. }
  9211. IL_1123:
  9212. {
  9213. }
  9214. IL_1124:
  9215. {
  9216. // if (piece.name == "group4")
  9217. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_653 = __this->get_piece_6();
  9218. String_t* L_654;
  9219. L_654 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_653, /*hidden argument*/NULL);
  9220. bool L_655;
  9221. L_655 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_654, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9222. V_40 = L_655;
  9223. bool L_656 = V_40;
  9224. if (!L_656)
  9225. {
  9226. goto IL_1285;
  9227. }
  9228. }
  9229. {
  9230. // if (
  9231. // (C1X - piece.transform.position.x < -1.1f && C1X - piece.transform.position.x > -2.1f) &&
  9232. // (C1Y - piece.transform.position.y < -0.9f && C1Y - piece.transform.position.y > -1.9f) &&
  9233. // (C1Z - piece.transform.position.z < 0.3f && C1Z - piece.transform.position.z > -0.7f) && duo2A && duoA
  9234. // )
  9235. float L_657 = V_10;
  9236. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_658 = __this->get_piece_6();
  9237. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_659;
  9238. L_659 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_658, /*hidden argument*/NULL);
  9239. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_660;
  9240. L_660 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_659, /*hidden argument*/NULL);
  9241. float L_661 = L_660.get_x_2();
  9242. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_657, (float)L_661))) < ((float)(-1.10000002f)))))
  9243. {
  9244. goto IL_1213;
  9245. }
  9246. }
  9247. {
  9248. float L_662 = V_10;
  9249. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_663 = __this->get_piece_6();
  9250. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_664;
  9251. L_664 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_663, /*hidden argument*/NULL);
  9252. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_665;
  9253. L_665 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_664, /*hidden argument*/NULL);
  9254. float L_666 = L_665.get_x_2();
  9255. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_662, (float)L_666))) > ((float)(-2.0999999f)))))
  9256. {
  9257. goto IL_1213;
  9258. }
  9259. }
  9260. {
  9261. float L_667 = V_11;
  9262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_668 = __this->get_piece_6();
  9263. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_669;
  9264. L_669 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_668, /*hidden argument*/NULL);
  9265. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_670;
  9266. L_670 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_669, /*hidden argument*/NULL);
  9267. float L_671 = L_670.get_y_3();
  9268. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_667, (float)L_671))) < ((float)(-0.899999976f)))))
  9269. {
  9270. goto IL_1213;
  9271. }
  9272. }
  9273. {
  9274. float L_672 = V_11;
  9275. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_673 = __this->get_piece_6();
  9276. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_674;
  9277. L_674 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_673, /*hidden argument*/NULL);
  9278. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_675;
  9279. L_675 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_674, /*hidden argument*/NULL);
  9280. float L_676 = L_675.get_y_3();
  9281. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_672, (float)L_676))) > ((float)(-1.89999998f)))))
  9282. {
  9283. goto IL_1213;
  9284. }
  9285. }
  9286. {
  9287. float L_677 = V_12;
  9288. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_678 = __this->get_piece_6();
  9289. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_679;
  9290. L_679 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_678, /*hidden argument*/NULL);
  9291. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_680;
  9292. L_680 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_679, /*hidden argument*/NULL);
  9293. float L_681 = L_680.get_z_4();
  9294. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_677, (float)L_681))) < ((float)(0.300000012f)))))
  9295. {
  9296. goto IL_1213;
  9297. }
  9298. }
  9299. {
  9300. float L_682 = V_12;
  9301. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_683 = __this->get_piece_6();
  9302. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  9303. L_684 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_683, /*hidden argument*/NULL);
  9304. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_685;
  9305. L_685 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_684, /*hidden argument*/NULL);
  9306. float L_686 = L_685.get_z_4();
  9307. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_682, (float)L_686))) > ((float)(-0.699999988f)))))
  9308. {
  9309. goto IL_1213;
  9310. }
  9311. }
  9312. {
  9313. bool L_687 = __this->get_duo2A_21();
  9314. if (!L_687)
  9315. {
  9316. goto IL_1213;
  9317. }
  9318. }
  9319. {
  9320. bool L_688 = __this->get_duoA_20();
  9321. G_B162_0 = ((int32_t)(L_688));
  9322. goto IL_1214;
  9323. }
  9324. IL_1213:
  9325. {
  9326. G_B162_0 = 0;
  9327. }
  9328. IL_1214:
  9329. {
  9330. V_41 = (bool)G_B162_0;
  9331. bool L_689 = V_41;
  9332. if (!L_689)
  9333. {
  9334. goto IL_1284;
  9335. }
  9336. }
  9337. {
  9338. // piece.transform.SetParent(C1.transform.parent);
  9339. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_690 = __this->get_piece_6();
  9340. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_691;
  9341. L_691 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_690, /*hidden argument*/NULL);
  9342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = V_9;
  9343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_693;
  9344. L_693 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_692, /*hidden argument*/NULL);
  9345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  9346. L_694 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_693, /*hidden argument*/NULL);
  9347. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_691, L_694, /*hidden argument*/NULL);
  9348. // piece.transform.position = new Vector3(C1X + 1.6f, C1Y + 1.4f, C1Z + 0.2f);
  9349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_695 = __this->get_piece_6();
  9350. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_696;
  9351. L_696 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_695, /*hidden argument*/NULL);
  9352. float L_697 = V_10;
  9353. float L_698 = V_11;
  9354. float L_699 = V_12;
  9355. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_700;
  9356. memset((&L_700), 0, sizeof(L_700));
  9357. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_700), ((float)il2cpp_codegen_add((float)L_697, (float)(1.60000002f))), ((float)il2cpp_codegen_add((float)L_698, (float)(1.39999998f))), ((float)il2cpp_codegen_add((float)L_699, (float)(0.200000003f))), /*hidden argument*/NULL);
  9358. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_696, L_700, /*hidden argument*/NULL);
  9359. // clickSFX.Play();
  9360. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_701 = __this->get_clickSFX_15();
  9361. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_701, /*hidden argument*/NULL);
  9362. // piece.tag = "TempTag";
  9363. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = __this->get_piece_6();
  9364. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_702, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  9365. }
  9366. IL_1284:
  9367. {
  9368. }
  9369. IL_1285:
  9370. {
  9371. // if (C2.transform.parent.childCount == 5 && acitve && ai.transform.parent.childCount == 4 && C1.transform.parent.childCount == 4 && C4.transform.parent.childCount == 4)
  9372. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_703 = V_1;
  9373. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  9374. L_704 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_703, /*hidden argument*/NULL);
  9375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_705;
  9376. L_705 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_704, /*hidden argument*/NULL);
  9377. int32_t L_706;
  9378. L_706 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_705, /*hidden argument*/NULL);
  9379. if ((!(((uint32_t)L_706) == ((uint32_t)5))))
  9380. {
  9381. goto IL_12de;
  9382. }
  9383. }
  9384. {
  9385. bool L_707 = __this->get_acitve_17();
  9386. if (!L_707)
  9387. {
  9388. goto IL_12de;
  9389. }
  9390. }
  9391. {
  9392. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_708 = V_5;
  9393. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_709;
  9394. L_709 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_708, /*hidden argument*/NULL);
  9395. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_710;
  9396. L_710 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_709, /*hidden argument*/NULL);
  9397. int32_t L_711;
  9398. L_711 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_710, /*hidden argument*/NULL);
  9399. if ((!(((uint32_t)L_711) == ((uint32_t)4))))
  9400. {
  9401. goto IL_12de;
  9402. }
  9403. }
  9404. {
  9405. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_712 = V_9;
  9406. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_713;
  9407. L_713 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_712, /*hidden argument*/NULL);
  9408. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_714;
  9409. L_714 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_713, /*hidden argument*/NULL);
  9410. int32_t L_715;
  9411. L_715 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_714, /*hidden argument*/NULL);
  9412. if ((!(((uint32_t)L_715) == ((uint32_t)4))))
  9413. {
  9414. goto IL_12de;
  9415. }
  9416. }
  9417. {
  9418. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_716 = V_13;
  9419. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_717;
  9420. L_717 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_716, /*hidden argument*/NULL);
  9421. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_718;
  9422. L_718 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_717, /*hidden argument*/NULL);
  9423. int32_t L_719;
  9424. L_719 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_718, /*hidden argument*/NULL);
  9425. G_B171_0 = ((((int32_t)L_719) == ((int32_t)4))? 1 : 0);
  9426. goto IL_12df;
  9427. }
  9428. IL_12de:
  9429. {
  9430. G_B171_0 = 0;
  9431. }
  9432. IL_12df:
  9433. {
  9434. V_42 = (bool)G_B171_0;
  9435. bool L_720 = V_42;
  9436. if (!L_720)
  9437. {
  9438. goto IL_12f0;
  9439. }
  9440. }
  9441. {
  9442. // acitve = false;
  9443. __this->set_acitve_17((bool)0);
  9444. goto IL_12f9;
  9445. }
  9446. IL_12f0:
  9447. {
  9448. // acitve = true;
  9449. __this->set_acitve_17((bool)1);
  9450. }
  9451. IL_12f9:
  9452. {
  9453. // isSelected = false;
  9454. __this->set_isSelected_4((bool)0);
  9455. }
  9456. IL_1301:
  9457. {
  9458. // }
  9459. return;
  9460. }
  9461. }
  9462. // System.Void MoveCurtains::.ctor()
  9463. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveCurtains__ctor_m8D2AD07E1F9BD28F631E3B030C97F67A08DBF4F7 (MoveCurtains_tB4A12D203EB02A502815D31AE771556484B92B0B * __this, const RuntimeMethod* method)
  9464. {
  9465. {
  9466. // public float positionX = 0f;
  9467. __this->set_positionX_11((0.0f));
  9468. // public float positionY = 0f;
  9469. __this->set_positionY_12((0.0f));
  9470. // public float positionZ = 0f;
  9471. __this->set_positionZ_13((0.0f));
  9472. // public bool acitve = true;
  9473. __this->set_acitve_17((bool)1);
  9474. // public bool c5r = false;
  9475. __this->set_c5r_18((bool)0);
  9476. // public bool c5l = false;
  9477. __this->set_c5l_19((bool)0);
  9478. // public bool duoA = false;
  9479. __this->set_duoA_20((bool)0);
  9480. // public bool duo2A = false;
  9481. __this->set_duo2A_21((bool)0);
  9482. // public bool C3A = false;
  9483. __this->set_C3A_22((bool)0);
  9484. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  9485. return;
  9486. }
  9487. }
  9488. #ifdef __clang__
  9489. #pragma clang diagnostic pop
  9490. #endif
  9491. #ifdef __clang__
  9492. #pragma clang diagnostic push
  9493. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  9494. #pragma clang diagnostic ignored "-Wunused-variable"
  9495. #endif
  9496. // System.Void MoveDoor::Start()
  9497. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Start_m2A510160A44CA7E5080B09A94213E79BAF988143 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9498. {
  9499. {
  9500. // }
  9501. return;
  9502. }
  9503. }
  9504. // System.Void MoveDoor::Update()
  9505. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_Update_m902B4543364129A4F36D27F21FA5256D7550C6FB (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9506. {
  9507. bool V_0 = false;
  9508. bool V_1 = false;
  9509. bool V_2 = false;
  9510. {
  9511. // if (Input.GetMouseButtonDown(0))
  9512. bool L_0;
  9513. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  9514. V_0 = L_0;
  9515. bool L_1 = V_0;
  9516. if (!L_1)
  9517. {
  9518. goto IL_0014;
  9519. }
  9520. }
  9521. {
  9522. // TouchClick();
  9523. MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01(__this, /*hidden argument*/NULL);
  9524. }
  9525. IL_0014:
  9526. {
  9527. // if (isSelected)
  9528. bool L_2 = __this->get_isSelected_4();
  9529. V_1 = L_2;
  9530. bool L_3 = V_1;
  9531. if (!L_3)
  9532. {
  9533. goto IL_0027;
  9534. }
  9535. }
  9536. {
  9537. // MovePiece();
  9538. MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F(__this, /*hidden argument*/NULL);
  9539. }
  9540. IL_0027:
  9541. {
  9542. // if (Input.GetMouseButtonUp(0))
  9543. bool L_4;
  9544. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  9545. V_2 = L_4;
  9546. bool L_5 = V_2;
  9547. if (!L_5)
  9548. {
  9549. goto IL_003a;
  9550. }
  9551. }
  9552. {
  9553. // FreePiece();
  9554. MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084(__this, /*hidden argument*/NULL);
  9555. }
  9556. IL_003a:
  9557. {
  9558. // }
  9559. return;
  9560. }
  9561. }
  9562. // System.Void MoveDoor::TouchClick()
  9563. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_TouchClick_mDE5F8233384224B192D0F27BAD94B056EC01DE01 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9564. {
  9565. static bool s_Il2CppMethodInitialized;
  9566. if (!s_Il2CppMethodInitialized)
  9567. {
  9568. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9569. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  9570. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015);
  9571. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  9572. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  9573. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  9574. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  9575. s_Il2CppMethodInitialized = true;
  9576. }
  9577. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  9578. memset((&V_0), 0, sizeof(V_0));
  9579. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  9580. memset((&V_1), 0, sizeof(V_1));
  9581. bool V_2 = false;
  9582. bool V_3 = false;
  9583. bool V_4 = false;
  9584. int32_t G_B15_0 = 0;
  9585. int32_t G_B17_0 = 0;
  9586. int32_t G_B19_0 = 0;
  9587. {
  9588. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  9589. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  9590. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9591. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  9592. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9593. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  9594. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  9595. V_0 = L_2;
  9596. // if (Physics.Raycast(ray, out hit))
  9597. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  9598. bool L_4;
  9599. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9600. V_2 = L_4;
  9601. bool L_5 = V_2;
  9602. if (!L_5)
  9603. {
  9604. goto IL_02a8;
  9605. }
  9606. }
  9607. {
  9608. // if (hit.collider.gameObject.tag == "shui")
  9609. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  9610. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9611. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  9612. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  9613. String_t* L_8;
  9614. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  9615. bool L_9;
  9616. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9617. V_3 = L_9;
  9618. bool L_10 = V_3;
  9619. if (!L_10)
  9620. {
  9621. goto IL_0095;
  9622. }
  9623. }
  9624. {
  9625. // distanceRay = hit.distance;
  9626. float L_11;
  9627. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9628. __this->set_distanceRay_5(L_11);
  9629. // piece = hit.collider.gameObject;
  9630. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  9631. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9632. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  9633. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  9634. __this->set_piece_6(L_13);
  9635. // offset = hit.point - hit.collider.gameObject.transform.position;
  9636. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  9637. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9638. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  9639. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9640. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  9641. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  9642. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  9643. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  9644. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  9645. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  9646. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  9647. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  9648. __this->set_offset_9(L_19);
  9649. // isSelected = true;
  9650. __this->set_isSelected_4((bool)1);
  9651. goto IL_02a7;
  9652. }
  9653. IL_0095:
  9654. {
  9655. // else if (
  9656. // hit.collider.gameObject.transform.parent &&
  9657. // (
  9658. // (hit.collider.gameObject.transform.parent.name == "group3" && hit.collider.transform.parent.tag == "shui") ||
  9659. // (hit.collider.gameObject.transform.parent.name == "group2" && hit.collider.transform.parent.tag == "shui") ||
  9660. // (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui") ||
  9661. // (hit.collider.gameObject.transform.parent.name == "sgroup" && hit.collider.transform.parent.tag == "shui") ||
  9662. // (hit.collider.gameObject.transform.parent.name == "group4" && hit.collider.transform.parent.tag == "shui")
  9663. // )
  9664. // )
  9665. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  9666. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9667. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  9668. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  9669. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  9670. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  9671. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  9672. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  9673. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  9674. bool L_24;
  9675. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  9676. if (!L_24)
  9677. {
  9678. goto IL_0231;
  9679. }
  9680. }
  9681. {
  9682. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  9683. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9684. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  9685. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  9686. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  9687. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  9688. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  9689. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  9690. String_t* L_29;
  9691. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  9692. bool L_30;
  9693. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral97EB6767C1DF255A12C65A1EFB045EE585370015, /*hidden argument*/NULL);
  9694. if (!L_30)
  9695. {
  9696. goto IL_0101;
  9697. }
  9698. }
  9699. {
  9700. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  9701. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9702. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_32;
  9703. L_32 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_31, /*hidden argument*/NULL);
  9704. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  9705. L_33 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_32, /*hidden argument*/NULL);
  9706. String_t* L_34;
  9707. L_34 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_33, /*hidden argument*/NULL);
  9708. bool L_35;
  9709. L_35 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_34, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9710. if (L_35)
  9711. {
  9712. goto IL_022e;
  9713. }
  9714. }
  9715. IL_0101:
  9716. {
  9717. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_36;
  9718. L_36 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  9720. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  9721. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  9722. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  9723. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  9724. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  9725. String_t* L_40;
  9726. L_40 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_39, /*hidden argument*/NULL);
  9727. bool L_41;
  9728. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  9729. if (!L_41)
  9730. {
  9731. goto IL_014d;
  9732. }
  9733. }
  9734. {
  9735. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_42;
  9736. L_42 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9737. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  9738. L_43 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_42, /*hidden argument*/NULL);
  9739. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  9740. L_44 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_43, /*hidden argument*/NULL);
  9741. String_t* L_45;
  9742. L_45 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_44, /*hidden argument*/NULL);
  9743. bool L_46;
  9744. L_46 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_45, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9745. if (L_46)
  9746. {
  9747. goto IL_022e;
  9748. }
  9749. }
  9750. IL_014d:
  9751. {
  9752. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_47;
  9753. L_47 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9754. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  9755. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  9756. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  9757. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  9758. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_50;
  9759. L_50 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_49, /*hidden argument*/NULL);
  9760. String_t* L_51;
  9761. L_51 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_50, /*hidden argument*/NULL);
  9762. bool L_52;
  9763. L_52 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_51, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  9764. if (!L_52)
  9765. {
  9766. goto IL_0199;
  9767. }
  9768. }
  9769. {
  9770. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_53;
  9771. L_53 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9772. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  9773. L_54 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_53, /*hidden argument*/NULL);
  9774. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_55;
  9775. L_55 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_54, /*hidden argument*/NULL);
  9776. String_t* L_56;
  9777. L_56 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_55, /*hidden argument*/NULL);
  9778. bool L_57;
  9779. L_57 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_56, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9780. if (L_57)
  9781. {
  9782. goto IL_022e;
  9783. }
  9784. }
  9785. IL_0199:
  9786. {
  9787. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_58;
  9788. L_58 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9789. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59;
  9790. L_59 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_58, /*hidden argument*/NULL);
  9791. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  9792. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  9793. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_61;
  9794. L_61 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_60, /*hidden argument*/NULL);
  9795. String_t* L_62;
  9796. L_62 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_61, /*hidden argument*/NULL);
  9797. bool L_63;
  9798. L_63 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_62, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  9799. if (!L_63)
  9800. {
  9801. goto IL_01e2;
  9802. }
  9803. }
  9804. {
  9805. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64;
  9806. L_64 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9807. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  9808. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  9809. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_66;
  9810. L_66 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_65, /*hidden argument*/NULL);
  9811. String_t* L_67;
  9812. L_67 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_66, /*hidden argument*/NULL);
  9813. bool L_68;
  9814. L_68 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_67, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9815. if (L_68)
  9816. {
  9817. goto IL_022e;
  9818. }
  9819. }
  9820. IL_01e2:
  9821. {
  9822. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_69;
  9823. L_69 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9824. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_70;
  9825. L_70 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_69, /*hidden argument*/NULL);
  9826. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  9827. L_71 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_70, /*hidden argument*/NULL);
  9828. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  9829. L_72 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_71, /*hidden argument*/NULL);
  9830. String_t* L_73;
  9831. L_73 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_72, /*hidden argument*/NULL);
  9832. bool L_74;
  9833. L_74 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_73, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  9834. if (!L_74)
  9835. {
  9836. goto IL_022b;
  9837. }
  9838. }
  9839. {
  9840. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_75;
  9841. L_75 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9842. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_76;
  9843. L_76 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_75, /*hidden argument*/NULL);
  9844. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_77;
  9845. L_77 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_76, /*hidden argument*/NULL);
  9846. String_t* L_78;
  9847. L_78 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_77, /*hidden argument*/NULL);
  9848. bool L_79;
  9849. L_79 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_78, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  9850. G_B15_0 = ((int32_t)(L_79));
  9851. goto IL_022c;
  9852. }
  9853. IL_022b:
  9854. {
  9855. G_B15_0 = 0;
  9856. }
  9857. IL_022c:
  9858. {
  9859. G_B17_0 = G_B15_0;
  9860. goto IL_022f;
  9861. }
  9862. IL_022e:
  9863. {
  9864. G_B17_0 = 1;
  9865. }
  9866. IL_022f:
  9867. {
  9868. G_B19_0 = G_B17_0;
  9869. goto IL_0232;
  9870. }
  9871. IL_0231:
  9872. {
  9873. G_B19_0 = 0;
  9874. }
  9875. IL_0232:
  9876. {
  9877. V_4 = (bool)G_B19_0;
  9878. bool L_80 = V_4;
  9879. if (!L_80)
  9880. {
  9881. goto IL_029e;
  9882. }
  9883. }
  9884. {
  9885. // distanceRay = hit.distance;
  9886. float L_81;
  9887. L_81 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9888. __this->set_distanceRay_5(L_81);
  9889. // piece = hit.collider.gameObject.transform.parent.gameObject;
  9890. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_82;
  9891. L_82 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9892. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83;
  9893. L_83 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_82, /*hidden argument*/NULL);
  9894. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  9895. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  9896. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  9897. L_85 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_84, /*hidden argument*/NULL);
  9898. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_86;
  9899. L_86 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_85, /*hidden argument*/NULL);
  9900. __this->set_piece_6(L_86);
  9901. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  9902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  9903. L_87 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9904. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_88;
  9905. L_88 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  9906. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89;
  9907. L_89 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_88, /*hidden argument*/NULL);
  9908. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  9909. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  9910. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_91;
  9911. L_91 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_90, /*hidden argument*/NULL);
  9912. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_92;
  9913. L_92 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_91, /*hidden argument*/NULL);
  9914. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_93;
  9915. L_93 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_87, L_92, /*hidden argument*/NULL);
  9916. __this->set_offset_9(L_93);
  9917. // isSelected = true;
  9918. __this->set_isSelected_4((bool)1);
  9919. goto IL_02a7;
  9920. }
  9921. IL_029e:
  9922. {
  9923. // isSelected = false;
  9924. __this->set_isSelected_4((bool)0);
  9925. }
  9926. IL_02a7:
  9927. {
  9928. }
  9929. IL_02a8:
  9930. {
  9931. // }
  9932. return;
  9933. }
  9934. }
  9935. // System.Void MoveDoor::MovePiece()
  9936. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_MovePiece_m889C0914B8CAC02681CE746EEAE7EFE0B46C4E9F (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9937. {
  9938. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  9939. memset((&V_0), 0, sizeof(V_0));
  9940. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  9941. memset((&V_1), 0, sizeof(V_1));
  9942. {
  9943. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  9944. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  9945. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  9946. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  9947. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  9948. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  9949. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  9950. V_0 = L_2;
  9951. // Vector3 limitRay = ray.GetPoint(distanceRay);
  9952. float L_3 = __this->get_distanceRay_5();
  9953. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  9954. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  9955. V_1 = L_4;
  9956. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  9957. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  9958. float L_6 = L_5.get_x_2();
  9959. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  9960. float L_8 = L_7.get_y_3();
  9961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  9962. float L_10 = L_9.get_z_4();
  9963. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  9964. // piece.transform.position = limitRay - offset;
  9965. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  9966. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  9967. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  9968. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  9969. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  9970. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  9971. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  9972. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  9973. // }
  9974. return;
  9975. }
  9976. }
  9977. // System.Void MoveDoor::FreePiece()
  9978. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor_FreePiece_m41B496437EDCFE16A37479ADB4A25AAE8BAD9084 (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  9979. {
  9980. static bool s_Il2CppMethodInitialized;
  9981. if (!s_Il2CppMethodInitialized)
  9982. {
  9983. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var);
  9984. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  9985. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F);
  9986. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F);
  9987. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71);
  9988. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77);
  9989. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7);
  9990. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9);
  9991. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82);
  9992. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B);
  9993. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3);
  9994. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469);
  9995. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD);
  9996. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  9997. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75);
  9998. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882);
  9999. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161);
  10000. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B);
  10001. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773);
  10002. s_Il2CppMethodInitialized = true;
  10003. }
  10004. bool V_0 = false;
  10005. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  10006. float V_2 = 0.0f;
  10007. float V_3 = 0.0f;
  10008. float V_4 = 0.0f;
  10009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_5 = NULL;
  10010. float V_6 = 0.0f;
  10011. float V_7 = 0.0f;
  10012. float V_8 = 0.0f;
  10013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_9 = NULL;
  10014. float V_10 = 0.0f;
  10015. float V_11 = 0.0f;
  10016. float V_12 = 0.0f;
  10017. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_13 = NULL;
  10018. float V_14 = 0.0f;
  10019. float V_15 = 0.0f;
  10020. float V_16 = 0.0f;
  10021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_17 = NULL;
  10022. float V_18 = 0.0f;
  10023. float V_19 = 0.0f;
  10024. float V_20 = 0.0f;
  10025. bool V_21 = false;
  10026. bool V_22 = false;
  10027. bool V_23 = false;
  10028. bool V_24 = false;
  10029. bool V_25 = false;
  10030. bool V_26 = false;
  10031. bool V_27 = false;
  10032. bool V_28 = false;
  10033. bool V_29 = false;
  10034. bool V_30 = false;
  10035. bool V_31 = false;
  10036. bool V_32 = false;
  10037. bool V_33 = false;
  10038. bool V_34 = false;
  10039. bool V_35 = false;
  10040. bool V_36 = false;
  10041. bool V_37 = false;
  10042. bool V_38 = false;
  10043. bool V_39 = false;
  10044. bool V_40 = false;
  10045. bool V_41 = false;
  10046. bool V_42 = false;
  10047. bool V_43 = false;
  10048. bool V_44 = false;
  10049. bool V_45 = false;
  10050. int32_t G_B9_0 = 0;
  10051. int32_t G_B11_0 = 0;
  10052. int32_t G_B22_0 = 0;
  10053. int32_t G_B24_0 = 0;
  10054. int32_t G_B37_0 = 0;
  10055. int32_t G_B51_0 = 0;
  10056. int32_t G_B62_0 = 0;
  10057. int32_t G_B64_0 = 0;
  10058. int32_t G_B76_0 = 0;
  10059. int32_t G_B90_0 = 0;
  10060. int32_t G_B102_0 = 0;
  10061. int32_t G_B113_0 = 0;
  10062. int32_t G_B115_0 = 0;
  10063. int32_t G_B126_0 = 0;
  10064. int32_t G_B128_0 = 0;
  10065. int32_t G_B139_0 = 0;
  10066. int32_t G_B141_0 = 0;
  10067. int32_t G_B152_0 = 0;
  10068. int32_t G_B154_0 = 0;
  10069. int32_t G_B164_0 = 0;
  10070. {
  10071. // if (isSelected)
  10072. bool L_0 = __this->get_isSelected_4();
  10073. V_0 = L_0;
  10074. bool L_1 = V_0;
  10075. if (!L_1)
  10076. {
  10077. goto IL_127a;
  10078. }
  10079. }
  10080. {
  10081. // GameObject b6 = GameObject.Find("group3/b6");
  10082. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  10083. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralC877E37A5974030B83FD8310E69A322A2C313D75, /*hidden argument*/NULL);
  10084. V_1 = L_2;
  10085. // float b6X = b6.transform.position.x;
  10086. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = V_1;
  10087. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  10088. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  10089. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  10090. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  10091. float L_6 = L_5.get_x_2();
  10092. V_2 = L_6;
  10093. // float b6Y = b6.transform.position.y;
  10094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = V_1;
  10095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  10096. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  10097. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  10098. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  10099. float L_10 = L_9.get_y_3();
  10100. V_3 = L_10;
  10101. // float b6Z = b6.transform.position.z;
  10102. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_1;
  10103. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  10104. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  10105. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  10106. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  10107. float L_14 = L_13.get_z_4();
  10108. V_4 = L_14;
  10109. // GameObject b7 = GameObject.Find("group2/b7");
  10110. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15;
  10111. L_15 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralABB65926EE351BFCF1A6683D95243F157B4DD469, /*hidden argument*/NULL);
  10112. V_5 = L_15;
  10113. // float b7X = b7.transform.position.x;
  10114. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16 = V_5;
  10115. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  10116. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  10117. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  10118. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  10119. float L_19 = L_18.get_x_2();
  10120. V_6 = L_19;
  10121. // float b7Y = b7.transform.position.y;
  10122. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_20 = V_5;
  10123. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_21;
  10124. L_21 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_20, /*hidden argument*/NULL);
  10125. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_22;
  10126. L_22 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_21, /*hidden argument*/NULL);
  10127. float L_23 = L_22.get_y_3();
  10128. V_7 = L_23;
  10129. // float b7Z = b7.transform.position.z;
  10130. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_24 = V_5;
  10131. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_25;
  10132. L_25 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_24, /*hidden argument*/NULL);
  10133. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26;
  10134. L_26 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_25, /*hidden argument*/NULL);
  10135. float L_27 = L_26.get_z_4();
  10136. V_8 = L_27;
  10137. // GameObject door = GameObject.Find("group4/door");
  10138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28;
  10139. L_28 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral587B164AFA9B015510FF8C525BD7217683FA2A71, /*hidden argument*/NULL);
  10140. V_9 = L_28;
  10141. // float doorX = door.transform.position.x;
  10142. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_29 = V_9;
  10143. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_30;
  10144. L_30 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_29, /*hidden argument*/NULL);
  10145. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_31;
  10146. L_31 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_30, /*hidden argument*/NULL);
  10147. float L_32 = L_31.get_x_2();
  10148. V_10 = L_32;
  10149. // float doorY = door.transform.position.y;
  10150. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = V_9;
  10151. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  10152. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  10153. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  10154. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  10155. float L_36 = L_35.get_y_3();
  10156. V_11 = L_36;
  10157. // float doorZ = door.transform.position.z;
  10158. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37 = V_9;
  10159. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  10160. L_38 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_37, /*hidden argument*/NULL);
  10161. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  10162. L_39 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_38, /*hidden argument*/NULL);
  10163. float L_40 = L_39.get_z_4();
  10164. V_12 = L_40;
  10165. // GameObject ai = GameObject.Find("sgroup/ai");
  10166. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41;
  10167. L_41 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralDFC9BE89AC2CF6772174F2A2CA87E858F292C161, /*hidden argument*/NULL);
  10168. V_13 = L_41;
  10169. // float aiX = ai.transform.position.x;
  10170. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_42 = V_13;
  10171. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_43;
  10172. L_43 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_42, /*hidden argument*/NULL);
  10173. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  10174. L_44 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_43, /*hidden argument*/NULL);
  10175. float L_45 = L_44.get_x_2();
  10176. V_14 = L_45;
  10177. // float aiY = ai.transform.position.y;
  10178. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = V_13;
  10179. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  10180. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  10181. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  10182. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  10183. float L_49 = L_48.get_y_3();
  10184. V_15 = L_49;
  10185. // float aiZ = ai.transform.position.z;
  10186. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_50 = V_13;
  10187. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_51;
  10188. L_51 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_50, /*hidden argument*/NULL);
  10189. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_52;
  10190. L_52 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_51, /*hidden argument*/NULL);
  10191. float L_53 = L_52.get_z_4();
  10192. V_16 = L_53;
  10193. // GameObject b4 = GameObject.Find("group/b4");
  10194. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_54;
  10195. L_54 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral8029C39A56349DC9E6B10EBC61FB1AB030B5BF82, /*hidden argument*/NULL);
  10196. V_17 = L_54;
  10197. // float b4X = b4.transform.position.x;
  10198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = V_17;
  10199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  10200. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  10201. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_57;
  10202. L_57 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_56, /*hidden argument*/NULL);
  10203. float L_58 = L_57.get_x_2();
  10204. V_18 = L_58;
  10205. // float b4Y = b4.transform.position.y;
  10206. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_59 = V_17;
  10207. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  10208. L_60 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_59, /*hidden argument*/NULL);
  10209. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_61;
  10210. L_61 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_60, /*hidden argument*/NULL);
  10211. float L_62 = L_61.get_y_3();
  10212. V_19 = L_62;
  10213. // float b4Z = b4.transform.position.z;
  10214. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_63 = V_17;
  10215. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_64;
  10216. L_64 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_63, /*hidden argument*/NULL);
  10217. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_65;
  10218. L_65 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_64, /*hidden argument*/NULL);
  10219. float L_66 = L_65.get_z_4();
  10220. V_20 = L_66;
  10221. // if (piece.name == "b2")
  10222. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_67 = __this->get_piece_6();
  10223. String_t* L_68;
  10224. L_68 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_67, /*hidden argument*/NULL);
  10225. bool L_69;
  10226. L_69 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_68, _stringLiteral64ED1F3DD70FDA5DC982DF21170EFE5A86B6E4F7, /*hidden argument*/NULL);
  10227. V_21 = L_69;
  10228. bool L_70 = V_21;
  10229. if (!L_70)
  10230. {
  10231. goto IL_02b5;
  10232. }
  10233. }
  10234. {
  10235. // if (
  10236. // (b6X - piece.transform.position.x < 0.8f && b6X - piece.transform.position.x > -0.5f) &&
  10237. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10238. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10239. // )
  10240. float L_71 = V_2;
  10241. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_72 = __this->get_piece_6();
  10242. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_73;
  10243. L_73 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_72, /*hidden argument*/NULL);
  10244. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_74;
  10245. L_74 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_73, /*hidden argument*/NULL);
  10246. float L_75 = L_74.get_x_2();
  10247. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_71, (float)L_75))) < ((float)(0.800000012f)))))
  10248. {
  10249. goto IL_023f;
  10250. }
  10251. }
  10252. {
  10253. float L_76 = V_2;
  10254. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_77 = __this->get_piece_6();
  10255. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  10256. L_78 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_77, /*hidden argument*/NULL);
  10257. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  10258. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  10259. float L_80 = L_79.get_x_2();
  10260. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_76, (float)L_80))) > ((float)(-0.5f)))))
  10261. {
  10262. goto IL_023f;
  10263. }
  10264. }
  10265. {
  10266. float L_81 = V_3;
  10267. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_82 = __this->get_piece_6();
  10268. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_83;
  10269. L_83 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_82, /*hidden argument*/NULL);
  10270. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_84;
  10271. L_84 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_83, /*hidden argument*/NULL);
  10272. float L_85 = L_84.get_y_3();
  10273. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_81, (float)L_85))) < ((float)(0.0f)))))
  10274. {
  10275. goto IL_023f;
  10276. }
  10277. }
  10278. {
  10279. float L_86 = V_3;
  10280. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_87 = __this->get_piece_6();
  10281. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_88;
  10282. L_88 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_87, /*hidden argument*/NULL);
  10283. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_89;
  10284. L_89 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_88, /*hidden argument*/NULL);
  10285. float L_90 = L_89.get_y_3();
  10286. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_86, (float)L_90))) > ((float)(-3.0f)))))
  10287. {
  10288. goto IL_023f;
  10289. }
  10290. }
  10291. {
  10292. float L_91 = V_4;
  10293. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_92 = __this->get_piece_6();
  10294. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_93;
  10295. L_93 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_92, /*hidden argument*/NULL);
  10296. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_94;
  10297. L_94 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_93, /*hidden argument*/NULL);
  10298. float L_95 = L_94.get_z_4();
  10299. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_91, (float)L_95))) < ((float)(0.5f)))))
  10300. {
  10301. goto IL_023c;
  10302. }
  10303. }
  10304. {
  10305. float L_96 = V_4;
  10306. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_97 = __this->get_piece_6();
  10307. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_98;
  10308. L_98 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_97, /*hidden argument*/NULL);
  10309. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_99;
  10310. L_99 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_98, /*hidden argument*/NULL);
  10311. float L_100 = L_99.get_z_4();
  10312. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_96, (float)L_100))) > ((float)(-0.5f)))? 1 : 0);
  10313. goto IL_023d;
  10314. }
  10315. IL_023c:
  10316. {
  10317. G_B9_0 = 0;
  10318. }
  10319. IL_023d:
  10320. {
  10321. G_B11_0 = G_B9_0;
  10322. goto IL_0240;
  10323. }
  10324. IL_023f:
  10325. {
  10326. G_B11_0 = 0;
  10327. }
  10328. IL_0240:
  10329. {
  10330. V_22 = (bool)G_B11_0;
  10331. bool L_101 = V_22;
  10332. if (!L_101)
  10333. {
  10334. goto IL_02b4;
  10335. }
  10336. }
  10337. {
  10338. // piece.transform.SetParent(b6.transform.parent);
  10339. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_102 = __this->get_piece_6();
  10340. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_103;
  10341. L_103 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_102, /*hidden argument*/NULL);
  10342. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = V_1;
  10343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  10344. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  10345. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  10346. L_106 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_105, /*hidden argument*/NULL);
  10347. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_103, L_106, /*hidden argument*/NULL);
  10348. // piece.transform.position = new Vector3(b6X - 0.29f, b6Y + 2.3f, b6Z);
  10349. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_107 = __this->get_piece_6();
  10350. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_108;
  10351. L_108 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_107, /*hidden argument*/NULL);
  10352. float L_109 = V_2;
  10353. float L_110 = V_3;
  10354. float L_111 = V_4;
  10355. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_112;
  10356. memset((&L_112), 0, sizeof(L_112));
  10357. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_112), ((float)il2cpp_codegen_subtract((float)L_109, (float)(0.289999992f))), ((float)il2cpp_codegen_add((float)L_110, (float)(2.29999995f))), L_111, /*hidden argument*/NULL);
  10358. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_108, L_112, /*hidden argument*/NULL);
  10359. // clickSFX.Play();
  10360. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_113 = __this->get_clickSFX_15();
  10361. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_113, /*hidden argument*/NULL);
  10362. // piece.tag = piece.name;
  10363. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  10364. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  10365. String_t* L_116;
  10366. L_116 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_115, /*hidden argument*/NULL);
  10367. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_114, L_116, /*hidden argument*/NULL);
  10368. // b2A = true;
  10369. __this->set_b2A_18((bool)1);
  10370. }
  10371. IL_02b4:
  10372. {
  10373. }
  10374. IL_02b5:
  10375. {
  10376. // if (piece.name == "b3")
  10377. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_117 = __this->get_piece_6();
  10378. String_t* L_118;
  10379. L_118 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_117, /*hidden argument*/NULL);
  10380. bool L_119;
  10381. L_119 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_118, _stringLiteral5BC81A83834F859D7B00F67652B5E509FEBACB77, /*hidden argument*/NULL);
  10382. V_23 = L_119;
  10383. bool L_120 = V_23;
  10384. if (!L_120)
  10385. {
  10386. goto IL_0408;
  10387. }
  10388. }
  10389. {
  10390. // if (
  10391. // (b6X - piece.transform.position.x < -2 && b6X - piece.transform.position.x > -4) &&
  10392. // (b6Y - piece.transform.position.y < 0 && b6Y - piece.transform.position.y > -3f) &&
  10393. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f)
  10394. // )
  10395. float L_121 = V_2;
  10396. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_122 = __this->get_piece_6();
  10397. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_123;
  10398. L_123 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_122, /*hidden argument*/NULL);
  10399. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  10400. L_124 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_123, /*hidden argument*/NULL);
  10401. float L_125 = L_124.get_x_2();
  10402. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_121, (float)L_125))) < ((float)(-2.0f)))))
  10403. {
  10404. goto IL_0392;
  10405. }
  10406. }
  10407. {
  10408. float L_126 = V_2;
  10409. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  10410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_128;
  10411. L_128 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_127, /*hidden argument*/NULL);
  10412. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_129;
  10413. L_129 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_128, /*hidden argument*/NULL);
  10414. float L_130 = L_129.get_x_2();
  10415. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_126, (float)L_130))) > ((float)(-4.0f)))))
  10416. {
  10417. goto IL_0392;
  10418. }
  10419. }
  10420. {
  10421. float L_131 = V_3;
  10422. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_132 = __this->get_piece_6();
  10423. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_133;
  10424. L_133 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_132, /*hidden argument*/NULL);
  10425. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_134;
  10426. L_134 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_133, /*hidden argument*/NULL);
  10427. float L_135 = L_134.get_y_3();
  10428. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_131, (float)L_135))) < ((float)(0.0f)))))
  10429. {
  10430. goto IL_0392;
  10431. }
  10432. }
  10433. {
  10434. float L_136 = V_3;
  10435. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_137 = __this->get_piece_6();
  10436. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_138;
  10437. L_138 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_137, /*hidden argument*/NULL);
  10438. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_139;
  10439. L_139 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_138, /*hidden argument*/NULL);
  10440. float L_140 = L_139.get_y_3();
  10441. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_136, (float)L_140))) > ((float)(-3.0f)))))
  10442. {
  10443. goto IL_0392;
  10444. }
  10445. }
  10446. {
  10447. float L_141 = V_4;
  10448. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_142 = __this->get_piece_6();
  10449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_143;
  10450. L_143 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_142, /*hidden argument*/NULL);
  10451. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_144;
  10452. L_144 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_143, /*hidden argument*/NULL);
  10453. float L_145 = L_144.get_z_4();
  10454. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_141, (float)L_145))) < ((float)(0.5f)))))
  10455. {
  10456. goto IL_038f;
  10457. }
  10458. }
  10459. {
  10460. float L_146 = V_4;
  10461. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_147 = __this->get_piece_6();
  10462. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_148;
  10463. L_148 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_147, /*hidden argument*/NULL);
  10464. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_149;
  10465. L_149 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_148, /*hidden argument*/NULL);
  10466. float L_150 = L_149.get_z_4();
  10467. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_146, (float)L_150))) > ((float)(-0.5f)))? 1 : 0);
  10468. goto IL_0390;
  10469. }
  10470. IL_038f:
  10471. {
  10472. G_B22_0 = 0;
  10473. }
  10474. IL_0390:
  10475. {
  10476. G_B24_0 = G_B22_0;
  10477. goto IL_0393;
  10478. }
  10479. IL_0392:
  10480. {
  10481. G_B24_0 = 0;
  10482. }
  10483. IL_0393:
  10484. {
  10485. V_24 = (bool)G_B24_0;
  10486. bool L_151 = V_24;
  10487. if (!L_151)
  10488. {
  10489. goto IL_0407;
  10490. }
  10491. }
  10492. {
  10493. // piece.transform.SetParent(b6.transform.parent);
  10494. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_152 = __this->get_piece_6();
  10495. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_153;
  10496. L_153 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_152, /*hidden argument*/NULL);
  10497. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = V_1;
  10498. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  10499. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  10500. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  10501. L_156 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_155, /*hidden argument*/NULL);
  10502. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_153, L_156, /*hidden argument*/NULL);
  10503. // piece.transform.position = new Vector3(b6X + 3.1f, b6Y + 2.3f, b6Z);
  10504. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_157 = __this->get_piece_6();
  10505. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_158;
  10506. L_158 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_157, /*hidden argument*/NULL);
  10507. float L_159 = V_2;
  10508. float L_160 = V_3;
  10509. float L_161 = V_4;
  10510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  10511. memset((&L_162), 0, sizeof(L_162));
  10512. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_162), ((float)il2cpp_codegen_add((float)L_159, (float)(3.0999999f))), ((float)il2cpp_codegen_add((float)L_160, (float)(2.29999995f))), L_161, /*hidden argument*/NULL);
  10513. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_158, L_162, /*hidden argument*/NULL);
  10514. // clickSFX.Play();
  10515. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_163 = __this->get_clickSFX_15();
  10516. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_163, /*hidden argument*/NULL);
  10517. // piece.tag = piece.name;
  10518. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  10519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  10520. String_t* L_166;
  10521. L_166 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_165, /*hidden argument*/NULL);
  10522. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_164, L_166, /*hidden argument*/NULL);
  10523. // b3A = true;
  10524. __this->set_b3A_19((bool)1);
  10525. }
  10526. IL_0407:
  10527. {
  10528. }
  10529. IL_0408:
  10530. {
  10531. // if (piece.name == "b5")
  10532. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_piece_6();
  10533. String_t* L_168;
  10534. L_168 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_167, /*hidden argument*/NULL);
  10535. bool L_169;
  10536. L_169 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_168, _stringLiteral987BBE7A4FE701020B1287D8AB656719BC4C28C3, /*hidden argument*/NULL);
  10537. V_25 = L_169;
  10538. bool L_170 = V_25;
  10539. if (!L_170)
  10540. {
  10541. goto IL_056f;
  10542. }
  10543. }
  10544. {
  10545. // if (
  10546. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  10547. // (b6Y - piece.transform.position.y < -3 && b6Y - piece.transform.position.y > -5.1f) &&
  10548. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A
  10549. // )
  10550. float L_171 = V_2;
  10551. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_172 = __this->get_piece_6();
  10552. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_173;
  10553. L_173 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_172, /*hidden argument*/NULL);
  10554. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  10555. L_174 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_173, /*hidden argument*/NULL);
  10556. float L_175 = L_174.get_x_2();
  10557. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_171, (float)L_175))) < ((float)(-0.699999988f)))))
  10558. {
  10559. goto IL_04f3;
  10560. }
  10561. }
  10562. {
  10563. float L_176 = V_2;
  10564. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  10565. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_178;
  10566. L_178 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_177, /*hidden argument*/NULL);
  10567. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_179;
  10568. L_179 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_178, /*hidden argument*/NULL);
  10569. float L_180 = L_179.get_x_2();
  10570. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_176, (float)L_180))) > ((float)(-2.0f)))))
  10571. {
  10572. goto IL_04f3;
  10573. }
  10574. }
  10575. {
  10576. float L_181 = V_3;
  10577. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_piece_6();
  10578. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  10579. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  10580. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_184;
  10581. L_184 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_183, /*hidden argument*/NULL);
  10582. float L_185 = L_184.get_y_3();
  10583. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_181, (float)L_185))) < ((float)(-3.0f)))))
  10584. {
  10585. goto IL_04f3;
  10586. }
  10587. }
  10588. {
  10589. float L_186 = V_3;
  10590. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_187 = __this->get_piece_6();
  10591. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  10592. L_188 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_187, /*hidden argument*/NULL);
  10593. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_189;
  10594. L_189 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_188, /*hidden argument*/NULL);
  10595. float L_190 = L_189.get_y_3();
  10596. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_186, (float)L_190))) > ((float)(-5.0999999f)))))
  10597. {
  10598. goto IL_04f3;
  10599. }
  10600. }
  10601. {
  10602. float L_191 = V_4;
  10603. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  10604. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  10605. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  10606. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  10607. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  10608. float L_195 = L_194.get_z_4();
  10609. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(0.5f)))))
  10610. {
  10611. goto IL_04f3;
  10612. }
  10613. }
  10614. {
  10615. float L_196 = V_4;
  10616. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  10617. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  10618. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  10619. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  10620. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  10621. float L_200 = L_199.get_z_4();
  10622. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.5f)))))
  10623. {
  10624. goto IL_04f3;
  10625. }
  10626. }
  10627. {
  10628. bool L_201 = __this->get_b2A_18();
  10629. if (!L_201)
  10630. {
  10631. goto IL_04f3;
  10632. }
  10633. }
  10634. {
  10635. bool L_202 = __this->get_b3A_19();
  10636. G_B37_0 = ((int32_t)(L_202));
  10637. goto IL_04f4;
  10638. }
  10639. IL_04f3:
  10640. {
  10641. G_B37_0 = 0;
  10642. }
  10643. IL_04f4:
  10644. {
  10645. V_26 = (bool)G_B37_0;
  10646. bool L_203 = V_26;
  10647. if (!L_203)
  10648. {
  10649. goto IL_056e;
  10650. }
  10651. }
  10652. {
  10653. // piece.transform.SetParent(b6.transform.parent);
  10654. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_204 = __this->get_piece_6();
  10655. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_205;
  10656. L_205 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_204, /*hidden argument*/NULL);
  10657. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = V_1;
  10658. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  10659. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  10660. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  10661. L_208 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_207, /*hidden argument*/NULL);
  10662. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_205, L_208, /*hidden argument*/NULL);
  10663. // piece.transform.position = new Vector3(b6X + 1.25f, b6Y + 4.65f, b6Z + 0.13f);
  10664. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_209 = __this->get_piece_6();
  10665. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_210;
  10666. L_210 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_209, /*hidden argument*/NULL);
  10667. float L_211 = V_2;
  10668. float L_212 = V_3;
  10669. float L_213 = V_4;
  10670. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  10671. memset((&L_214), 0, sizeof(L_214));
  10672. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_214), ((float)il2cpp_codegen_add((float)L_211, (float)(1.25f))), ((float)il2cpp_codegen_add((float)L_212, (float)(4.6500001f))), ((float)il2cpp_codegen_add((float)L_213, (float)(0.129999995f))), /*hidden argument*/NULL);
  10673. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_210, L_214, /*hidden argument*/NULL);
  10674. // clickSFX.Play();
  10675. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_215 = __this->get_clickSFX_15();
  10676. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_215, /*hidden argument*/NULL);
  10677. // piece.tag = piece.name;
  10678. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  10679. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  10680. String_t* L_218;
  10681. L_218 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_217, /*hidden argument*/NULL);
  10682. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_216, L_218, /*hidden argument*/NULL);
  10683. // b5A = true;
  10684. __this->set_b5A_20((bool)1);
  10685. }
  10686. IL_056e:
  10687. {
  10688. }
  10689. IL_056f:
  10690. {
  10691. // if (piece.name == "duo2")
  10692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_219 = __this->get_piece_6();
  10693. String_t* L_220;
  10694. L_220 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_219, /*hidden argument*/NULL);
  10695. bool L_221;
  10696. L_221 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_220, _stringLiteral8A01B9CBEDAD866C18DADB677B0BD7DFFABB5E4B, /*hidden argument*/NULL);
  10697. V_27 = L_221;
  10698. bool L_222 = V_27;
  10699. if (!L_222)
  10700. {
  10701. goto IL_06d7;
  10702. }
  10703. }
  10704. {
  10705. // if (
  10706. // (b6X - piece.transform.position.x < -2.25f && b6X - piece.transform.position.x > -3.3f) &&
  10707. // (b6Y - piece.transform.position.y < -4 && b6Y - piece.transform.position.y > -5.4f) &&
  10708. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  10709. // )
  10710. float L_223 = V_2;
  10711. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_piece_6();
  10712. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  10713. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  10714. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  10715. L_226 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_225, /*hidden argument*/NULL);
  10716. float L_227 = L_226.get_x_2();
  10717. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_223, (float)L_227))) < ((float)(-2.25f)))))
  10718. {
  10719. goto IL_0662;
  10720. }
  10721. }
  10722. {
  10723. float L_228 = V_2;
  10724. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  10725. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_230;
  10726. L_230 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_229, /*hidden argument*/NULL);
  10727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_231;
  10728. L_231 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_230, /*hidden argument*/NULL);
  10729. float L_232 = L_231.get_x_2();
  10730. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_228, (float)L_232))) > ((float)(-3.29999995f)))))
  10731. {
  10732. goto IL_0662;
  10733. }
  10734. }
  10735. {
  10736. float L_233 = V_3;
  10737. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  10738. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_235;
  10739. L_235 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_234, /*hidden argument*/NULL);
  10740. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_236;
  10741. L_236 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_235, /*hidden argument*/NULL);
  10742. float L_237 = L_236.get_y_3();
  10743. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_233, (float)L_237))) < ((float)(-4.0f)))))
  10744. {
  10745. goto IL_0662;
  10746. }
  10747. }
  10748. {
  10749. float L_238 = V_3;
  10750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_239 = __this->get_piece_6();
  10751. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_240;
  10752. L_240 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_239, /*hidden argument*/NULL);
  10753. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_241;
  10754. L_241 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_240, /*hidden argument*/NULL);
  10755. float L_242 = L_241.get_y_3();
  10756. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_238, (float)L_242))) > ((float)(-5.4000001f)))))
  10757. {
  10758. goto IL_0662;
  10759. }
  10760. }
  10761. {
  10762. float L_243 = V_4;
  10763. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = __this->get_piece_6();
  10764. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  10765. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  10766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_246;
  10767. L_246 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_245, /*hidden argument*/NULL);
  10768. float L_247 = L_246.get_z_4();
  10769. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_243, (float)L_247))) < ((float)(0.5f)))))
  10770. {
  10771. goto IL_0662;
  10772. }
  10773. }
  10774. {
  10775. float L_248 = V_4;
  10776. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_249 = __this->get_piece_6();
  10777. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_250;
  10778. L_250 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_249, /*hidden argument*/NULL);
  10779. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_251;
  10780. L_251 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_250, /*hidden argument*/NULL);
  10781. float L_252 = L_251.get_z_4();
  10782. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_248, (float)L_252))) > ((float)(-0.5f)))))
  10783. {
  10784. goto IL_0662;
  10785. }
  10786. }
  10787. {
  10788. bool L_253 = __this->get_b2A_18();
  10789. if (!L_253)
  10790. {
  10791. goto IL_0662;
  10792. }
  10793. }
  10794. {
  10795. bool L_254 = __this->get_b3A_19();
  10796. if (!L_254)
  10797. {
  10798. goto IL_0662;
  10799. }
  10800. }
  10801. {
  10802. bool L_255 = __this->get_b5A_20();
  10803. G_B51_0 = ((int32_t)(L_255));
  10804. goto IL_0663;
  10805. }
  10806. IL_0662:
  10807. {
  10808. G_B51_0 = 0;
  10809. }
  10810. IL_0663:
  10811. {
  10812. V_28 = (bool)G_B51_0;
  10813. bool L_256 = V_28;
  10814. if (!L_256)
  10815. {
  10816. goto IL_06d6;
  10817. }
  10818. }
  10819. {
  10820. // piece.transform.SetParent(b6.transform.parent);
  10821. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_257 = __this->get_piece_6();
  10822. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_258;
  10823. L_258 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_257, /*hidden argument*/NULL);
  10824. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_259 = V_1;
  10825. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_260;
  10826. L_260 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_259, /*hidden argument*/NULL);
  10827. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  10828. L_261 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_260, /*hidden argument*/NULL);
  10829. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_258, L_261, /*hidden argument*/NULL);
  10830. // piece.transform.position = new Vector3(b6X + 2.75f, b6Y + 4.9f, b6Z + 0.22f);
  10831. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_262 = __this->get_piece_6();
  10832. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_263;
  10833. L_263 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_262, /*hidden argument*/NULL);
  10834. float L_264 = V_2;
  10835. float L_265 = V_3;
  10836. float L_266 = V_4;
  10837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  10838. memset((&L_267), 0, sizeof(L_267));
  10839. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_267), ((float)il2cpp_codegen_add((float)L_264, (float)(2.75f))), ((float)il2cpp_codegen_add((float)L_265, (float)(4.9000001f))), ((float)il2cpp_codegen_add((float)L_266, (float)(0.219999999f))), /*hidden argument*/NULL);
  10840. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_263, L_267, /*hidden argument*/NULL);
  10841. // clickSFX.Play();
  10842. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_268 = __this->get_clickSFX_15();
  10843. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_268, /*hidden argument*/NULL);
  10844. // piece.tag = piece.name;
  10845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_269 = __this->get_piece_6();
  10846. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  10847. String_t* L_271;
  10848. L_271 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_270, /*hidden argument*/NULL);
  10849. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_269, L_271, /*hidden argument*/NULL);
  10850. }
  10851. IL_06d6:
  10852. {
  10853. }
  10854. IL_06d7:
  10855. {
  10856. // if (piece.name == "duo1")
  10857. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_272 = __this->get_piece_6();
  10858. String_t* L_273;
  10859. L_273 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_272, /*hidden argument*/NULL);
  10860. bool L_274;
  10861. L_274 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_273, _stringLiteral6B8C2D2CEA8A949C9E83C821A69F13F540AA92B9, /*hidden argument*/NULL);
  10862. V_29 = L_274;
  10863. bool L_275 = V_29;
  10864. if (!L_275)
  10865. {
  10866. goto IL_082d;
  10867. }
  10868. }
  10869. {
  10870. // if (
  10871. // (b7X - piece.transform.position.x < 0.5f && b7X - piece.transform.position.x > -0.5f) &&
  10872. // (b7Y - piece.transform.position.y < 0.5f && b7Y - piece.transform.position.y > -0.5f) &&
  10873. // (b7Z - piece.transform.position.z < 0.5f && b7Z - piece.transform.position.z > -0.5f)
  10874. // )
  10875. float L_276 = V_6;
  10876. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_277 = __this->get_piece_6();
  10877. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_278;
  10878. L_278 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_277, /*hidden argument*/NULL);
  10879. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_279;
  10880. L_279 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_278, /*hidden argument*/NULL);
  10881. float L_280 = L_279.get_x_2();
  10882. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_276, (float)L_280))) < ((float)(0.5f)))))
  10883. {
  10884. goto IL_07bb;
  10885. }
  10886. }
  10887. {
  10888. float L_281 = V_6;
  10889. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_piece_6();
  10890. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  10891. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  10892. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_284;
  10893. L_284 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_283, /*hidden argument*/NULL);
  10894. float L_285 = L_284.get_x_2();
  10895. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_281, (float)L_285))) > ((float)(-0.5f)))))
  10896. {
  10897. goto IL_07bb;
  10898. }
  10899. }
  10900. {
  10901. float L_286 = V_7;
  10902. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_287 = __this->get_piece_6();
  10903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  10904. L_288 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_287, /*hidden argument*/NULL);
  10905. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_289;
  10906. L_289 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_288, /*hidden argument*/NULL);
  10907. float L_290 = L_289.get_y_3();
  10908. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_286, (float)L_290))) < ((float)(0.5f)))))
  10909. {
  10910. goto IL_07bb;
  10911. }
  10912. }
  10913. {
  10914. float L_291 = V_7;
  10915. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  10916. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_293;
  10917. L_293 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_292, /*hidden argument*/NULL);
  10918. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_294;
  10919. L_294 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_293, /*hidden argument*/NULL);
  10920. float L_295 = L_294.get_y_3();
  10921. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_291, (float)L_295))) > ((float)(-0.5f)))))
  10922. {
  10923. goto IL_07bb;
  10924. }
  10925. }
  10926. {
  10927. float L_296 = V_8;
  10928. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_297 = __this->get_piece_6();
  10929. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_298;
  10930. L_298 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_297, /*hidden argument*/NULL);
  10931. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_299;
  10932. L_299 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_298, /*hidden argument*/NULL);
  10933. float L_300 = L_299.get_z_4();
  10934. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_296, (float)L_300))) < ((float)(0.5f)))))
  10935. {
  10936. goto IL_07b8;
  10937. }
  10938. }
  10939. {
  10940. float L_301 = V_8;
  10941. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_302 = __this->get_piece_6();
  10942. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_303;
  10943. L_303 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_302, /*hidden argument*/NULL);
  10944. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_304;
  10945. L_304 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_303, /*hidden argument*/NULL);
  10946. float L_305 = L_304.get_z_4();
  10947. G_B62_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_301, (float)L_305))) > ((float)(-0.5f)))? 1 : 0);
  10948. goto IL_07b9;
  10949. }
  10950. IL_07b8:
  10951. {
  10952. G_B62_0 = 0;
  10953. }
  10954. IL_07b9:
  10955. {
  10956. G_B64_0 = G_B62_0;
  10957. goto IL_07bc;
  10958. }
  10959. IL_07bb:
  10960. {
  10961. G_B64_0 = 0;
  10962. }
  10963. IL_07bc:
  10964. {
  10965. V_30 = (bool)G_B64_0;
  10966. bool L_306 = V_30;
  10967. if (!L_306)
  10968. {
  10969. goto IL_082c;
  10970. }
  10971. }
  10972. {
  10973. // piece.transform.SetParent(b7.transform.parent);
  10974. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_307 = __this->get_piece_6();
  10975. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_308;
  10976. L_308 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_307, /*hidden argument*/NULL);
  10977. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_309 = V_5;
  10978. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_310;
  10979. L_310 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_309, /*hidden argument*/NULL);
  10980. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_311;
  10981. L_311 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_310, /*hidden argument*/NULL);
  10982. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_308, L_311, /*hidden argument*/NULL);
  10983. // piece.transform.position = new Vector3(b7X + 0.1f, b7Y + 0.14f, b7Z);
  10984. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_312 = __this->get_piece_6();
  10985. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_313;
  10986. L_313 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_312, /*hidden argument*/NULL);
  10987. float L_314 = V_6;
  10988. float L_315 = V_7;
  10989. float L_316 = V_8;
  10990. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_317;
  10991. memset((&L_317), 0, sizeof(L_317));
  10992. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_317), ((float)il2cpp_codegen_add((float)L_314, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_315, (float)(0.140000001f))), L_316, /*hidden argument*/NULL);
  10993. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_313, L_317, /*hidden argument*/NULL);
  10994. // clickSFX.Play();
  10995. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_318 = __this->get_clickSFX_15();
  10996. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_318, /*hidden argument*/NULL);
  10997. // piece.tag = piece.name;
  10998. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_319 = __this->get_piece_6();
  10999. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_320 = __this->get_piece_6();
  11000. String_t* L_321;
  11001. L_321 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_320, /*hidden argument*/NULL);
  11002. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_319, L_321, /*hidden argument*/NULL);
  11003. }
  11004. IL_082c:
  11005. {
  11006. }
  11007. IL_082d:
  11008. {
  11009. // if (piece.name == "group2")
  11010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_322 = __this->get_piece_6();
  11011. String_t* L_323;
  11012. L_323 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_322, /*hidden argument*/NULL);
  11013. bool L_324;
  11014. L_324 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_323, _stringLiteralDDA8D7C1E0DD424974F8CE49F8D5D3EAB1D8A882, /*hidden argument*/NULL);
  11015. V_31 = L_324;
  11016. bool L_325 = V_31;
  11017. if (!L_325)
  11018. {
  11019. goto IL_098e;
  11020. }
  11021. }
  11022. {
  11023. // if (
  11024. // (doorX - piece.transform.position.x < -0.5f && doorX - piece.transform.position.x > -1.6f) &&
  11025. // (doorY - piece.transform.position.y < -1.5f && doorY - piece.transform.position.y > -2.55f) &&
  11026. // (doorZ - piece.transform.position.z < 0.5f && doorZ - piece.transform.position.z > -0.5f) && b7.transform.parent.childCount == 2
  11027. // )
  11028. float L_326 = V_10;
  11029. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_327 = __this->get_piece_6();
  11030. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_328;
  11031. L_328 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_327, /*hidden argument*/NULL);
  11032. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_329;
  11033. L_329 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_328, /*hidden argument*/NULL);
  11034. float L_330 = L_329.get_x_2();
  11035. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_326, (float)L_330))) < ((float)(-0.5f)))))
  11036. {
  11037. goto IL_0922;
  11038. }
  11039. }
  11040. {
  11041. float L_331 = V_10;
  11042. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_332 = __this->get_piece_6();
  11043. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_333;
  11044. L_333 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_332, /*hidden argument*/NULL);
  11045. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_334;
  11046. L_334 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_333, /*hidden argument*/NULL);
  11047. float L_335 = L_334.get_x_2();
  11048. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_331, (float)L_335))) > ((float)(-1.60000002f)))))
  11049. {
  11050. goto IL_0922;
  11051. }
  11052. }
  11053. {
  11054. float L_336 = V_11;
  11055. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_337 = __this->get_piece_6();
  11056. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_338;
  11057. L_338 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_337, /*hidden argument*/NULL);
  11058. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_339;
  11059. L_339 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_338, /*hidden argument*/NULL);
  11060. float L_340 = L_339.get_y_3();
  11061. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_336, (float)L_340))) < ((float)(-1.5f)))))
  11062. {
  11063. goto IL_0922;
  11064. }
  11065. }
  11066. {
  11067. float L_341 = V_11;
  11068. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_342 = __this->get_piece_6();
  11069. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_343;
  11070. L_343 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_342, /*hidden argument*/NULL);
  11071. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_344;
  11072. L_344 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_343, /*hidden argument*/NULL);
  11073. float L_345 = L_344.get_y_3();
  11074. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_341, (float)L_345))) > ((float)(-2.54999995f)))))
  11075. {
  11076. goto IL_0922;
  11077. }
  11078. }
  11079. {
  11080. float L_346 = V_12;
  11081. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_347 = __this->get_piece_6();
  11082. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_348;
  11083. L_348 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_347, /*hidden argument*/NULL);
  11084. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_349;
  11085. L_349 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_348, /*hidden argument*/NULL);
  11086. float L_350 = L_349.get_z_4();
  11087. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_346, (float)L_350))) < ((float)(0.5f)))))
  11088. {
  11089. goto IL_0922;
  11090. }
  11091. }
  11092. {
  11093. float L_351 = V_12;
  11094. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_352 = __this->get_piece_6();
  11095. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_353;
  11096. L_353 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_352, /*hidden argument*/NULL);
  11097. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_354;
  11098. L_354 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_353, /*hidden argument*/NULL);
  11099. float L_355 = L_354.get_z_4();
  11100. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_351, (float)L_355))) > ((float)(-0.5f)))))
  11101. {
  11102. goto IL_0922;
  11103. }
  11104. }
  11105. {
  11106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_356 = V_5;
  11107. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_357;
  11108. L_357 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_356, /*hidden argument*/NULL);
  11109. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_358;
  11110. L_358 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_357, /*hidden argument*/NULL);
  11111. int32_t L_359;
  11112. L_359 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_358, /*hidden argument*/NULL);
  11113. G_B76_0 = ((((int32_t)L_359) == ((int32_t)2))? 1 : 0);
  11114. goto IL_0923;
  11115. }
  11116. IL_0922:
  11117. {
  11118. G_B76_0 = 0;
  11119. }
  11120. IL_0923:
  11121. {
  11122. V_32 = (bool)G_B76_0;
  11123. bool L_360 = V_32;
  11124. if (!L_360)
  11125. {
  11126. goto IL_098d;
  11127. }
  11128. }
  11129. {
  11130. // piece.transform.SetParent(door.transform.parent);
  11131. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_361 = __this->get_piece_6();
  11132. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_362;
  11133. L_362 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_361, /*hidden argument*/NULL);
  11134. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_363 = V_9;
  11135. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_364;
  11136. L_364 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_363, /*hidden argument*/NULL);
  11137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_365;
  11138. L_365 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_364, /*hidden argument*/NULL);
  11139. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_362, L_365, /*hidden argument*/NULL);
  11140. // piece.transform.position = new Vector3(doorX + 1.1f, doorY + 2.05f, doorZ);
  11141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_366 = __this->get_piece_6();
  11142. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_367;
  11143. L_367 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_366, /*hidden argument*/NULL);
  11144. float L_368 = V_10;
  11145. float L_369 = V_11;
  11146. float L_370 = V_12;
  11147. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_371;
  11148. memset((&L_371), 0, sizeof(L_371));
  11149. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_371), ((float)il2cpp_codegen_add((float)L_368, (float)(1.10000002f))), ((float)il2cpp_codegen_add((float)L_369, (float)(2.04999995f))), L_370, /*hidden argument*/NULL);
  11150. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_367, L_371, /*hidden argument*/NULL);
  11151. // clickSFX.Play();
  11152. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_372 = __this->get_clickSFX_15();
  11153. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_372, /*hidden argument*/NULL);
  11154. // piece.tag = "TempTag";
  11155. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_373 = __this->get_piece_6();
  11156. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_373, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11157. }
  11158. IL_098d:
  11159. {
  11160. }
  11161. IL_098e:
  11162. {
  11163. // if (piece.name == "group4")
  11164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_374 = __this->get_piece_6();
  11165. String_t* L_375;
  11166. L_375 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_374, /*hidden argument*/NULL);
  11167. bool L_376;
  11168. L_376 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_375, _stringLiteralAC9767A1AB28B8DDA26590DEFEF4171DB85BCDCD, /*hidden argument*/NULL);
  11169. V_33 = L_376;
  11170. bool L_377 = V_33;
  11171. if (!L_377)
  11172. {
  11173. goto IL_0b51;
  11174. }
  11175. }
  11176. {
  11177. // print(b6X - piece.transform.position.x);
  11178. float L_378 = V_2;
  11179. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_379 = __this->get_piece_6();
  11180. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_380;
  11181. L_380 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_379, /*hidden argument*/NULL);
  11182. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_381;
  11183. L_381 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_380, /*hidden argument*/NULL);
  11184. float L_382 = L_381.get_x_2();
  11185. float L_383 = ((float)il2cpp_codegen_subtract((float)L_378, (float)L_382));
  11186. RuntimeObject * L_384 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_383);
  11187. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_384, /*hidden argument*/NULL);
  11188. // print(b6Y - piece.transform.position.y);
  11189. float L_385 = V_3;
  11190. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_386 = __this->get_piece_6();
  11191. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_387;
  11192. L_387 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_386, /*hidden argument*/NULL);
  11193. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_388;
  11194. L_388 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_387, /*hidden argument*/NULL);
  11195. float L_389 = L_388.get_y_3();
  11196. float L_390 = ((float)il2cpp_codegen_subtract((float)L_385, (float)L_389));
  11197. RuntimeObject * L_391 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_390);
  11198. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_391, /*hidden argument*/NULL);
  11199. // print(b6Z - piece.transform.position.z);
  11200. float L_392 = V_4;
  11201. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_393 = __this->get_piece_6();
  11202. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_394;
  11203. L_394 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_393, /*hidden argument*/NULL);
  11204. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_395;
  11205. L_395 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_394, /*hidden argument*/NULL);
  11206. float L_396 = L_395.get_z_4();
  11207. float L_397 = ((float)il2cpp_codegen_subtract((float)L_392, (float)L_396));
  11208. RuntimeObject * L_398 = Box(Single_tE07797BA3C98D4CA9B5A19413C19A76688AB899E_il2cpp_TypeInfo_var, &L_397);
  11209. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_398, /*hidden argument*/NULL);
  11210. // if (
  11211. // (b6X - piece.transform.position.x < -0.7f && b6X - piece.transform.position.x > -2) &&
  11212. // (b6Y - piece.transform.position.y < -1.7f && b6Y - piece.transform.position.y > -3f) &&
  11213. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A && b3A && b5A
  11214. // )
  11215. float L_399 = V_2;
  11216. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_400 = __this->get_piece_6();
  11217. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_401;
  11218. L_401 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_400, /*hidden argument*/NULL);
  11219. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_402;
  11220. L_402 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_401, /*hidden argument*/NULL);
  11221. float L_403 = L_402.get_x_2();
  11222. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_399, (float)L_403))) < ((float)(-0.699999988f)))))
  11223. {
  11224. goto IL_0ae8;
  11225. }
  11226. }
  11227. {
  11228. float L_404 = V_2;
  11229. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_405 = __this->get_piece_6();
  11230. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_406;
  11231. L_406 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_405, /*hidden argument*/NULL);
  11232. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_407;
  11233. L_407 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_406, /*hidden argument*/NULL);
  11234. float L_408 = L_407.get_x_2();
  11235. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_404, (float)L_408))) > ((float)(-2.0f)))))
  11236. {
  11237. goto IL_0ae8;
  11238. }
  11239. }
  11240. {
  11241. float L_409 = V_3;
  11242. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_410 = __this->get_piece_6();
  11243. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_411;
  11244. L_411 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_410, /*hidden argument*/NULL);
  11245. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_412;
  11246. L_412 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_411, /*hidden argument*/NULL);
  11247. float L_413 = L_412.get_y_3();
  11248. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_409, (float)L_413))) < ((float)(-1.70000005f)))))
  11249. {
  11250. goto IL_0ae8;
  11251. }
  11252. }
  11253. {
  11254. float L_414 = V_3;
  11255. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_415 = __this->get_piece_6();
  11256. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_416;
  11257. L_416 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_415, /*hidden argument*/NULL);
  11258. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_417;
  11259. L_417 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_416, /*hidden argument*/NULL);
  11260. float L_418 = L_417.get_y_3();
  11261. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_414, (float)L_418))) > ((float)(-3.0f)))))
  11262. {
  11263. goto IL_0ae8;
  11264. }
  11265. }
  11266. {
  11267. float L_419 = V_4;
  11268. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_420 = __this->get_piece_6();
  11269. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_421;
  11270. L_421 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_420, /*hidden argument*/NULL);
  11271. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_422;
  11272. L_422 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_421, /*hidden argument*/NULL);
  11273. float L_423 = L_422.get_z_4();
  11274. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_419, (float)L_423))) < ((float)(0.5f)))))
  11275. {
  11276. goto IL_0ae8;
  11277. }
  11278. }
  11279. {
  11280. float L_424 = V_4;
  11281. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_425 = __this->get_piece_6();
  11282. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_426;
  11283. L_426 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_425, /*hidden argument*/NULL);
  11284. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_427;
  11285. L_427 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_426, /*hidden argument*/NULL);
  11286. float L_428 = L_427.get_z_4();
  11287. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_424, (float)L_428))) > ((float)(-0.5f)))))
  11288. {
  11289. goto IL_0ae8;
  11290. }
  11291. }
  11292. {
  11293. bool L_429 = __this->get_b2A_18();
  11294. if (!L_429)
  11295. {
  11296. goto IL_0ae8;
  11297. }
  11298. }
  11299. {
  11300. bool L_430 = __this->get_b3A_19();
  11301. if (!L_430)
  11302. {
  11303. goto IL_0ae8;
  11304. }
  11305. }
  11306. {
  11307. bool L_431 = __this->get_b5A_20();
  11308. G_B90_0 = ((int32_t)(L_431));
  11309. goto IL_0ae9;
  11310. }
  11311. IL_0ae8:
  11312. {
  11313. G_B90_0 = 0;
  11314. }
  11315. IL_0ae9:
  11316. {
  11317. V_34 = (bool)G_B90_0;
  11318. bool L_432 = V_34;
  11319. if (!L_432)
  11320. {
  11321. goto IL_0b50;
  11322. }
  11323. }
  11324. {
  11325. // piece.transform.SetParent(b6.transform.parent);
  11326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_433 = __this->get_piece_6();
  11327. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_434;
  11328. L_434 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_433, /*hidden argument*/NULL);
  11329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_435 = V_1;
  11330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_436;
  11331. L_436 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_435, /*hidden argument*/NULL);
  11332. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_437;
  11333. L_437 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_436, /*hidden argument*/NULL);
  11334. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_434, L_437, /*hidden argument*/NULL);
  11335. // piece.transform.position = new Vector3(b6X + 1.37f, b6Y + 2.28f, b6Z);
  11336. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_438 = __this->get_piece_6();
  11337. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_439;
  11338. L_439 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_438, /*hidden argument*/NULL);
  11339. float L_440 = V_2;
  11340. float L_441 = V_3;
  11341. float L_442 = V_4;
  11342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_443;
  11343. memset((&L_443), 0, sizeof(L_443));
  11344. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_443), ((float)il2cpp_codegen_add((float)L_440, (float)(1.37f))), ((float)il2cpp_codegen_add((float)L_441, (float)(2.27999997f))), L_442, /*hidden argument*/NULL);
  11345. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_439, L_443, /*hidden argument*/NULL);
  11346. // clickSFX.Play();
  11347. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_444 = __this->get_clickSFX_15();
  11348. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_444, /*hidden argument*/NULL);
  11349. // piece.tag = "TempTag";
  11350. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_445 = __this->get_piece_6();
  11351. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_445, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11352. }
  11353. IL_0b50:
  11354. {
  11355. }
  11356. IL_0b51:
  11357. {
  11358. // if (piece.name == "group")
  11359. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_446 = __this->get_piece_6();
  11360. String_t* L_447;
  11361. L_447 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_446, /*hidden argument*/NULL);
  11362. bool L_448;
  11363. L_448 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_447, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  11364. V_35 = L_448;
  11365. bool L_449 = V_35;
  11366. if (!L_449)
  11367. {
  11368. goto IL_0ca4;
  11369. }
  11370. }
  11371. {
  11372. // if (
  11373. // (b6X - piece.transform.position.x < 2f && b6X - piece.transform.position.x > 1f) &&
  11374. // (b6Y - piece.transform.position.y < -1.2f && b6Y - piece.transform.position.y > -2.25f) &&
  11375. // (b6Z - piece.transform.position.z < 0.5f && b6Z - piece.transform.position.z > -0.5f) && b2A
  11376. // )
  11377. float L_450 = V_2;
  11378. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_451 = __this->get_piece_6();
  11379. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_452;
  11380. L_452 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_451, /*hidden argument*/NULL);
  11381. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_453;
  11382. L_453 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_452, /*hidden argument*/NULL);
  11383. float L_454 = L_453.get_x_2();
  11384. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_450, (float)L_454))) < ((float)(2.0f)))))
  11385. {
  11386. goto IL_0c34;
  11387. }
  11388. }
  11389. {
  11390. float L_455 = V_2;
  11391. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_456 = __this->get_piece_6();
  11392. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_457;
  11393. L_457 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_456, /*hidden argument*/NULL);
  11394. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_458;
  11395. L_458 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_457, /*hidden argument*/NULL);
  11396. float L_459 = L_458.get_x_2();
  11397. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_455, (float)L_459))) > ((float)(1.0f)))))
  11398. {
  11399. goto IL_0c34;
  11400. }
  11401. }
  11402. {
  11403. float L_460 = V_3;
  11404. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_461 = __this->get_piece_6();
  11405. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_462;
  11406. L_462 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_461, /*hidden argument*/NULL);
  11407. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_463;
  11408. L_463 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_462, /*hidden argument*/NULL);
  11409. float L_464 = L_463.get_y_3();
  11410. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_460, (float)L_464))) < ((float)(-1.20000005f)))))
  11411. {
  11412. goto IL_0c34;
  11413. }
  11414. }
  11415. {
  11416. float L_465 = V_3;
  11417. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_466 = __this->get_piece_6();
  11418. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_467;
  11419. L_467 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_466, /*hidden argument*/NULL);
  11420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_468;
  11421. L_468 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_467, /*hidden argument*/NULL);
  11422. float L_469 = L_468.get_y_3();
  11423. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_465, (float)L_469))) > ((float)(-2.25f)))))
  11424. {
  11425. goto IL_0c34;
  11426. }
  11427. }
  11428. {
  11429. float L_470 = V_4;
  11430. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_471 = __this->get_piece_6();
  11431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_472;
  11432. L_472 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_471, /*hidden argument*/NULL);
  11433. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_473;
  11434. L_473 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_472, /*hidden argument*/NULL);
  11435. float L_474 = L_473.get_z_4();
  11436. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_470, (float)L_474))) < ((float)(0.5f)))))
  11437. {
  11438. goto IL_0c34;
  11439. }
  11440. }
  11441. {
  11442. float L_475 = V_4;
  11443. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_476 = __this->get_piece_6();
  11444. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_477;
  11445. L_477 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_476, /*hidden argument*/NULL);
  11446. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_478;
  11447. L_478 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_477, /*hidden argument*/NULL);
  11448. float L_479 = L_478.get_z_4();
  11449. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_475, (float)L_479))) > ((float)(-0.5f)))))
  11450. {
  11451. goto IL_0c34;
  11452. }
  11453. }
  11454. {
  11455. bool L_480 = __this->get_b2A_18();
  11456. G_B102_0 = ((int32_t)(L_480));
  11457. goto IL_0c35;
  11458. }
  11459. IL_0c34:
  11460. {
  11461. G_B102_0 = 0;
  11462. }
  11463. IL_0c35:
  11464. {
  11465. V_36 = (bool)G_B102_0;
  11466. bool L_481 = V_36;
  11467. if (!L_481)
  11468. {
  11469. goto IL_0ca3;
  11470. }
  11471. }
  11472. {
  11473. // piece.transform.SetParent(b6.transform.parent);
  11474. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_482 = __this->get_piece_6();
  11475. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_483;
  11476. L_483 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_482, /*hidden argument*/NULL);
  11477. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_484 = V_1;
  11478. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_485;
  11479. L_485 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_484, /*hidden argument*/NULL);
  11480. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_486;
  11481. L_486 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_485, /*hidden argument*/NULL);
  11482. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_483, L_486, /*hidden argument*/NULL);
  11483. // piece.transform.position = new Vector3(b6X - 1.5f, b6Y + 1.75f, b6Z);
  11484. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_487 = __this->get_piece_6();
  11485. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_488;
  11486. L_488 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_487, /*hidden argument*/NULL);
  11487. float L_489 = V_2;
  11488. float L_490 = V_3;
  11489. float L_491 = V_4;
  11490. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_492;
  11491. memset((&L_492), 0, sizeof(L_492));
  11492. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_492), ((float)il2cpp_codegen_subtract((float)L_489, (float)(1.5f))), ((float)il2cpp_codegen_add((float)L_490, (float)(1.75f))), L_491, /*hidden argument*/NULL);
  11493. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_488, L_492, /*hidden argument*/NULL);
  11494. // clickSFX.Play();
  11495. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_493 = __this->get_clickSFX_15();
  11496. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_493, /*hidden argument*/NULL);
  11497. // piece.tag = "TempTag";
  11498. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_494 = __this->get_piece_6();
  11499. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_494, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  11500. // b5A = true;
  11501. __this->set_b5A_20((bool)1);
  11502. }
  11503. IL_0ca3:
  11504. {
  11505. }
  11506. IL_0ca4:
  11507. {
  11508. // if (piece.name == "tou")
  11509. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_495 = __this->get_piece_6();
  11510. String_t* L_496;
  11511. L_496 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_495, /*hidden argument*/NULL);
  11512. bool L_497;
  11513. L_497 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_496, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  11514. V_37 = L_497;
  11515. bool L_498 = V_37;
  11516. if (!L_498)
  11517. {
  11518. goto IL_0df4;
  11519. }
  11520. }
  11521. {
  11522. // if (
  11523. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11524. // (aiY - piece.transform.position.y < -0.45f && aiY - piece.transform.position.y > -1.45f) &&
  11525. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11526. // )
  11527. float L_499 = V_14;
  11528. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_500 = __this->get_piece_6();
  11529. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_501;
  11530. L_501 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_500, /*hidden argument*/NULL);
  11531. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_502;
  11532. L_502 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_501, /*hidden argument*/NULL);
  11533. float L_503 = L_502.get_x_2();
  11534. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_499, (float)L_503))) < ((float)(0.5f)))))
  11535. {
  11536. goto IL_0d88;
  11537. }
  11538. }
  11539. {
  11540. float L_504 = V_14;
  11541. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_505 = __this->get_piece_6();
  11542. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_506;
  11543. L_506 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_505, /*hidden argument*/NULL);
  11544. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_507;
  11545. L_507 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_506, /*hidden argument*/NULL);
  11546. float L_508 = L_507.get_x_2();
  11547. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_504, (float)L_508))) > ((float)(-0.5f)))))
  11548. {
  11549. goto IL_0d88;
  11550. }
  11551. }
  11552. {
  11553. float L_509 = V_15;
  11554. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_510 = __this->get_piece_6();
  11555. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_511;
  11556. L_511 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_510, /*hidden argument*/NULL);
  11557. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_512;
  11558. L_512 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_511, /*hidden argument*/NULL);
  11559. float L_513 = L_512.get_y_3();
  11560. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_509, (float)L_513))) < ((float)(-0.449999988f)))))
  11561. {
  11562. goto IL_0d88;
  11563. }
  11564. }
  11565. {
  11566. float L_514 = V_15;
  11567. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_515 = __this->get_piece_6();
  11568. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_516;
  11569. L_516 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_515, /*hidden argument*/NULL);
  11570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_517;
  11571. L_517 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_516, /*hidden argument*/NULL);
  11572. float L_518 = L_517.get_y_3();
  11573. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_514, (float)L_518))) > ((float)(-1.45000005f)))))
  11574. {
  11575. goto IL_0d88;
  11576. }
  11577. }
  11578. {
  11579. float L_519 = V_16;
  11580. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_520 = __this->get_piece_6();
  11581. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_521;
  11582. L_521 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_520, /*hidden argument*/NULL);
  11583. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_522;
  11584. L_522 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_521, /*hidden argument*/NULL);
  11585. float L_523 = L_522.get_z_4();
  11586. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_519, (float)L_523))) < ((float)(0.5f)))))
  11587. {
  11588. goto IL_0d85;
  11589. }
  11590. }
  11591. {
  11592. float L_524 = V_16;
  11593. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_525 = __this->get_piece_6();
  11594. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_526;
  11595. L_526 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_525, /*hidden argument*/NULL);
  11596. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_527;
  11597. L_527 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_526, /*hidden argument*/NULL);
  11598. float L_528 = L_527.get_z_4();
  11599. G_B113_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_524, (float)L_528))) > ((float)(-0.5f)))? 1 : 0);
  11600. goto IL_0d86;
  11601. }
  11602. IL_0d85:
  11603. {
  11604. G_B113_0 = 0;
  11605. }
  11606. IL_0d86:
  11607. {
  11608. G_B115_0 = G_B113_0;
  11609. goto IL_0d89;
  11610. }
  11611. IL_0d88:
  11612. {
  11613. G_B115_0 = 0;
  11614. }
  11615. IL_0d89:
  11616. {
  11617. V_38 = (bool)G_B115_0;
  11618. bool L_529 = V_38;
  11619. if (!L_529)
  11620. {
  11621. goto IL_0df3;
  11622. }
  11623. }
  11624. {
  11625. // piece.transform.SetParent(ai.transform.parent);
  11626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_530 = __this->get_piece_6();
  11627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_531;
  11628. L_531 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_530, /*hidden argument*/NULL);
  11629. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_532 = V_13;
  11630. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_533;
  11631. L_533 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_532, /*hidden argument*/NULL);
  11632. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_534;
  11633. L_534 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_533, /*hidden argument*/NULL);
  11634. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_531, L_534, /*hidden argument*/NULL);
  11635. // piece.transform.position = new Vector3(aiX, aiY + 0.95f, aiZ);
  11636. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_535 = __this->get_piece_6();
  11637. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_536;
  11638. L_536 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_535, /*hidden argument*/NULL);
  11639. float L_537 = V_14;
  11640. float L_538 = V_15;
  11641. float L_539 = V_16;
  11642. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_540;
  11643. memset((&L_540), 0, sizeof(L_540));
  11644. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_540), L_537, ((float)il2cpp_codegen_add((float)L_538, (float)(0.949999988f))), L_539, /*hidden argument*/NULL);
  11645. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_536, L_540, /*hidden argument*/NULL);
  11646. // clickSFX.Play();
  11647. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_541 = __this->get_clickSFX_15();
  11648. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_541, /*hidden argument*/NULL);
  11649. // piece.tag = piece.name;
  11650. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_542 = __this->get_piece_6();
  11651. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_543 = __this->get_piece_6();
  11652. String_t* L_544;
  11653. L_544 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_543, /*hidden argument*/NULL);
  11654. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_542, L_544, /*hidden argument*/NULL);
  11655. }
  11656. IL_0df3:
  11657. {
  11658. }
  11659. IL_0df4:
  11660. {
  11661. // if (piece.name == "screen")
  11662. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_545 = __this->get_piece_6();
  11663. String_t* L_546;
  11664. L_546 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_545, /*hidden argument*/NULL);
  11665. bool L_547;
  11666. L_547 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_546, _stringLiteral33F6758AC1777DAA0016096F040CBC13B8AB090F, /*hidden argument*/NULL);
  11667. V_39 = L_547;
  11668. bool L_548 = V_39;
  11669. if (!L_548)
  11670. {
  11671. goto IL_0f44;
  11672. }
  11673. }
  11674. {
  11675. // if (
  11676. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11677. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  11678. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11679. // )
  11680. float L_549 = V_14;
  11681. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_550 = __this->get_piece_6();
  11682. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_551;
  11683. L_551 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_550, /*hidden argument*/NULL);
  11684. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_552;
  11685. L_552 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_551, /*hidden argument*/NULL);
  11686. float L_553 = L_552.get_x_2();
  11687. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_549, (float)L_553))) < ((float)(0.5f)))))
  11688. {
  11689. goto IL_0ed8;
  11690. }
  11691. }
  11692. {
  11693. float L_554 = V_14;
  11694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_555 = __this->get_piece_6();
  11695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_556;
  11696. L_556 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_555, /*hidden argument*/NULL);
  11697. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_557;
  11698. L_557 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_556, /*hidden argument*/NULL);
  11699. float L_558 = L_557.get_x_2();
  11700. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_554, (float)L_558))) > ((float)(-0.5f)))))
  11701. {
  11702. goto IL_0ed8;
  11703. }
  11704. }
  11705. {
  11706. float L_559 = V_15;
  11707. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_560 = __this->get_piece_6();
  11708. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_561;
  11709. L_561 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_560, /*hidden argument*/NULL);
  11710. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_562;
  11711. L_562 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_561, /*hidden argument*/NULL);
  11712. float L_563 = L_562.get_y_3();
  11713. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_559, (float)L_563))) < ((float)(0.5f)))))
  11714. {
  11715. goto IL_0ed8;
  11716. }
  11717. }
  11718. {
  11719. float L_564 = V_15;
  11720. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_565 = __this->get_piece_6();
  11721. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_566;
  11722. L_566 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_565, /*hidden argument*/NULL);
  11723. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_567;
  11724. L_567 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_566, /*hidden argument*/NULL);
  11725. float L_568 = L_567.get_y_3();
  11726. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_564, (float)L_568))) > ((float)(-0.5f)))))
  11727. {
  11728. goto IL_0ed8;
  11729. }
  11730. }
  11731. {
  11732. float L_569 = V_16;
  11733. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_570 = __this->get_piece_6();
  11734. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_571;
  11735. L_571 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_570, /*hidden argument*/NULL);
  11736. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_572;
  11737. L_572 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_571, /*hidden argument*/NULL);
  11738. float L_573 = L_572.get_z_4();
  11739. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_569, (float)L_573))) < ((float)(0.5f)))))
  11740. {
  11741. goto IL_0ed5;
  11742. }
  11743. }
  11744. {
  11745. float L_574 = V_16;
  11746. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_575 = __this->get_piece_6();
  11747. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_576;
  11748. L_576 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_575, /*hidden argument*/NULL);
  11749. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_577;
  11750. L_577 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_576, /*hidden argument*/NULL);
  11751. float L_578 = L_577.get_z_4();
  11752. G_B126_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_574, (float)L_578))) > ((float)(-0.5f)))? 1 : 0);
  11753. goto IL_0ed6;
  11754. }
  11755. IL_0ed5:
  11756. {
  11757. G_B126_0 = 0;
  11758. }
  11759. IL_0ed6:
  11760. {
  11761. G_B128_0 = G_B126_0;
  11762. goto IL_0ed9;
  11763. }
  11764. IL_0ed8:
  11765. {
  11766. G_B128_0 = 0;
  11767. }
  11768. IL_0ed9:
  11769. {
  11770. V_40 = (bool)G_B128_0;
  11771. bool L_579 = V_40;
  11772. if (!L_579)
  11773. {
  11774. goto IL_0f43;
  11775. }
  11776. }
  11777. {
  11778. // piece.transform.SetParent(ai.transform.parent);
  11779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_580 = __this->get_piece_6();
  11780. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_581;
  11781. L_581 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_580, /*hidden argument*/NULL);
  11782. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_582 = V_13;
  11783. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_583;
  11784. L_583 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_582, /*hidden argument*/NULL);
  11785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_584;
  11786. L_584 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_583, /*hidden argument*/NULL);
  11787. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_581, L_584, /*hidden argument*/NULL);
  11788. // piece.transform.position = new Vector3(aiX, aiY, aiZ + 0.1f);
  11789. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_585 = __this->get_piece_6();
  11790. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_586;
  11791. L_586 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_585, /*hidden argument*/NULL);
  11792. float L_587 = V_14;
  11793. float L_588 = V_15;
  11794. float L_589 = V_16;
  11795. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_590;
  11796. memset((&L_590), 0, sizeof(L_590));
  11797. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_590), L_587, L_588, ((float)il2cpp_codegen_add((float)L_589, (float)(0.100000001f))), /*hidden argument*/NULL);
  11798. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_586, L_590, /*hidden argument*/NULL);
  11799. // clickSFX.Play();
  11800. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_591 = __this->get_clickSFX_15();
  11801. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_591, /*hidden argument*/NULL);
  11802. // piece.tag = piece.name;
  11803. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_592 = __this->get_piece_6();
  11804. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_593 = __this->get_piece_6();
  11805. String_t* L_594;
  11806. L_594 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_593, /*hidden argument*/NULL);
  11807. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_592, L_594, /*hidden argument*/NULL);
  11808. }
  11809. IL_0f43:
  11810. {
  11811. }
  11812. IL_0f44:
  11813. {
  11814. // if (piece.name == "tuozhan")
  11815. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_595 = __this->get_piece_6();
  11816. String_t* L_596;
  11817. L_596 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_595, /*hidden argument*/NULL);
  11818. bool L_597;
  11819. L_597 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_596, _stringLiteralE52C97270B8F9BB1B69AA971D881D9264420569B, /*hidden argument*/NULL);
  11820. V_41 = L_597;
  11821. bool L_598 = V_41;
  11822. if (!L_598)
  11823. {
  11824. goto IL_1094;
  11825. }
  11826. }
  11827. {
  11828. // if (
  11829. // (aiX - piece.transform.position.x < 0.5f && aiX - piece.transform.position.x > -0.5f) &&
  11830. // (aiY - piece.transform.position.y < 0.5f && aiY - piece.transform.position.y > -0.5f) &&
  11831. // (aiZ - piece.transform.position.z < 0.5f && aiZ - piece.transform.position.z > -0.5f)
  11832. // )
  11833. float L_599 = V_14;
  11834. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_600 = __this->get_piece_6();
  11835. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_601;
  11836. L_601 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_600, /*hidden argument*/NULL);
  11837. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_602;
  11838. L_602 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_601, /*hidden argument*/NULL);
  11839. float L_603 = L_602.get_x_2();
  11840. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_599, (float)L_603))) < ((float)(0.5f)))))
  11841. {
  11842. goto IL_1028;
  11843. }
  11844. }
  11845. {
  11846. float L_604 = V_14;
  11847. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_605 = __this->get_piece_6();
  11848. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_606;
  11849. L_606 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_605, /*hidden argument*/NULL);
  11850. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_607;
  11851. L_607 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_606, /*hidden argument*/NULL);
  11852. float L_608 = L_607.get_x_2();
  11853. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_604, (float)L_608))) > ((float)(-0.5f)))))
  11854. {
  11855. goto IL_1028;
  11856. }
  11857. }
  11858. {
  11859. float L_609 = V_15;
  11860. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_610 = __this->get_piece_6();
  11861. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_611;
  11862. L_611 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_610, /*hidden argument*/NULL);
  11863. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_612;
  11864. L_612 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_611, /*hidden argument*/NULL);
  11865. float L_613 = L_612.get_y_3();
  11866. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_609, (float)L_613))) < ((float)(0.5f)))))
  11867. {
  11868. goto IL_1028;
  11869. }
  11870. }
  11871. {
  11872. float L_614 = V_15;
  11873. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_615 = __this->get_piece_6();
  11874. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_616;
  11875. L_616 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_615, /*hidden argument*/NULL);
  11876. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_617;
  11877. L_617 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_616, /*hidden argument*/NULL);
  11878. float L_618 = L_617.get_y_3();
  11879. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_614, (float)L_618))) > ((float)(-0.5f)))))
  11880. {
  11881. goto IL_1028;
  11882. }
  11883. }
  11884. {
  11885. float L_619 = V_16;
  11886. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_620 = __this->get_piece_6();
  11887. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_621;
  11888. L_621 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_620, /*hidden argument*/NULL);
  11889. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_622;
  11890. L_622 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_621, /*hidden argument*/NULL);
  11891. float L_623 = L_622.get_z_4();
  11892. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_619, (float)L_623))) < ((float)(0.5f)))))
  11893. {
  11894. goto IL_1025;
  11895. }
  11896. }
  11897. {
  11898. float L_624 = V_16;
  11899. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_625 = __this->get_piece_6();
  11900. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_626;
  11901. L_626 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_625, /*hidden argument*/NULL);
  11902. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_627;
  11903. L_627 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_626, /*hidden argument*/NULL);
  11904. float L_628 = L_627.get_z_4();
  11905. G_B139_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_624, (float)L_628))) > ((float)(-0.5f)))? 1 : 0);
  11906. goto IL_1026;
  11907. }
  11908. IL_1025:
  11909. {
  11910. G_B139_0 = 0;
  11911. }
  11912. IL_1026:
  11913. {
  11914. G_B141_0 = G_B139_0;
  11915. goto IL_1029;
  11916. }
  11917. IL_1028:
  11918. {
  11919. G_B141_0 = 0;
  11920. }
  11921. IL_1029:
  11922. {
  11923. V_42 = (bool)G_B141_0;
  11924. bool L_629 = V_42;
  11925. if (!L_629)
  11926. {
  11927. goto IL_1093;
  11928. }
  11929. }
  11930. {
  11931. // piece.transform.SetParent(ai.transform.parent);
  11932. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_630 = __this->get_piece_6();
  11933. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_631;
  11934. L_631 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_630, /*hidden argument*/NULL);
  11935. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_632 = V_13;
  11936. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_633;
  11937. L_633 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_632, /*hidden argument*/NULL);
  11938. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_634;
  11939. L_634 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_633, /*hidden argument*/NULL);
  11940. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_631, L_634, /*hidden argument*/NULL);
  11941. // piece.transform.position = new Vector3(aiX, aiY, aiZ - 0.1f);
  11942. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_635 = __this->get_piece_6();
  11943. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_636;
  11944. L_636 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_635, /*hidden argument*/NULL);
  11945. float L_637 = V_14;
  11946. float L_638 = V_15;
  11947. float L_639 = V_16;
  11948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_640;
  11949. memset((&L_640), 0, sizeof(L_640));
  11950. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_640), L_637, L_638, ((float)il2cpp_codegen_subtract((float)L_639, (float)(0.100000001f))), /*hidden argument*/NULL);
  11951. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_636, L_640, /*hidden argument*/NULL);
  11952. // clickSFX.Play();
  11953. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_641 = __this->get_clickSFX_15();
  11954. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_641, /*hidden argument*/NULL);
  11955. // piece.tag = piece.name;
  11956. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_642 = __this->get_piece_6();
  11957. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_643 = __this->get_piece_6();
  11958. String_t* L_644;
  11959. L_644 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_643, /*hidden argument*/NULL);
  11960. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_642, L_644, /*hidden argument*/NULL);
  11961. }
  11962. IL_1093:
  11963. {
  11964. }
  11965. IL_1094:
  11966. {
  11967. // if (piece.name == "sgroup")
  11968. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_645 = __this->get_piece_6();
  11969. String_t* L_646;
  11970. L_646 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_645, /*hidden argument*/NULL);
  11971. bool L_647;
  11972. L_647 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_646, _stringLiteralEA2E5D1CA2047DC71C3705533A4357BA5E157773, /*hidden argument*/NULL);
  11973. V_43 = L_647;
  11974. bool L_648 = V_43;
  11975. if (!L_648)
  11976. {
  11977. goto IL_11ea;
  11978. }
  11979. }
  11980. {
  11981. // if (
  11982. // (b4X - piece.transform.position.x < 0.5f && b4X - piece.transform.position.x > -0.5f) &&
  11983. // (b4Y - piece.transform.position.y < 0.5f && b4Y - piece.transform.position.y > -1.3f) &&
  11984. // (b4Z - piece.transform.position.z < 0.5f && b4Z - piece.transform.position.z > -0.5f)
  11985. // )
  11986. float L_649 = V_18;
  11987. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_650 = __this->get_piece_6();
  11988. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_651;
  11989. L_651 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_650, /*hidden argument*/NULL);
  11990. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_652;
  11991. L_652 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_651, /*hidden argument*/NULL);
  11992. float L_653 = L_652.get_x_2();
  11993. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_649, (float)L_653))) < ((float)(0.5f)))))
  11994. {
  11995. goto IL_1178;
  11996. }
  11997. }
  11998. {
  11999. float L_654 = V_18;
  12000. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_655 = __this->get_piece_6();
  12001. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_656;
  12002. L_656 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_655, /*hidden argument*/NULL);
  12003. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_657;
  12004. L_657 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_656, /*hidden argument*/NULL);
  12005. float L_658 = L_657.get_x_2();
  12006. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_654, (float)L_658))) > ((float)(-0.5f)))))
  12007. {
  12008. goto IL_1178;
  12009. }
  12010. }
  12011. {
  12012. float L_659 = V_19;
  12013. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_660 = __this->get_piece_6();
  12014. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_661;
  12015. L_661 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_660, /*hidden argument*/NULL);
  12016. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_662;
  12017. L_662 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_661, /*hidden argument*/NULL);
  12018. float L_663 = L_662.get_y_3();
  12019. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_659, (float)L_663))) < ((float)(0.5f)))))
  12020. {
  12021. goto IL_1178;
  12022. }
  12023. }
  12024. {
  12025. float L_664 = V_19;
  12026. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_665 = __this->get_piece_6();
  12027. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_666;
  12028. L_666 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_665, /*hidden argument*/NULL);
  12029. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_667;
  12030. L_667 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_666, /*hidden argument*/NULL);
  12031. float L_668 = L_667.get_y_3();
  12032. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_664, (float)L_668))) > ((float)(-1.29999995f)))))
  12033. {
  12034. goto IL_1178;
  12035. }
  12036. }
  12037. {
  12038. float L_669 = V_20;
  12039. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_670 = __this->get_piece_6();
  12040. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_671;
  12041. L_671 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_670, /*hidden argument*/NULL);
  12042. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_672;
  12043. L_672 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_671, /*hidden argument*/NULL);
  12044. float L_673 = L_672.get_z_4();
  12045. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_669, (float)L_673))) < ((float)(0.5f)))))
  12046. {
  12047. goto IL_1175;
  12048. }
  12049. }
  12050. {
  12051. float L_674 = V_20;
  12052. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_675 = __this->get_piece_6();
  12053. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_676;
  12054. L_676 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_675, /*hidden argument*/NULL);
  12055. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_677;
  12056. L_677 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_676, /*hidden argument*/NULL);
  12057. float L_678 = L_677.get_z_4();
  12058. G_B152_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_674, (float)L_678))) > ((float)(-0.5f)))? 1 : 0);
  12059. goto IL_1176;
  12060. }
  12061. IL_1175:
  12062. {
  12063. G_B152_0 = 0;
  12064. }
  12065. IL_1176:
  12066. {
  12067. G_B154_0 = G_B152_0;
  12068. goto IL_1179;
  12069. }
  12070. IL_1178:
  12071. {
  12072. G_B154_0 = 0;
  12073. }
  12074. IL_1179:
  12075. {
  12076. V_44 = (bool)G_B154_0;
  12077. bool L_679 = V_44;
  12078. if (!L_679)
  12079. {
  12080. goto IL_11e9;
  12081. }
  12082. }
  12083. {
  12084. // piece.transform.SetParent(b4.transform.parent);
  12085. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_680 = __this->get_piece_6();
  12086. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_681;
  12087. L_681 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_680, /*hidden argument*/NULL);
  12088. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_682 = V_17;
  12089. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_683;
  12090. L_683 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_682, /*hidden argument*/NULL);
  12091. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_684;
  12092. L_684 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_683, /*hidden argument*/NULL);
  12093. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_681, L_684, /*hidden argument*/NULL);
  12094. // piece.transform.position = new Vector3(b4X - 0.07f, b4Y + 0.7f, b4Z + 0.05f);
  12095. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_685 = __this->get_piece_6();
  12096. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_686;
  12097. L_686 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_685, /*hidden argument*/NULL);
  12098. float L_687 = V_18;
  12099. float L_688 = V_19;
  12100. float L_689 = V_20;
  12101. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_690;
  12102. memset((&L_690), 0, sizeof(L_690));
  12103. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_690), ((float)il2cpp_codegen_subtract((float)L_687, (float)(0.0700000003f))), ((float)il2cpp_codegen_add((float)L_688, (float)(0.699999988f))), ((float)il2cpp_codegen_add((float)L_689, (float)(0.0500000007f))), /*hidden argument*/NULL);
  12104. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_686, L_690, /*hidden argument*/NULL);
  12105. // clickSFX.Play();
  12106. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_691 = __this->get_clickSFX_15();
  12107. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_691, /*hidden argument*/NULL);
  12108. // piece.tag = "TempTag";
  12109. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_692 = __this->get_piece_6();
  12110. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_692, _stringLiteral2CEC84B3083C4AE1673BF336AF1B3611873BE67F, /*hidden argument*/NULL);
  12111. }
  12112. IL_11e9:
  12113. {
  12114. }
  12115. IL_11ea:
  12116. {
  12117. // if (b6.transform.parent.childCount == 7 && acitve && b7.transform.parent.childCount == 2 && door.transform.parent.childCount == 2 && ai.transform.parent.childCount == 4 && b4.transform.parent.childCount == 2)
  12118. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_693 = V_1;
  12119. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_694;
  12120. L_694 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_693, /*hidden argument*/NULL);
  12121. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_695;
  12122. L_695 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_694, /*hidden argument*/NULL);
  12123. int32_t L_696;
  12124. L_696 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_695, /*hidden argument*/NULL);
  12125. if ((!(((uint32_t)L_696) == ((uint32_t)7))))
  12126. {
  12127. goto IL_1257;
  12128. }
  12129. }
  12130. {
  12131. bool L_697 = __this->get_acitve_17();
  12132. if (!L_697)
  12133. {
  12134. goto IL_1257;
  12135. }
  12136. }
  12137. {
  12138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_698 = V_5;
  12139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_699;
  12140. L_699 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_698, /*hidden argument*/NULL);
  12141. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_700;
  12142. L_700 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_699, /*hidden argument*/NULL);
  12143. int32_t L_701;
  12144. L_701 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_700, /*hidden argument*/NULL);
  12145. if ((!(((uint32_t)L_701) == ((uint32_t)2))))
  12146. {
  12147. goto IL_1257;
  12148. }
  12149. }
  12150. {
  12151. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_702 = V_9;
  12152. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_703;
  12153. L_703 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_702, /*hidden argument*/NULL);
  12154. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_704;
  12155. L_704 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_703, /*hidden argument*/NULL);
  12156. int32_t L_705;
  12157. L_705 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_704, /*hidden argument*/NULL);
  12158. if ((!(((uint32_t)L_705) == ((uint32_t)2))))
  12159. {
  12160. goto IL_1257;
  12161. }
  12162. }
  12163. {
  12164. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_706 = V_13;
  12165. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_707;
  12166. L_707 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_706, /*hidden argument*/NULL);
  12167. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_708;
  12168. L_708 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_707, /*hidden argument*/NULL);
  12169. int32_t L_709;
  12170. L_709 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_708, /*hidden argument*/NULL);
  12171. if ((!(((uint32_t)L_709) == ((uint32_t)4))))
  12172. {
  12173. goto IL_1257;
  12174. }
  12175. }
  12176. {
  12177. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_710 = V_17;
  12178. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_711;
  12179. L_711 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_710, /*hidden argument*/NULL);
  12180. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_712;
  12181. L_712 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_711, /*hidden argument*/NULL);
  12182. int32_t L_713;
  12183. L_713 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_712, /*hidden argument*/NULL);
  12184. G_B164_0 = ((((int32_t)L_713) == ((int32_t)2))? 1 : 0);
  12185. goto IL_1258;
  12186. }
  12187. IL_1257:
  12188. {
  12189. G_B164_0 = 0;
  12190. }
  12191. IL_1258:
  12192. {
  12193. V_45 = (bool)G_B164_0;
  12194. bool L_714 = V_45;
  12195. if (!L_714)
  12196. {
  12197. goto IL_1269;
  12198. }
  12199. }
  12200. {
  12201. // acitve = false;
  12202. __this->set_acitve_17((bool)0);
  12203. goto IL_1272;
  12204. }
  12205. IL_1269:
  12206. {
  12207. // acitve = true;
  12208. __this->set_acitve_17((bool)1);
  12209. }
  12210. IL_1272:
  12211. {
  12212. // isSelected = false;
  12213. __this->set_isSelected_4((bool)0);
  12214. }
  12215. IL_127a:
  12216. {
  12217. // }
  12218. return;
  12219. }
  12220. }
  12221. // System.Void MoveDoor::.ctor()
  12222. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveDoor__ctor_m71695FE765424FF021B958622DF82F5873C100DF (MoveDoor_tC7705808A14131F3A31B0A9B82B90E8563CD492C * __this, const RuntimeMethod* method)
  12223. {
  12224. {
  12225. // public float positionX = 0f;
  12226. __this->set_positionX_11((0.0f));
  12227. // public float positionY = 0f;
  12228. __this->set_positionY_12((0.0f));
  12229. // public float positionZ = 0f;
  12230. __this->set_positionZ_13((0.0f));
  12231. // public bool acitve = true;
  12232. __this->set_acitve_17((bool)1);
  12233. // public bool b2A = false;
  12234. __this->set_b2A_18((bool)0);
  12235. // public bool b3A = false;
  12236. __this->set_b3A_19((bool)0);
  12237. // public bool b5A = false;
  12238. __this->set_b5A_20((bool)0);
  12239. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  12240. return;
  12241. }
  12242. }
  12243. #ifdef __clang__
  12244. #pragma clang diagnostic pop
  12245. #endif
  12246. #ifdef __clang__
  12247. #pragma clang diagnostic push
  12248. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  12249. #pragma clang diagnostic ignored "-Wunused-variable"
  12250. #endif
  12251. // System.Void MoveNecklace::Start()
  12252. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Start_mE7DDB161467CD0A7A76D5918C6BD59DBAA7C285F (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12253. {
  12254. {
  12255. // }
  12256. return;
  12257. }
  12258. }
  12259. // System.Void MoveNecklace::Update()
  12260. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_Update_m9C130C7592ABF297AECEB18405B91B742DF34ACB (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12261. {
  12262. bool V_0 = false;
  12263. bool V_1 = false;
  12264. bool V_2 = false;
  12265. {
  12266. // if (Input.GetMouseButtonDown(0))
  12267. bool L_0;
  12268. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  12269. V_0 = L_0;
  12270. bool L_1 = V_0;
  12271. if (!L_1)
  12272. {
  12273. goto IL_0014;
  12274. }
  12275. }
  12276. {
  12277. // TouchClick();
  12278. MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233(__this, /*hidden argument*/NULL);
  12279. }
  12280. IL_0014:
  12281. {
  12282. // if (isSelected)
  12283. bool L_2 = __this->get_isSelected_4();
  12284. V_1 = L_2;
  12285. bool L_3 = V_1;
  12286. if (!L_3)
  12287. {
  12288. goto IL_0027;
  12289. }
  12290. }
  12291. {
  12292. // MovePiece();
  12293. MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2(__this, /*hidden argument*/NULL);
  12294. }
  12295. IL_0027:
  12296. {
  12297. // if (Input.GetMouseButtonUp(0))
  12298. bool L_4;
  12299. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  12300. V_2 = L_4;
  12301. bool L_5 = V_2;
  12302. if (!L_5)
  12303. {
  12304. goto IL_003a;
  12305. }
  12306. }
  12307. {
  12308. // FreePiece();
  12309. MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE(__this, /*hidden argument*/NULL);
  12310. }
  12311. IL_003a:
  12312. {
  12313. // }
  12314. return;
  12315. }
  12316. }
  12317. // System.Void MoveNecklace::TouchClick()
  12318. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_TouchClick_m628A6023EFC6262CAE1F1DA31C9DBC410763E233 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12319. {
  12320. static bool s_Il2CppMethodInitialized;
  12321. if (!s_Il2CppMethodInitialized)
  12322. {
  12323. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12324. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12325. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  12326. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  12327. s_Il2CppMethodInitialized = true;
  12328. }
  12329. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12330. memset((&V_0), 0, sizeof(V_0));
  12331. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  12332. memset((&V_1), 0, sizeof(V_1));
  12333. bool V_2 = false;
  12334. bool V_3 = false;
  12335. bool V_4 = false;
  12336. int32_t G_B8_0 = 0;
  12337. int32_t G_B10_0 = 0;
  12338. int32_t G_B12_0 = 0;
  12339. {
  12340. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  12341. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12342. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12343. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12344. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12345. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12346. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12347. V_0 = L_2;
  12348. // if (Physics.Raycast(ray, out hit))
  12349. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  12350. bool L_4;
  12351. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12352. V_2 = L_4;
  12353. bool L_5 = V_2;
  12354. if (!L_5)
  12355. {
  12356. goto IL_019f;
  12357. }
  12358. }
  12359. {
  12360. // if (hit.collider.gameObject.tag == "shui")
  12361. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  12362. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12363. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  12364. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  12365. String_t* L_8;
  12366. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  12367. bool L_9;
  12368. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12369. V_3 = L_9;
  12370. bool L_10 = V_3;
  12371. if (!L_10)
  12372. {
  12373. goto IL_0095;
  12374. }
  12375. }
  12376. {
  12377. // distanceRay = hit.distance;
  12378. float L_11;
  12379. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12380. __this->set_distanceRay_5(L_11);
  12381. // piece = hit.collider.gameObject;
  12382. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  12383. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12384. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  12385. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  12386. __this->set_piece_6(L_13);
  12387. // offset = hit.point - hit.collider.gameObject.transform.position;
  12388. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  12389. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12390. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  12391. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12392. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  12393. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  12394. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  12395. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  12396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  12397. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  12398. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  12399. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  12400. __this->set_offset_9(L_19);
  12401. // isSelected = true;
  12402. __this->set_isSelected_4((bool)1);
  12403. goto IL_019e;
  12404. }
  12405. IL_0095:
  12406. {
  12407. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  12408. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  12409. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12410. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  12411. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  12412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  12413. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  12414. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  12415. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  12416. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  12417. bool L_24;
  12418. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  12419. if (!L_24)
  12420. {
  12421. goto IL_0128;
  12422. }
  12423. }
  12424. {
  12425. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  12426. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12427. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  12428. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  12429. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  12430. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  12431. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12432. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  12433. String_t* L_29;
  12434. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  12435. bool L_30;
  12436. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  12437. if (L_30)
  12438. {
  12439. goto IL_0125;
  12440. }
  12441. }
  12442. {
  12443. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  12444. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12445. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  12446. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  12447. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  12448. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  12449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  12450. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  12451. String_t* L_35;
  12452. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  12453. bool L_36;
  12454. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  12455. if (!L_36)
  12456. {
  12457. goto IL_0122;
  12458. }
  12459. }
  12460. {
  12461. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  12462. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  12464. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  12465. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  12466. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  12467. String_t* L_40;
  12468. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  12469. bool L_41;
  12470. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  12471. G_B8_0 = ((int32_t)(L_41));
  12472. goto IL_0123;
  12473. }
  12474. IL_0122:
  12475. {
  12476. G_B8_0 = 0;
  12477. }
  12478. IL_0123:
  12479. {
  12480. G_B10_0 = G_B8_0;
  12481. goto IL_0126;
  12482. }
  12483. IL_0125:
  12484. {
  12485. G_B10_0 = 1;
  12486. }
  12487. IL_0126:
  12488. {
  12489. G_B12_0 = G_B10_0;
  12490. goto IL_0129;
  12491. }
  12492. IL_0128:
  12493. {
  12494. G_B12_0 = 0;
  12495. }
  12496. IL_0129:
  12497. {
  12498. V_4 = (bool)G_B12_0;
  12499. bool L_42 = V_4;
  12500. if (!L_42)
  12501. {
  12502. goto IL_0195;
  12503. }
  12504. }
  12505. {
  12506. // distanceRay = hit.distance;
  12507. float L_43;
  12508. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12509. __this->set_distanceRay_5(L_43);
  12510. // piece = hit.collider.gameObject.transform.parent.gameObject;
  12511. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  12512. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12513. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  12514. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  12515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  12516. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  12517. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  12518. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  12519. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  12520. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  12521. __this->set_piece_6(L_48);
  12522. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  12523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  12524. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12525. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  12526. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  12527. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  12528. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  12529. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  12530. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  12531. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  12532. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  12533. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  12534. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  12535. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  12536. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  12537. __this->set_offset_9(L_55);
  12538. // isSelected = true;
  12539. __this->set_isSelected_4((bool)1);
  12540. goto IL_019e;
  12541. }
  12542. IL_0195:
  12543. {
  12544. // isSelected = false;
  12545. __this->set_isSelected_4((bool)0);
  12546. }
  12547. IL_019e:
  12548. {
  12549. }
  12550. IL_019f:
  12551. {
  12552. // }
  12553. return;
  12554. }
  12555. }
  12556. // System.Void MoveNecklace::MovePiece()
  12557. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_MovePiece_m49443ECED449518F89A349AE7D706F532D8531E2 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12558. {
  12559. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  12560. memset((&V_0), 0, sizeof(V_0));
  12561. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  12562. memset((&V_1), 0, sizeof(V_1));
  12563. {
  12564. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  12565. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  12566. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  12567. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  12568. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  12569. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  12570. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  12571. V_0 = L_2;
  12572. // Vector3 limitRay = ray.GetPoint(distanceRay);
  12573. float L_3 = __this->get_distanceRay_5();
  12574. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  12575. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  12576. V_1 = L_4;
  12577. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  12578. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  12579. float L_6 = L_5.get_x_2();
  12580. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  12581. float L_8 = L_7.get_y_3();
  12582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  12583. float L_10 = L_9.get_z_4();
  12584. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  12585. // piece.transform.position = limitRay - offset;
  12586. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  12587. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12588. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  12590. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  12591. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  12592. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  12593. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  12594. // }
  12595. return;
  12596. }
  12597. }
  12598. // System.Void MoveNecklace::FreePiece()
  12599. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace_FreePiece_mF9E8DCA6CEB0B6A2A62E7C5E4E8258747D0B04EE (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  12600. {
  12601. static bool s_Il2CppMethodInitialized;
  12602. if (!s_Il2CppMethodInitialized)
  12603. {
  12604. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  12605. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  12606. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED);
  12607. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC);
  12608. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  12609. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  12610. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  12611. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  12612. s_Il2CppMethodInitialized = true;
  12613. }
  12614. bool V_0 = false;
  12615. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  12616. float V_2 = 0.0f;
  12617. float V_3 = 0.0f;
  12618. float V_4 = 0.0f;
  12619. bool V_5 = false;
  12620. bool V_6 = false;
  12621. bool V_7 = false;
  12622. bool V_8 = false;
  12623. bool V_9 = false;
  12624. bool V_10 = false;
  12625. bool V_11 = false;
  12626. bool V_12 = false;
  12627. bool V_13 = false;
  12628. bool V_14 = false;
  12629. bool V_15 = false;
  12630. int32_t G_B9_0 = 0;
  12631. int32_t G_B11_0 = 0;
  12632. int32_t G_B22_0 = 0;
  12633. int32_t G_B24_0 = 0;
  12634. int32_t G_B35_0 = 0;
  12635. int32_t G_B37_0 = 0;
  12636. int32_t G_B44_0 = 0;
  12637. int32_t G_B52_0 = 0;
  12638. int32_t G_B54_0 = 0;
  12639. int32_t G_B61_0 = 0;
  12640. int32_t G_B69_0 = 0;
  12641. int32_t G_B71_0 = 0;
  12642. int32_t G_B78_0 = 0;
  12643. {
  12644. // if (isSelected)
  12645. bool L_0 = __this->get_isSelected_4();
  12646. V_0 = L_0;
  12647. bool L_1 = V_0;
  12648. if (!L_1)
  12649. {
  12650. goto IL_08b5;
  12651. }
  12652. }
  12653. {
  12654. // lightC = GameObject.Find("light");
  12655. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  12656. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  12657. __this->set_lightC_10(L_2);
  12658. // GameObject screan = GameObject.Find("group/screan");
  12659. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  12660. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  12661. V_1 = L_3;
  12662. // positionL = lightC.transform.position;
  12663. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  12664. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  12665. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  12666. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  12667. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  12668. __this->set_positionL_14(L_6);
  12669. // positionX = lightC.transform.position.x;
  12670. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  12671. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  12672. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  12673. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  12674. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  12675. float L_10 = L_9.get_x_2();
  12676. __this->set_positionX_11(L_10);
  12677. // positionY = lightC.transform.position.y;
  12678. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  12679. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  12680. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  12681. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  12682. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  12683. float L_14 = L_13.get_y_3();
  12684. __this->set_positionY_12(L_14);
  12685. // positionZ = lightC.transform.position.z;
  12686. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  12687. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  12688. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  12689. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  12690. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  12691. float L_18 = L_17.get_z_4();
  12692. __this->set_positionZ_13(L_18);
  12693. // float screanpositionX = screan.transform.position.x;
  12694. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  12695. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  12696. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  12697. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  12698. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  12699. float L_22 = L_21.get_x_2();
  12700. V_2 = L_22;
  12701. // float screanpositionY = screan.transform.position.y;
  12702. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  12703. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  12704. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  12705. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  12706. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  12707. float L_26 = L_25.get_y_3();
  12708. V_3 = L_26;
  12709. // float screanpositionZ = screan.transform.position.z;
  12710. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  12711. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  12712. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  12713. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  12714. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  12715. float L_30 = L_29.get_z_4();
  12716. V_4 = L_30;
  12717. // if (piece.name == "group")
  12718. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  12719. String_t* L_32;
  12720. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  12721. bool L_33;
  12722. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  12723. V_5 = L_33;
  12724. bool L_34 = V_5;
  12725. if (!L_34)
  12726. {
  12727. goto IL_023d;
  12728. }
  12729. }
  12730. {
  12731. // if (
  12732. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  12733. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  12734. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  12735. // )
  12736. float L_35 = __this->get_positionX_11();
  12737. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  12738. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  12739. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  12740. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  12741. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  12742. float L_39 = L_38.get_x_2();
  12743. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  12744. {
  12745. goto IL_01c1;
  12746. }
  12747. }
  12748. {
  12749. float L_40 = __this->get_positionX_11();
  12750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  12751. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  12752. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  12753. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  12754. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  12755. float L_44 = L_43.get_x_2();
  12756. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  12757. {
  12758. goto IL_01c1;
  12759. }
  12760. }
  12761. {
  12762. float L_45 = __this->get_positionY_12();
  12763. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  12764. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  12765. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  12766. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  12767. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  12768. float L_49 = L_48.get_y_3();
  12769. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  12770. {
  12771. goto IL_01c1;
  12772. }
  12773. }
  12774. {
  12775. float L_50 = __this->get_positionY_12();
  12776. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  12777. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  12778. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  12779. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  12780. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  12781. float L_54 = L_53.get_y_3();
  12782. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  12783. {
  12784. goto IL_01c1;
  12785. }
  12786. }
  12787. {
  12788. float L_55 = __this->get_positionZ_13();
  12789. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  12790. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  12791. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  12792. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  12793. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  12794. float L_59 = L_58.get_z_4();
  12795. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  12796. {
  12797. goto IL_01be;
  12798. }
  12799. }
  12800. {
  12801. float L_60 = __this->get_positionZ_13();
  12802. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  12803. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  12804. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  12805. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  12806. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  12807. float L_64 = L_63.get_z_4();
  12808. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  12809. goto IL_01bf;
  12810. }
  12811. IL_01be:
  12812. {
  12813. G_B9_0 = 0;
  12814. }
  12815. IL_01bf:
  12816. {
  12817. G_B11_0 = G_B9_0;
  12818. goto IL_01c2;
  12819. }
  12820. IL_01c1:
  12821. {
  12822. G_B11_0 = 0;
  12823. }
  12824. IL_01c2:
  12825. {
  12826. V_6 = (bool)G_B11_0;
  12827. bool L_65 = V_6;
  12828. if (!L_65)
  12829. {
  12830. goto IL_023c;
  12831. }
  12832. }
  12833. {
  12834. // piece.transform.SetParent(lightC.transform.parent);
  12835. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  12836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  12837. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  12838. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  12839. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  12840. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  12841. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  12842. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  12843. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  12844. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ + 0.08f);
  12845. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  12846. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  12847. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  12848. float L_73 = __this->get_positionX_11();
  12849. float L_74 = __this->get_positionY_12();
  12850. float L_75 = __this->get_positionZ_13();
  12851. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  12852. memset((&L_76), 0, sizeof(L_76));
  12853. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.100000001f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  12854. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  12855. // clickSFX.Play();
  12856. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  12857. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  12858. // piece.tag = "screan";
  12859. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  12860. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  12861. }
  12862. IL_023c:
  12863. {
  12864. }
  12865. IL_023d:
  12866. {
  12867. // if (piece.name == "ai")
  12868. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  12869. String_t* L_80;
  12870. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  12871. bool L_81;
  12872. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  12873. V_7 = L_81;
  12874. bool L_82 = V_7;
  12875. if (!L_82)
  12876. {
  12877. goto IL_03bb;
  12878. }
  12879. }
  12880. {
  12881. // if (
  12882. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  12883. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  12884. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  12885. // )
  12886. float L_83 = __this->get_positionX_11();
  12887. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  12888. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  12889. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  12890. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  12891. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  12892. float L_87 = L_86.get_x_2();
  12893. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  12894. {
  12895. goto IL_0339;
  12896. }
  12897. }
  12898. {
  12899. float L_88 = __this->get_positionX_11();
  12900. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  12901. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  12902. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  12903. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  12904. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  12905. float L_92 = L_91.get_x_2();
  12906. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  12907. {
  12908. goto IL_0339;
  12909. }
  12910. }
  12911. {
  12912. float L_93 = __this->get_positionY_12();
  12913. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  12914. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  12915. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  12916. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  12917. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  12918. float L_97 = L_96.get_y_3();
  12919. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  12920. {
  12921. goto IL_0339;
  12922. }
  12923. }
  12924. {
  12925. float L_98 = __this->get_positionY_12();
  12926. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  12927. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  12928. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  12929. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  12930. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  12931. float L_102 = L_101.get_y_3();
  12932. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  12933. {
  12934. goto IL_0339;
  12935. }
  12936. }
  12937. {
  12938. float L_103 = __this->get_positionZ_13();
  12939. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  12940. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  12941. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  12942. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  12943. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  12944. float L_107 = L_106.get_z_4();
  12945. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  12946. {
  12947. goto IL_0336;
  12948. }
  12949. }
  12950. {
  12951. float L_108 = __this->get_positionZ_13();
  12952. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  12953. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  12954. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  12955. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  12956. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  12957. float L_112 = L_111.get_z_4();
  12958. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  12959. goto IL_0337;
  12960. }
  12961. IL_0336:
  12962. {
  12963. G_B22_0 = 0;
  12964. }
  12965. IL_0337:
  12966. {
  12967. G_B24_0 = G_B22_0;
  12968. goto IL_033a;
  12969. }
  12970. IL_0339:
  12971. {
  12972. G_B24_0 = 0;
  12973. }
  12974. IL_033a:
  12975. {
  12976. V_8 = (bool)G_B24_0;
  12977. bool L_113 = V_8;
  12978. if (!L_113)
  12979. {
  12980. goto IL_03ba;
  12981. }
  12982. }
  12983. {
  12984. // piece.transform.SetParent(lightC.transform.parent);
  12985. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  12986. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  12987. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  12988. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  12989. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  12990. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  12991. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  12992. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  12993. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  12994. // piece.transform.position = new Vector3(positionX, positionY - 0.1f, positionZ - 0.08f);
  12995. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  12996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  12997. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  12998. float L_121 = __this->get_positionX_11();
  12999. float L_122 = __this->get_positionY_12();
  13000. float L_123 = __this->get_positionZ_13();
  13001. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  13002. memset((&L_124), 0, sizeof(L_124));
  13003. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.100000001f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  13004. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  13005. // clickSFX.Play();
  13006. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  13007. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  13008. // piece.tag = piece.name;
  13009. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  13010. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  13011. String_t* L_128;
  13012. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  13013. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  13014. }
  13015. IL_03ba:
  13016. {
  13017. }
  13018. IL_03bb:
  13019. {
  13020. // if (piece.name == "tou")
  13021. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  13022. String_t* L_130;
  13023. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  13024. bool L_131;
  13025. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  13026. V_9 = L_131;
  13027. bool L_132 = V_9;
  13028. if (!L_132)
  13029. {
  13030. goto IL_0501;
  13031. }
  13032. }
  13033. {
  13034. // if (
  13035. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  13036. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  13037. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  13038. // )
  13039. float L_133 = V_2;
  13040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  13041. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  13042. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  13043. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  13044. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  13045. float L_137 = L_136.get_x_2();
  13046. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  13047. {
  13048. goto IL_0498;
  13049. }
  13050. }
  13051. {
  13052. float L_138 = V_2;
  13053. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  13054. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  13055. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  13056. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  13057. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  13058. float L_142 = L_141.get_x_2();
  13059. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  13060. {
  13061. goto IL_0498;
  13062. }
  13063. }
  13064. {
  13065. float L_143 = V_3;
  13066. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  13067. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  13068. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  13069. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  13070. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  13071. float L_147 = L_146.get_y_3();
  13072. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  13073. {
  13074. goto IL_0498;
  13075. }
  13076. }
  13077. {
  13078. float L_148 = V_3;
  13079. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  13080. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  13081. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  13082. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  13083. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  13084. float L_152 = L_151.get_y_3();
  13085. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  13086. {
  13087. goto IL_0498;
  13088. }
  13089. }
  13090. {
  13091. float L_153 = V_4;
  13092. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  13093. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  13094. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  13095. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  13096. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  13097. float L_157 = L_156.get_z_4();
  13098. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  13099. {
  13100. goto IL_0495;
  13101. }
  13102. }
  13103. {
  13104. float L_158 = V_4;
  13105. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  13106. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  13107. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  13108. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  13109. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  13110. float L_162 = L_161.get_z_4();
  13111. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  13112. goto IL_0496;
  13113. }
  13114. IL_0495:
  13115. {
  13116. G_B35_0 = 0;
  13117. }
  13118. IL_0496:
  13119. {
  13120. G_B37_0 = G_B35_0;
  13121. goto IL_0499;
  13122. }
  13123. IL_0498:
  13124. {
  13125. G_B37_0 = 0;
  13126. }
  13127. IL_0499:
  13128. {
  13129. V_10 = (bool)G_B37_0;
  13130. bool L_163 = V_10;
  13131. if (!L_163)
  13132. {
  13133. goto IL_0500;
  13134. }
  13135. }
  13136. {
  13137. // piece.transform.SetParent(screan.transform.parent);
  13138. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  13139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  13140. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  13141. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  13142. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  13143. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  13144. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  13145. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  13146. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  13147. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  13148. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  13149. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  13150. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  13151. float L_171 = V_2;
  13152. float L_172 = V_3;
  13153. float L_173 = V_4;
  13154. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  13155. memset((&L_174), 0, sizeof(L_174));
  13156. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  13157. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  13158. // clickSFX.Play();
  13159. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  13160. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  13161. // piece.tag = piece.name;
  13162. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  13163. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  13164. String_t* L_178;
  13165. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  13166. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  13167. }
  13168. IL_0500:
  13169. {
  13170. }
  13171. IL_0501:
  13172. {
  13173. // if (piece.name == "e1" && lightC.transform.parent.childCount == 3 && screan.transform.parent.childCount == 2)
  13174. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_piece_6();
  13175. String_t* L_180;
  13176. L_180 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_179, /*hidden argument*/NULL);
  13177. bool L_181;
  13178. L_181 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_180, _stringLiteral27BFDD6F0DF418E88FA584BB1B2877F1A1A8FEED, /*hidden argument*/NULL);
  13179. if (!L_181)
  13180. {
  13181. goto IL_0545;
  13182. }
  13183. }
  13184. {
  13185. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_182 = __this->get_lightC_10();
  13186. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_183;
  13187. L_183 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_182, /*hidden argument*/NULL);
  13188. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_184;
  13189. L_184 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_183, /*hidden argument*/NULL);
  13190. int32_t L_185;
  13191. L_185 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_184, /*hidden argument*/NULL);
  13192. if ((!(((uint32_t)L_185) == ((uint32_t)3))))
  13193. {
  13194. goto IL_0545;
  13195. }
  13196. }
  13197. {
  13198. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = V_1;
  13199. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  13200. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  13201. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_188;
  13202. L_188 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_187, /*hidden argument*/NULL);
  13203. int32_t L_189;
  13204. L_189 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_188, /*hidden argument*/NULL);
  13205. G_B44_0 = ((((int32_t)L_189) == ((int32_t)2))? 1 : 0);
  13206. goto IL_0546;
  13207. }
  13208. IL_0545:
  13209. {
  13210. G_B44_0 = 0;
  13211. }
  13212. IL_0546:
  13213. {
  13214. V_11 = (bool)G_B44_0;
  13215. bool L_190 = V_11;
  13216. if (!L_190)
  13217. {
  13218. goto IL_06af;
  13219. }
  13220. }
  13221. {
  13222. // if (
  13223. // (positionX - piece.transform.position.x < 1.3f && positionX - piece.transform.position.x > -0.4f) &&
  13224. // (positionY - piece.transform.position.y < 1.3f && positionY - piece.transform.position.y > 0.3f) &&
  13225. // (positionZ - piece.transform.position.z < 1.5f && positionZ - piece.transform.position.z > -1.5f)
  13226. // )
  13227. float L_191 = __this->get_positionX_11();
  13228. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_192 = __this->get_piece_6();
  13229. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_193;
  13230. L_193 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_192, /*hidden argument*/NULL);
  13231. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_194;
  13232. L_194 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_193, /*hidden argument*/NULL);
  13233. float L_195 = L_194.get_x_2();
  13234. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_191, (float)L_195))) < ((float)(1.29999995f)))))
  13235. {
  13236. goto IL_062d;
  13237. }
  13238. }
  13239. {
  13240. float L_196 = __this->get_positionX_11();
  13241. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_197 = __this->get_piece_6();
  13242. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_198;
  13243. L_198 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_197, /*hidden argument*/NULL);
  13244. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_199;
  13245. L_199 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_198, /*hidden argument*/NULL);
  13246. float L_200 = L_199.get_x_2();
  13247. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_196, (float)L_200))) > ((float)(-0.400000006f)))))
  13248. {
  13249. goto IL_062d;
  13250. }
  13251. }
  13252. {
  13253. float L_201 = __this->get_positionY_12();
  13254. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_202 = __this->get_piece_6();
  13255. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_203;
  13256. L_203 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_202, /*hidden argument*/NULL);
  13257. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_204;
  13258. L_204 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_203, /*hidden argument*/NULL);
  13259. float L_205 = L_204.get_y_3();
  13260. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_201, (float)L_205))) < ((float)(1.29999995f)))))
  13261. {
  13262. goto IL_062d;
  13263. }
  13264. }
  13265. {
  13266. float L_206 = __this->get_positionY_12();
  13267. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_207 = __this->get_piece_6();
  13268. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_208;
  13269. L_208 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_207, /*hidden argument*/NULL);
  13270. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_209;
  13271. L_209 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_208, /*hidden argument*/NULL);
  13272. float L_210 = L_209.get_y_3();
  13273. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_206, (float)L_210))) > ((float)(0.300000012f)))))
  13274. {
  13275. goto IL_062d;
  13276. }
  13277. }
  13278. {
  13279. float L_211 = __this->get_positionZ_13();
  13280. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_212 = __this->get_piece_6();
  13281. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_213;
  13282. L_213 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_212, /*hidden argument*/NULL);
  13283. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_214;
  13284. L_214 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_213, /*hidden argument*/NULL);
  13285. float L_215 = L_214.get_z_4();
  13286. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_211, (float)L_215))) < ((float)(1.5f)))))
  13287. {
  13288. goto IL_062a;
  13289. }
  13290. }
  13291. {
  13292. float L_216 = __this->get_positionZ_13();
  13293. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_217 = __this->get_piece_6();
  13294. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_218;
  13295. L_218 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_217, /*hidden argument*/NULL);
  13296. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_219;
  13297. L_219 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_218, /*hidden argument*/NULL);
  13298. float L_220 = L_219.get_z_4();
  13299. G_B52_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_216, (float)L_220))) > ((float)(-1.5f)))? 1 : 0);
  13300. goto IL_062b;
  13301. }
  13302. IL_062a:
  13303. {
  13304. G_B52_0 = 0;
  13305. }
  13306. IL_062b:
  13307. {
  13308. G_B54_0 = G_B52_0;
  13309. goto IL_062e;
  13310. }
  13311. IL_062d:
  13312. {
  13313. G_B54_0 = 0;
  13314. }
  13315. IL_062e:
  13316. {
  13317. V_12 = (bool)G_B54_0;
  13318. bool L_221 = V_12;
  13319. if (!L_221)
  13320. {
  13321. goto IL_06ae;
  13322. }
  13323. }
  13324. {
  13325. // piece.transform.SetParent(lightC.transform.parent);
  13326. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_222 = __this->get_piece_6();
  13327. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_223;
  13328. L_223 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_222, /*hidden argument*/NULL);
  13329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_224 = __this->get_lightC_10();
  13330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_225;
  13331. L_225 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_224, /*hidden argument*/NULL);
  13332. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_226;
  13333. L_226 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_225, /*hidden argument*/NULL);
  13334. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_223, L_226, /*hidden argument*/NULL);
  13335. // piece.transform.position = new Vector3(positionX-0.55f, positionY - 0.8f, positionZ);
  13336. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_227 = __this->get_piece_6();
  13337. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_228;
  13338. L_228 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_227, /*hidden argument*/NULL);
  13339. float L_229 = __this->get_positionX_11();
  13340. float L_230 = __this->get_positionY_12();
  13341. float L_231 = __this->get_positionZ_13();
  13342. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_232;
  13343. memset((&L_232), 0, sizeof(L_232));
  13344. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_232), ((float)il2cpp_codegen_subtract((float)L_229, (float)(0.550000012f))), ((float)il2cpp_codegen_subtract((float)L_230, (float)(0.800000012f))), L_231, /*hidden argument*/NULL);
  13345. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_228, L_232, /*hidden argument*/NULL);
  13346. // clickSFX.Play();
  13347. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_233 = __this->get_clickSFX_15();
  13348. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_233, /*hidden argument*/NULL);
  13349. // piece.tag = piece.name;
  13350. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_234 = __this->get_piece_6();
  13351. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_235 = __this->get_piece_6();
  13352. String_t* L_236;
  13353. L_236 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_235, /*hidden argument*/NULL);
  13354. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_234, L_236, /*hidden argument*/NULL);
  13355. }
  13356. IL_06ae:
  13357. {
  13358. }
  13359. IL_06af:
  13360. {
  13361. // if (piece.name == "e2" && lightC.transform.parent.childCount == 4 && screan.transform.parent.childCount == 2)
  13362. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_237 = __this->get_piece_6();
  13363. String_t* L_238;
  13364. L_238 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_237, /*hidden argument*/NULL);
  13365. bool L_239;
  13366. L_239 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_238, _stringLiteral538D36EE691FED642DADF20FFDCA09C6285EA0BC, /*hidden argument*/NULL);
  13367. if (!L_239)
  13368. {
  13369. goto IL_06f3;
  13370. }
  13371. }
  13372. {
  13373. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_240 = __this->get_lightC_10();
  13374. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_241;
  13375. L_241 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_240, /*hidden argument*/NULL);
  13376. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  13377. L_242 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_241, /*hidden argument*/NULL);
  13378. int32_t L_243;
  13379. L_243 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_242, /*hidden argument*/NULL);
  13380. if ((!(((uint32_t)L_243) == ((uint32_t)4))))
  13381. {
  13382. goto IL_06f3;
  13383. }
  13384. }
  13385. {
  13386. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_244 = V_1;
  13387. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_245;
  13388. L_245 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_244, /*hidden argument*/NULL);
  13389. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_246;
  13390. L_246 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_245, /*hidden argument*/NULL);
  13391. int32_t L_247;
  13392. L_247 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_246, /*hidden argument*/NULL);
  13393. G_B61_0 = ((((int32_t)L_247) == ((int32_t)2))? 1 : 0);
  13394. goto IL_06f4;
  13395. }
  13396. IL_06f3:
  13397. {
  13398. G_B61_0 = 0;
  13399. }
  13400. IL_06f4:
  13401. {
  13402. V_13 = (bool)G_B61_0;
  13403. bool L_248 = V_13;
  13404. if (!L_248)
  13405. {
  13406. goto IL_085d;
  13407. }
  13408. }
  13409. {
  13410. // if (
  13411. // (positionX - piece.transform.position.x < 2.3f && positionX - piece.transform.position.x > 1.5f) &&
  13412. // (positionY - piece.transform.position.y < 1.5f && positionY - piece.transform.position.y > 0.5f) &&
  13413. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  13414. // )
  13415. float L_249 = __this->get_positionX_11();
  13416. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_250 = __this->get_piece_6();
  13417. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_251;
  13418. L_251 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_250, /*hidden argument*/NULL);
  13419. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_252;
  13420. L_252 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_251, /*hidden argument*/NULL);
  13421. float L_253 = L_252.get_x_2();
  13422. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_249, (float)L_253))) < ((float)(2.29999995f)))))
  13423. {
  13424. goto IL_07db;
  13425. }
  13426. }
  13427. {
  13428. float L_254 = __this->get_positionX_11();
  13429. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_255 = __this->get_piece_6();
  13430. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_256;
  13431. L_256 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_255, /*hidden argument*/NULL);
  13432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_257;
  13433. L_257 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_256, /*hidden argument*/NULL);
  13434. float L_258 = L_257.get_x_2();
  13435. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_254, (float)L_258))) > ((float)(1.5f)))))
  13436. {
  13437. goto IL_07db;
  13438. }
  13439. }
  13440. {
  13441. float L_259 = __this->get_positionY_12();
  13442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_260 = __this->get_piece_6();
  13443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_261;
  13444. L_261 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_260, /*hidden argument*/NULL);
  13445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_262;
  13446. L_262 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_261, /*hidden argument*/NULL);
  13447. float L_263 = L_262.get_y_3();
  13448. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_259, (float)L_263))) < ((float)(1.5f)))))
  13449. {
  13450. goto IL_07db;
  13451. }
  13452. }
  13453. {
  13454. float L_264 = __this->get_positionY_12();
  13455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_265 = __this->get_piece_6();
  13456. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_266;
  13457. L_266 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_265, /*hidden argument*/NULL);
  13458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_267;
  13459. L_267 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_266, /*hidden argument*/NULL);
  13460. float L_268 = L_267.get_y_3();
  13461. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_264, (float)L_268))) > ((float)(0.5f)))))
  13462. {
  13463. goto IL_07db;
  13464. }
  13465. }
  13466. {
  13467. float L_269 = __this->get_positionZ_13();
  13468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_270 = __this->get_piece_6();
  13469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_271;
  13470. L_271 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_270, /*hidden argument*/NULL);
  13471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_272;
  13472. L_272 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_271, /*hidden argument*/NULL);
  13473. float L_273 = L_272.get_z_4();
  13474. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_269, (float)L_273))) < ((float)(0.5f)))))
  13475. {
  13476. goto IL_07d8;
  13477. }
  13478. }
  13479. {
  13480. float L_274 = __this->get_positionZ_13();
  13481. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_275 = __this->get_piece_6();
  13482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_276;
  13483. L_276 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_275, /*hidden argument*/NULL);
  13484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_277;
  13485. L_277 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_276, /*hidden argument*/NULL);
  13486. float L_278 = L_277.get_z_4();
  13487. G_B69_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_274, (float)L_278))) > ((float)(-0.5f)))? 1 : 0);
  13488. goto IL_07d9;
  13489. }
  13490. IL_07d8:
  13491. {
  13492. G_B69_0 = 0;
  13493. }
  13494. IL_07d9:
  13495. {
  13496. G_B71_0 = G_B69_0;
  13497. goto IL_07dc;
  13498. }
  13499. IL_07db:
  13500. {
  13501. G_B71_0 = 0;
  13502. }
  13503. IL_07dc:
  13504. {
  13505. V_14 = (bool)G_B71_0;
  13506. bool L_279 = V_14;
  13507. if (!L_279)
  13508. {
  13509. goto IL_085c;
  13510. }
  13511. }
  13512. {
  13513. // piece.transform.SetParent(lightC.transform.parent);
  13514. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_280 = __this->get_piece_6();
  13515. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_281;
  13516. L_281 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_280, /*hidden argument*/NULL);
  13517. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_282 = __this->get_lightC_10();
  13518. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  13519. L_283 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_282, /*hidden argument*/NULL);
  13520. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_284;
  13521. L_284 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_283, /*hidden argument*/NULL);
  13522. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_281, L_284, /*hidden argument*/NULL);
  13523. // piece.transform.position = new Vector3(positionX-1.92f, positionY - 1f, positionZ);
  13524. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_285 = __this->get_piece_6();
  13525. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_286;
  13526. L_286 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_285, /*hidden argument*/NULL);
  13527. float L_287 = __this->get_positionX_11();
  13528. float L_288 = __this->get_positionY_12();
  13529. float L_289 = __this->get_positionZ_13();
  13530. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_290;
  13531. memset((&L_290), 0, sizeof(L_290));
  13532. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_290), ((float)il2cpp_codegen_subtract((float)L_287, (float)(1.91999996f))), ((float)il2cpp_codegen_subtract((float)L_288, (float)(1.0f))), L_289, /*hidden argument*/NULL);
  13533. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_286, L_290, /*hidden argument*/NULL);
  13534. // clickSFX.Play();
  13535. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_291 = __this->get_clickSFX_15();
  13536. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_291, /*hidden argument*/NULL);
  13537. // piece.tag = piece.name;
  13538. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_292 = __this->get_piece_6();
  13539. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_293 = __this->get_piece_6();
  13540. String_t* L_294;
  13541. L_294 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_293, /*hidden argument*/NULL);
  13542. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_292, L_294, /*hidden argument*/NULL);
  13543. }
  13544. IL_085c:
  13545. {
  13546. }
  13547. IL_085d:
  13548. {
  13549. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  13550. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_295 = __this->get_lightC_10();
  13551. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_296;
  13552. L_296 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_295, /*hidden argument*/NULL);
  13553. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_297;
  13554. L_297 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_296, /*hidden argument*/NULL);
  13555. int32_t L_298;
  13556. L_298 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_297, /*hidden argument*/NULL);
  13557. if ((!(((uint32_t)L_298) == ((uint32_t)5))))
  13558. {
  13559. goto IL_0892;
  13560. }
  13561. }
  13562. {
  13563. bool L_299 = __this->get_acitve_17();
  13564. if (!L_299)
  13565. {
  13566. goto IL_0892;
  13567. }
  13568. }
  13569. {
  13570. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_300 = V_1;
  13571. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_301;
  13572. L_301 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_300, /*hidden argument*/NULL);
  13573. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_302;
  13574. L_302 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_301, /*hidden argument*/NULL);
  13575. int32_t L_303;
  13576. L_303 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_302, /*hidden argument*/NULL);
  13577. G_B78_0 = ((((int32_t)L_303) == ((int32_t)2))? 1 : 0);
  13578. goto IL_0893;
  13579. }
  13580. IL_0892:
  13581. {
  13582. G_B78_0 = 0;
  13583. }
  13584. IL_0893:
  13585. {
  13586. V_15 = (bool)G_B78_0;
  13587. bool L_304 = V_15;
  13588. if (!L_304)
  13589. {
  13590. goto IL_08a4;
  13591. }
  13592. }
  13593. {
  13594. // acitve = false;
  13595. __this->set_acitve_17((bool)0);
  13596. goto IL_08ad;
  13597. }
  13598. IL_08a4:
  13599. {
  13600. // acitve = true;
  13601. __this->set_acitve_17((bool)1);
  13602. }
  13603. IL_08ad:
  13604. {
  13605. // isSelected = false;
  13606. __this->set_isSelected_4((bool)0);
  13607. }
  13608. IL_08b5:
  13609. {
  13610. // }
  13611. return;
  13612. }
  13613. }
  13614. // System.Void MoveNecklace::.ctor()
  13615. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MoveNecklace__ctor_m8544BAC7D1675EF5E9A49A099864E7FE479E0AA5 (MoveNecklace_t16010C1E277A7FE81F828B0C4B3A06FAF734F384 * __this, const RuntimeMethod* method)
  13616. {
  13617. {
  13618. // public float positionX = 0f;
  13619. __this->set_positionX_11((0.0f));
  13620. // public float positionY = 0f;
  13621. __this->set_positionY_12((0.0f));
  13622. // public float positionZ = 0f;
  13623. __this->set_positionZ_13((0.0f));
  13624. // public bool acitve = true;
  13625. __this->set_acitve_17((bool)1);
  13626. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  13627. return;
  13628. }
  13629. }
  13630. #ifdef __clang__
  13631. #pragma clang diagnostic pop
  13632. #endif
  13633. #ifdef __clang__
  13634. #pragma clang diagnostic push
  13635. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  13636. #pragma clang diagnostic ignored "-Wunused-variable"
  13637. #endif
  13638. // System.Void MovePay::Start()
  13639. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Start_m482C98FB13BDE7F96601BD6F7F81B6BD7734390B (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13640. {
  13641. {
  13642. // }
  13643. return;
  13644. }
  13645. }
  13646. // System.Void MovePay::Update()
  13647. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_Update_m615F394239A8FDD50B1AF6EA72099CDD677A8E7C (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13648. {
  13649. bool V_0 = false;
  13650. bool V_1 = false;
  13651. bool V_2 = false;
  13652. {
  13653. // if (Input.GetMouseButtonDown(0))
  13654. bool L_0;
  13655. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  13656. V_0 = L_0;
  13657. bool L_1 = V_0;
  13658. if (!L_1)
  13659. {
  13660. goto IL_0014;
  13661. }
  13662. }
  13663. {
  13664. // TouchClick();
  13665. MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE(__this, /*hidden argument*/NULL);
  13666. }
  13667. IL_0014:
  13668. {
  13669. // if (isSelected)
  13670. bool L_2 = __this->get_isSelected_4();
  13671. V_1 = L_2;
  13672. bool L_3 = V_1;
  13673. if (!L_3)
  13674. {
  13675. goto IL_0027;
  13676. }
  13677. }
  13678. {
  13679. // MovePiece();
  13680. MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121(__this, /*hidden argument*/NULL);
  13681. }
  13682. IL_0027:
  13683. {
  13684. // if (Input.GetMouseButtonUp(0))
  13685. bool L_4;
  13686. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  13687. V_2 = L_4;
  13688. bool L_5 = V_2;
  13689. if (!L_5)
  13690. {
  13691. goto IL_003a;
  13692. }
  13693. }
  13694. {
  13695. // FreePiece();
  13696. MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32(__this, /*hidden argument*/NULL);
  13697. }
  13698. IL_003a:
  13699. {
  13700. // }
  13701. return;
  13702. }
  13703. }
  13704. // System.Void MovePay::TouchClick()
  13705. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_TouchClick_mE77F09AD83ABFFA7E07BF0165BB2252FECB2F0BE (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13706. {
  13707. static bool s_Il2CppMethodInitialized;
  13708. if (!s_Il2CppMethodInitialized)
  13709. {
  13710. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  13711. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13712. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  13713. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  13714. s_Il2CppMethodInitialized = true;
  13715. }
  13716. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13717. memset((&V_0), 0, sizeof(V_0));
  13718. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  13719. memset((&V_1), 0, sizeof(V_1));
  13720. bool V_2 = false;
  13721. bool V_3 = false;
  13722. bool V_4 = false;
  13723. int32_t G_B8_0 = 0;
  13724. int32_t G_B10_0 = 0;
  13725. int32_t G_B12_0 = 0;
  13726. {
  13727. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  13728. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13729. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13730. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13731. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13732. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13733. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13734. V_0 = L_2;
  13735. // if (Physics.Raycast(ray, out hit))
  13736. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  13737. bool L_4;
  13738. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13739. V_2 = L_4;
  13740. bool L_5 = V_2;
  13741. if (!L_5)
  13742. {
  13743. goto IL_019f;
  13744. }
  13745. }
  13746. {
  13747. // if (hit.collider.gameObject.tag == "shui")
  13748. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  13749. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13750. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  13751. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  13752. String_t* L_8;
  13753. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  13754. bool L_9;
  13755. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13756. V_3 = L_9;
  13757. bool L_10 = V_3;
  13758. if (!L_10)
  13759. {
  13760. goto IL_0095;
  13761. }
  13762. }
  13763. {
  13764. // distanceRay = hit.distance;
  13765. float L_11;
  13766. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13767. __this->set_distanceRay_5(L_11);
  13768. // piece = hit.collider.gameObject;
  13769. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  13770. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  13772. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  13773. __this->set_piece_6(L_13);
  13774. // offset = hit.point - hit.collider.gameObject.transform.position;
  13775. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  13776. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13777. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  13778. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13779. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  13780. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  13781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  13782. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  13783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  13784. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  13785. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  13786. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  13787. __this->set_offset_9(L_19);
  13788. // isSelected = true;
  13789. __this->set_isSelected_4((bool)1);
  13790. goto IL_019e;
  13791. }
  13792. IL_0095:
  13793. {
  13794. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  13795. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  13796. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13797. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  13798. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  13799. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  13800. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  13801. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  13802. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  13803. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  13804. bool L_24;
  13805. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  13806. if (!L_24)
  13807. {
  13808. goto IL_0128;
  13809. }
  13810. }
  13811. {
  13812. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  13813. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13814. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  13815. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  13816. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  13817. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  13818. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  13819. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  13820. String_t* L_29;
  13821. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  13822. bool L_30;
  13823. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  13824. if (L_30)
  13825. {
  13826. goto IL_0125;
  13827. }
  13828. }
  13829. {
  13830. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  13831. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13832. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  13833. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  13834. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  13835. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  13836. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  13837. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  13838. String_t* L_35;
  13839. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  13840. bool L_36;
  13841. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  13842. if (!L_36)
  13843. {
  13844. goto IL_0122;
  13845. }
  13846. }
  13847. {
  13848. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  13849. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13850. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  13851. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  13852. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  13853. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  13854. String_t* L_40;
  13855. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  13856. bool L_41;
  13857. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  13858. G_B8_0 = ((int32_t)(L_41));
  13859. goto IL_0123;
  13860. }
  13861. IL_0122:
  13862. {
  13863. G_B8_0 = 0;
  13864. }
  13865. IL_0123:
  13866. {
  13867. G_B10_0 = G_B8_0;
  13868. goto IL_0126;
  13869. }
  13870. IL_0125:
  13871. {
  13872. G_B10_0 = 1;
  13873. }
  13874. IL_0126:
  13875. {
  13876. G_B12_0 = G_B10_0;
  13877. goto IL_0129;
  13878. }
  13879. IL_0128:
  13880. {
  13881. G_B12_0 = 0;
  13882. }
  13883. IL_0129:
  13884. {
  13885. V_4 = (bool)G_B12_0;
  13886. bool L_42 = V_4;
  13887. if (!L_42)
  13888. {
  13889. goto IL_0195;
  13890. }
  13891. }
  13892. {
  13893. // distanceRay = hit.distance;
  13894. float L_43;
  13895. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13896. __this->set_distanceRay_5(L_43);
  13897. // piece = hit.collider.gameObject.transform.parent.gameObject;
  13898. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  13899. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13900. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  13901. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  13902. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  13903. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  13904. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  13905. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  13906. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  13907. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  13908. __this->set_piece_6(L_48);
  13909. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  13910. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  13911. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13912. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  13913. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  13914. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  13915. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  13916. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  13917. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  13918. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  13919. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  13920. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  13921. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  13922. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  13923. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  13924. __this->set_offset_9(L_55);
  13925. // isSelected = true;
  13926. __this->set_isSelected_4((bool)1);
  13927. goto IL_019e;
  13928. }
  13929. IL_0195:
  13930. {
  13931. // isSelected = false;
  13932. __this->set_isSelected_4((bool)0);
  13933. }
  13934. IL_019e:
  13935. {
  13936. }
  13937. IL_019f:
  13938. {
  13939. // }
  13940. return;
  13941. }
  13942. }
  13943. // System.Void MovePay::MovePiece()
  13944. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_MovePiece_mF4420EC3B0F03992A2B912AE612797C5A5D85121 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13945. {
  13946. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  13947. memset((&V_0), 0, sizeof(V_0));
  13948. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  13949. memset((&V_1), 0, sizeof(V_1));
  13950. {
  13951. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  13952. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  13953. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  13954. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  13955. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  13956. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  13957. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  13958. V_0 = L_2;
  13959. // Vector3 limitRay = ray.GetPoint(distanceRay);
  13960. float L_3 = __this->get_distanceRay_5();
  13961. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  13962. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  13963. V_1 = L_4;
  13964. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  13965. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  13966. float L_6 = L_5.get_x_2();
  13967. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  13968. float L_8 = L_7.get_y_3();
  13969. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  13970. float L_10 = L_9.get_z_4();
  13971. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  13972. // piece.transform.position = limitRay - offset;
  13973. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  13974. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  13975. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  13976. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  13977. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  13978. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  13979. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  13980. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  13981. // }
  13982. return;
  13983. }
  13984. }
  13985. // System.Void MovePay::FreePiece()
  13986. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay_FreePiece_mD243DBBEE2D7E6371B7B71AC55AEDD84AC9B5C32 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  13987. {
  13988. static bool s_Il2CppMethodInitialized;
  13989. if (!s_Il2CppMethodInitialized)
  13990. {
  13991. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  13992. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  13993. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  13994. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  13995. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  13996. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  13997. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD);
  13998. s_Il2CppMethodInitialized = true;
  13999. }
  14000. bool V_0 = false;
  14001. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  14002. float V_2 = 0.0f;
  14003. float V_3 = 0.0f;
  14004. float V_4 = 0.0f;
  14005. bool V_5 = false;
  14006. bool V_6 = false;
  14007. bool V_7 = false;
  14008. bool V_8 = false;
  14009. bool V_9 = false;
  14010. bool V_10 = false;
  14011. bool V_11 = false;
  14012. bool V_12 = false;
  14013. bool V_13 = false;
  14014. bool V_14 = false;
  14015. bool V_15 = false;
  14016. int32_t G_B9_0 = 0;
  14017. int32_t G_B11_0 = 0;
  14018. int32_t G_B22_0 = 0;
  14019. int32_t G_B24_0 = 0;
  14020. int32_t G_B30_0 = 0;
  14021. int32_t G_B38_0 = 0;
  14022. int32_t G_B40_0 = 0;
  14023. int32_t G_B46_0 = 0;
  14024. int32_t G_B54_0 = 0;
  14025. int32_t G_B56_0 = 0;
  14026. int32_t G_B67_0 = 0;
  14027. int32_t G_B69_0 = 0;
  14028. int32_t G_B76_0 = 0;
  14029. {
  14030. // if (isSelected)
  14031. bool L_0 = __this->get_isSelected_4();
  14032. V_0 = L_0;
  14033. bool L_1 = V_0;
  14034. if (!L_1)
  14035. {
  14036. goto IL_0894;
  14037. }
  14038. }
  14039. {
  14040. // lightC = GameObject.Find("light");
  14041. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  14042. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  14043. __this->set_lightC_10(L_2);
  14044. // GameObject screan = GameObject.Find("group/screan");
  14045. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  14046. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  14047. V_1 = L_3;
  14048. // positionL = lightC.transform.position;
  14049. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  14050. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  14051. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  14052. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  14053. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  14054. __this->set_positionL_14(L_6);
  14055. // positionX = lightC.transform.position.x;
  14056. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  14057. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  14058. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  14059. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  14060. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  14061. float L_10 = L_9.get_x_2();
  14062. __this->set_positionX_11(L_10);
  14063. // positionY = lightC.transform.position.y;
  14064. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  14065. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  14066. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  14067. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  14068. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  14069. float L_14 = L_13.get_y_3();
  14070. __this->set_positionY_12(L_14);
  14071. // positionZ = lightC.transform.position.z;
  14072. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  14073. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  14074. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  14075. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  14076. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  14077. float L_18 = L_17.get_z_4();
  14078. __this->set_positionZ_13(L_18);
  14079. // float screanpositionX = screan.transform.position.x;
  14080. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  14081. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  14082. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  14083. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  14084. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  14085. float L_22 = L_21.get_x_2();
  14086. V_2 = L_22;
  14087. // float screanpositionY = screan.transform.position.y;
  14088. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  14089. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  14090. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  14091. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  14092. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  14093. float L_26 = L_25.get_y_3();
  14094. V_3 = L_26;
  14095. // float screanpositionZ = screan.transform.position.z;
  14096. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  14097. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  14098. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  14099. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  14100. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  14101. float L_30 = L_29.get_z_4();
  14102. V_4 = L_30;
  14103. // if (piece.name == "group")
  14104. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  14105. String_t* L_32;
  14106. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  14107. bool L_33;
  14108. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  14109. V_5 = L_33;
  14110. bool L_34 = V_5;
  14111. if (!L_34)
  14112. {
  14113. goto IL_0243;
  14114. }
  14115. }
  14116. {
  14117. // if (
  14118. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14119. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14120. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14121. // )
  14122. float L_35 = __this->get_positionX_11();
  14123. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  14124. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  14125. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  14126. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  14127. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  14128. float L_39 = L_38.get_x_2();
  14129. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  14130. {
  14131. goto IL_01c1;
  14132. }
  14133. }
  14134. {
  14135. float L_40 = __this->get_positionX_11();
  14136. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  14137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  14138. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  14139. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  14140. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  14141. float L_44 = L_43.get_x_2();
  14142. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  14143. {
  14144. goto IL_01c1;
  14145. }
  14146. }
  14147. {
  14148. float L_45 = __this->get_positionY_12();
  14149. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  14150. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  14151. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  14152. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  14153. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  14154. float L_49 = L_48.get_y_3();
  14155. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(0.5f)))))
  14156. {
  14157. goto IL_01c1;
  14158. }
  14159. }
  14160. {
  14161. float L_50 = __this->get_positionY_12();
  14162. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  14163. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  14164. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  14165. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  14166. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  14167. float L_54 = L_53.get_y_3();
  14168. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-0.5f)))))
  14169. {
  14170. goto IL_01c1;
  14171. }
  14172. }
  14173. {
  14174. float L_55 = __this->get_positionZ_13();
  14175. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  14176. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  14177. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  14178. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  14179. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  14180. float L_59 = L_58.get_z_4();
  14181. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  14182. {
  14183. goto IL_01be;
  14184. }
  14185. }
  14186. {
  14187. float L_60 = __this->get_positionZ_13();
  14188. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  14189. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  14190. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  14191. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  14192. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  14193. float L_64 = L_63.get_z_4();
  14194. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  14195. goto IL_01bf;
  14196. }
  14197. IL_01be:
  14198. {
  14199. G_B9_0 = 0;
  14200. }
  14201. IL_01bf:
  14202. {
  14203. G_B11_0 = G_B9_0;
  14204. goto IL_01c2;
  14205. }
  14206. IL_01c1:
  14207. {
  14208. G_B11_0 = 0;
  14209. }
  14210. IL_01c2:
  14211. {
  14212. V_6 = (bool)G_B11_0;
  14213. bool L_65 = V_6;
  14214. if (!L_65)
  14215. {
  14216. goto IL_0242;
  14217. }
  14218. }
  14219. {
  14220. // piece.transform.SetParent(lightC.transform.parent);
  14221. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  14222. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  14223. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  14224. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  14225. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  14226. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  14227. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  14228. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  14229. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  14230. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ + 0.1f);
  14231. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  14232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  14233. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  14234. float L_73 = __this->get_positionX_11();
  14235. float L_74 = __this->get_positionY_12();
  14236. float L_75 = __this->get_positionZ_13();
  14237. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  14238. memset((&L_76), 0, sizeof(L_76));
  14239. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), ((float)il2cpp_codegen_add((float)L_73, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_74, (float)(0.0900000036f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.100000001f))), /*hidden argument*/NULL);
  14240. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  14241. // clickSFX.Play();
  14242. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  14243. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  14244. // piece.tag = "screan";
  14245. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  14246. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  14247. }
  14248. IL_0242:
  14249. {
  14250. }
  14251. IL_0243:
  14252. {
  14253. // if (piece.name == "ai")
  14254. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  14255. String_t* L_80;
  14256. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  14257. bool L_81;
  14258. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  14259. V_7 = L_81;
  14260. bool L_82 = V_7;
  14261. if (!L_82)
  14262. {
  14263. goto IL_03ca;
  14264. }
  14265. }
  14266. {
  14267. // if (
  14268. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  14269. // (positionY - piece.transform.position.y < 0.5f && positionY - piece.transform.position.y > -0.5f) &&
  14270. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  14271. // )
  14272. float L_83 = __this->get_positionX_11();
  14273. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  14274. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  14275. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  14276. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  14277. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  14278. float L_87 = L_86.get_x_2();
  14279. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  14280. {
  14281. goto IL_033f;
  14282. }
  14283. }
  14284. {
  14285. float L_88 = __this->get_positionX_11();
  14286. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  14287. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  14288. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  14289. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  14290. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  14291. float L_92 = L_91.get_x_2();
  14292. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  14293. {
  14294. goto IL_033f;
  14295. }
  14296. }
  14297. {
  14298. float L_93 = __this->get_positionY_12();
  14299. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  14300. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  14301. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  14302. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  14303. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  14304. float L_97 = L_96.get_y_3();
  14305. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(0.5f)))))
  14306. {
  14307. goto IL_033f;
  14308. }
  14309. }
  14310. {
  14311. float L_98 = __this->get_positionY_12();
  14312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  14313. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  14314. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  14315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  14316. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  14317. float L_102 = L_101.get_y_3();
  14318. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-0.5f)))))
  14319. {
  14320. goto IL_033f;
  14321. }
  14322. }
  14323. {
  14324. float L_103 = __this->get_positionZ_13();
  14325. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  14326. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  14327. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  14328. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  14329. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  14330. float L_107 = L_106.get_z_4();
  14331. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  14332. {
  14333. goto IL_033c;
  14334. }
  14335. }
  14336. {
  14337. float L_108 = __this->get_positionZ_13();
  14338. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  14339. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  14340. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  14341. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  14342. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  14343. float L_112 = L_111.get_z_4();
  14344. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.349999994f)))? 1 : 0);
  14345. goto IL_033d;
  14346. }
  14347. IL_033c:
  14348. {
  14349. G_B22_0 = 0;
  14350. }
  14351. IL_033d:
  14352. {
  14353. G_B24_0 = G_B22_0;
  14354. goto IL_0340;
  14355. }
  14356. IL_033f:
  14357. {
  14358. G_B24_0 = 0;
  14359. }
  14360. IL_0340:
  14361. {
  14362. V_8 = (bool)G_B24_0;
  14363. bool L_113 = V_8;
  14364. if (!L_113)
  14365. {
  14366. goto IL_03c9;
  14367. }
  14368. }
  14369. {
  14370. // piece.transform.SetParent(lightC.transform.parent);
  14371. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  14372. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  14373. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  14374. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  14375. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  14376. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  14377. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  14378. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  14379. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  14380. // piece.transform.position = new Vector3(positionX + 0.035f, positionY - 0.09f, positionZ - 0.1f);
  14381. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  14382. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  14383. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  14384. float L_121 = __this->get_positionX_11();
  14385. float L_122 = __this->get_positionY_12();
  14386. float L_123 = __this->get_positionZ_13();
  14387. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  14388. memset((&L_124), 0, sizeof(L_124));
  14389. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), ((float)il2cpp_codegen_add((float)L_121, (float)(0.0350000001f))), ((float)il2cpp_codegen_subtract((float)L_122, (float)(0.0900000036f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.100000001f))), /*hidden argument*/NULL);
  14390. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  14391. // clickSFX.Play();
  14392. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  14393. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  14394. // piece.tag = piece.name;
  14395. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  14396. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  14397. String_t* L_128;
  14398. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  14399. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  14400. }
  14401. IL_03c9:
  14402. {
  14403. }
  14404. IL_03ca:
  14405. {
  14406. // if (piece.name == "j2" && !activeLeft)
  14407. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  14408. String_t* L_130;
  14409. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  14410. bool L_131;
  14411. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14412. if (!L_131)
  14413. {
  14414. goto IL_03ec;
  14415. }
  14416. }
  14417. {
  14418. bool L_132 = __this->get_activeLeft_18();
  14419. G_B30_0 = ((((int32_t)L_132) == ((int32_t)0))? 1 : 0);
  14420. goto IL_03ed;
  14421. }
  14422. IL_03ec:
  14423. {
  14424. G_B30_0 = 0;
  14425. }
  14426. IL_03ed:
  14427. {
  14428. V_9 = (bool)G_B30_0;
  14429. bool L_133 = V_9;
  14430. if (!L_133)
  14431. {
  14432. goto IL_0560;
  14433. }
  14434. }
  14435. {
  14436. // if (
  14437. // (positionX - piece.transform.position.x < -1.2f && positionX - piece.transform.position.x > -1.55f) &&
  14438. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  14439. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  14440. // )
  14441. float L_134 = __this->get_positionX_11();
  14442. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_135 = __this->get_piece_6();
  14443. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_136;
  14444. L_136 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_135, /*hidden argument*/NULL);
  14445. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_137;
  14446. L_137 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_136, /*hidden argument*/NULL);
  14447. float L_138 = L_137.get_x_2();
  14448. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_134, (float)L_138))) < ((float)(-1.20000005f)))))
  14449. {
  14450. goto IL_04d4;
  14451. }
  14452. }
  14453. {
  14454. float L_139 = __this->get_positionX_11();
  14455. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_140 = __this->get_piece_6();
  14456. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_141;
  14457. L_141 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_140, /*hidden argument*/NULL);
  14458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_142;
  14459. L_142 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_141, /*hidden argument*/NULL);
  14460. float L_143 = L_142.get_x_2();
  14461. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_139, (float)L_143))) > ((float)(-1.54999995f)))))
  14462. {
  14463. goto IL_04d4;
  14464. }
  14465. }
  14466. {
  14467. float L_144 = __this->get_positionY_12();
  14468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_145 = __this->get_piece_6();
  14469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_146;
  14470. L_146 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_145, /*hidden argument*/NULL);
  14471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_147;
  14472. L_147 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_146, /*hidden argument*/NULL);
  14473. float L_148 = L_147.get_y_3();
  14474. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_144, (float)L_148))) < ((float)(1.25f)))))
  14475. {
  14476. goto IL_04d4;
  14477. }
  14478. }
  14479. {
  14480. float L_149 = __this->get_positionY_12();
  14481. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_150 = __this->get_piece_6();
  14482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_151;
  14483. L_151 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_150, /*hidden argument*/NULL);
  14484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_152;
  14485. L_152 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_151, /*hidden argument*/NULL);
  14486. float L_153 = L_152.get_y_3();
  14487. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_149, (float)L_153))) > ((float)(0.25f)))))
  14488. {
  14489. goto IL_04d4;
  14490. }
  14491. }
  14492. {
  14493. float L_154 = __this->get_positionZ_13();
  14494. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_piece_6();
  14495. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  14496. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  14497. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_157;
  14498. L_157 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_156, /*hidden argument*/NULL);
  14499. float L_158 = L_157.get_z_4();
  14500. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_154, (float)L_158))) < ((float)(0.5f)))))
  14501. {
  14502. goto IL_04d1;
  14503. }
  14504. }
  14505. {
  14506. float L_159 = __this->get_positionZ_13();
  14507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_160 = __this->get_piece_6();
  14508. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_161;
  14509. L_161 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_160, /*hidden argument*/NULL);
  14510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_162;
  14511. L_162 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_161, /*hidden argument*/NULL);
  14512. float L_163 = L_162.get_z_4();
  14513. G_B38_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_159, (float)L_163))) > ((float)(-0.5f)))? 1 : 0);
  14514. goto IL_04d2;
  14515. }
  14516. IL_04d1:
  14517. {
  14518. G_B38_0 = 0;
  14519. }
  14520. IL_04d2:
  14521. {
  14522. G_B40_0 = G_B38_0;
  14523. goto IL_04d5;
  14524. }
  14525. IL_04d4:
  14526. {
  14527. G_B40_0 = 0;
  14528. }
  14529. IL_04d5:
  14530. {
  14531. V_10 = (bool)G_B40_0;
  14532. bool L_164 = V_10;
  14533. if (!L_164)
  14534. {
  14535. goto IL_055f;
  14536. }
  14537. }
  14538. {
  14539. // piece.transform.SetParent(lightC.transform.parent);
  14540. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  14541. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_166;
  14542. L_166 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_165, /*hidden argument*/NULL);
  14543. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_167 = __this->get_lightC_10();
  14544. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  14545. L_168 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_167, /*hidden argument*/NULL);
  14546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  14547. L_169 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_168, /*hidden argument*/NULL);
  14548. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_166, L_169, /*hidden argument*/NULL);
  14549. // piece.transform.position = new Vector3(positionX + 1.48f, positionY - 0.75f, positionZ);
  14550. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_170 = __this->get_piece_6();
  14551. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_171;
  14552. L_171 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_170, /*hidden argument*/NULL);
  14553. float L_172 = __this->get_positionX_11();
  14554. float L_173 = __this->get_positionY_12();
  14555. float L_174 = __this->get_positionZ_13();
  14556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_175;
  14557. memset((&L_175), 0, sizeof(L_175));
  14558. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_175), ((float)il2cpp_codegen_add((float)L_172, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_173, (float)(0.75f))), L_174, /*hidden argument*/NULL);
  14559. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_171, L_175, /*hidden argument*/NULL);
  14560. // clickSFX.Play();
  14561. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_176 = __this->get_clickSFX_15();
  14562. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_176, /*hidden argument*/NULL);
  14563. // piece.tag = piece.name;
  14564. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  14565. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_178 = __this->get_piece_6();
  14566. String_t* L_179;
  14567. L_179 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_178, /*hidden argument*/NULL);
  14568. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_177, L_179, /*hidden argument*/NULL);
  14569. // activeLeft = true;
  14570. __this->set_activeLeft_18((bool)1);
  14571. }
  14572. IL_055f:
  14573. {
  14574. }
  14575. IL_0560:
  14576. {
  14577. // if (piece.name == "j2" && !activeRight)
  14578. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_180 = __this->get_piece_6();
  14579. String_t* L_181;
  14580. L_181 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_180, /*hidden argument*/NULL);
  14581. bool L_182;
  14582. L_182 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_181, _stringLiteralE9BAC73547545E1B89F8FCAB3BBDF7135C1D74CD, /*hidden argument*/NULL);
  14583. if (!L_182)
  14584. {
  14585. goto IL_0582;
  14586. }
  14587. }
  14588. {
  14589. bool L_183 = __this->get_activeRight_19();
  14590. G_B46_0 = ((((int32_t)L_183) == ((int32_t)0))? 1 : 0);
  14591. goto IL_0583;
  14592. }
  14593. IL_0582:
  14594. {
  14595. G_B46_0 = 0;
  14596. }
  14597. IL_0583:
  14598. {
  14599. V_11 = (bool)G_B46_0;
  14600. bool L_184 = V_11;
  14601. if (!L_184)
  14602. {
  14603. goto IL_06f6;
  14604. }
  14605. }
  14606. {
  14607. // if (
  14608. // (positionX - piece.transform.position.x < 1.55f && positionX - piece.transform.position.x > 1.2f) &&
  14609. // (positionY - piece.transform.position.y < 1.25f && positionY - piece.transform.position.y > 0.25f) &&
  14610. // (positionZ - piece.transform.position.z < 0.5f && positionZ - piece.transform.position.z > -0.5f)
  14611. // )
  14612. float L_185 = __this->get_positionX_11();
  14613. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_186 = __this->get_piece_6();
  14614. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_187;
  14615. L_187 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_186, /*hidden argument*/NULL);
  14616. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_188;
  14617. L_188 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_187, /*hidden argument*/NULL);
  14618. float L_189 = L_188.get_x_2();
  14619. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_185, (float)L_189))) < ((float)(1.54999995f)))))
  14620. {
  14621. goto IL_066a;
  14622. }
  14623. }
  14624. {
  14625. float L_190 = __this->get_positionX_11();
  14626. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_191 = __this->get_piece_6();
  14627. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_192;
  14628. L_192 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_191, /*hidden argument*/NULL);
  14629. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_193;
  14630. L_193 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_192, /*hidden argument*/NULL);
  14631. float L_194 = L_193.get_x_2();
  14632. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_190, (float)L_194))) > ((float)(1.20000005f)))))
  14633. {
  14634. goto IL_066a;
  14635. }
  14636. }
  14637. {
  14638. float L_195 = __this->get_positionY_12();
  14639. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_196 = __this->get_piece_6();
  14640. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_197;
  14641. L_197 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_196, /*hidden argument*/NULL);
  14642. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_198;
  14643. L_198 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_197, /*hidden argument*/NULL);
  14644. float L_199 = L_198.get_y_3();
  14645. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_195, (float)L_199))) < ((float)(1.25f)))))
  14646. {
  14647. goto IL_066a;
  14648. }
  14649. }
  14650. {
  14651. float L_200 = __this->get_positionY_12();
  14652. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_201 = __this->get_piece_6();
  14653. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_202;
  14654. L_202 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_201, /*hidden argument*/NULL);
  14655. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_203;
  14656. L_203 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_202, /*hidden argument*/NULL);
  14657. float L_204 = L_203.get_y_3();
  14658. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_200, (float)L_204))) > ((float)(0.25f)))))
  14659. {
  14660. goto IL_066a;
  14661. }
  14662. }
  14663. {
  14664. float L_205 = __this->get_positionZ_13();
  14665. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_206 = __this->get_piece_6();
  14666. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_207;
  14667. L_207 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_206, /*hidden argument*/NULL);
  14668. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_208;
  14669. L_208 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_207, /*hidden argument*/NULL);
  14670. float L_209 = L_208.get_z_4();
  14671. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_205, (float)L_209))) < ((float)(0.5f)))))
  14672. {
  14673. goto IL_0667;
  14674. }
  14675. }
  14676. {
  14677. float L_210 = __this->get_positionZ_13();
  14678. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_211 = __this->get_piece_6();
  14679. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_212;
  14680. L_212 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_211, /*hidden argument*/NULL);
  14681. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_213;
  14682. L_213 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_212, /*hidden argument*/NULL);
  14683. float L_214 = L_213.get_z_4();
  14684. G_B54_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_210, (float)L_214))) > ((float)(-0.5f)))? 1 : 0);
  14685. goto IL_0668;
  14686. }
  14687. IL_0667:
  14688. {
  14689. G_B54_0 = 0;
  14690. }
  14691. IL_0668:
  14692. {
  14693. G_B56_0 = G_B54_0;
  14694. goto IL_066b;
  14695. }
  14696. IL_066a:
  14697. {
  14698. G_B56_0 = 0;
  14699. }
  14700. IL_066b:
  14701. {
  14702. V_12 = (bool)G_B56_0;
  14703. bool L_215 = V_12;
  14704. if (!L_215)
  14705. {
  14706. goto IL_06f5;
  14707. }
  14708. }
  14709. {
  14710. // piece.transform.SetParent(lightC.transform.parent);
  14711. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_216 = __this->get_piece_6();
  14712. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_217;
  14713. L_217 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_216, /*hidden argument*/NULL);
  14714. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_218 = __this->get_lightC_10();
  14715. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_219;
  14716. L_219 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_218, /*hidden argument*/NULL);
  14717. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_220;
  14718. L_220 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_219, /*hidden argument*/NULL);
  14719. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_217, L_220, /*hidden argument*/NULL);
  14720. // piece.transform.position = new Vector3(positionX - 1.48f, positionY - 0.75f, positionZ);
  14721. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_221 = __this->get_piece_6();
  14722. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_222;
  14723. L_222 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_221, /*hidden argument*/NULL);
  14724. float L_223 = __this->get_positionX_11();
  14725. float L_224 = __this->get_positionY_12();
  14726. float L_225 = __this->get_positionZ_13();
  14727. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_226;
  14728. memset((&L_226), 0, sizeof(L_226));
  14729. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_226), ((float)il2cpp_codegen_subtract((float)L_223, (float)(1.48000002f))), ((float)il2cpp_codegen_subtract((float)L_224, (float)(0.75f))), L_225, /*hidden argument*/NULL);
  14730. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_222, L_226, /*hidden argument*/NULL);
  14731. // clickSFX.Play();
  14732. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_227 = __this->get_clickSFX_15();
  14733. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_227, /*hidden argument*/NULL);
  14734. // piece.tag = piece.name;
  14735. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_228 = __this->get_piece_6();
  14736. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_229 = __this->get_piece_6();
  14737. String_t* L_230;
  14738. L_230 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_229, /*hidden argument*/NULL);
  14739. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_228, L_230, /*hidden argument*/NULL);
  14740. // activeRight = true;
  14741. __this->set_activeRight_19((bool)1);
  14742. }
  14743. IL_06f5:
  14744. {
  14745. }
  14746. IL_06f6:
  14747. {
  14748. // if (piece.name == "tou")
  14749. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_231 = __this->get_piece_6();
  14750. String_t* L_232;
  14751. L_232 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_231, /*hidden argument*/NULL);
  14752. bool L_233;
  14753. L_233 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_232, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  14754. V_13 = L_233;
  14755. bool L_234 = V_13;
  14756. if (!L_234)
  14757. {
  14758. goto IL_083c;
  14759. }
  14760. }
  14761. {
  14762. // if (
  14763. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  14764. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  14765. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  14766. // )
  14767. float L_235 = V_2;
  14768. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_236 = __this->get_piece_6();
  14769. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_237;
  14770. L_237 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_236, /*hidden argument*/NULL);
  14771. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_238;
  14772. L_238 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_237, /*hidden argument*/NULL);
  14773. float L_239 = L_238.get_x_2();
  14774. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_235, (float)L_239))) < ((float)(0.5f)))))
  14775. {
  14776. goto IL_07d3;
  14777. }
  14778. }
  14779. {
  14780. float L_240 = V_2;
  14781. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_241 = __this->get_piece_6();
  14782. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_242;
  14783. L_242 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_241, /*hidden argument*/NULL);
  14784. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_243;
  14785. L_243 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_242, /*hidden argument*/NULL);
  14786. float L_244 = L_243.get_x_2();
  14787. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_240, (float)L_244))) > ((float)(-0.5f)))))
  14788. {
  14789. goto IL_07d3;
  14790. }
  14791. }
  14792. {
  14793. float L_245 = V_3;
  14794. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_246 = __this->get_piece_6();
  14795. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_247;
  14796. L_247 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_246, /*hidden argument*/NULL);
  14797. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_248;
  14798. L_248 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_247, /*hidden argument*/NULL);
  14799. float L_249 = L_248.get_y_3();
  14800. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_245, (float)L_249))) < ((float)(1.5f)))))
  14801. {
  14802. goto IL_07d3;
  14803. }
  14804. }
  14805. {
  14806. float L_250 = V_3;
  14807. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_251 = __this->get_piece_6();
  14808. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_252;
  14809. L_252 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_251, /*hidden argument*/NULL);
  14810. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_253;
  14811. L_253 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_252, /*hidden argument*/NULL);
  14812. float L_254 = L_253.get_y_3();
  14813. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_250, (float)L_254))) > ((float)(-1.5f)))))
  14814. {
  14815. goto IL_07d3;
  14816. }
  14817. }
  14818. {
  14819. float L_255 = V_4;
  14820. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_256 = __this->get_piece_6();
  14821. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_257;
  14822. L_257 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_256, /*hidden argument*/NULL);
  14823. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_258;
  14824. L_258 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_257, /*hidden argument*/NULL);
  14825. float L_259 = L_258.get_z_4();
  14826. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_255, (float)L_259))) < ((float)(0.5f)))))
  14827. {
  14828. goto IL_07d0;
  14829. }
  14830. }
  14831. {
  14832. float L_260 = V_4;
  14833. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_261 = __this->get_piece_6();
  14834. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_262;
  14835. L_262 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_261, /*hidden argument*/NULL);
  14836. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_263;
  14837. L_263 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_262, /*hidden argument*/NULL);
  14838. float L_264 = L_263.get_z_4();
  14839. G_B67_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_260, (float)L_264))) > ((float)(-0.5f)))? 1 : 0);
  14840. goto IL_07d1;
  14841. }
  14842. IL_07d0:
  14843. {
  14844. G_B67_0 = 0;
  14845. }
  14846. IL_07d1:
  14847. {
  14848. G_B69_0 = G_B67_0;
  14849. goto IL_07d4;
  14850. }
  14851. IL_07d3:
  14852. {
  14853. G_B69_0 = 0;
  14854. }
  14855. IL_07d4:
  14856. {
  14857. V_14 = (bool)G_B69_0;
  14858. bool L_265 = V_14;
  14859. if (!L_265)
  14860. {
  14861. goto IL_083b;
  14862. }
  14863. }
  14864. {
  14865. // piece.transform.SetParent(screan.transform.parent);
  14866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_266 = __this->get_piece_6();
  14867. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_267;
  14868. L_267 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_266, /*hidden argument*/NULL);
  14869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_268 = V_1;
  14870. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_269;
  14871. L_269 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_268, /*hidden argument*/NULL);
  14872. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_270;
  14873. L_270 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_269, /*hidden argument*/NULL);
  14874. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_267, L_270, /*hidden argument*/NULL);
  14875. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.8f, screanpositionZ);
  14876. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_271 = __this->get_piece_6();
  14877. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_272;
  14878. L_272 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_271, /*hidden argument*/NULL);
  14879. float L_273 = V_2;
  14880. float L_274 = V_3;
  14881. float L_275 = V_4;
  14882. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_276;
  14883. memset((&L_276), 0, sizeof(L_276));
  14884. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_276), L_273, ((float)il2cpp_codegen_add((float)L_274, (float)(0.800000012f))), L_275, /*hidden argument*/NULL);
  14885. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_272, L_276, /*hidden argument*/NULL);
  14886. // clickSFX.Play();
  14887. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_277 = __this->get_clickSFX_15();
  14888. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_277, /*hidden argument*/NULL);
  14889. // piece.tag = piece.name;
  14890. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_278 = __this->get_piece_6();
  14891. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_279 = __this->get_piece_6();
  14892. String_t* L_280;
  14893. L_280 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_279, /*hidden argument*/NULL);
  14894. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_278, L_280, /*hidden argument*/NULL);
  14895. }
  14896. IL_083b:
  14897. {
  14898. }
  14899. IL_083c:
  14900. {
  14901. // if (lightC.transform.parent.childCount == 5 && acitve && screan.transform.parent.childCount == 2)
  14902. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_281 = __this->get_lightC_10();
  14903. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_282;
  14904. L_282 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_281, /*hidden argument*/NULL);
  14905. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_283;
  14906. L_283 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_282, /*hidden argument*/NULL);
  14907. int32_t L_284;
  14908. L_284 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_283, /*hidden argument*/NULL);
  14909. if ((!(((uint32_t)L_284) == ((uint32_t)5))))
  14910. {
  14911. goto IL_0871;
  14912. }
  14913. }
  14914. {
  14915. bool L_285 = __this->get_acitve_17();
  14916. if (!L_285)
  14917. {
  14918. goto IL_0871;
  14919. }
  14920. }
  14921. {
  14922. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_286 = V_1;
  14923. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_287;
  14924. L_287 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_286, /*hidden argument*/NULL);
  14925. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_288;
  14926. L_288 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_287, /*hidden argument*/NULL);
  14927. int32_t L_289;
  14928. L_289 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_288, /*hidden argument*/NULL);
  14929. G_B76_0 = ((((int32_t)L_289) == ((int32_t)2))? 1 : 0);
  14930. goto IL_0872;
  14931. }
  14932. IL_0871:
  14933. {
  14934. G_B76_0 = 0;
  14935. }
  14936. IL_0872:
  14937. {
  14938. V_15 = (bool)G_B76_0;
  14939. bool L_290 = V_15;
  14940. if (!L_290)
  14941. {
  14942. goto IL_0883;
  14943. }
  14944. }
  14945. {
  14946. // acitve = false;
  14947. __this->set_acitve_17((bool)0);
  14948. goto IL_088c;
  14949. }
  14950. IL_0883:
  14951. {
  14952. // acitve = true;
  14953. __this->set_acitve_17((bool)1);
  14954. }
  14955. IL_088c:
  14956. {
  14957. // isSelected = false;
  14958. __this->set_isSelected_4((bool)0);
  14959. }
  14960. IL_0894:
  14961. {
  14962. // }
  14963. return;
  14964. }
  14965. }
  14966. // System.Void MovePay::.ctor()
  14967. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePay__ctor_m1FC415612624FDCB02F966490A2CBE59601EA5C3 (MovePay_tE0B853D8BF479E29A863805D0C30726D704D7E1B * __this, const RuntimeMethod* method)
  14968. {
  14969. {
  14970. // public float positionX = 0f;
  14971. __this->set_positionX_11((0.0f));
  14972. // public float positionY = 0f;
  14973. __this->set_positionY_12((0.0f));
  14974. // public float positionZ = 0f;
  14975. __this->set_positionZ_13((0.0f));
  14976. // public bool acitve = true;
  14977. __this->set_acitve_17((bool)1);
  14978. // public bool activeLeft = false;
  14979. __this->set_activeLeft_18((bool)0);
  14980. // public bool activeRight = false;
  14981. __this->set_activeRight_19((bool)0);
  14982. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  14983. return;
  14984. }
  14985. }
  14986. #ifdef __clang__
  14987. #pragma clang diagnostic pop
  14988. #endif
  14989. #ifdef __clang__
  14990. #pragma clang diagnostic push
  14991. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  14992. #pragma clang diagnostic ignored "-Wunused-variable"
  14993. #endif
  14994. // System.Void MovePolice::Start()
  14995. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Start_m7423CF91E3AC4AC2BB9F1BAA452FDE99445087D9 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  14996. {
  14997. {
  14998. // }
  14999. return;
  15000. }
  15001. }
  15002. // System.Void MovePolice::Update()
  15003. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_Update_mC73E088411B823589024B6234BC76A3EEB318D2A (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15004. {
  15005. bool V_0 = false;
  15006. bool V_1 = false;
  15007. bool V_2 = false;
  15008. {
  15009. // if (Input.GetMouseButtonDown(0))
  15010. bool L_0;
  15011. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  15012. V_0 = L_0;
  15013. bool L_1 = V_0;
  15014. if (!L_1)
  15015. {
  15016. goto IL_0014;
  15017. }
  15018. }
  15019. {
  15020. // TouchClick();
  15021. MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF(__this, /*hidden argument*/NULL);
  15022. }
  15023. IL_0014:
  15024. {
  15025. // if (isSelected)
  15026. bool L_2 = __this->get_isSelected_4();
  15027. V_1 = L_2;
  15028. bool L_3 = V_1;
  15029. if (!L_3)
  15030. {
  15031. goto IL_0027;
  15032. }
  15033. }
  15034. {
  15035. // MovePiece();
  15036. MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D(__this, /*hidden argument*/NULL);
  15037. }
  15038. IL_0027:
  15039. {
  15040. // if (Input.GetMouseButtonUp(0))
  15041. bool L_4;
  15042. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  15043. V_2 = L_4;
  15044. bool L_5 = V_2;
  15045. if (!L_5)
  15046. {
  15047. goto IL_003a;
  15048. }
  15049. }
  15050. {
  15051. // FreePiece();
  15052. MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98(__this, /*hidden argument*/NULL);
  15053. }
  15054. IL_003a:
  15055. {
  15056. // }
  15057. return;
  15058. }
  15059. }
  15060. // System.Void MovePolice::TouchClick()
  15061. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_TouchClick_mA28F4B9FB8C99B044AD73ACD6293000D16CC15BF (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15062. {
  15063. static bool s_Il2CppMethodInitialized;
  15064. if (!s_Il2CppMethodInitialized)
  15065. {
  15066. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15067. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15068. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  15069. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  15070. s_Il2CppMethodInitialized = true;
  15071. }
  15072. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15073. memset((&V_0), 0, sizeof(V_0));
  15074. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  15075. memset((&V_1), 0, sizeof(V_1));
  15076. bool V_2 = false;
  15077. bool V_3 = false;
  15078. bool V_4 = false;
  15079. int32_t G_B8_0 = 0;
  15080. int32_t G_B10_0 = 0;
  15081. int32_t G_B12_0 = 0;
  15082. {
  15083. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  15084. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15085. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15086. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15087. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15088. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15089. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15090. V_0 = L_2;
  15091. // if (Physics.Raycast(ray, out hit))
  15092. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  15093. bool L_4;
  15094. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15095. V_2 = L_4;
  15096. bool L_5 = V_2;
  15097. if (!L_5)
  15098. {
  15099. goto IL_019f;
  15100. }
  15101. }
  15102. {
  15103. // if (hit.collider.gameObject.tag == "shui")
  15104. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  15105. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15106. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  15107. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  15108. String_t* L_8;
  15109. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  15110. bool L_9;
  15111. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15112. V_3 = L_9;
  15113. bool L_10 = V_3;
  15114. if (!L_10)
  15115. {
  15116. goto IL_0095;
  15117. }
  15118. }
  15119. {
  15120. // distanceRay = hit.distance;
  15121. float L_11;
  15122. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15123. __this->set_distanceRay_5(L_11);
  15124. // piece = hit.collider.gameObject;
  15125. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  15126. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15127. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  15128. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  15129. __this->set_piece_6(L_13);
  15130. // offset = hit.point - hit.collider.gameObject.transform.position;
  15131. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  15132. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15133. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  15134. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15135. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  15136. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  15137. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  15138. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  15139. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  15140. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  15141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  15142. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  15143. __this->set_offset_9(L_19);
  15144. // isSelected = true;
  15145. __this->set_isSelected_4((bool)1);
  15146. goto IL_019e;
  15147. }
  15148. IL_0095:
  15149. {
  15150. // else if (hit.collider.gameObject.transform.parent && (hit.collider.gameObject.transform.parent.name == "GrupoPiezas" || (hit.collider.gameObject.transform.parent.name == "group" && hit.collider.transform.parent.tag == "shui")))
  15151. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  15152. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15153. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  15154. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  15155. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  15156. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  15157. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  15158. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  15159. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  15160. bool L_24;
  15161. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  15162. if (!L_24)
  15163. {
  15164. goto IL_0128;
  15165. }
  15166. }
  15167. {
  15168. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  15169. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15170. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  15171. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  15172. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  15173. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  15174. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15175. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  15176. String_t* L_29;
  15177. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  15178. bool L_30;
  15179. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  15180. if (L_30)
  15181. {
  15182. goto IL_0125;
  15183. }
  15184. }
  15185. {
  15186. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_31;
  15187. L_31 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15188. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_32;
  15189. L_32 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_31, /*hidden argument*/NULL);
  15190. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_33;
  15191. L_33 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_32, /*hidden argument*/NULL);
  15192. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  15193. L_34 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_33, /*hidden argument*/NULL);
  15194. String_t* L_35;
  15195. L_35 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_34, /*hidden argument*/NULL);
  15196. bool L_36;
  15197. L_36 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_35, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15198. if (!L_36)
  15199. {
  15200. goto IL_0122;
  15201. }
  15202. }
  15203. {
  15204. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37;
  15205. L_37 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15206. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  15207. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  15208. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  15209. L_39 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_38, /*hidden argument*/NULL);
  15210. String_t* L_40;
  15211. L_40 = Component_get_tag_m77B4A7356E58F985216CC53966F7A9699454803E(L_39, /*hidden argument*/NULL);
  15212. bool L_41;
  15213. L_41 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_40, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  15214. G_B8_0 = ((int32_t)(L_41));
  15215. goto IL_0123;
  15216. }
  15217. IL_0122:
  15218. {
  15219. G_B8_0 = 0;
  15220. }
  15221. IL_0123:
  15222. {
  15223. G_B10_0 = G_B8_0;
  15224. goto IL_0126;
  15225. }
  15226. IL_0125:
  15227. {
  15228. G_B10_0 = 1;
  15229. }
  15230. IL_0126:
  15231. {
  15232. G_B12_0 = G_B10_0;
  15233. goto IL_0129;
  15234. }
  15235. IL_0128:
  15236. {
  15237. G_B12_0 = 0;
  15238. }
  15239. IL_0129:
  15240. {
  15241. V_4 = (bool)G_B12_0;
  15242. bool L_42 = V_4;
  15243. if (!L_42)
  15244. {
  15245. goto IL_0195;
  15246. }
  15247. }
  15248. {
  15249. // distanceRay = hit.distance;
  15250. float L_43;
  15251. L_43 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15252. __this->set_distanceRay_5(L_43);
  15253. // piece = hit.collider.gameObject.transform.parent.gameObject;
  15254. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_44;
  15255. L_44 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15256. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_45;
  15257. L_45 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_44, /*hidden argument*/NULL);
  15258. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_46;
  15259. L_46 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_45, /*hidden argument*/NULL);
  15260. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15261. L_47 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_46, /*hidden argument*/NULL);
  15262. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48;
  15263. L_48 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_47, /*hidden argument*/NULL);
  15264. __this->set_piece_6(L_48);
  15265. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  15266. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49;
  15267. L_49 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15268. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_50;
  15269. L_50 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  15270. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51;
  15271. L_51 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_50, /*hidden argument*/NULL);
  15272. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15273. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15274. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_53;
  15275. L_53 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_52, /*hidden argument*/NULL);
  15276. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_54;
  15277. L_54 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_53, /*hidden argument*/NULL);
  15278. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_55;
  15279. L_55 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_49, L_54, /*hidden argument*/NULL);
  15280. __this->set_offset_9(L_55);
  15281. // isSelected = true;
  15282. __this->set_isSelected_4((bool)1);
  15283. goto IL_019e;
  15284. }
  15285. IL_0195:
  15286. {
  15287. // isSelected = false;
  15288. __this->set_isSelected_4((bool)0);
  15289. }
  15290. IL_019e:
  15291. {
  15292. }
  15293. IL_019f:
  15294. {
  15295. // }
  15296. return;
  15297. }
  15298. }
  15299. // System.Void MovePolice::MovePiece()
  15300. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_MovePiece_m68FE4FF06A5145655EAB913B4FBF4EC09545963D (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15301. {
  15302. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  15303. memset((&V_0), 0, sizeof(V_0));
  15304. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  15305. memset((&V_1), 0, sizeof(V_1));
  15306. {
  15307. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  15308. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  15309. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  15310. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  15311. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  15312. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  15313. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  15314. V_0 = L_2;
  15315. // Vector3 limitRay = ray.GetPoint(distanceRay);
  15316. float L_3 = __this->get_distanceRay_5();
  15317. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  15318. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  15319. V_1 = L_4;
  15320. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  15321. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  15322. float L_6 = L_5.get_x_2();
  15323. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  15324. float L_8 = L_7.get_y_3();
  15325. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  15326. float L_10 = L_9.get_z_4();
  15327. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  15328. // piece.transform.position = limitRay - offset;
  15329. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  15330. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15331. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15332. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  15333. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  15334. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  15335. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  15336. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  15337. // }
  15338. return;
  15339. }
  15340. }
  15341. // System.Void MovePolice::FreePiece()
  15342. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice_FreePiece_m7BB954C44A0BF30D54DF41AE9AFFEE338C75AB98 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15343. {
  15344. static bool s_Il2CppMethodInitialized;
  15345. if (!s_Il2CppMethodInitialized)
  15346. {
  15347. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  15348. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B);
  15349. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  15350. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  15351. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC);
  15352. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  15353. s_Il2CppMethodInitialized = true;
  15354. }
  15355. bool V_0 = false;
  15356. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  15357. float V_2 = 0.0f;
  15358. float V_3 = 0.0f;
  15359. float V_4 = 0.0f;
  15360. bool V_5 = false;
  15361. bool V_6 = false;
  15362. bool V_7 = false;
  15363. bool V_8 = false;
  15364. bool V_9 = false;
  15365. bool V_10 = false;
  15366. bool V_11 = false;
  15367. int32_t G_B9_0 = 0;
  15368. int32_t G_B11_0 = 0;
  15369. int32_t G_B22_0 = 0;
  15370. int32_t G_B24_0 = 0;
  15371. int32_t G_B35_0 = 0;
  15372. int32_t G_B37_0 = 0;
  15373. int32_t G_B44_0 = 0;
  15374. {
  15375. // if (isSelected)
  15376. bool L_0 = __this->get_isSelected_4();
  15377. V_0 = L_0;
  15378. bool L_1 = V_0;
  15379. if (!L_1)
  15380. {
  15381. goto IL_0559;
  15382. }
  15383. }
  15384. {
  15385. // lightC = GameObject.Find("light");
  15386. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  15387. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  15388. __this->set_lightC_10(L_2);
  15389. // GameObject screan = GameObject.Find("group/screan");
  15390. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  15391. L_3 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteralA44BC824D1CEF748CD0480C846B2260B878447AC, /*hidden argument*/NULL);
  15392. V_1 = L_3;
  15393. // positionL = lightC.transform.position;
  15394. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = __this->get_lightC_10();
  15395. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  15396. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  15397. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  15398. L_6 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_5, /*hidden argument*/NULL);
  15399. __this->set_positionL_14(L_6);
  15400. // positionX = lightC.transform.position.x;
  15401. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_lightC_10();
  15402. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  15403. L_8 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_7, /*hidden argument*/NULL);
  15404. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  15405. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  15406. float L_10 = L_9.get_x_2();
  15407. __this->set_positionX_11(L_10);
  15408. // positionY = lightC.transform.position.y;
  15409. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_lightC_10();
  15410. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  15411. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  15412. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13;
  15413. L_13 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_12, /*hidden argument*/NULL);
  15414. float L_14 = L_13.get_y_3();
  15415. __this->set_positionY_12(L_14);
  15416. // positionZ = lightC.transform.position.z;
  15417. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_15 = __this->get_lightC_10();
  15418. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_16;
  15419. L_16 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_15, /*hidden argument*/NULL);
  15420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_17;
  15421. L_17 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_16, /*hidden argument*/NULL);
  15422. float L_18 = L_17.get_z_4();
  15423. __this->set_positionZ_13(L_18);
  15424. // float screanpositionX = screan.transform.position.x;
  15425. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_19 = V_1;
  15426. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_20;
  15427. L_20 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_19, /*hidden argument*/NULL);
  15428. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  15429. L_21 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_20, /*hidden argument*/NULL);
  15430. float L_22 = L_21.get_x_2();
  15431. V_2 = L_22;
  15432. // float screanpositionY = screan.transform.position.y;
  15433. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = V_1;
  15434. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  15435. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  15436. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  15437. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  15438. float L_26 = L_25.get_y_3();
  15439. V_3 = L_26;
  15440. // float screanpositionZ = screan.transform.position.z;
  15441. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_27 = V_1;
  15442. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  15443. L_28 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_27, /*hidden argument*/NULL);
  15444. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29;
  15445. L_29 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_28, /*hidden argument*/NULL);
  15446. float L_30 = L_29.get_z_4();
  15447. V_4 = L_30;
  15448. // if (piece.name == "group")
  15449. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_31 = __this->get_piece_6();
  15450. String_t* L_32;
  15451. L_32 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_31, /*hidden argument*/NULL);
  15452. bool L_33;
  15453. L_33 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_32, _stringLiteral20825170D1B0DA2A733E78D5B035FF14697DA12B, /*hidden argument*/NULL);
  15454. V_5 = L_33;
  15455. bool L_34 = V_5;
  15456. if (!L_34)
  15457. {
  15458. goto IL_023d;
  15459. }
  15460. }
  15461. {
  15462. // if (
  15463. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  15464. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  15465. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.35f)
  15466. // )
  15467. float L_35 = __this->get_positionX_11();
  15468. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_36 = __this->get_piece_6();
  15469. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_37;
  15470. L_37 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_36, /*hidden argument*/NULL);
  15471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  15472. L_38 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_37, /*hidden argument*/NULL);
  15473. float L_39 = L_38.get_x_2();
  15474. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_35, (float)L_39))) < ((float)(0.5f)))))
  15475. {
  15476. goto IL_01c1;
  15477. }
  15478. }
  15479. {
  15480. float L_40 = __this->get_positionX_11();
  15481. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_41 = __this->get_piece_6();
  15482. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  15483. L_42 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_41, /*hidden argument*/NULL);
  15484. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  15485. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  15486. float L_44 = L_43.get_x_2();
  15487. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_40, (float)L_44))) > ((float)(-0.5f)))))
  15488. {
  15489. goto IL_01c1;
  15490. }
  15491. }
  15492. {
  15493. float L_45 = __this->get_positionY_12();
  15494. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_46 = __this->get_piece_6();
  15495. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47;
  15496. L_47 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_46, /*hidden argument*/NULL);
  15497. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_48;
  15498. L_48 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_47, /*hidden argument*/NULL);
  15499. float L_49 = L_48.get_y_3();
  15500. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_45, (float)L_49))) < ((float)(-0.5f)))))
  15501. {
  15502. goto IL_01c1;
  15503. }
  15504. }
  15505. {
  15506. float L_50 = __this->get_positionY_12();
  15507. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_51 = __this->get_piece_6();
  15508. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_52;
  15509. L_52 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_51, /*hidden argument*/NULL);
  15510. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_53;
  15511. L_53 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_52, /*hidden argument*/NULL);
  15512. float L_54 = L_53.get_y_3();
  15513. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_50, (float)L_54))) > ((float)(-1.5f)))))
  15514. {
  15515. goto IL_01c1;
  15516. }
  15517. }
  15518. {
  15519. float L_55 = __this->get_positionZ_13();
  15520. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_56 = __this->get_piece_6();
  15521. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  15522. L_57 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_56, /*hidden argument*/NULL);
  15523. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_58;
  15524. L_58 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_57, /*hidden argument*/NULL);
  15525. float L_59 = L_58.get_z_4();
  15526. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_55, (float)L_59))) < ((float)(0.349999994f)))))
  15527. {
  15528. goto IL_01be;
  15529. }
  15530. }
  15531. {
  15532. float L_60 = __this->get_positionZ_13();
  15533. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_61 = __this->get_piece_6();
  15534. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_62;
  15535. L_62 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_61, /*hidden argument*/NULL);
  15536. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  15537. L_63 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_62, /*hidden argument*/NULL);
  15538. float L_64 = L_63.get_z_4();
  15539. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_60, (float)L_64))) > ((float)(-0.349999994f)))? 1 : 0);
  15540. goto IL_01bf;
  15541. }
  15542. IL_01be:
  15543. {
  15544. G_B9_0 = 0;
  15545. }
  15546. IL_01bf:
  15547. {
  15548. G_B11_0 = G_B9_0;
  15549. goto IL_01c2;
  15550. }
  15551. IL_01c1:
  15552. {
  15553. G_B11_0 = 0;
  15554. }
  15555. IL_01c2:
  15556. {
  15557. V_6 = (bool)G_B11_0;
  15558. bool L_65 = V_6;
  15559. if (!L_65)
  15560. {
  15561. goto IL_023c;
  15562. }
  15563. }
  15564. {
  15565. // piece.transform.SetParent(lightC.transform.parent);
  15566. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  15567. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_67;
  15568. L_67 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_66, /*hidden argument*/NULL);
  15569. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_lightC_10();
  15570. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_69;
  15571. L_69 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_68, /*hidden argument*/NULL);
  15572. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_70;
  15573. L_70 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_69, /*hidden argument*/NULL);
  15574. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_67, L_70, /*hidden argument*/NULL);
  15575. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ + 0.08f);
  15576. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_71 = __this->get_piece_6();
  15577. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_72;
  15578. L_72 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_71, /*hidden argument*/NULL);
  15579. float L_73 = __this->get_positionX_11();
  15580. float L_74 = __this->get_positionY_12();
  15581. float L_75 = __this->get_positionZ_13();
  15582. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_76;
  15583. memset((&L_76), 0, sizeof(L_76));
  15584. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_76), L_73, ((float)il2cpp_codegen_add((float)L_74, (float)(0.800000012f))), ((float)il2cpp_codegen_add((float)L_75, (float)(0.0799999982f))), /*hidden argument*/NULL);
  15585. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_72, L_76, /*hidden argument*/NULL);
  15586. // clickSFX.Play();
  15587. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_77 = __this->get_clickSFX_15();
  15588. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_77, /*hidden argument*/NULL);
  15589. // piece.tag = "screan";
  15590. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  15591. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_78, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  15592. }
  15593. IL_023c:
  15594. {
  15595. }
  15596. IL_023d:
  15597. {
  15598. // if (piece.name == "ai")
  15599. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_79 = __this->get_piece_6();
  15600. String_t* L_80;
  15601. L_80 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_79, /*hidden argument*/NULL);
  15602. bool L_81;
  15603. L_81 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_80, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  15604. V_7 = L_81;
  15605. bool L_82 = V_7;
  15606. if (!L_82)
  15607. {
  15608. goto IL_03bb;
  15609. }
  15610. }
  15611. {
  15612. // if (
  15613. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  15614. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  15615. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  15616. // )
  15617. float L_83 = __this->get_positionX_11();
  15618. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_84 = __this->get_piece_6();
  15619. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_85;
  15620. L_85 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_84, /*hidden argument*/NULL);
  15621. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_86;
  15622. L_86 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_85, /*hidden argument*/NULL);
  15623. float L_87 = L_86.get_x_2();
  15624. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_83, (float)L_87))) < ((float)(0.5f)))))
  15625. {
  15626. goto IL_0339;
  15627. }
  15628. }
  15629. {
  15630. float L_88 = __this->get_positionX_11();
  15631. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_89 = __this->get_piece_6();
  15632. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_90;
  15633. L_90 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_89, /*hidden argument*/NULL);
  15634. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_91;
  15635. L_91 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_90, /*hidden argument*/NULL);
  15636. float L_92 = L_91.get_x_2();
  15637. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_88, (float)L_92))) > ((float)(-0.5f)))))
  15638. {
  15639. goto IL_0339;
  15640. }
  15641. }
  15642. {
  15643. float L_93 = __this->get_positionY_12();
  15644. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_94 = __this->get_piece_6();
  15645. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_95;
  15646. L_95 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_94, /*hidden argument*/NULL);
  15647. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_96;
  15648. L_96 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_95, /*hidden argument*/NULL);
  15649. float L_97 = L_96.get_y_3();
  15650. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_93, (float)L_97))) < ((float)(-0.5f)))))
  15651. {
  15652. goto IL_0339;
  15653. }
  15654. }
  15655. {
  15656. float L_98 = __this->get_positionY_12();
  15657. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_99 = __this->get_piece_6();
  15658. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_100;
  15659. L_100 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_99, /*hidden argument*/NULL);
  15660. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_101;
  15661. L_101 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_100, /*hidden argument*/NULL);
  15662. float L_102 = L_101.get_y_3();
  15663. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_98, (float)L_102))) > ((float)(-1.5f)))))
  15664. {
  15665. goto IL_0339;
  15666. }
  15667. }
  15668. {
  15669. float L_103 = __this->get_positionZ_13();
  15670. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_104 = __this->get_piece_6();
  15671. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_105;
  15672. L_105 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_104, /*hidden argument*/NULL);
  15673. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_106;
  15674. L_106 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_105, /*hidden argument*/NULL);
  15675. float L_107 = L_106.get_z_4();
  15676. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_103, (float)L_107))) < ((float)(0.349999994f)))))
  15677. {
  15678. goto IL_0336;
  15679. }
  15680. }
  15681. {
  15682. float L_108 = __this->get_positionZ_13();
  15683. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_109 = __this->get_piece_6();
  15684. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_110;
  15685. L_110 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_109, /*hidden argument*/NULL);
  15686. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_111;
  15687. L_111 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_110, /*hidden argument*/NULL);
  15688. float L_112 = L_111.get_z_4();
  15689. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_108, (float)L_112))) > ((float)(-0.649999976f)))? 1 : 0);
  15690. goto IL_0337;
  15691. }
  15692. IL_0336:
  15693. {
  15694. G_B22_0 = 0;
  15695. }
  15696. IL_0337:
  15697. {
  15698. G_B24_0 = G_B22_0;
  15699. goto IL_033a;
  15700. }
  15701. IL_0339:
  15702. {
  15703. G_B24_0 = 0;
  15704. }
  15705. IL_033a:
  15706. {
  15707. V_8 = (bool)G_B24_0;
  15708. bool L_113 = V_8;
  15709. if (!L_113)
  15710. {
  15711. goto IL_03ba;
  15712. }
  15713. }
  15714. {
  15715. // piece.transform.SetParent(lightC.transform.parent);
  15716. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_114 = __this->get_piece_6();
  15717. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_115;
  15718. L_115 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_114, /*hidden argument*/NULL);
  15719. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_lightC_10();
  15720. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_117;
  15721. L_117 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_116, /*hidden argument*/NULL);
  15722. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_118;
  15723. L_118 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_117, /*hidden argument*/NULL);
  15724. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_115, L_118, /*hidden argument*/NULL);
  15725. // piece.transform.position = new Vector3(positionX, positionY + 0.8f, positionZ - 0.08f);
  15726. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_119 = __this->get_piece_6();
  15727. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_120;
  15728. L_120 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_119, /*hidden argument*/NULL);
  15729. float L_121 = __this->get_positionX_11();
  15730. float L_122 = __this->get_positionY_12();
  15731. float L_123 = __this->get_positionZ_13();
  15732. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_124;
  15733. memset((&L_124), 0, sizeof(L_124));
  15734. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_124), L_121, ((float)il2cpp_codegen_add((float)L_122, (float)(0.800000012f))), ((float)il2cpp_codegen_subtract((float)L_123, (float)(0.0799999982f))), /*hidden argument*/NULL);
  15735. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_120, L_124, /*hidden argument*/NULL);
  15736. // clickSFX.Play();
  15737. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_125 = __this->get_clickSFX_15();
  15738. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_125, /*hidden argument*/NULL);
  15739. // piece.tag = piece.name;
  15740. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_126 = __this->get_piece_6();
  15741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_127 = __this->get_piece_6();
  15742. String_t* L_128;
  15743. L_128 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_127, /*hidden argument*/NULL);
  15744. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_126, L_128, /*hidden argument*/NULL);
  15745. }
  15746. IL_03ba:
  15747. {
  15748. }
  15749. IL_03bb:
  15750. {
  15751. // if (piece.name == "tou")
  15752. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_129 = __this->get_piece_6();
  15753. String_t* L_130;
  15754. L_130 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_129, /*hidden argument*/NULL);
  15755. bool L_131;
  15756. L_131 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_130, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  15757. V_9 = L_131;
  15758. bool L_132 = V_9;
  15759. if (!L_132)
  15760. {
  15761. goto IL_0501;
  15762. }
  15763. }
  15764. {
  15765. // if (
  15766. // (screanpositionX - piece.transform.position.x < 0.5f && screanpositionX - piece.transform.position.x > -0.5f) &&
  15767. // (screanpositionY - piece.transform.position.y < 1.5f && screanpositionY - piece.transform.position.y > -1.5f) &&
  15768. // (screanpositionZ - piece.transform.position.z < 0.5f && screanpositionZ - piece.transform.position.z > -0.5f)
  15769. // )
  15770. float L_133 = V_2;
  15771. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_134 = __this->get_piece_6();
  15772. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_135;
  15773. L_135 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_134, /*hidden argument*/NULL);
  15774. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_136;
  15775. L_136 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_135, /*hidden argument*/NULL);
  15776. float L_137 = L_136.get_x_2();
  15777. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_133, (float)L_137))) < ((float)(0.5f)))))
  15778. {
  15779. goto IL_0498;
  15780. }
  15781. }
  15782. {
  15783. float L_138 = V_2;
  15784. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_139 = __this->get_piece_6();
  15785. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_140;
  15786. L_140 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_139, /*hidden argument*/NULL);
  15787. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_141;
  15788. L_141 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_140, /*hidden argument*/NULL);
  15789. float L_142 = L_141.get_x_2();
  15790. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_138, (float)L_142))) > ((float)(-0.5f)))))
  15791. {
  15792. goto IL_0498;
  15793. }
  15794. }
  15795. {
  15796. float L_143 = V_3;
  15797. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_144 = __this->get_piece_6();
  15798. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_145;
  15799. L_145 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_144, /*hidden argument*/NULL);
  15800. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_146;
  15801. L_146 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_145, /*hidden argument*/NULL);
  15802. float L_147 = L_146.get_y_3();
  15803. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_143, (float)L_147))) < ((float)(1.5f)))))
  15804. {
  15805. goto IL_0498;
  15806. }
  15807. }
  15808. {
  15809. float L_148 = V_3;
  15810. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_149 = __this->get_piece_6();
  15811. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_150;
  15812. L_150 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_149, /*hidden argument*/NULL);
  15813. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_151;
  15814. L_151 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_150, /*hidden argument*/NULL);
  15815. float L_152 = L_151.get_y_3();
  15816. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_148, (float)L_152))) > ((float)(-1.5f)))))
  15817. {
  15818. goto IL_0498;
  15819. }
  15820. }
  15821. {
  15822. float L_153 = V_4;
  15823. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_154 = __this->get_piece_6();
  15824. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_155;
  15825. L_155 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_154, /*hidden argument*/NULL);
  15826. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_156;
  15827. L_156 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_155, /*hidden argument*/NULL);
  15828. float L_157 = L_156.get_z_4();
  15829. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_153, (float)L_157))) < ((float)(0.5f)))))
  15830. {
  15831. goto IL_0495;
  15832. }
  15833. }
  15834. {
  15835. float L_158 = V_4;
  15836. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_159 = __this->get_piece_6();
  15837. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_160;
  15838. L_160 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_159, /*hidden argument*/NULL);
  15839. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_161;
  15840. L_161 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_160, /*hidden argument*/NULL);
  15841. float L_162 = L_161.get_z_4();
  15842. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_158, (float)L_162))) > ((float)(-0.5f)))? 1 : 0);
  15843. goto IL_0496;
  15844. }
  15845. IL_0495:
  15846. {
  15847. G_B35_0 = 0;
  15848. }
  15849. IL_0496:
  15850. {
  15851. G_B37_0 = G_B35_0;
  15852. goto IL_0499;
  15853. }
  15854. IL_0498:
  15855. {
  15856. G_B37_0 = 0;
  15857. }
  15858. IL_0499:
  15859. {
  15860. V_10 = (bool)G_B37_0;
  15861. bool L_163 = V_10;
  15862. if (!L_163)
  15863. {
  15864. goto IL_0500;
  15865. }
  15866. }
  15867. {
  15868. // piece.transform.SetParent(screan.transform.parent);
  15869. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_164 = __this->get_piece_6();
  15870. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_165;
  15871. L_165 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_164, /*hidden argument*/NULL);
  15872. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = V_1;
  15873. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_167;
  15874. L_167 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_166, /*hidden argument*/NULL);
  15875. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_168;
  15876. L_168 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_167, /*hidden argument*/NULL);
  15877. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_165, L_168, /*hidden argument*/NULL);
  15878. // piece.transform.position = new Vector3(screanpositionX, screanpositionY + 0.7f, screanpositionZ);
  15879. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_169 = __this->get_piece_6();
  15880. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  15881. L_170 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_169, /*hidden argument*/NULL);
  15882. float L_171 = V_2;
  15883. float L_172 = V_3;
  15884. float L_173 = V_4;
  15885. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_174;
  15886. memset((&L_174), 0, sizeof(L_174));
  15887. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_174), L_171, ((float)il2cpp_codegen_add((float)L_172, (float)(0.699999988f))), L_173, /*hidden argument*/NULL);
  15888. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_170, L_174, /*hidden argument*/NULL);
  15889. // clickSFX.Play();
  15890. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_175 = __this->get_clickSFX_15();
  15891. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_175, /*hidden argument*/NULL);
  15892. // piece.tag = piece.name;
  15893. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_176 = __this->get_piece_6();
  15894. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_177 = __this->get_piece_6();
  15895. String_t* L_178;
  15896. L_178 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_177, /*hidden argument*/NULL);
  15897. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_176, L_178, /*hidden argument*/NULL);
  15898. }
  15899. IL_0500:
  15900. {
  15901. }
  15902. IL_0501:
  15903. {
  15904. // if (lightC.transform.parent.childCount == 3 && acitve && screan.transform.parent.childCount == 2)
  15905. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_179 = __this->get_lightC_10();
  15906. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_180;
  15907. L_180 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_179, /*hidden argument*/NULL);
  15908. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_181;
  15909. L_181 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_180, /*hidden argument*/NULL);
  15910. int32_t L_182;
  15911. L_182 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_181, /*hidden argument*/NULL);
  15912. if ((!(((uint32_t)L_182) == ((uint32_t)3))))
  15913. {
  15914. goto IL_0536;
  15915. }
  15916. }
  15917. {
  15918. bool L_183 = __this->get_acitve_17();
  15919. if (!L_183)
  15920. {
  15921. goto IL_0536;
  15922. }
  15923. }
  15924. {
  15925. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_184 = V_1;
  15926. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_185;
  15927. L_185 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_184, /*hidden argument*/NULL);
  15928. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_186;
  15929. L_186 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_185, /*hidden argument*/NULL);
  15930. int32_t L_187;
  15931. L_187 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_186, /*hidden argument*/NULL);
  15932. G_B44_0 = ((((int32_t)L_187) == ((int32_t)2))? 1 : 0);
  15933. goto IL_0537;
  15934. }
  15935. IL_0536:
  15936. {
  15937. G_B44_0 = 0;
  15938. }
  15939. IL_0537:
  15940. {
  15941. V_11 = (bool)G_B44_0;
  15942. bool L_188 = V_11;
  15943. if (!L_188)
  15944. {
  15945. goto IL_0548;
  15946. }
  15947. }
  15948. {
  15949. // acitve = false;
  15950. __this->set_acitve_17((bool)0);
  15951. goto IL_0551;
  15952. }
  15953. IL_0548:
  15954. {
  15955. // acitve = true;
  15956. __this->set_acitve_17((bool)1);
  15957. }
  15958. IL_0551:
  15959. {
  15960. // isSelected = false;
  15961. __this->set_isSelected_4((bool)0);
  15962. }
  15963. IL_0559:
  15964. {
  15965. // }
  15966. return;
  15967. }
  15968. }
  15969. // System.Void MovePolice::.ctor()
  15970. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void MovePolice__ctor_m29797FD01AFCEDF593C000FEEE5298BF4CD349B0 (MovePolice_tDAB05A5C7448BF6209133939ADC6DEE953691A47 * __this, const RuntimeMethod* method)
  15971. {
  15972. {
  15973. // public float positionX = 0f;
  15974. __this->set_positionX_11((0.0f));
  15975. // public float positionY = 0f;
  15976. __this->set_positionY_12((0.0f));
  15977. // public float positionZ = 0f;
  15978. __this->set_positionZ_13((0.0f));
  15979. // public bool acitve = true;
  15980. __this->set_acitve_17((bool)1);
  15981. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  15982. return;
  15983. }
  15984. }
  15985. #ifdef __clang__
  15986. #pragma clang diagnostic pop
  15987. #endif
  15988. #ifdef __clang__
  15989. #pragma clang diagnostic push
  15990. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  15991. #pragma clang diagnostic ignored "-Wunused-variable"
  15992. #endif
  15993. // System.Void NewBehaviourScript::Start()
  15994. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Start_m783F84A617DADC4574B0BF1524481E6B96C65661 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  15995. {
  15996. static bool s_Il2CppMethodInitialized;
  15997. if (!s_Il2CppMethodInitialized)
  15998. {
  15999. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16000. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16001. s_Il2CppMethodInitialized = true;
  16002. }
  16003. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  16004. memset((&V_0), 0, sizeof(V_0));
  16005. bool V_1 = false;
  16006. {
  16007. // Vector2 Angles = transform.eulerAngles;
  16008. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  16009. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16010. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  16011. L_1 = Transform_get_eulerAngles_mCF1E10C36ED1F03804A1D10A9BAB272E0EA8766F(L_0, /*hidden argument*/NULL);
  16012. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_2;
  16013. L_2 = Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline(L_1, /*hidden argument*/NULL);
  16014. V_0 = L_2;
  16015. // x = Angles.y;
  16016. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_3 = V_0;
  16017. float L_4 = L_3.get_y_1();
  16018. __this->set_x_6(L_4);
  16019. // y = Angles.x;
  16020. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  16021. float L_6 = L_5.get_x_0();
  16022. __this->set_y_7(L_6);
  16023. // if (gameObject.GetComponent<Rigidbody>() != null)
  16024. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  16025. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16026. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_8;
  16027. L_8 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_7, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16028. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16029. bool L_9;
  16030. L_9 = Object_op_Inequality_mE1F187520BD83FB7D86A6D850710C4D42B864E90(L_8, (Object_tF2F3778131EFF286AF62B7B013A170F95A91571A *)NULL, /*hidden argument*/NULL);
  16031. V_1 = L_9;
  16032. bool L_10 = V_1;
  16033. if (!L_10)
  16034. {
  16035. goto IL_0053;
  16036. }
  16037. }
  16038. {
  16039. // gameObject.GetComponent<Rigidbody>().freezeRotation = true;
  16040. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11;
  16041. L_11 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16042. Rigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A * L_12;
  16043. L_12 = GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354(L_11, /*hidden argument*/GameObject_GetComponent_TisRigidbody_t101F2E2F9F16E765A77429B2DE4527D2047A887A_mA1779277BB07CE3D2CB8E340CEA85C40C6B52354_RuntimeMethod_var);
  16044. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52(L_12, (bool)1, /*hidden argument*/NULL);
  16045. }
  16046. IL_0053:
  16047. {
  16048. // }
  16049. return;
  16050. }
  16051. }
  16052. // System.Void NewBehaviourScript::LateUpdate()
  16053. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_LateUpdate_m13BCE64EB4EDF13B2721B9B8F1F8CC91D80ED1FA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16054. {
  16055. static bool s_Il2CppMethodInitialized;
  16056. if (!s_Il2CppMethodInitialized)
  16057. {
  16058. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16059. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16060. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0);
  16061. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A);
  16062. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7);
  16063. s_Il2CppMethodInitialized = true;
  16064. }
  16065. bool V_0 = false;
  16066. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 V_1;
  16067. memset((&V_1), 0, sizeof(V_1));
  16068. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_2;
  16069. memset((&V_2), 0, sizeof(V_2));
  16070. {
  16071. // if (target)
  16072. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0 = __this->get_target_4();
  16073. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16074. bool L_1;
  16075. L_1 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_0, /*hidden argument*/NULL);
  16076. V_0 = L_1;
  16077. bool L_2 = V_0;
  16078. if (!L_2)
  16079. {
  16080. goto IL_0103;
  16081. }
  16082. }
  16083. {
  16084. // distance += Input.GetAxis("Vertical");
  16085. float L_3 = __this->get_distance_5();
  16086. float L_4;
  16087. L_4 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral265E15F1F86F1C766555899D5771CF29055DE75A, /*hidden argument*/NULL);
  16088. __this->set_distance_5(((float)il2cpp_codegen_add((float)L_3, (float)L_4)));
  16089. // x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
  16090. float L_5 = __this->get_x_6();
  16091. float L_6;
  16092. L_6 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral88BEE283254D7094E258B3A88730F4CC4F1E4AC7, /*hidden argument*/NULL);
  16093. float L_7 = __this->get_xSpeed_10();
  16094. __this->set_x_6(((float)il2cpp_codegen_add((float)L_5, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_6, (float)L_7)), (float)(0.0199999996f))))));
  16095. // y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
  16096. float L_8 = __this->get_y_7();
  16097. float L_9;
  16098. L_9 = Input_GetAxis_m939297DEB2ECF8D8D09AD66EB69979AAD2B62326(_stringLiteral16DD21BE77B115D392226EB71A2D3A9FDC29E3F0, /*hidden argument*/NULL);
  16099. float L_10 = __this->get_ySpeed_11();
  16100. __this->set_y_7(((float)il2cpp_codegen_subtract((float)L_8, (float)((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_9, (float)L_10)), (float)(0.0199999996f))))));
  16101. // y = ClampAngle(y, yMinLimit, yMaxLimit);
  16102. float L_11 = __this->get_y_7();
  16103. float L_12 = __this->get_yMinLimit_8();
  16104. float L_13 = __this->get_yMaxLimit_9();
  16105. float L_14;
  16106. L_14 = NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5(__this, L_11, L_12, L_13, /*hidden argument*/NULL);
  16107. __this->set_y_7(L_14);
  16108. // Quaternion rotation = Quaternion.Euler(y, x, 0);
  16109. float L_15 = __this->get_y_7();
  16110. float L_16 = __this->get_x_6();
  16111. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_17;
  16112. L_17 = Quaternion_Euler_m37BF99FFFA09F4B3F83DC066641B82C59B19A9C3(L_15, L_16, (0.0f), /*hidden argument*/NULL);
  16113. V_1 = L_17;
  16114. // Vector3 position = rotation * new Vector3(0.0f, 0.0f, -distance) + target.position;
  16115. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_18 = V_1;
  16116. float L_19 = __this->get_distance_5();
  16117. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_20;
  16118. memset((&L_20), 0, sizeof(L_20));
  16119. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_20), (0.0f), (0.0f), ((-L_19)), /*hidden argument*/NULL);
  16120. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_21;
  16121. L_21 = Quaternion_op_Multiply_mDC5F913E6B21FEC72AB2CF737D34CC6C7A69803D(L_18, L_20, /*hidden argument*/NULL);
  16122. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = __this->get_target_4();
  16123. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  16124. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  16125. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_24;
  16126. L_24 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_21, L_23, /*hidden argument*/NULL);
  16127. V_2 = L_24;
  16128. // Debug.Log(position.ToString());
  16129. String_t* L_25;
  16130. L_25 = Vector3_ToString_mD5085501F9A0483542E9F7B18CD09C0AB977E318((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_2), /*hidden argument*/NULL);
  16131. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  16132. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(L_25, /*hidden argument*/NULL);
  16133. // transform.rotation = rotation;
  16134. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_26;
  16135. L_26 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16136. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_27 = V_1;
  16137. Transform_set_rotation_m1B5F3D4CE984AB31254615C9C71B0E54978583B4(L_26, L_27, /*hidden argument*/NULL);
  16138. // transform.position = position;
  16139. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  16140. L_28 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16141. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_29 = V_2;
  16142. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_28, L_29, /*hidden argument*/NULL);
  16143. }
  16144. IL_0103:
  16145. {
  16146. // }
  16147. return;
  16148. }
  16149. }
  16150. // System.Single NewBehaviourScript::ClampAngle(System.Single,System.Single,System.Single)
  16151. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float NewBehaviourScript_ClampAngle_m94C26EA011DAA4E61D66A72A59D127273CC70EC5 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, float ___angle0, float ___min1, float ___max2, const RuntimeMethod* method)
  16152. {
  16153. bool V_0 = false;
  16154. bool V_1 = false;
  16155. float V_2 = 0.0f;
  16156. {
  16157. // if (angle < -360)
  16158. float L_0 = ___angle0;
  16159. V_0 = (bool)((((float)L_0) < ((float)(-360.0f)))? 1 : 0);
  16160. bool L_1 = V_0;
  16161. if (!L_1)
  16162. {
  16163. goto IL_0018;
  16164. }
  16165. }
  16166. {
  16167. // angle += 360;
  16168. float L_2 = ___angle0;
  16169. ___angle0 = ((float)il2cpp_codegen_add((float)L_2, (float)(360.0f)));
  16170. }
  16171. IL_0018:
  16172. {
  16173. // if (angle > 360)
  16174. float L_3 = ___angle0;
  16175. V_1 = (bool)((((float)L_3) > ((float)(360.0f)))? 1 : 0);
  16176. bool L_4 = V_1;
  16177. if (!L_4)
  16178. {
  16179. goto IL_002f;
  16180. }
  16181. }
  16182. {
  16183. // angle -= 360;
  16184. float L_5 = ___angle0;
  16185. ___angle0 = ((float)il2cpp_codegen_subtract((float)L_5, (float)(360.0f)));
  16186. }
  16187. IL_002f:
  16188. {
  16189. // return Mathf.Clamp(angle, min, max);
  16190. float L_6 = ___angle0;
  16191. float L_7 = ___min1;
  16192. float L_8 = ___max2;
  16193. float L_9;
  16194. L_9 = Mathf_Clamp_m2416F3B785C8F135863E3D17E5B0CB4174797B87(L_6, L_7, L_8, /*hidden argument*/NULL);
  16195. V_2 = L_9;
  16196. goto IL_003a;
  16197. }
  16198. IL_003a:
  16199. {
  16200. // }
  16201. float L_10 = V_2;
  16202. return L_10;
  16203. }
  16204. }
  16205. // System.Void NewBehaviourScript::Update()
  16206. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript_Update_m411C4D5C2D993FD70092FDA0FE2AC4786F8AC001 (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16207. {
  16208. {
  16209. // }
  16210. return;
  16211. }
  16212. }
  16213. // System.Void NewBehaviourScript::.ctor()
  16214. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NewBehaviourScript__ctor_m437970EA37D66BDF32972F4CC0F65B95E5961FAA (NewBehaviourScript_t5ED8D4BD4668DBECFEFD841BD2A8CC1D8FCF38CB * __this, const RuntimeMethod* method)
  16215. {
  16216. {
  16217. // public float distance = 20.0f;
  16218. __this->set_distance_5((20.0f));
  16219. // float yMinLimit = -20.0f;
  16220. __this->set_yMinLimit_8((-20.0f));
  16221. // float yMaxLimit = 80.0f;
  16222. __this->set_yMaxLimit_9((80.0f));
  16223. // float xSpeed = 250.0f;
  16224. __this->set_xSpeed_10((250.0f));
  16225. // float ySpeed = 120.0f;
  16226. __this->set_ySpeed_11((120.0f));
  16227. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16228. return;
  16229. }
  16230. }
  16231. #ifdef __clang__
  16232. #pragma clang diagnostic pop
  16233. #endif
  16234. #ifdef __clang__
  16235. #pragma clang diagnostic push
  16236. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16237. #pragma clang diagnostic ignored "-Wunused-variable"
  16238. #endif
  16239. // System.Int32 ScenesArgs::get_scnesIndex()
  16240. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t ScenesArgs_get_scnesIndex_m722268FF39A4F14A36F04F538B25521DE877A3A8 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16241. {
  16242. {
  16243. // public int scnesIndex { get; internal set; }
  16244. int32_t L_0 = __this->get_U3CscnesIndexU3Ek__BackingField_0();
  16245. return L_0;
  16246. }
  16247. }
  16248. // System.Void ScenesArgs::set_scnesIndex(System.Int32)
  16249. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs_set_scnesIndex_mD75A7AB3EC906BD3BE8B9617925A23CF6151D5D6 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, int32_t ___value0, const RuntimeMethod* method)
  16250. {
  16251. {
  16252. // public int scnesIndex { get; internal set; }
  16253. int32_t L_0 = ___value0;
  16254. __this->set_U3CscnesIndexU3Ek__BackingField_0(L_0);
  16255. return;
  16256. }
  16257. }
  16258. // System.Void ScenesArgs::.ctor()
  16259. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScenesArgs__ctor_m09149E7B133C409AFE8BAB931389331A4197DFA1 (ScenesArgs_t5B2D341137D9D69127B252FCFC1F4886A7C760D5 * __this, const RuntimeMethod* method)
  16260. {
  16261. {
  16262. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  16263. return;
  16264. }
  16265. }
  16266. #ifdef __clang__
  16267. #pragma clang diagnostic pop
  16268. #endif
  16269. #ifdef __clang__
  16270. #pragma clang diagnostic push
  16271. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16272. #pragma clang diagnostic ignored "-Wunused-variable"
  16273. #endif
  16274. // System.Void Wallcollision::Start()
  16275. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Start_m4C48A600CD6F4CE00109FCFA97C015FE36A1BC81 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16276. {
  16277. static bool s_Il2CppMethodInitialized;
  16278. if (!s_Il2CppMethodInitialized)
  16279. {
  16280. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16281. s_Il2CppMethodInitialized = true;
  16282. }
  16283. {
  16284. // boxCol = GetComponent<BoxCollider>();
  16285. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0;
  16286. L_0 = Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861(__this, /*hidden argument*/Component_GetComponent_TisBoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5_m0D682A42739E30A25411905C0A712C2BEE81F861_RuntimeMethod_var);
  16287. __this->set_boxCol_4(L_0);
  16288. // }
  16289. return;
  16290. }
  16291. }
  16292. // System.Void Wallcollision::Update()
  16293. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_Update_m4585C8CA25F1F12D5DD8CE6912891929A58C883A (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16294. {
  16295. {
  16296. // DetectionBox();
  16297. Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12(__this, /*hidden argument*/NULL);
  16298. // }
  16299. return;
  16300. }
  16301. }
  16302. // System.Void Wallcollision::DetectionBox()
  16303. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision_DetectionBox_mF097135612413E44453EEA596C378544E2866C12 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16304. {
  16305. static bool s_Il2CppMethodInitialized;
  16306. if (!s_Il2CppMethodInitialized)
  16307. {
  16308. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16309. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16310. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var);
  16311. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var);
  16312. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16313. s_Il2CppMethodInitialized = true;
  16314. }
  16315. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16316. memset((&V_0), 0, sizeof(V_0));
  16317. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* V_1 = NULL;
  16318. int32_t V_2 = 0;
  16319. float V_3 = 0.0f;
  16320. float V_4 = 0.0f;
  16321. float V_5 = 0.0f;
  16322. float V_6 = 0.0f;
  16323. float V_7 = 0.0f;
  16324. float V_8 = 0.0f;
  16325. float V_9 = 0.0f;
  16326. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 V_10;
  16327. memset((&V_10), 0, sizeof(V_10));
  16328. bool V_11 = false;
  16329. {
  16330. // Vector3 scale = boxCol.transform.localScale + new Vector3(1.4f, 0, 0);
  16331. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_0 = __this->get_boxCol_4();
  16332. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_1;
  16333. L_1 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_0, /*hidden argument*/NULL);
  16334. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2;
  16335. L_2 = Transform_get_localScale_mD9DF6CA81108C2A6002B5EA2BE25A6CD2723D046(L_1, /*hidden argument*/NULL);
  16336. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16337. memset((&L_3), 0, sizeof(L_3));
  16338. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.39999998f), (0.0f), (0.0f), /*hidden argument*/NULL);
  16339. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  16340. L_4 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_2, L_3, /*hidden argument*/NULL);
  16341. V_0 = L_4;
  16342. // Collider[] colliders = Physics.OverlapBox(boxCol.transform.position, scale / 2, boxCol.transform.rotation, LayerMask.GetMask("Detectcollisions"));
  16343. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_5 = __this->get_boxCol_4();
  16344. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_6;
  16345. L_6 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_5, /*hidden argument*/NULL);
  16346. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  16347. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  16348. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = V_0;
  16349. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  16350. L_9 = Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline(L_8, (2.0f), /*hidden argument*/NULL);
  16351. BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 * L_10 = __this->get_boxCol_4();
  16352. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  16353. L_11 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_10, /*hidden argument*/NULL);
  16354. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16355. L_12 = Transform_get_rotation_m4AA3858C00DF4C9614B80352558C4C37D08D2200(L_11, /*hidden argument*/NULL);
  16356. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_13 = (StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A*)SZArrayNew(StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A_il2cpp_TypeInfo_var, (uint32_t)1);
  16357. StringU5BU5D_tACEBFEDE350025B554CD507C9AE8FFE49359549A* L_14 = L_13;
  16358. ArrayElementTypeCheck (L_14, _stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16359. (L_14)->SetAtUnchecked(static_cast<il2cpp_array_size_t>(0), (String_t*)_stringLiteral19A752782A6D2E26BB86737D6AAA66B0523224E1);
  16360. int32_t L_15;
  16361. L_15 = LayerMask_GetMask_m46D2185735D02C7DEE01E3BAAF4A39F2AB46F67F(L_14, /*hidden argument*/NULL);
  16362. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_16;
  16363. L_16 = Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9(L_7, L_9, L_12, L_15, /*hidden argument*/NULL);
  16364. V_1 = L_16;
  16365. // print(colliders.Length);
  16366. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_17 = V_1;
  16367. int32_t L_18 = ((int32_t)((int32_t)(((RuntimeArray*)L_17)->max_length)));
  16368. RuntimeObject * L_19 = Box(Int32_tFDE5F8CD43D10453F6A2E0C77FE48C6CC7009046_il2cpp_TypeInfo_var, &L_18);
  16369. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_19, /*hidden argument*/NULL);
  16370. // for (int i = 0; i < colliders.Length; i++)
  16371. V_2 = 0;
  16372. goto IL_018b;
  16373. }
  16374. IL_0084:
  16375. {
  16376. // print(colliders[i].name);
  16377. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_20 = V_1;
  16378. int32_t L_21 = V_2;
  16379. int32_t L_22 = L_21;
  16380. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_23 = (L_20)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_22));
  16381. String_t* L_24;
  16382. L_24 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_23, /*hidden argument*/NULL);
  16383. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(L_24, /*hidden argument*/NULL);
  16384. // float cube_z = colliders[i].GetComponent<MeshFilter>().sharedMesh.bounds.size.z;
  16385. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_25 = V_1;
  16386. int32_t L_26 = V_2;
  16387. int32_t L_27 = L_26;
  16388. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_28 = (L_25)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_27));
  16389. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_29;
  16390. L_29 = Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC(L_28, /*hidden argument*/Component_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_m4E31C5D3D0490AEE405B54BE9F61802EA425B9DC_RuntimeMethod_var);
  16391. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_30;
  16392. L_30 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_29, /*hidden argument*/NULL);
  16393. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_31;
  16394. L_31 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_30, /*hidden argument*/NULL);
  16395. V_10 = L_31;
  16396. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  16397. L_32 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16398. float L_33 = L_32.get_z_4();
  16399. V_3 = L_33;
  16400. // float scal_z = colliders[i].transform.lossyScale.z;
  16401. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_34 = V_1;
  16402. int32_t L_35 = V_2;
  16403. int32_t L_36 = L_35;
  16404. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_37 = (L_34)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_36));
  16405. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_38;
  16406. L_38 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_37, /*hidden argument*/NULL);
  16407. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_39;
  16408. L_39 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_38, /*hidden argument*/NULL);
  16409. float L_40 = L_39.get_z_4();
  16410. V_4 = L_40;
  16411. // float dqkd = cube_z * scal_z / 2;
  16412. float L_41 = V_3;
  16413. float L_42 = V_4;
  16414. V_5 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_41, (float)L_42))/(float)(2.0f)));
  16415. // float zqt_x = this.gameObject.GetComponent<MeshFilter>().sharedMesh.bounds.size.x;
  16416. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43;
  16417. L_43 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(__this, /*hidden argument*/NULL);
  16418. MeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A * L_44;
  16419. L_44 = GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4(L_43, /*hidden argument*/GameObject_GetComponent_TisMeshFilter_t763BB2BBF3881176AD25E4570E6DD215BA0AA51A_mD924C79C3DA2B286ACB091AAC225DA91675E62A4_RuntimeMethod_var);
  16420. Mesh_t2F5992DBA650D5862B43D3823ACD997132A57DA6 * L_45;
  16421. L_45 = MeshFilter_get_sharedMesh_mDCB12AB93E6E5F477F55A14990A7AB5F1B06F19E(L_44, /*hidden argument*/NULL);
  16422. Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 L_46;
  16423. L_46 = Mesh_get_bounds_m8704A23E8BA2D77C89FD4BF4379238062B1BE5DF(L_45, /*hidden argument*/NULL);
  16424. V_10 = L_46;
  16425. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_47;
  16426. L_47 = Bounds_get_size_mB1C37E89879C7810BC9F4210033D9277DAFE2C14((Bounds_t0F1F36D4F7AF49524B3C2A2259594412A3D3AE37 *)(&V_10), /*hidden argument*/NULL);
  16427. float L_48 = L_47.get_x_2();
  16428. V_6 = L_48;
  16429. // float zqtscal_x = this.transform.lossyScale.x;
  16430. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  16431. L_49 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  16433. L_50 = Transform_get_lossyScale_m469A16F93F135C1E4D5955C7EBDB893D1892A331(L_49, /*hidden argument*/NULL);
  16434. float L_51 = L_50.get_x_2();
  16435. V_7 = L_51;
  16436. // float qdkd = zqt_x * zqtscal_x / 2;
  16437. float L_52 = V_6;
  16438. float L_53 = V_7;
  16439. V_8 = ((float)((float)((float)il2cpp_codegen_multiply((float)L_52, (float)L_53))/(float)(2.0f)));
  16440. // float ydjl = dqkd + qdkd;
  16441. float L_54 = V_5;
  16442. float L_55 = V_8;
  16443. V_9 = ((float)il2cpp_codegen_add((float)L_54, (float)L_55));
  16444. // colliders[i].transform.localPosition = Vector3.MoveTowards(colliders[i].transform.localPosition, new Vector3(colliders[i].transform.position.x, colliders[i].transform.position.y, this.transform.position.z - ydjl), 2 * Time.deltaTime);
  16445. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_56 = V_1;
  16446. int32_t L_57 = V_2;
  16447. int32_t L_58 = L_57;
  16448. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_59 = (L_56)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_58));
  16449. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_60;
  16450. L_60 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_59, /*hidden argument*/NULL);
  16451. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_61 = V_1;
  16452. int32_t L_62 = V_2;
  16453. int32_t L_63 = L_62;
  16454. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_64 = (L_61)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_63));
  16455. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_65;
  16456. L_65 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_64, /*hidden argument*/NULL);
  16457. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_66;
  16458. L_66 = Transform_get_localPosition_m527B8B5B625DA9A61E551E0FBCD3BE8CA4539FC2(L_65, /*hidden argument*/NULL);
  16459. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_67 = V_1;
  16460. int32_t L_68 = V_2;
  16461. int32_t L_69 = L_68;
  16462. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_70 = (L_67)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_69));
  16463. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_71;
  16464. L_71 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_70, /*hidden argument*/NULL);
  16465. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_72;
  16466. L_72 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_71, /*hidden argument*/NULL);
  16467. float L_73 = L_72.get_x_2();
  16468. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_74 = V_1;
  16469. int32_t L_75 = V_2;
  16470. int32_t L_76 = L_75;
  16471. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_77 = (L_74)->GetAtUnchecked(static_cast<il2cpp_array_size_t>(L_76));
  16472. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_78;
  16473. L_78 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(L_77, /*hidden argument*/NULL);
  16474. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_79;
  16475. L_79 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_78, /*hidden argument*/NULL);
  16476. float L_80 = L_79.get_y_3();
  16477. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_81;
  16478. L_81 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  16479. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_82;
  16480. L_82 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_81, /*hidden argument*/NULL);
  16481. float L_83 = L_82.get_z_4();
  16482. float L_84 = V_9;
  16483. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  16484. memset((&L_85), 0, sizeof(L_85));
  16485. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_85), L_73, L_80, ((float)il2cpp_codegen_subtract((float)L_83, (float)L_84)), /*hidden argument*/NULL);
  16486. float L_86;
  16487. L_86 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_87;
  16489. L_87 = Vector3_MoveTowards_mFB45EE30324E487925CA26EE6C001F0A3D257796(L_66, L_85, ((float)il2cpp_codegen_multiply((float)(2.0f), (float)L_86)), /*hidden argument*/NULL);
  16490. Transform_set_localPosition_m2A2B0033EF079077FAE7C65196078EAF5D041AFC(L_60, L_87, /*hidden argument*/NULL);
  16491. // for (int i = 0; i < colliders.Length; i++)
  16492. int32_t L_88 = V_2;
  16493. V_2 = ((int32_t)il2cpp_codegen_add((int32_t)L_88, (int32_t)1));
  16494. }
  16495. IL_018b:
  16496. {
  16497. // for (int i = 0; i < colliders.Length; i++)
  16498. int32_t L_89 = V_2;
  16499. ColliderU5BU5D_t5124940293343DB3D31DA41C593709905906E486* L_90 = V_1;
  16500. V_11 = (bool)((((int32_t)L_89) < ((int32_t)((int32_t)((int32_t)(((RuntimeArray*)L_90)->max_length)))))? 1 : 0);
  16501. bool L_91 = V_11;
  16502. if (L_91)
  16503. {
  16504. goto IL_0084;
  16505. }
  16506. }
  16507. {
  16508. // }
  16509. return;
  16510. }
  16511. }
  16512. // System.Void Wallcollision::.ctor()
  16513. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Wallcollision__ctor_mCFCFF13A3890DF14B178136136ED3F531581ECF6 (Wallcollision_tDEF41BB7D7F4023BB681B13DEF0E508E76016B7C * __this, const RuntimeMethod* method)
  16514. {
  16515. {
  16516. // BoxCollider boxCol = null;
  16517. __this->set_boxCol_4((BoxCollider_tA530691AC1A3C9FE6428F68F98588FCB1BF9AAA5 *)NULL);
  16518. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16519. return;
  16520. }
  16521. }
  16522. #ifdef __clang__
  16523. #pragma clang diagnostic pop
  16524. #endif
  16525. #ifdef __clang__
  16526. #pragma clang diagnostic push
  16527. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16528. #pragma clang diagnostic ignored "-Wunused-variable"
  16529. #endif
  16530. // System.Void click::Start()
  16531. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start_m8F30D336BF0E0063EB4438CC18D8BEC7A563AD9E (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16532. {
  16533. static bool s_Il2CppMethodInitialized;
  16534. if (!s_Il2CppMethodInitialized)
  16535. {
  16536. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16537. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16538. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870);
  16539. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var);
  16540. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var);
  16541. s_Il2CppMethodInitialized = true;
  16542. }
  16543. {
  16544. // buttonObj = GameObject.Find("Button");
  16545. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16546. L_0 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral7DE03E5EBA0308517D1762F2C0DF3B9E2A2F1870, /*hidden argument*/NULL);
  16547. __this->set_buttonObj_4(L_0);
  16548. // buttonObj.GetComponent<Button>().onClick.AddListener(Start2);
  16549. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_buttonObj_4();
  16550. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_2;
  16551. L_2 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_1, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16552. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_3;
  16553. L_3 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_2, /*hidden argument*/NULL);
  16554. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_4 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16555. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_4, __this, (intptr_t)((intptr_t)click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8_RuntimeMethod_var), /*hidden argument*/NULL);
  16556. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_3, L_4, /*hidden argument*/NULL);
  16557. // buttonObj.GetComponent<Button>().onClick.AddListener(F);
  16558. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_buttonObj_4();
  16559. Button_tA893FC15AB26E1439AC25BDCA7079530587BB65D * L_6;
  16560. L_6 = GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8(L_5, /*hidden argument*/GameObject_GetComponent_TisButton_tA893FC15AB26E1439AC25BDCA7079530587BB65D_mC89B59084AF54D6861DE55F9F1FC4226E4F616A8_RuntimeMethod_var);
  16561. ButtonClickedEvent_tE6D6D94ED8100451CF00D2BED1FB2253F37BB14F * L_7;
  16562. L_7 = Button_get_onClick_m28BD8C670676D4E2B292B5A7F59387D4BF61F8F4(L_6, /*hidden argument*/NULL);
  16563. UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 * L_8 = (UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099 *)il2cpp_codegen_object_new(UnityAction_t22E545F8BE0A62EE051C6A83E209587A0DB1C099_il2cpp_TypeInfo_var);
  16564. UnityAction__ctor_m48C04C4C0F46918CF216A2410A4E58D31B6362BA(L_8, __this, (intptr_t)((intptr_t)click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896_RuntimeMethod_var), /*hidden argument*/NULL);
  16565. UnityEvent_AddListener_m0ACFF0706176ECCB20E0BC2542D07396616F436D(L_7, L_8, /*hidden argument*/NULL);
  16566. // }
  16567. return;
  16568. }
  16569. }
  16570. // System.Void click::Start2()
  16571. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_Start2_m4CBB1B4A5F39A7E8BB7D21B755D9DF5769AA14D8 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16572. {
  16573. static bool s_Il2CppMethodInitialized;
  16574. if (!s_Il2CppMethodInitialized)
  16575. {
  16576. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16577. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16578. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  16579. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  16580. s_Il2CppMethodInitialized = true;
  16581. }
  16582. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  16583. {
  16584. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  16585. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16586. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  16587. V_0 = L_0;
  16588. // obj1.transform.position = new Vector3(2, 2, 2);
  16589. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  16590. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  16591. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  16592. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16593. memset((&L_3), 0, sizeof(L_3));
  16594. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (2.0f), (2.0f), (2.0f), /*hidden argument*/NULL);
  16595. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  16596. // obj1.AddComponent<testMove>();
  16597. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  16598. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5;
  16599. L_5 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_4, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16600. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("light");
  16601. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  16602. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  16603. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16604. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  16605. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  16606. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  16607. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  16608. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  16609. // }
  16610. return;
  16611. }
  16612. }
  16613. // System.Void click::M()
  16614. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_M_mE5EB4DE49E32AEC969B517F08F7E00987B824217 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16615. {
  16616. static bool s_Il2CppMethodInitialized;
  16617. if (!s_Il2CppMethodInitialized)
  16618. {
  16619. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9);
  16620. s_Il2CppMethodInitialized = true;
  16621. }
  16622. {
  16623. // print("ִ����M����!");
  16624. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral24F0019898DA6105365E812F8F4852C67AB733C9, /*hidden argument*/NULL);
  16625. // }
  16626. return;
  16627. }
  16628. }
  16629. // System.Void click::F()
  16630. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click_F_m9ECAB06BC3693FAD5A817B57A9D4507373549896 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16631. {
  16632. static bool s_Il2CppMethodInitialized;
  16633. if (!s_Il2CppMethodInitialized)
  16634. {
  16635. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178);
  16636. s_Il2CppMethodInitialized = true;
  16637. }
  16638. {
  16639. // print("ִ����N����!");
  16640. MonoBehaviour_print_m4F113B89EC1C221CAC6EC64365E6DAD0AF86F090(_stringLiteral5C50D24346DC0C7AE21AB4EEC544EC3B1BC04178, /*hidden argument*/NULL);
  16641. // }
  16642. return;
  16643. }
  16644. }
  16645. // System.Void click::.ctor()
  16646. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void click__ctor_m0D8FA1C1CF383BEC09A4B55349391B6C3DFF7C26 (click_tC1CC90FDDC1B6F37B6736B9D04D4D45DB5E0C61D * __this, const RuntimeMethod* method)
  16647. {
  16648. {
  16649. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16650. return;
  16651. }
  16652. }
  16653. #ifdef __clang__
  16654. #pragma clang diagnostic pop
  16655. #endif
  16656. #ifdef __clang__
  16657. #pragma clang diagnostic push
  16658. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16659. #pragma clang diagnostic ignored "-Wunused-variable"
  16660. #endif
  16661. // System.Void cube::Start()
  16662. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Start_m41A3BDBE6F66DE6681E03C5ADBC52EEEDE0BC972 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16663. {
  16664. static bool s_Il2CppMethodInitialized;
  16665. if (!s_Il2CppMethodInitialized)
  16666. {
  16667. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16668. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var);
  16669. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  16670. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  16671. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223);
  16672. s_Il2CppMethodInitialized = true;
  16673. }
  16674. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_0 = NULL;
  16675. {
  16676. // GameObject obj1 = GameObject.CreatePrimitive(PrimitiveType.Cube);
  16677. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16678. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  16679. V_0 = L_0;
  16680. // obj1.transform.position = new Vector3(1, 1, 1);
  16681. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = V_0;
  16682. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_2;
  16683. L_2 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_1, /*hidden argument*/NULL);
  16684. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3;
  16685. memset((&L_3), 0, sizeof(L_3));
  16686. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_3), (1.0f), (1.0f), (1.0f), /*hidden argument*/NULL);
  16687. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_2, L_3, /*hidden argument*/NULL);
  16688. // obj1.name = "dujia";
  16689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_0;
  16690. Object_set_name_m87C4006618ADB325ABE5439DF159E10DD8DD0781(L_4, _stringLiteralF7908BBB2FA4D75C66736D0AB86124D0E65AE223, /*hidden argument*/NULL);
  16691. // obj1.tag = "shui";
  16692. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = V_0;
  16693. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_5, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16694. // obj1.GetComponent<Renderer>().material.mainTexture = (Texture)Resources.Load("ai");
  16695. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = V_0;
  16696. Renderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C * L_7;
  16697. L_7 = GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466(L_6, /*hidden argument*/GameObject_GetComponent_TisRenderer_t58147AB5B00224FE1460FD47542DC0DA7EC9378C_mD787758BED3337F182C18CC67C516C2A11B55466_RuntimeMethod_var);
  16698. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_8;
  16699. L_8 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_7, /*hidden argument*/NULL);
  16700. Object_tF2F3778131EFF286AF62B7B013A170F95A91571A * L_9;
  16701. L_9 = Resources_Load_m011631B3740AFD38D496838F10D3DA635A061120(_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  16702. Material_set_mainTexture_m1F715422BE5C75B4A7AC951691F0DC16A8C294C5(L_8, ((Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE *)CastclassClass((RuntimeObject*)L_9, Texture_t9FE0218A1EEDF266E8C85879FE123265CACC95AE_il2cpp_TypeInfo_var)), /*hidden argument*/NULL);
  16703. // }
  16704. return;
  16705. }
  16706. }
  16707. // System.Void cube::OnGUI()
  16708. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_OnGUI_mBEF812A3D610BB0C4A6208BCD6BF596411EA2F02 (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16709. {
  16710. static bool s_Il2CppMethodInitialized;
  16711. if (!s_Il2CppMethodInitialized)
  16712. {
  16713. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16714. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD);
  16715. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832);
  16716. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  16717. s_Il2CppMethodInitialized = true;
  16718. }
  16719. bool V_0 = false;
  16720. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_1 = NULL;
  16721. bool V_2 = false;
  16722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * V_3 = NULL;
  16723. {
  16724. // if (GUILayout.Button("Left"))
  16725. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_0;
  16726. L_0 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16727. bool L_1;
  16728. L_1 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralAE24C5BE9B741FFFA87D2A951BFE7EA0440461CD, L_0, /*hidden argument*/NULL);
  16729. V_0 = L_1;
  16730. bool L_2 = V_0;
  16731. if (!L_2)
  16732. {
  16733. goto IL_0041;
  16734. }
  16735. }
  16736. {
  16737. // GameObject obj2 = GameObject.FindGameObjectWithTag("shui");
  16738. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3;
  16739. L_3 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16740. V_1 = L_3;
  16741. // obj2.transform.Rotate(new Vector3(0, 10, 0));
  16742. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_4 = V_1;
  16743. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_5;
  16744. L_5 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_4, /*hidden argument*/NULL);
  16745. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6;
  16746. memset((&L_6), 0, sizeof(L_6));
  16747. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_6), (0.0f), (10.0f), (0.0f), /*hidden argument*/NULL);
  16748. Transform_Rotate_m027A155054DDC4206F679EFB86BE0960D45C33A7(L_5, L_6, /*hidden argument*/NULL);
  16749. }
  16750. IL_0041:
  16751. {
  16752. // if (GUILayout.Button("UP"))
  16753. GUILayoutOptionU5BU5D_tA0F031CC36F88BBBD25D6841ADD3913446E6EA2B* L_7;
  16754. L_7 = Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_inline(/*hidden argument*/Array_Empty_TisGUILayoutOption_t2D992ABCB62BEB24A6F4A826A5CBE7AE236071AB_m6EB599DF46848C50C5E2A836AF0BDA9C81B1A23A_RuntimeMethod_var);
  16755. bool L_8;
  16756. L_8 = GUILayout_Button_m749F2887D57BDC9B6901F2C35F5C6A7E22154162(_stringLiteralB598CF0802DB03FC469256176ABAFF79345D3832, L_7, /*hidden argument*/NULL);
  16757. V_2 = L_8;
  16758. bool L_9 = V_2;
  16759. if (!L_9)
  16760. {
  16761. goto IL_0087;
  16762. }
  16763. }
  16764. {
  16765. // GameObject obj3 = GameObject.FindGameObjectWithTag("shui");
  16766. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10;
  16767. L_10 = GameObject_FindGameObjectWithTag_mFC215979EDFED361F88C336BF9E187F24434C63F(_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  16768. V_3 = L_10;
  16769. // obj3.transform.Translate(new Vector3(0, 3 * Time.deltaTime, 0));
  16770. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = V_3;
  16771. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  16772. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  16773. float L_13;
  16774. L_13 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  16775. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  16776. memset((&L_14), 0, sizeof(L_14));
  16777. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_14), (0.0f), ((float)il2cpp_codegen_multiply((float)(3.0f), (float)L_13)), (0.0f), /*hidden argument*/NULL);
  16778. Transform_Translate_m24A8CB13E2AAB0C17EE8FE593266CF463E0B02D0(L_12, L_14, /*hidden argument*/NULL);
  16779. }
  16780. IL_0087:
  16781. {
  16782. // }
  16783. return;
  16784. }
  16785. }
  16786. // System.Void cube::Update()
  16787. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube_Update_m8D683C16221F4A03DE8BF8626C2CE2993D5A0CDF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16788. {
  16789. {
  16790. // }
  16791. return;
  16792. }
  16793. }
  16794. // System.Void cube::.ctor()
  16795. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cube__ctor_mF9FA61CACE8738AA9F6B832DD681F6647286CCCF (cube_t759966A2525F86925E7162ADE0582ED674E630F0 * __this, const RuntimeMethod* method)
  16796. {
  16797. {
  16798. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16799. return;
  16800. }
  16801. }
  16802. #ifdef __clang__
  16803. #pragma clang diagnostic pop
  16804. #endif
  16805. #ifdef __clang__
  16806. #pragma clang diagnostic push
  16807. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16808. #pragma clang diagnostic ignored "-Wunused-variable"
  16809. #endif
  16810. // System.Void cubeController::generateCubeSquare()
  16811. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5 (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  16812. {
  16813. static bool s_Il2CppMethodInitialized;
  16814. if (!s_Il2CppMethodInitialized)
  16815. {
  16816. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16817. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16818. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  16819. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16820. s_Il2CppMethodInitialized = true;
  16821. }
  16822. float V_0 = 0.0f;
  16823. float V_1 = 0.0f;
  16824. float V_2 = 0.0f;
  16825. bool V_3 = false;
  16826. bool V_4 = false;
  16827. bool V_5 = false;
  16828. {
  16829. // for (float x = -3; x < 2; x+=1.08f)
  16830. V_0 = (-3.0f);
  16831. goto IL_00ba;
  16832. }
  16833. IL_000c:
  16834. {
  16835. // for (float z = 0; z < 5; z+=1.08f) {
  16836. V_1 = (0.0f);
  16837. goto IL_00a0;
  16838. }
  16839. IL_0018:
  16840. {
  16841. // for (float y = 0; y < 5; y += 1.08f) {
  16842. V_2 = (0.0f);
  16843. goto IL_008b;
  16844. }
  16845. IL_0021:
  16846. {
  16847. // CubePrefab = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  16848. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  16849. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(0, /*hidden argument*/NULL);
  16850. __this->set_CubePrefab_4(L_0);
  16851. // CubePrefab.GetComponent<MeshRenderer>().material.color = new Color(255, 0, 0, 1);
  16852. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_CubePrefab_4();
  16853. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  16854. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  16855. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  16856. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  16857. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_4;
  16858. memset((&L_4), 0, sizeof(L_4));
  16859. Color__ctor_m679019E6084BF7A6F82590F66F5F695F6A50ECC5((&L_4), (255.0f), (0.0f), (0.0f), (1.0f), /*hidden argument*/NULL);
  16860. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_3, L_4, /*hidden argument*/NULL);
  16861. // CubePrefab.AddComponent<testMove>();
  16862. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_5 = __this->get_CubePrefab_4();
  16863. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_6;
  16864. L_6 = GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05(L_5, /*hidden argument*/GameObject_AddComponent_TistestMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F_mCBB2AB21611124E004BC88BD12DBB075EAD6CF05_RuntimeMethod_var);
  16865. // Instantiate(CubePrefab, new Vector3(x, y, z), Quaternion.identity);
  16866. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7 = __this->get_CubePrefab_4();
  16867. float L_8 = V_0;
  16868. float L_9 = V_2;
  16869. float L_10 = V_1;
  16870. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_11;
  16871. memset((&L_11), 0, sizeof(L_11));
  16872. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_11), L_8, L_9, L_10, /*hidden argument*/NULL);
  16873. Quaternion_t6D28618CF65156D4A0AD747370DDFD0C514A31B4 L_12;
  16874. L_12 = Quaternion_get_identity_mF2E565DBCE793A1AE6208056D42CA7C59D83A702(/*hidden argument*/NULL);
  16875. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  16876. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  16877. L_13 = Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B(L_7, L_11, L_12, /*hidden argument*/Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m81B599A0051F8F4543E5C73A11585E96E940943B_RuntimeMethod_var);
  16878. // for (float y = 0; y < 5; y += 1.08f) {
  16879. float L_14 = V_2;
  16880. V_2 = ((float)il2cpp_codegen_add((float)L_14, (float)(1.08000004f)));
  16881. }
  16882. IL_008b:
  16883. {
  16884. // for (float y = 0; y < 5; y += 1.08f) {
  16885. float L_15 = V_2;
  16886. V_3 = (bool)((((float)L_15) < ((float)(5.0f)))? 1 : 0);
  16887. bool L_16 = V_3;
  16888. if (L_16)
  16889. {
  16890. goto IL_0021;
  16891. }
  16892. }
  16893. {
  16894. // for (float z = 0; z < 5; z+=1.08f) {
  16895. float L_17 = V_1;
  16896. V_1 = ((float)il2cpp_codegen_add((float)L_17, (float)(1.08000004f)));
  16897. }
  16898. IL_00a0:
  16899. {
  16900. // for (float z = 0; z < 5; z+=1.08f) {
  16901. float L_18 = V_1;
  16902. V_4 = (bool)((((float)L_18) < ((float)(5.0f)))? 1 : 0);
  16903. bool L_19 = V_4;
  16904. if (L_19)
  16905. {
  16906. goto IL_0018;
  16907. }
  16908. }
  16909. {
  16910. // for (float x = -3; x < 2; x+=1.08f)
  16911. float L_20 = V_0;
  16912. V_0 = ((float)il2cpp_codegen_add((float)L_20, (float)(1.08000004f)));
  16913. }
  16914. IL_00ba:
  16915. {
  16916. // for (float x = -3; x < 2; x+=1.08f)
  16917. float L_21 = V_0;
  16918. V_5 = (bool)((((float)L_21) < ((float)(2.0f)))? 1 : 0);
  16919. bool L_22 = V_5;
  16920. if (L_22)
  16921. {
  16922. goto IL_000c;
  16923. }
  16924. }
  16925. {
  16926. // }
  16927. return;
  16928. }
  16929. }
  16930. // System.Void cubeController::Start()
  16931. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController_Start_m4ADFB591EA7EC7436CE85D8B4C8A6AFA5AA9A66E (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  16932. {
  16933. {
  16934. // generateCubeSquare();
  16935. cubeController_generateCubeSquare_m452BAB7236B73D78C820628BAB4451465EBAE0D5(__this, /*hidden argument*/NULL);
  16936. // }
  16937. return;
  16938. }
  16939. }
  16940. // System.Void cubeController::.ctor()
  16941. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void cubeController__ctor_mDF9FA7D6B9548A8327BDF3B4C1AFCC51E2FE282F (cubeController_t086364685C50B4D62D773ECB7A0EAF5A2A842470 * __this, const RuntimeMethod* method)
  16942. {
  16943. {
  16944. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  16945. return;
  16946. }
  16947. }
  16948. #ifdef __clang__
  16949. #pragma clang diagnostic pop
  16950. #endif
  16951. #ifdef __clang__
  16952. #pragma clang diagnostic push
  16953. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  16954. #pragma clang diagnostic ignored "-Wunused-variable"
  16955. #endif
  16956. // System.Void dragPicture::Start()
  16957. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Start_m43E46E4AD86CF04D2173357CFA211530DB706372 (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  16958. {
  16959. static bool s_Il2CppMethodInitialized;
  16960. if (!s_Il2CppMethodInitialized)
  16961. {
  16962. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  16963. s_Il2CppMethodInitialized = true;
  16964. }
  16965. {
  16966. // rectTransform = GetComponent<RectTransform>();
  16967. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_0;
  16968. L_0 = Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79(__this, /*hidden argument*/Component_GetComponent_TisRectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072_m98D387B909AC36B37BF964576557C064222B3C79_RuntimeMethod_var);
  16969. __this->set_rectTransform_4(L_0);
  16970. // }
  16971. return;
  16972. }
  16973. }
  16974. // System.Void dragPicture::Update()
  16975. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_Update_m20976D55F74A2480FC0ECC94BEDD43FB0C5C13AB (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  16976. {
  16977. {
  16978. // }
  16979. return;
  16980. }
  16981. }
  16982. // System.Void dragPicture::OnDrag(UnityEngine.EventSystems.PointerEventData)
  16983. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture_OnDrag_mE0C1F88598270916DF59751C78FDDDBF753B199A (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, PointerEventData_tC6C1BEE9D4C8755A31DA7FC0C9A1F28A36456954 * ___eventData0, const RuntimeMethod* method)
  16984. {
  16985. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  16986. memset((&V_0), 0, sizeof(V_0));
  16987. {
  16988. // Vector3 position = Input.mousePosition;
  16989. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0;
  16990. L_0 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  16991. V_0 = L_0;
  16992. // rectTransform.position = new Vector3(position.x, position.y, rectTransform.position.z);
  16993. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_1 = __this->get_rectTransform_4();
  16994. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = V_0;
  16995. float L_3 = L_2.get_x_2();
  16996. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = V_0;
  16997. float L_5 = L_4.get_y_3();
  16998. RectTransform_t8A6A306FB29A6C8C22010CF9040E319753571072 * L_6 = __this->get_rectTransform_4();
  16999. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7;
  17000. L_7 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_6, /*hidden argument*/NULL);
  17001. float L_8 = L_7.get_z_4();
  17002. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  17003. memset((&L_9), 0, sizeof(L_9));
  17004. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), L_3, L_5, L_8, /*hidden argument*/NULL);
  17005. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_1, L_9, /*hidden argument*/NULL);
  17006. // }
  17007. return;
  17008. }
  17009. }
  17010. // System.Void dragPicture::.ctor()
  17011. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void dragPicture__ctor_mCC675E952C328EB74E6F2CFC3C16DF8E6DA5BAFC (dragPicture_t531DE9A41BE1D054D5EA53222D6929DE4DCD1991 * __this, const RuntimeMethod* method)
  17012. {
  17013. {
  17014. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17015. return;
  17016. }
  17017. }
  17018. #ifdef __clang__
  17019. #pragma clang diagnostic pop
  17020. #endif
  17021. #ifdef __clang__
  17022. #pragma clang diagnostic push
  17023. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17024. #pragma clang diagnostic ignored "-Wunused-variable"
  17025. #endif
  17026. // System.Void homeScript::Start()
  17027. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript_Start_m1BB7F4575AF6A4B2EBB1799B1D980DFD818C0535 (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, const RuntimeMethod* method)
  17028. {
  17029. {
  17030. // }
  17031. return;
  17032. }
  17033. }
  17034. // System.Void homeScript::Update()
  17035. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript_Update_mA3AE6999D8BDF25FBD006BF0A780F3B93F61135E (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, const RuntimeMethod* method)
  17036. {
  17037. {
  17038. // }
  17039. return;
  17040. }
  17041. }
  17042. // System.Void homeScript::SetScene(System.String)
  17043. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript_SetScene_mBF0603C2995886B8FC0401B1B5F63D69086C1D7F (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, String_t* ___type0, const RuntimeMethod* method)
  17044. {
  17045. static bool s_Il2CppMethodInitialized;
  17046. if (!s_Il2CppMethodInitialized)
  17047. {
  17048. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17049. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  17050. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2064F80F811DB79A33C4E51C10221454E30C74AE);
  17051. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ED4C7AF50D987589A9029FC0422151BE3A0FC2);
  17052. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral2F7234099CCD07F9C0939ACCC13D7F7F6E95DBAD);
  17053. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral45B2DFB825A17C8536FA89E23E2CA7A5922A08F1);
  17054. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral7454695E25D304C65D0C1333D8008E862569CAE9);
  17055. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral82C7DB88E0B02FBD336FC54E69E6D1F42D3BD5BF);
  17056. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral97F04DE53DB61704635EA4181B2BA363EAD7AB68);
  17057. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralD62AE5C4544EC3A32BB9FA5C66F91EC6A7BF4F00);
  17058. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralDE0657B16868C29C06BE2B1767DAD49310029B58);
  17059. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralE91FE173F59B063D620A934CE1A010F2B114C1F3);
  17060. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralF7DDF59B44DDF9253B657C54053522CF694D3FBE);
  17061. s_Il2CppMethodInitialized = true;
  17062. }
  17063. bool V_0 = false;
  17064. bool V_1 = false;
  17065. bool V_2 = false;
  17066. bool V_3 = false;
  17067. bool V_4 = false;
  17068. bool V_5 = false;
  17069. {
  17070. // if (type == "1")
  17071. String_t* L_0 = ___type0;
  17072. bool L_1;
  17073. L_1 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_0, _stringLiteralE91FE173F59B063D620A934CE1A010F2B114C1F3, /*hidden argument*/NULL);
  17074. V_0 = L_1;
  17075. bool L_2 = V_0;
  17076. if (!L_2)
  17077. {
  17078. goto IL_0022;
  17079. }
  17080. }
  17081. {
  17082. // SceneManager.LoadScene("light");
  17083. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17084. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  17085. goto IL_00ba;
  17086. }
  17087. IL_0022:
  17088. {
  17089. // else if (type == "2")
  17090. String_t* L_3 = ___type0;
  17091. bool L_4;
  17092. L_4 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_3, _stringLiteral21ED4C7AF50D987589A9029FC0422151BE3A0FC2, /*hidden argument*/NULL);
  17093. V_1 = L_4;
  17094. bool L_5 = V_1;
  17095. if (!L_5)
  17096. {
  17097. goto IL_0040;
  17098. }
  17099. }
  17100. {
  17101. // SceneManager.LoadScene("police");
  17102. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17103. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteral82C7DB88E0B02FBD336FC54E69E6D1F42D3BD5BF, /*hidden argument*/NULL);
  17104. goto IL_00ba;
  17105. }
  17106. IL_0040:
  17107. {
  17108. // else if (type == "3")
  17109. String_t* L_6 = ___type0;
  17110. bool L_7;
  17111. L_7 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_6, _stringLiteral2064F80F811DB79A33C4E51C10221454E30C74AE, /*hidden argument*/NULL);
  17112. V_2 = L_7;
  17113. bool L_8 = V_2;
  17114. if (!L_8)
  17115. {
  17116. goto IL_005e;
  17117. }
  17118. }
  17119. {
  17120. // SceneManager.LoadScene("pay");
  17121. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17122. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteralDE0657B16868C29C06BE2B1767DAD49310029B58, /*hidden argument*/NULL);
  17123. goto IL_00ba;
  17124. }
  17125. IL_005e:
  17126. {
  17127. // else if (type == "4")
  17128. String_t* L_9 = ___type0;
  17129. bool L_10;
  17130. L_10 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_9, _stringLiteral7454695E25D304C65D0C1333D8008E862569CAE9, /*hidden argument*/NULL);
  17131. V_3 = L_10;
  17132. bool L_11 = V_3;
  17133. if (!L_11)
  17134. {
  17135. goto IL_007c;
  17136. }
  17137. }
  17138. {
  17139. // SceneManager.LoadScene("necklace");
  17140. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17141. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteralD62AE5C4544EC3A32BB9FA5C66F91EC6A7BF4F00, /*hidden argument*/NULL);
  17142. goto IL_00ba;
  17143. }
  17144. IL_007c:
  17145. {
  17146. // else if (type == "5")
  17147. String_t* L_12 = ___type0;
  17148. bool L_13;
  17149. L_13 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_12, _stringLiteralF7DDF59B44DDF9253B657C54053522CF694D3FBE, /*hidden argument*/NULL);
  17150. V_4 = L_13;
  17151. bool L_14 = V_4;
  17152. if (!L_14)
  17153. {
  17154. goto IL_009c;
  17155. }
  17156. }
  17157. {
  17158. // SceneManager.LoadScene("door");
  17159. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17160. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteral45B2DFB825A17C8536FA89E23E2CA7A5922A08F1, /*hidden argument*/NULL);
  17161. goto IL_00ba;
  17162. }
  17163. IL_009c:
  17164. {
  17165. // else if (type == "6")
  17166. String_t* L_15 = ___type0;
  17167. bool L_16;
  17168. L_16 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_15, _stringLiteral2F7234099CCD07F9C0939ACCC13D7F7F6E95DBAD, /*hidden argument*/NULL);
  17169. V_5 = L_16;
  17170. bool L_17 = V_5;
  17171. if (!L_17)
  17172. {
  17173. goto IL_00ba;
  17174. }
  17175. }
  17176. {
  17177. // SceneManager.LoadScene("curtain");
  17178. IL2CPP_RUNTIME_CLASS_INIT(SceneManager_tEC9D10ECC0377F8AE5AEEB5A789FFD24364440FA_il2cpp_TypeInfo_var);
  17179. SceneManager_LoadScene_m7DAF30213E99396ECBDB1BD40CC34CCF36902092(_stringLiteral97F04DE53DB61704635EA4181B2BA363EAD7AB68, /*hidden argument*/NULL);
  17180. }
  17181. IL_00ba:
  17182. {
  17183. // }
  17184. return;
  17185. }
  17186. }
  17187. // System.Void homeScript::.ctor()
  17188. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void homeScript__ctor_mA305B8BBCF49B65B075F8BFB0585DA686E6C09DE (homeScript_tB9E7B76C60144E06722379B94721D76B9EB1C6AF * __this, const RuntimeMethod* method)
  17189. {
  17190. {
  17191. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  17192. return;
  17193. }
  17194. }
  17195. #ifdef __clang__
  17196. #pragma clang diagnostic pop
  17197. #endif
  17198. #ifdef __clang__
  17199. #pragma clang diagnostic push
  17200. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  17201. #pragma clang diagnostic ignored "-Wunused-variable"
  17202. #endif
  17203. // System.Void move::Start()
  17204. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Start_m68C6847F59645AD1B22C2CB5742DB521F7792586 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17205. {
  17206. {
  17207. // }
  17208. return;
  17209. }
  17210. }
  17211. // System.Void move::Update()
  17212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_Update_mC6DF3D01C8AF42E268DC74B7C40A271D2295ABEC (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17213. {
  17214. bool V_0 = false;
  17215. bool V_1 = false;
  17216. bool V_2 = false;
  17217. {
  17218. // if (Input.GetMouseButtonDown(0))
  17219. bool L_0;
  17220. L_0 = Input_GetMouseButtonDown_m466D81FDCC87C9CB07557B39DCB435EB691F1EF3(0, /*hidden argument*/NULL);
  17221. V_0 = L_0;
  17222. bool L_1 = V_0;
  17223. if (!L_1)
  17224. {
  17225. goto IL_0014;
  17226. }
  17227. }
  17228. {
  17229. // TouchClick();
  17230. move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6(__this, /*hidden argument*/NULL);
  17231. }
  17232. IL_0014:
  17233. {
  17234. // if (isSelected)
  17235. bool L_2 = __this->get_isSelected_4();
  17236. V_1 = L_2;
  17237. bool L_3 = V_1;
  17238. if (!L_3)
  17239. {
  17240. goto IL_0027;
  17241. }
  17242. }
  17243. {
  17244. // MovePiece();
  17245. move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1(__this, /*hidden argument*/NULL);
  17246. }
  17247. IL_0027:
  17248. {
  17249. // if (Input.GetMouseButtonUp(0))
  17250. bool L_4;
  17251. L_4 = Input_GetMouseButtonUp_m2BA562F8C4FE8364EEC93970093E776371DF4022(0, /*hidden argument*/NULL);
  17252. V_2 = L_4;
  17253. bool L_5 = V_2;
  17254. if (!L_5)
  17255. {
  17256. goto IL_003a;
  17257. }
  17258. }
  17259. {
  17260. // FreePiece();
  17261. move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6(__this, /*hidden argument*/NULL);
  17262. }
  17263. IL_003a:
  17264. {
  17265. // }
  17266. return;
  17267. }
  17268. }
  17269. // System.Void move::TouchClick()
  17270. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_TouchClick_m7F2801F7DD0DFD13C0C082AF5D3B38B6FA3539B6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17271. {
  17272. static bool s_Il2CppMethodInitialized;
  17273. if (!s_Il2CppMethodInitialized)
  17274. {
  17275. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17276. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80);
  17277. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352);
  17278. s_Il2CppMethodInitialized = true;
  17279. }
  17280. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  17281. memset((&V_0), 0, sizeof(V_0));
  17282. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 V_1;
  17283. memset((&V_1), 0, sizeof(V_1));
  17284. bool V_2 = false;
  17285. bool V_3 = false;
  17286. bool V_4 = false;
  17287. int32_t G_B6_0 = 0;
  17288. {
  17289. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //���������Ĵ��ص�
  17290. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  17291. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17292. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  17293. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17294. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  17295. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  17296. V_0 = L_2;
  17297. // if (Physics.Raycast(ray, out hit))
  17298. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = V_0;
  17299. bool L_4;
  17300. L_4 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17301. V_2 = L_4;
  17302. bool L_5 = V_2;
  17303. if (!L_5)
  17304. {
  17305. goto IL_0150;
  17306. }
  17307. }
  17308. {
  17309. // if (hit.collider.gameObject.tag == "shui")
  17310. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_6;
  17311. L_6 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17312. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_7;
  17313. L_7 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_6, /*hidden argument*/NULL);
  17314. String_t* L_8;
  17315. L_8 = GameObject_get_tag_mC21F33D368C18A631040F2887036C678B96ABC33(L_7, /*hidden argument*/NULL);
  17316. bool L_9;
  17317. L_9 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_8, _stringLiteralC265EDBCA1EDCF902E91C1F8BE1110F60993F352, /*hidden argument*/NULL);
  17318. V_3 = L_9;
  17319. bool L_10 = V_3;
  17320. if (!L_10)
  17321. {
  17322. goto IL_0095;
  17323. }
  17324. }
  17325. {
  17326. // distanceRay = hit.distance;
  17327. float L_11;
  17328. L_11 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17329. __this->set_distanceRay_5(L_11);
  17330. // piece = hit.collider.gameObject;
  17331. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_12;
  17332. L_12 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17333. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_13;
  17334. L_13 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_12, /*hidden argument*/NULL);
  17335. __this->set_piece_6(L_13);
  17336. // offset = hit.point - hit.collider.gameObject.transform.position;
  17337. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  17338. L_14 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17339. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_15;
  17340. L_15 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17341. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_16;
  17342. L_16 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_15, /*hidden argument*/NULL);
  17343. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_17;
  17344. L_17 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_16, /*hidden argument*/NULL);
  17345. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_18;
  17346. L_18 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_17, /*hidden argument*/NULL);
  17347. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  17348. L_19 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_14, L_18, /*hidden argument*/NULL);
  17349. __this->set_offset_9(L_19);
  17350. // isSelected = true;
  17351. __this->set_isSelected_4((bool)1);
  17352. goto IL_014f;
  17353. }
  17354. IL_0095:
  17355. {
  17356. // else if (hit.collider.gameObject.transform.parent && hit.collider.gameObject.transform.parent.name == "GrupoPiezas")
  17357. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_20;
  17358. L_20 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17359. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_21;
  17360. L_21 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_20, /*hidden argument*/NULL);
  17361. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22;
  17362. L_22 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_21, /*hidden argument*/NULL);
  17363. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_23;
  17364. L_23 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_22, /*hidden argument*/NULL);
  17365. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  17366. bool L_24;
  17367. L_24 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_23, /*hidden argument*/NULL);
  17368. if (!L_24)
  17369. {
  17370. goto IL_00d9;
  17371. }
  17372. }
  17373. {
  17374. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_25;
  17375. L_25 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17376. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_26;
  17377. L_26 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_25, /*hidden argument*/NULL);
  17378. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_27;
  17379. L_27 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_26, /*hidden argument*/NULL);
  17380. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_28;
  17381. L_28 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_27, /*hidden argument*/NULL);
  17382. String_t* L_29;
  17383. L_29 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_28, /*hidden argument*/NULL);
  17384. bool L_30;
  17385. L_30 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_29, _stringLiteral225A4300F42B0D42A482B13E0CD9CC902EDF9F80, /*hidden argument*/NULL);
  17386. G_B6_0 = ((int32_t)(L_30));
  17387. goto IL_00da;
  17388. }
  17389. IL_00d9:
  17390. {
  17391. G_B6_0 = 0;
  17392. }
  17393. IL_00da:
  17394. {
  17395. V_4 = (bool)G_B6_0;
  17396. bool L_31 = V_4;
  17397. if (!L_31)
  17398. {
  17399. goto IL_0146;
  17400. }
  17401. }
  17402. {
  17403. // distanceRay = hit.distance;
  17404. float L_32;
  17405. L_32 = RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17406. __this->set_distanceRay_5(L_32);
  17407. // piece = hit.collider.gameObject.transform.parent.gameObject;
  17408. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_33;
  17409. L_33 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17410. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_34;
  17411. L_34 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_33, /*hidden argument*/NULL);
  17412. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_35;
  17413. L_35 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_34, /*hidden argument*/NULL);
  17414. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_36;
  17415. L_36 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_35, /*hidden argument*/NULL);
  17416. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_37;
  17417. L_37 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_36, /*hidden argument*/NULL);
  17418. __this->set_piece_6(L_37);
  17419. // offset = hit.point - hit.collider.gameObject.transform.parent.position;
  17420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_38;
  17421. L_38 = RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17422. Collider_t5E81E43C2ECA0209A7C4528E84A632712D192B02 * L_39;
  17423. L_39 = RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)(&V_1), /*hidden argument*/NULL);
  17424. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_40;
  17425. L_40 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_39, /*hidden argument*/NULL);
  17426. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_41;
  17427. L_41 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_40, /*hidden argument*/NULL);
  17428. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_42;
  17429. L_42 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_41, /*hidden argument*/NULL);
  17430. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_43;
  17431. L_43 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_42, /*hidden argument*/NULL);
  17432. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44;
  17433. L_44 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_38, L_43, /*hidden argument*/NULL);
  17434. __this->set_offset_9(L_44);
  17435. // isSelected = true;
  17436. __this->set_isSelected_4((bool)1);
  17437. goto IL_014f;
  17438. }
  17439. IL_0146:
  17440. {
  17441. // isSelected = false;
  17442. __this->set_isSelected_4((bool)0);
  17443. }
  17444. IL_014f:
  17445. {
  17446. }
  17447. IL_0150:
  17448. {
  17449. // }
  17450. return;
  17451. }
  17452. }
  17453. // System.Void move::MovePiece()
  17454. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_MovePiece_m4A81BB092CC70D18B458F07CA17439B36CF031E1 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17455. {
  17456. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 V_0;
  17457. memset((&V_0), 0, sizeof(V_0));
  17458. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_1;
  17459. memset((&V_1), 0, sizeof(V_1));
  17460. {
  17461. // Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  17462. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  17463. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  17464. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  17465. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  17466. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  17467. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  17468. V_0 = L_2;
  17469. // Vector3 limitRay = ray.GetPoint(distanceRay);
  17470. float L_3 = __this->get_distanceRay_5();
  17471. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4;
  17472. L_4 = Ray_GetPoint_mC92464E32E42603B7B3444938E8BB8ADA43AB240((Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 *)(&V_0), L_3, /*hidden argument*/NULL);
  17473. V_1 = L_4;
  17474. // limitRay = new Vector3(limitRay.x, limitRay.y, limitRay.z);
  17475. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5 = V_1;
  17476. float L_6 = L_5.get_x_2();
  17477. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_7 = V_1;
  17478. float L_8 = L_7.get_y_3();
  17479. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9 = V_1;
  17480. float L_10 = L_9.get_z_4();
  17481. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E *)(&V_1), L_6, L_8, L_10, /*hidden argument*/NULL);
  17482. // piece.transform.position = limitRay - offset;
  17483. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_11 = __this->get_piece_6();
  17484. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_12;
  17485. L_12 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_11, /*hidden argument*/NULL);
  17486. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_1;
  17487. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14 = __this->get_offset_9();
  17488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_15;
  17489. L_15 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_13, L_14, /*hidden argument*/NULL);
  17490. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_12, L_15, /*hidden argument*/NULL);
  17491. // }
  17492. return;
  17493. }
  17494. }
  17495. // System.Void move::FreePiece()
  17496. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move_FreePiece_m01DE15784B97767D250DB50BAFB0B7D54D30FAD6 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  17497. {
  17498. static bool s_Il2CppMethodInitialized;
  17499. if (!s_Il2CppMethodInitialized)
  17500. {
  17501. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6);
  17502. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral71EA4692011949B72F9A850F0D18F588926770FB);
  17503. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0);
  17504. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446);
  17505. s_Il2CppMethodInitialized = true;
  17506. }
  17507. bool V_0 = false;
  17508. bool V_1 = false;
  17509. bool V_2 = false;
  17510. bool V_3 = false;
  17511. bool V_4 = false;
  17512. bool V_5 = false;
  17513. bool V_6 = false;
  17514. bool V_7 = false;
  17515. int32_t G_B9_0 = 0;
  17516. int32_t G_B11_0 = 0;
  17517. int32_t G_B22_0 = 0;
  17518. int32_t G_B24_0 = 0;
  17519. int32_t G_B35_0 = 0;
  17520. int32_t G_B37_0 = 0;
  17521. int32_t G_B43_0 = 0;
  17522. {
  17523. // if (isSelected) {
  17524. bool L_0 = __this->get_isSelected_4();
  17525. V_0 = L_0;
  17526. bool L_1 = V_0;
  17527. if (!L_1)
  17528. {
  17529. goto IL_053d;
  17530. }
  17531. }
  17532. {
  17533. // lightC = GameObject.Find("light");
  17534. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_2;
  17535. L_2 = GameObject_Find_m20157C941F1A9DA0E33E0ACA1324FAA41C2B199B(_stringLiteral1057AAF5EE3CDF423CF6BCC588476E559687CDE6, /*hidden argument*/NULL);
  17536. __this->set_lightC_10(L_2);
  17537. // positionL = lightC.transform.position;
  17538. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_3 = __this->get_lightC_10();
  17539. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_4;
  17540. L_4 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_3, /*hidden argument*/NULL);
  17541. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_5;
  17542. L_5 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_4, /*hidden argument*/NULL);
  17543. __this->set_positionL_14(L_5);
  17544. // positionX = lightC.transform.position.x;
  17545. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_6 = __this->get_lightC_10();
  17546. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_7;
  17547. L_7 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_6, /*hidden argument*/NULL);
  17548. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8;
  17549. L_8 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_7, /*hidden argument*/NULL);
  17550. float L_9 = L_8.get_x_2();
  17551. __this->set_positionX_11(L_9);
  17552. // positionY = lightC.transform.position.y;
  17553. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_10 = __this->get_lightC_10();
  17554. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_11;
  17555. L_11 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_10, /*hidden argument*/NULL);
  17556. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  17557. L_12 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_11, /*hidden argument*/NULL);
  17558. float L_13 = L_12.get_y_3();
  17559. __this->set_positionY_12(L_13);
  17560. // positionZ = lightC.transform.position.z;
  17561. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_14 = __this->get_lightC_10();
  17562. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_15;
  17563. L_15 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_14, /*hidden argument*/NULL);
  17564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_16;
  17565. L_16 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_15, /*hidden argument*/NULL);
  17566. float L_17 = L_16.get_z_4();
  17567. __this->set_positionZ_13(L_17);
  17568. // if (piece.name == "ai") {
  17569. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_18 = __this->get_piece_6();
  17570. String_t* L_19;
  17571. L_19 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_18, /*hidden argument*/NULL);
  17572. bool L_20;
  17573. L_20 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_19, _stringLiteral71EA4692011949B72F9A850F0D18F588926770FB, /*hidden argument*/NULL);
  17574. V_1 = L_20;
  17575. bool L_21 = V_1;
  17576. if (!L_21)
  17577. {
  17578. goto IL_0200;
  17579. }
  17580. }
  17581. {
  17582. // if (
  17583. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  17584. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  17585. // (positionZ - piece.transform.position.z < 0.65f && positionZ - piece.transform.position.z > -0.35f)
  17586. // )
  17587. float L_22 = __this->get_positionX_11();
  17588. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_23 = __this->get_piece_6();
  17589. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_24;
  17590. L_24 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_23, /*hidden argument*/NULL);
  17591. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_25;
  17592. L_25 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_24, /*hidden argument*/NULL);
  17593. float L_26 = L_25.get_x_2();
  17594. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_22, (float)L_26))) < ((float)(0.5f)))))
  17595. {
  17596. goto IL_0180;
  17597. }
  17598. }
  17599. {
  17600. float L_27 = __this->get_positionX_11();
  17601. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_28 = __this->get_piece_6();
  17602. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_29;
  17603. L_29 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_28, /*hidden argument*/NULL);
  17604. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  17605. L_30 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_29, /*hidden argument*/NULL);
  17606. float L_31 = L_30.get_x_2();
  17607. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_27, (float)L_31))) > ((float)(-0.5f)))))
  17608. {
  17609. goto IL_0180;
  17610. }
  17611. }
  17612. {
  17613. float L_32 = __this->get_positionY_12();
  17614. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_33 = __this->get_piece_6();
  17615. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_34;
  17616. L_34 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_33, /*hidden argument*/NULL);
  17617. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_35;
  17618. L_35 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_34, /*hidden argument*/NULL);
  17619. float L_36 = L_35.get_y_3();
  17620. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_32, (float)L_36))) < ((float)(-0.5f)))))
  17621. {
  17622. goto IL_0180;
  17623. }
  17624. }
  17625. {
  17626. float L_37 = __this->get_positionY_12();
  17627. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_38 = __this->get_piece_6();
  17628. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_39;
  17629. L_39 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_38, /*hidden argument*/NULL);
  17630. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_40;
  17631. L_40 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_39, /*hidden argument*/NULL);
  17632. float L_41 = L_40.get_y_3();
  17633. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_37, (float)L_41))) > ((float)(-1.5f)))))
  17634. {
  17635. goto IL_0180;
  17636. }
  17637. }
  17638. {
  17639. float L_42 = __this->get_positionZ_13();
  17640. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_43 = __this->get_piece_6();
  17641. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_44;
  17642. L_44 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_43, /*hidden argument*/NULL);
  17643. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  17644. L_45 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_44, /*hidden argument*/NULL);
  17645. float L_46 = L_45.get_z_4();
  17646. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_42, (float)L_46))) < ((float)(0.649999976f)))))
  17647. {
  17648. goto IL_017d;
  17649. }
  17650. }
  17651. {
  17652. float L_47 = __this->get_positionZ_13();
  17653. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_48 = __this->get_piece_6();
  17654. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_49;
  17655. L_49 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_48, /*hidden argument*/NULL);
  17656. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_50;
  17657. L_50 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_49, /*hidden argument*/NULL);
  17658. float L_51 = L_50.get_z_4();
  17659. G_B9_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_47, (float)L_51))) > ((float)(-0.349999994f)))? 1 : 0);
  17660. goto IL_017e;
  17661. }
  17662. IL_017d:
  17663. {
  17664. G_B9_0 = 0;
  17665. }
  17666. IL_017e:
  17667. {
  17668. G_B11_0 = G_B9_0;
  17669. goto IL_0181;
  17670. }
  17671. IL_0180:
  17672. {
  17673. G_B11_0 = 0;
  17674. }
  17675. IL_0181:
  17676. {
  17677. V_2 = (bool)G_B11_0;
  17678. bool L_52 = V_2;
  17679. if (!L_52)
  17680. {
  17681. goto IL_01ff;
  17682. }
  17683. }
  17684. {
  17685. // piece.transform.SetParent(lightC.transform.parent);
  17686. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_53 = __this->get_piece_6();
  17687. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_54;
  17688. L_54 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_53, /*hidden argument*/NULL);
  17689. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_55 = __this->get_lightC_10();
  17690. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_56;
  17691. L_56 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_55, /*hidden argument*/NULL);
  17692. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_57;
  17693. L_57 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_56, /*hidden argument*/NULL);
  17694. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_54, L_57, /*hidden argument*/NULL);
  17695. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ - 0.15f);
  17696. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_58 = __this->get_piece_6();
  17697. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_59;
  17698. L_59 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_58, /*hidden argument*/NULL);
  17699. float L_60 = __this->get_positionX_11();
  17700. float L_61 = __this->get_positionY_12();
  17701. float L_62 = __this->get_positionZ_13();
  17702. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_63;
  17703. memset((&L_63), 0, sizeof(L_63));
  17704. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_63), L_60, ((float)il2cpp_codegen_add((float)L_61, (float)(1.04999995f))), ((float)il2cpp_codegen_subtract((float)L_62, (float)(0.150000006f))), /*hidden argument*/NULL);
  17705. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_59, L_63, /*hidden argument*/NULL);
  17706. // clickSFX.Play();
  17707. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_64 = __this->get_clickSFX_15();
  17708. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_64, /*hidden argument*/NULL);
  17709. // piece.tag = piece.name;
  17710. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_65 = __this->get_piece_6();
  17711. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_66 = __this->get_piece_6();
  17712. String_t* L_67;
  17713. L_67 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_66, /*hidden argument*/NULL);
  17714. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_65, L_67, /*hidden argument*/NULL);
  17715. }
  17716. IL_01ff:
  17717. {
  17718. }
  17719. IL_0200:
  17720. {
  17721. // if (piece.name == "screan")
  17722. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_68 = __this->get_piece_6();
  17723. String_t* L_69;
  17724. L_69 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_68, /*hidden argument*/NULL);
  17725. bool L_70;
  17726. L_70 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_69, _stringLiteral8B861ECBEB0EFA9F29346AC75122A8279E1EBCC0, /*hidden argument*/NULL);
  17727. V_3 = L_70;
  17728. bool L_71 = V_3;
  17729. if (!L_71)
  17730. {
  17731. goto IL_037c;
  17732. }
  17733. }
  17734. {
  17735. // if (
  17736. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  17737. // (positionY - piece.transform.position.y < -0.5f && positionY - piece.transform.position.y > -1.5f) &&
  17738. // (positionZ - piece.transform.position.z < 0.35f && positionZ - piece.transform.position.z > -0.65f)
  17739. // )
  17740. float L_72 = __this->get_positionX_11();
  17741. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_73 = __this->get_piece_6();
  17742. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_74;
  17743. L_74 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_73, /*hidden argument*/NULL);
  17744. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_75;
  17745. L_75 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_74, /*hidden argument*/NULL);
  17746. float L_76 = L_75.get_x_2();
  17747. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_72, (float)L_76))) < ((float)(0.5f)))))
  17748. {
  17749. goto IL_02fa;
  17750. }
  17751. }
  17752. {
  17753. float L_77 = __this->get_positionX_11();
  17754. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_78 = __this->get_piece_6();
  17755. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_79;
  17756. L_79 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_78, /*hidden argument*/NULL);
  17757. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_80;
  17758. L_80 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_79, /*hidden argument*/NULL);
  17759. float L_81 = L_80.get_x_2();
  17760. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_77, (float)L_81))) > ((float)(-0.5f)))))
  17761. {
  17762. goto IL_02fa;
  17763. }
  17764. }
  17765. {
  17766. float L_82 = __this->get_positionY_12();
  17767. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_83 = __this->get_piece_6();
  17768. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_84;
  17769. L_84 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_83, /*hidden argument*/NULL);
  17770. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_85;
  17771. L_85 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_84, /*hidden argument*/NULL);
  17772. float L_86 = L_85.get_y_3();
  17773. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_82, (float)L_86))) < ((float)(-0.5f)))))
  17774. {
  17775. goto IL_02fa;
  17776. }
  17777. }
  17778. {
  17779. float L_87 = __this->get_positionY_12();
  17780. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_88 = __this->get_piece_6();
  17781. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_89;
  17782. L_89 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_88, /*hidden argument*/NULL);
  17783. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_90;
  17784. L_90 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_89, /*hidden argument*/NULL);
  17785. float L_91 = L_90.get_y_3();
  17786. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_87, (float)L_91))) > ((float)(-1.5f)))))
  17787. {
  17788. goto IL_02fa;
  17789. }
  17790. }
  17791. {
  17792. float L_92 = __this->get_positionZ_13();
  17793. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_93 = __this->get_piece_6();
  17794. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_94;
  17795. L_94 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_93, /*hidden argument*/NULL);
  17796. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_95;
  17797. L_95 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_94, /*hidden argument*/NULL);
  17798. float L_96 = L_95.get_z_4();
  17799. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_92, (float)L_96))) < ((float)(0.349999994f)))))
  17800. {
  17801. goto IL_02f7;
  17802. }
  17803. }
  17804. {
  17805. float L_97 = __this->get_positionZ_13();
  17806. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_98 = __this->get_piece_6();
  17807. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_99;
  17808. L_99 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_98, /*hidden argument*/NULL);
  17809. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_100;
  17810. L_100 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_99, /*hidden argument*/NULL);
  17811. float L_101 = L_100.get_z_4();
  17812. G_B22_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_97, (float)L_101))) > ((float)(-0.649999976f)))? 1 : 0);
  17813. goto IL_02f8;
  17814. }
  17815. IL_02f7:
  17816. {
  17817. G_B22_0 = 0;
  17818. }
  17819. IL_02f8:
  17820. {
  17821. G_B24_0 = G_B22_0;
  17822. goto IL_02fb;
  17823. }
  17824. IL_02fa:
  17825. {
  17826. G_B24_0 = 0;
  17827. }
  17828. IL_02fb:
  17829. {
  17830. V_4 = (bool)G_B24_0;
  17831. bool L_102 = V_4;
  17832. if (!L_102)
  17833. {
  17834. goto IL_037b;
  17835. }
  17836. }
  17837. {
  17838. // piece.transform.SetParent(lightC.transform.parent);
  17839. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_103 = __this->get_piece_6();
  17840. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_104;
  17841. L_104 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_103, /*hidden argument*/NULL);
  17842. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_105 = __this->get_lightC_10();
  17843. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_106;
  17844. L_106 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_105, /*hidden argument*/NULL);
  17845. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_107;
  17846. L_107 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_106, /*hidden argument*/NULL);
  17847. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_104, L_107, /*hidden argument*/NULL);
  17848. // piece.transform.position = new Vector3(positionX, positionY + 1.05f, positionZ + 0.15f);
  17849. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_108 = __this->get_piece_6();
  17850. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_109;
  17851. L_109 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_108, /*hidden argument*/NULL);
  17852. float L_110 = __this->get_positionX_11();
  17853. float L_111 = __this->get_positionY_12();
  17854. float L_112 = __this->get_positionZ_13();
  17855. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_113;
  17856. memset((&L_113), 0, sizeof(L_113));
  17857. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_113), L_110, ((float)il2cpp_codegen_add((float)L_111, (float)(1.04999995f))), ((float)il2cpp_codegen_add((float)L_112, (float)(0.150000006f))), /*hidden argument*/NULL);
  17858. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_109, L_113, /*hidden argument*/NULL);
  17859. // clickSFX.Play();
  17860. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_114 = __this->get_clickSFX_15();
  17861. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_114, /*hidden argument*/NULL);
  17862. // piece.tag = piece.name;
  17863. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_115 = __this->get_piece_6();
  17864. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_116 = __this->get_piece_6();
  17865. String_t* L_117;
  17866. L_117 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_116, /*hidden argument*/NULL);
  17867. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_115, L_117, /*hidden argument*/NULL);
  17868. }
  17869. IL_037b:
  17870. {
  17871. }
  17872. IL_037c:
  17873. {
  17874. // if (piece.name == "tou")
  17875. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_118 = __this->get_piece_6();
  17876. String_t* L_119;
  17877. L_119 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_118, /*hidden argument*/NULL);
  17878. bool L_120;
  17879. L_120 = String_op_Equality_m2B91EE68355F142F67095973D32EB5828B7B73CB(L_119, _stringLiteralC4BFB0615CD4307BCAC76AD20345632C380A2446, /*hidden argument*/NULL);
  17880. V_5 = L_120;
  17881. bool L_121 = V_5;
  17882. if (!L_121)
  17883. {
  17884. goto IL_04fa;
  17885. }
  17886. }
  17887. {
  17888. // if (
  17889. // (positionX - piece.transform.position.x < 0.5f && positionX - piece.transform.position.x > -0.5f) &&
  17890. // (positionY - piece.transform.position.y < 2.3f && positionY - piece.transform.position.y > 1.3f) &&
  17891. // (positionZ - piece.transform.position.z < 0.6f && positionZ - piece.transform.position.z > -0.4f)
  17892. // )
  17893. float L_122 = __this->get_positionX_11();
  17894. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_123 = __this->get_piece_6();
  17895. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_124;
  17896. L_124 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_123, /*hidden argument*/NULL);
  17897. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_125;
  17898. L_125 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_124, /*hidden argument*/NULL);
  17899. float L_126 = L_125.get_x_2();
  17900. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_122, (float)L_126))) < ((float)(0.5f)))))
  17901. {
  17902. goto IL_0478;
  17903. }
  17904. }
  17905. {
  17906. float L_127 = __this->get_positionX_11();
  17907. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_128 = __this->get_piece_6();
  17908. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_129;
  17909. L_129 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_128, /*hidden argument*/NULL);
  17910. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_130;
  17911. L_130 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_129, /*hidden argument*/NULL);
  17912. float L_131 = L_130.get_x_2();
  17913. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_127, (float)L_131))) > ((float)(-0.5f)))))
  17914. {
  17915. goto IL_0478;
  17916. }
  17917. }
  17918. {
  17919. float L_132 = __this->get_positionY_12();
  17920. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_133 = __this->get_piece_6();
  17921. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_134;
  17922. L_134 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_133, /*hidden argument*/NULL);
  17923. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_135;
  17924. L_135 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_134, /*hidden argument*/NULL);
  17925. float L_136 = L_135.get_y_3();
  17926. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_132, (float)L_136))) < ((float)(2.29999995f)))))
  17927. {
  17928. goto IL_0478;
  17929. }
  17930. }
  17931. {
  17932. float L_137 = __this->get_positionY_12();
  17933. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_138 = __this->get_piece_6();
  17934. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_139;
  17935. L_139 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_138, /*hidden argument*/NULL);
  17936. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_140;
  17937. L_140 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_139, /*hidden argument*/NULL);
  17938. float L_141 = L_140.get_y_3();
  17939. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_137, (float)L_141))) > ((float)(1.29999995f)))))
  17940. {
  17941. goto IL_0478;
  17942. }
  17943. }
  17944. {
  17945. float L_142 = __this->get_positionZ_13();
  17946. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_143 = __this->get_piece_6();
  17947. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_144;
  17948. L_144 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_143, /*hidden argument*/NULL);
  17949. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_145;
  17950. L_145 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_144, /*hidden argument*/NULL);
  17951. float L_146 = L_145.get_z_4();
  17952. if ((!(((float)((float)il2cpp_codegen_subtract((float)L_142, (float)L_146))) < ((float)(0.600000024f)))))
  17953. {
  17954. goto IL_0475;
  17955. }
  17956. }
  17957. {
  17958. float L_147 = __this->get_positionZ_13();
  17959. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_148 = __this->get_piece_6();
  17960. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_149;
  17961. L_149 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_148, /*hidden argument*/NULL);
  17962. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_150;
  17963. L_150 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_149, /*hidden argument*/NULL);
  17964. float L_151 = L_150.get_z_4();
  17965. G_B35_0 = ((((float)((float)il2cpp_codegen_subtract((float)L_147, (float)L_151))) > ((float)(-0.400000006f)))? 1 : 0);
  17966. goto IL_0476;
  17967. }
  17968. IL_0475:
  17969. {
  17970. G_B35_0 = 0;
  17971. }
  17972. IL_0476:
  17973. {
  17974. G_B37_0 = G_B35_0;
  17975. goto IL_0479;
  17976. }
  17977. IL_0478:
  17978. {
  17979. G_B37_0 = 0;
  17980. }
  17981. IL_0479:
  17982. {
  17983. V_6 = (bool)G_B37_0;
  17984. bool L_152 = V_6;
  17985. if (!L_152)
  17986. {
  17987. goto IL_04f9;
  17988. }
  17989. }
  17990. {
  17991. // piece.transform.SetParent(lightC.transform.parent);
  17992. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_153 = __this->get_piece_6();
  17993. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_154;
  17994. L_154 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_153, /*hidden argument*/NULL);
  17995. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_155 = __this->get_lightC_10();
  17996. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_156;
  17997. L_156 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_155, /*hidden argument*/NULL);
  17998. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_157;
  17999. L_157 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_156, /*hidden argument*/NULL);
  18000. Transform_SetParent_m24E34EBEF76528C99AFA017F157EE8B3E3116B1E(L_154, L_157, /*hidden argument*/NULL);
  18001. // piece.transform.position = new Vector3(positionX, positionY - 1.8f, positionZ - 0.005f);
  18002. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_158 = __this->get_piece_6();
  18003. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_159;
  18004. L_159 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_158, /*hidden argument*/NULL);
  18005. float L_160 = __this->get_positionX_11();
  18006. float L_161 = __this->get_positionY_12();
  18007. float L_162 = __this->get_positionZ_13();
  18008. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_163;
  18009. memset((&L_163), 0, sizeof(L_163));
  18010. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_163), L_160, ((float)il2cpp_codegen_subtract((float)L_161, (float)(1.79999995f))), ((float)il2cpp_codegen_subtract((float)L_162, (float)(0.00499999989f))), /*hidden argument*/NULL);
  18011. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_159, L_163, /*hidden argument*/NULL);
  18012. // clickSFX.Play();
  18013. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_164 = __this->get_clickSFX_15();
  18014. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_164, /*hidden argument*/NULL);
  18015. // piece.tag = piece.name;
  18016. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_165 = __this->get_piece_6();
  18017. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_166 = __this->get_piece_6();
  18018. String_t* L_167;
  18019. L_167 = Object_get_name_m0C7BC870ED2F0DC5A2FB09628136CD7D1CB82CFB(L_166, /*hidden argument*/NULL);
  18020. GameObject_set_tag_m0EBA46574304C71E047A33BDD5F5D49E9D9A25BE(L_165, L_167, /*hidden argument*/NULL);
  18021. }
  18022. IL_04f9:
  18023. {
  18024. }
  18025. IL_04fa:
  18026. {
  18027. // if (lightC.transform.parent.childCount == 4 && acitve)
  18028. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_168 = __this->get_lightC_10();
  18029. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_169;
  18030. L_169 = GameObject_get_transform_m16A80BB92B6C8C5AB696E447014D45EDF1E4DE34(L_168, /*hidden argument*/NULL);
  18031. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_170;
  18032. L_170 = Transform_get_parent_m7D06005D9CB55F90F39D42F6A2AF9C7BC80745C9(L_169, /*hidden argument*/NULL);
  18033. int32_t L_171;
  18034. L_171 = Transform_get_childCount_mCBED4F6D3F6A7386C4D97C2C3FD25C383A0BCD05(L_170, /*hidden argument*/NULL);
  18035. if ((!(((uint32_t)L_171) == ((uint32_t)4))))
  18036. {
  18037. goto IL_051a;
  18038. }
  18039. }
  18040. {
  18041. bool L_172 = __this->get_acitve_17();
  18042. G_B43_0 = ((int32_t)(L_172));
  18043. goto IL_051b;
  18044. }
  18045. IL_051a:
  18046. {
  18047. G_B43_0 = 0;
  18048. }
  18049. IL_051b:
  18050. {
  18051. V_7 = (bool)G_B43_0;
  18052. bool L_173 = V_7;
  18053. if (!L_173)
  18054. {
  18055. goto IL_052c;
  18056. }
  18057. }
  18058. {
  18059. // acitve = false;
  18060. __this->set_acitve_17((bool)0);
  18061. goto IL_0535;
  18062. }
  18063. IL_052c:
  18064. {
  18065. // acitve = true;
  18066. __this->set_acitve_17((bool)1);
  18067. }
  18068. IL_0535:
  18069. {
  18070. // isSelected = false;
  18071. __this->set_isSelected_4((bool)0);
  18072. }
  18073. IL_053d:
  18074. {
  18075. // }
  18076. return;
  18077. }
  18078. }
  18079. // System.Void move::.ctor()
  18080. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void move__ctor_mEA4EAF1DF04BED632395EC3F0721A0273A838739 (move_tF5C934E0EAF4295D46D7DAA6C508AFAB1B699276 * __this, const RuntimeMethod* method)
  18081. {
  18082. {
  18083. // public float positionX = 0f;
  18084. __this->set_positionX_11((0.0f));
  18085. // public float positionY = 0f;
  18086. __this->set_positionY_12((0.0f));
  18087. // public float positionZ = 0f;
  18088. __this->set_positionZ_13((0.0f));
  18089. // public bool acitve = true;
  18090. __this->set_acitve_17((bool)1);
  18091. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  18092. return;
  18093. }
  18094. }
  18095. #ifdef __clang__
  18096. #pragma clang diagnostic pop
  18097. #endif
  18098. #ifdef __clang__
  18099. #pragma clang diagnostic push
  18100. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  18101. #pragma clang diagnostic ignored "-Wunused-variable"
  18102. #endif
  18103. // System.Void task::Start()
  18104. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Start_m51F00D098C35E8BA47B11793CB42C358CA1BB56B (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  18105. {
  18106. static bool s_Il2CppMethodInitialized;
  18107. if (!s_Il2CppMethodInitialized)
  18108. {
  18109. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  18110. s_Il2CppMethodInitialized = true;
  18111. }
  18112. {
  18113. // cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
  18114. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_0;
  18115. L_0 = GameObject_CreatePrimitive_mB1E03B8D373EBECCD93444A277316A53EC7812AC(3, /*hidden argument*/NULL);
  18116. __this->set_cube_6(L_0);
  18117. // color1 = cube.GetComponent<MeshRenderer>().material;
  18118. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_1 = __this->get_cube_6();
  18119. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_2;
  18120. L_2 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_1, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  18121. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_3;
  18122. L_3 = Renderer_get_material_mE6B01125502D08EE0D6DFE2EAEC064AD9BB31804(L_2, /*hidden argument*/NULL);
  18123. __this->set_color1_7(L_3);
  18124. // }
  18125. return;
  18126. }
  18127. }
  18128. // System.Void task::Update()
  18129. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task_Update_m0DA6E7F773416F5DD904781A154830319107C05F (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  18130. {
  18131. static bool s_Il2CppMethodInitialized;
  18132. if (!s_Il2CppMethodInitialized)
  18133. {
  18134. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  18135. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  18136. s_Il2CppMethodInitialized = true;
  18137. }
  18138. bool V_0 = false;
  18139. bool V_1 = false;
  18140. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 V_2;
  18141. memset((&V_2), 0, sizeof(V_2));
  18142. {
  18143. // ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  18144. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_0;
  18145. L_0 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18146. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_1;
  18147. L_1 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18148. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_2;
  18149. L_2 = Camera_ScreenPointToRay_mD385213935A81030EDC604A39FD64761077CFBAB(L_0, L_1, /*hidden argument*/NULL);
  18150. __this->set_ray_4(L_2);
  18151. // if (Physics.Raycast(ray, out _hit))
  18152. Ray_t2E9E67CC8B03EE6ED2BBF3D2C9C96DDF70E1D5E6 L_3 = __this->get_ray_4();
  18153. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_4 = __this->get_address_of__hit_5();
  18154. bool L_5;
  18155. L_5 = Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E(L_3, (RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_4, /*hidden argument*/NULL);
  18156. V_0 = L_5;
  18157. bool L_6 = V_0;
  18158. if (!L_6)
  18159. {
  18160. goto IL_00b5;
  18161. }
  18162. }
  18163. {
  18164. // if (_hit.transform.gameObject.GetComponent<MeshRenderer>())
  18165. RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 * L_7 = __this->get_address_of__hit_5();
  18166. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8;
  18167. L_8 = RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D((RaycastHit_t59E5AEC8FE13BFA2ACBB6FFBDB7585FFB7288F89 *)L_7, /*hidden argument*/NULL);
  18168. GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319 * L_9;
  18169. L_9 = Component_get_gameObject_m55DC35B149AFB9157582755383BA954655FE0C5B(L_8, /*hidden argument*/NULL);
  18170. MeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B * L_10;
  18171. L_10 = GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B(L_9, /*hidden argument*/GameObject_GetComponent_TisMeshRenderer_tCD983A2F635E12BCB0BAA2E635D96A318757908B_m4E244CD0EBBF9E0A3A73AF14F6EC434CA82E6F4B_RuntimeMethod_var);
  18172. IL2CPP_RUNTIME_CLASS_INIT(Object_tF2F3778131EFF286AF62B7B013A170F95A91571A_il2cpp_TypeInfo_var);
  18173. bool L_11;
  18174. L_11 = Object_op_Implicit_mC8214E4F028CC2F036CC82BDB81D102A02893499(L_10, /*hidden argument*/NULL);
  18175. V_1 = L_11;
  18176. bool L_12 = V_1;
  18177. if (!L_12)
  18178. {
  18179. goto IL_00b4;
  18180. }
  18181. }
  18182. {
  18183. // Color color = new Color(Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f, Random.Range(0f, 1f) * Time.deltaTime * 30f);
  18184. float L_13;
  18185. L_13 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  18186. float L_14;
  18187. L_14 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  18188. float L_15;
  18189. L_15 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  18190. float L_16;
  18191. L_16 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  18192. float L_17;
  18193. L_17 = Random_Range_mC15372D42A9ABDCAC3DE82E114D60A40C9C311D2((0.0f), (1.0f), /*hidden argument*/NULL);
  18194. float L_18;
  18195. L_18 = Time_get_deltaTime_mCC15F147DA67F38C74CE408FB5D7FF4A87DA2290(/*hidden argument*/NULL);
  18196. Color__ctor_m9FEDC8486B9D40C01BF10FDC821F5E76C8705494((Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 *)(&V_2), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_13, (float)L_14)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_15, (float)L_16)), (float)(30.0f))), ((float)il2cpp_codegen_multiply((float)((float)il2cpp_codegen_multiply((float)L_17, (float)L_18)), (float)(30.0f))), /*hidden argument*/NULL);
  18197. // color1.color = color;
  18198. Material_t8927C00353A72755313F046D0CE85178AE8218EE * L_19 = __this->get_color1_7();
  18199. Color_tF40DAF76C04FFECF3FE6024F85A294741C9CC659 L_20 = V_2;
  18200. Material_set_color_mC3C88E2389B7132EBF3EB0D1F040545176B795C0(L_19, L_20, /*hidden argument*/NULL);
  18201. }
  18202. IL_00b4:
  18203. {
  18204. }
  18205. IL_00b5:
  18206. {
  18207. // }
  18208. return;
  18209. }
  18210. }
  18211. // System.Void task::.ctor()
  18212. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void task__ctor_mD2259C12445CF4B5F1D0433F59F78CCE02768200 (task_tFEA677DA43E16E3279B9C2CA9F20933B70DF93B7 * __this, const RuntimeMethod* method)
  18213. {
  18214. {
  18215. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  18216. return;
  18217. }
  18218. }
  18219. #ifdef __clang__
  18220. #pragma clang diagnostic pop
  18221. #endif
  18222. #ifdef __clang__
  18223. #pragma clang diagnostic push
  18224. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  18225. #pragma clang diagnostic ignored "-Wunused-variable"
  18226. #endif
  18227. // System.Void testMove::Awake()
  18228. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove_Awake_m580C06F8E388E7816ED87E3FB86CC9003E13254E (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  18229. {
  18230. {
  18231. // void Awake() { _trans = transform; }
  18232. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_0;
  18233. L_0 = Component_get_transform_mE8496EBC45BEB1BADB5F314960F1DF1C952FA11F(__this, /*hidden argument*/NULL);
  18234. __this->set__trans_6(L_0);
  18235. // void Awake() { _trans = transform; }
  18236. return;
  18237. }
  18238. }
  18239. // System.Collections.IEnumerator testMove::OnMouseDown()
  18240. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject* testMove_OnMouseDown_m17EBB24FCFE9C7FB59376C35FCA83B96E1623ABF (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  18241. {
  18242. static bool s_Il2CppMethodInitialized;
  18243. if (!s_Il2CppMethodInitialized)
  18244. {
  18245. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  18246. s_Il2CppMethodInitialized = true;
  18247. }
  18248. {
  18249. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_0 = (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 *)il2cpp_codegen_object_new(U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44_il2cpp_TypeInfo_var);
  18250. U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B(L_0, 0, /*hidden argument*/NULL);
  18251. U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * L_1 = L_0;
  18252. L_1->set_U3CU3E4__this_2(__this);
  18253. return L_1;
  18254. }
  18255. }
  18256. // System.Void testMove::.ctor()
  18257. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void testMove__ctor_mF84FB63FBA1FD33DD546F939139021577FCFEFF1 (testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * __this, const RuntimeMethod* method)
  18258. {
  18259. {
  18260. MonoBehaviour__ctor_mC0995D847F6A95B1A553652636C38A2AA8B13BED(__this, /*hidden argument*/NULL);
  18261. return;
  18262. }
  18263. }
  18264. #ifdef __clang__
  18265. #pragma clang diagnostic pop
  18266. #endif
  18267. #ifdef __clang__
  18268. #pragma clang diagnostic push
  18269. #pragma clang diagnostic ignored "-Winvalid-offsetof"
  18270. #pragma clang diagnostic ignored "-Wunused-variable"
  18271. #endif
  18272. // System.Void testMove/<OnMouseDown>d__7::.ctor(System.Int32)
  18273. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7__ctor_m8BDEABAD5280CFAD968ED3513A595B120212998B (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, int32_t ___U3CU3E1__state0, const RuntimeMethod* method)
  18274. {
  18275. {
  18276. Object__ctor_m88880E0413421D13FD95325EDCE231707CE1F405(__this, /*hidden argument*/NULL);
  18277. int32_t L_0 = ___U3CU3E1__state0;
  18278. __this->set_U3CU3E1__state_0(L_0);
  18279. return;
  18280. }
  18281. }
  18282. // System.Void testMove/<OnMouseDown>d__7::System.IDisposable.Dispose()
  18283. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_IDisposable_Dispose_m9480DFDBD623284C2677CA5D0BE34AFF19D62C5F (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18284. {
  18285. {
  18286. return;
  18287. }
  18288. }
  18289. // System.Boolean testMove/<OnMouseDown>d__7::MoveNext()
  18290. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool U3COnMouseDownU3Ed__7_MoveNext_mD131C1AFCA9E61C8E15E67884E78D3AD67410BD4 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18291. {
  18292. static bool s_Il2CppMethodInitialized;
  18293. if (!s_Il2CppMethodInitialized)
  18294. {
  18295. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  18296. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  18297. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB);
  18298. il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306);
  18299. s_Il2CppMethodInitialized = true;
  18300. }
  18301. int32_t V_0 = 0;
  18302. bool V_1 = false;
  18303. {
  18304. int32_t L_0 = __this->get_U3CU3E1__state_0();
  18305. V_0 = L_0;
  18306. int32_t L_1 = V_0;
  18307. if (!L_1)
  18308. {
  18309. goto IL_0012;
  18310. }
  18311. }
  18312. {
  18313. goto IL_000c;
  18314. }
  18315. IL_000c:
  18316. {
  18317. int32_t L_2 = V_0;
  18318. if ((((int32_t)L_2) == ((int32_t)1)))
  18319. {
  18320. goto IL_0014;
  18321. }
  18322. }
  18323. {
  18324. goto IL_0019;
  18325. }
  18326. IL_0012:
  18327. {
  18328. goto IL_001b;
  18329. }
  18330. IL_0014:
  18331. {
  18332. goto IL_0172;
  18333. }
  18334. IL_0019:
  18335. {
  18336. return (bool)0;
  18337. }
  18338. IL_001b:
  18339. {
  18340. __this->set_U3CU3E1__state_0((-1));
  18341. // clickSFX.Play();
  18342. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_3 = __this->get_U3CU3E4__this_2();
  18343. AudioSource_tC4BF65AF8CDCAA63724BB3CA59A7A29249269E6B * L_4 = L_3->get_clickSFX_9();
  18344. AudioSource_Play_mED16664B8F8F3E4D68785C8C00FC96C4DF053AE1(L_4, /*hidden argument*/NULL);
  18345. // Debug.Log("in onmousedonw");
  18346. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  18347. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteral06210FDC3FDF2FCBDC9B5D9615B47532DFA839DB, /*hidden argument*/NULL);
  18348. // _vec3TargetScreenSpace = Camera.main.WorldToScreenPoint(_trans.position);
  18349. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_5 = __this->get_U3CU3E4__this_2();
  18350. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_6;
  18351. L_6 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18352. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_7 = __this->get_U3CU3E4__this_2();
  18353. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_8 = L_7->get__trans_6();
  18354. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18355. L_9 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_8, /*hidden argument*/NULL);
  18356. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10;
  18357. L_10 = Camera_WorldToScreenPoint_m44710195E7736CE9DE5A9B05E32059A9A950F95C(L_6, L_9, /*hidden argument*/NULL);
  18358. L_5->set__vec3TargetScreenSpace_4(L_10);
  18359. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  18360. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_11 = __this->get_U3CU3E4__this_2();
  18361. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18362. L_12 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18363. float L_13 = L_12.get_x_2();
  18364. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_14;
  18365. L_14 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18366. float L_15 = L_14.get_y_3();
  18367. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_16 = __this->get_U3CU3E4__this_2();
  18368. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_17 = L_16->get_address_of__vec3TargetScreenSpace_4();
  18369. float L_18 = L_17->get_z_4();
  18370. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_19;
  18371. memset((&L_19), 0, sizeof(L_19));
  18372. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_19), L_13, L_15, L_18, /*hidden argument*/NULL);
  18373. L_11->set__vec3MouseScreenSpace_7(L_19);
  18374. // _vec3Offset = _trans.position - Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace);
  18375. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_20 = __this->get_U3CU3E4__this_2();
  18376. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_21 = __this->get_U3CU3E4__this_2();
  18377. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_22 = L_21->get__trans_6();
  18378. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_23;
  18379. L_23 = Transform_get_position_m40A8A9895568D56FFC687B57F30E8D53CB5EA341(L_22, /*hidden argument*/NULL);
  18380. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_24;
  18381. L_24 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18382. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_25 = __this->get_U3CU3E4__this_2();
  18383. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_26 = L_25->get__vec3MouseScreenSpace_7();
  18384. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_27;
  18385. L_27 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_24, L_26, /*hidden argument*/NULL);
  18386. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_28;
  18387. L_28 = Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline(L_23, L_27, /*hidden argument*/NULL);
  18388. L_20->set__vec3Offset_8(L_28);
  18389. goto IL_017a;
  18390. }
  18391. IL_00d2:
  18392. {
  18393. // Debug.Log("getmousebutton");
  18394. IL2CPP_RUNTIME_CLASS_INIT(Debug_tEB68BCBEB8EFD60F8043C67146DC05E7F50F374B_il2cpp_TypeInfo_var);
  18395. Debug_Log_mC26E5AD0D8D156C7FFD173AA15827F69225E9DB8(_stringLiteralA79CAD41BF79C6D839B5368F583EC97BD8095306, /*hidden argument*/NULL);
  18396. // _vec3MouseScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _vec3TargetScreenSpace.z);
  18397. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_29 = __this->get_U3CU3E4__this_2();
  18398. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_30;
  18399. L_30 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18400. float L_31 = L_30.get_x_2();
  18401. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_32;
  18402. L_32 = Input_get_mousePosition_m79528BC2F30C57054641F709C855130AE586AC0E(/*hidden argument*/NULL);
  18403. float L_33 = L_32.get_y_3();
  18404. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_34 = __this->get_U3CU3E4__this_2();
  18405. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * L_35 = L_34->get_address_of__vec3TargetScreenSpace_4();
  18406. float L_36 = L_35->get_z_4();
  18407. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_37;
  18408. memset((&L_37), 0, sizeof(L_37));
  18409. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_37), L_31, L_33, L_36, /*hidden argument*/NULL);
  18410. L_29->set__vec3MouseScreenSpace_7(L_37);
  18411. // _vec3TargetWorldSpace = Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace) + _vec3Offset;
  18412. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_38 = __this->get_U3CU3E4__this_2();
  18413. Camera_tC44E094BAB53AFC8A014C6F9CFCE11F4FC38006C * L_39;
  18414. L_39 = Camera_get_main_mC337C621B91591CEF89504C97EF64D717C12871C(/*hidden argument*/NULL);
  18415. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_40 = __this->get_U3CU3E4__this_2();
  18416. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_41 = L_40->get__vec3MouseScreenSpace_7();
  18417. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_42;
  18418. L_42 = Camera_ScreenToWorldPoint_m7EE1C8665F9BB089581FA225BB4BFF411B5301B6(L_39, L_41, /*hidden argument*/NULL);
  18419. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_43 = __this->get_U3CU3E4__this_2();
  18420. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_44 = L_43->get__vec3Offset_8();
  18421. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_45;
  18422. L_45 = Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline(L_42, L_44, /*hidden argument*/NULL);
  18423. L_38->set__vec3TargetWorldSpace_5(L_45);
  18424. // _trans.position = _vec3TargetWorldSpace;
  18425. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_46 = __this->get_U3CU3E4__this_2();
  18426. Transform_tA8193BB29D4D2C7EC04918F3ED1816345186C3F1 * L_47 = L_46->get__trans_6();
  18427. testMove_t871278BC32C5BA39F313F7574A5D026BB0094A1F * L_48 = __this->get_U3CU3E4__this_2();
  18428. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_49 = L_48->get__vec3TargetWorldSpace_5();
  18429. Transform_set_position_mB169E52D57EEAC1E3F22C5395968714E4F00AC91(L_47, L_49, /*hidden argument*/NULL);
  18430. // yield return new WaitForFixedUpdate();
  18431. WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 * L_50 = (WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5 *)il2cpp_codegen_object_new(WaitForFixedUpdate_t675FCE2AEFAC5C924A4020474C997FF2CDD3F4C5_il2cpp_TypeInfo_var);
  18432. WaitForFixedUpdate__ctor_mB566493FB99A315BEF348791DE943A89E4B71F9C(L_50, /*hidden argument*/NULL);
  18433. __this->set_U3CU3E2__current_1(L_50);
  18434. __this->set_U3CU3E1__state_0(1);
  18435. return (bool)1;
  18436. }
  18437. IL_0172:
  18438. {
  18439. __this->set_U3CU3E1__state_0((-1));
  18440. }
  18441. IL_017a:
  18442. {
  18443. // while (Input.GetMouseButton(0))
  18444. bool L_51;
  18445. L_51 = Input_GetMouseButton_m27BF2DDBF38A38787B83A13D3E6F0F88F7C834C1(0, /*hidden argument*/NULL);
  18446. V_1 = L_51;
  18447. bool L_52 = V_1;
  18448. if (L_52)
  18449. {
  18450. goto IL_00d2;
  18451. }
  18452. }
  18453. {
  18454. // }
  18455. return (bool)0;
  18456. }
  18457. }
  18458. // System.Object testMove/<OnMouseDown>d__7::System.Collections.Generic.IEnumerator<System.Object>.get_Current()
  18459. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_Generic_IEnumeratorU3CSystem_ObjectU3E_get_Current_m4620280C15E8D7FED514D138B45E8737C6F342E8 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18460. {
  18461. {
  18462. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  18463. return L_0;
  18464. }
  18465. }
  18466. // System.Void testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.Reset()
  18467. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18468. {
  18469. {
  18470. NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 * L_0 = (NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339 *)il2cpp_codegen_object_new(((RuntimeClass*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&NotSupportedException_tB9D89F0E9470A2C423D239D7C68EE0CFD77F9339_il2cpp_TypeInfo_var)));
  18471. NotSupportedException__ctor_m3EA81A5B209A87C3ADA47443F2AFFF735E5256EE(L_0, /*hidden argument*/NULL);
  18472. IL2CPP_RAISE_MANAGED_EXCEPTION(L_0, ((RuntimeMethod*)il2cpp_codegen_initialize_runtime_metadata_inline((uintptr_t*)&U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_Reset_m67C288B6D514937F042ED383C2E3AF230C4D1D19_RuntimeMethod_var)));
  18473. }
  18474. }
  18475. // System.Object testMove/<OnMouseDown>d__7::System.Collections.IEnumerator.get_Current()
  18476. IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * U3COnMouseDownU3Ed__7_System_Collections_IEnumerator_get_Current_m3DBD51E29D7EB6E689B103F333FE3C4E2084A235 (U3COnMouseDownU3Ed__7_t561295BB3543E052AC433C1858728E088B745B44 * __this, const RuntimeMethod* method)
  18477. {
  18478. {
  18479. RuntimeObject * L_0 = __this->get_U3CU3E2__current_1();
  18480. return L_0;
  18481. }
  18482. }
  18483. #ifdef __clang__
  18484. #pragma clang diagnostic pop
  18485. #endif
  18486. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Subtraction_m2725C96965D5C0B1F9715797E51762B13A5FED58_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  18487. {
  18488. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18489. memset((&V_0), 0, sizeof(V_0));
  18490. {
  18491. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18492. float L_1 = L_0.get_x_2();
  18493. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  18494. float L_3 = L_2.get_x_2();
  18495. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  18496. float L_5 = L_4.get_y_3();
  18497. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  18498. float L_7 = L_6.get_y_3();
  18499. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  18500. float L_9 = L_8.get_z_4();
  18501. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  18502. float L_11 = L_10.get_z_4();
  18503. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18504. memset((&L_12), 0, sizeof(L_12));
  18505. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_subtract((float)L_1, (float)L_3)), ((float)il2cpp_codegen_subtract((float)L_5, (float)L_7)), ((float)il2cpp_codegen_subtract((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  18506. V_0 = L_12;
  18507. goto IL_0030;
  18508. }
  18509. IL_0030:
  18510. {
  18511. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  18512. return L_13;
  18513. }
  18514. }
  18515. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E * __this, float ___x0, float ___y1, float ___z2, const RuntimeMethod* method)
  18516. {
  18517. {
  18518. float L_0 = ___x0;
  18519. __this->set_x_2(L_0);
  18520. float L_1 = ___y1;
  18521. __this->set_y_3(L_1);
  18522. float L_2 = ___z2;
  18523. __this->set_z_4(L_2);
  18524. return;
  18525. }
  18526. }
  18527. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Multiply_m9EA3D18290418D7B410C7D11C4788C13BFD2C30A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  18528. {
  18529. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18530. memset((&V_0), 0, sizeof(V_0));
  18531. {
  18532. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18533. float L_1 = L_0.get_x_2();
  18534. float L_2 = ___d1;
  18535. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  18536. float L_4 = L_3.get_y_3();
  18537. float L_5 = ___d1;
  18538. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  18539. float L_7 = L_6.get_z_4();
  18540. float L_8 = ___d1;
  18541. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18542. memset((&L_9), 0, sizeof(L_9));
  18543. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)il2cpp_codegen_multiply((float)L_1, (float)L_2)), ((float)il2cpp_codegen_multiply((float)L_4, (float)L_5)), ((float)il2cpp_codegen_multiply((float)L_7, (float)L_8)), /*hidden argument*/NULL);
  18544. V_0 = L_9;
  18545. goto IL_0021;
  18546. }
  18547. IL_0021:
  18548. {
  18549. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  18550. return L_10;
  18551. }
  18552. }
  18553. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Addition_mEE4F672B923CCB184C39AABCA33443DB218E50E0_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___b1, const RuntimeMethod* method)
  18554. {
  18555. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18556. memset((&V_0), 0, sizeof(V_0));
  18557. {
  18558. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18559. float L_1 = L_0.get_x_2();
  18560. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___b1;
  18561. float L_3 = L_2.get_x_2();
  18562. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_4 = ___a0;
  18563. float L_5 = L_4.get_y_3();
  18564. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___b1;
  18565. float L_7 = L_6.get_y_3();
  18566. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_8 = ___a0;
  18567. float L_9 = L_8.get_z_4();
  18568. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = ___b1;
  18569. float L_11 = L_10.get_z_4();
  18570. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_12;
  18571. memset((&L_12), 0, sizeof(L_12));
  18572. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_12), ((float)il2cpp_codegen_add((float)L_1, (float)L_3)), ((float)il2cpp_codegen_add((float)L_5, (float)L_7)), ((float)il2cpp_codegen_add((float)L_9, (float)L_11)), /*hidden argument*/NULL);
  18573. V_0 = L_12;
  18574. goto IL_0030;
  18575. }
  18576. IL_0030:
  18577. {
  18578. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_13 = V_0;
  18579. return L_13;
  18580. }
  18581. }
  18582. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 Vector2_op_Implicit_mE407CAF7446E342E059B00AA9EDB301AEC5B7B1A_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___v0, const RuntimeMethod* method)
  18583. {
  18584. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 V_0;
  18585. memset((&V_0), 0, sizeof(V_0));
  18586. {
  18587. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___v0;
  18588. float L_1 = L_0.get_x_2();
  18589. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_2 = ___v0;
  18590. float L_3 = L_2.get_y_3();
  18591. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_4;
  18592. memset((&L_4), 0, sizeof(L_4));
  18593. Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline((&L_4), L_1, L_3, /*hidden argument*/NULL);
  18594. V_0 = L_4;
  18595. goto IL_0015;
  18596. }
  18597. IL_0015:
  18598. {
  18599. Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 L_5 = V_0;
  18600. return L_5;
  18601. }
  18602. }
  18603. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E Vector3_op_Division_mE5ACBFB168FED529587457A83BA98B7DB32E2A05_inline (Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E ___a0, float ___d1, const RuntimeMethod* method)
  18604. {
  18605. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E V_0;
  18606. memset((&V_0), 0, sizeof(V_0));
  18607. {
  18608. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_0 = ___a0;
  18609. float L_1 = L_0.get_x_2();
  18610. float L_2 = ___d1;
  18611. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_3 = ___a0;
  18612. float L_4 = L_3.get_y_3();
  18613. float L_5 = ___d1;
  18614. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_6 = ___a0;
  18615. float L_7 = L_6.get_z_4();
  18616. float L_8 = ___d1;
  18617. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_9;
  18618. memset((&L_9), 0, sizeof(L_9));
  18619. Vector3__ctor_m57495F692C6CE1CEF278CAD9A98221165D37E636_inline((&L_9), ((float)((float)L_1/(float)L_2)), ((float)((float)L_4/(float)L_5)), ((float)((float)L_7/(float)L_8)), /*hidden argument*/NULL);
  18620. V_0 = L_9;
  18621. goto IL_0021;
  18622. }
  18623. IL_0021:
  18624. {
  18625. Vector3_t65B972D6A585A0A5B63153CF1177A90D3C90D65E L_10 = V_0;
  18626. return L_10;
  18627. }
  18628. }
  18629. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* Array_Empty_TisRuntimeObject_m1FBC21243DF3542384C523801E8CA8A97606C747_gshared_inline (const RuntimeMethod* method)
  18630. {
  18631. {
  18632. IL2CPP_RUNTIME_CLASS_INIT(IL2CPP_RGCTX_DATA(method->rgctx_data, 0));
  18633. ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE* L_0 = ((EmptyArray_1_tBF73225DFA890366D579424FE8F40073BF9FBAD4_StaticFields*)il2cpp_codegen_static_fields_for(IL2CPP_RGCTX_DATA(method->rgctx_data, 0)))->get_Value_0();
  18634. return (ObjectU5BU5D_tC1F4EE0DB0B7300255F5FD4AF64FE4C585CF5ADE*)L_0;
  18635. }
  18636. }
  18637. IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector2__ctor_m9F1F2D5EB5D1FF7091BB527AC8A72CBB309D115E_inline (Vector2_tBB32F2736AEC229A7BFBCE18197EC0F6AC7EC2D9 * __this, float ___x0, float ___y1, const RuntimeMethod* method)
  18638. {
  18639. {
  18640. float L_0 = ___x0;
  18641. __this->set_x_0(L_0);
  18642. float L_1 = ___y1;
  18643. __this->set_y_1(L_1);
  18644. return;
  18645. }
  18646. }