1234567891011121314151617181920212223242526272829303132333435363738394041 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AutoA : MonoBehaviour
- {
- GameObject LuoGan04;
- Vector3 LuoGan04Aim = new Vector3(37.71f, 4.74f, -22.0f);
- Quaternion LuoGan04Qua = new Quaternion(0.0f, 0.0f, 0.0f, 0.0f);
- // Use this for initialization
- void Start()
- {
- LuoGan04 = GameObject.Find("04_LuoGan");
- print(LuoGan04.name);
- }
- // Update is called once per frame
- void Update()
- {
- print("000000000p" + LuoGan04.transform.localPosition);
- print("1111111111111p" + LuoGan04Aim);
- print("2222222222222p" + (LuoGan04.transform.localPosition - LuoGan04Aim).magnitude);
- if (Mathf.Sqrt((LuoGan04.transform.localPosition - LuoGan04Aim).magnitude) < 1.5)
- {
- LuoGan04.transform.localPosition = LuoGan04Aim;
- LuoGan04.transform.localRotation = LuoGan04Qua;
- }
- }
- }
|