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- /**
- * @license
- * Visual Blocks Editor
- *
- * Copyright 2012 Google Inc.
- * https://developers.google.com/blockly/
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @fileoverview Utility functions for handling variables.
- * @author fraser@google.com (Neil Fraser)
- */
- 'use strict';
- goog.provide('Blockly.Variables');
- goog.require('Blockly.Blocks');
- goog.require('Blockly.Workspace');
- goog.require('goog.string');
- /**
- * Category to separate variable names from procedures and generated functions.
- */
- Blockly.Variables.NAME_TYPE = 'VARIABLE';
- /**
- * Find all user-created variables.
- * @param {!Blockly.Block|!Blockly.Workspace} root Root block or workspace.
- * @return {!Array.<string>} Array of variable names.
- */
- Blockly.Variables.allVariables = function(root) {
- var blocks;
- if (root.getDescendants) {
- // Root is Block.
- blocks = root.getDescendants();
- } else if (root.getAllBlocks) {
- // Root is Workspace.
- blocks = root.getAllBlocks();
- } else {
- throw 'Not Block or Workspace: ' + root;
- }
- var variableHash = Object.create(null);
- // Iterate through every block and add each variable to the hash.
- for (var i = 0; i < blocks.length; i++) {
- var blockVariables = blocks[i].getVars();
- for (var j = 0; j < blockVariables.length; j++) {
- var varName = blockVariables[j];
- // Variable name may be null if the block is only half-built.
- if (varName) {
- variableHash[varName.toLowerCase()] = varName;
- }
- }
- }
- // Flatten the hash into a list.
- var variableList = [];
- for (var name in variableHash) {
- variableList.push(variableHash[name]);
- }
- return variableList;
- };
- /**
- * Find all instances of the specified variable and rename them.
- * @param {string} oldName Variable to rename.
- * @param {string} newName New variable name.
- * @param {!Blockly.Workspace} workspace Workspace rename variables in.
- */
- Blockly.Variables.renameVariable = function(oldName, newName, workspace) {
- Blockly.Events.setGroup(true);
- var blocks = workspace.getAllBlocks();
- // Iterate through every block.
- for (var i = 0; i < blocks.length; i++) {
- blocks[i].renameVar(oldName, newName);
- }
- Blockly.Events.setGroup(false);
- };
- // getInstances is used for BlocksCAD - keep it!
- /**
- * Find all instances of a particular variable and return the list of blocks.
- * @param {string} name Name of the variable to find instances of
- * @param {!Blockly.Workspace} workspace Workspace to find variables in.
- */
- Blockly.Variables.getInstances = function(name, workspace) {
- if (!workspace)
- return;
- var blocks = workspace.getAllBlocks();
- var instances = [];
- // Iterate through every block.
- for (var i = 0; i < blocks.length; i++) {
- if (blocks[i].getFieldValue('VAR')) {
- if (blocks[i].getFieldValue('VAR') == name)
- instances.push(blocks[i]);
- }
- }
- if (instances.length) return instances;
- return null;
- }
- /**
- * Construct the blocks required by the flyout for the variable category.
- * @param {!Blockly.Workspace} workspace The workspace contianing variables.
- * @return {!Array.<!Element>} Array of XML block elements.
- */
- Blockly.Variables.flyoutCategory = function(workspace) {
- var variableList = Blockly.Variables.allVariables(workspace);
- variableList.sort(goog.string.caseInsensitiveCompare);
- // In addition to the user's variables, we also want to display the default
- // variable name at the top. We also don't want this duplicated if the
- // user has created a variable of the same name.
- goog.array.remove(variableList, Blockly.Msg.VARIABLES_DEFAULT_NAME);
- variableList.unshift(Blockly.Msg.VARIABLES_DEFAULT_NAME);
- var xmlList = [];
- for (var i = 0; i < variableList.length; i++) {
- if (Blockly.Blocks['variables_set']) {
- // <block type="variables_set" gap="8">
- // <field name="VAR">item</field>
- // </block>
- var block = goog.dom.createDom('block');
- block.setAttribute('type', 'variables_set');
- if (Blockly.Blocks['variables_get']) {
- block.setAttribute('gap', 8);
- }
- var field = goog.dom.createDom('field', null, variableList[i]);
- field.setAttribute('name', 'VAR');
- block.appendChild(field);
- xmlList.push(block);
- }
- if (Blockly.Blocks['variables_get']) {
- // <block type="variables_get" gap="24">
- // <field name="VAR">item</field>
- // </block>
- var block = goog.dom.createDom('block');
- block.setAttribute('type', 'variables_get');
- if (Blockly.Blocks['variables_set']) {
- block.setAttribute('gap', 24);
- }
- var field = goog.dom.createDom('field', null, variableList[i]);
- field.setAttribute('name', 'VAR');
- block.appendChild(field);
- xmlList.push(block);
- }
- }
- return xmlList;
- };
- /**
- * Return a new variable name that is not yet being used. This will try to
- * generate single letter variable names in the range 'i' to 'z' to start with.
- * If no unique name is located it will try 'i' to 'z', 'a' to 'h',
- * then 'i2' to 'z2' etc. Skip 'l'.
- * @param {!Blockly.Workspace} workspace The workspace to be unique in.
- * @return {string} New variable name.
- */
- Blockly.Variables.generateUniqueName = function(workspace) {
- var variableList = Blockly.Variables.allVariables(workspace);
- var newName = '';
- if (variableList.length) {
- var nameSuffix = 1;
- var letters = 'ijkmnopqrstuvwxyzabcdefgh'; // No 'l'.
- var letterIndex = 0;
- var potName = letters.charAt(letterIndex);
- while (!newName) {
- var inUse = false;
- for (var i = 0; i < variableList.length; i++) {
- if (variableList[i].toLowerCase() == potName) {
- // This potential name is already used.
- inUse = true;
- break;
- }
- }
- if (inUse) {
- // Try the next potential name.
- letterIndex++;
- if (letterIndex == letters.length) {
- // Reached the end of the character sequence so back to 'i'.
- // a new suffix.
- letterIndex = 0;
- nameSuffix++;
- }
- potName = letters.charAt(letterIndex);
- if (nameSuffix > 1) {
- potName += nameSuffix;
- }
- } else {
- // We can use the current potential name.
- newName = potName;
- }
- }
- } else {
- newName = 'i';
- }
- return newName;
- };
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