/** * @license * Visual Blocks Editor * * Copyright 2016 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Blockly constants. * @author fenichel@google.com (Rachel Fenichel) */ 'use strict'; goog.provide('Blockly.constants'); /** * Number of pixels the mouse must move before a drag starts. */ Blockly.DRAG_RADIUS = 5; /** * Maximum misalignment between connections for them to snap together. */ Blockly.SNAP_RADIUS = 20; /** * Delay in ms between trigger and bumping unconnected block out of alignment. */ Blockly.BUMP_DELAY = 250; /** * Number of characters to truncate a collapsed block to. */ Blockly.COLLAPSE_CHARS = 30; /** * Length in ms for a touch to become a long press. */ Blockly.LONGPRESS = 750; /** * Prevent a sound from playing if another sound preceded it within this many * miliseconds. */ Blockly.SOUND_LIMIT = 100; /** * The richness of block colours, regardless of the hue. * Must be in the range of 0 (inclusive) to 1 (exclusive). */ Blockly.HSV_SATURATION = 0.45; /** * The intensity of block colours, regardless of the hue. * Must be in the range of 0 (inclusive) to 1 (exclusive). */ Blockly.HSV_VALUE = 0.65; /** * Sprited icons and images. */ Blockly.SPRITE = { width: 96, height: 124, url: 'sprites.png' }; // Constants below this point are not intended to be changed. /** * Required name space for SVG elements. * @const */ Blockly.SVG_NS = 'http://www.w3.org/2000/svg'; /** * Required name space for HTML elements. * @const */ Blockly.HTML_NS = 'http://www.w3.org/1999/xhtml'; /** * ENUM for a right-facing value input. E.g. 'set item to' or 'return'. * @const */ Blockly.INPUT_VALUE = 1; /** * ENUM for a left-facing value output. E.g. 'random fraction'. * @const */ Blockly.OUTPUT_VALUE = 2; /** * ENUM for a down-facing block stack. E.g. 'if-do' or 'else'. * @const */ Blockly.NEXT_STATEMENT = 3; /** * ENUM for an up-facing block stack. E.g. 'break out of loop'. * @const */ Blockly.PREVIOUS_STATEMENT = 4; /** * ENUM for an dummy input. Used to add field(s) with no input. * @const */ Blockly.DUMMY_INPUT = 5; /** * ENUM for left alignment. * @const */ Blockly.ALIGN_LEFT = -1; /** * ENUM for centre alignment. * @const */ Blockly.ALIGN_CENTRE = 0; /** * ENUM for right alignment. * @const */ Blockly.ALIGN_RIGHT = 1; /** * ENUM for no drag operation. * @const */ Blockly.DRAG_NONE = 0; /** * ENUM for inside the sticky DRAG_RADIUS. * @const */ Blockly.DRAG_STICKY = 1; /** * ENUM for inside the non-sticky DRAG_RADIUS, for differentiating between * clicks and drags. * @const */ Blockly.DRAG_BEGIN = 1; /** * ENUM for freely draggable (outside the DRAG_RADIUS, if one applies). * @const */ Blockly.DRAG_FREE = 2; /** * Lookup table for determining the opposite type of a connection. * @const */ Blockly.OPPOSITE_TYPE = []; Blockly.OPPOSITE_TYPE[Blockly.INPUT_VALUE] = Blockly.OUTPUT_VALUE; Blockly.OPPOSITE_TYPE[Blockly.OUTPUT_VALUE] = Blockly.INPUT_VALUE; Blockly.OPPOSITE_TYPE[Blockly.NEXT_STATEMENT] = Blockly.PREVIOUS_STATEMENT; Blockly.OPPOSITE_TYPE[Blockly.PREVIOUS_STATEMENT] = Blockly.NEXT_STATEMENT; /** * ENUM for toolbox and flyout at top of screen. * @const */ Blockly.TOOLBOX_AT_TOP = 0; /** * ENUM for toolbox and flyout at bottom of screen. * @const */ Blockly.TOOLBOX_AT_BOTTOM = 1; /** * ENUM for toolbox and flyout at left of screen. * @const */ Blockly.TOOLBOX_AT_LEFT = 2; /** * ENUM for toolbox and flyout at right of screen. * @const */ Blockly.TOOLBOX_AT_RIGHT = 3;