// Copyright 2005 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview Predefined DHTML animations such as slide, resize and fade. * * @see ../demos/effects.html */ goog.provide('goog.fx.dom'); goog.provide('goog.fx.dom.BgColorTransform'); goog.provide('goog.fx.dom.ColorTransform'); goog.provide('goog.fx.dom.Fade'); goog.provide('goog.fx.dom.FadeIn'); goog.provide('goog.fx.dom.FadeInAndShow'); goog.provide('goog.fx.dom.FadeOut'); goog.provide('goog.fx.dom.FadeOutAndHide'); goog.provide('goog.fx.dom.PredefinedEffect'); goog.provide('goog.fx.dom.Resize'); goog.provide('goog.fx.dom.ResizeHeight'); goog.provide('goog.fx.dom.ResizeWidth'); goog.provide('goog.fx.dom.Scroll'); goog.provide('goog.fx.dom.Slide'); goog.provide('goog.fx.dom.SlideFrom'); goog.provide('goog.fx.dom.Swipe'); goog.require('goog.color'); goog.require('goog.events'); goog.require('goog.fx.Animation'); goog.require('goog.fx.Transition'); goog.require('goog.style'); goog.require('goog.style.bidi'); goog.forwardDeclare('goog.events.EventHandler'); /** * Abstract class that provides reusable functionality for predefined animations * that manipulate a single DOM element * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start Array for start coordinates. * @param {Array} end Array for end coordinates. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.Animation} * @constructor * @struct */ goog.fx.dom.PredefinedEffect = function(element, start, end, time, opt_acc) { goog.fx.Animation.call(this, start, end, time, opt_acc); /** * DOM Node that will be used in the animation * @type {Element} */ this.element = element; /** * Whether the element is rendered right-to-left. We cache this here for * efficiency. * @private {boolean|undefined} */ this.rightToLeft_; }; goog.inherits(goog.fx.dom.PredefinedEffect, goog.fx.Animation); /** * Called to update the style of the element. * @protected */ goog.fx.dom.PredefinedEffect.prototype.updateStyle = goog.nullFunction; /** * Whether the DOM element being manipulated is rendered right-to-left. * @return {boolean} True if the DOM element is rendered right-to-left, false * otherwise. */ goog.fx.dom.PredefinedEffect.prototype.isRightToLeft = function() { if (!goog.isDef(this.rightToLeft_)) { this.rightToLeft_ = goog.style.isRightToLeft(this.element); } return this.rightToLeft_; }; /** @override */ goog.fx.dom.PredefinedEffect.prototype.onAnimate = function() { this.updateStyle(); goog.fx.dom.PredefinedEffect.superClass_.onAnimate.call(this); }; /** @override */ goog.fx.dom.PredefinedEffect.prototype.onEnd = function() { this.updateStyle(); goog.fx.dom.PredefinedEffect.superClass_.onEnd.call(this); }; /** @override */ goog.fx.dom.PredefinedEffect.prototype.onBegin = function() { this.updateStyle(); goog.fx.dom.PredefinedEffect.superClass_.onBegin.call(this); }; /** * Creates an animation object that will slide an element from A to B. (This * in effect automatically sets up the onanimate event for an Animation object) * * Start and End should be 2 dimensional arrays * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start 2D array for start coordinates (X, Y). * @param {Array} end 2D array for end coordinates (X, Y). * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.Slide = function(element, start, end, time, opt_acc) { if (start.length != 2 || end.length != 2) { throw Error('Start and end points must be 2D'); } goog.fx.dom.PredefinedEffect.apply(this, arguments); }; goog.inherits(goog.fx.dom.Slide, goog.fx.dom.PredefinedEffect); /** @override */ goog.fx.dom.Slide.prototype.updateStyle = function() { var pos = (this.isRightPositioningForRtlEnabled() && this.isRightToLeft()) ? 'right' : 'left'; this.element.style[pos] = Math.round(this.coords[0]) + 'px'; this.element.style.top = Math.round(this.coords[1]) + 'px'; }; /** * Slides an element from its current position. * * @param {Element} element DOM node to be used in the animation. * @param {Array} end 2D array for end coordinates (X, Y). * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.Slide} * @constructor * @struct */ goog.fx.dom.SlideFrom = function(element, end, time, opt_acc) { /** @type {?Array} */ this.startPoint; var offsetLeft = this.isRightPositioningForRtlEnabled() ? goog.style.bidi.getOffsetStart(element) : /** @type {!HTMLElement} */ (element).offsetLeft; var start = [offsetLeft, /** @type {!HTMLElement} */ (element).offsetTop]; goog.fx.dom.Slide.call(this, element, start, end, time, opt_acc); }; goog.inherits(goog.fx.dom.SlideFrom, goog.fx.dom.Slide); /** @override */ goog.fx.dom.SlideFrom.prototype.onBegin = function() { var offsetLeft = this.isRightPositioningForRtlEnabled() ? goog.style.bidi.getOffsetStart(this.element) : this.element.offsetLeft; this.startPoint = [ offsetLeft, /** @type {!HTMLElement} */ (this.element).offsetTop ]; goog.fx.dom.SlideFrom.superClass_.onBegin.call(this); }; /** * Creates an animation object that will slide an element into its final size. * Requires that the element is absolutely positioned. * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start 2D array for start size (W, H). * @param {Array} end 2D array for end size (W, H). * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.Swipe = function(element, start, end, time, opt_acc) { if (start.length != 2 || end.length != 2) { throw Error('Start and end points must be 2D'); } goog.fx.dom.PredefinedEffect.apply(this, arguments); /** * Maximum width for element. * @type {number} * @private */ this.maxWidth_ = Math.max(this.endPoint[0], this.startPoint[0]); /** * Maximum height for element. * @type {number} * @private */ this.maxHeight_ = Math.max(this.endPoint[1], this.startPoint[1]); }; goog.inherits(goog.fx.dom.Swipe, goog.fx.dom.PredefinedEffect); /** * Animation event handler that will resize an element by setting its width, * height and clipping. * @protected * @override */ goog.fx.dom.Swipe.prototype.updateStyle = function() { var x = this.coords[0]; var y = this.coords[1]; this.clip_(Math.round(x), Math.round(y), this.maxWidth_, this.maxHeight_); this.element.style.width = Math.round(x) + 'px'; var marginX = (this.isRightPositioningForRtlEnabled() && this.isRightToLeft()) ? 'marginRight' : 'marginLeft'; this.element.style[marginX] = Math.round(x) - this.maxWidth_ + 'px'; this.element.style.marginTop = Math.round(y) - this.maxHeight_ + 'px'; }; /** * Helper function for setting element clipping. * @param {number} x Current element width. * @param {number} y Current element height. * @param {number} w Maximum element width. * @param {number} h Maximum element height. * @private */ goog.fx.dom.Swipe.prototype.clip_ = function(x, y, w, h) { this.element.style.clip = 'rect(' + (h - y) + 'px ' + w + 'px ' + h + 'px ' + (w - x) + 'px)'; }; /** * Creates an animation object that will scroll an element from A to B. * * Start and End should be 2 dimensional arrays * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start 2D array for start scroll left and top. * @param {Array} end 2D array for end scroll left and top. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.Scroll = function(element, start, end, time, opt_acc) { if (start.length != 2 || end.length != 2) { throw Error('Start and end points must be 2D'); } goog.fx.dom.PredefinedEffect.apply(this, arguments); }; goog.inherits(goog.fx.dom.Scroll, goog.fx.dom.PredefinedEffect); /** * Animation event handler that will set the scroll position of an element. * @protected * @override */ goog.fx.dom.Scroll.prototype.updateStyle = function() { if (this.isRightPositioningForRtlEnabled()) { goog.style.bidi.setScrollOffset(this.element, Math.round(this.coords[0])); } else { this.element.scrollLeft = Math.round(this.coords[0]); } this.element.scrollTop = Math.round(this.coords[1]); }; /** * Creates an animation object that will resize an element between two widths * and heights. * * Start and End should be 2 dimensional arrays * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start 2D array for start width and height. * @param {Array} end 2D array for end width and height. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.Resize = function(element, start, end, time, opt_acc) { if (start.length != 2 || end.length != 2) { throw Error('Start and end points must be 2D'); } goog.fx.dom.PredefinedEffect.apply(this, arguments); }; goog.inherits(goog.fx.dom.Resize, goog.fx.dom.PredefinedEffect); /** * Animation event handler that will resize an element by setting its width and * height. * @protected * @override */ goog.fx.dom.Resize.prototype.updateStyle = function() { this.element.style.width = Math.round(this.coords[0]) + 'px'; this.element.style.height = Math.round(this.coords[1]) + 'px'; }; /** * Creates an animation object that will resize an element between two widths * * Start and End should be numbers * * @param {Element} element Dom Node to be used in the animation. * @param {number} start Start width. * @param {number} end End width. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.ResizeWidth = function(element, start, end, time, opt_acc) { goog.fx.dom.PredefinedEffect.call( this, element, [start], [end], time, opt_acc); }; goog.inherits(goog.fx.dom.ResizeWidth, goog.fx.dom.PredefinedEffect); /** * Animation event handler that will resize an element by setting its width. * @protected * @override */ goog.fx.dom.ResizeWidth.prototype.updateStyle = function() { this.element.style.width = Math.round(this.coords[0]) + 'px'; }; /** * Creates an animation object that will resize an element between two heights * * Start and End should be numbers * * @param {Element} element Dom Node to be used in the animation. * @param {number} start Start height. * @param {number} end End height. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.ResizeHeight = function(element, start, end, time, opt_acc) { goog.fx.dom.PredefinedEffect.call( this, element, [start], [end], time, opt_acc); }; goog.inherits(goog.fx.dom.ResizeHeight, goog.fx.dom.PredefinedEffect); /** * Animation event handler that will resize an element by setting its height. * @protected * @override */ goog.fx.dom.ResizeHeight.prototype.updateStyle = function() { this.element.style.height = Math.round(this.coords[0]) + 'px'; }; /** * Creates an animation object that fades the opacity of an element between two * limits. * * Start and End should be floats between 0 and 1 * * @param {Element} element Dom Node to be used in the animation. * @param {Array|number} start 1D Array or Number with start opacity. * @param {Array|number} end 1D Array or Number for end opacity. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.Fade = function(element, start, end, time, opt_acc) { if (goog.isNumber(start)) start = [start]; if (goog.isNumber(end)) end = [end]; goog.fx.dom.Fade.base( this, 'constructor', element, start, end, time, opt_acc); if (start.length != 1 || end.length != 1) { throw Error('Start and end points must be 1D'); } /** * The last opacity we set, or -1 for not set. * @private {number} */ this.lastOpacityUpdate_ = goog.fx.dom.Fade.OPACITY_UNSET_; }; goog.inherits(goog.fx.dom.Fade, goog.fx.dom.PredefinedEffect); /** * The quantization of opacity values to use. * @private {number} */ goog.fx.dom.Fade.TOLERANCE_ = 1.0 / 0x400; // 10-bit color /** * Value indicating that the opacity must be set on next update. * @private {number} */ goog.fx.dom.Fade.OPACITY_UNSET_ = -1; /** * Animation event handler that will set the opacity of an element. * @protected * @override */ goog.fx.dom.Fade.prototype.updateStyle = function() { var opacity = this.coords[0]; var delta = Math.abs(opacity - this.lastOpacityUpdate_); // In order to keep eager browsers from over-rendering, only update // on a potentially visible change in opacity. if (delta >= goog.fx.dom.Fade.TOLERANCE_) { goog.style.setOpacity(this.element, opacity); this.lastOpacityUpdate_ = opacity; } }; /** @override */ goog.fx.dom.Fade.prototype.onBegin = function() { this.lastOpacityUpdate_ = goog.fx.dom.Fade.OPACITY_UNSET_; goog.fx.dom.Fade.base(this, 'onBegin'); }; /** @override */ goog.fx.dom.Fade.prototype.onEnd = function() { this.lastOpacityUpdate_ = goog.fx.dom.Fade.OPACITY_UNSET_; goog.fx.dom.Fade.base(this, 'onEnd'); }; /** * Animation event handler that will show the element. */ goog.fx.dom.Fade.prototype.show = function() { this.element.style.display = ''; }; /** * Animation event handler that will hide the element */ goog.fx.dom.Fade.prototype.hide = function() { this.element.style.display = 'none'; }; /** * Fades an element out from full opacity to completely transparent. * * @param {Element} element Dom Node to be used in the animation. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.Fade} * @constructor * @struct */ goog.fx.dom.FadeOut = function(element, time, opt_acc) { goog.fx.dom.Fade.call(this, element, 1, 0, time, opt_acc); }; goog.inherits(goog.fx.dom.FadeOut, goog.fx.dom.Fade); /** * Fades an element in from completely transparent to fully opacity. * * @param {Element} element Dom Node to be used in the animation. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.Fade} * @constructor * @struct */ goog.fx.dom.FadeIn = function(element, time, opt_acc) { goog.fx.dom.Fade.call(this, element, 0, 1, time, opt_acc); }; goog.inherits(goog.fx.dom.FadeIn, goog.fx.dom.Fade); /** * Fades an element out from full opacity to completely transparent and then * sets the display to 'none' * * @param {Element} element Dom Node to be used in the animation. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.Fade} * @constructor * @struct */ goog.fx.dom.FadeOutAndHide = function(element, time, opt_acc) { goog.fx.dom.Fade.call(this, element, 1, 0, time, opt_acc); }; goog.inherits(goog.fx.dom.FadeOutAndHide, goog.fx.dom.Fade); /** @override */ goog.fx.dom.FadeOutAndHide.prototype.onBegin = function() { this.show(); goog.fx.dom.FadeOutAndHide.superClass_.onBegin.call(this); }; /** @override */ goog.fx.dom.FadeOutAndHide.prototype.onEnd = function() { this.hide(); goog.fx.dom.FadeOutAndHide.superClass_.onEnd.call(this); }; /** * Sets an element's display to be visible and then fades an element in from * completely transparent to fully opaque. * * @param {Element} element Dom Node to be used in the animation. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.Fade} * @constructor * @struct */ goog.fx.dom.FadeInAndShow = function(element, time, opt_acc) { goog.fx.dom.Fade.call(this, element, 0, 1, time, opt_acc); }; goog.inherits(goog.fx.dom.FadeInAndShow, goog.fx.dom.Fade); /** @override */ goog.fx.dom.FadeInAndShow.prototype.onBegin = function() { this.show(); goog.fx.dom.FadeInAndShow.superClass_.onBegin.call(this); }; /** * Provides a transformation of an elements background-color. * * Start and End should be 3D arrays representing R,G,B * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start 3D Array for RGB of start color. * @param {Array} end 3D Array for RGB of end color. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @extends {goog.fx.dom.PredefinedEffect} * @constructor * @struct */ goog.fx.dom.BgColorTransform = function(element, start, end, time, opt_acc) { if (start.length != 3 || end.length != 3) { throw Error('Start and end points must be 3D'); } goog.fx.dom.PredefinedEffect.apply(this, arguments); }; goog.inherits(goog.fx.dom.BgColorTransform, goog.fx.dom.PredefinedEffect); /** * Animation event handler that will set the background-color of an element */ goog.fx.dom.BgColorTransform.prototype.setColor = function() { var coordsAsInts = []; for (var i = 0; i < this.coords.length; i++) { coordsAsInts[i] = Math.round(this.coords[i]); } var color = 'rgb(' + coordsAsInts.join(',') + ')'; this.element.style.backgroundColor = color; }; /** @override */ goog.fx.dom.BgColorTransform.prototype.updateStyle = function() { this.setColor(); }; /** * Fade elements background color from start color to the element's current * background color. * * Start should be a 3D array representing R,G,B * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start 3D Array for RGB of start color. * @param {number} time Length of animation in milliseconds. * @param {goog.events.EventHandler=} opt_eventHandler Optional event handler * to use when listening for events. */ goog.fx.dom.bgColorFadeIn = function(element, start, time, opt_eventHandler) { var initialBgColor = element.style.backgroundColor || ''; var computedBgColor = goog.style.getBackgroundColor(element); var end; if (computedBgColor && computedBgColor != 'transparent' && computedBgColor != 'rgba(0, 0, 0, 0)') { end = goog.color.hexToRgb(goog.color.parse(computedBgColor).hex); } else { end = [255, 255, 255]; } var anim = new goog.fx.dom.BgColorTransform(element, start, end, time); function setBgColor() { element.style.backgroundColor = initialBgColor; } if (opt_eventHandler) { opt_eventHandler.listen(anim, goog.fx.Transition.EventType.END, setBgColor); } else { goog.events.listen(anim, goog.fx.Transition.EventType.END, setBgColor); } anim.play(); }; /** * Provides a transformation of an elements color. * * @param {Element} element Dom Node to be used in the animation. * @param {Array} start 3D Array representing R,G,B. * @param {Array} end 3D Array representing R,G,B. * @param {number} time Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @constructor * @struct * @extends {goog.fx.dom.PredefinedEffect} */ goog.fx.dom.ColorTransform = function(element, start, end, time, opt_acc) { if (start.length != 3 || end.length != 3) { throw Error('Start and end points must be 3D'); } goog.fx.dom.PredefinedEffect.apply(this, arguments); }; goog.inherits(goog.fx.dom.ColorTransform, goog.fx.dom.PredefinedEffect); /** * Animation event handler that will set the color of an element. * @protected * @override */ goog.fx.dom.ColorTransform.prototype.updateStyle = function() { var coordsAsInts = []; for (var i = 0; i < this.coords.length; i++) { coordsAsInts[i] = Math.round(this.coords[i]); } var color = 'rgb(' + coordsAsInts.join(',') + ')'; this.element.style.color = color; };