// Copyright 2006 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview Easing functions for animations. * * @author arv@google.com (Erik Arvidsson) */ goog.provide('goog.fx.easing'); /** * Ease in - Start slow and speed up. * @param {number} t Input between 0 and 1. * @return {number} Output between 0 and 1. */ goog.fx.easing.easeIn = function(t) { return goog.fx.easing.easeInInternal_(t, 3); }; /** * Ease in with specifiable exponent. * @param {number} t Input between 0 and 1. * @param {number} exp Ease exponent. * @return {number} Output between 0 and 1. * @private */ goog.fx.easing.easeInInternal_ = function(t, exp) { return Math.pow(t, exp); }; /** * Ease out - Start fastest and slows to a stop. * @param {number} t Input between 0 and 1. * @return {number} Output between 0 and 1. */ goog.fx.easing.easeOut = function(t) { return goog.fx.easing.easeOutInternal_(t, 3); }; /** * Ease out with specifiable exponent. * @param {number} t Input between 0 and 1. * @param {number} exp Ease exponent. * @return {number} Output between 0 and 1. * @private */ goog.fx.easing.easeOutInternal_ = function(t, exp) { return 1 - goog.fx.easing.easeInInternal_(1 - t, exp); }; /** * Ease out long - Start fastest and slows to a stop with a long ease. * @param {number} t Input between 0 and 1. * @return {number} Output between 0 and 1. */ goog.fx.easing.easeOutLong = function(t) { return goog.fx.easing.easeOutInternal_(t, 4); }; /** * Ease in and out - Start slow, speed up, then slow down. * @param {number} t Input between 0 and 1. * @return {number} Output between 0 and 1. */ goog.fx.easing.inAndOut = function(t) { return 3 * t * t - 2 * t * t * t; };