// Copyright 2007 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview Mock Clock implementation for working with setTimeout, * setInterval, clearTimeout and clearInterval within unit tests. * * Derived from jsUnitMockTimeout.js, contributed to JsUnit by * Pivotal Computer Systems, www.pivotalsf.com * */ goog.setTestOnly('goog.testing.MockClock'); goog.provide('goog.testing.MockClock'); goog.require('goog.Disposable'); /** @suppress {extraRequire} */ goog.require('goog.Promise'); goog.require('goog.Thenable'); goog.require('goog.async.run'); goog.require('goog.testing.PropertyReplacer'); goog.require('goog.testing.events'); goog.require('goog.testing.events.Event'); /** * Class for unit testing code that uses setTimeout and clearTimeout. * * NOTE: If you are using MockClock to test code that makes use of * goog.fx.Animation, then you must either: * * 1. Install and dispose of the MockClock in setUpPage() and tearDownPage() * respectively (rather than setUp()/tearDown()). * * or * * 2. Ensure that every test clears the animation queue by calling * mockClock.tick(x) at the end of each test function (where `x` is large * enough to complete all animations). * * Otherwise, if any animation is left pending at the time that * MockClock.dispose() is called, that will permanently prevent any future * animations from playing on the page. * * @param {boolean=} opt_autoInstall Install the MockClock at construction time. * @constructor * @extends {goog.Disposable} * @final */ goog.testing.MockClock = function(opt_autoInstall) { goog.Disposable.call(this); /** * Reverse-order queue of timers to fire. * * The last item of the queue is popped off. Insertion happens from the * right. For example, the expiration times for each element of the queue * might be in the order 300, 200, 200. * * @type {Array} * @private */ this.queue_ = []; /** * Set of timeouts that should be treated as cancelled. * * Rather than removing cancelled timers directly from the queue, this set * simply marks them as deleted so that they can be ignored when their * turn comes up. The keys are the timeout keys that are cancelled, each * mapping to true. * * @private {Object} */ this.deletedKeys_ = {}; if (opt_autoInstall) { this.install(); } }; goog.inherits(goog.testing.MockClock, goog.Disposable); /** * Default wait timeout for mocking requestAnimationFrame (in milliseconds). * * @type {number} * @const */ goog.testing.MockClock.REQUEST_ANIMATION_FRAME_TIMEOUT = 20; /** * ID to use for next timeout. Timeout IDs must never be reused, even across * MockClock instances. * @public {number} */ goog.testing.MockClock.nextId = Math.round(Math.random() * 10000); /** * Count of the number of setTimeout/setInterval/etc. calls received by this * instance. * @type {number} * @private */ goog.testing.MockClock.prototype.timeoutsMade_ = 0; /** * Count of the number of timeout/interval/etc. callbacks triggered by this * instance. * @type {number} * @private */ goog.testing.MockClock.prototype.callbacksTriggered_ = 0; /** * PropertyReplacer instance which overwrites and resets setTimeout, * setInterval, etc. or null if the MockClock is not installed. * @type {goog.testing.PropertyReplacer} * @private */ goog.testing.MockClock.prototype.replacer_ = null; /** * The current simulated time in milliseconds. * @type {number} * @private */ goog.testing.MockClock.prototype.nowMillis_ = 0; /** * Additional delay between the time a timeout was set to fire, and the time * it actually fires. Useful for testing workarounds for this Firefox 2 bug: * https://bugzilla.mozilla.org/show_bug.cgi?id=291386 * May be negative. * @type {number} * @private */ goog.testing.MockClock.prototype.timeoutDelay_ = 0; /** * The real set timeout for reference. * @const @private {!Function} */ goog.testing.MockClock.REAL_SETTIMEOUT_ = goog.global.setTimeout; /** * Installs the MockClock by overriding the global object's implementation of * setTimeout, setInterval, clearTimeout and clearInterval. */ goog.testing.MockClock.prototype.install = function() { if (!this.replacer_) { if (goog.testing.MockClock.REAL_SETTIMEOUT_ !== goog.global.setTimeout) { if (typeof console !== 'undefined' && console.warn) { console.warn( 'Non default setTimeout detected. ' + 'Use of multiple MockClock instances or other clock mocking ' + 'should be avoided due to unspecified behavior and ' + 'the resulting fragility.'); } } var r = this.replacer_ = new goog.testing.PropertyReplacer(); r.set(goog.global, 'setTimeout', goog.bind(this.setTimeout_, this)); r.set(goog.global, 'setInterval', goog.bind(this.setInterval_, this)); r.set(goog.global, 'setImmediate', goog.bind(this.setImmediate_, this)); r.set(goog.global, 'clearTimeout', goog.bind(this.clearTimeout_, this)); r.set(goog.global, 'clearInterval', goog.bind(this.clearInterval_, this)); // goog.Promise uses goog.async.run. In order to be able to test // Promise-based code, we need to make sure that goog.async.run uses // nextTick instead of native browser Promises. This means that it will // default to setImmediate, which is replaced above. Note that we test for // the presence of goog.async.run.forceNextTick to be resilient to the case // where tests replace goog.async.run directly. goog.async.run.forceNextTick && goog.async.run.forceNextTick(goog.testing.MockClock.REAL_SETTIMEOUT_); // Replace the requestAnimationFrame functions. this.replaceRequestAnimationFrame_(); // PropertyReplacer#set can't be called with renameable functions. this.oldGoogNow_ = goog.now; goog.now = goog.bind(this.getCurrentTime, this); } }; /** * Installs the mocks for requestAnimationFrame and cancelRequestAnimationFrame. * @private */ goog.testing.MockClock.prototype.replaceRequestAnimationFrame_ = function() { var r = this.replacer_; var requestFuncs = [ 'requestAnimationFrame', 'webkitRequestAnimationFrame', 'mozRequestAnimationFrame', 'oRequestAnimationFrame', 'msRequestAnimationFrame' ]; var cancelFuncs = [ 'cancelAnimationFrame', 'cancelRequestAnimationFrame', 'webkitCancelRequestAnimationFrame', 'mozCancelRequestAnimationFrame', 'oCancelRequestAnimationFrame', 'msCancelRequestAnimationFrame' ]; for (var i = 0; i < requestFuncs.length; ++i) { if (goog.global && goog.global[requestFuncs[i]]) { r.set( goog.global, requestFuncs[i], goog.bind(this.requestAnimationFrame_, this)); } } for (var i = 0; i < cancelFuncs.length; ++i) { if (goog.global && goog.global[cancelFuncs[i]]) { r.set( goog.global, cancelFuncs[i], goog.bind(this.cancelRequestAnimationFrame_, this)); } } }; /** * Removes the MockClock's hooks into the global object's functions and revert * to their original values. */ goog.testing.MockClock.prototype.uninstall = function() { if (this.replacer_) { this.replacer_.reset(); this.replacer_ = null; goog.now = this.oldGoogNow_; } this.resetAsyncQueue_(); }; /** @override */ goog.testing.MockClock.prototype.disposeInternal = function() { this.uninstall(); this.queue_ = null; this.deletedKeys_ = null; goog.testing.MockClock.superClass_.disposeInternal.call(this); }; /** * Resets the MockClock, removing all timeouts that are scheduled and resets * the fake timer count. */ goog.testing.MockClock.prototype.reset = function() { this.queue_ = []; this.deletedKeys_ = {}; this.nowMillis_ = 0; this.timeoutsMade_ = 0; this.callbacksTriggered_ = 0; this.timeoutDelay_ = 0; this.resetAsyncQueue_(); }; /** * Resets the async queue when this clock resets. * @private */ goog.testing.MockClock.prototype.resetAsyncQueue_ = function() { goog.async.run.resetQueue(); }; /** * Sets the amount of time between when a timeout is scheduled to fire and when * it actually fires. * @param {number} delay The delay in milliseconds. May be negative. */ goog.testing.MockClock.prototype.setTimeoutDelay = function(delay) { this.timeoutDelay_ = delay; }; /** * @return {number} delay The amount of time between when a timeout is * scheduled to fire and when it actually fires, in milliseconds. May * be negative. */ goog.testing.MockClock.prototype.getTimeoutDelay = function() { return this.timeoutDelay_; }; /** * Increments the MockClock's time by a given number of milliseconds, running * any functions that are now overdue. * @param {number=} opt_millis Number of milliseconds to increment the counter. * If not specified, clock ticks 1 millisecond. * @return {number} Current mock time in milliseconds. */ goog.testing.MockClock.prototype.tick = function(opt_millis) { if (typeof opt_millis != 'number') { opt_millis = 1; } var endTime = this.nowMillis_ + opt_millis; this.runFunctionsWithinRange_(endTime); this.nowMillis_ = endTime; return endTime; }; /** * Takes a promise and then ticks the mock clock. If the promise successfully * resolves, returns the value produced by the promise. If the promise is * rejected, it throws the rejection as an exception. If the promise is not * resolved at all, throws an exception. * Also ticks the general clock by the specified amount. * * @param {!goog.Thenable} promise A promise that should be resolved after * the mockClock is ticked for the given opt_millis. * @param {number=} opt_millis Number of milliseconds to increment the counter. * If not specified, clock ticks 1 millisecond. * @return {T} * @template T */ goog.testing.MockClock.prototype.tickPromise = function(promise, opt_millis) { var value; var error; var resolved = false; promise.then( function(v) { value = v; resolved = true; }, function(e) { error = e; resolved = true; }); this.tick(opt_millis); if (!resolved) { throw new Error( 'Promise was expected to be resolved after mock clock tick.'); } if (error) { throw error; } return value; }; /** * @return {number} The number of timeouts or intervals that have been * scheduled. A setInterval call is only counted once. */ goog.testing.MockClock.prototype.getTimeoutsMade = function() { return this.timeoutsMade_; }; /** * @return {number} The number of timeout or interval callbacks that have been * triggered. For setInterval, each callback is counted separately. */ goog.testing.MockClock.prototype.getCallbacksTriggered = function() { return this.callbacksTriggered_; }; /** * @return {number} The MockClock's current time in milliseconds. */ goog.testing.MockClock.prototype.getCurrentTime = function() { return this.nowMillis_; }; /** * @param {number} timeoutKey The timeout key. * @return {boolean} Whether the timer has been set and not cleared, * independent of the timeout's expiration. In other words, the timeout * could have passed or could be scheduled for the future. Either way, * this function returns true or false depending only on whether the * provided timeoutKey represents a timeout that has been set and not * cleared. */ goog.testing.MockClock.prototype.isTimeoutSet = function(timeoutKey) { return timeoutKey < goog.testing.MockClock.nextId && timeoutKey >= goog.testing.MockClock.nextId - this.timeoutsMade_ && !this.deletedKeys_[timeoutKey]; }; /** * Runs any function that is scheduled before a certain time. Timeouts can * be made to fire early or late if timeoutDelay_ is non-0. * @param {number} endTime The latest time in the range, in milliseconds. * @private */ goog.testing.MockClock.prototype.runFunctionsWithinRange_ = function(endTime) { var adjustedEndTime = endTime - this.timeoutDelay_; // Repeatedly pop off the last item since the queue is always sorted. while (this.queue_ && this.queue_.length && this.queue_[this.queue_.length - 1].runAtMillis <= adjustedEndTime) { var timeout = this.queue_.pop(); if (!(timeout.timeoutKey in this.deletedKeys_)) { // Only move time forwards. this.nowMillis_ = Math.max(this.nowMillis_, timeout.runAtMillis + this.timeoutDelay_); // Call timeout in global scope and pass the timeout key as the argument. this.callbacksTriggered_++; timeout.funcToCall.call(goog.global, timeout.timeoutKey); // In case the interval was cleared in the funcToCall if (timeout.recurring) { this.scheduleFunction_( timeout.timeoutKey, timeout.funcToCall, timeout.millis, true); } } } }; /** * Schedules a function to be run at a certain time. * @param {number} timeoutKey The timeout key. * @param {Function} funcToCall The function to call. * @param {number} millis The number of milliseconds to call it in. * @param {boolean} recurring Whether to function call should recur. * @private */ goog.testing.MockClock.prototype.scheduleFunction_ = function( timeoutKey, funcToCall, millis, recurring) { if (!goog.isFunction(funcToCall)) { // Early error for debuggability rather than dying in the next .tick() throw new TypeError( 'The provided callback must be a function, not a ' + typeof funcToCall); } var timeout = { runAtMillis: this.nowMillis_ + millis, funcToCall: funcToCall, recurring: recurring, timeoutKey: timeoutKey, millis: millis }; goog.testing.MockClock.insert_(timeout, this.queue_); }; /** * Inserts a timer descriptor into a descending-order queue. * * Later-inserted duplicates appear at lower indices. For example, the * asterisk in (5,4,*,3,2,1) would be the insertion point for 3. * * @param {Object} timeout The timeout to insert, with numerical runAtMillis * property. * @param {Array} queue The queue to insert into, with each element * having a numerical runAtMillis property. * @private */ goog.testing.MockClock.insert_ = function(timeout, queue) { // Although insertion of N items is quadratic, requiring goog.structs.Heap // from a unit test will make tests more prone to breakage. Since unit // tests are normally small, scalability is not a primary issue. // Find an insertion point. Since the queue is in reverse order (so we // can pop rather than unshift), and later timers with the same time stamp // should be executed later, we look for the element strictly greater than // the one we are inserting. for (var i = queue.length; i != 0; i--) { if (queue[i - 1].runAtMillis > timeout.runAtMillis) { break; } queue[i] = queue[i - 1]; } queue[i] = timeout; }; /** * Maximum 32-bit signed integer. * * Timeouts over this time return immediately in many browsers, due to integer * overflow. Such known browsers include Firefox, Chrome, and Safari, but not * IE. * * @type {number} * @private */ goog.testing.MockClock.MAX_INT_ = 2147483647; /** * Schedules a function to be called after {@code millis} milliseconds. * Mock implementation for setTimeout. * @param {Function} funcToCall The function to call. * @param {number=} opt_millis The number of milliseconds to call it after. * @return {number} The number of timeouts created. * @private */ goog.testing.MockClock.prototype.setTimeout_ = function( funcToCall, opt_millis) { var millis = opt_millis || 0; if (millis > goog.testing.MockClock.MAX_INT_) { throw Error( 'Bad timeout value: ' + millis + '. Timeouts over MAX_INT ' + '(24.8 days) cause timeouts to be fired ' + 'immediately in most browsers, except for IE.'); } this.timeoutsMade_++; this.scheduleFunction_( goog.testing.MockClock.nextId, funcToCall, millis, false); return goog.testing.MockClock.nextId++; }; /** * Schedules a function to be called every {@code millis} milliseconds. * Mock implementation for setInterval. * @param {Function} funcToCall The function to call. * @param {number=} opt_millis The number of milliseconds between calls. * @return {number} The number of timeouts created. * @private */ goog.testing.MockClock.prototype.setInterval_ = function( funcToCall, opt_millis) { var millis = opt_millis || 0; this.timeoutsMade_++; this.scheduleFunction_( goog.testing.MockClock.nextId, funcToCall, millis, true); return goog.testing.MockClock.nextId++; }; /** * Schedules a function to be called when an animation frame is triggered. * Mock implementation for requestAnimationFrame. * @param {Function} funcToCall The function to call. * @return {number} The number of timeouts created. * @private */ goog.testing.MockClock.prototype.requestAnimationFrame_ = function(funcToCall) { return this.setTimeout_(goog.bind(function() { if (funcToCall) { funcToCall(this.getCurrentTime()); } else if (goog.global.mozRequestAnimationFrame) { var event = new goog.testing.events.Event('MozBeforePaint', goog.global); event['timeStamp'] = this.getCurrentTime(); goog.testing.events.fireBrowserEvent(event); } }, this), goog.testing.MockClock.REQUEST_ANIMATION_FRAME_TIMEOUT); }; /** * Schedules a function to be called immediately after the current JS * execution. * Mock implementation for setImmediate. * @param {Function} funcToCall The function to call. * @return {number} The number of timeouts created. * @private */ goog.testing.MockClock.prototype.setImmediate_ = function(funcToCall) { return this.setTimeout_(funcToCall, 0); }; /** * Clears a timeout. * Mock implementation for clearTimeout. * @param {number} timeoutKey The timeout key to clear. * @private */ goog.testing.MockClock.prototype.clearTimeout_ = function(timeoutKey) { // Some common libraries register static state with timers. // This is bad. It leads to all sorts of crazy test problems where // 1) Test A sets up a new mock clock and a static timer. // 2) Test B sets up a new mock clock, but re-uses the static timer // from Test A. // 3) A timeout key from test A gets cleared, breaking a timeout in // Test B. // // For now, we just hackily fail silently if someone tries to clear a timeout // key before we've allocated it. // Ideally, we should throw an exception if we see this happening. if (this.isTimeoutSet(timeoutKey)) { this.deletedKeys_[timeoutKey] = true; } }; /** * Clears an interval. * Mock implementation for clearInterval. * @param {number} timeoutKey The interval key to clear. * @private */ goog.testing.MockClock.prototype.clearInterval_ = function(timeoutKey) { this.clearTimeout_(timeoutKey); }; /** * Clears a requestAnimationFrame. * Mock implementation for cancelRequestAnimationFrame. * @param {number} timeoutKey The requestAnimationFrame key to clear. * @private */ goog.testing.MockClock.prototype.cancelRequestAnimationFrame_ = function( timeoutKey) { this.clearTimeout_(timeoutKey); };