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- /**
- * @license
- * Visual Blocks Editor
- *
- * Copyright 2016 Google Inc.
- * https://developers.google.com/blockly/
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @fileoverview Components for creating connections between blocks.
- * @author fenichel@google.com (Rachel Fenichel)
- */
- 'use strict';
- goog.provide('Blockly.RenderedConnection');
- goog.require('Blockly.Connection');
- /**
- * Class for a connection between blocks that may be rendered on screen.
- * @param {!Blockly.Block} source The block establishing this connection.
- * @param {number} type The type of the connection.
- * @extends {Blockly.Connection}
- * @constructor
- */
- Blockly.RenderedConnection = function(source, type) {
- Blockly.RenderedConnection.superClass_.constructor.call(this, source, type);
- this.offsetInBlock_ = new goog.math.Coordinate(0, 0);
- };
- goog.inherits(Blockly.RenderedConnection, Blockly.Connection);
- /**
- * Returns the distance between this connection and another connection.
- * @param {!Blockly.Connection} otherConnection The other connection to measure
- * the distance to.
- * @return {number} The distance between connections.
- */
- Blockly.RenderedConnection.prototype.distanceFrom = function(otherConnection) {
- var xDiff = this.x_ - otherConnection.x_;
- var yDiff = this.y_ - otherConnection.y_;
- return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
- };
- /**
- * Move the block(s) belonging to the connection to a point where they don't
- * visually interfere with the specified connection.
- * @param {!Blockly.Connection} staticConnection The connection to move away
- * from.
- * @private
- */
- Blockly.RenderedConnection.prototype.bumpAwayFrom_ = function(staticConnection) {
- if (Blockly.dragMode_ != Blockly.DRAG_NONE) {
- // Don't move blocks around while the user is doing the same.
- return;
- }
- // Move the root block.
- var rootBlock = this.sourceBlock_.getRootBlock();
- if (rootBlock.isInFlyout) {
- // Don't move blocks around in a flyout.
- return;
- }
- var reverse = false;
- if (!rootBlock.isMovable()) {
- // Can't bump an uneditable block away.
- // Check to see if the other block is movable.
- rootBlock = staticConnection.getSourceBlock().getRootBlock();
- if (!rootBlock.isMovable()) {
- return;
- }
- // Swap the connections and move the 'static' connection instead.
- staticConnection = this;
- reverse = true;
- }
- // Raise it to the top for extra visibility.
- var selected = Blockly.selected == rootBlock;
- selected || rootBlock.addSelect();
- var dx = (staticConnection.x_ + Blockly.SNAP_RADIUS) - this.x_;
- var dy = (staticConnection.y_ + Blockly.SNAP_RADIUS) - this.y_;
- if (reverse) {
- // When reversing a bump due to an uneditable block, bump up.
- dy = -dy;
- }
- if (rootBlock.RTL) {
- dx = -dx;
- }
- rootBlock.moveBy(dx, dy);
- selected || rootBlock.removeSelect();
- };
- /**
- * Change the connection's coordinates.
- * @param {number} x New absolute x coordinate.
- * @param {number} y New absolute y coordinate.
- */
- Blockly.RenderedConnection.prototype.moveTo = function(x, y) {
- // Remove it from its old location in the database (if already present)
- if (this.inDB_) {
- this.db_.removeConnection_(this);
- }
- this.x_ = x;
- this.y_ = y;
- // Insert it into its new location in the database.
- if (!this.hidden_) {
- this.db_.addConnection(this);
- }
- };
- /**
- * Change the connection's coordinates.
- * @param {number} dx Change to x coordinate.
- * @param {number} dy Change to y coordinate.
- */
- Blockly.RenderedConnection.prototype.moveBy = function(dx, dy) {
- this.moveTo(this.x_ + dx, this.y_ + dy);
- };
- /**
- * Move this connection to the location given by its offset within the block and
- * the coordinate of the block's top left corner.
- * @param {!goog.math.Coordinate} blockTL The coordinate of the top left corner
- * of the block.
- */
- Blockly.RenderedConnection.prototype.moveToOffset = function(blockTL) {
- this.moveTo(blockTL.x + this.offsetInBlock_.x,
- blockTL.y + this.offsetInBlock_.y);
- };
- /**
- * Set the offset of this connection relative to the top left of its block.
- * @param {number} x The new relative x.
- * @param {number} y The new relative y.
- */
- Blockly.RenderedConnection.prototype.setOffsetInBlock = function(x, y) {
- this.offsetInBlock_.x = x;
- this.offsetInBlock_.y = y;
- };
- /**
- * Move the blocks on either side of this connection right next to each other.
- * @private
- */
- Blockly.RenderedConnection.prototype.tighten_ = function() {
- var dx = this.targetConnection.x_ - this.x_;
- var dy = this.targetConnection.y_ - this.y_;
- if (dx != 0 || dy != 0) {
- var block = this.targetBlock();
- var svgRoot = block.getSvgRoot();
- if (!svgRoot) {
- throw 'block is not rendered.';
- }
- var xy = Blockly.getRelativeXY_(svgRoot);
- block.getSvgRoot().setAttribute('transform',
- 'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')');
- block.moveConnections_(-dx, -dy);
- }
- };
- /**
- * Find the closest compatible connection to this connection.
- * @param {number} maxLimit The maximum radius to another connection.
- * @param {number} dx Horizontal offset between this connection's location
- * in the database and the current location (as a result of dragging).
- * @param {number} dy Vertical offset between this connection's location
- * in the database and the current location (as a result of dragging).
- * @return {!{connection: ?Blockly.Connection, radius: number}} Contains two
- * properties: 'connection' which is either another connection or null,
- * and 'radius' which is the distance.
- */
- Blockly.RenderedConnection.prototype.closest = function(maxLimit, dx, dy) {
- return this.dbOpposite_.searchForClosest(this, maxLimit, dx, dy);
- };
- /**
- * Add highlighting around this connection.
- */
- Blockly.RenderedConnection.prototype.highlight = function() {
- var steps;
- if (this.type == Blockly.INPUT_VALUE || this.type == Blockly.OUTPUT_VALUE) {
- steps = 'm 0,0 ' + Blockly.BlockSvg.TAB_PATH_DOWN + ' v 5';
- } else {
- steps = 'm -20,0 h 5 ' + Blockly.BlockSvg.NOTCH_PATH_LEFT + ' h 5';
- }
- var xy = this.sourceBlock_.getRelativeToSurfaceXY();
- var x = this.x_ - xy.x;
- var y = this.y_ - xy.y;
- Blockly.Connection.highlightedPath_ = Blockly.createSvgElement('path',
- {'class': 'blocklyHighlightedConnectionPath',
- 'd': steps,
- transform: 'translate(' + x + ',' + y + ')' +
- (this.sourceBlock_.RTL ? ' scale(-1 1)' : '')},
- this.sourceBlock_.getSvgRoot());
- };
- /**
- * Unhide this connection, as well as all down-stream connections on any block
- * attached to this connection. This happens when a block is expanded.
- * Also unhides down-stream comments.
- * @return {!Array.<!Blockly.Block>} List of blocks to render.
- */
- Blockly.RenderedConnection.prototype.unhideAll = function() {
- this.setHidden(false);
- // All blocks that need unhiding must be unhidden before any rendering takes
- // place, since rendering requires knowing the dimensions of lower blocks.
- // Also, since rendering a block renders all its parents, we only need to
- // render the leaf nodes.
- var renderList = [];
- if (this.type != Blockly.INPUT_VALUE && this.type != Blockly.NEXT_STATEMENT) {
- // Only spider down.
- return renderList;
- }
- var block = this.targetBlock();
- if (block) {
- var connections;
- if (block.isCollapsed()) {
- // This block should only be partially revealed since it is collapsed.
- connections = [];
- block.outputConnection && connections.push(block.outputConnection);
- block.nextConnection && connections.push(block.nextConnection);
- block.previousConnection && connections.push(block.previousConnection);
- } else {
- // Show all connections of this block.
- connections = block.getConnections_(true);
- }
- for (var i = 0; i < connections.length; i++) {
- renderList.push.apply(renderList, connections[i].unhideAll());
- }
- if (!renderList.length) {
- // Leaf block.
- renderList[0] = block;
- }
- }
- return renderList;
- };
- /**
- * Remove the highlighting around this connection.
- */
- Blockly.RenderedConnection.prototype.unhighlight = function() {
- goog.dom.removeNode(Blockly.Connection.highlightedPath_);
- delete Blockly.Connection.highlightedPath_;
- };
- /**
- * Set whether this connections is hidden (not tracked in a database) or not.
- * @param {boolean} hidden True if connection is hidden.
- */
- Blockly.RenderedConnection.prototype.setHidden = function(hidden) {
- this.hidden_ = hidden;
- if (hidden && this.inDB_) {
- this.db_.removeConnection_(this);
- } else if (!hidden && !this.inDB_) {
- this.db_.addConnection(this);
- }
- };
- /**
- * Hide this connection, as well as all down-stream connections on any block
- * attached to this connection. This happens when a block is collapsed.
- * Also hides down-stream comments.
- */
- Blockly.RenderedConnection.prototype.hideAll = function() {
- this.setHidden(true);
- if (this.targetConnection) {
- var blocks = this.targetBlock().getDescendants();
- for (var i = 0; i < blocks.length; i++) {
- var block = blocks[i];
- // Hide all connections of all children.
- var connections = block.getConnections_(true);
- for (var j = 0; j < connections.length; j++) {
- connections[j].setHidden(true);
- }
- // Close all bubbles of all children.
- var icons = block.getIcons();
- for (var j = 0; j < icons.length; j++) {
- icons[j].setVisible(false);
- }
- }
- }
- };
- /**
- * Check if the two connections can be dragged to connect to each other.
- * @param {!Blockly.Connection} candidate A nearby connection to check.
- * @param {number} maxRadius The maximum radius allowed for connections.
- * @return {boolean} True if the connection is allowed, false otherwise.
- */
- Blockly.RenderedConnection.prototype.isConnectionAllowed = function(candidate,
- maxRadius) {
- if (this.distanceFrom(candidate) > maxRadius) {
- return false;
- }
- return Blockly.RenderedConnection.superClass_.isConnectionAllowed.call(this,
- candidate);
- };
- /**
- * Disconnect two blocks that are connected by this connection.
- * @param {!Blockly.Block} parentBlock The superior block.
- * @param {!Blockly.Block} childBlock The inferior block.
- * @private
- */
- Blockly.RenderedConnection.prototype.disconnectInternal_ = function(parentBlock,
- childBlock) {
- Blockly.RenderedConnection.superClass_.disconnectInternal_.call(this,
- parentBlock, childBlock);
- // Rerender the parent so that it may reflow.
- if (parentBlock.rendered) {
- parentBlock.render();
- }
- if (childBlock.rendered) {
- childBlock.updateDisabled();
- childBlock.render();
- }
- };
- /**
- * Respawn the shadow block if there was one connected to the this connection.
- * Render/rerender blocks as needed.
- * @private
- */
- Blockly.RenderedConnection.prototype.respawnShadow_ = function() {
- var parentBlock = this.getSourceBlock();
- // Respawn the shadow block if there is one.
- var shadow = this.getShadowDom();
- if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
- Blockly.RenderedConnection.superClass_.respawnShadow_.call(this);
- var blockShadow = this.targetBlock();
- if (!blockShadow) {
- throw 'Couldn\'t respawn the shadow block that should exist here.';
- }
- blockShadow.initSvg();
- blockShadow.render(false);
- if (parentBlock.rendered) {
- parentBlock.render();
- }
- }
- };
- /**
- * Find all nearby compatible connections to this connection.
- * Type checking does not apply, since this function is used for bumping.
- * @param {number} maxLimit The maximum radius to another connection.
- * @return {!Array.<!Blockly.Connection>} List of connections.
- * @private
- */
- Blockly.RenderedConnection.prototype.neighbours_ = function(maxLimit) {
- return this.dbOpposite_.getNeighbours(this, maxLimit);
- };
- /**
- * Connect two connections together. This is the connection on the superior
- * block. Rerender blocks as needed.
- * @param {!Blockly.Connection} childConnection Connection on inferior block.
- * @private
- */
- Blockly.RenderedConnection.prototype.connect_ = function(childConnection) {
- Blockly.RenderedConnection.superClass_.connect_.call(this, childConnection);
- var parentConnection = this;
- var parentBlock = parentConnection.getSourceBlock();
- var childBlock = childConnection.getSourceBlock();
- if (parentBlock.rendered) {
- parentBlock.updateDisabled();
- }
- if (childBlock.rendered) {
- childBlock.updateDisabled();
- }
- if (parentBlock.rendered && childBlock.rendered) {
- if (parentConnection.type == Blockly.NEXT_STATEMENT ||
- parentConnection.type == Blockly.PREVIOUS_STATEMENT) {
- // Child block may need to square off its corners if it is in a stack.
- // Rendering a child will render its parent.
- childBlock.render();
- } else {
- // Child block does not change shape. Rendering the parent node will
- // move its connected children into position.
- parentBlock.render();
- }
- }
- };
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