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- /**
- * @license
- * Visual Blocks Editor
- *
- * Copyright 2011 Google Inc.
- * https://developers.google.com/blockly/
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @fileoverview Library to create tooltips for Blockly.
- * First, call Blockly.Tooltip.init() after onload.
- * Second, set the 'tooltip' property on any SVG element that needs a tooltip.
- * If the tooltip is a string, then that message will be displayed.
- * If the tooltip is an SVG element, then that object's tooltip will be used.
- * Third, call Blockly.Tooltip.bindMouseEvents(e) passing the SVG element.
- * @author fraser@google.com (Neil Fraser)
- */
- 'use strict';
- goog.provide('Blockly.Tooltip');
- goog.require('goog.dom');
- goog.require('goog.dom.TagName');
- /**
- * Is a tooltip currently showing?
- */
- Blockly.Tooltip.visible = false;
- /**
- * Maximum width (in characters) of a tooltip.
- */
- Blockly.Tooltip.LIMIT = 50;
- /**
- * PID of suspended thread to clear tooltip on mouse out.
- * @private
- */
- Blockly.Tooltip.mouseOutPid_ = 0;
- /**
- * PID of suspended thread to show the tooltip.
- * @private
- */
- Blockly.Tooltip.showPid_ = 0;
- /**
- * Last observed X location of the mouse pointer (freezes when tooltip appears).
- * @private
- */
- Blockly.Tooltip.lastX_ = 0;
- /**
- * Last observed Y location of the mouse pointer (freezes when tooltip appears).
- * @private
- */
- Blockly.Tooltip.lastY_ = 0;
- /**
- * Current element being pointed at.
- * @private
- */
- Blockly.Tooltip.element_ = null;
- /**
- * Once a tooltip has opened for an element, that element is 'poisoned' and
- * cannot respawn a tooltip until the pointer moves over a different element.
- * @private
- */
- Blockly.Tooltip.poisonedElement_ = null;
- /**
- * Horizontal offset between mouse cursor and tooltip.
- */
- Blockly.Tooltip.OFFSET_X = 0;
- /**
- * Vertical offset between mouse cursor and tooltip.
- */
- Blockly.Tooltip.OFFSET_Y = 10;
- /**
- * Radius mouse can move before killing tooltip.
- */
- Blockly.Tooltip.RADIUS_OK = 10;
- /**
- * Delay before tooltip appears.
- */
- Blockly.Tooltip.HOVER_MS = 750;
- /**
- * Horizontal padding between tooltip and screen edge.
- */
- Blockly.Tooltip.MARGINS = 5;
- /**
- * The HTML container. Set once by Blockly.Tooltip.createDom.
- * @type {Element}
- */
- Blockly.Tooltip.DIV = null;
- /**
- * Create the tooltip div and inject it onto the page.
- */
- Blockly.Tooltip.createDom = function() {
- if (Blockly.Tooltip.DIV) {
- return; // Already created.
- }
- // Create an HTML container for popup overlays (e.g. editor widgets).
- Blockly.Tooltip.DIV =
- goog.dom.createDom(goog.dom.TagName.DIV, 'blocklyTooltipDiv');
- document.body.appendChild(Blockly.Tooltip.DIV);
- };
- /**
- * Binds the required mouse events onto an SVG element.
- * @param {!Element} element SVG element onto which tooltip is to be bound.
- */
- Blockly.Tooltip.bindMouseEvents = function(element) {
- Blockly.bindEvent_(element, 'mouseover', null,
- Blockly.Tooltip.onMouseOver_);
- Blockly.bindEvent_(element, 'mouseout', null,
- Blockly.Tooltip.onMouseOut_);
- // Don't use bindEvent_ for mousemove since that would create a
- // corresponding touch handler, even though this only makes sense in the
- // context of a mouseover/mouseout.
- element.addEventListener('mousemove', Blockly.Tooltip.onMouseMove_, false);
- };
- /**
- * Hide the tooltip if the mouse is over a different object.
- * Initialize the tooltip to potentially appear for this object.
- * @param {!Event} e Mouse event.
- * @private
- */
- Blockly.Tooltip.onMouseOver_ = function(e) {
- // If the tooltip is an object, treat it as a pointer to the next object in
- // the chain to look at. Terminate when a string or function is found.
- var element = e.target;
- while (!goog.isString(element.tooltip) && !goog.isFunction(element.tooltip)) {
- element = element.tooltip;
- }
- if (Blockly.Tooltip.element_ != element) {
- Blockly.Tooltip.hide();
- Blockly.Tooltip.poisonedElement_ = null;
- Blockly.Tooltip.element_ = element;
- }
- // Forget about any immediately preceeding mouseOut event.
- clearTimeout(Blockly.Tooltip.mouseOutPid_);
- };
- /**
- * Hide the tooltip if the mouse leaves the object and enters the workspace.
- * @param {!Event} e Mouse event.
- * @private
- */
- Blockly.Tooltip.onMouseOut_ = function(e) {
- // Moving from one element to another (overlapping or with no gap) generates
- // a mouseOut followed instantly by a mouseOver. Fork off the mouseOut
- // event and kill it if a mouseOver is received immediately.
- // This way the task only fully executes if mousing into the void.
- Blockly.Tooltip.mouseOutPid_ = setTimeout(function() {
- Blockly.Tooltip.element_ = null;
- Blockly.Tooltip.poisonedElement_ = null;
- Blockly.Tooltip.hide();
- }, 1);
- clearTimeout(Blockly.Tooltip.showPid_);
- };
- /**
- * When hovering over an element, schedule a tooltip to be shown. If a tooltip
- * is already visible, hide it if the mouse strays out of a certain radius.
- * @param {!Event} e Mouse event.
- * @private
- */
- Blockly.Tooltip.onMouseMove_ = function(e) {
- if (!Blockly.Tooltip.element_ || !Blockly.Tooltip.element_.tooltip) {
- // No tooltip here to show.
- return;
- } else if (Blockly.dragMode_ != Blockly.DRAG_NONE) {
- // Don't display a tooltip during a drag.
- return;
- } else if (Blockly.WidgetDiv.isVisible()) {
- // Don't display a tooltip if a widget is open (tooltip would be under it).
- return;
- }
- if (Blockly.Tooltip.visible) {
- // Compute the distance between the mouse position when the tooltip was
- // shown and the current mouse position. Pythagorean theorem.
- var dx = Blockly.Tooltip.lastX_ - e.pageX;
- var dy = Blockly.Tooltip.lastY_ - e.pageY;
- if (Math.sqrt(dx * dx + dy * dy) > Blockly.Tooltip.RADIUS_OK) {
- Blockly.Tooltip.hide();
- }
- } else if (Blockly.Tooltip.poisonedElement_ != Blockly.Tooltip.element_) {
- // The mouse moved, clear any previously scheduled tooltip.
- clearTimeout(Blockly.Tooltip.showPid_);
- // Maybe this time the mouse will stay put. Schedule showing of tooltip.
- Blockly.Tooltip.lastX_ = e.pageX;
- Blockly.Tooltip.lastY_ = e.pageY;
- Blockly.Tooltip.showPid_ =
- setTimeout(Blockly.Tooltip.show_, Blockly.Tooltip.HOVER_MS);
- }
- };
- /**
- * Hide the tooltip.
- */
- Blockly.Tooltip.hide = function() {
- if (Blockly.Tooltip.visible) {
- Blockly.Tooltip.visible = false;
- if (Blockly.Tooltip.DIV) {
- Blockly.Tooltip.DIV.style.display = 'none';
- }
- }
- clearTimeout(Blockly.Tooltip.showPid_);
- };
- /**
- * Create the tooltip and show it.
- * @private
- */
- Blockly.Tooltip.show_ = function() {
- Blockly.Tooltip.poisonedElement_ = Blockly.Tooltip.element_;
- if (!Blockly.Tooltip.DIV) {
- return;
- }
- // Erase all existing text.
- goog.dom.removeChildren(/** @type {!Element} */ (Blockly.Tooltip.DIV));
- // Get the new text.
- var tip = Blockly.Tooltip.element_.tooltip;
- while (goog.isFunction(tip)) {
- tip = tip();
- }
- tip = Blockly.utils.wrap(tip, Blockly.Tooltip.LIMIT);
- // Create new text, line by line.
- var lines = tip.split('\n');
- for (var i = 0; i < lines.length; i++) {
- var div = document.createElement('div');
- div.appendChild(document.createTextNode(lines[i]));
- Blockly.Tooltip.DIV.appendChild(div);
- }
- var rtl = Blockly.Tooltip.element_.RTL;
- var windowSize = goog.dom.getViewportSize();
- // Display the tooltip.
- Blockly.Tooltip.DIV.style.direction = rtl ? 'rtl' : 'ltr';
- Blockly.Tooltip.DIV.style.display = 'block';
- Blockly.Tooltip.visible = true;
- // Move the tooltip to just below the cursor.
- var anchorX = Blockly.Tooltip.lastX_;
- if (rtl) {
- anchorX -= Blockly.Tooltip.OFFSET_X + Blockly.Tooltip.DIV.offsetWidth;
- } else {
- anchorX += Blockly.Tooltip.OFFSET_X;
- }
- var anchorY = Blockly.Tooltip.lastY_ + Blockly.Tooltip.OFFSET_Y;
- if (anchorY + Blockly.Tooltip.DIV.offsetHeight >
- windowSize.height + window.scrollY) {
- // Falling off the bottom of the screen; shift the tooltip up.
- anchorY -= Blockly.Tooltip.DIV.offsetHeight + 2 * Blockly.Tooltip.OFFSET_Y;
- }
- if (rtl) {
- // Prevent falling off left edge in RTL mode.
- anchorX = Math.max(Blockly.Tooltip.MARGINS - window.scrollX, anchorX);
- } else {
- if (anchorX + Blockly.Tooltip.DIV.offsetWidth >
- windowSize.width + window.scrollX - 2 * Blockly.Tooltip.MARGINS) {
- // Falling off the right edge of the screen;
- // clamp the tooltip on the edge.
- anchorX = windowSize.width - Blockly.Tooltip.DIV.offsetWidth -
- 2 * Blockly.Tooltip.MARGINS;
- }
- }
- Blockly.Tooltip.DIV.style.top = anchorY + 'px';
- Blockly.Tooltip.DIV.style.left = anchorX + 'px';
- };
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