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- /**
- * @license
- * Visual Blocks Editor
- *
- * Copyright 2011 Google Inc.
- * https://developers.google.com/blockly/
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @fileoverview Components for creating connections between blocks.
- * @author fraser@google.com (Neil Fraser)
- */
- 'use strict';
- goog.provide('Blockly.Connection');
- goog.require('goog.asserts');
- goog.require('goog.dom');
- /**
- * Class for a connection between blocks.
- * @param {!Blockly.Block} source The block establishing this connection.
- * @param {number} type The type of the connection.
- * @constructor
- */
- Blockly.Connection = function(source, type) {
- /**
- * @type {!Blockly.Block}
- * @private
- */
- this.sourceBlock_ = source;
- /** @type {number} */
- this.type = type;
- // Shortcut for the databases for this connection's workspace.
- if (source.workspace.connectionDBList) {
- this.db_ = source.workspace.connectionDBList[type];
- this.dbOpposite_ =
- source.workspace.connectionDBList[Blockly.OPPOSITE_TYPE[type]];
- this.hidden_ = !this.db_;
- }
- };
- /**
- * Constants for checking whether two connections are compatible.
- */
- Blockly.Connection.CAN_CONNECT = 0;
- Blockly.Connection.REASON_SELF_CONNECTION = 1;
- Blockly.Connection.REASON_WRONG_TYPE = 2;
- Blockly.Connection.REASON_TARGET_NULL = 3;
- Blockly.Connection.REASON_CHECKS_FAILED = 4;
- Blockly.Connection.REASON_DIFFERENT_WORKSPACES = 5;
- Blockly.Connection.REASON_SHADOW_PARENT = 6;
- /**
- * Connection this connection connects to. Null if not connected.
- * @type {Blockly.Connection}
- */
- Blockly.Connection.prototype.targetConnection = null;
- /**
- * List of compatible value types. Null if all types are compatible.
- * @type {Array}
- * @private
- */
- Blockly.Connection.prototype.check_ = null;
- /**
- * DOM representation of a shadow block, or null if none.
- * @type {Element}
- * @private
- */
- Blockly.Connection.prototype.shadowDom_ = null;
- /**
- * Horizontal location of this connection.
- * @type {number}
- * @private
- */
- Blockly.Connection.prototype.x_ = 0;
- /**
- * Vertical location of this connection.
- * @type {number}
- * @private
- */
- Blockly.Connection.prototype.y_ = 0;
- /**
- * Has this connection been added to the connection database?
- * @type {boolean}
- * @private
- */
- Blockly.Connection.prototype.inDB_ = false;
- /**
- * Connection database for connections of this type on the current workspace.
- * @type {Blockly.ConnectionDB}
- * @private
- */
- Blockly.Connection.prototype.db_ = null;
- /**
- * Connection database for connections compatible with this type on the
- * current workspace.
- * @type {Blockly.ConnectionDB}
- * @private
- */
- Blockly.Connection.prototype.dbOpposite_ = null;
- /**
- * Whether this connections is hidden (not tracked in a database) or not.
- * @type {boolean}
- * @private
- */
- Blockly.Connection.prototype.hidden_ = null;
- /**
- * Connect two connections together. This is the connection on the superior
- * block.
- * @param {!Blockly.Connection} childConnection Connection on inferior block.
- * @private
- */
- Blockly.Connection.prototype.connect_ = function(childConnection) {
- var parentConnection = this;
- var parentBlock = parentConnection.getSourceBlock();
- var childBlock = childConnection.getSourceBlock();
- // Disconnect any existing parent on the child connection.
- if (childConnection.isConnected()) {
- childConnection.disconnect();
- }
- if (parentConnection.isConnected()) {
- // Other connection is already connected to something.
- // Disconnect it and reattach it or bump it as needed.
- var orphanBlock = parentConnection.targetBlock();
- var shadowDom = parentConnection.getShadowDom();
- // Temporarily set the shadow DOM to null so it does not respawn.
- parentConnection.setShadowDom(null);
- // Displaced shadow blocks dissolve rather than reattaching or bumping.
- if (orphanBlock.isShadow()) {
- // Save the shadow block so that field values are preserved.
- shadowDom = Blockly.Xml.blockToDom(orphanBlock);
- orphanBlock.dispose();
- orphanBlock = null;
- } else if (parentConnection.type == Blockly.INPUT_VALUE) {
- // Value connections.
- // If female block is already connected, disconnect and bump the male.
- if (!orphanBlock.outputConnection) {
- throw 'Orphan block does not have an output connection.';
- }
- // Attempt to reattach the orphan at the end of the newly inserted
- // block. Since this block may be a row, walk down to the end
- // or to the first (and only) shadow block.
- var connection = Blockly.Connection.lastConnectionInRow_(
- childBlock, orphanBlock);
- if (connection) {
- orphanBlock.outputConnection.connect(connection);
- orphanBlock = null;
- }
- } else if (parentConnection.type == Blockly.NEXT_STATEMENT) {
- // Statement connections.
- // Statement blocks may be inserted into the middle of a stack.
- // Split the stack.
- if (!orphanBlock.previousConnection) {
- throw 'Orphan block does not have a previous connection.';
- }
- // Attempt to reattach the orphan at the bottom of the newly inserted
- // block. Since this block may be a stack, walk down to the end.
- var newBlock = childBlock;
- while (newBlock.nextConnection) {
- var nextBlock = newBlock.getNextBlock();
- if (nextBlock && !nextBlock.isShadow()) {
- newBlock = nextBlock;
- } else {
- if (orphanBlock.previousConnection.checkType_(
- newBlock.nextConnection)) {
- newBlock.nextConnection.connect(orphanBlock.previousConnection);
- orphanBlock = null;
- }
- break;
- }
- }
- }
- if (orphanBlock) {
- // Unable to reattach orphan.
- parentConnection.disconnect();
- if (Blockly.Events.recordUndo) {
- // Bump it off to the side after a moment.
- var group = Blockly.Events.getGroup();
- setTimeout(function() {
- // Verify orphan hasn't been deleted or reconnected (user on meth).
- if (orphanBlock.workspace && !orphanBlock.getParent()) {
- Blockly.Events.setGroup(group);
- if (orphanBlock.outputConnection) {
- orphanBlock.outputConnection.bumpAwayFrom_(parentConnection);
- } else if (orphanBlock.previousConnection) {
- orphanBlock.previousConnection.bumpAwayFrom_(parentConnection);
- }
- Blockly.Events.setGroup(false);
- }
- }, Blockly.BUMP_DELAY);
- }
- }
- // Restore the shadow DOM.
- parentConnection.setShadowDom(shadowDom);
- }
- var event;
- if (Blockly.Events.isEnabled()) {
- event = new Blockly.Events.Move(childBlock);
- }
- // Establish the connections.
- Blockly.Connection.connectReciprocally_(parentConnection, childConnection);
- // Demote the inferior block so that one is a child of the superior one.
- childBlock.setParent(parentBlock);
- if (event) {
- event.recordNew();
- Blockly.Events.fire(event);
- }
- };
- /**
- * Sever all links to this connection (not including from the source object).
- */
- Blockly.Connection.prototype.dispose = function() {
- if (this.isConnected()) {
- throw 'Disconnect connection before disposing of it.';
- }
- if (this.inDB_) {
- this.db_.removeConnection_(this);
- }
- if (Blockly.highlightedConnection_ == this) {
- Blockly.highlightedConnection_ = null;
- }
- if (Blockly.localConnection_ == this) {
- Blockly.localConnection_ = null;
- }
- this.db_ = null;
- this.dbOpposite_ = null;
- };
- /**
- * Get the source block for this connection.
- * @return {Blockly.Block} The source block, or null if there is none.
- */
- Blockly.Connection.prototype.getSourceBlock = function() {
- return this.sourceBlock_;
- };
- /**
- * Does the connection belong to a superior block (higher in the source stack)?
- * @return {boolean} True if connection faces down or right.
- */
- Blockly.Connection.prototype.isSuperior = function() {
- return this.type == Blockly.INPUT_VALUE ||
- this.type == Blockly.NEXT_STATEMENT;
- };
- /**
- * Is the connection connected?
- * @return {boolean} True if connection is connected to another connection.
- */
- Blockly.Connection.prototype.isConnected = function() {
- return !!this.targetConnection;
- };
- /**
- * Checks whether the current connection can connect with the target
- * connection.
- * @param {Blockly.Connection} target Connection to check compatibility with.
- * @return {number} Blockly.Connection.CAN_CONNECT if the connection is legal,
- * an error code otherwise.
- * @private
- */
- Blockly.Connection.prototype.canConnectWithReason_ = function(target) {
- if (!target) {
- return Blockly.Connection.REASON_TARGET_NULL;
- }
- if (this.isSuperior()) {
- var blockA = this.sourceBlock_;
- var blockB = target.getSourceBlock();
- } else {
- var blockB = this.sourceBlock_;
- var blockA = target.getSourceBlock();
- }
- if (blockA && blockA == blockB) {
- return Blockly.Connection.REASON_SELF_CONNECTION;
- } else if (target.type != Blockly.OPPOSITE_TYPE[this.type]) {
- return Blockly.Connection.REASON_WRONG_TYPE;
- } else if (blockA && blockB && blockA.workspace !== blockB.workspace) {
- return Blockly.Connection.REASON_DIFFERENT_WORKSPACES;
- } else if (!this.checkType_(target)) {
- return Blockly.Connection.REASON_CHECKS_FAILED;
- } else if (blockA.isShadow() && !blockB.isShadow()) {
- return Blockly.Connection.REASON_SHADOW_PARENT;
- }
- return Blockly.Connection.CAN_CONNECT;
- };
- /**
- * Checks whether the current connection and target connection are compatible
- * and throws an exception if they are not.
- * @param {Blockly.Connection} target The connection to check compatibility
- * with.
- * @private
- */
- Blockly.Connection.prototype.checkConnection_ = function(target) {
- switch (this.canConnectWithReason_(target)) {
- case Blockly.Connection.CAN_CONNECT:
- break;
- case Blockly.Connection.REASON_SELF_CONNECTION:
- throw 'Attempted to connect a block to itself.';
- case Blockly.Connection.REASON_DIFFERENT_WORKSPACES:
- // Usually this means one block has been deleted.
- throw 'Blocks not on same workspace.';
- case Blockly.Connection.REASON_WRONG_TYPE:
- throw 'Attempt to connect incompatible types.';
- case Blockly.Connection.REASON_TARGET_NULL:
- throw 'Target connection is null.';
- case Blockly.Connection.REASON_CHECKS_FAILED:
- throw 'Connection checks failed.';
- case Blockly.Connection.REASON_SHADOW_PARENT:
- throw 'Connecting non-shadow to shadow block.';
- default:
- throw 'Unknown connection failure: this should never happen!';
- }
- };
- /**
- * Check if the two connections can be dragged to connect to each other.
- * @param {!Blockly.Connection} candidate A nearby connection to check.
- * @return {boolean} True if the connection is allowed, false otherwise.
- */
- Blockly.Connection.prototype.isConnectionAllowed = function(candidate) {
- // Type checking.
- var canConnect = this.canConnectWithReason_(candidate);
- if (canConnect != Blockly.Connection.CAN_CONNECT) {
- return false;
- }
- // Don't offer to connect an already connected left (male) value plug to
- // an available right (female) value plug. Don't offer to connect the
- // bottom of a statement block to one that's already connected.
- if (candidate.type == Blockly.OUTPUT_VALUE ||
- candidate.type == Blockly.PREVIOUS_STATEMENT) {
- if (candidate.isConnected() || this.isConnected()) {
- return false;
- }
- }
- // Offering to connect the left (male) of a value block to an already
- // connected value pair is ok, we'll splice it in.
- // However, don't offer to splice into an immovable block.
- if (candidate.type == Blockly.INPUT_VALUE && candidate.isConnected() &&
- !candidate.targetBlock().isMovable() &&
- !candidate.targetBlock().isShadow()) {
- return false;
- }
- // Don't let a block with no next connection bump other blocks out of the
- // stack. But covering up a shadow block or stack of shadow blocks is fine.
- // Similarly, replacing a terminal statement with another terminal statement
- // is allowed.
- if (this.type == Blockly.PREVIOUS_STATEMENT &&
- candidate.isConnected() &&
- !this.sourceBlock_.nextConnection &&
- !candidate.targetBlock().isShadow() &&
- candidate.targetBlock().nextConnection) {
- return false;
- }
- // Don't let blocks try to connect to themselves or ones they nest.
- if (Blockly.draggingConnections_.indexOf(candidate) != -1) {
- return false;
- }
- return true;
- };
- /**
- * Connect this connection to another connection.
- * @param {!Blockly.Connection} otherConnection Connection to connect to.
- */
- Blockly.Connection.prototype.connect = function(otherConnection) {
- if (this.targetConnection == otherConnection) {
- // Already connected together. NOP.
- return;
- }
- this.checkConnection_(otherConnection);
- // Determine which block is superior (higher in the source stack).
- if (this.isSuperior()) {
- // Superior block.
- this.connect_(otherConnection);
- } else {
- // Inferior block.
- otherConnection.connect_(this);
- }
- };
- /**
- * Update two connections to target each other.
- * @param {Blockly.Connection} first The first connection to update.
- * @param {Blockly.Connection} second The second conneciton to update.
- * @private
- */
- Blockly.Connection.connectReciprocally_ = function(first, second) {
- goog.asserts.assert(first && second, 'Cannot connect null connections.');
- first.targetConnection = second;
- second.targetConnection = first;
- };
- /**
- * Does the given block have one and only one connection point that will accept
- * an orphaned block?
- * @param {!Blockly.Block} block The superior block.
- * @param {!Blockly.Block} orphanBlock The inferior block.
- * @return {Blockly.Connection} The suitable connection point on 'block',
- * or null.
- * @private
- */
- Blockly.Connection.singleConnection_ = function(block, orphanBlock) {
- var connection = false;
- for (var i = 0; i < block.inputList.length; i++) {
- var thisConnection = block.inputList[i].connection;
- if (thisConnection && thisConnection.type == Blockly.INPUT_VALUE &&
- orphanBlock.outputConnection.checkType_(thisConnection)) {
- if (connection) {
- return null; // More than one connection.
- }
- connection = thisConnection;
- }
- }
- return connection;
- };
- /**
- * Walks down a row a blocks, at each stage checking if there are any
- * connections that will accept the orphaned block. If at any point there
- * are zero or multiple eligible connections, returns null. Otherwise
- * returns the only input on the last block in the chain.
- * Terminates early for shadow blocks.
- * @param {!Blockly.Block} startBlock The block on which to start the search.
- * @param {!Blockly.Block} orphanBlock The block that is looking for a home.
- * @return {Blockly.Connection} The suitable connection point on the chain
- * of blocks, or null.
- * @private
- */
- Blockly.Connection.lastConnectionInRow_ = function(startBlock, orphanBlock) {
- var newBlock = startBlock;
- var connection;
- while (connection = Blockly.Connection.singleConnection_(
- /** @type {!Blockly.Block} */ (newBlock), orphanBlock)) {
- // '=' is intentional in line above.
- newBlock = connection.targetBlock();
- if (!newBlock || newBlock.isShadow()) {
- return connection;
- }
- }
- return null;
- };
- /**
- * Disconnect this connection.
- */
- Blockly.Connection.prototype.disconnect = function() {
- var otherConnection = this.targetConnection;
- goog.asserts.assert(otherConnection, 'Source connection not connected.');
- goog.asserts.assert(otherConnection.targetConnection == this,
- 'Target connection not connected to source connection.');
- var parentBlock, childBlock, parentConnection;
- if (this.isSuperior()) {
- // Superior block.
- parentBlock = this.sourceBlock_;
- childBlock = otherConnection.getSourceBlock();
- parentConnection = this;
- } else {
- // Inferior block.
- parentBlock = otherConnection.getSourceBlock();
- childBlock = this.sourceBlock_;
- parentConnection = otherConnection;
- }
- this.disconnectInternal_(parentBlock, childBlock);
- parentConnection.respawnShadow_();
- };
- /**
- * Disconnect two blocks that are connected by this connection.
- * @param {!Blockly.Block} parentBlock The superior block.
- * @param {!Blockly.Block} childBlock The inferior block.
- * @private
- */
- Blockly.Connection.prototype.disconnectInternal_ = function(parentBlock,
- childBlock) {
- var event;
- if (Blockly.Events.isEnabled()) {
- event = new Blockly.Events.Move(childBlock);
- }
- var otherConnection = this.targetConnection;
- otherConnection.targetConnection = null;
- this.targetConnection = null;
- childBlock.setParent(null);
- if (event) {
- event.recordNew();
- Blockly.Events.fire(event);
- }
- };
- /**
- * Respawn the shadow block if there was one connected to the this connection.
- * @private
- */
- Blockly.Connection.prototype.respawnShadow_ = function() {
- var parentBlock = this.getSourceBlock();
- var shadow = this.getShadowDom();
- if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
- var blockShadow =
- Blockly.Xml.domToBlock(shadow, parentBlock.workspace);
- if (blockShadow.outputConnection) {
- this.connect(blockShadow.outputConnection);
- } else if (blockShadow.previousConnection) {
- this.connect(blockShadow.previousConnection);
- } else {
- throw 'Child block does not have output or previous statement.';
- }
- }
- };
- /**
- * Returns the block that this connection connects to.
- * @return {Blockly.Block} The connected block or null if none is connected.
- */
- Blockly.Connection.prototype.targetBlock = function() {
- if (this.isConnected()) {
- return this.targetConnection.getSourceBlock();
- }
- return null;
- };
- /**
- * Is this connection compatible with another connection with respect to the
- * value type system. E.g. square_root("Hello") is not compatible.
- * @param {!Blockly.Connection} otherConnection Connection to compare against.
- * @return {boolean} True if the connections share a type.
- * @private
- */
- Blockly.Connection.prototype.checkType_ = function(otherConnection) {
- if (!this.check_ || !otherConnection.check_) {
- // One or both sides are promiscuous enough that anything will fit.
- return true;
- }
- // Find any intersection in the check lists.
- for (var i = 0; i < this.check_.length; i++) {
- if (otherConnection.check_.indexOf(this.check_[i]) != -1) {
- return true;
- }
- }
- // No intersection.
- return false;
- };
- /**
- * Change a connection's compatibility.
- * @param {*} check Compatible value type or list of value types.
- * Null if all types are compatible.
- * @return {!Blockly.Connection} The connection being modified
- * (to allow chaining).
- */
- Blockly.Connection.prototype.setCheck = function(check) {
- if (check) {
- // Ensure that check is in an array.
- if (!goog.isArray(check)) {
- check = [check];
- }
- this.check_ = check;
- // The new value type may not be compatible with the existing connection.
- if (this.isConnected() && !this.checkType_(this.targetConnection)) {
- var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
- child.unplug();
- // Bump away.
- this.sourceBlock_.bumpNeighbours_();
- }
- } else {
- this.check_ = null;
- }
- return this;
- };
- /**
- * Change a connection's shadow block.
- * @param {Element} shadow DOM representation of a block or null.
- */
- Blockly.Connection.prototype.setShadowDom = function(shadow) {
- this.shadowDom_ = shadow;
- };
- /**
- * Return a connection's shadow block.
- * @return {Element} shadow DOM representation of a block or null.
- */
- Blockly.Connection.prototype.getShadowDom = function() {
- return this.shadowDom_;
- };
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