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- // Copyright 2012 The Closure Library Authors. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS-IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- /**
- * @fileoverview A delayed callback that pegs to the next animation frame
- * instead of a user-configurable timeout.
- *
- * @author nicksantos@google.com (Nick Santos)
- */
- goog.provide('goog.async.AnimationDelay');
- goog.require('goog.Disposable');
- goog.require('goog.events');
- goog.require('goog.functions');
- // TODO(nicksantos): Should we factor out the common code between this and
- // goog.async.Delay? I'm not sure if there's enough code for this to really
- // make sense. Subclassing seems like the wrong approach for a variety of
- // reasons. Maybe there should be a common interface?
- /**
- * A delayed callback that pegs to the next animation frame
- * instead of a user configurable timeout. By design, this should have
- * the same interface as goog.async.Delay.
- *
- * Uses requestAnimationFrame and friends when available, but falls
- * back to a timeout of goog.async.AnimationDelay.TIMEOUT.
- *
- * For more on requestAnimationFrame and how you can use it to create smoother
- * animations, see:
- * @see http://paulirish.com/2011/requestanimationframe-for-smart-animating/
- *
- * @param {function(this:THIS, number)} listener Function to call
- * when the delay completes. Will be passed the timestamp when it's called,
- * in unix ms.
- * @param {Window=} opt_window The window object to execute the delay in.
- * Defaults to the global object.
- * @param {THIS=} opt_handler The object scope to invoke the function in.
- * @template THIS
- * @constructor
- * @struct
- * @extends {goog.Disposable}
- * @final
- */
- goog.async.AnimationDelay = function(listener, opt_window, opt_handler) {
- goog.async.AnimationDelay.base(this, 'constructor');
- /**
- * Identifier of the active delay timeout, or event listener,
- * or null when inactive.
- * @private {goog.events.Key|number}
- */
- this.id_ = null;
- /**
- * If we're using dom listeners.
- * @private {?boolean}
- */
- this.usingListeners_ = false;
- /**
- * The function that will be invoked after a delay.
- * @const
- * @private
- */
- this.listener_ = listener;
- /**
- * The object context to invoke the callback in.
- * @const
- * @private {(THIS|undefined)}
- */
- this.handler_ = opt_handler;
- /**
- * @private {Window}
- */
- this.win_ = opt_window || window;
- /**
- * Cached callback function invoked when the delay finishes.
- * @private {function()}
- */
- this.callback_ = goog.bind(this.doAction_, this);
- };
- goog.inherits(goog.async.AnimationDelay, goog.Disposable);
- /**
- * Default wait timeout for animations (in milliseconds). Only used for timed
- * animation, which uses a timer (setTimeout) to schedule animation.
- *
- * @type {number}
- * @const
- */
- goog.async.AnimationDelay.TIMEOUT = 20;
- /**
- * Name of event received from the requestAnimationFrame in Firefox.
- *
- * @type {string}
- * @const
- * @private
- */
- goog.async.AnimationDelay.MOZ_BEFORE_PAINT_EVENT_ = 'MozBeforePaint';
- /**
- * Starts the delay timer. The provided listener function will be called
- * before the next animation frame.
- */
- goog.async.AnimationDelay.prototype.start = function() {
- this.stop();
- this.usingListeners_ = false;
- var raf = this.getRaf_();
- var cancelRaf = this.getCancelRaf_();
- if (raf && !cancelRaf && this.win_.mozRequestAnimationFrame) {
- // Because Firefox (Gecko) runs animation in separate threads, it also saves
- // time by running the requestAnimationFrame callbacks in that same thread.
- // Sadly this breaks the assumption of implicit thread-safety in JS, and can
- // thus create thread-based inconsistencies on counters etc.
- //
- // Calling cycleAnimations_ using the MozBeforePaint event instead of as
- // callback fixes this.
- //
- // Trigger this condition only if the mozRequestAnimationFrame is available,
- // but not the W3C requestAnimationFrame function (as in draft) or the
- // equivalent cancel functions.
- this.id_ = goog.events.listen(
- this.win_, goog.async.AnimationDelay.MOZ_BEFORE_PAINT_EVENT_,
- this.callback_);
- this.win_.mozRequestAnimationFrame(null);
- this.usingListeners_ = true;
- } else if (raf && cancelRaf) {
- this.id_ = raf.call(this.win_, this.callback_);
- } else {
- this.id_ = this.win_.setTimeout(
- // Prior to Firefox 13, Gecko passed a non-standard parameter
- // to the callback that we want to ignore.
- goog.functions.lock(this.callback_), goog.async.AnimationDelay.TIMEOUT);
- }
- };
- /**
- * Starts the delay timer if it's not already active.
- */
- goog.async.AnimationDelay.prototype.startIfNotActive = function() {
- if (!this.isActive()) {
- this.start();
- }
- };
- /**
- * Stops the delay timer if it is active. No action is taken if the timer is not
- * in use.
- */
- goog.async.AnimationDelay.prototype.stop = function() {
- if (this.isActive()) {
- var raf = this.getRaf_();
- var cancelRaf = this.getCancelRaf_();
- if (raf && !cancelRaf && this.win_.mozRequestAnimationFrame) {
- goog.events.unlistenByKey(this.id_);
- } else if (raf && cancelRaf) {
- cancelRaf.call(this.win_, /** @type {number} */ (this.id_));
- } else {
- this.win_.clearTimeout(/** @type {number} */ (this.id_));
- }
- }
- this.id_ = null;
- };
- /**
- * Fires delay's action even if timer has already gone off or has not been
- * started yet; guarantees action firing. Stops the delay timer.
- */
- goog.async.AnimationDelay.prototype.fire = function() {
- this.stop();
- this.doAction_();
- };
- /**
- * Fires delay's action only if timer is currently active. Stops the delay
- * timer.
- */
- goog.async.AnimationDelay.prototype.fireIfActive = function() {
- if (this.isActive()) {
- this.fire();
- }
- };
- /**
- * @return {boolean} True if the delay is currently active, false otherwise.
- */
- goog.async.AnimationDelay.prototype.isActive = function() {
- return this.id_ != null;
- };
- /**
- * Invokes the callback function after the delay successfully completes.
- * @private
- */
- goog.async.AnimationDelay.prototype.doAction_ = function() {
- if (this.usingListeners_ && this.id_) {
- goog.events.unlistenByKey(this.id_);
- }
- this.id_ = null;
- // We are not using the timestamp returned by requestAnimationFrame
- // because it may be either a Date.now-style time or a
- // high-resolution time (depending on browser implementation). Using
- // goog.now() will ensure that the timestamp used is consistent and
- // compatible with goog.fx.Animation.
- this.listener_.call(this.handler_, goog.now());
- };
- /** @override */
- goog.async.AnimationDelay.prototype.disposeInternal = function() {
- this.stop();
- goog.async.AnimationDelay.base(this, 'disposeInternal');
- };
- /**
- * @return {?function(function(number)): number} The requestAnimationFrame
- * function, or null if not available on this browser.
- * @private
- */
- goog.async.AnimationDelay.prototype.getRaf_ = function() {
- var win = this.win_;
- return win.requestAnimationFrame || win.webkitRequestAnimationFrame ||
- win.mozRequestAnimationFrame || win.oRequestAnimationFrame ||
- win.msRequestAnimationFrame || null;
- };
- /**
- * @return {?function(number): undefined} The cancelAnimationFrame function,
- * or null if not available on this browser.
- * @private
- */
- goog.async.AnimationDelay.prototype.getCancelRaf_ = function() {
- var win = this.win_;
- return win.cancelAnimationFrame || win.cancelRequestAnimationFrame ||
- win.webkitCancelRequestAnimationFrame ||
- win.mozCancelRequestAnimationFrame || win.oCancelRequestAnimationFrame ||
- win.msCancelRequestAnimationFrame || null;
- };
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