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- // Copyright 2008 The Closure Library Authors. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS-IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- /**
- * @fileoverview An animation class that animates CSS sprites by changing the
- * CSS background-position.
- *
- * @author arv@google.com (Erik Arvidsson)
- * @see ../demos/cssspriteanimation.html
- */
- goog.provide('goog.fx.CssSpriteAnimation');
- goog.require('goog.fx.Animation');
- /**
- * This animation class is used to animate a CSS sprite (moving a background
- * image). This moves through a series of images in a single image sprite. By
- * default, the animation loops when done. Looping can be disabled by setting
- * {@code opt_disableLoop} and results in the animation stopping on the last
- * image in the image sprite. You should set up the {@code background-image}
- * and size in a CSS rule for the relevant element.
- *
- * @param {Element} element The HTML element to animate the background for.
- * @param {goog.math.Size} size The size of one image in the image sprite.
- * @param {goog.math.Box} box The box describing the layout of the sprites to
- * use in the large image. The sprites can be position horizontally or
- * vertically and using a box here allows the implementation to know which
- * way to go.
- * @param {number} time The duration in milliseconds for one iteration of the
- * animation. For example, if the sprite contains 4 images and the duration
- * is set to 400ms then each sprite will be displayed for 100ms.
- * @param {function(number) : number=} opt_acc Acceleration function,
- * returns 0-1 for inputs 0-1. This can be used to make certain frames be
- * shown for a longer period of time.
- * @param {boolean=} opt_disableLoop Whether the animation should be halted
- * after a single loop of the images in the sprite.
- *
- * @constructor
- * @struct
- * @extends {goog.fx.Animation}
- * @final
- */
- goog.fx.CssSpriteAnimation = function(
- element, size, box, time, opt_acc, opt_disableLoop) {
- var start = [box.left, box.top];
- // We never draw for the end so we do not need to subtract for the size
- var end = [box.right, box.bottom];
- goog.fx.CssSpriteAnimation.base(
- this, 'constructor', start, end, time, opt_acc);
- /**
- * HTML element that will be used in the animation.
- * @type {Element}
- * @private
- */
- this.element_ = element;
- /**
- * The size of an individual sprite in the image sprite.
- * @type {goog.math.Size}
- * @private
- */
- this.size_ = size;
- /**
- * Whether the animation should be halted after a single loop of the images
- * in the sprite.
- * @type {boolean}
- * @private
- */
- this.disableLoop_ = !!opt_disableLoop;
- };
- goog.inherits(goog.fx.CssSpriteAnimation, goog.fx.Animation);
- /** @override */
- goog.fx.CssSpriteAnimation.prototype.onAnimate = function() {
- // Round to nearest sprite.
- var x = -Math.floor(this.coords[0] / this.size_.width) * this.size_.width;
- var y = -Math.floor(this.coords[1] / this.size_.height) * this.size_.height;
- this.element_.style.backgroundPosition = x + 'px ' + y + 'px';
- goog.fx.CssSpriteAnimation.base(this, 'onAnimate');
- };
- /** @override */
- goog.fx.CssSpriteAnimation.prototype.onFinish = function() {
- if (!this.disableLoop_) {
- this.play(true);
- }
- goog.fx.CssSpriteAnimation.base(this, 'onFinish');
- };
- /**
- * Clears the background position style set directly on the element
- * by the animation. Allows to apply CSS styling for background position on the
- * same element when the sprite animation is not runniing.
- */
- goog.fx.CssSpriteAnimation.prototype.clearSpritePosition = function() {
- var style = this.element_.style;
- style.backgroundPosition = '';
- if (typeof style.backgroundPositionX != 'undefined') {
- // IE needs to clear x and y to actually clear the position
- style.backgroundPositionX = '';
- style.backgroundPositionY = '';
- }
- };
- /** @override */
- goog.fx.CssSpriteAnimation.prototype.disposeInternal = function() {
- goog.fx.CssSpriteAnimation.superClass_.disposeInternal.call(this);
- this.element_ = null;
- };
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