123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293 |
- // Copyright 2007 The Closure Library Authors. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS-IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- /**
- * @fileoverview Defines a 2-element vector class that can be used for
- * coordinate math, useful for animation systems and point manipulation.
- *
- * Vec2 objects inherit from goog.math.Coordinate and may be used wherever a
- * Coordinate is required. Where appropriate, Vec2 functions accept both Vec2
- * and Coordinate objects as input.
- *
- * @author brenneman@google.com (Shawn Brenneman)
- */
- goog.provide('goog.math.Vec2');
- goog.require('goog.math');
- goog.require('goog.math.Coordinate');
- /**
- * Class for a two-dimensional vector object and assorted functions useful for
- * manipulating points.
- *
- * @param {number} x The x coordinate for the vector.
- * @param {number} y The y coordinate for the vector.
- * @struct
- * @constructor
- * @extends {goog.math.Coordinate}
- */
- goog.math.Vec2 = function(x, y) {
- /**
- * X-value
- * @type {number}
- */
- this.x = x;
- /**
- * Y-value
- * @type {number}
- */
- this.y = y;
- };
- goog.inherits(goog.math.Vec2, goog.math.Coordinate);
- /**
- * @return {!goog.math.Vec2} A random unit-length vector.
- */
- goog.math.Vec2.randomUnit = function() {
- var angle = Math.random() * Math.PI * 2;
- return new goog.math.Vec2(Math.cos(angle), Math.sin(angle));
- };
- /**
- * @return {!goog.math.Vec2} A random vector inside the unit-disc.
- */
- goog.math.Vec2.random = function() {
- var mag = Math.sqrt(Math.random());
- var angle = Math.random() * Math.PI * 2;
- return new goog.math.Vec2(Math.cos(angle) * mag, Math.sin(angle) * mag);
- };
- /**
- * Returns a new Vec2 object from a given coordinate.
- * @param {!goog.math.Coordinate} a The coordinate.
- * @return {!goog.math.Vec2} A new vector object.
- */
- goog.math.Vec2.fromCoordinate = function(a) {
- return new goog.math.Vec2(a.x, a.y);
- };
- /**
- * @return {!goog.math.Vec2} A new vector with the same coordinates as this one.
- * @override
- */
- goog.math.Vec2.prototype.clone = function() {
- return new goog.math.Vec2(this.x, this.y);
- };
- /**
- * Returns the magnitude of the vector measured from the origin.
- * @return {number} The length of the vector.
- */
- goog.math.Vec2.prototype.magnitude = function() {
- return Math.sqrt(this.x * this.x + this.y * this.y);
- };
- /**
- * Returns the squared magnitude of the vector measured from the origin.
- * NOTE(brenneman): Leaving out the square root is not a significant
- * optimization in JavaScript.
- * @return {number} The length of the vector, squared.
- */
- goog.math.Vec2.prototype.squaredMagnitude = function() {
- return this.x * this.x + this.y * this.y;
- };
- /**
- * @return {!goog.math.Vec2} This coordinate after scaling.
- * @override
- */
- goog.math.Vec2.prototype.scale =
- /** @type {function(number, number=):!goog.math.Vec2} */
- (goog.math.Coordinate.prototype.scale);
- /**
- * Reverses the sign of the vector. Equivalent to scaling the vector by -1.
- * @return {!goog.math.Vec2} The inverted vector.
- */
- goog.math.Vec2.prototype.invert = function() {
- this.x = -this.x;
- this.y = -this.y;
- return this;
- };
- /**
- * Normalizes the current vector to have a magnitude of 1.
- * @return {!goog.math.Vec2} The normalized vector.
- */
- goog.math.Vec2.prototype.normalize = function() {
- return this.scale(1 / this.magnitude());
- };
- /**
- * Adds another vector to this vector in-place.
- * @param {!goog.math.Coordinate} b The vector to add.
- * @return {!goog.math.Vec2} This vector with {@code b} added.
- */
- goog.math.Vec2.prototype.add = function(b) {
- this.x += b.x;
- this.y += b.y;
- return this;
- };
- /**
- * Subtracts another vector from this vector in-place.
- * @param {!goog.math.Coordinate} b The vector to subtract.
- * @return {!goog.math.Vec2} This vector with {@code b} subtracted.
- */
- goog.math.Vec2.prototype.subtract = function(b) {
- this.x -= b.x;
- this.y -= b.y;
- return this;
- };
- /**
- * Rotates this vector in-place by a given angle, specified in radians.
- * @param {number} angle The angle, in radians.
- * @return {!goog.math.Vec2} This vector rotated {@code angle} radians.
- */
- goog.math.Vec2.prototype.rotate = function(angle) {
- var cos = Math.cos(angle);
- var sin = Math.sin(angle);
- var newX = this.x * cos - this.y * sin;
- var newY = this.y * cos + this.x * sin;
- this.x = newX;
- this.y = newY;
- return this;
- };
- /**
- * Rotates a vector by a given angle, specified in radians, relative to a given
- * axis rotation point. The returned vector is a newly created instance - no
- * in-place changes are done.
- * @param {!goog.math.Vec2} v A vector.
- * @param {!goog.math.Vec2} axisPoint The rotation axis point.
- * @param {number} angle The angle, in radians.
- * @return {!goog.math.Vec2} The rotated vector in a newly created instance.
- */
- goog.math.Vec2.rotateAroundPoint = function(v, axisPoint, angle) {
- var res = v.clone();
- return res.subtract(axisPoint).rotate(angle).add(axisPoint);
- };
- /** @override */
- goog.math.Vec2.prototype.equals = function(b) {
- if (this == b) {
- return true;
- }
- return b instanceof goog.math.Vec2 && !!b && this.x == b.x && this.y == b.y;
- };
- /**
- * Returns the distance between two vectors.
- * @param {!goog.math.Coordinate} a The first vector.
- * @param {!goog.math.Coordinate} b The second vector.
- * @return {number} The distance.
- */
- goog.math.Vec2.distance = goog.math.Coordinate.distance;
- /**
- * Returns the squared distance between two vectors.
- * @param {!goog.math.Coordinate} a The first vector.
- * @param {!goog.math.Coordinate} b The second vector.
- * @return {number} The squared distance.
- */
- goog.math.Vec2.squaredDistance = goog.math.Coordinate.squaredDistance;
- /**
- * Compares vectors for equality.
- * @param {!goog.math.Coordinate} a The first vector.
- * @param {!goog.math.Coordinate} b The second vector.
- * @return {boolean} Whether the vectors have the same x and y coordinates.
- */
- goog.math.Vec2.equals = goog.math.Coordinate.equals;
- /**
- * Returns the sum of two vectors as a new Vec2.
- * @param {!goog.math.Coordinate} a The first vector.
- * @param {!goog.math.Coordinate} b The second vector.
- * @return {!goog.math.Vec2} The sum vector.
- */
- goog.math.Vec2.sum = function(a, b) {
- return new goog.math.Vec2(a.x + b.x, a.y + b.y);
- };
- /**
- * Returns the difference between two vectors as a new Vec2.
- * @param {!goog.math.Coordinate} a The first vector.
- * @param {!goog.math.Coordinate} b The second vector.
- * @return {!goog.math.Vec2} The difference vector.
- */
- goog.math.Vec2.difference = function(a, b) {
- return new goog.math.Vec2(a.x - b.x, a.y - b.y);
- };
- /**
- * Returns the dot-product of two vectors.
- * @param {!goog.math.Coordinate} a The first vector.
- * @param {!goog.math.Coordinate} b The second vector.
- * @return {number} The dot-product of the two vectors.
- */
- goog.math.Vec2.dot = function(a, b) {
- return a.x * b.x + a.y * b.y;
- };
- /**
- * Returns the determinant of two vectors.
- * @param {!goog.math.Vec2} a The first vector.
- * @param {!goog.math.Vec2} b The second vector.
- * @return {number} The determinant of the two vectors.
- */
- goog.math.Vec2.determinant = function(a, b) {
- return a.x * b.y - a.y * b.x;
- };
- /**
- * Returns a new Vec2 that is the linear interpolant between vectors a and b at
- * scale-value x.
- * @param {!goog.math.Coordinate} a Vector a.
- * @param {!goog.math.Coordinate} b Vector b.
- * @param {number} x The proportion between a and b.
- * @return {!goog.math.Vec2} The interpolated vector.
- */
- goog.math.Vec2.lerp = function(a, b, x) {
- return new goog.math.Vec2(
- goog.math.lerp(a.x, b.x, x), goog.math.lerp(a.y, b.y, x));
- };
|