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- // Copyright 2007 The Closure Library Authors. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS-IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- /**
- * @fileoverview Base class for UI controls such as buttons, menus, menu items,
- * toolbar buttons, etc. The implementation is based on a generalized version
- * of {@link goog.ui.MenuItem}.
- * TODO(attila): If the renderer framework works well, pull it into Component.
- *
- * @author attila@google.com (Attila Bodis)
- * @see ../demos/control.html
- * @see http://code.google.com/p/closure-library/wiki/IntroToControls
- */
- goog.provide('goog.ui.Control');
- goog.require('goog.Disposable');
- goog.require('goog.array');
- goog.require('goog.dom');
- goog.require('goog.events.BrowserEvent');
- goog.require('goog.events.Event');
- goog.require('goog.events.EventHandler');
- goog.require('goog.events.EventType');
- goog.require('goog.events.KeyCodes');
- goog.require('goog.events.KeyHandler');
- goog.require('goog.string');
- goog.require('goog.ui.Component');
- /** @suppress {extraRequire} */
- goog.require('goog.ui.ControlContent');
- goog.require('goog.ui.ControlRenderer');
- goog.require('goog.ui.registry');
- goog.require('goog.userAgent');
- /**
- * Base class for UI controls. Extends {@link goog.ui.Component} by adding
- * the following:
- * <ul>
- * <li>a {@link goog.events.KeyHandler}, to simplify keyboard handling,
- * <li>a pluggable <em>renderer</em> framework, to simplify the creation of
- * simple controls without the need to subclass this class,
- * <li>the notion of component <em>content</em>, like a text caption or DOM
- * structure displayed in the component (e.g. a button label),
- * <li>getter and setter for component content, as well as a getter and
- * setter specifically for caption text (for convenience),
- * <li>support for hiding/showing the component,
- <li>fine-grained control over supported states and state transition
- events, and
- * <li>default mouse and keyboard event handling.
- * </ul>
- * This class has sufficient built-in functionality for most simple UI controls.
- * All controls dispatch SHOW, HIDE, ENTER, LEAVE, and ACTION events on show,
- * hide, mouseover, mouseout, and user action, respectively. Additional states
- * are also supported. See closure/demos/control.html
- * for example usage.
- * @param {goog.ui.ControlContent=} opt_content Text caption or DOM structure
- * to display as the content of the control (if any).
- * @param {goog.ui.ControlRenderer=} opt_renderer Renderer used to render or
- * decorate the component; defaults to {@link goog.ui.ControlRenderer}.
- * @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for
- * document interaction.
- * @constructor
- * @extends {goog.ui.Component}
- */
- goog.ui.Control = function(opt_content, opt_renderer, opt_domHelper) {
- goog.ui.Component.call(this, opt_domHelper);
- this.renderer_ =
- opt_renderer || goog.ui.registry.getDefaultRenderer(this.constructor);
- this.setContentInternal(goog.isDef(opt_content) ? opt_content : null);
- /** @private {?string} The control's aria-label. */
- this.ariaLabel_ = null;
- /** @private {goog.ui.Control.IeMouseEventSequenceSimulator_} */
- this.ieMouseEventSequenceSimulator_;
- };
- goog.inherits(goog.ui.Control, goog.ui.Component);
- goog.tagUnsealableClass(goog.ui.Control);
- // Renderer registry.
- // TODO(attila): Refactor existing usages inside Google in a follow-up CL.
- /**
- * Maps a CSS class name to a function that returns a new instance of
- * {@link goog.ui.Control} or a subclass thereof, suitable to decorate
- * an element that has the specified CSS class. UI components that extend
- * {@link goog.ui.Control} and want {@link goog.ui.Container}s to be able
- * to discover and decorate elements using them should register a factory
- * function via this API.
- * @param {string} className CSS class name.
- * @param {Function} decoratorFunction Function that takes no arguments and
- * returns a new instance of a control to decorate an element with the
- * given class.
- * @deprecated Use {@link goog.ui.registry.setDecoratorByClassName} instead.
- */
- goog.ui.Control.registerDecorator = goog.ui.registry.setDecoratorByClassName;
- /**
- * Takes an element and returns a new instance of {@link goog.ui.Control}
- * or a subclass, suitable to decorate it (based on the element's CSS class).
- * @param {Element} element Element to decorate.
- * @return {goog.ui.Control?} New control instance to decorate the element
- * (null if none).
- * @deprecated Use {@link goog.ui.registry.getDecorator} instead.
- */
- goog.ui.Control.getDecorator =
- /** @type {function(Element): goog.ui.Control} */ (
- goog.ui.registry.getDecorator);
- /**
- * Renderer associated with the component.
- * @type {goog.ui.ControlRenderer|undefined}
- * @private
- */
- goog.ui.Control.prototype.renderer_;
- /**
- * Text caption or DOM structure displayed in the component.
- * @type {goog.ui.ControlContent}
- * @private
- */
- goog.ui.Control.prototype.content_ = null;
- /**
- * Current component state; a bit mask of {@link goog.ui.Component.State}s.
- * @type {number}
- * @private
- */
- goog.ui.Control.prototype.state_ = 0x00;
- /**
- * A bit mask of {@link goog.ui.Component.State}s this component supports.
- * @type {number}
- * @private
- */
- goog.ui.Control.prototype.supportedStates_ = goog.ui.Component.State.DISABLED |
- goog.ui.Component.State.HOVER | goog.ui.Component.State.ACTIVE |
- goog.ui.Component.State.FOCUSED;
- /**
- * A bit mask of {@link goog.ui.Component.State}s for which this component
- * provides default event handling. For example, a component that handles
- * the HOVER state automatically will highlight itself on mouseover, whereas
- * a component that doesn't handle HOVER automatically will only dispatch
- * ENTER and LEAVE events but not call {@link setHighlighted} on itself.
- * By default, components provide default event handling for all states.
- * Controls hosted in containers (e.g. menu items in a menu, or buttons in a
- * toolbar) will typically want to have their container manage their highlight
- * state. Selectable controls managed by a selection model will also typically
- * want their selection state to be managed by the model.
- * @type {number}
- * @private
- */
- goog.ui.Control.prototype.autoStates_ = goog.ui.Component.State.ALL;
- /**
- * A bit mask of {@link goog.ui.Component.State}s for which this component
- * dispatches state transition events. Because events are expensive, the
- * default behavior is to not dispatch any state transition events at all.
- * Use the {@link #setDispatchTransitionEvents} API to request transition
- * events as needed. Subclasses may enable transition events by default.
- * Controls hosted in containers or managed by a selection model will typically
- * want to dispatch transition events.
- * @type {number}
- * @private
- */
- goog.ui.Control.prototype.statesWithTransitionEvents_ = 0x00;
- /**
- * Component visibility.
- * @type {boolean}
- * @private
- */
- goog.ui.Control.prototype.visible_ = true;
- /**
- * Keyboard event handler.
- * @type {goog.events.KeyHandler}
- * @private
- */
- goog.ui.Control.prototype.keyHandler_;
- /**
- * Additional class name(s) to apply to the control's root element, if any.
- * @type {Array<string>?}
- * @private
- */
- goog.ui.Control.prototype.extraClassNames_ = null;
- /**
- * Whether the control should listen for and handle mouse events; defaults to
- * true.
- * @type {boolean}
- * @private
- */
- goog.ui.Control.prototype.handleMouseEvents_ = true;
- /**
- * Whether the control allows text selection within its DOM. Defaults to false.
- * @type {boolean}
- * @private
- */
- goog.ui.Control.prototype.allowTextSelection_ = false;
- /**
- * The control's preferred ARIA role.
- * @type {?goog.a11y.aria.Role}
- * @private
- */
- goog.ui.Control.prototype.preferredAriaRole_ = null;
- // Event handler and renderer management.
- /**
- * Returns true if the control is configured to handle its own mouse events,
- * false otherwise. Controls not hosted in {@link goog.ui.Container}s have
- * to handle their own mouse events, but controls hosted in containers may
- * allow their parent to handle mouse events on their behalf. Considered
- * protected; should only be used within this package and by subclasses.
- * @return {boolean} Whether the control handles its own mouse events.
- */
- goog.ui.Control.prototype.isHandleMouseEvents = function() {
- return this.handleMouseEvents_;
- };
- /**
- * Enables or disables mouse event handling for the control. Containers may
- * use this method to disable mouse event handling in their child controls.
- * Considered protected; should only be used within this package and by
- * subclasses.
- * @param {boolean} enable Whether to enable or disable mouse event handling.
- */
- goog.ui.Control.prototype.setHandleMouseEvents = function(enable) {
- if (this.isInDocument() && enable != this.handleMouseEvents_) {
- // Already in the document; need to update event handler.
- this.enableMouseEventHandling_(enable);
- }
- this.handleMouseEvents_ = enable;
- };
- /**
- * Returns the DOM element on which the control is listening for keyboard
- * events (null if none).
- * @return {Element} Element on which the control is listening for key
- * events.
- */
- goog.ui.Control.prototype.getKeyEventTarget = function() {
- // Delegate to renderer.
- return this.renderer_.getKeyEventTarget(this);
- };
- /**
- * Returns the keyboard event handler for this component, lazily created the
- * first time this method is called. Considered protected; should only be
- * used within this package and by subclasses.
- * @return {!goog.events.KeyHandler} Keyboard event handler for this component.
- * @protected
- */
- goog.ui.Control.prototype.getKeyHandler = function() {
- return this.keyHandler_ || (this.keyHandler_ = new goog.events.KeyHandler());
- };
- /**
- * Returns the renderer used by this component to render itself or to decorate
- * an existing element.
- * @return {goog.ui.ControlRenderer|undefined} Renderer used by the component
- * (undefined if none).
- */
- goog.ui.Control.prototype.getRenderer = function() {
- return this.renderer_;
- };
- /**
- * Registers the given renderer with the component. Changing renderers after
- * the component has entered the document is an error.
- * @param {goog.ui.ControlRenderer} renderer Renderer used by the component.
- * @throws {Error} If the control is already in the document.
- */
- goog.ui.Control.prototype.setRenderer = function(renderer) {
- if (this.isInDocument()) {
- // Too late.
- throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
- }
- if (this.getElement()) {
- // The component has already been rendered, but isn't yet in the document.
- // Replace the renderer and delete the current DOM, so it can be re-rendered
- // using the new renderer the next time someone calls render().
- this.setElementInternal(null);
- }
- this.renderer_ = renderer;
- };
- // Support for additional styling.
- /**
- * Returns any additional class name(s) to be applied to the component's
- * root element, or null if no extra class names are needed.
- * @return {Array<string>?} Additional class names to be applied to
- * the component's root element (null if none).
- */
- goog.ui.Control.prototype.getExtraClassNames = function() {
- return this.extraClassNames_;
- };
- /**
- * Adds the given class name to the list of classes to be applied to the
- * component's root element.
- * @param {string} className Additional class name to be applied to the
- * component's root element.
- */
- goog.ui.Control.prototype.addClassName = function(className) {
- if (className) {
- if (this.extraClassNames_) {
- if (!goog.array.contains(this.extraClassNames_, className)) {
- this.extraClassNames_.push(className);
- }
- } else {
- this.extraClassNames_ = [className];
- }
- this.renderer_.enableExtraClassName(this, className, true);
- }
- };
- /**
- * Removes the given class name from the list of classes to be applied to
- * the component's root element.
- * @param {string} className Class name to be removed from the component's root
- * element.
- */
- goog.ui.Control.prototype.removeClassName = function(className) {
- if (className && this.extraClassNames_ &&
- goog.array.remove(this.extraClassNames_, className)) {
- if (this.extraClassNames_.length == 0) {
- this.extraClassNames_ = null;
- }
- this.renderer_.enableExtraClassName(this, className, false);
- }
- };
- /**
- * Adds or removes the given class name to/from the list of classes to be
- * applied to the component's root element.
- * @param {string} className CSS class name to add or remove.
- * @param {boolean} enable Whether to add or remove the class name.
- */
- goog.ui.Control.prototype.enableClassName = function(className, enable) {
- if (enable) {
- this.addClassName(className);
- } else {
- this.removeClassName(className);
- }
- };
- // Standard goog.ui.Component implementation.
- /**
- * Creates the control's DOM. Overrides {@link goog.ui.Component#createDom} by
- * delegating DOM manipulation to the control's renderer.
- * @override
- */
- goog.ui.Control.prototype.createDom = function() {
- var element = this.renderer_.createDom(this);
- this.setElementInternal(element);
- // Initialize ARIA role.
- this.renderer_.setAriaRole(element, this.getPreferredAriaRole());
- // Initialize text selection.
- if (!this.isAllowTextSelection()) {
- // The renderer is assumed to create selectable elements. Since making
- // elements unselectable is expensive, only do it if needed (bug 1037090).
- this.renderer_.setAllowTextSelection(element, false);
- }
- // Initialize visibility.
- if (!this.isVisible()) {
- // The renderer is assumed to create visible elements. Since hiding
- // elements can be expensive, only do it if needed (bug 1037105).
- this.renderer_.setVisible(element, false);
- }
- };
- /**
- * Returns the control's preferred ARIA role. This can be used by a control to
- * override the role that would be assigned by the renderer. This is useful in
- * cases where a different ARIA role is appropriate for a control because of the
- * context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
- * {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
- * @return {?goog.a11y.aria.Role} This control's preferred ARIA role or null if
- * no preferred ARIA role is set.
- */
- goog.ui.Control.prototype.getPreferredAriaRole = function() {
- return this.preferredAriaRole_;
- };
- /**
- * Sets the control's preferred ARIA role. This can be used to override the role
- * that would be assigned by the renderer. This is useful in cases where a
- * different ARIA role is appropriate for a control because of the
- * context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
- * {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
- * @param {goog.a11y.aria.Role} role This control's preferred ARIA role.
- */
- goog.ui.Control.prototype.setPreferredAriaRole = function(role) {
- this.preferredAriaRole_ = role;
- };
- /**
- * Gets the control's aria label.
- * @return {?string} This control's aria label.
- */
- goog.ui.Control.prototype.getAriaLabel = function() {
- return this.ariaLabel_;
- };
- /**
- * Sets the control's aria label. This can be used to assign aria label to the
- * element after it is rendered.
- * @param {string} label The string to set as the aria label for this control.
- * No escaping is done on this value.
- */
- goog.ui.Control.prototype.setAriaLabel = function(label) {
- this.ariaLabel_ = label;
- var element = this.getElement();
- if (element) {
- this.renderer_.setAriaLabel(element, label);
- }
- };
- /**
- * Returns the DOM element into which child components are to be rendered,
- * or null if the control itself hasn't been rendered yet. Overrides
- * {@link goog.ui.Component#getContentElement} by delegating to the renderer.
- * @return {Element} Element to contain child elements (null if none).
- * @override
- */
- goog.ui.Control.prototype.getContentElement = function() {
- // Delegate to renderer.
- return this.renderer_.getContentElement(this.getElement());
- };
- /**
- * Returns true if the given element can be decorated by this component.
- * Overrides {@link goog.ui.Component#canDecorate}.
- * @param {Element} element Element to decorate.
- * @return {boolean} Whether the element can be decorated by this component.
- * @override
- */
- goog.ui.Control.prototype.canDecorate = function(element) {
- // Controls support pluggable renderers; delegate to the renderer.
- return this.renderer_.canDecorate(element);
- };
- /**
- * Decorates the given element with this component. Overrides {@link
- * goog.ui.Component#decorateInternal} by delegating DOM manipulation
- * to the control's renderer.
- * @param {Element} element Element to decorate.
- * @protected
- * @override
- */
- goog.ui.Control.prototype.decorateInternal = function(element) {
- element = this.renderer_.decorate(this, element);
- this.setElementInternal(element);
- // Initialize ARIA role.
- this.renderer_.setAriaRole(element, this.getPreferredAriaRole());
- // Initialize text selection.
- if (!this.isAllowTextSelection()) {
- // Decorated elements are assumed to be selectable. Since making elements
- // unselectable is expensive, only do it if needed (bug 1037090).
- this.renderer_.setAllowTextSelection(element, false);
- }
- // Initialize visibility based on the decorated element's styling.
- this.visible_ = element.style.display != 'none';
- };
- /**
- * Configures the component after its DOM has been rendered, and sets up event
- * handling. Overrides {@link goog.ui.Component#enterDocument}.
- * @override
- */
- goog.ui.Control.prototype.enterDocument = function() {
- goog.ui.Control.superClass_.enterDocument.call(this);
- // Call the renderer's setAriaStates method to set element's aria attributes.
- this.renderer_.setAriaStates(this, this.getElementStrict());
- // Call the renderer's initializeDom method to configure properties of the
- // control's DOM that can only be done once it's in the document.
- this.renderer_.initializeDom(this);
- // Initialize event handling if at least one state other than DISABLED is
- // supported.
- if (this.supportedStates_ & ~goog.ui.Component.State.DISABLED) {
- // Initialize mouse event handling if the control is configured to handle
- // its own mouse events. (Controls hosted in containers don't need to
- // handle their own mouse events.)
- if (this.isHandleMouseEvents()) {
- this.enableMouseEventHandling_(true);
- }
- // Initialize keyboard event handling if the control is focusable and has
- // a key event target. (Controls hosted in containers typically aren't
- // focusable, allowing their container to handle keyboard events for them.)
- if (this.isSupportedState(goog.ui.Component.State.FOCUSED)) {
- var keyTarget = this.getKeyEventTarget();
- if (keyTarget) {
- var keyHandler = this.getKeyHandler();
- keyHandler.attach(keyTarget);
- this.getHandler()
- .listen(
- keyHandler, goog.events.KeyHandler.EventType.KEY,
- this.handleKeyEvent)
- .listen(keyTarget, goog.events.EventType.FOCUS, this.handleFocus)
- .listen(keyTarget, goog.events.EventType.BLUR, this.handleBlur);
- }
- }
- }
- };
- /**
- * Enables or disables mouse event handling on the control.
- * @param {boolean} enable Whether to enable mouse event handling.
- * @private
- */
- goog.ui.Control.prototype.enableMouseEventHandling_ = function(enable) {
- var handler = this.getHandler();
- var element = this.getElement();
- if (enable) {
- handler
- .listen(element, goog.events.EventType.MOUSEOVER, this.handleMouseOver)
- .listen(element, goog.events.EventType.MOUSEDOWN, this.handleMouseDown)
- .listen(element, goog.events.EventType.MOUSEUP, this.handleMouseUp)
- .listen(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut);
- if (this.handleContextMenu != goog.nullFunction) {
- handler.listen(
- element, goog.events.EventType.CONTEXTMENU, this.handleContextMenu);
- }
- if (goog.userAgent.IE) {
- // Versions of IE before 9 send only one click event followed by a
- // dblclick, so we must explicitly listen for these. In later versions,
- // two click events are fired and so a dblclick listener is unnecessary.
- if (!goog.userAgent.isVersionOrHigher(9)) {
- handler.listen(
- element, goog.events.EventType.DBLCLICK, this.handleDblClick);
- }
- if (!this.ieMouseEventSequenceSimulator_) {
- this.ieMouseEventSequenceSimulator_ =
- new goog.ui.Control.IeMouseEventSequenceSimulator_(this);
- this.registerDisposable(this.ieMouseEventSequenceSimulator_);
- }
- }
- } else {
- handler
- .unlisten(
- element, goog.events.EventType.MOUSEOVER, this.handleMouseOver)
- .unlisten(
- element, goog.events.EventType.MOUSEDOWN, this.handleMouseDown)
- .unlisten(element, goog.events.EventType.MOUSEUP, this.handleMouseUp)
- .unlisten(element, goog.events.EventType.MOUSEOUT, this.handleMouseOut);
- if (this.handleContextMenu != goog.nullFunction) {
- handler.unlisten(
- element, goog.events.EventType.CONTEXTMENU, this.handleContextMenu);
- }
- if (goog.userAgent.IE) {
- if (!goog.userAgent.isVersionOrHigher(9)) {
- handler.unlisten(
- element, goog.events.EventType.DBLCLICK, this.handleDblClick);
- }
- goog.dispose(this.ieMouseEventSequenceSimulator_);
- this.ieMouseEventSequenceSimulator_ = null;
- }
- }
- };
- /**
- * Cleans up the component before its DOM is removed from the document, and
- * removes event handlers. Overrides {@link goog.ui.Component#exitDocument}
- * by making sure that components that are removed from the document aren't
- * focusable (i.e. have no tab index).
- * @override
- */
- goog.ui.Control.prototype.exitDocument = function() {
- goog.ui.Control.superClass_.exitDocument.call(this);
- if (this.keyHandler_) {
- this.keyHandler_.detach();
- }
- if (this.isVisible() && this.isEnabled()) {
- this.renderer_.setFocusable(this, false);
- }
- };
- /** @override */
- goog.ui.Control.prototype.disposeInternal = function() {
- goog.ui.Control.superClass_.disposeInternal.call(this);
- if (this.keyHandler_) {
- this.keyHandler_.dispose();
- delete this.keyHandler_;
- }
- delete this.renderer_;
- this.content_ = null;
- this.extraClassNames_ = null;
- this.ieMouseEventSequenceSimulator_ = null;
- };
- // Component content management.
- /**
- * Returns the text caption or DOM structure displayed in the component.
- * @return {goog.ui.ControlContent} Text caption or DOM structure
- * comprising the component's contents.
- */
- goog.ui.Control.prototype.getContent = function() {
- return this.content_;
- };
- /**
- * Sets the component's content to the given text caption, element, or array of
- * nodes. (If the argument is an array of nodes, it must be an actual array,
- * not an array-like object.)
- * @param {goog.ui.ControlContent} content Text caption or DOM
- * structure to set as the component's contents.
- */
- goog.ui.Control.prototype.setContent = function(content) {
- // Controls support pluggable renderers; delegate to the renderer.
- this.renderer_.setContent(this.getElement(), content);
- // setContentInternal needs to be after the renderer, since the implementation
- // may depend on the content being in the DOM.
- this.setContentInternal(content);
- };
- /**
- * Sets the component's content to the given text caption, element, or array
- * of nodes. Unlike {@link #setContent}, doesn't modify the component's DOM.
- * Called by renderers during element decoration.
- *
- * This should only be used by subclasses and its associated renderers.
- *
- * @param {goog.ui.ControlContent} content Text caption or DOM structure
- * to set as the component's contents.
- */
- goog.ui.Control.prototype.setContentInternal = function(content) {
- this.content_ = content;
- };
- /**
- * @return {string} Text caption of the control or empty string if none.
- */
- goog.ui.Control.prototype.getCaption = function() {
- var content = this.getContent();
- if (!content) {
- return '';
- }
- var caption = goog.isString(content) ?
- content :
- goog.isArray(content) ?
- goog.array.map(content, goog.dom.getRawTextContent).join('') :
- goog.dom.getTextContent(/** @type {!Node} */ (content));
- return goog.string.collapseBreakingSpaces(caption);
- };
- /**
- * Sets the text caption of the component.
- * @param {string} caption Text caption of the component.
- */
- goog.ui.Control.prototype.setCaption = function(caption) {
- this.setContent(caption);
- };
- // Component state management.
- /** @override */
- goog.ui.Control.prototype.setRightToLeft = function(rightToLeft) {
- // The superclass implementation ensures the control isn't in the document.
- goog.ui.Control.superClass_.setRightToLeft.call(this, rightToLeft);
- var element = this.getElement();
- if (element) {
- this.renderer_.setRightToLeft(element, rightToLeft);
- }
- };
- /**
- * Returns true if the control allows text selection within its DOM, false
- * otherwise. Controls that disallow text selection have the appropriate
- * unselectable styling applied to their elements. Note that controls hosted
- * in containers will report that they allow text selection even if their
- * container disallows text selection.
- * @return {boolean} Whether the control allows text selection.
- */
- goog.ui.Control.prototype.isAllowTextSelection = function() {
- return this.allowTextSelection_;
- };
- /**
- * Allows or disallows text selection within the control's DOM.
- * @param {boolean} allow Whether the control should allow text selection.
- */
- goog.ui.Control.prototype.setAllowTextSelection = function(allow) {
- this.allowTextSelection_ = allow;
- var element = this.getElement();
- if (element) {
- this.renderer_.setAllowTextSelection(element, allow);
- }
- };
- /**
- * Returns true if the component's visibility is set to visible, false if
- * it is set to hidden. A component that is set to hidden is guaranteed
- * to be hidden from the user, but the reverse isn't necessarily true.
- * A component may be set to visible but can otherwise be obscured by another
- * element, rendered off-screen, or hidden using direct CSS manipulation.
- * @return {boolean} Whether the component is visible.
- */
- goog.ui.Control.prototype.isVisible = function() {
- return this.visible_;
- };
- /**
- * Shows or hides the component. Does nothing if the component already has
- * the requested visibility. Otherwise, dispatches a SHOW or HIDE event as
- * appropriate, giving listeners a chance to prevent the visibility change.
- * When showing a component that is both enabled and focusable, ensures that
- * its key target has a tab index. When hiding a component that is enabled
- * and focusable, blurs its key target and removes its tab index.
- * @param {boolean} visible Whether to show or hide the component.
- * @param {boolean=} opt_force If true, doesn't check whether the component
- * already has the requested visibility, and doesn't dispatch any events.
- * @return {boolean} Whether the visibility was changed.
- */
- goog.ui.Control.prototype.setVisible = function(visible, opt_force) {
- if (opt_force || (this.visible_ != visible &&
- this.dispatchEvent(
- visible ? goog.ui.Component.EventType.SHOW :
- goog.ui.Component.EventType.HIDE))) {
- var element = this.getElement();
- if (element) {
- this.renderer_.setVisible(element, visible);
- }
- if (this.isEnabled()) {
- this.renderer_.setFocusable(this, visible);
- }
- this.visible_ = visible;
- return true;
- }
- return false;
- };
- /**
- * Returns true if the component is enabled, false otherwise.
- * @return {boolean} Whether the component is enabled.
- */
- goog.ui.Control.prototype.isEnabled = function() {
- return !this.hasState(goog.ui.Component.State.DISABLED);
- };
- /**
- * Returns true if the control has a parent that is itself disabled, false
- * otherwise.
- * @return {boolean} Whether the component is hosted in a disabled container.
- * @private
- */
- goog.ui.Control.prototype.isParentDisabled_ = function() {
- var parent = this.getParent();
- return !!parent && typeof parent.isEnabled == 'function' &&
- !parent.isEnabled();
- };
- /**
- * Enables or disables the component. Does nothing if this state transition
- * is disallowed. If the component is both visible and focusable, updates its
- * focused state and tab index as needed. If the component is being disabled,
- * ensures that it is also deactivated and un-highlighted first. Note that the
- * component's enabled/disabled state is "locked" as long as it is hosted in a
- * {@link goog.ui.Container} that is itself disabled; this is to prevent clients
- * from accidentally re-enabling a control that is in a disabled container.
- * @param {boolean} enable Whether to enable or disable the component.
- * @see #isTransitionAllowed
- */
- goog.ui.Control.prototype.setEnabled = function(enable) {
- if (!this.isParentDisabled_() &&
- this.isTransitionAllowed(goog.ui.Component.State.DISABLED, !enable)) {
- if (!enable) {
- this.setActive(false);
- this.setHighlighted(false);
- }
- if (this.isVisible()) {
- this.renderer_.setFocusable(this, enable);
- }
- this.setState(goog.ui.Component.State.DISABLED, !enable, true);
- }
- };
- /**
- * Returns true if the component is currently highlighted, false otherwise.
- * @return {boolean} Whether the component is highlighted.
- */
- goog.ui.Control.prototype.isHighlighted = function() {
- return this.hasState(goog.ui.Component.State.HOVER);
- };
- /**
- * Highlights or unhighlights the component. Does nothing if this state
- * transition is disallowed.
- * @param {boolean} highlight Whether to highlight or unhighlight the component.
- * @see #isTransitionAllowed
- */
- goog.ui.Control.prototype.setHighlighted = function(highlight) {
- if (this.isTransitionAllowed(goog.ui.Component.State.HOVER, highlight)) {
- this.setState(goog.ui.Component.State.HOVER, highlight);
- }
- };
- /**
- * Returns true if the component is active (pressed), false otherwise.
- * @return {boolean} Whether the component is active.
- */
- goog.ui.Control.prototype.isActive = function() {
- return this.hasState(goog.ui.Component.State.ACTIVE);
- };
- /**
- * Activates or deactivates the component. Does nothing if this state
- * transition is disallowed.
- * @param {boolean} active Whether to activate or deactivate the component.
- * @see #isTransitionAllowed
- */
- goog.ui.Control.prototype.setActive = function(active) {
- if (this.isTransitionAllowed(goog.ui.Component.State.ACTIVE, active)) {
- this.setState(goog.ui.Component.State.ACTIVE, active);
- }
- };
- /**
- * Returns true if the component is selected, false otherwise.
- * @return {boolean} Whether the component is selected.
- */
- goog.ui.Control.prototype.isSelected = function() {
- return this.hasState(goog.ui.Component.State.SELECTED);
- };
- /**
- * Selects or unselects the component. Does nothing if this state transition
- * is disallowed.
- * @param {boolean} select Whether to select or unselect the component.
- * @see #isTransitionAllowed
- */
- goog.ui.Control.prototype.setSelected = function(select) {
- if (this.isTransitionAllowed(goog.ui.Component.State.SELECTED, select)) {
- this.setState(goog.ui.Component.State.SELECTED, select);
- }
- };
- /**
- * Returns true if the component is checked, false otherwise.
- * @return {boolean} Whether the component is checked.
- */
- goog.ui.Control.prototype.isChecked = function() {
- return this.hasState(goog.ui.Component.State.CHECKED);
- };
- /**
- * Checks or unchecks the component. Does nothing if this state transition
- * is disallowed.
- * @param {boolean} check Whether to check or uncheck the component.
- * @see #isTransitionAllowed
- */
- goog.ui.Control.prototype.setChecked = function(check) {
- if (this.isTransitionAllowed(goog.ui.Component.State.CHECKED, check)) {
- this.setState(goog.ui.Component.State.CHECKED, check);
- }
- };
- /**
- * Returns true if the component is styled to indicate that it has keyboard
- * focus, false otherwise. Note that {@code isFocused()} returning true
- * doesn't guarantee that the component's key event target has keyborad focus,
- * only that it is styled as such.
- * @return {boolean} Whether the component is styled to indicate as having
- * keyboard focus.
- */
- goog.ui.Control.prototype.isFocused = function() {
- return this.hasState(goog.ui.Component.State.FOCUSED);
- };
- /**
- * Applies or removes styling indicating that the component has keyboard focus.
- * Note that unlike the other "set" methods, this method is called as a result
- * of the component's element having received or lost keyboard focus, not the
- * other way around, so calling {@code setFocused(true)} doesn't guarantee that
- * the component's key event target has keyboard focus, only that it is styled
- * as such.
- * @param {boolean} focused Whether to apply or remove styling to indicate that
- * the component's element has keyboard focus.
- */
- goog.ui.Control.prototype.setFocused = function(focused) {
- if (this.isTransitionAllowed(goog.ui.Component.State.FOCUSED, focused)) {
- this.setState(goog.ui.Component.State.FOCUSED, focused);
- }
- };
- /**
- * Returns true if the component is open (expanded), false otherwise.
- * @return {boolean} Whether the component is open.
- */
- goog.ui.Control.prototype.isOpen = function() {
- return this.hasState(goog.ui.Component.State.OPENED);
- };
- /**
- * Opens (expands) or closes (collapses) the component. Does nothing if this
- * state transition is disallowed.
- * @param {boolean} open Whether to open or close the component.
- * @see #isTransitionAllowed
- */
- goog.ui.Control.prototype.setOpen = function(open) {
- if (this.isTransitionAllowed(goog.ui.Component.State.OPENED, open)) {
- this.setState(goog.ui.Component.State.OPENED, open);
- }
- };
- /**
- * Returns the component's state as a bit mask of {@link
- * goog.ui.Component.State}s.
- * @return {number} Bit mask representing component state.
- */
- goog.ui.Control.prototype.getState = function() {
- return this.state_;
- };
- /**
- * Returns true if the component is in the specified state, false otherwise.
- * @param {goog.ui.Component.State} state State to check.
- * @return {boolean} Whether the component is in the given state.
- */
- goog.ui.Control.prototype.hasState = function(state) {
- return !!(this.state_ & state);
- };
- /**
- * Sets or clears the given state on the component, and updates its styling
- * accordingly. Does nothing if the component is already in the correct state
- * or if it doesn't support the specified state. Doesn't dispatch any state
- * transition events; use advisedly.
- * @param {goog.ui.Component.State} state State to set or clear.
- * @param {boolean} enable Whether to set or clear the state (if supported).
- * @param {boolean=} opt_calledFrom Prevents looping with setEnabled.
- */
- goog.ui.Control.prototype.setState = function(state, enable, opt_calledFrom) {
- if (!opt_calledFrom && state == goog.ui.Component.State.DISABLED) {
- this.setEnabled(!enable);
- return;
- }
- if (this.isSupportedState(state) && enable != this.hasState(state)) {
- // Delegate actual styling to the renderer, since it is DOM-specific.
- this.renderer_.setState(this, state, enable);
- this.state_ = enable ? this.state_ | state : this.state_ & ~state;
- }
- };
- /**
- * Sets the component's state to the state represented by a bit mask of
- * {@link goog.ui.Component.State}s. Unlike {@link #setState}, doesn't
- * update the component's styling, and doesn't reject unsupported states.
- * Called by renderers during element decoration. Considered protected;
- * should only be used within this package and by subclasses.
- *
- * This should only be used by subclasses and its associated renderers.
- *
- * @param {number} state Bit mask representing component state.
- */
- goog.ui.Control.prototype.setStateInternal = function(state) {
- this.state_ = state;
- };
- /**
- * Returns true if the component supports the specified state, false otherwise.
- * @param {goog.ui.Component.State} state State to check.
- * @return {boolean} Whether the component supports the given state.
- */
- goog.ui.Control.prototype.isSupportedState = function(state) {
- return !!(this.supportedStates_ & state);
- };
- /**
- * Enables or disables support for the given state. Disabling support
- * for a state while the component is in that state is an error.
- * @param {goog.ui.Component.State} state State to support or de-support.
- * @param {boolean} support Whether the component should support the state.
- * @throws {Error} If disabling support for a state the control is currently in.
- */
- goog.ui.Control.prototype.setSupportedState = function(state, support) {
- if (this.isInDocument() && this.hasState(state) && !support) {
- // Since we hook up event handlers in enterDocument(), this is an error.
- throw Error(goog.ui.Component.Error.ALREADY_RENDERED);
- }
- if (!support && this.hasState(state)) {
- // We are removing support for a state that the component is currently in.
- this.setState(state, false);
- }
- this.supportedStates_ =
- support ? this.supportedStates_ | state : this.supportedStates_ & ~state;
- };
- /**
- * Returns true if the component provides default event handling for the state,
- * false otherwise.
- * @param {goog.ui.Component.State} state State to check.
- * @return {boolean} Whether the component provides default event handling for
- * the state.
- */
- goog.ui.Control.prototype.isAutoState = function(state) {
- return !!(this.autoStates_ & state) && this.isSupportedState(state);
- };
- /**
- * Enables or disables automatic event handling for the given state(s).
- * @param {number} states Bit mask of {@link goog.ui.Component.State}s for which
- * default event handling is to be enabled or disabled.
- * @param {boolean} enable Whether the component should provide default event
- * handling for the state(s).
- */
- goog.ui.Control.prototype.setAutoStates = function(states, enable) {
- this.autoStates_ =
- enable ? this.autoStates_ | states : this.autoStates_ & ~states;
- };
- /**
- * Returns true if the component is set to dispatch transition events for the
- * given state, false otherwise.
- * @param {goog.ui.Component.State} state State to check.
- * @return {boolean} Whether the component dispatches transition events for
- * the state.
- */
- goog.ui.Control.prototype.isDispatchTransitionEvents = function(state) {
- return !!(this.statesWithTransitionEvents_ & state) &&
- this.isSupportedState(state);
- };
- /**
- * Enables or disables transition events for the given state(s). Controls
- * handle state transitions internally by default, and only dispatch state
- * transition events if explicitly requested to do so by calling this method.
- * @param {number} states Bit mask of {@link goog.ui.Component.State}s for
- * which transition events should be enabled or disabled.
- * @param {boolean} enable Whether transition events should be enabled.
- */
- goog.ui.Control.prototype.setDispatchTransitionEvents = function(
- states, enable) {
- this.statesWithTransitionEvents_ = enable ?
- this.statesWithTransitionEvents_ | states :
- this.statesWithTransitionEvents_ & ~states;
- };
- /**
- * Returns true if the transition into or out of the given state is allowed to
- * proceed, false otherwise. A state transition is allowed under the following
- * conditions:
- * <ul>
- * <li>the component supports the state,
- * <li>the component isn't already in the target state,
- * <li>either the component is configured not to dispatch events for this
- * state transition, or a transition event was dispatched and wasn't
- * canceled by any event listener, and
- * <li>the component hasn't been disposed of
- * </ul>
- * Considered protected; should only be used within this package and by
- * subclasses.
- * @param {goog.ui.Component.State} state State to/from which the control is
- * transitioning.
- * @param {boolean} enable Whether the control is entering or leaving the state.
- * @return {boolean} Whether the state transition is allowed to proceed.
- * @protected
- */
- goog.ui.Control.prototype.isTransitionAllowed = function(state, enable) {
- return this.isSupportedState(state) && this.hasState(state) != enable &&
- (!(this.statesWithTransitionEvents_ & state) ||
- this.dispatchEvent(
- goog.ui.Component.getStateTransitionEvent(state, enable))) &&
- !this.isDisposed();
- };
- // Default event handlers, to be overridden in subclasses.
- /**
- * Handles mouseover events. Dispatches an ENTER event; if the event isn't
- * canceled, the component is enabled, and it supports auto-highlighting,
- * highlights the component. Considered protected; should only be used
- * within this package and by subclasses.
- * @param {goog.events.BrowserEvent} e Mouse event to handle.
- */
- goog.ui.Control.prototype.handleMouseOver = function(e) {
- // Ignore mouse moves between descendants.
- if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) &&
- this.dispatchEvent(goog.ui.Component.EventType.ENTER) &&
- this.isEnabled() && this.isAutoState(goog.ui.Component.State.HOVER)) {
- this.setHighlighted(true);
- }
- };
- /**
- * Handles mouseout events. Dispatches a LEAVE event; if the event isn't
- * canceled, and the component supports auto-highlighting, deactivates and
- * un-highlights the component. Considered protected; should only be used
- * within this package and by subclasses.
- * @param {goog.events.BrowserEvent} e Mouse event to handle.
- */
- goog.ui.Control.prototype.handleMouseOut = function(e) {
- if (!goog.ui.Control.isMouseEventWithinElement_(e, this.getElement()) &&
- this.dispatchEvent(goog.ui.Component.EventType.LEAVE)) {
- if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
- // Deactivate on mouseout; otherwise we lose track of the mouse button.
- this.setActive(false);
- }
- if (this.isAutoState(goog.ui.Component.State.HOVER)) {
- this.setHighlighted(false);
- }
- }
- };
- /**
- * Handles contextmenu events.
- * @param {goog.events.BrowserEvent} e Event to handle.
- */
- goog.ui.Control.prototype.handleContextMenu = goog.nullFunction;
- /**
- * Checks if a mouse event (mouseover or mouseout) occurred below an element.
- * @param {goog.events.BrowserEvent} e Mouse event (should be mouseover or
- * mouseout).
- * @param {Element} elem The ancestor element.
- * @return {boolean} Whether the event has a relatedTarget (the element the
- * mouse is coming from) and it's a descendent of elem.
- * @private
- */
- goog.ui.Control.isMouseEventWithinElement_ = function(e, elem) {
- // If relatedTarget is null, it means there was no previous element (e.g.
- // the mouse moved out of the window). Assume this means that the mouse
- // event was not within the element.
- return !!e.relatedTarget && goog.dom.contains(elem, e.relatedTarget);
- };
- /**
- * Handles mousedown events. If the component is enabled, highlights and
- * activates it. If the component isn't configured for keyboard access,
- * prevents it from receiving keyboard focus. Considered protected; should
- * only be used within this package and by subclasses.
- * @param {goog.events.Event} e Mouse event to handle.
- */
- goog.ui.Control.prototype.handleMouseDown = function(e) {
- if (this.isEnabled()) {
- // Highlight enabled control on mousedown, regardless of the mouse button.
- if (this.isAutoState(goog.ui.Component.State.HOVER)) {
- this.setHighlighted(true);
- }
- // For the left button only, activate the control, and focus its key event
- // target (if supported).
- if (e.isMouseActionButton()) {
- if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
- this.setActive(true);
- }
- if (this.renderer_ && this.renderer_.isFocusable(this)) {
- this.getKeyEventTarget().focus();
- }
- }
- }
- // Cancel the default action unless the control allows text selection.
- if (!this.isAllowTextSelection() && e.isMouseActionButton()) {
- e.preventDefault();
- }
- };
- /**
- * Handles mouseup events. If the component is enabled, highlights it. If
- * the component has previously been activated, performs its associated action
- * by calling {@link performActionInternal}, then deactivates it. Considered
- * protected; should only be used within this package and by subclasses.
- * @param {goog.events.Event} e Mouse event to handle.
- */
- goog.ui.Control.prototype.handleMouseUp = function(e) {
- if (this.isEnabled()) {
- if (this.isAutoState(goog.ui.Component.State.HOVER)) {
- this.setHighlighted(true);
- }
- if (this.isActive() && this.performActionInternal(e) &&
- this.isAutoState(goog.ui.Component.State.ACTIVE)) {
- this.setActive(false);
- }
- }
- };
- /**
- * Handles dblclick events. Should only be registered if the user agent is
- * IE. If the component is enabled, performs its associated action by calling
- * {@link performActionInternal}. This is used to allow more performant
- * buttons in IE. In IE, no mousedown event is fired when that mousedown will
- * trigger a dblclick event. Because of this, a user clicking quickly will
- * only cause ACTION events to fire on every other click. This is a workaround
- * to generate ACTION events for every click. Unfortunately, this workaround
- * won't ever trigger the ACTIVE state. This is roughly the same behaviour as
- * if this were a 'button' element with a listener on mouseup. Considered
- * protected; should only be used within this package and by subclasses.
- * @param {goog.events.Event} e Mouse event to handle.
- */
- goog.ui.Control.prototype.handleDblClick = function(e) {
- if (this.isEnabled()) {
- this.performActionInternal(e);
- }
- };
- /**
- * Performs the appropriate action when the control is activated by the user.
- * The default implementation first updates the checked and selected state of
- * controls that support them, then dispatches an ACTION event. Considered
- * protected; should only be used within this package and by subclasses.
- * @param {goog.events.Event} e Event that triggered the action.
- * @return {boolean} Whether the action is allowed to proceed.
- * @protected
- */
- goog.ui.Control.prototype.performActionInternal = function(e) {
- if (this.isAutoState(goog.ui.Component.State.CHECKED)) {
- this.setChecked(!this.isChecked());
- }
- if (this.isAutoState(goog.ui.Component.State.SELECTED)) {
- this.setSelected(true);
- }
- if (this.isAutoState(goog.ui.Component.State.OPENED)) {
- this.setOpen(!this.isOpen());
- }
- var actionEvent =
- new goog.events.Event(goog.ui.Component.EventType.ACTION, this);
- if (e) {
- actionEvent.altKey = e.altKey;
- actionEvent.ctrlKey = e.ctrlKey;
- actionEvent.metaKey = e.metaKey;
- actionEvent.shiftKey = e.shiftKey;
- actionEvent.platformModifierKey = e.platformModifierKey;
- }
- return this.dispatchEvent(actionEvent);
- };
- /**
- * Handles focus events on the component's key event target element. If the
- * component is focusable, updates its state and styling to indicate that it
- * now has keyboard focus. Considered protected; should only be used within
- * this package and by subclasses. <b>Warning:</b> IE dispatches focus and
- * blur events asynchronously!
- * @param {goog.events.Event} e Focus event to handle.
- */
- goog.ui.Control.prototype.handleFocus = function(e) {
- if (this.isAutoState(goog.ui.Component.State.FOCUSED)) {
- this.setFocused(true);
- }
- };
- /**
- * Handles blur events on the component's key event target element. Always
- * deactivates the component. In addition, if the component is focusable,
- * updates its state and styling to indicate that it no longer has keyboard
- * focus. Considered protected; should only be used within this package and
- * by subclasses. <b>Warning:</b> IE dispatches focus and blur events
- * asynchronously!
- * @param {goog.events.Event} e Blur event to handle.
- */
- goog.ui.Control.prototype.handleBlur = function(e) {
- if (this.isAutoState(goog.ui.Component.State.ACTIVE)) {
- this.setActive(false);
- }
- if (this.isAutoState(goog.ui.Component.State.FOCUSED)) {
- this.setFocused(false);
- }
- };
- /**
- * Attempts to handle a keyboard event, if the component is enabled and visible,
- * by calling {@link handleKeyEventInternal}. Considered protected; should only
- * be used within this package and by subclasses.
- * @param {goog.events.KeyEvent} e Key event to handle.
- * @return {boolean} Whether the key event was handled.
- */
- goog.ui.Control.prototype.handleKeyEvent = function(e) {
- if (this.isVisible() && this.isEnabled() && this.handleKeyEventInternal(e)) {
- e.preventDefault();
- e.stopPropagation();
- return true;
- }
- return false;
- };
- /**
- * Attempts to handle a keyboard event; returns true if the event was handled,
- * false otherwise. Considered protected; should only be used within this
- * package and by subclasses.
- * @param {goog.events.KeyEvent} e Key event to handle.
- * @return {boolean} Whether the key event was handled.
- * @protected
- */
- goog.ui.Control.prototype.handleKeyEventInternal = function(e) {
- return e.keyCode == goog.events.KeyCodes.ENTER &&
- this.performActionInternal(e);
- };
- // Register the default renderer for goog.ui.Controls.
- goog.ui.registry.setDefaultRenderer(goog.ui.Control, goog.ui.ControlRenderer);
- // Register a decorator factory function for goog.ui.Controls.
- goog.ui.registry.setDecoratorByClassName(
- goog.ui.ControlRenderer.CSS_CLASS,
- function() { return new goog.ui.Control(null); });
- /**
- * A singleton that helps goog.ui.Control instances play well with screen
- * readers. It necessitated by shortcomings in IE, and need not be
- * instantiated in any other browser.
- *
- * In most cases, a click on a goog.ui.Control results in a sequence of events:
- * MOUSEDOWN, MOUSEUP and CLICK. UI controls rely on this sequence since most
- * behavior is trigged by MOUSEDOWN and MOUSEUP. But when IE is used with some
- * traditional screen readers (JAWS, NVDA and perhaps others), IE only sends
- * the CLICK event, resulting in the control being unresponsive. This class
- * monitors the sequence of these events, and if it detects a CLICK event not
- * not preceded by a MOUSEUP event, directly calls the control's event handlers
- * for MOUSEDOWN, then MOUSEUP. While the resulting sequence is different from
- * the norm (the CLICK comes first instead of last), testing thus far shows
- * the resulting behavior to be correct.
- *
- * See http://goo.gl/qvQR4C for more details.
- *
- * @param {!goog.ui.Control} control
- * @constructor
- * @extends {goog.Disposable}
- * @private
- */
- goog.ui.Control.IeMouseEventSequenceSimulator_ = function(control) {
- goog.ui.Control.IeMouseEventSequenceSimulator_.base(this, 'constructor');
- /** @private {goog.ui.Control}*/
- this.control_ = control;
- /** @private {boolean} */
- this.clickExpected_ = false;
- /** @private @const {!goog.events.EventHandler<
- * !goog.ui.Control.IeMouseEventSequenceSimulator_>}
- */
- this.handler_ = new goog.events.EventHandler(this);
- this.registerDisposable(this.handler_);
- var element = this.control_.getElementStrict();
- this.handler_
- .listen(element, goog.events.EventType.MOUSEDOWN, this.handleMouseDown_)
- .listen(element, goog.events.EventType.MOUSEUP, this.handleMouseUp_)
- .listen(element, goog.events.EventType.CLICK, this.handleClick_);
- };
- goog.inherits(goog.ui.Control.IeMouseEventSequenceSimulator_, goog.Disposable);
- /**
- * Whether this browser supports synthetic MouseEvents.
- *
- * See https://msdn.microsoft.com/library/dn905219(v=vs.85).aspx for details.
- *
- * @private {boolean}
- * @const
- */
- goog.ui.Control.IeMouseEventSequenceSimulator_.SYNTHETIC_EVENTS_ =
- !goog.userAgent.IE || goog.userAgent.isDocumentModeOrHigher(9);
- /** @private */
- goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.handleMouseDown_ =
- function() {
- this.clickExpected_ = false;
- };
- /** @private */
- goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.handleMouseUp_ =
- function() {
- this.clickExpected_ = true;
- };
- /**
- * @param {!MouseEvent} e
- * @param {goog.events.EventType} typeArg
- * @return {!MouseEvent}
- * @private
- */
- goog.ui.Control.IeMouseEventSequenceSimulator_.makeLeftMouseEvent_ = function(
- e, typeArg) {
- 'use strict';
- if (!goog.ui.Control.IeMouseEventSequenceSimulator_.SYNTHETIC_EVENTS_) {
- // IE < 9 does not support synthetic mouse events. Therefore, reuse the
- // existing MouseEvent by overwriting the read only button and type
- // properties. As IE < 9 does not support ES5 strict mode this will not
- // generate an exception even when the script specifies "use strict".
- e.button = goog.events.BrowserEvent.MouseButton.LEFT;
- e.type = typeArg;
- return e;
- }
- var event = /** @type {!MouseEvent} */ (document.createEvent('MouseEvents'));
- event.initMouseEvent(
- typeArg, e.bubbles, e.cancelable,
- e.view || null, // IE9 errors if view is undefined
- e.detail, e.screenX, e.screenY, e.clientX, e.clientY, e.ctrlKey, e.altKey,
- e.shiftKey, e.metaKey, goog.events.BrowserEvent.MouseButton.LEFT,
- e.relatedTarget || null); // IE9 errors if relatedTarget is undefined
- return event;
- };
- /**
- * @param {!goog.events.Event} e
- * @private
- */
- goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.handleClick_ =
- function(e) {
- if (this.clickExpected_) {
- // This is the end of a normal click sequence: mouse-down, mouse-up, click.
- // Assume appropriate actions have already been performed.
- this.clickExpected_ = false;
- return;
- }
- // For click events not part of a normal sequence, similate the mouse-down and
- // mouse-up events by creating synthetic events for each and directly invoke
- // the corresponding event listeners in order.
- var browserEvent = /** @type {goog.events.BrowserEvent} */ (e);
- var event = /** @type {!MouseEvent} */ (browserEvent.getBrowserEvent());
- var origEventButton = event.button;
- var origEventType = event.type;
- var down = goog.ui.Control.IeMouseEventSequenceSimulator_.makeLeftMouseEvent_(
- event, goog.events.EventType.MOUSEDOWN);
- this.control_.handleMouseDown(
- new goog.events.BrowserEvent(down, browserEvent.currentTarget));
- var up = goog.ui.Control.IeMouseEventSequenceSimulator_.makeLeftMouseEvent_(
- event, goog.events.EventType.MOUSEUP);
- this.control_.handleMouseUp(
- new goog.events.BrowserEvent(up, browserEvent.currentTarget));
- if (goog.ui.Control.IeMouseEventSequenceSimulator_.SYNTHETIC_EVENTS_) {
- // This browser supports synthetic events. Avoid resetting the read only
- // properties (type, button) as they were not overwritten and writing them
- // results in an exception when running in ES5 strict mode.
- return;
- }
- // Restore original values for click handlers that have not yet been invoked.
- event.button = origEventButton;
- event.type = origEventType;
- };
- /** @override */
- goog.ui.Control.IeMouseEventSequenceSimulator_.prototype.disposeInternal =
- function() {
- this.control_ = null;
- goog.ui.Control.IeMouseEventSequenceSimulator_.base(this, 'disposeInternal');
- };
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