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- // Copyright 2009 The Closure Library Authors. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS-IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- /**
- * @fileoverview Provides the base goog.ui.Control and goog.ui.ControlRenderer
- * for media types, as well as a media model consistent with the Yahoo Media RSS
- * specification {@link http://search.yahoo.com/mrss/}.
- *
- * The goog.ui.media.* package is basically a set of goog.ui.ControlRenderers
- * subclasses (such as goog.ui.media.Youtube, goog.ui.media.Picasa, etc) that
- * should all work with the same goog.ui.Control (goog.ui.media.Media) logic.
- *
- * This design guarantees that all different types of medias will behave alike
- * (in a base level) but will look different.
- *
- * In MVC terms, {@link goog.ui.media.Media} is the Controller,
- * {@link goog.ui.media.MediaRenderer} + CSS definitions are the View and
- * {@code goog.ui.media.MediaModel} is the data Model. Typically,
- * MediaRenderer will be subclassed to provide media specific renderers.
- * MediaRenderer subclasses are also responsible for defining the data model.
- *
- * This design is strongly patterned after:
- * http://go/closure_control_subclassing
- *
- * goog.ui.media.MediaRenderer handles the basic common ways to display media,
- * such as displaying tooltips, frames, minimize/maximize buttons, play buttons,
- * etc. Its subclasses are responsible for rendering media specific DOM
- * structures, like youtube flash players, picasa albums, etc.
- *
- * goog.ui.media.Media handles the Control of Medias, by listening to events
- * and firing the appropriate actions. It knows about the existence of captions,
- * minimize/maximize buttons, and takes all the actions needed to change states,
- * including delegating the UI actions to MediaRenderers.
- *
- * Although MediaRenderer is a base class designed to be subclassed, it can
- * be used by itself:
- *
- * <pre>
- * var renderer = new goog.ui.media.MediaRenderer();
- * var control = new goog.ui.media.Media('hello world', renderer);
- * var control.render(goog.dom.getElement('mediaHolder'));
- * </pre>
- *
- * It requires a few CSS rules to be defined, which you should use to control
- * how the component is displayed. {@link goog.ui.ControlRenderer}s is very CSS
- * intensive, which separates the UI structure (the HTML DOM elements, which is
- * created by the {@code goog.ui.media.MediaRenderer}) from the UI view (which
- * nodes are visible, which aren't, where they are positioned. These are defined
- * on the CSS rules for each state). A few examples of CSS selectors that needs
- * to be defined are:
- *
- * <ul>
- * <li>.goog-ui-media
- * <li>.goog-ui-media-hover
- * <li>.goog-ui-media-selected
- * </ul>
- *
- * If you want to have different custom renderers CSS namespaces (eg. you may
- * want to show a small thumbnail, or you may want to hide the caption, etc),
- * you can do so by using:
- *
- * <pre>
- * var renderer = goog.ui.ControlRenderer.getCustomRenderer(
- * goog.ui.media.MediaRenderer, 'my-custom-namespace');
- * var media = new goog.ui.media.Media('', renderer);
- * media.render(goog.dom.getElement('parent'));
- * </pre>
- *
- * Which will allow you to set your own .my-custom-namespace-hover,
- * .my-custom-namespace-selected CSS selectors.
- *
- * NOTE(user): it seems like an overkill to subclass goog.ui.Control instead of
- * using a factory, but we wanted to make sure we had more control over the
- * events for future media implementations. Since we intent to use it in many
- * different places, it makes sense to have a more flexible design that lets us
- * control the inner workings of goog.ui.Control.
- *
- * TODO(user): implement, as needed, the Media specific state changes UI, such
- * as minimize/maximize buttons, expand/close buttons, etc.
- *
- */
- goog.provide('goog.ui.media.Media');
- goog.provide('goog.ui.media.MediaRenderer');
- goog.require('goog.asserts');
- goog.require('goog.dom.TagName');
- goog.require('goog.style');
- goog.require('goog.ui.Component');
- goog.require('goog.ui.Control');
- goog.require('goog.ui.ControlRenderer');
- /**
- * Provides the control mechanism of media types.
- *
- * @param {goog.ui.media.MediaModel} dataModel The data model to be used by the
- * renderer.
- * @param {goog.ui.ControlRenderer=} opt_renderer Renderer used to render or
- * decorate the component; defaults to {@link goog.ui.ControlRenderer}.
- * @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for
- * document interaction.
- * @constructor
- * @extends {goog.ui.Control}
- * @final
- */
- goog.ui.media.Media = function(dataModel, opt_renderer, opt_domHelper) {
- goog.ui.Control.call(this, null, opt_renderer, opt_domHelper);
- // Sets up the data model.
- this.setDataModel(dataModel);
- this.setSupportedState(goog.ui.Component.State.OPENED, true);
- this.setSupportedState(goog.ui.Component.State.SELECTED, true);
- // TODO(user): had to do this to for mouseDownHandler not to
- // e.preventDefault(), because it was not allowing the event to reach the
- // flash player. figure out a better way to not e.preventDefault().
- this.setAllowTextSelection(true);
- // Media items don't use RTL styles, so avoid accessing computed styles to
- // figure out if the control is RTL.
- this.setRightToLeft(false);
- };
- goog.inherits(goog.ui.media.Media, goog.ui.Control);
- /**
- * The media data model used on the renderer.
- *
- * @type {goog.ui.media.MediaModel}
- * @private
- */
- goog.ui.media.Media.prototype.dataModel_;
- /**
- * Sets the media model to be used on the renderer.
- * @param {goog.ui.media.MediaModel} dataModel The media model the renderer
- * should use.
- */
- goog.ui.media.Media.prototype.setDataModel = function(dataModel) {
- this.dataModel_ = dataModel;
- };
- /**
- * Gets the media model renderer is using.
- * @return {goog.ui.media.MediaModel} The media model being used.
- */
- goog.ui.media.Media.prototype.getDataModel = function() {
- return this.dataModel_;
- };
- /**
- * Base class of all media renderers. Provides the common renderer functionality
- * of medias.
- *
- * The current common functionality shared by Medias is to have an outer frame
- * that gets highlighted on mouse hover.
- *
- * TODO(user): implement more common UI behavior, as needed.
- *
- * NOTE(user): I am not enjoying how the subclasses are changing their state
- * through setState() ... maybe provide abstract methods like
- * goog.ui.media.MediaRenderer.prototype.preview = goog.abstractMethod;
- * goog.ui.media.MediaRenderer.prototype.play = goog.abstractMethod;
- * goog.ui.media.MediaRenderer.prototype.minimize = goog.abstractMethod;
- * goog.ui.media.MediaRenderer.prototype.maximize = goog.abstractMethod;
- * and call them on this parent class setState ?
- *
- * @constructor
- * @extends {goog.ui.ControlRenderer}
- */
- goog.ui.media.MediaRenderer = function() {
- goog.ui.ControlRenderer.call(this);
- };
- goog.inherits(goog.ui.media.MediaRenderer, goog.ui.ControlRenderer);
- /**
- * Builds the common DOM structure of medias. Builds an outer div, and appends
- * a child div with the {@code goog.ui.Control.getContent} content. Marks the
- * caption with a {@code this.getClassClass()} + '-caption' css flag, so that
- * specific renderers can hide/show the caption as desired.
- *
- * @param {goog.ui.Control} control The control instance.
- * @return {!Element} The DOM structure that represents control.
- * @override
- */
- goog.ui.media.MediaRenderer.prototype.createDom = function(control) {
- goog.asserts.assertInstanceof(control, goog.ui.media.Media);
- var domHelper = control.getDomHelper();
- var div = domHelper.createElement(goog.dom.TagName.DIV);
- div.className = this.getClassNames(control).join(' ');
- var dataModel = control.getDataModel();
- // Only creates DOMs if the data is available.
- if (dataModel.getCaption()) {
- var caption = domHelper.createElement(goog.dom.TagName.DIV);
- caption.className = goog.getCssName(this.getCssClass(), 'caption');
- caption.appendChild(
- domHelper.createDom(
- goog.dom.TagName.P,
- goog.getCssName(this.getCssClass(), 'caption-text'),
- dataModel.getCaption()));
- domHelper.appendChild(div, caption);
- }
- if (dataModel.getDescription()) {
- var description = domHelper.createElement(goog.dom.TagName.DIV);
- description.className = goog.getCssName(this.getCssClass(), 'description');
- description.appendChild(
- domHelper.createDom(
- goog.dom.TagName.P,
- goog.getCssName(this.getCssClass(), 'description-text'),
- dataModel.getDescription()));
- domHelper.appendChild(div, description);
- }
- // Creates thumbnails of the media.
- var thumbnails = dataModel.getThumbnails() || [];
- for (var index = 0; index < thumbnails.length; index++) {
- var thumbnail = thumbnails[index];
- var thumbnailElement = domHelper.createElement(goog.dom.TagName.IMG);
- thumbnailElement.src = thumbnail.getUrl();
- thumbnailElement.className = this.getThumbnailCssName(index);
- // Check that the size is defined and that the size's height and width
- // are defined. Undefined height and width is deprecated but still
- // seems to exist in some cases.
- var size = thumbnail.getSize();
- if (size && goog.isDefAndNotNull(size.height) &&
- goog.isDefAndNotNull(size.width)) {
- goog.style.setSize(thumbnailElement, size);
- }
- domHelper.appendChild(div, thumbnailElement);
- }
- if (dataModel.getPlayer()) {
- // if medias have players, allow UI for a play button.
- var playButton = domHelper.createElement(goog.dom.TagName.DIV);
- playButton.className = goog.getCssName(this.getCssClass(), 'playbutton');
- domHelper.appendChild(div, playButton);
- }
- control.setElementInternal(div);
- this.setState(
- control,
- /** @type {goog.ui.Component.State} */ (control.getState()), true);
- return div;
- };
- /**
- * Returns a renamable CSS class name for a numbered thumbnail. The default
- * implementation generates the class names goog-ui-media-thumbnail0,
- * goog-ui-media-thumbnail1, and the generic goog-ui-media-thumbnailn.
- * Subclasses can override this method when their media requires additional
- * specific class names (Applications are supposed to know how many thumbnails
- * media will have).
- *
- * @param {number} index The thumbnail index.
- * @return {string} CSS class name.
- * @protected
- */
- goog.ui.media.MediaRenderer.prototype.getThumbnailCssName = function(index) {
- switch (index) {
- case 0:
- return goog.getCssName(this.getCssClass(), 'thumbnail0');
- case 1:
- return goog.getCssName(this.getCssClass(), 'thumbnail1');
- case 2:
- return goog.getCssName(this.getCssClass(), 'thumbnail2');
- case 3:
- return goog.getCssName(this.getCssClass(), 'thumbnail3');
- case 4:
- return goog.getCssName(this.getCssClass(), 'thumbnail4');
- default:
- return goog.getCssName(this.getCssClass(), 'thumbnailn');
- }
- };
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