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- /**
- * @license
- * Visual Blocks Editor
- *
- * Copyright 2012 Google Inc.
- * https://developers.google.com/blockly/
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * @fileoverview clickable image field.
- * @author toebes@extremenetworks.com (John Toebes)
- */
- 'use strict';
- goog.provide('Blockly.FieldClickImage');
- goog.require('Blockly.FieldImage');
- /**
- * Class for a clickable image.
- * @param {string} src The URL of the image.
- * @param {number} width Width of the image.
- * @param {number} height Height of the image.
- * @param {?string} opt_alt Optional alt text for when block is collapsed.
- * @param {?Function} opt_addHandler A function that is executed when the
- * image is selected.
- * @extends {Blockly.FieldImage}
- * @constructor
- */
- Blockly.FieldClickImage = function(src, width, height, opt_alt, opt_Handler, yOffset) {
- Blockly.FieldClickImage.superClass_.constructor.call(this,
- src, width, height, '');
- this.handler_ = opt_Handler;
- this.yOffset_ = yOffset;
- };
- goog.inherits(Blockly.FieldClickImage, Blockly.FieldImage);
- /**
- * Editable fields are saved by the XML renderer, non-editable fields are not.
- * However since we have no name, we won't be saved out.
- */
- Blockly.FieldClickImage.prototype.EDITABLE = true;
- /**
- * Mouse cursor style when over the hotspot that initiates the editor.
- */
- Blockly.FieldClickImage.prototype.CURSOR = 'default';
- /**
- * Add or remove the UI indicating if this image may be clicked or not.
- */
- Blockly.FieldClickImage.prototype.updateEditable = function() {
- if (this.sourceBlock_.isInFlyout || !this.EDITABLE) {
- Blockly.addClass_(/** @type {!Element} */ (this.fieldGroup_),
- 'blocklyIconGroupReadonly');
- } else {
- Blockly.removeClass_(/** @type {!Element} */ (this.fieldGroup_),
- 'blocklyIconGroupReadonly');
- }
- };
- /**
- * Install this field on a block.
- * @param {!Blockly.Block} block The block containing this field.
- */
- Blockly.FieldClickImage.prototype.init = function(block) {
- if (this.fieldGroup_) {
- // Image has already been initialized once.
- return;
- }
- Blockly.FieldClickImage.superClass_.init.call(this, block);
- // We want to use the styling of an Icon to indicate clickability
- Blockly.addClass_(/** @type {!Element} */ (this.fieldGroup_),
- 'blocklyIconGroup');
- //
- // Update the classes for this to appear editable
- this.updateEditable();
- // And bind to the mouseup so that we can get called for a click
- this.mouseUpWrapper_ =
- Blockly.bindEvent_(this.fieldGroup_, 'mouseup', this, this.onMouseUp_);
- // Force a render.
- this.updateTextNode_();
-
- this.imageElement_.style.y = this.yOffset_;
- }
- /**
- * Clone this FieldClickImage.
- * @return {!Blockly.FieldClickImage} The result of calling the constructor again
- * with the current values of the arguments used during construction.
- */
- Blockly.FieldClickImage.prototype.clone = function() {
- return new Blockly.FieldClickImage(this.handler_,
- this.rootBlock_, this.name_, this.pos_);
- };
- /**
- * Take the action of the block
- * Note that this does swap out the dragMode_ variable because we know that
- * We only get invoked when we aren't actually dragging (otherwise the click
- * would be consumed by the drag code). Once we return, there is a small amount
- * of cleanup which needs to complete
- * @private
- */
- Blockly.FieldClickImage.prototype.showEditor_ = function(e) {
- if (this.handler_) {
- var saveDragMode = Blockly.dragMode_;
- Blockly.dragMode_ = 0;
- this.handler_(this, this.sourceBlock_, e);
- Blockly.dragMode_ = saveDragMode;
- }
- };
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