// Copyright 2008 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview An animation class that animates CSS sprites by changing the * CSS background-position. * * @author arv@google.com (Erik Arvidsson) * @see ../demos/cssspriteanimation.html */ goog.provide('goog.fx.CssSpriteAnimation'); goog.require('goog.fx.Animation'); /** * This animation class is used to animate a CSS sprite (moving a background * image). This moves through a series of images in a single image sprite. By * default, the animation loops when done. Looping can be disabled by setting * {@code opt_disableLoop} and results in the animation stopping on the last * image in the image sprite. You should set up the {@code background-image} * and size in a CSS rule for the relevant element. * * @param {Element} element The HTML element to animate the background for. * @param {goog.math.Size} size The size of one image in the image sprite. * @param {goog.math.Box} box The box describing the layout of the sprites to * use in the large image. The sprites can be position horizontally or * vertically and using a box here allows the implementation to know which * way to go. * @param {number} time The duration in milliseconds for one iteration of the * animation. For example, if the sprite contains 4 images and the duration * is set to 400ms then each sprite will be displayed for 100ms. * @param {function(number) : number=} opt_acc Acceleration function, * returns 0-1 for inputs 0-1. This can be used to make certain frames be * shown for a longer period of time. * @param {boolean=} opt_disableLoop Whether the animation should be halted * after a single loop of the images in the sprite. * * @constructor * @struct * @extends {goog.fx.Animation} * @final */ goog.fx.CssSpriteAnimation = function( element, size, box, time, opt_acc, opt_disableLoop) { var start = [box.left, box.top]; // We never draw for the end so we do not need to subtract for the size var end = [box.right, box.bottom]; goog.fx.CssSpriteAnimation.base( this, 'constructor', start, end, time, opt_acc); /** * HTML element that will be used in the animation. * @type {Element} * @private */ this.element_ = element; /** * The size of an individual sprite in the image sprite. * @type {goog.math.Size} * @private */ this.size_ = size; /** * Whether the animation should be halted after a single loop of the images * in the sprite. * @type {boolean} * @private */ this.disableLoop_ = !!opt_disableLoop; }; goog.inherits(goog.fx.CssSpriteAnimation, goog.fx.Animation); /** @override */ goog.fx.CssSpriteAnimation.prototype.onAnimate = function() { // Round to nearest sprite. var x = -Math.floor(this.coords[0] / this.size_.width) * this.size_.width; var y = -Math.floor(this.coords[1] / this.size_.height) * this.size_.height; this.element_.style.backgroundPosition = x + 'px ' + y + 'px'; goog.fx.CssSpriteAnimation.base(this, 'onAnimate'); }; /** @override */ goog.fx.CssSpriteAnimation.prototype.onFinish = function() { if (!this.disableLoop_) { this.play(true); } goog.fx.CssSpriteAnimation.base(this, 'onFinish'); }; /** * Clears the background position style set directly on the element * by the animation. Allows to apply CSS styling for background position on the * same element when the sprite animation is not runniing. */ goog.fx.CssSpriteAnimation.prototype.clearSpritePosition = function() { var style = this.element_.style; style.backgroundPosition = ''; if (typeof style.backgroundPositionX != 'undefined') { // IE needs to clear x and y to actually clear the position style.backgroundPositionX = ''; style.backgroundPositionY = ''; } }; /** @override */ goog.fx.CssSpriteAnimation.prototype.disposeInternal = function() { goog.fx.CssSpriteAnimation.superClass_.disposeInternal.call(this); this.element_ = null; };