// Copyright 2012 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview Simple image loader, used for preloading. * @author nnaze@google.com (Nathan Naze) */ goog.provide('goog.labs.net.image'); goog.require('goog.Promise'); goog.require('goog.events.EventHandler'); goog.require('goog.events.EventType'); goog.require('goog.net.EventType'); goog.require('goog.userAgent'); /** * Loads a single image. Useful for preloading images. * * @param {string} uri URI of the image. * @param {(!Image|function(): !Image)=} opt_image If present, instead of * creating a new Image instance the function will use the passed Image * instance or the result of calling the Image factory respectively. This * can be used to control exactly how Image instances are created, for * example if they should be created in a particular document element, or * have fields that will trigger CORS image fetches. * @return {!goog.Promise} A Promise that will be resolved with the * given image if the image successfully loads. */ goog.labs.net.image.load = function(uri, opt_image) { return new goog.Promise(function(resolve, reject) { var image; if (!goog.isDef(opt_image)) { image = new Image(); } else if (goog.isFunction(opt_image)) { image = opt_image(); } else { image = opt_image; } // IE's load event on images can be buggy. For older browsers, wait for // readystatechange events and check if readyState is 'complete'. // See: // http://msdn.microsoft.com/en-us/library/ie/ms536957(v=vs.85).aspx // http://msdn.microsoft.com/en-us/library/ie/ms534359(v=vs.85).aspx // // Starting with IE11, start using standard 'load' events. // See: // http://msdn.microsoft.com/en-us/library/ie/dn467845(v=vs.85).aspx var loadEvent = (goog.userAgent.IE && goog.userAgent.VERSION < 11) ? goog.net.EventType.READY_STATE_CHANGE : goog.events.EventType.LOAD; var handler = new goog.events.EventHandler(); handler.listen( image, [loadEvent, goog.net.EventType.ABORT, goog.net.EventType.ERROR], function(e) { // We only registered listeners for READY_STATE_CHANGE for IE. // If readyState is now COMPLETE, the image has loaded. // See related comment above. if (e.type == goog.net.EventType.READY_STATE_CHANGE && image.readyState != goog.net.EventType.COMPLETE) { return; } // At this point, we know whether the image load was successful // and no longer care about image events. goog.dispose(handler); // Whether the image successfully loaded. if (e.type == loadEvent) { resolve(image); } else { reject(null); } }); // Initiate the image request. image.src = uri; }); };