// Copyright 2007 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview A menu button control. * * @author attila@google.com (Attila Bodis) * @see ../demos/menubutton.html */ goog.provide('goog.ui.MenuButton'); goog.require('goog.Timer'); goog.require('goog.a11y.aria'); goog.require('goog.a11y.aria.State'); goog.require('goog.asserts'); goog.require('goog.dom'); goog.require('goog.events.EventType'); goog.require('goog.events.KeyCodes'); goog.require('goog.events.KeyHandler'); goog.require('goog.math.Box'); goog.require('goog.math.Rect'); goog.require('goog.positioning'); goog.require('goog.positioning.Corner'); goog.require('goog.positioning.MenuAnchoredPosition'); goog.require('goog.positioning.Overflow'); goog.require('goog.style'); goog.require('goog.ui.Button'); goog.require('goog.ui.Component'); goog.require('goog.ui.IdGenerator'); goog.require('goog.ui.Menu'); goog.require('goog.ui.MenuButtonRenderer'); goog.require('goog.ui.MenuItem'); goog.require('goog.ui.MenuRenderer'); goog.require('goog.ui.registry'); goog.require('goog.userAgent'); goog.require('goog.userAgent.product'); /** * A menu button control. Extends {@link goog.ui.Button} by composing a button * with a dropdown arrow and a popup menu. * * @param {goog.ui.ControlContent=} opt_content Text caption or existing DOM * structure to display as the button's caption (if any). * @param {goog.ui.Menu=} opt_menu Menu to render under the button when clicked. * @param {goog.ui.ButtonRenderer=} opt_renderer Renderer used to render or * decorate the menu button; defaults to {@link goog.ui.MenuButtonRenderer}. * @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for * document interaction. * @param {!goog.ui.MenuRenderer=} opt_menuRenderer Renderer used to render or * decorate the menu; defaults to {@link goog.ui.MenuRenderer}. * @constructor * @extends {goog.ui.Button} */ goog.ui.MenuButton = function( opt_content, opt_menu, opt_renderer, opt_domHelper, opt_menuRenderer) { goog.ui.Button.call( this, opt_content, opt_renderer || goog.ui.MenuButtonRenderer.getInstance(), opt_domHelper); // Menu buttons support the OPENED state. this.setSupportedState(goog.ui.Component.State.OPENED, true); /** * The menu position on this button. * @type {!goog.positioning.AnchoredPosition} * @private */ this.menuPosition_ = new goog.positioning.MenuAnchoredPosition( null, goog.positioning.Corner.BOTTOM_START); if (opt_menu) { this.setMenu(opt_menu); } this.menuMargin_ = null; this.timer_ = new goog.Timer(500); // 0.5 sec // Phones running iOS prior to version 4.2. if ((goog.userAgent.product.IPHONE || goog.userAgent.product.IPAD) && // Check the webkit version against the version for iOS 4.2.1. !goog.userAgent.isVersionOrHigher('533.17.9')) { // @bug 4322060 This is required so that the menu works correctly on // iOS prior to version 4.2. Otherwise, the blur action closes the menu // before the menu button click can be processed. this.setFocusablePopupMenu(true); } /** @private {!goog.ui.MenuRenderer} */ this.menuRenderer_ = opt_menuRenderer || goog.ui.MenuRenderer.getInstance(); }; goog.inherits(goog.ui.MenuButton, goog.ui.Button); goog.tagUnsealableClass(goog.ui.MenuButton); /** * The menu. * @type {goog.ui.Menu|undefined} * @private */ goog.ui.MenuButton.prototype.menu_; /** * The position element. If set, use positionElement_ to position the * popup menu instead of the default which is to use the menu button element. * @type {Element|undefined} * @private */ goog.ui.MenuButton.prototype.positionElement_; /** * The margin to apply to the menu's position when it is shown. If null, no * margin will be applied. * @type {goog.math.Box} * @private */ goog.ui.MenuButton.prototype.menuMargin_; /** * Whether the attached popup menu is focusable or not (defaults to false). * Popup menus attached to menu buttons usually don't need to be focusable, * i.e. the button retains keyboard focus, and forwards key events to the * menu for processing. However, menus like {@link goog.ui.FilteredMenu} * need to be focusable. * @type {boolean} * @private */ goog.ui.MenuButton.prototype.isFocusablePopupMenu_ = false; /** * A Timer to correct menu position. * @type {goog.Timer} * @private */ goog.ui.MenuButton.prototype.timer_; /** * The bounding rectangle of the button element. * @type {goog.math.Rect} * @private */ goog.ui.MenuButton.prototype.buttonRect_; /** * The viewport rectangle. * @type {goog.math.Box} * @private */ goog.ui.MenuButton.prototype.viewportBox_; /** * The original size. * @type {goog.math.Size|undefined} * @private */ goog.ui.MenuButton.prototype.originalSize_; /** * Do we render the drop down menu as a sibling to the label, or at the end * of the current dom? * @type {boolean} * @private */ goog.ui.MenuButton.prototype.renderMenuAsSibling_ = false; /** * Whether to select the first item in the menu when it is opened using * enter or space. By default, the first item is selected only when * opened by a key up or down event. When this is on, the first item will * be selected due to any of the four events. * @private */ goog.ui.MenuButton.prototype.selectFirstOnEnterOrSpace_ = false; /** * Sets up event handlers specific to menu buttons. * @override */ goog.ui.MenuButton.prototype.enterDocument = function() { goog.ui.MenuButton.superClass_.enterDocument.call(this); this.attachKeyDownEventListener_(true); if (this.menu_) { this.attachMenuEventListeners_(this.menu_, true); } goog.a11y.aria.setState( this.getElementStrict(), goog.a11y.aria.State.HASPOPUP, !!this.menu_); }; /** * Removes event handlers specific to menu buttons, and ensures that the * attached menu also exits the document. * @override */ goog.ui.MenuButton.prototype.exitDocument = function() { goog.ui.MenuButton.superClass_.exitDocument.call(this); this.attachKeyDownEventListener_(false); if (this.menu_) { this.setOpen(false); this.menu_.exitDocument(); this.attachMenuEventListeners_(this.menu_, false); var menuElement = this.menu_.getElement(); if (menuElement) { goog.dom.removeNode(menuElement); } } }; /** @override */ goog.ui.MenuButton.prototype.disposeInternal = function() { goog.ui.MenuButton.superClass_.disposeInternal.call(this); if (this.menu_) { this.menu_.dispose(); delete this.menu_; } delete this.positionElement_; this.timer_.dispose(); }; /** * Handles mousedown events. Invokes the superclass implementation to dispatch * an ACTIVATE event and activate the button. Also toggles the visibility of * the attached menu. * @param {goog.events.Event} e Mouse event to handle. * @override * @protected */ goog.ui.MenuButton.prototype.handleMouseDown = function(e) { goog.ui.MenuButton.superClass_.handleMouseDown.call(this, e); if (this.isActive()) { // The component was allowed to activate; toggle menu visibility. this.setOpen(!this.isOpen(), e); if (this.menu_) { this.menu_.setMouseButtonPressed(this.isOpen()); } } }; /** * Handles mouseup events. Invokes the superclass implementation to dispatch * an ACTION event and deactivate the button. * @param {goog.events.Event} e Mouse event to handle. * @override * @protected */ goog.ui.MenuButton.prototype.handleMouseUp = function(e) { goog.ui.MenuButton.superClass_.handleMouseUp.call(this, e); if (this.menu_ && !this.isActive()) { this.menu_.setMouseButtonPressed(false); } }; /** * Performs the appropriate action when the menu button is activated by the * user. Overrides the superclass implementation by not dispatching an {@code * ACTION} event, because menu buttons exist only to reveal menus, not to * perform actions themselves. Calls {@link #setActive} to deactivate the * button. * @param {goog.events.Event} e Mouse or key event that triggered the action. * @return {boolean} Whether the action was allowed to proceed. * @override * @protected */ goog.ui.MenuButton.prototype.performActionInternal = function(e) { this.setActive(false); return true; }; /** * Handles mousedown events over the document. If the mousedown happens over * an element unrelated to the component, hides the menu. * TODO(attila): Reconcile this with goog.ui.Popup (and handle frames/windows). * @param {goog.events.BrowserEvent} e Mouse event to handle. * @protected */ goog.ui.MenuButton.prototype.handleDocumentMouseDown = function(e) { if (this.menu_ && this.menu_.isVisible() && !this.containsElement(/** @type {Element} */ (e.target))) { // User clicked somewhere else in the document while the menu was visible; // dismiss menu. this.setOpen(false); } }; /** * Returns true if the given element is to be considered part of the component, * even if it isn't a DOM descendant of the component's root element. * @param {Element} element Element to test (if any). * @return {boolean} Whether the element is considered part of the component. * @protected */ goog.ui.MenuButton.prototype.containsElement = function(element) { return element && goog.dom.contains(this.getElement(), element) || this.menu_ && this.menu_.containsElement(element) || false; }; /** @override */ goog.ui.MenuButton.prototype.handleKeyEventInternal = function(e) { // Handle SPACE on keyup and all other keys on keypress. if (e.keyCode == goog.events.KeyCodes.SPACE) { // Prevent page scrolling in Chrome. e.preventDefault(); if (e.type != goog.events.EventType.KEYUP) { // Ignore events because KeyCodes.SPACE is handled further down. return true; } } else if (e.type != goog.events.KeyHandler.EventType.KEY) { return false; } if (this.menu_ && this.menu_.isVisible()) { // Menu is open. var isEnterOrSpace = e.keyCode == goog.events.KeyCodes.ENTER || e.keyCode == goog.events.KeyCodes.SPACE; var handledByMenu = this.menu_.handleKeyEvent(e); if (e.keyCode == goog.events.KeyCodes.ESC || isEnterOrSpace) { // Dismiss the menu. this.setOpen(false); return true; } return handledByMenu; } if (e.keyCode == goog.events.KeyCodes.DOWN || e.keyCode == goog.events.KeyCodes.UP || e.keyCode == goog.events.KeyCodes.SPACE || e.keyCode == goog.events.KeyCodes.ENTER) { // Menu is closed, and the user hit the down/up/space/enter key; open menu. this.setOpen(true, e); return true; } // Key event wasn't handled by the component. return false; }; /** * Handles {@code ACTION} events dispatched by an activated menu item. * @param {goog.events.Event} e Action event to handle. * @protected */ goog.ui.MenuButton.prototype.handleMenuAction = function(e) { // Close the menu on click. this.setOpen(false); }; /** * Handles {@code BLUR} events dispatched by the popup menu by closing it. * Only registered if the menu is focusable. * @param {goog.events.Event} e Blur event dispatched by a focusable menu. */ goog.ui.MenuButton.prototype.handleMenuBlur = function(e) { // Close the menu when it reports that it lost focus, unless the button is // pressed (active). if (!this.isActive()) { this.setOpen(false); } }; /** * Handles blur events dispatched by the button's key event target when it * loses keyboard focus by closing the popup menu (unless it is focusable). * Only registered if the button is focusable. * @param {goog.events.Event} e Blur event dispatched by the menu button. * @override * @protected */ goog.ui.MenuButton.prototype.handleBlur = function(e) { if (!this.isFocusablePopupMenu()) { this.setOpen(false); } goog.ui.MenuButton.superClass_.handleBlur.call(this, e); }; /** * Returns the menu attached to the button. If no menu is attached, creates a * new empty menu. * @return {goog.ui.Menu} Popup menu attached to the menu button. */ goog.ui.MenuButton.prototype.getMenu = function() { if (!this.menu_) { this.setMenu(new goog.ui.Menu(this.getDomHelper(), this.menuRenderer_)); } return this.menu_ || null; }; /** * Replaces the menu attached to the button with the argument, and returns the * previous menu (if any). * @param {goog.ui.Menu?} menu New menu to be attached to the menu button (null * to remove the menu). * @return {goog.ui.Menu|undefined} Previous menu (undefined if none). */ goog.ui.MenuButton.prototype.setMenu = function(menu) { var oldMenu = this.menu_; // Do nothing unless the new menu is different from the current one. if (menu != oldMenu) { if (oldMenu) { this.setOpen(false); if (this.isInDocument()) { this.attachMenuEventListeners_(oldMenu, false); } delete this.menu_; } if (this.isInDocument()) { goog.a11y.aria.setState( this.getElementStrict(), goog.a11y.aria.State.HASPOPUP, !!menu); } if (menu) { this.menu_ = menu; menu.setParent(this); menu.setVisible(false); menu.setAllowAutoFocus(this.isFocusablePopupMenu()); if (this.isInDocument()) { this.attachMenuEventListeners_(menu, true); } } } return oldMenu; }; /** * Specify which positioning algorithm to use. * * This method is preferred over the fine-grained positioning methods like * setPositionElement, setAlignMenuToStart, and setScrollOnOverflow. Calling * this method will override settings by those methods. * * @param {goog.positioning.AnchoredPosition} position The position of the * Menu the button. If the position has a null anchor, we will use the * menubutton element as the anchor. */ goog.ui.MenuButton.prototype.setMenuPosition = function(position) { if (position) { this.menuPosition_ = position; this.positionElement_ = position.element; } }; /** * Sets an element for anchoring the menu. * @param {Element} positionElement New element to use for * positioning the dropdown menu. Null to use the default behavior * of positioning to this menu button. */ goog.ui.MenuButton.prototype.setPositionElement = function(positionElement) { this.positionElement_ = positionElement; this.positionMenu(); }; /** * Sets a margin that will be applied to the menu's position when it is shown. * If null, no margin will be applied. * @param {goog.math.Box} margin Margin to apply. */ goog.ui.MenuButton.prototype.setMenuMargin = function(margin) { this.menuMargin_ = margin; }; /** * Sets whether to select the first item in the menu when it is opened using * enter or space. By default, the first item is selected only when * opened by a key up or down event. When this is on, the first item will * be selected due to any of the four events. * @param {boolean} select */ goog.ui.MenuButton.prototype.setSelectFirstOnEnterOrSpace = function(select) { this.selectFirstOnEnterOrSpace_ = select; }; /** * Adds a new menu item at the end of the menu. * @param {goog.ui.MenuItem|goog.ui.MenuSeparator|goog.ui.Control} item Menu * item to add to the menu. */ goog.ui.MenuButton.prototype.addItem = function(item) { this.getMenu().addChild(item, true); }; /** * Adds a new menu item at the specific index in the menu. * @param {goog.ui.MenuItem|goog.ui.MenuSeparator} item Menu item to add to the * menu. * @param {number} index Index at which to insert the menu item. */ goog.ui.MenuButton.prototype.addItemAt = function(item, index) { this.getMenu().addChildAt(item, index, true); }; /** * Removes the item from the menu and disposes of it. * @param {goog.ui.MenuItem|goog.ui.MenuSeparator} item The menu item to remove. */ goog.ui.MenuButton.prototype.removeItem = function(item) { var child = this.getMenu().removeChild(item, true); if (child) { child.dispose(); } }; /** * Removes the menu item at a given index in the menu and disposes of it. * @param {number} index Index of item. */ goog.ui.MenuButton.prototype.removeItemAt = function(index) { var child = this.getMenu().removeChildAt(index, true); if (child) { child.dispose(); } }; /** * Returns the menu item at a given index. * @param {number} index Index of menu item. * @return {goog.ui.MenuItem?} Menu item (null if not found). */ goog.ui.MenuButton.prototype.getItemAt = function(index) { return this.menu_ ? /** @type {goog.ui.MenuItem} */ (this.menu_.getChildAt(index)) : null; }; /** * Returns the number of items in the menu (including separators). * @return {number} The number of items in the menu. */ goog.ui.MenuButton.prototype.getItemCount = function() { return this.menu_ ? this.menu_.getChildCount() : 0; }; /** * Shows/hides the menu button based on the value of the argument. Also hides * the popup menu if the button is being hidden. * @param {boolean} visible Whether to show or hide the button. * @param {boolean=} opt_force If true, doesn't check whether the component * already has the requested visibility, and doesn't dispatch any events. * @return {boolean} Whether the visibility was changed. * @override */ goog.ui.MenuButton.prototype.setVisible = function(visible, opt_force) { var visibilityChanged = goog.ui.MenuButton.superClass_.setVisible.call(this, visible, opt_force); if (visibilityChanged && !this.isVisible()) { this.setOpen(false); } return visibilityChanged; }; /** * Enables/disables the menu button based on the value of the argument, and * updates its CSS styling. Also hides the popup menu if the button is being * disabled. * @param {boolean} enable Whether to enable or disable the button. * @override */ goog.ui.MenuButton.prototype.setEnabled = function(enable) { goog.ui.MenuButton.superClass_.setEnabled.call(this, enable); if (!this.isEnabled()) { this.setOpen(false); } }; // TODO(nicksantos): AlignMenuToStart and ScrollOnOverflow and PositionElement // should all be deprecated, in favor of people setting their own // AnchoredPosition with the parameters they need. Right now, we try // to be backwards-compatible as possible, but this is incomplete because // the APIs are non-orthogonal. /** * @return {boolean} Whether the menu is aligned to the start of the button * (left if the render direction is left-to-right, right if the render * direction is right-to-left). */ goog.ui.MenuButton.prototype.isAlignMenuToStart = function() { var corner = this.menuPosition_.corner; return corner == goog.positioning.Corner.BOTTOM_START || corner == goog.positioning.Corner.TOP_START; }; /** * Sets whether the menu is aligned to the start or the end of the button. * @param {boolean} alignToStart Whether the menu is to be aligned to the start * of the button (left if the render direction is left-to-right, right if * the render direction is right-to-left). */ goog.ui.MenuButton.prototype.setAlignMenuToStart = function(alignToStart) { this.menuPosition_.corner = alignToStart ? goog.positioning.Corner.BOTTOM_START : goog.positioning.Corner.BOTTOM_END; }; /** * Sets whether the menu should scroll when it's too big to fix vertically on * the screen. The css of the menu element should have overflow set to auto. * Note: Adding or removing items while the menu is open will not work correctly * if scrollOnOverflow is on. * @param {boolean} scrollOnOverflow Whether the menu should scroll when too big * to fit on the screen. If false, adjust logic will be used to try and * reposition the menu to fit. */ goog.ui.MenuButton.prototype.setScrollOnOverflow = function(scrollOnOverflow) { if (this.menuPosition_.setLastResortOverflow) { var overflowX = goog.positioning.Overflow.ADJUST_X; var overflowY = scrollOnOverflow ? goog.positioning.Overflow.RESIZE_HEIGHT : goog.positioning.Overflow.ADJUST_Y; this.menuPosition_.setLastResortOverflow(overflowX | overflowY); } }; /** * @return {boolean} Wether the menu will scroll when it's to big to fit * vertically on the screen. */ goog.ui.MenuButton.prototype.isScrollOnOverflow = function() { return this.menuPosition_.getLastResortOverflow && !!(this.menuPosition_.getLastResortOverflow() & goog.positioning.Overflow.RESIZE_HEIGHT); }; /** * @return {boolean} Whether the attached menu is focusable. */ goog.ui.MenuButton.prototype.isFocusablePopupMenu = function() { return this.isFocusablePopupMenu_; }; /** * Sets whether the attached popup menu is focusable. If the popup menu is * focusable, it may steal keyboard focus from the menu button, so the button * will not hide the menu on blur. * @param {boolean} focusable Whether the attached menu is focusable. */ goog.ui.MenuButton.prototype.setFocusablePopupMenu = function(focusable) { // TODO(attila): The menu itself should advertise whether it is focusable. this.isFocusablePopupMenu_ = focusable; }; /** * Sets whether to render the menu as a sibling element of the button. * Normally, the menu is a child of document.body. This option is useful if * you need the menu to inherit styles from a common parent element, or if you * otherwise need it to share a parent element for desired event handling. One * example of the latter is if the parent is in a goog.ui.Popup, to ensure that * clicks on the menu are considered being within the popup. * @param {boolean} renderMenuAsSibling Whether we render the menu at the end * of the dom or as a sibling to the button/label that renders the drop * down. */ goog.ui.MenuButton.prototype.setRenderMenuAsSibling = function( renderMenuAsSibling) { this.renderMenuAsSibling_ = renderMenuAsSibling; }; /** * Reveals the menu and hooks up menu-specific event handling. * @deprecated Use {@link #setOpen} instead. */ goog.ui.MenuButton.prototype.showMenu = function() { this.setOpen(true); }; /** * Hides the menu and cleans up menu-specific event handling. * @deprecated Use {@link #setOpen} instead. */ goog.ui.MenuButton.prototype.hideMenu = function() { this.setOpen(false); }; /** * Opens or closes the attached popup menu. * @param {boolean} open Whether to open or close the menu. * @param {goog.events.Event=} opt_e Event that caused the menu to be opened. * @override */ goog.ui.MenuButton.prototype.setOpen = function(open, opt_e) { goog.ui.MenuButton.superClass_.setOpen.call(this, open); if (this.menu_ && this.hasState(goog.ui.Component.State.OPENED) == open) { if (open) { if (!this.menu_.isInDocument()) { if (this.renderMenuAsSibling_) { // When we render the menu in the same parent as this button, we // prefer to add it immediately after the button. This way, the screen // readers will go to the menu on the very next element after the // button is read. var nextElementSibling = goog.dom.getNextElementSibling(this.getElement()); if (nextElementSibling) { this.menu_.renderBefore(nextElementSibling); } else { this.menu_.render( /** @type {Element} */ (this.getElement().parentNode)); } } else { this.menu_.render(); } } this.viewportBox_ = goog.style.getVisibleRectForElement(this.getElement()); this.buttonRect_ = goog.style.getBounds(this.getElement()); this.positionMenu(); // As per aria spec, highlight the first element in the menu when // keyboarding up or down. Thus, the first menu item will be announced // for screen reader users. If selectFirstOnEnterOrSpace is set, do this // for enter or space as well. var isEnterOrSpace = !!opt_e && (opt_e.keyCode == goog.events.KeyCodes.ENTER || opt_e.keyCode == goog.events.KeyCodes.SPACE); var isUpOrDown = !!opt_e && (opt_e.keyCode == goog.events.KeyCodes.DOWN || opt_e.keyCode == goog.events.KeyCodes.UP); var focus = isUpOrDown || (isEnterOrSpace && this.selectFirstOnEnterOrSpace_); if (focus) { this.menu_.highlightFirst(); } else { this.menu_.setHighlightedIndex(-1); } } else { this.setActive(false); this.menu_.setMouseButtonPressed(false); var element = this.getElement(); // Clear any remaining a11y state. if (element) { goog.a11y.aria.setState( element, goog.a11y.aria.State.ACTIVEDESCENDANT, ''); goog.a11y.aria.setState(element, goog.a11y.aria.State.OWNS, ''); } // Clear any sizes that might have been stored. if (goog.isDefAndNotNull(this.originalSize_)) { this.originalSize_ = undefined; var elem = this.menu_.getElement(); if (elem) { goog.style.setSize(elem, '', ''); } } } this.menu_.setVisible(open, false, opt_e); // In Pivot Tables the menu button somehow gets disposed of during the // setVisible call, causing attachPopupListeners_ to fail. // TODO(user): Debug what happens. if (!this.isDisposed()) { this.attachPopupListeners_(open); } } if (this.menu_ && this.menu_.getElement()) { // Remove the aria-hidden state on the menu element so that it won't be // hidden to screen readers if it's inside a dialog (see b/17610491). goog.a11y.aria.removeState( this.menu_.getElementStrict(), goog.a11y.aria.State.HIDDEN); } }; /** * Resets the MenuButton's size. This is useful for cases where items are added * or removed from the menu and scrollOnOverflow is on. In those cases the * menu will not behave correctly and resize itself unless this is called * (usually followed by positionMenu()). */ goog.ui.MenuButton.prototype.invalidateMenuSize = function() { this.originalSize_ = undefined; }; /** * Positions the menu under the button. May be called directly in cases when * the menu size is known to change. */ goog.ui.MenuButton.prototype.positionMenu = function() { if (!this.menu_.isInDocument()) { return; } var positionElement = this.positionElement_ || this.getElement(); var position = this.menuPosition_; this.menuPosition_.element = positionElement; var elem = this.menu_.getElement(); if (!this.menu_.isVisible()) { elem.style.visibility = 'hidden'; goog.style.setElementShown(elem, true); } if (!this.originalSize_ && this.isScrollOnOverflow()) { this.originalSize_ = goog.style.getSize(elem); } var popupCorner = goog.positioning.flipCornerVertical(position.corner); position.reposition(elem, popupCorner, this.menuMargin_, this.originalSize_); if (!this.menu_.isVisible()) { goog.style.setElementShown(elem, false); elem.style.visibility = 'visible'; } }; /** * Periodically repositions the menu while it is visible. * * @param {goog.events.Event} e An event object. * @private */ goog.ui.MenuButton.prototype.onTick_ = function(e) { // Call positionMenu() only if the button position or size was // changed, or if the window's viewport was changed. var currentButtonRect = goog.style.getBounds(this.getElement()); var currentViewport = goog.style.getVisibleRectForElement(this.getElement()); if (!goog.math.Rect.equals(this.buttonRect_, currentButtonRect) || !goog.math.Box.equals(this.viewportBox_, currentViewport)) { this.buttonRect_ = currentButtonRect; this.viewportBox_ = currentViewport; this.positionMenu(); } }; /** * Attaches or detaches menu event listeners to/from the given menu. * Called each time a menu is attached to or detached from the button. * @param {goog.ui.Menu} menu Menu on which to listen for events. * @param {boolean} attach Whether to attach or detach event listeners. * @private */ goog.ui.MenuButton.prototype.attachMenuEventListeners_ = function( menu, attach) { var handler = this.getHandler(); var method = attach ? handler.listen : handler.unlisten; // Handle events dispatched by menu items. method.call( handler, menu, goog.ui.Component.EventType.ACTION, this.handleMenuAction); method.call( handler, menu, goog.ui.Component.EventType.CLOSE, this.handleCloseItem); method.call( handler, menu, goog.ui.Component.EventType.HIGHLIGHT, this.handleHighlightItem); method.call( handler, menu, goog.ui.Component.EventType.UNHIGHLIGHT, this.handleUnHighlightItem); }; /** * Attaches or detaches a keydown event listener to/from the given element. * Called each time the button enters or exits the document. * @param {boolean} attach Whether to attach or detach the event listener. * @private */ goog.ui.MenuButton.prototype.attachKeyDownEventListener_ = function(attach) { var handler = this.getHandler(); var method = attach ? handler.listen : handler.unlisten; // Handle keydown events dispatched by the button. method.call( handler, this.getElement(), goog.events.EventType.KEYDOWN, this.handleKeyDownEvent_); }; /** * Handles {@code HIGHLIGHT} events dispatched by the attached menu. * @param {goog.events.Event} e Highlight event to handle. */ goog.ui.MenuButton.prototype.handleHighlightItem = function(e) { var targetEl = e.target.getElement(); if (targetEl) { this.setAriaActiveDescendant_(targetEl); } }; /** * Handles {@code KEYDOWN} events dispatched by the button element. When the * button is focusable and the menu is present and visible, prevents the event * from propagating since the desired behavior is only to close the menu. * @param {goog.events.Event} e KeyDown event to handle. * @private */ goog.ui.MenuButton.prototype.handleKeyDownEvent_ = function(e) { if (this.isSupportedState(goog.ui.Component.State.FOCUSED) && this.getKeyEventTarget() && this.menu_ && this.menu_.isVisible()) { e.stopPropagation(); } }; /** * Handles UNHIGHLIGHT events dispatched by the associated menu. * @param {goog.events.Event} e Unhighlight event to handle. */ goog.ui.MenuButton.prototype.handleUnHighlightItem = function(e) { if (!this.menu_.getHighlighted()) { var element = this.getElement(); goog.asserts.assert(element, 'The menu button DOM element cannot be null.'); goog.a11y.aria.setState(element, goog.a11y.aria.State.ACTIVEDESCENDANT, ''); goog.a11y.aria.setState(element, goog.a11y.aria.State.OWNS, ''); } }; /** * Handles {@code CLOSE} events dispatched by the associated menu. * @param {goog.events.Event} e Close event to handle. */ goog.ui.MenuButton.prototype.handleCloseItem = function(e) { // When a submenu is closed by pressing left arrow, no highlight event is // dispatched because the newly focused item was already highlighted, so this // scenario is handled by listening for the submenu close event instead. if (this.isOpen() && e.target instanceof goog.ui.MenuItem) { var menuItem = /** @type {!goog.ui.MenuItem} */ (e.target); var menuItemEl = menuItem.getElement(); if (menuItem.isVisible() && menuItem.isHighlighted() && menuItemEl != null) { this.setAriaActiveDescendant_(menuItemEl); } } }; /** * Updates the aria-activedescendant attribute to the given target element. * @param {!Element} targetEl The target element. * @private */ goog.ui.MenuButton.prototype.setAriaActiveDescendant_ = function(targetEl) { var element = this.getElement(); goog.asserts.assert(element, 'The menu button DOM element cannot be null.'); // If target element has an activedescendant, then set this control's // activedescendant to that, otherwise set it to the target element. This is // a workaround for some screen readers which do not handle // aria-activedescendant redirection properly. var targetActiveDescendant = goog.a11y.aria.getActiveDescendant(targetEl); var activeDescendant = targetActiveDescendant || targetEl; if (!activeDescendant.id) { // Create an id if there isn't one already. var idGenerator = goog.ui.IdGenerator.getInstance(); activeDescendant.id = idGenerator.getNextUniqueId(); } goog.a11y.aria.setActiveDescendant(element, activeDescendant); goog.a11y.aria.setState( element, goog.a11y.aria.State.OWNS, activeDescendant.id); }; /** * Attaches or detaches event listeners depending on whether the popup menu * is being shown or hidden. Starts listening for document mousedown events * and for menu blur events when the menu is shown, and stops listening for * these events when it is hidden. Called from {@link #setOpen}. * @param {boolean} attach Whether to attach or detach event listeners. * @private */ goog.ui.MenuButton.prototype.attachPopupListeners_ = function(attach) { var handler = this.getHandler(); var method = attach ? handler.listen : handler.unlisten; // Listen for document mousedown events in the capture phase, because // the target may stop propagation of the event in the bubble phase. method.call( handler, this.getDomHelper().getDocument(), goog.events.EventType.MOUSEDOWN, this.handleDocumentMouseDown, true); // Only listen for blur events dispatched by the menu if it is focusable. if (this.isFocusablePopupMenu()) { method.call( handler, /** @type {!goog.events.EventTarget} */ (this.menu_), goog.ui.Component.EventType.BLUR, this.handleMenuBlur); } method.call(handler, this.timer_, goog.Timer.TICK, this.onTick_); if (attach) { this.timer_.start(); } else { this.timer_.stop(); } }; // Register a decorator factory function for goog.ui.MenuButtons. goog.ui.registry.setDecoratorByClassName( goog.ui.MenuButtonRenderer.CSS_CLASS, function() { // MenuButton defaults to using MenuButtonRenderer. return new goog.ui.MenuButton(null); });