panweitong f4db1a0f2f update 3 years ago
..
block 610c72b394 update 4 years ago
blockly 7fd690dbe2 update 3 years ago
closure-library 610c72b394 update 4 years ago
dist 84896546ab update 3 years ago
docs 610c72b394 update 4 years ago
fonts 610c72b394 update 4 years ago
gif 610c72b394 update 4 years ago
icons 610c72b394 update 4 years ago
images 610c72b394 update 4 years ago
js_libs 610c72b394 update 4 years ago
libs d574c0032a update 3 years ago
materialize 3b29506940 update 3 years ago
msg cf7f0f0a2b update 3 years ago
skulpt 84896546ab update 3 years ago
src f4db1a0f2f update 3 years ago
static 610c72b394 update 4 years ago
tests 610c72b394 update 4 years ago
.DS_Store 610c72b394 update 4 years ago
.gitignore 610c72b394 update 4 years ago
.gitmodules 610c72b394 update 4 years ago
20190114_python-blockly_plotting-temp-data.py 610c72b394 update 4 years ago
LICENSE 610c72b394 update 4 years ago
README.md 610c72b394 update 4 years ago
ardublockly.css 610c72b394 update 4 years ago
ardublockly_blockly.js 7fd690dbe2 update 3 years ago
ardublockly_desktop.js 610c72b394 update 4 years ago
ardublockly_lang.js 7fd690dbe2 update 3 years ago
ardublockly_toolbox.js 610c72b394 update 4 years ago
ardublocklyserver_ajax.js 610c72b394 update 4 years ago
blockpy_new.html 610c72b394 update 4 years ago
canvas_frame.html 610c72b394 update 4 years ago
changelog.md 610c72b394 update 4 years ago
cocoblockly.css 55dae7ddc8 update 4 years ago
data.json a0237a966b update 3 years ago
engine_test.html 610c72b394 update 4 years ago
example_server.py 610c72b394 update 4 years ago
favicon.ico 610c72b394 update 4 years ago
iframe_test.html 610c72b394 update 4 years ago
index.css cf7f0f0a2b update 3 years ago
index.html e0ea877bab update 3 years ago
index.js e0ea877bab update 3 years ago
index2.html 610c72b394 update 4 years ago
index_1.html 610c72b394 update 4 years ago
instructor_api_documentation.py 610c72b394 update 4 years ago
makefile 610c72b394 update 4 years ago
md.html 610c72b394 update 4 years ago
merge.py 610c72b394 update 4 years ago
modernizr.css 610c72b394 update 4 years ago
package-lock.json 610c72b394 update 4 years ago
package.json 610c72b394 update 4 years ago
platform.js 610c72b394 update 4 years ago
replay.html 610c72b394 update 4 years ago
server.js 610c72b394 update 4 years ago
toCNChecklist.md 610c72b394 update 4 years ago
todo.txt 610c72b394 update 4 years ago
toolbox_tree.css 610c72b394 update 4 years ago
treeCompTest.html 610c72b394 update 4 years ago
uform.js 610c72b394 update 4 years ago
web.html 7fd690dbe2 update 3 years ago

README.md

corgis-blockly

CORGIS BlockPy

BlockPy is a web-based Python environment that lets you work with blocks, text, or both. Designed for Data Science and equipped with powerful tools like the State Explorer and Guided Feedback, the goal of BlockPy is to let you solve authentic, real-world problems.

The goal of BlockPy is to give you a gentle introduction to Python but eventually mature you into a more serious programming environment (such as Spyder or PyCharm). Long-term, we may support some game/animation design stuff that Scratch/Snap does, but that's not the real goal.

The BlockPy project is aimed at solving some hard technical problems: having a block-based environment for a dynamic language can be tricky - are a given pair of square brackets representing list indexing or dictionary indexing? Our goal is to use advanced program analysis techniques to provide excellent support to learners.

Overview

The core architecture of BlockPy is a synthesis of:

  • Blockly: a visual library for manipulating a block canvas that can generate equivalent textual code in a variety of languages
  • Skulpt: an in-browser Python-to-JavaScript compiler/intepreter, that aims to emulate the full language with precision if not speed.

By combining these two technologies, we end up with a powerful system for writing Python code quickly. Everything is meant to run locally in the client, so there's no complexity of sandboxing students' code on the server.

The major innovations are:

  • PythonToBlocks: by parsing the AST generated by Skulpt, we can build equivalent Blockly code, effectively allowing round-trips between text and blocks.
  • CORGIS Datsets: new blocks access real-world datasets (although currently these are only cached versions, for performance reasons).
  • Interactive Guided Problems: Problem text is given to students, along with teacher provided code that can do analysis on the students' code and make suggestions (e.g., observing that they haven't printed anything yet).
  • Data Explorer: The data explorer allows users to walk through their code.

Installation

First, clone it locally. This could take a little while.

> git clone https://github.com/RealTimeWeb/blockpy.git

You'll need to build Skulpt and Blockly. Both of these depend on the Closure Compiler, so you'll need to put that in the empty closure-library folder. You can follow the Blockly instructions here , but the gist will be:

> wget https://github.com/google/closure-library/zipball/master -O closure.zip
> unzip closure.zip

CD into the new blockpy directory

> cd blockpy/

And add the relevant subtree information to your .git/config:

> vi .git/config

Replace the contents of that file with the information found here: http://pastebin.com/raw/QWpJjgU3 (TODO: show the actual commands used to set this)

Next, you'll need to build Blockly:

> cp blockly/msg/en.js en.js
> cd blockly
> python build.py
> cd ..
> mv en.js blockly/msg/en.js

And then you'll build Skulpt:

> cd skulpt
> python skulpt.py dist
> cd ..

If you are on windows, you may encounter the message "No gzip executable", you can safely ignore this.

And now you should be able to try out the example file!

> start blockpy_new.html

The server has its own requirements.txt and uses a python manage.py runserver

If you make edits to either Blockly or Skulpt, you'll need to rerun their build commands. Simiarly, if you edit src/interface.html than you'll need to rebuild it:

> python build.py

Otherwise, you should be able to edit the src/*.js files freely. To get a sense of the dependencies, check out the blockpy_new.html file and then the src/main.js file. These should be good starting points.

Commands

Both Blockly and Skulpt are subtrees.

Push changes to the subtrees' repos:

> git subtree push --prefix=skulpt/ --squash skulpt master
> git subtree push --prefix=blockly/ --squash blockly master
> git subtree push --prefix=server/ --squash server master
> git subtree push --prefix=server/static/blockly-games --squash blockly_games master

Pull changes from upstream repos (e.g., official Blockly and Skulpt, our production server):

> git subtree pull --prefix=skulpt --squash skulpt_upstream master
> git subtree pull --prefix=blockly --squash blockly_upstream master
> git subtree pull --prefix=server --squash server master
> git subtree pull --prefix=server/static/blockly-games --squash blockly_games master

Note: if you get an error about a "fatal entry", make sure you don't have a trailing slash on the prefix!