1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- <!DOCTYPE html>
- <html>
- <!--
- Copyright 2011 The Closure Library Authors. All Rights Reserved.
- Use of this source code is governed by the Apache License, Version 2.0.
- See the COPYING file for details.
- -->
- <head>
- <title>FPS Display</title>
- <script type="text/javascript" src="../base.js"></script>
- <script type="text/javascript">
- goog.require('goog.debug.FpsDisplay');
- goog.require('goog.string');
- </script>
- <body>
- <div id="fpsdisplay"></div>
- <button onclick="doSomethingExpensive()">Do something expensive and watch FPS decrease</button>
- <button onclick="stop()">Stop expensive action</button>
- <button onclick="display()">Alert FPS</button>
- <div id="output"></div>
- </body>
- <script>
- var fpsDisplay = new goog.debug.FpsDisplay();
- fpsDisplay.render(document.getElementById('fpsdisplay'));
- var handle;
- function doSomethingExpensive() {
- var output = document.getElementById('output');
- var appender = function() {
- output.innerHTML += goog.string.repeat('<div>a </div>', 20);
- // Force layout.
- var b = output.offsetHeight;
- }
- handle = window.setInterval(appender, 20);
- }
- function stop() {
- window.clearInterval(handle);
- }
- function display() {
- alert(fpsDisplay.getFps());
- }
- </script>
- </html>
|