UnityICallRegistration.cpp 98 KB

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  1. void RegisterAllStrippedInternalCalls()
  2. {
  3. //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  4. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
  5. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  6. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
  7. //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
  8. void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  9. Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
  10. //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
  11. //Start Registrations for type : Unity.Jobs.JobHandle
  12. //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
  13. void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  14. Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
  15. //End Registrations for type : Unity.Jobs.JobHandle
  16. //Start Registrations for type : UnityEngine.AnimationCurve
  17. //System.Boolean UnityEngine.AnimationCurve::Internal_Equals(System.IntPtr)
  18. void Register_UnityEngine_AnimationCurve_Internal_Equals();
  19. Register_UnityEngine_AnimationCurve_Internal_Equals();
  20. //System.IntPtr UnityEngine.AnimationCurve::Internal_Create(UnityEngine.Keyframe[])
  21. void Register_UnityEngine_AnimationCurve_Internal_Create();
  22. Register_UnityEngine_AnimationCurve_Internal_Create();
  23. //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
  24. void Register_UnityEngine_AnimationCurve_Internal_Destroy();
  25. Register_UnityEngine_AnimationCurve_Internal_Destroy();
  26. //End Registrations for type : UnityEngine.AnimationCurve
  27. //Start Registrations for type : UnityEngine.Animator
  28. //System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
  29. void Register_UnityEngine_Animator_get_hasBoundPlayables();
  30. Register_UnityEngine_Animator_get_hasBoundPlayables();
  31. //System.Void UnityEngine.Animator::ResetTriggerString(System.String)
  32. void Register_UnityEngine_Animator_ResetTriggerString();
  33. Register_UnityEngine_Animator_ResetTriggerString();
  34. //System.Void UnityEngine.Animator::SetTriggerString(System.String)
  35. void Register_UnityEngine_Animator_SetTriggerString();
  36. Register_UnityEngine_Animator_SetTriggerString();
  37. //End Registrations for type : UnityEngine.Animator
  38. //Start Registrations for type : UnityEngine.Application
  39. //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization)
  40. void Register_UnityEngine_Application_HasUserAuthorization();
  41. Register_UnityEngine_Application_HasUserAuthorization();
  42. //System.Boolean UnityEngine.Application::get_isBatchMode()
  43. void Register_UnityEngine_Application_get_isBatchMode();
  44. Register_UnityEngine_Application_get_isBatchMode();
  45. //System.Boolean UnityEngine.Application::get_isPlaying()
  46. void Register_UnityEngine_Application_get_isPlaying();
  47. Register_UnityEngine_Application_get_isPlaying();
  48. //UnityEngine.AsyncOperation UnityEngine.Application::RequestUserAuthorization(UnityEngine.UserAuthorization)
  49. void Register_UnityEngine_Application_RequestUserAuthorization();
  50. Register_UnityEngine_Application_RequestUserAuthorization();
  51. //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
  52. void Register_UnityEngine_Application_get_platform();
  53. Register_UnityEngine_Application_get_platform();
  54. //End Registrations for type : UnityEngine.Application
  55. //Start Registrations for type : UnityEngine.AsyncOperation
  56. //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
  57. void Register_UnityEngine_AsyncOperation_InternalDestroy();
  58. Register_UnityEngine_AsyncOperation_InternalDestroy();
  59. //End Registrations for type : UnityEngine.AsyncOperation
  60. //Start Registrations for type : UnityEngine.AudioSource
  61. //System.Void UnityEngine.AudioSource::PlayHelper(UnityEngine.AudioSource,System.UInt64)
  62. void Register_UnityEngine_AudioSource_PlayHelper();
  63. Register_UnityEngine_AudioSource_PlayHelper();
  64. //End Registrations for type : UnityEngine.AudioSource
  65. //Start Registrations for type : UnityEngine.Behaviour
  66. //System.Boolean UnityEngine.Behaviour::get_enabled()
  67. void Register_UnityEngine_Behaviour_get_enabled();
  68. Register_UnityEngine_Behaviour_get_enabled();
  69. //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled()
  70. void Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  71. Register_UnityEngine_Behaviour_get_isActiveAndEnabled();
  72. //System.Void UnityEngine.Behaviour::set_enabled(System.Boolean)
  73. void Register_UnityEngine_Behaviour_set_enabled();
  74. Register_UnityEngine_Behaviour_set_enabled();
  75. //End Registrations for type : UnityEngine.Behaviour
  76. //Start Registrations for type : UnityEngine.Camera
  77. //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
  78. void Register_UnityEngine_Camera_GetAllCamerasCount();
  79. Register_UnityEngine_Camera_GetAllCamerasCount();
  80. //System.Int32 UnityEngine.Camera::GetAllCamerasImpl(UnityEngine.Camera[])
  81. void Register_UnityEngine_Camera_GetAllCamerasImpl();
  82. Register_UnityEngine_Camera_GetAllCamerasImpl();
  83. //System.Int32 UnityEngine.Camera::get_cullingMask()
  84. void Register_UnityEngine_Camera_get_cullingMask();
  85. Register_UnityEngine_Camera_get_cullingMask();
  86. //System.Int32 UnityEngine.Camera::get_eventMask()
  87. void Register_UnityEngine_Camera_get_eventMask();
  88. Register_UnityEngine_Camera_get_eventMask();
  89. //System.Int32 UnityEngine.Camera::get_targetDisplay()
  90. void Register_UnityEngine_Camera_get_targetDisplay();
  91. Register_UnityEngine_Camera_get_targetDisplay();
  92. //System.Single UnityEngine.Camera::get_depth()
  93. void Register_UnityEngine_Camera_get_depth();
  94. Register_UnityEngine_Camera_get_depth();
  95. //System.Single UnityEngine.Camera::get_farClipPlane()
  96. void Register_UnityEngine_Camera_get_farClipPlane();
  97. Register_UnityEngine_Camera_get_farClipPlane();
  98. //System.Single UnityEngine.Camera::get_fieldOfView()
  99. void Register_UnityEngine_Camera_get_fieldOfView();
  100. Register_UnityEngine_Camera_get_fieldOfView();
  101. //System.Single UnityEngine.Camera::get_nearClipPlane()
  102. void Register_UnityEngine_Camera_get_nearClipPlane();
  103. Register_UnityEngine_Camera_get_nearClipPlane();
  104. //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
  105. void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  106. Register_UnityEngine_Camera_ScreenPointToRay_Injected();
  107. //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  108. void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  109. Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
  110. //System.Void UnityEngine.Camera::ScreenToWorldPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  111. void Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
  112. Register_UnityEngine_Camera_ScreenToWorldPoint_Injected();
  113. //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
  114. void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  115. Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
  116. //System.Void UnityEngine.Camera::get_pixelRect_Injected(UnityEngine.Rect&)
  117. void Register_UnityEngine_Camera_get_pixelRect_Injected();
  118. Register_UnityEngine_Camera_get_pixelRect_Injected();
  119. //System.Void UnityEngine.Camera::set_fieldOfView(System.Single)
  120. void Register_UnityEngine_Camera_set_fieldOfView();
  121. Register_UnityEngine_Camera_set_fieldOfView();
  122. //UnityEngine.Camera UnityEngine.Camera::get_main()
  123. void Register_UnityEngine_Camera_get_main();
  124. Register_UnityEngine_Camera_get_main();
  125. //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags()
  126. void Register_UnityEngine_Camera_get_clearFlags();
  127. Register_UnityEngine_Camera_get_clearFlags();
  128. //UnityEngine.RenderTexture UnityEngine.Camera::get_targetTexture()
  129. void Register_UnityEngine_Camera_get_targetTexture();
  130. Register_UnityEngine_Camera_get_targetTexture();
  131. //End Registrations for type : UnityEngine.Camera
  132. //Start Registrations for type : UnityEngine.CameraRaycastHelper
  133. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  134. void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  135. Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
  136. //UnityEngine.GameObject UnityEngine.CameraRaycastHelper::RaycastTry_Injected(UnityEngine.Camera,UnityEngine.Ray&,System.Single,System.Int32)
  137. void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  138. Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
  139. //End Registrations for type : UnityEngine.CameraRaycastHelper
  140. //Start Registrations for type : UnityEngine.Canvas
  141. //System.Boolean UnityEngine.Canvas::get_isRootCanvas()
  142. void Register_UnityEngine_Canvas_get_isRootCanvas();
  143. Register_UnityEngine_Canvas_get_isRootCanvas();
  144. //System.Boolean UnityEngine.Canvas::get_overrideSorting()
  145. void Register_UnityEngine_Canvas_get_overrideSorting();
  146. Register_UnityEngine_Canvas_get_overrideSorting();
  147. //System.Boolean UnityEngine.Canvas::get_pixelPerfect()
  148. void Register_UnityEngine_Canvas_get_pixelPerfect();
  149. Register_UnityEngine_Canvas_get_pixelPerfect();
  150. //System.Int32 UnityEngine.Canvas::get_renderOrder()
  151. void Register_UnityEngine_Canvas_get_renderOrder();
  152. Register_UnityEngine_Canvas_get_renderOrder();
  153. //System.Int32 UnityEngine.Canvas::get_sortingLayerID()
  154. void Register_UnityEngine_Canvas_get_sortingLayerID();
  155. Register_UnityEngine_Canvas_get_sortingLayerID();
  156. //System.Int32 UnityEngine.Canvas::get_sortingOrder()
  157. void Register_UnityEngine_Canvas_get_sortingOrder();
  158. Register_UnityEngine_Canvas_get_sortingOrder();
  159. //System.Int32 UnityEngine.Canvas::get_targetDisplay()
  160. void Register_UnityEngine_Canvas_get_targetDisplay();
  161. Register_UnityEngine_Canvas_get_targetDisplay();
  162. //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit()
  163. void Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  164. Register_UnityEngine_Canvas_get_referencePixelsPerUnit();
  165. //System.Single UnityEngine.Canvas::get_scaleFactor()
  166. void Register_UnityEngine_Canvas_get_scaleFactor();
  167. Register_UnityEngine_Canvas_get_scaleFactor();
  168. //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(UnityEngine.Vector2&)
  169. void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  170. Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
  171. //System.Void UnityEngine.Canvas::set_overrideSorting(System.Boolean)
  172. void Register_UnityEngine_Canvas_set_overrideSorting();
  173. Register_UnityEngine_Canvas_set_overrideSorting();
  174. //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit(System.Single)
  175. void Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  176. Register_UnityEngine_Canvas_set_referencePixelsPerUnit();
  177. //System.Void UnityEngine.Canvas::set_scaleFactor(System.Single)
  178. void Register_UnityEngine_Canvas_set_scaleFactor();
  179. Register_UnityEngine_Canvas_set_scaleFactor();
  180. //System.Void UnityEngine.Canvas::set_sortingLayerID(System.Int32)
  181. void Register_UnityEngine_Canvas_set_sortingLayerID();
  182. Register_UnityEngine_Canvas_set_sortingLayerID();
  183. //System.Void UnityEngine.Canvas::set_sortingOrder(System.Int32)
  184. void Register_UnityEngine_Canvas_set_sortingOrder();
  185. Register_UnityEngine_Canvas_set_sortingOrder();
  186. //UnityEngine.Camera UnityEngine.Canvas::get_worldCamera()
  187. void Register_UnityEngine_Canvas_get_worldCamera();
  188. Register_UnityEngine_Canvas_get_worldCamera();
  189. //UnityEngine.Canvas UnityEngine.Canvas::get_rootCanvas()
  190. void Register_UnityEngine_Canvas_get_rootCanvas();
  191. Register_UnityEngine_Canvas_get_rootCanvas();
  192. //UnityEngine.Material UnityEngine.Canvas::GetDefaultCanvasMaterial()
  193. void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  194. Register_UnityEngine_Canvas_GetDefaultCanvasMaterial();
  195. //UnityEngine.Material UnityEngine.Canvas::GetETC1SupportedCanvasMaterial()
  196. void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  197. Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial();
  198. //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode()
  199. void Register_UnityEngine_Canvas_get_renderMode();
  200. Register_UnityEngine_Canvas_get_renderMode();
  201. //End Registrations for type : UnityEngine.Canvas
  202. //Start Registrations for type : UnityEngine.CanvasGroup
  203. //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts()
  204. void Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  205. Register_UnityEngine_CanvasGroup_get_blocksRaycasts();
  206. //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups()
  207. void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  208. Register_UnityEngine_CanvasGroup_get_ignoreParentGroups();
  209. //System.Boolean UnityEngine.CanvasGroup::get_interactable()
  210. void Register_UnityEngine_CanvasGroup_get_interactable();
  211. Register_UnityEngine_CanvasGroup_get_interactable();
  212. //System.Single UnityEngine.CanvasGroup::get_alpha()
  213. void Register_UnityEngine_CanvasGroup_get_alpha();
  214. Register_UnityEngine_CanvasGroup_get_alpha();
  215. //System.Void UnityEngine.CanvasGroup::set_alpha(System.Single)
  216. void Register_UnityEngine_CanvasGroup_set_alpha();
  217. Register_UnityEngine_CanvasGroup_set_alpha();
  218. //End Registrations for type : UnityEngine.CanvasGroup
  219. //Start Registrations for type : UnityEngine.CanvasRenderer
  220. //System.Boolean UnityEngine.CanvasRenderer::get_cull()
  221. void Register_UnityEngine_CanvasRenderer_get_cull();
  222. Register_UnityEngine_CanvasRenderer_get_cull();
  223. //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved()
  224. void Register_UnityEngine_CanvasRenderer_get_hasMoved();
  225. Register_UnityEngine_CanvasRenderer_get_hasMoved();
  226. //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth()
  227. void Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  228. Register_UnityEngine_CanvasRenderer_get_absoluteDepth();
  229. //System.Int32 UnityEngine.CanvasRenderer::get_materialCount()
  230. void Register_UnityEngine_CanvasRenderer_get_materialCount();
  231. Register_UnityEngine_CanvasRenderer_get_materialCount();
  232. //System.Void UnityEngine.CanvasRenderer::Clear()
  233. void Register_UnityEngine_CanvasRenderer_Clear();
  234. Register_UnityEngine_CanvasRenderer_Clear();
  235. //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  236. void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  237. Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
  238. //System.Void UnityEngine.CanvasRenderer::DisableRectClipping()
  239. void Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  240. Register_UnityEngine_CanvasRenderer_DisableRectClipping();
  241. //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(UnityEngine.Rect&)
  242. void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  243. Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
  244. //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(UnityEngine.Color&)
  245. void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  246. Register_UnityEngine_CanvasRenderer_GetColor_Injected();
  247. //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture(UnityEngine.Texture)
  248. void Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  249. Register_UnityEngine_CanvasRenderer_SetAlphaTexture();
  250. //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(UnityEngine.Color&)
  251. void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  252. Register_UnityEngine_CanvasRenderer_SetColor_Injected();
  253. //System.Void UnityEngine.CanvasRenderer::SetMaterial(UnityEngine.Material,System.Int32)
  254. void Register_UnityEngine_CanvasRenderer_SetMaterial();
  255. Register_UnityEngine_CanvasRenderer_SetMaterial();
  256. //System.Void UnityEngine.CanvasRenderer::SetMesh(UnityEngine.Mesh)
  257. void Register_UnityEngine_CanvasRenderer_SetMesh();
  258. Register_UnityEngine_CanvasRenderer_SetMesh();
  259. //System.Void UnityEngine.CanvasRenderer::SetPopMaterial(UnityEngine.Material,System.Int32)
  260. void Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  261. Register_UnityEngine_CanvasRenderer_SetPopMaterial();
  262. //System.Void UnityEngine.CanvasRenderer::SetTexture(UnityEngine.Texture)
  263. void Register_UnityEngine_CanvasRenderer_SetTexture();
  264. Register_UnityEngine_CanvasRenderer_SetTexture();
  265. //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
  266. void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  267. Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
  268. //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
  269. void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  270. Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
  271. //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(UnityEngine.Vector2&)
  272. void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  273. Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
  274. //System.Void UnityEngine.CanvasRenderer::set_cull(System.Boolean)
  275. void Register_UnityEngine_CanvasRenderer_set_cull();
  276. Register_UnityEngine_CanvasRenderer_set_cull();
  277. //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction(System.Boolean)
  278. void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  279. Register_UnityEngine_CanvasRenderer_set_hasPopInstruction();
  280. //System.Void UnityEngine.CanvasRenderer::set_materialCount(System.Int32)
  281. void Register_UnityEngine_CanvasRenderer_set_materialCount();
  282. Register_UnityEngine_CanvasRenderer_set_materialCount();
  283. //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount(System.Int32)
  284. void Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  285. Register_UnityEngine_CanvasRenderer_set_popMaterialCount();
  286. //End Registrations for type : UnityEngine.CanvasRenderer
  287. //Start Registrations for type : UnityEngine.Collider
  288. //System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
  289. void Register_UnityEngine_Collider_get_bounds_Injected();
  290. Register_UnityEngine_Collider_get_bounds_Injected();
  291. //UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  292. void Register_UnityEngine_Collider_get_attachedRigidbody();
  293. Register_UnityEngine_Collider_get_attachedRigidbody();
  294. //End Registrations for type : UnityEngine.Collider
  295. //Start Registrations for type : UnityEngine.Component
  296. //System.Void UnityEngine.Component::GetComponentsForListInternal(System.Type,System.Object)
  297. void Register_UnityEngine_Component_GetComponentsForListInternal();
  298. Register_UnityEngine_Component_GetComponentsForListInternal();
  299. //UnityEngine.GameObject UnityEngine.Component::get_gameObject()
  300. void Register_UnityEngine_Component_get_gameObject();
  301. Register_UnityEngine_Component_get_gameObject();
  302. //UnityEngine.Transform UnityEngine.Component::get_transform()
  303. void Register_UnityEngine_Component_get_transform();
  304. Register_UnityEngine_Component_get_transform();
  305. //End Registrations for type : UnityEngine.Component
  306. //Start Registrations for type : UnityEngine.ComputeShader
  307. //System.Int32 UnityEngine.ComputeShader::FindKernel(System.String)
  308. void Register_UnityEngine_ComputeShader_FindKernel();
  309. Register_UnityEngine_ComputeShader_FindKernel();
  310. //End Registrations for type : UnityEngine.ComputeShader
  311. //Start Registrations for type : UnityEngine.Coroutine
  312. //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
  313. void Register_UnityEngine_Coroutine_ReleaseCoroutine();
  314. Register_UnityEngine_Coroutine_ReleaseCoroutine();
  315. //End Registrations for type : UnityEngine.Coroutine
  316. //Start Registrations for type : UnityEngine.Cubemap
  317. //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  318. void Register_UnityEngine_Cubemap_Internal_CreateImpl();
  319. Register_UnityEngine_Cubemap_Internal_CreateImpl();
  320. //System.Boolean UnityEngine.Cubemap::get_isReadable()
  321. void Register_UnityEngine_Cubemap_get_isReadable();
  322. Register_UnityEngine_Cubemap_get_isReadable();
  323. //End Registrations for type : UnityEngine.Cubemap
  324. //Start Registrations for type : UnityEngine.CubemapArray
  325. //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  326. void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  327. Register_UnityEngine_CubemapArray_Internal_CreateImpl();
  328. //System.Boolean UnityEngine.CubemapArray::get_isReadable()
  329. void Register_UnityEngine_CubemapArray_get_isReadable();
  330. Register_UnityEngine_CubemapArray_get_isReadable();
  331. //End Registrations for type : UnityEngine.CubemapArray
  332. //Start Registrations for type : UnityEngine.Cursor
  333. //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
  334. void Register_UnityEngine_Cursor_get_lockState();
  335. Register_UnityEngine_Cursor_get_lockState();
  336. //End Registrations for type : UnityEngine.Cursor
  337. //Start Registrations for type : UnityEngine.Debug
  338. //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String)
  339. void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  340. Register_UnityEngine_Debug_ExtractStackTraceNoAlloc();
  341. //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
  342. void Register_UnityEngine_Debug_DrawLine_Injected();
  343. Register_UnityEngine_Debug_DrawLine_Injected();
  344. //End Registrations for type : UnityEngine.Debug
  345. //Start Registrations for type : UnityEngine.DebugLogHandler
  346. //System.Void UnityEngine.DebugLogHandler::Internal_Log(UnityEngine.LogType,UnityEngine.LogOption,System.String,UnityEngine.Object)
  347. void Register_UnityEngine_DebugLogHandler_Internal_Log();
  348. Register_UnityEngine_DebugLogHandler_Internal_Log();
  349. //System.Void UnityEngine.DebugLogHandler::Internal_LogException(System.Exception,UnityEngine.Object)
  350. void Register_UnityEngine_DebugLogHandler_Internal_LogException();
  351. Register_UnityEngine_DebugLogHandler_Internal_LogException();
  352. //End Registrations for type : UnityEngine.DebugLogHandler
  353. //Start Registrations for type : UnityEngine.Display
  354. //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
  355. void Register_UnityEngine_Display_RelativeMouseAtImpl();
  356. Register_UnityEngine_Display_RelativeMouseAtImpl();
  357. //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  358. void Register_UnityEngine_Display_GetRenderingExtImpl();
  359. Register_UnityEngine_Display_GetRenderingExtImpl();
  360. //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
  361. void Register_UnityEngine_Display_GetSystemExtImpl();
  362. Register_UnityEngine_Display_GetSystemExtImpl();
  363. //End Registrations for type : UnityEngine.Display
  364. //Start Registrations for type : UnityEngine.Event
  365. //System.Boolean UnityEngine.Event::PopEvent(UnityEngine.Event)
  366. void Register_UnityEngine_Event_PopEvent();
  367. Register_UnityEngine_Event_PopEvent();
  368. //System.Char UnityEngine.Event::get_character()
  369. void Register_UnityEngine_Event_get_character();
  370. Register_UnityEngine_Event_get_character();
  371. //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
  372. void Register_UnityEngine_Event_Internal_Create();
  373. Register_UnityEngine_Event_Internal_Create();
  374. //System.String UnityEngine.Event::get_commandName()
  375. void Register_UnityEngine_Event_get_commandName();
  376. Register_UnityEngine_Event_get_commandName();
  377. //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
  378. void Register_UnityEngine_Event_Internal_Destroy();
  379. Register_UnityEngine_Event_Internal_Destroy();
  380. //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
  381. void Register_UnityEngine_Event_Internal_SetNativeEvent();
  382. Register_UnityEngine_Event_Internal_SetNativeEvent();
  383. //System.Void UnityEngine.Event::Internal_Use()
  384. void Register_UnityEngine_Event_Internal_Use();
  385. Register_UnityEngine_Event_Internal_Use();
  386. //System.Void UnityEngine.Event::get_mousePosition_Injected(UnityEngine.Vector2&)
  387. void Register_UnityEngine_Event_get_mousePosition_Injected();
  388. Register_UnityEngine_Event_get_mousePosition_Injected();
  389. //System.Void UnityEngine.Event::set_displayIndex(System.Int32)
  390. void Register_UnityEngine_Event_set_displayIndex();
  391. Register_UnityEngine_Event_set_displayIndex();
  392. //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers()
  393. void Register_UnityEngine_Event_get_modifiers();
  394. Register_UnityEngine_Event_get_modifiers();
  395. //UnityEngine.EventType UnityEngine.Event::get_rawType()
  396. void Register_UnityEngine_Event_get_rawType();
  397. Register_UnityEngine_Event_get_rawType();
  398. //UnityEngine.EventType UnityEngine.Event::get_type()
  399. void Register_UnityEngine_Event_get_type();
  400. Register_UnityEngine_Event_get_type();
  401. //UnityEngine.KeyCode UnityEngine.Event::get_keyCode()
  402. void Register_UnityEngine_Event_get_keyCode();
  403. Register_UnityEngine_Event_get_keyCode();
  404. //UnityEngine.PointerType UnityEngine.Event::get_pointerType()
  405. void Register_UnityEngine_Event_get_pointerType();
  406. Register_UnityEngine_Event_get_pointerType();
  407. //End Registrations for type : UnityEngine.Event
  408. //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  409. //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
  410. void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  411. Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
  412. //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
  413. //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  414. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
  415. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  416. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
  417. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedTextureFormat(UnityEngine.TextureFormat)
  418. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  419. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedTextureFormat();
  420. //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  421. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  422. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
  423. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
  424. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  425. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
  426. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
  427. void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  428. Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
  429. //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
  430. //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  431. //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
  432. void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  433. Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
  434. //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
  435. //Start Registrations for type : UnityEngine.Font
  436. //System.Boolean UnityEngine.Font::HasCharacter(System.Int32)
  437. void Register_UnityEngine_Font_HasCharacter();
  438. Register_UnityEngine_Font_HasCharacter();
  439. //System.Boolean UnityEngine.Font::get_dynamic()
  440. void Register_UnityEngine_Font_get_dynamic();
  441. Register_UnityEngine_Font_get_dynamic();
  442. //System.Int32 UnityEngine.Font::get_fontSize()
  443. void Register_UnityEngine_Font_get_fontSize();
  444. Register_UnityEngine_Font_get_fontSize();
  445. //UnityEngine.Material UnityEngine.Font::get_material()
  446. void Register_UnityEngine_Font_get_material();
  447. Register_UnityEngine_Font_get_material();
  448. //End Registrations for type : UnityEngine.Font
  449. //Start Registrations for type : UnityEngine.GameObject
  450. //System.Array UnityEngine.GameObject::GetComponentsInternal(System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
  451. void Register_UnityEngine_GameObject_GetComponentsInternal();
  452. Register_UnityEngine_GameObject_GetComponentsInternal();
  453. //System.Boolean UnityEngine.GameObject::get_activeInHierarchy()
  454. void Register_UnityEngine_GameObject_get_activeInHierarchy();
  455. Register_UnityEngine_GameObject_get_activeInHierarchy();
  456. //System.Boolean UnityEngine.GameObject::get_activeSelf()
  457. void Register_UnityEngine_GameObject_get_activeSelf();
  458. Register_UnityEngine_GameObject_get_activeSelf();
  459. //System.Int32 UnityEngine.GameObject::get_layer()
  460. void Register_UnityEngine_GameObject_get_layer();
  461. Register_UnityEngine_GameObject_get_layer();
  462. //System.String UnityEngine.GameObject::get_tag()
  463. void Register_UnityEngine_GameObject_get_tag();
  464. Register_UnityEngine_GameObject_get_tag();
  465. //System.Void UnityEngine.GameObject::Internal_CreateGameObject(UnityEngine.GameObject,System.String)
  466. void Register_UnityEngine_GameObject_Internal_CreateGameObject();
  467. Register_UnityEngine_GameObject_Internal_CreateGameObject();
  468. //System.Void UnityEngine.GameObject::SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions)
  469. void Register_UnityEngine_GameObject_SendMessage();
  470. Register_UnityEngine_GameObject_SendMessage();
  471. //System.Void UnityEngine.GameObject::SetActive(System.Boolean)
  472. void Register_UnityEngine_GameObject_SetActive();
  473. Register_UnityEngine_GameObject_SetActive();
  474. //System.Void UnityEngine.GameObject::set_layer(System.Int32)
  475. void Register_UnityEngine_GameObject_set_layer();
  476. Register_UnityEngine_GameObject_set_layer();
  477. //System.Void UnityEngine.GameObject::set_tag(System.String)
  478. void Register_UnityEngine_GameObject_set_tag();
  479. Register_UnityEngine_GameObject_set_tag();
  480. //UnityEngine.Component UnityEngine.GameObject::GetComponent(System.Type)
  481. void Register_UnityEngine_GameObject_GetComponent();
  482. Register_UnityEngine_GameObject_GetComponent();
  483. //UnityEngine.Component UnityEngine.GameObject::GetComponentInChildren(System.Type,System.Boolean)
  484. void Register_UnityEngine_GameObject_GetComponentInChildren();
  485. Register_UnityEngine_GameObject_GetComponentInChildren();
  486. //UnityEngine.Component UnityEngine.GameObject::GetComponentInParent(System.Type,System.Boolean)
  487. void Register_UnityEngine_GameObject_GetComponentInParent();
  488. Register_UnityEngine_GameObject_GetComponentInParent();
  489. //UnityEngine.Component UnityEngine.GameObject::Internal_AddComponentWithType(System.Type)
  490. void Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  491. Register_UnityEngine_GameObject_Internal_AddComponentWithType();
  492. //UnityEngine.Component UnityEngine.GameObject::TryGetComponentInternal(System.Type)
  493. void Register_UnityEngine_GameObject_TryGetComponentInternal();
  494. Register_UnityEngine_GameObject_TryGetComponentInternal();
  495. //UnityEngine.GameObject UnityEngine.GameObject::CreatePrimitive(UnityEngine.PrimitiveType)
  496. void Register_UnityEngine_GameObject_CreatePrimitive();
  497. Register_UnityEngine_GameObject_CreatePrimitive();
  498. //UnityEngine.GameObject UnityEngine.GameObject::Find(System.String)
  499. void Register_UnityEngine_GameObject_Find();
  500. Register_UnityEngine_GameObject_Find();
  501. //UnityEngine.GameObject UnityEngine.GameObject::FindGameObjectWithTag(System.String)
  502. void Register_UnityEngine_GameObject_FindGameObjectWithTag();
  503. Register_UnityEngine_GameObject_FindGameObjectWithTag();
  504. //UnityEngine.GameObject[] UnityEngine.GameObject::FindGameObjectsWithTag(System.String)
  505. void Register_UnityEngine_GameObject_FindGameObjectsWithTag();
  506. Register_UnityEngine_GameObject_FindGameObjectsWithTag();
  507. //UnityEngine.Transform UnityEngine.GameObject::get_transform()
  508. void Register_UnityEngine_GameObject_get_transform();
  509. Register_UnityEngine_GameObject_get_transform();
  510. //End Registrations for type : UnityEngine.GameObject
  511. //Start Registrations for type : UnityEngine.Gradient
  512. //System.Boolean UnityEngine.Gradient::Internal_Equals(System.IntPtr)
  513. void Register_UnityEngine_Gradient_Internal_Equals();
  514. Register_UnityEngine_Gradient_Internal_Equals();
  515. //System.IntPtr UnityEngine.Gradient::Init()
  516. void Register_UnityEngine_Gradient_Init();
  517. Register_UnityEngine_Gradient_Init();
  518. //System.Void UnityEngine.Gradient::Cleanup()
  519. void Register_UnityEngine_Gradient_Cleanup();
  520. Register_UnityEngine_Gradient_Cleanup();
  521. //End Registrations for type : UnityEngine.Gradient
  522. //Start Registrations for type : UnityEngine.GUI
  523. //System.Boolean UnityEngine.GUI::HasMouseControl(System.Int32)
  524. void Register_UnityEngine_GUI_HasMouseControl();
  525. Register_UnityEngine_GUI_HasMouseControl();
  526. //System.Void UnityEngine.GUI::GrabMouseControl(System.Int32)
  527. void Register_UnityEngine_GUI_GrabMouseControl();
  528. Register_UnityEngine_GUI_GrabMouseControl();
  529. //System.Void UnityEngine.GUI::ReleaseMouseControl()
  530. void Register_UnityEngine_GUI_ReleaseMouseControl();
  531. Register_UnityEngine_GUI_ReleaseMouseControl();
  532. //System.Void UnityEngine.GUI::set_changed(System.Boolean)
  533. void Register_UnityEngine_GUI_set_changed();
  534. Register_UnityEngine_GUI_set_changed();
  535. //End Registrations for type : UnityEngine.GUI
  536. //Start Registrations for type : UnityEngine.GUILayoutUtility
  537. //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
  538. void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  539. Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
  540. //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
  541. void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  542. Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
  543. //End Registrations for type : UnityEngine.GUILayoutUtility
  544. //Start Registrations for type : UnityEngine.GUIStyle
  545. //System.Boolean UnityEngine.GUIStyle::get_stretchHeight()
  546. void Register_UnityEngine_GUIStyle_get_stretchHeight();
  547. Register_UnityEngine_GUIStyle_get_stretchHeight();
  548. //System.Boolean UnityEngine.GUIStyle::get_stretchWidth()
  549. void Register_UnityEngine_GUIStyle_get_stretchWidth();
  550. Register_UnityEngine_GUIStyle_get_stretchWidth();
  551. //System.Boolean UnityEngine.GUIStyle::get_wordWrap()
  552. void Register_UnityEngine_GUIStyle_get_wordWrap();
  553. Register_UnityEngine_GUIStyle_get_wordWrap();
  554. //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr(System.Int32)
  555. void Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  556. Register_UnityEngine_GUIStyle_GetRectOffsetPtr();
  557. //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr(System.Int32)
  558. void Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  559. Register_UnityEngine_GUIStyle_GetStyleStatePtr();
  560. //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
  561. void Register_UnityEngine_GUIStyle_Internal_Create();
  562. Register_UnityEngine_GUIStyle_Internal_Create();
  563. //System.Single UnityEngine.GUIStyle::Internal_CalcHeight(UnityEngine.GUIContent,System.Single)
  564. void Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  565. Register_UnityEngine_GUIStyle_Internal_CalcHeight();
  566. //System.Single UnityEngine.GUIStyle::get_fixedHeight()
  567. void Register_UnityEngine_GUIStyle_get_fixedHeight();
  568. Register_UnityEngine_GUIStyle_get_fixedHeight();
  569. //System.Single UnityEngine.GUIStyle::get_fixedWidth()
  570. void Register_UnityEngine_GUIStyle_get_fixedWidth();
  571. Register_UnityEngine_GUIStyle_get_fixedWidth();
  572. //System.String UnityEngine.GUIStyle::get_rawName()
  573. void Register_UnityEngine_GUIStyle_get_rawName();
  574. Register_UnityEngine_GUIStyle_get_rawName();
  575. //System.Void UnityEngine.GUIStyle::Internal_CalcMinMaxWidth_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&)
  576. void Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  577. Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth_Injected();
  578. //System.Void UnityEngine.GUIStyle::Internal_CalcSizeWithConstraints_Injected(UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
  579. void Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  580. Register_UnityEngine_GUIStyle_Internal_CalcSizeWithConstraints_Injected();
  581. //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
  582. void Register_UnityEngine_GUIStyle_Internal_Destroy();
  583. Register_UnityEngine_GUIStyle_Internal_Destroy();
  584. //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
  585. void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  586. Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
  587. //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
  588. void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  589. Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
  590. //System.Void UnityEngine.GUIStyle::SetDefaultFont(UnityEngine.Font)
  591. void Register_UnityEngine_GUIStyle_SetDefaultFont();
  592. Register_UnityEngine_GUIStyle_SetDefaultFont();
  593. //System.Void UnityEngine.GUIStyle::set_rawName(System.String)
  594. void Register_UnityEngine_GUIStyle_set_rawName();
  595. Register_UnityEngine_GUIStyle_set_rawName();
  596. //System.Void UnityEngine.GUIStyle::set_stretchHeight(System.Boolean)
  597. void Register_UnityEngine_GUIStyle_set_stretchHeight();
  598. Register_UnityEngine_GUIStyle_set_stretchHeight();
  599. //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition()
  600. void Register_UnityEngine_GUIStyle_get_imagePosition();
  601. Register_UnityEngine_GUIStyle_get_imagePosition();
  602. //End Registrations for type : UnityEngine.GUIStyle
  603. //Start Registrations for type : UnityEngine.GUIStyleState
  604. //System.IntPtr UnityEngine.GUIStyleState::Init()
  605. void Register_UnityEngine_GUIStyleState_Init();
  606. Register_UnityEngine_GUIStyleState_Init();
  607. //System.Void UnityEngine.GUIStyleState::Cleanup()
  608. void Register_UnityEngine_GUIStyleState_Cleanup();
  609. Register_UnityEngine_GUIStyleState_Cleanup();
  610. //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(UnityEngine.Color&)
  611. void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  612. Register_UnityEngine_GUIStyleState_set_textColor_Injected();
  613. //End Registrations for type : UnityEngine.GUIStyleState
  614. //Start Registrations for type : UnityEngine.GUIUtility
  615. //System.Int32 UnityEngine.GUIUtility::GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
  616. void Register_UnityEngine_GUIUtility_GetControlID_Injected();
  617. Register_UnityEngine_GUIUtility_GetControlID_Injected();
  618. //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
  619. void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  620. Register_UnityEngine_GUIUtility_Internal_GetHotControl();
  621. //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
  622. void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  623. Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
  624. //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
  625. void Register_UnityEngine_GUIUtility_get_guiDepth();
  626. Register_UnityEngine_GUIUtility_get_guiDepth();
  627. //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
  628. void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  629. Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
  630. //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
  631. void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  632. Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
  633. //System.String UnityEngine.GUIUtility::get_systemCopyBuffer()
  634. void Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  635. Register_UnityEngine_GUIUtility_get_systemCopyBuffer();
  636. //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
  637. void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  638. Register_UnityEngine_GUIUtility_Internal_ExitGUI();
  639. //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer(System.String)
  640. void Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  641. Register_UnityEngine_GUIUtility_set_systemCopyBuffer();
  642. //End Registrations for type : UnityEngine.GUIUtility
  643. //Start Registrations for type : UnityEngine.Input
  644. //System.Boolean UnityEngine.Input::GetButtonDown(System.String)
  645. void Register_UnityEngine_Input_GetButtonDown();
  646. Register_UnityEngine_Input_GetButtonDown();
  647. //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
  648. void Register_UnityEngine_Input_GetMouseButton();
  649. Register_UnityEngine_Input_GetMouseButton();
  650. //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
  651. void Register_UnityEngine_Input_GetMouseButtonDown();
  652. Register_UnityEngine_Input_GetMouseButtonDown();
  653. //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
  654. void Register_UnityEngine_Input_GetMouseButtonUp();
  655. Register_UnityEngine_Input_GetMouseButtonUp();
  656. //System.Boolean UnityEngine.Input::get_mousePresent()
  657. void Register_UnityEngine_Input_get_mousePresent();
  658. Register_UnityEngine_Input_get_mousePresent();
  659. //System.Boolean UnityEngine.Input::get_touchSupported()
  660. void Register_UnityEngine_Input_get_touchSupported();
  661. Register_UnityEngine_Input_get_touchSupported();
  662. //System.Int32 UnityEngine.Input::get_touchCount()
  663. void Register_UnityEngine_Input_get_touchCount();
  664. Register_UnityEngine_Input_get_touchCount();
  665. //System.Single UnityEngine.Input::GetAxis(System.String)
  666. void Register_UnityEngine_Input_GetAxis();
  667. Register_UnityEngine_Input_GetAxis();
  668. //System.Single UnityEngine.Input::GetAxisRaw(System.String)
  669. void Register_UnityEngine_Input_GetAxisRaw();
  670. Register_UnityEngine_Input_GetAxisRaw();
  671. //System.String UnityEngine.Input::get_compositionString()
  672. void Register_UnityEngine_Input_get_compositionString();
  673. Register_UnityEngine_Input_get_compositionString();
  674. //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
  675. void Register_UnityEngine_Input_GetTouch_Injected();
  676. Register_UnityEngine_Input_GetTouch_Injected();
  677. //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
  678. void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  679. Register_UnityEngine_Input_get_compositionCursorPos_Injected();
  680. //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
  681. void Register_UnityEngine_Input_get_mousePosition_Injected();
  682. Register_UnityEngine_Input_get_mousePosition_Injected();
  683. //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
  684. void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  685. Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
  686. //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
  687. void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  688. Register_UnityEngine_Input_set_compositionCursorPos_Injected();
  689. //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
  690. void Register_UnityEngine_Input_set_imeCompositionMode();
  691. Register_UnityEngine_Input_set_imeCompositionMode();
  692. //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
  693. void Register_UnityEngine_Input_get_imeCompositionMode();
  694. Register_UnityEngine_Input_get_imeCompositionMode();
  695. //End Registrations for type : UnityEngine.Input
  696. //Start Registrations for type : UnityEngine.LayerMask
  697. //System.Int32 UnityEngine.LayerMask::NameToLayer(System.String)
  698. void Register_UnityEngine_LayerMask_NameToLayer();
  699. Register_UnityEngine_LayerMask_NameToLayer();
  700. //End Registrations for type : UnityEngine.LayerMask
  701. //Start Registrations for type : UnityEngine.Light
  702. //System.Single UnityEngine.Light::get_bounceIntensity()
  703. void Register_UnityEngine_Light_get_bounceIntensity();
  704. Register_UnityEngine_Light_get_bounceIntensity();
  705. //System.Single UnityEngine.Light::get_cookieSize()
  706. void Register_UnityEngine_Light_get_cookieSize();
  707. Register_UnityEngine_Light_get_cookieSize();
  708. //System.Single UnityEngine.Light::get_intensity()
  709. void Register_UnityEngine_Light_get_intensity();
  710. Register_UnityEngine_Light_get_intensity();
  711. //System.Single UnityEngine.Light::get_range()
  712. void Register_UnityEngine_Light_get_range();
  713. Register_UnityEngine_Light_get_range();
  714. //System.Single UnityEngine.Light::get_spotAngle()
  715. void Register_UnityEngine_Light_get_spotAngle();
  716. Register_UnityEngine_Light_get_spotAngle();
  717. //System.Void UnityEngine.Light::get_bakingOutput_Injected(UnityEngine.LightBakingOutput&)
  718. void Register_UnityEngine_Light_get_bakingOutput_Injected();
  719. Register_UnityEngine_Light_get_bakingOutput_Injected();
  720. //System.Void UnityEngine.Light::get_color_Injected(UnityEngine.Color&)
  721. void Register_UnityEngine_Light_get_color_Injected();
  722. Register_UnityEngine_Light_get_color_Injected();
  723. //UnityEngine.LightShadows UnityEngine.Light::get_shadows()
  724. void Register_UnityEngine_Light_get_shadows();
  725. Register_UnityEngine_Light_get_shadows();
  726. //UnityEngine.LightType UnityEngine.Light::get_type()
  727. void Register_UnityEngine_Light_get_type();
  728. Register_UnityEngine_Light_get_type();
  729. //UnityEngine.Texture UnityEngine.Light::get_cookie()
  730. void Register_UnityEngine_Light_get_cookie();
  731. Register_UnityEngine_Light_get_cookie();
  732. //End Registrations for type : UnityEngine.Light
  733. //Start Registrations for type : UnityEngine.Material
  734. //System.Boolean UnityEngine.Material::HasProperty(System.Int32)
  735. void Register_UnityEngine_Material_HasProperty();
  736. Register_UnityEngine_Material_HasProperty();
  737. //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute(UnityEngine.Rendering.ShaderPropertyFlags)
  738. void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  739. Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute();
  740. //System.Void UnityEngine.Material::CreateWithMaterial(UnityEngine.Material,UnityEngine.Material)
  741. void Register_UnityEngine_Material_CreateWithMaterial();
  742. Register_UnityEngine_Material_CreateWithMaterial();
  743. //System.Void UnityEngine.Material::CreateWithShader(UnityEngine.Material,UnityEngine.Shader)
  744. void Register_UnityEngine_Material_CreateWithShader();
  745. Register_UnityEngine_Material_CreateWithShader();
  746. //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
  747. void Register_UnityEngine_Material_CreateWithString();
  748. Register_UnityEngine_Material_CreateWithString();
  749. //System.Void UnityEngine.Material::DisableKeyword(System.String)
  750. void Register_UnityEngine_Material_DisableKeyword();
  751. Register_UnityEngine_Material_DisableKeyword();
  752. //System.Void UnityEngine.Material::EnableKeyword(System.String)
  753. void Register_UnityEngine_Material_EnableKeyword();
  754. Register_UnityEngine_Material_EnableKeyword();
  755. //System.Void UnityEngine.Material::SetColorImpl_Injected(System.Int32,UnityEngine.Color&)
  756. void Register_UnityEngine_Material_SetColorImpl_Injected();
  757. Register_UnityEngine_Material_SetColorImpl_Injected();
  758. //System.Void UnityEngine.Material::SetFloatImpl(System.Int32,System.Single)
  759. void Register_UnityEngine_Material_SetFloatImpl();
  760. Register_UnityEngine_Material_SetFloatImpl();
  761. //System.Void UnityEngine.Material::SetTextureImpl(System.Int32,UnityEngine.Texture)
  762. void Register_UnityEngine_Material_SetTextureImpl();
  763. Register_UnityEngine_Material_SetTextureImpl();
  764. //UnityEngine.Texture UnityEngine.Material::GetTextureImpl(System.Int32)
  765. void Register_UnityEngine_Material_GetTextureImpl();
  766. Register_UnityEngine_Material_GetTextureImpl();
  767. //End Registrations for type : UnityEngine.Material
  768. //Start Registrations for type : UnityEngine.Mathf
  769. //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
  770. void Register_UnityEngine_Mathf_GammaToLinearSpace();
  771. Register_UnityEngine_Mathf_GammaToLinearSpace();
  772. //End Registrations for type : UnityEngine.Mathf
  773. //Start Registrations for type : UnityEngine.Mesh
  774. //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
  775. void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  776. Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl();
  777. //System.Boolean UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
  778. void Register_UnityEngine_Mesh_HasVertexAttribute();
  779. Register_UnityEngine_Mesh_HasVertexAttribute();
  780. //System.Boolean UnityEngine.Mesh::get_canAccess()
  781. void Register_UnityEngine_Mesh_get_canAccess();
  782. Register_UnityEngine_Mesh_get_canAccess();
  783. //System.Int32 UnityEngine.Mesh::get_subMeshCount()
  784. void Register_UnityEngine_Mesh_get_subMeshCount();
  785. Register_UnityEngine_Mesh_get_subMeshCount();
  786. //System.Int32 UnityEngine.Mesh::get_vertexCount()
  787. void Register_UnityEngine_Mesh_get_vertexCount();
  788. Register_UnityEngine_Mesh_get_vertexCount();
  789. //System.Int32[] UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
  790. void Register_UnityEngine_Mesh_GetIndicesImpl();
  791. Register_UnityEngine_Mesh_GetIndicesImpl();
  792. //System.Void UnityEngine.Mesh::ClearImpl(System.Boolean)
  793. void Register_UnityEngine_Mesh_ClearImpl();
  794. Register_UnityEngine_Mesh_ClearImpl();
  795. //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
  796. void Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  797. Register_UnityEngine_Mesh_GetArrayFromChannelImpl();
  798. //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
  799. void Register_UnityEngine_Mesh_Internal_Create();
  800. Register_UnityEngine_Mesh_Internal_Create();
  801. //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
  802. void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  803. Register_UnityEngine_Mesh_PrintErrorCantAccessChannel();
  804. //System.Void UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
  805. void Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  806. Register_UnityEngine_Mesh_RecalculateBoundsImpl();
  807. //System.Void UnityEngine.Mesh::SetArrayForChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
  808. void Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  809. Register_UnityEngine_Mesh_SetArrayForChannelImpl();
  810. //System.Void UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
  811. void Register_UnityEngine_Mesh_SetIndicesImpl();
  812. Register_UnityEngine_Mesh_SetIndicesImpl();
  813. //System.Void UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
  814. void Register_UnityEngine_Mesh_get_bounds_Injected();
  815. Register_UnityEngine_Mesh_get_bounds_Injected();
  816. //End Registrations for type : UnityEngine.Mesh
  817. //Start Registrations for type : UnityEngine.MeshFilter
  818. //UnityEngine.Mesh UnityEngine.MeshFilter::get_sharedMesh()
  819. void Register_UnityEngine_MeshFilter_get_sharedMesh();
  820. Register_UnityEngine_MeshFilter_get_sharedMesh();
  821. //End Registrations for type : UnityEngine.MeshFilter
  822. //Start Registrations for type : UnityEngine.MonoBehaviour
  823. //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
  824. void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  825. Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll();
  826. //System.Boolean UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
  827. void Register_UnityEngine_MonoBehaviour_IsInvoking();
  828. Register_UnityEngine_MonoBehaviour_IsInvoking();
  829. //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
  830. void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  831. Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour();
  832. //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout()
  833. void Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  834. Register_UnityEngine_MonoBehaviour_get_useGUILayout();
  835. //System.String UnityEngine.MonoBehaviour::GetScriptClassName()
  836. void Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  837. Register_UnityEngine_MonoBehaviour_GetScriptClassName();
  838. //System.Void UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
  839. void Register_UnityEngine_MonoBehaviour_CancelInvoke();
  840. Register_UnityEngine_MonoBehaviour_CancelInvoke();
  841. //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
  842. void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  843. Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll();
  844. //System.Void UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
  845. void Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  846. Register_UnityEngine_MonoBehaviour_InvokeDelayed();
  847. //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines()
  848. void Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  849. Register_UnityEngine_MonoBehaviour_StopAllCoroutines();
  850. //System.Void UnityEngine.MonoBehaviour::StopCoroutine(System.String)
  851. void Register_UnityEngine_MonoBehaviour_StopCoroutine();
  852. Register_UnityEngine_MonoBehaviour_StopCoroutine();
  853. //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
  854. void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  855. Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged();
  856. //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
  857. void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  858. Register_UnityEngine_MonoBehaviour_StopCoroutineManaged();
  859. //System.Void UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
  860. void Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  861. Register_UnityEngine_MonoBehaviour_set_useGUILayout();
  862. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
  863. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  864. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged();
  865. //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
  866. void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  867. Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2();
  868. //End Registrations for type : UnityEngine.MonoBehaviour
  869. //Start Registrations for type : UnityEngine.NoAllocHelpers
  870. //System.Array UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
  871. void Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  872. Register_UnityEngine_NoAllocHelpers_ExtractArrayFromList();
  873. //System.Void UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
  874. void Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  875. Register_UnityEngine_NoAllocHelpers_Internal_ResizeList();
  876. //End Registrations for type : UnityEngine.NoAllocHelpers
  877. //Start Registrations for type : UnityEngine.Object
  878. //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
  879. void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  880. Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
  881. //System.String UnityEngine.Object::GetName(UnityEngine.Object)
  882. void Register_UnityEngine_Object_GetName();
  883. Register_UnityEngine_Object_GetName();
  884. //System.String UnityEngine.Object::ToString(UnityEngine.Object)
  885. void Register_UnityEngine_Object_ToString();
  886. Register_UnityEngine_Object_ToString();
  887. //System.Void UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
  888. void Register_UnityEngine_Object_Destroy();
  889. Register_UnityEngine_Object_Destroy();
  890. //System.Void UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
  891. void Register_UnityEngine_Object_DestroyImmediate();
  892. Register_UnityEngine_Object_DestroyImmediate();
  893. //System.Void UnityEngine.Object::SetName(UnityEngine.Object,System.String)
  894. void Register_UnityEngine_Object_SetName();
  895. Register_UnityEngine_Object_SetName();
  896. //System.Void UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
  897. void Register_UnityEngine_Object_set_hideFlags();
  898. Register_UnityEngine_Object_set_hideFlags();
  899. //UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
  900. void Register_UnityEngine_Object_FindObjectFromInstanceID();
  901. Register_UnityEngine_Object_FindObjectFromInstanceID();
  902. //UnityEngine.Object UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
  903. void Register_UnityEngine_Object_Internal_CloneSingle();
  904. Register_UnityEngine_Object_Internal_CloneSingle();
  905. //UnityEngine.Object UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
  906. void Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  907. Register_UnityEngine_Object_Internal_InstantiateSingle_Injected();
  908. //End Registrations for type : UnityEngine.Object
  909. //Start Registrations for type : UnityEngine.Physics
  910. //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  911. void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  912. Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
  913. //UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  914. void Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
  915. Register_UnityEngine_Physics_OverlapBox_Internal_Injected();
  916. //UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  917. void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  918. Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
  919. //End Registrations for type : UnityEngine.Physics
  920. //Start Registrations for type : UnityEngine.PhysicsScene
  921. //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  922. void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  923. Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
  924. //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  925. void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  926. Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
  927. //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  928. void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  929. Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
  930. //End Registrations for type : UnityEngine.PhysicsScene
  931. //Start Registrations for type : UnityEngine.Playables.PlayableHandle
  932. //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
  933. void Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  934. Register_UnityEngine_Playables_PlayableHandle_IsValid_Injected();
  935. //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
  936. void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  937. Register_UnityEngine_Playables_PlayableHandle_GetPlayableType_Injected();
  938. //End Registrations for type : UnityEngine.Playables.PlayableHandle
  939. //Start Registrations for type : UnityEngine.PlayerConnectionInternal
  940. //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
  941. void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  942. Register_UnityEngine_PlayerConnectionInternal_IsConnected();
  943. //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
  944. void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  945. Register_UnityEngine_PlayerConnectionInternal_TrySendMessage();
  946. //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
  947. void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  948. Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
  949. //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
  950. void Register_UnityEngine_PlayerConnectionInternal_Initialize();
  951. Register_UnityEngine_PlayerConnectionInternal_Initialize();
  952. //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
  953. void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  954. Register_UnityEngine_PlayerConnectionInternal_PollInternal();
  955. //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
  956. void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  957. Register_UnityEngine_PlayerConnectionInternal_RegisterInternal();
  958. //System.Void UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
  959. void Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  960. Register_UnityEngine_PlayerConnectionInternal_SendMessage();
  961. //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
  962. void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  963. Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal();
  964. //End Registrations for type : UnityEngine.PlayerConnectionInternal
  965. //Start Registrations for type : UnityEngine.Profiling.Profiler
  966. //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl(System.String,UnityEngine.Object)
  967. void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
  968. Register_UnityEngine_Profiling_Profiler_BeginSampleImpl();
  969. //System.Void UnityEngine.Profiling.Profiler::EndSample()
  970. void Register_UnityEngine_Profiling_Profiler_EndSample();
  971. Register_UnityEngine_Profiling_Profiler_EndSample();
  972. //End Registrations for type : UnityEngine.Profiling.Profiler
  973. //Start Registrations for type : UnityEngine.QualitySettings
  974. //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
  975. void Register_UnityEngine_QualitySettings_get_activeColorSpace();
  976. Register_UnityEngine_QualitySettings_get_activeColorSpace();
  977. //End Registrations for type : UnityEngine.QualitySettings
  978. //Start Registrations for type : UnityEngine.Quaternion
  979. //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
  980. void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  981. Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
  982. //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
  983. void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  984. Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
  985. //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
  986. void Register_UnityEngine_Quaternion_Inverse_Injected();
  987. Register_UnityEngine_Quaternion_Inverse_Injected();
  988. //End Registrations for type : UnityEngine.Quaternion
  989. //Start Registrations for type : UnityEngine.Random
  990. //System.Single UnityEngine.Random::Range(System.Single,System.Single)
  991. void Register_UnityEngine_Random_Range();
  992. Register_UnityEngine_Random_Range();
  993. //End Registrations for type : UnityEngine.Random
  994. //Start Registrations for type : UnityEngine.RectOffset
  995. //System.Int32 UnityEngine.RectOffset::get_bottom()
  996. void Register_UnityEngine_RectOffset_get_bottom();
  997. Register_UnityEngine_RectOffset_get_bottom();
  998. //System.Int32 UnityEngine.RectOffset::get_horizontal()
  999. void Register_UnityEngine_RectOffset_get_horizontal();
  1000. Register_UnityEngine_RectOffset_get_horizontal();
  1001. //System.Int32 UnityEngine.RectOffset::get_left()
  1002. void Register_UnityEngine_RectOffset_get_left();
  1003. Register_UnityEngine_RectOffset_get_left();
  1004. //System.Int32 UnityEngine.RectOffset::get_right()
  1005. void Register_UnityEngine_RectOffset_get_right();
  1006. Register_UnityEngine_RectOffset_get_right();
  1007. //System.Int32 UnityEngine.RectOffset::get_top()
  1008. void Register_UnityEngine_RectOffset_get_top();
  1009. Register_UnityEngine_RectOffset_get_top();
  1010. //System.Int32 UnityEngine.RectOffset::get_vertical()
  1011. void Register_UnityEngine_RectOffset_get_vertical();
  1012. Register_UnityEngine_RectOffset_get_vertical();
  1013. //System.IntPtr UnityEngine.RectOffset::InternalCreate()
  1014. void Register_UnityEngine_RectOffset_InternalCreate();
  1015. Register_UnityEngine_RectOffset_InternalCreate();
  1016. //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
  1017. void Register_UnityEngine_RectOffset_InternalDestroy();
  1018. Register_UnityEngine_RectOffset_InternalDestroy();
  1019. //End Registrations for type : UnityEngine.RectOffset
  1020. //Start Registrations for type : UnityEngine.RectTransform
  1021. //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
  1022. void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  1023. Register_UnityEngine_RectTransform_get_anchorMax_Injected();
  1024. //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
  1025. void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  1026. Register_UnityEngine_RectTransform_get_anchorMin_Injected();
  1027. //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
  1028. void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  1029. Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
  1030. //System.Void UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
  1031. void Register_UnityEngine_RectTransform_get_pivot_Injected();
  1032. Register_UnityEngine_RectTransform_get_pivot_Injected();
  1033. //System.Void UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
  1034. void Register_UnityEngine_RectTransform_get_rect_Injected();
  1035. Register_UnityEngine_RectTransform_get_rect_Injected();
  1036. //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
  1037. void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  1038. Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
  1039. //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
  1040. void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  1041. Register_UnityEngine_RectTransform_set_anchorMax_Injected();
  1042. //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
  1043. void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  1044. Register_UnityEngine_RectTransform_set_anchorMin_Injected();
  1045. //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
  1046. void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  1047. Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
  1048. //System.Void UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
  1049. void Register_UnityEngine_RectTransform_set_pivot_Injected();
  1050. Register_UnityEngine_RectTransform_set_pivot_Injected();
  1051. //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
  1052. void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  1053. Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
  1054. //End Registrations for type : UnityEngine.RectTransform
  1055. //Start Registrations for type : UnityEngine.RectTransformUtility
  1056. //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,UnityEngine.RectTransform,UnityEngine.Camera,UnityEngine.Vector4&)
  1057. void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  1058. Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
  1059. //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,UnityEngine.Transform,UnityEngine.Canvas,UnityEngine.Vector2&)
  1060. void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  1061. Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
  1062. //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(UnityEngine.RectTransform,UnityEngine.Canvas,UnityEngine.Rect&)
  1063. void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  1064. Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
  1065. //End Registrations for type : UnityEngine.RectTransformUtility
  1066. //Start Registrations for type : UnityEngine.Renderer
  1067. //System.Int32 UnityEngine.Renderer::get_sortingLayerID()
  1068. void Register_UnityEngine_Renderer_get_sortingLayerID();
  1069. Register_UnityEngine_Renderer_get_sortingLayerID();
  1070. //System.Int32 UnityEngine.Renderer::get_sortingOrder()
  1071. void Register_UnityEngine_Renderer_get_sortingOrder();
  1072. Register_UnityEngine_Renderer_get_sortingOrder();
  1073. //UnityEngine.Material UnityEngine.Renderer::GetMaterial()
  1074. void Register_UnityEngine_Renderer_GetMaterial();
  1075. Register_UnityEngine_Renderer_GetMaterial();
  1076. //End Registrations for type : UnityEngine.Renderer
  1077. //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
  1078. //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
  1079. void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  1080. Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
  1081. //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
  1082. //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  1083. //System.Int32 UnityEngine.Rendering.ScriptableRenderContext::GetNumberOfCameras_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&)
  1084. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
  1085. Register_UnityEngine_Rendering_ScriptableRenderContext_GetNumberOfCameras_Internal_Injected();
  1086. //UnityEngine.Camera UnityEngine.Rendering.ScriptableRenderContext::GetCamera_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.Int32)
  1087. void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
  1088. Register_UnityEngine_Rendering_ScriptableRenderContext_GetCamera_Internal_Injected();
  1089. //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
  1090. //Start Registrations for type : UnityEngine.RenderTexture
  1091. //System.Int32 UnityEngine.RenderTexture::get_height()
  1092. void Register_UnityEngine_RenderTexture_get_height();
  1093. Register_UnityEngine_RenderTexture_get_height();
  1094. //System.Int32 UnityEngine.RenderTexture::get_width()
  1095. void Register_UnityEngine_RenderTexture_get_width();
  1096. Register_UnityEngine_RenderTexture_get_width();
  1097. //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  1098. void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  1099. Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
  1100. //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
  1101. void Register_UnityEngine_RenderTexture_Internal_Create();
  1102. Register_UnityEngine_RenderTexture_Internal_Create();
  1103. //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
  1104. void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  1105. Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
  1106. //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
  1107. void Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  1108. Register_UnityEngine_RenderTexture_SetSRGBReadWrite();
  1109. //System.Void UnityEngine.RenderTexture::set_depth(System.Int32)
  1110. void Register_UnityEngine_RenderTexture_set_depth();
  1111. Register_UnityEngine_RenderTexture_set_depth();
  1112. //System.Void UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
  1113. void Register_UnityEngine_RenderTexture_set_graphicsFormat();
  1114. Register_UnityEngine_RenderTexture_set_graphicsFormat();
  1115. //System.Void UnityEngine.RenderTexture::set_height(System.Int32)
  1116. void Register_UnityEngine_RenderTexture_set_height();
  1117. Register_UnityEngine_RenderTexture_set_height();
  1118. //System.Void UnityEngine.RenderTexture::set_width(System.Int32)
  1119. void Register_UnityEngine_RenderTexture_set_width();
  1120. Register_UnityEngine_RenderTexture_set_width();
  1121. //End Registrations for type : UnityEngine.RenderTexture
  1122. //Start Registrations for type : UnityEngine.Resources
  1123. //UnityEngine.Object UnityEngine.Resources::GetBuiltinResource(System.Type,System.String)
  1124. void Register_UnityEngine_Resources_GetBuiltinResource();
  1125. Register_UnityEngine_Resources_GetBuiltinResource();
  1126. //End Registrations for type : UnityEngine.Resources
  1127. //Start Registrations for type : UnityEngine.ResourcesAPIInternal
  1128. //UnityEngine.Object UnityEngine.ResourcesAPIInternal::Load(System.String,System.Type)
  1129. void Register_UnityEngine_ResourcesAPIInternal_Load();
  1130. Register_UnityEngine_ResourcesAPIInternal_Load();
  1131. //End Registrations for type : UnityEngine.ResourcesAPIInternal
  1132. //Start Registrations for type : UnityEngine.Rigidbody
  1133. //System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  1134. void Register_UnityEngine_Rigidbody_set_freezeRotation();
  1135. Register_UnityEngine_Rigidbody_set_freezeRotation();
  1136. //End Registrations for type : UnityEngine.Rigidbody
  1137. //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
  1138. //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
  1139. void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
  1140. Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
  1141. //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
  1142. void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
  1143. Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
  1144. //End Registrations for type : UnityEngine.SceneManagement.SceneManager
  1145. //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
  1146. //UnityEngine.AsyncOperation UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
  1147. void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
  1148. Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
  1149. //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
  1150. //Start Registrations for type : UnityEngine.Screen
  1151. //System.Int32 UnityEngine.Screen::get_height()
  1152. void Register_UnityEngine_Screen_get_height();
  1153. Register_UnityEngine_Screen_get_height();
  1154. //System.Int32 UnityEngine.Screen::get_width()
  1155. void Register_UnityEngine_Screen_get_width();
  1156. Register_UnityEngine_Screen_get_width();
  1157. //System.Single UnityEngine.Screen::get_dpi()
  1158. void Register_UnityEngine_Screen_get_dpi();
  1159. Register_UnityEngine_Screen_get_dpi();
  1160. //UnityEngine.FullScreenMode UnityEngine.Screen::get_fullScreenMode()
  1161. void Register_UnityEngine_Screen_get_fullScreenMode();
  1162. Register_UnityEngine_Screen_get_fullScreenMode();
  1163. //End Registrations for type : UnityEngine.Screen
  1164. //Start Registrations for type : UnityEngine.ScriptableObject
  1165. //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
  1166. void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  1167. Register_UnityEngine_ScriptableObject_CreateScriptableObject();
  1168. //UnityEngine.ScriptableObject UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType(System.Type,System.Boolean)
  1169. void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  1170. Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType();
  1171. //End Registrations for type : UnityEngine.ScriptableObject
  1172. //Start Registrations for type : UnityEngine.Shader
  1173. //System.Int32 UnityEngine.Shader::PropertyToID(System.String)
  1174. void Register_UnityEngine_Shader_PropertyToID();
  1175. Register_UnityEngine_Shader_PropertyToID();
  1176. //System.Int32 UnityEngine.Shader::TagToID(System.String)
  1177. void Register_UnityEngine_Shader_TagToID();
  1178. Register_UnityEngine_Shader_TagToID();
  1179. //End Registrations for type : UnityEngine.Shader
  1180. //Start Registrations for type : UnityEngine.SortingLayer
  1181. //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
  1182. void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  1183. Register_UnityEngine_SortingLayer_GetLayerValueFromID();
  1184. //End Registrations for type : UnityEngine.SortingLayer
  1185. //Start Registrations for type : UnityEngine.Sprite
  1186. //System.Boolean UnityEngine.Sprite::get_isUsingPlaceholder()
  1187. void Register_UnityEngine_Sprite_get_isUsingPlaceholder();
  1188. Register_UnityEngine_Sprite_get_isUsingPlaceholder();
  1189. //System.Int32 UnityEngine.Sprite::GetPacked()
  1190. void Register_UnityEngine_Sprite_GetPacked();
  1191. Register_UnityEngine_Sprite_GetPacked();
  1192. //System.Int32 UnityEngine.Sprite::GetPackingMode()
  1193. void Register_UnityEngine_Sprite_GetPackingMode();
  1194. Register_UnityEngine_Sprite_GetPackingMode();
  1195. //System.Single UnityEngine.Sprite::get_pixelsPerUnit()
  1196. void Register_UnityEngine_Sprite_get_pixelsPerUnit();
  1197. Register_UnityEngine_Sprite_get_pixelsPerUnit();
  1198. //System.UInt16[] UnityEngine.Sprite::get_triangles()
  1199. void Register_UnityEngine_Sprite_get_triangles();
  1200. Register_UnityEngine_Sprite_get_triangles();
  1201. //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(UnityEngine.Vector4&)
  1202. void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  1203. Register_UnityEngine_Sprite_GetInnerUVs_Injected();
  1204. //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(UnityEngine.Vector4&)
  1205. void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  1206. Register_UnityEngine_Sprite_GetOuterUVs_Injected();
  1207. //System.Void UnityEngine.Sprite::GetPadding_Injected(UnityEngine.Vector4&)
  1208. void Register_UnityEngine_Sprite_GetPadding_Injected();
  1209. Register_UnityEngine_Sprite_GetPadding_Injected();
  1210. //System.Void UnityEngine.Sprite::GetTextureRect_Injected(UnityEngine.Rect&)
  1211. void Register_UnityEngine_Sprite_GetTextureRect_Injected();
  1212. Register_UnityEngine_Sprite_GetTextureRect_Injected();
  1213. //System.Void UnityEngine.Sprite::get_border_Injected(UnityEngine.Vector4&)
  1214. void Register_UnityEngine_Sprite_get_border_Injected();
  1215. Register_UnityEngine_Sprite_get_border_Injected();
  1216. //System.Void UnityEngine.Sprite::get_bounds_Injected(UnityEngine.Bounds&)
  1217. void Register_UnityEngine_Sprite_get_bounds_Injected();
  1218. Register_UnityEngine_Sprite_get_bounds_Injected();
  1219. //System.Void UnityEngine.Sprite::get_pivot_Injected(UnityEngine.Vector2&)
  1220. void Register_UnityEngine_Sprite_get_pivot_Injected();
  1221. Register_UnityEngine_Sprite_get_pivot_Injected();
  1222. //System.Void UnityEngine.Sprite::get_rect_Injected(UnityEngine.Rect&)
  1223. void Register_UnityEngine_Sprite_get_rect_Injected();
  1224. Register_UnityEngine_Sprite_get_rect_Injected();
  1225. //UnityEngine.Texture2D UnityEngine.Sprite::get_associatedAlphaSplitTexture()
  1226. void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  1227. Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture();
  1228. //UnityEngine.Texture2D UnityEngine.Sprite::get_texture()
  1229. void Register_UnityEngine_Sprite_get_texture();
  1230. Register_UnityEngine_Sprite_get_texture();
  1231. //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv()
  1232. void Register_UnityEngine_Sprite_get_uv();
  1233. Register_UnityEngine_Sprite_get_uv();
  1234. //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices()
  1235. void Register_UnityEngine_Sprite_get_vertices();
  1236. Register_UnityEngine_Sprite_get_vertices();
  1237. //End Registrations for type : UnityEngine.Sprite
  1238. //Start Registrations for type : UnityEngine.SystemInfo
  1239. //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  1240. void Register_UnityEngine_SystemInfo_IsFormatSupported();
  1241. Register_UnityEngine_SystemInfo_IsFormatSupported();
  1242. //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
  1243. void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  1244. Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
  1245. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage)
  1246. void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  1247. Register_UnityEngine_SystemInfo_GetCompatibleFormat();
  1248. //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
  1249. void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  1250. Register_UnityEngine_SystemInfo_GetGraphicsFormat();
  1251. //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
  1252. void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  1253. Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
  1254. //End Registrations for type : UnityEngine.SystemInfo
  1255. //Start Registrations for type : UnityEngine.TextAsset
  1256. //System.Byte[] UnityEngine.TextAsset::get_bytes()
  1257. void Register_UnityEngine_TextAsset_get_bytes();
  1258. Register_UnityEngine_TextAsset_get_bytes();
  1259. //End Registrations for type : UnityEngine.TextAsset
  1260. //Start Registrations for type : UnityEngine.TextGenerator
  1261. //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.String,UnityEngine.Font,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
  1262. void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  1263. Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
  1264. //System.Int32 UnityEngine.TextGenerator::get_characterCount()
  1265. void Register_UnityEngine_TextGenerator_get_characterCount();
  1266. Register_UnityEngine_TextGenerator_get_characterCount();
  1267. //System.Int32 UnityEngine.TextGenerator::get_lineCount()
  1268. void Register_UnityEngine_TextGenerator_get_lineCount();
  1269. Register_UnityEngine_TextGenerator_get_lineCount();
  1270. //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
  1271. void Register_UnityEngine_TextGenerator_Internal_Create();
  1272. Register_UnityEngine_TextGenerator_Internal_Create();
  1273. //System.Void UnityEngine.TextGenerator::GetCharactersInternal(System.Object)
  1274. void Register_UnityEngine_TextGenerator_GetCharactersInternal();
  1275. Register_UnityEngine_TextGenerator_GetCharactersInternal();
  1276. //System.Void UnityEngine.TextGenerator::GetLinesInternal(System.Object)
  1277. void Register_UnityEngine_TextGenerator_GetLinesInternal();
  1278. Register_UnityEngine_TextGenerator_GetLinesInternal();
  1279. //System.Void UnityEngine.TextGenerator::GetVerticesInternal(System.Object)
  1280. void Register_UnityEngine_TextGenerator_GetVerticesInternal();
  1281. Register_UnityEngine_TextGenerator_GetVerticesInternal();
  1282. //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
  1283. void Register_UnityEngine_TextGenerator_Internal_Destroy();
  1284. Register_UnityEngine_TextGenerator_Internal_Destroy();
  1285. //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(UnityEngine.Rect&)
  1286. void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  1287. Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
  1288. //End Registrations for type : UnityEngine.TextGenerator
  1289. //Start Registrations for type : UnityEngine.Texture
  1290. //System.Boolean UnityEngine.Texture::get_isReadable()
  1291. void Register_UnityEngine_Texture_get_isReadable();
  1292. Register_UnityEngine_Texture_get_isReadable();
  1293. //System.Int32 UnityEngine.Texture::GetScriptHeight()
  1294. void Register_UnityEngine_Texture_GetScriptHeight();
  1295. Register_UnityEngine_Texture_GetScriptHeight();
  1296. //System.Int32 UnityEngine.Texture::GetScriptWidth()
  1297. void Register_UnityEngine_Texture_GetScriptWidth();
  1298. Register_UnityEngine_Texture_GetScriptWidth();
  1299. //System.Void UnityEngine.Texture::get_texelSize_Injected(UnityEngine.Vector2&)
  1300. void Register_UnityEngine_Texture_get_texelSize_Injected();
  1301. Register_UnityEngine_Texture_get_texelSize_Injected();
  1302. //System.Void UnityEngine.Texture::set_wrapMode(UnityEngine.TextureWrapMode)
  1303. void Register_UnityEngine_Texture_set_wrapMode();
  1304. Register_UnityEngine_Texture_set_wrapMode();
  1305. //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode()
  1306. void Register_UnityEngine_Texture_get_wrapMode();
  1307. Register_UnityEngine_Texture_get_wrapMode();
  1308. //End Registrations for type : UnityEngine.Texture
  1309. //Start Registrations for type : UnityEngine.Texture2D
  1310. //System.Boolean UnityEngine.Texture2D::get_isReadable()
  1311. void Register_UnityEngine_Texture2D_get_isReadable();
  1312. Register_UnityEngine_Texture2D_get_isReadable();
  1313. //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.Int32,System.Single,System.Single,UnityEngine.Color&)
  1314. void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  1315. Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
  1316. //UnityEngine.Texture2D UnityEngine.Texture2D::get_whiteTexture()
  1317. void Register_UnityEngine_Texture2D_get_whiteTexture();
  1318. Register_UnityEngine_Texture2D_get_whiteTexture();
  1319. //End Registrations for type : UnityEngine.Texture2D
  1320. //Start Registrations for type : UnityEngine.Texture2DArray
  1321. //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags)
  1322. void Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  1323. Register_UnityEngine_Texture2DArray_Internal_CreateImpl();
  1324. //System.Boolean UnityEngine.Texture2DArray::get_isReadable()
  1325. void Register_UnityEngine_Texture2DArray_get_isReadable();
  1326. Register_UnityEngine_Texture2DArray_get_isReadable();
  1327. //End Registrations for type : UnityEngine.Texture2DArray
  1328. //Start Registrations for type : UnityEngine.Texture3D
  1329. //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
  1330. void Register_UnityEngine_Texture3D_Internal_CreateImpl();
  1331. Register_UnityEngine_Texture3D_Internal_CreateImpl();
  1332. //System.Boolean UnityEngine.Texture3D::get_isReadable()
  1333. void Register_UnityEngine_Texture3D_get_isReadable();
  1334. Register_UnityEngine_Texture3D_get_isReadable();
  1335. //End Registrations for type : UnityEngine.Texture3D
  1336. //Start Registrations for type : UnityEngine.Time
  1337. //System.Single UnityEngine.Time::get_deltaTime()
  1338. void Register_UnityEngine_Time_get_deltaTime();
  1339. Register_UnityEngine_Time_get_deltaTime();
  1340. //System.Single UnityEngine.Time::get_realtimeSinceStartup()
  1341. void Register_UnityEngine_Time_get_realtimeSinceStartup();
  1342. Register_UnityEngine_Time_get_realtimeSinceStartup();
  1343. //System.Single UnityEngine.Time::get_unscaledDeltaTime()
  1344. void Register_UnityEngine_Time_get_unscaledDeltaTime();
  1345. Register_UnityEngine_Time_get_unscaledDeltaTime();
  1346. //System.Single UnityEngine.Time::get_unscaledTime()
  1347. void Register_UnityEngine_Time_get_unscaledTime();
  1348. Register_UnityEngine_Time_get_unscaledTime();
  1349. //System.Void UnityEngine.Time::set_timeScale(System.Single)
  1350. void Register_UnityEngine_Time_set_timeScale();
  1351. Register_UnityEngine_Time_set_timeScale();
  1352. //End Registrations for type : UnityEngine.Time
  1353. //Start Registrations for type : UnityEngine.TouchScreenKeyboard
  1354. //System.Boolean UnityEngine.TouchScreenKeyboard::get_active()
  1355. void Register_UnityEngine_TouchScreenKeyboard_get_active();
  1356. Register_UnityEngine_TouchScreenKeyboard_get_active();
  1357. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection()
  1358. void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  1359. Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection();
  1360. //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection()
  1361. void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  1362. Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection();
  1363. //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,System.String,System.String)
  1364. void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  1365. Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper();
  1366. //System.String UnityEngine.TouchScreenKeyboard::get_text()
  1367. void Register_UnityEngine_TouchScreenKeyboard_get_text();
  1368. Register_UnityEngine_TouchScreenKeyboard_get_text();
  1369. //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
  1370. void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  1371. Register_UnityEngine_TouchScreenKeyboard_GetSelection();
  1372. //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
  1373. void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  1374. Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
  1375. //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
  1376. void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  1377. Register_UnityEngine_TouchScreenKeyboard_SetSelection();
  1378. //System.Void UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)
  1379. void Register_UnityEngine_TouchScreenKeyboard_set_active();
  1380. Register_UnityEngine_TouchScreenKeyboard_set_active();
  1381. //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit(System.Int32)
  1382. void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  1383. Register_UnityEngine_TouchScreenKeyboard_set_characterLimit();
  1384. //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
  1385. void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  1386. Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
  1387. //System.Void UnityEngine.TouchScreenKeyboard::set_text(System.String)
  1388. void Register_UnityEngine_TouchScreenKeyboard_set_text();
  1389. Register_UnityEngine_TouchScreenKeyboard_set_text();
  1390. //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status()
  1391. void Register_UnityEngine_TouchScreenKeyboard_get_status();
  1392. Register_UnityEngine_TouchScreenKeyboard_get_status();
  1393. //End Registrations for type : UnityEngine.TouchScreenKeyboard
  1394. //Start Registrations for type : UnityEngine.Transform
  1395. //System.Boolean UnityEngine.Transform::IsChildOf(UnityEngine.Transform)
  1396. void Register_UnityEngine_Transform_IsChildOf();
  1397. Register_UnityEngine_Transform_IsChildOf();
  1398. //System.Int32 UnityEngine.Transform::get_childCount()
  1399. void Register_UnityEngine_Transform_get_childCount();
  1400. Register_UnityEngine_Transform_get_childCount();
  1401. //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1402. void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  1403. Register_UnityEngine_Transform_InverseTransformPoint_Injected();
  1404. //System.Void UnityEngine.Transform::SetAsFirstSibling()
  1405. void Register_UnityEngine_Transform_SetAsFirstSibling();
  1406. Register_UnityEngine_Transform_SetAsFirstSibling();
  1407. //System.Void UnityEngine.Transform::SetParent(UnityEngine.Transform,System.Boolean)
  1408. void Register_UnityEngine_Transform_SetParent();
  1409. Register_UnityEngine_Transform_SetParent();
  1410. //System.Void UnityEngine.Transform::TransformDirection_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1411. void Register_UnityEngine_Transform_TransformDirection_Injected();
  1412. Register_UnityEngine_Transform_TransformDirection_Injected();
  1413. //System.Void UnityEngine.Transform::TransformPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
  1414. void Register_UnityEngine_Transform_TransformPoint_Injected();
  1415. Register_UnityEngine_Transform_TransformPoint_Injected();
  1416. //System.Void UnityEngine.Transform::get_localPosition_Injected(UnityEngine.Vector3&)
  1417. void Register_UnityEngine_Transform_get_localPosition_Injected();
  1418. Register_UnityEngine_Transform_get_localPosition_Injected();
  1419. //System.Void UnityEngine.Transform::get_localRotation_Injected(UnityEngine.Quaternion&)
  1420. void Register_UnityEngine_Transform_get_localRotation_Injected();
  1421. Register_UnityEngine_Transform_get_localRotation_Injected();
  1422. //System.Void UnityEngine.Transform::get_localScale_Injected(UnityEngine.Vector3&)
  1423. void Register_UnityEngine_Transform_get_localScale_Injected();
  1424. Register_UnityEngine_Transform_get_localScale_Injected();
  1425. //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(UnityEngine.Matrix4x4&)
  1426. void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  1427. Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
  1428. //System.Void UnityEngine.Transform::get_lossyScale_Injected(UnityEngine.Vector3&)
  1429. void Register_UnityEngine_Transform_get_lossyScale_Injected();
  1430. Register_UnityEngine_Transform_get_lossyScale_Injected();
  1431. //System.Void UnityEngine.Transform::get_position_Injected(UnityEngine.Vector3&)
  1432. void Register_UnityEngine_Transform_get_position_Injected();
  1433. Register_UnityEngine_Transform_get_position_Injected();
  1434. //System.Void UnityEngine.Transform::get_rotation_Injected(UnityEngine.Quaternion&)
  1435. void Register_UnityEngine_Transform_get_rotation_Injected();
  1436. Register_UnityEngine_Transform_get_rotation_Injected();
  1437. //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(UnityEngine.Matrix4x4&)
  1438. void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  1439. Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
  1440. //System.Void UnityEngine.Transform::set_localPosition_Injected(UnityEngine.Vector3&)
  1441. void Register_UnityEngine_Transform_set_localPosition_Injected();
  1442. Register_UnityEngine_Transform_set_localPosition_Injected();
  1443. //System.Void UnityEngine.Transform::set_localRotation_Injected(UnityEngine.Quaternion&)
  1444. void Register_UnityEngine_Transform_set_localRotation_Injected();
  1445. Register_UnityEngine_Transform_set_localRotation_Injected();
  1446. //System.Void UnityEngine.Transform::set_localScale_Injected(UnityEngine.Vector3&)
  1447. void Register_UnityEngine_Transform_set_localScale_Injected();
  1448. Register_UnityEngine_Transform_set_localScale_Injected();
  1449. //System.Void UnityEngine.Transform::set_position_Injected(UnityEngine.Vector3&)
  1450. void Register_UnityEngine_Transform_set_position_Injected();
  1451. Register_UnityEngine_Transform_set_position_Injected();
  1452. //System.Void UnityEngine.Transform::set_rotation_Injected(UnityEngine.Quaternion&)
  1453. void Register_UnityEngine_Transform_set_rotation_Injected();
  1454. Register_UnityEngine_Transform_set_rotation_Injected();
  1455. //UnityEngine.Transform UnityEngine.Transform::GetChild(System.Int32)
  1456. void Register_UnityEngine_Transform_GetChild();
  1457. Register_UnityEngine_Transform_GetChild();
  1458. //UnityEngine.Transform UnityEngine.Transform::GetParent()
  1459. void Register_UnityEngine_Transform_GetParent();
  1460. Register_UnityEngine_Transform_GetParent();
  1461. //End Registrations for type : UnityEngine.Transform
  1462. //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
  1463. //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo(UnityEngine.Sprite)
  1464. void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  1465. Register_UnityEngine_U2D_SpriteAtlas_CanBindTo();
  1466. //System.Boolean UnityEngine.U2D.SpriteAtlas::IsPlaceholder()
  1467. void Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
  1468. Register_UnityEngine_U2D_SpriteAtlas_IsPlaceholder();
  1469. //End Registrations for type : UnityEngine.U2D.SpriteAtlas
  1470. //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  1471. //System.Void UnityEngine.U2D.SpriteAtlasManager::Register(UnityEngine.U2D.SpriteAtlas)
  1472. void Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  1473. Register_UnityEngine_U2D_SpriteAtlasManager_Register();
  1474. //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
  1475. //Start Registrations for type : UnityEngine.UISystemProfilerApi
  1476. //System.Void UnityEngine.UISystemProfilerApi::AddMarker(System.String,UnityEngine.Object)
  1477. void Register_UnityEngine_UISystemProfilerApi_AddMarker();
  1478. Register_UnityEngine_UISystemProfilerApi_AddMarker();
  1479. //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
  1480. void Register_UnityEngine_UISystemProfilerApi_BeginSample();
  1481. Register_UnityEngine_UISystemProfilerApi_BeginSample();
  1482. //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
  1483. void Register_UnityEngine_UISystemProfilerApi_EndSample();
  1484. Register_UnityEngine_UISystemProfilerApi_EndSample();
  1485. //End Registrations for type : UnityEngine.UISystemProfilerApi
  1486. //Start Registrations for type : UnityEngine.WebCamTexture
  1487. //System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture(UnityEngine.WebCamTexture,System.String,System.Int32,System.Int32,System.Int32)
  1488. void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
  1489. Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture();
  1490. //System.Void UnityEngine.WebCamTexture::Pause()
  1491. void Register_UnityEngine_WebCamTexture_Pause();
  1492. Register_UnityEngine_WebCamTexture_Pause();
  1493. //System.Void UnityEngine.WebCamTexture::Play()
  1494. void Register_UnityEngine_WebCamTexture_Play();
  1495. Register_UnityEngine_WebCamTexture_Play();
  1496. //System.Void UnityEngine.WebCamTexture::Stop()
  1497. void Register_UnityEngine_WebCamTexture_Stop();
  1498. Register_UnityEngine_WebCamTexture_Stop();
  1499. //UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices()
  1500. void Register_UnityEngine_WebCamTexture_get_devices();
  1501. Register_UnityEngine_WebCamTexture_get_devices();
  1502. //End Registrations for type : UnityEngine.WebCamTexture
  1503. }