UnityEngine.PhysicsModule_CodeGen.c 22 KB

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  1. #include "pch-c.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include "codegen/il2cpp-codegen-metadata.h"
  8. // 0x00000001 UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
  9. extern void RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E (void);
  10. // 0x00000002 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
  11. extern void RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E (void);
  12. // 0x00000003 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
  13. extern void RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674 (void);
  14. // 0x00000004 System.Single UnityEngine.RaycastHit::get_distance()
  15. extern void RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA (void);
  16. // 0x00000005 UnityEngine.Transform UnityEngine.RaycastHit::get_transform()
  17. extern void RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D (void);
  18. // 0x00000006 UnityEngine.Rigidbody UnityEngine.RaycastHit::get_rigidbody()
  19. extern void RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB (void);
  20. // 0x00000007 System.Void UnityEngine.Rigidbody::set_freezeRotation(System.Boolean)
  21. extern void Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52 (void);
  22. // 0x00000008 System.Void UnityEngine.Rigidbody::.ctor()
  23. extern void Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9 (void);
  24. // 0x00000009 UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
  25. extern void Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A (void);
  26. // 0x0000000A UnityEngine.Bounds UnityEngine.Collider::get_bounds()
  27. extern void Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB (void);
  28. // 0x0000000B System.Void UnityEngine.Collider::.ctor()
  29. extern void Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69 (void);
  30. // 0x0000000C System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
  31. extern void Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962 (void);
  32. // 0x0000000D System.String UnityEngine.PhysicsScene::ToString()
  33. extern void PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F (void);
  34. // 0x0000000E System.Int32 UnityEngine.PhysicsScene::GetHashCode()
  35. extern void PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2 (void);
  36. // 0x0000000F System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
  37. extern void PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC (void);
  38. // 0x00000010 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
  39. extern void PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8 (void);
  40. // 0x00000011 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  41. extern void PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187 (void);
  42. // 0x00000012 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  43. extern void PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB (void);
  44. // 0x00000013 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  45. extern void PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208 (void);
  46. // 0x00000014 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  47. extern void PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7 (void);
  48. // 0x00000015 System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  49. extern void PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73 (void);
  50. // 0x00000016 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  51. extern void PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD (void);
  52. // 0x00000017 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  53. extern void PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B (void);
  54. // 0x00000018 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
  55. extern void PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1 (void);
  56. // 0x00000019 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  57. extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211 (void);
  58. // 0x0000001A UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
  59. extern void Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010 (void);
  60. // 0x0000001B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  61. extern void Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA (void);
  62. // 0x0000001C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  63. extern void Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15 (void);
  64. // 0x0000001D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  65. extern void Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091 (void);
  66. // 0x0000001E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
  67. extern void Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915 (void);
  68. // 0x0000001F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  69. extern void Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163 (void);
  70. // 0x00000020 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
  71. extern void Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C (void);
  72. // 0x00000021 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
  73. extern void Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12 (void);
  74. // 0x00000022 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
  75. extern void Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A (void);
  76. // 0x00000023 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  77. extern void Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F (void);
  78. // 0x00000024 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
  79. extern void Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A (void);
  80. // 0x00000025 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
  81. extern void Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B (void);
  82. // 0x00000026 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
  83. extern void Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE (void);
  84. // 0x00000027 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  85. extern void Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774 (void);
  86. // 0x00000028 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
  87. extern void Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8 (void);
  88. // 0x00000029 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
  89. extern void Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4 (void);
  90. // 0x0000002A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
  91. extern void Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E (void);
  92. // 0x0000002B UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  93. extern void Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523 (void);
  94. // 0x0000002C UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  95. extern void Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8 (void);
  96. // 0x0000002D UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  97. extern void Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471 (void);
  98. // 0x0000002E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
  99. extern void Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D (void);
  100. // 0x0000002F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
  101. extern void Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6 (void);
  102. // 0x00000030 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  103. extern void Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605 (void);
  104. // 0x00000031 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
  105. extern void Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029 (void);
  106. // 0x00000032 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
  107. extern void Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50 (void);
  108. // 0x00000033 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
  109. extern void Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D (void);
  110. // 0x00000034 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  111. extern void Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099 (void);
  112. // 0x00000035 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
  113. extern void Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA (void);
  114. // 0x00000036 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
  115. extern void Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD (void);
  116. // 0x00000037 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
  117. extern void Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98 (void);
  118. // 0x00000038 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  119. extern void Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED (void);
  120. // 0x00000039 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
  121. extern void Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1 (void);
  122. // 0x0000003A System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
  123. extern void Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4 (void);
  124. // 0x0000003B System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
  125. extern void Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F (void);
  126. // 0x0000003C UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  127. extern void Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1 (void);
  128. // 0x0000003D UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction)
  129. extern void Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9 (void);
  130. // 0x0000003E UnityEngine.Collider[] UnityEngine.Physics::OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32)
  131. extern void Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9 (void);
  132. // 0x0000003F System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
  133. extern void Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA (void);
  134. // 0x00000040 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
  135. extern void Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B (void);
  136. // 0x00000041 UnityEngine.Collider[] UnityEngine.Physics::OverlapBox_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.QueryTriggerInteraction)
  137. extern void Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12 (void);
  138. static Il2CppMethodPointer s_methodPointers[65] =
  139. {
  140. RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E,
  141. RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E,
  142. RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674,
  143. RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA,
  144. RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D,
  145. RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB,
  146. Rigidbody_set_freezeRotation_mE08A39E98D46F82D6DD86CC389D86D242C694D52,
  147. Rigidbody__ctor_m0E43BA3B0E70E71B2CA62B165EE5B7CFAEFACDE9,
  148. Collider_get_attachedRigidbody_m101FED12AD292F372F98E94A6D02A5E428AA896A,
  149. Collider_get_bounds_mE341D29E1DA184ADD53A474D57D9082A3550EACB,
  150. Collider__ctor_m09D7A9B985D74FD50346DA08D88EB1874E968B69,
  151. Collider_get_bounds_Injected_m9BA8C3BC133BC241D571849C4F10F67A951CA962,
  152. PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F,
  153. PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2,
  154. PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC,
  155. PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8,
  156. PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187,
  157. PhysicsScene_Internal_RaycastTest_m6715CAD8D0330195269AA7FCCD91613BC564E3EB,
  158. PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208,
  159. PhysicsScene_Internal_Raycast_m1E630AA11805114B090FC50741AEF64D677AF2C7,
  160. PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73,
  161. PhysicsScene_Internal_RaycastNonAlloc_mE7833EE5F1082431A4C2D29362F5DCDEFBF6D2BD,
  162. PhysicsScene_Internal_RaycastTest_Injected_m956474EFEA507F82ABE0BCB75DDB3CC8EFF4D12B,
  163. PhysicsScene_Internal_Raycast_Injected_m8868E0BF89F8C42D11F42F94F9CF767647433BB1,
  164. PhysicsScene_Internal_RaycastNonAlloc_Injected_m59FB44C18E62D21E9320F30229C0AA9F9B971211,
  165. Physics_get_defaultPhysicsScene_mA6361488FBAC110DA8397E5E4CB473EBF4191010,
  166. Physics_Raycast_m9DE0EEA1CF8DEF7D06216225F19E2958D341F7BA,
  167. Physics_Raycast_m09F21E13465121A73F19C07FC5F5314CF15ACD15,
  168. Physics_Raycast_m284670765E1627E43B7B0F5EC811A688EE595091,
  169. Physics_Raycast_mDA2EB8C7692308A7178222D31CBA4C7A1C7DC915,
  170. Physics_Raycast_m2EA572B4613E1BD7DBAA299511CFD2DBA179A163,
  171. Physics_Raycast_mCBD5F7D498C246713EDDBB446E97205DA206C49C,
  172. Physics_Raycast_m18E12C65F127D1AA50D196623F04F81CB138FD12,
  173. Physics_Raycast_mE84D30EEFE59DA28DA172342068F092A35B2BE4A,
  174. Physics_Raycast_m77560CCAA49DC821E51FDDD1570B921D7704646F,
  175. Physics_Raycast_mFDC4B8E7979495E3C22D0E3CEA4BCAB271EEC25A,
  176. Physics_Raycast_mD7A711D3A790AC505F7229A4FFFA2E389008176B,
  177. Physics_Raycast_m111AFC36A136A67BE4776670E356E99A82010BFE,
  178. Physics_Raycast_mCA3F2DD1DC08199AAD8466BB857318CD454AC774,
  179. Physics_Raycast_m46E12070D6996F4C8C91D49ADC27C74AC1D6A3D8,
  180. Physics_Raycast_mA64F8C30681E3A6A8F2B7EDE592FE7BBC0D354F4,
  181. Physics_Raycast_m80EC8EEDA0ABA8B01838BA9054834CD1A381916E,
  182. Physics_Internal_RaycastAll_m39EE7CF896F9D8BA58CC623F14E4DB0641480523,
  183. Physics_RaycastAll_m5103E7C60CC66BAFA6534D1736138A92EB1EF2B8,
  184. Physics_RaycastAll_m2C977C8B022672F42B5E18F40B529C0A74B7E471,
  185. Physics_RaycastAll_m2BBC8D2731B38EE0B704A5C6A09D0F8BBA074A4D,
  186. Physics_RaycastAll_m83F28CB671653C07995FB1BCDC561121DE3D9CA6,
  187. Physics_RaycastAll_m55EB4478198ED6EF838500257FA3BE1A871D3605,
  188. Physics_RaycastAll_mA24B9B922C98C5D18397FAE55C04AEAFDD47F029,
  189. Physics_RaycastAll_m72947571EFB0EFB34E48340AA2EC0C8030D27C50,
  190. Physics_RaycastAll_m529EE59D6D03E4CFAECE4016C8CC4181BEC2D26D,
  191. Physics_RaycastNonAlloc_m7C81125AD7D5891EBC3AB48C6DED7B60F53DF099,
  192. Physics_RaycastNonAlloc_m8F62EE5A33E81A02E4983A171023B7BC4AC700CA,
  193. Physics_RaycastNonAlloc_m41BB7BB8755B09700C10F59A29C3541D45AB9CCD,
  194. Physics_RaycastNonAlloc_mBC5BE514E55B8D98A8F4752DED6850E02EE8AD98,
  195. Physics_RaycastNonAlloc_m2C90D14E472DE7929EFD54FDA7BC512D3FBDE4ED,
  196. Physics_RaycastNonAlloc_m316F597067055C9F923F57CC68D68FF917C3B4D1,
  197. Physics_RaycastNonAlloc_m1B8F31BF41F756F561F6AC3A2E0736F2BC9C4DB4,
  198. Physics_RaycastNonAlloc_m9076DDE1A65F87DB3D2824DAD4E5B8B534159F1F,
  199. Physics_OverlapBox_Internal_mE1F3A9A8FADD5F467589855FC1E975ECE233CCB1,
  200. Physics_OverlapBox_mA61881B48584EF4E10B8AFB452D8B6170310B3D9,
  201. Physics_OverlapBox_mEA1D84B8A0F8B8795D1C61A9009EC2B87704F8B9,
  202. Physics_get_defaultPhysicsScene_Injected_m0B71068269B3C8499A258BBCAEA7E3D9D020BADA,
  203. Physics_Internal_RaycastAll_Injected_mD4C3E8762D9FCEE654CE0415E636EB7DBEC92A5B,
  204. Physics_OverlapBox_Internal_Injected_mA489DC1405BBFF275A074ED62F604EE2CA2AFC12,
  205. };
  206. extern void RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk (void);
  207. extern void RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk (void);
  208. extern void RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk (void);
  209. extern void RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk (void);
  210. extern void RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk (void);
  211. extern void RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk (void);
  212. extern void PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk (void);
  213. extern void PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk (void);
  214. extern void PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk (void);
  215. extern void PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk (void);
  216. extern void PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk (void);
  217. extern void PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk (void);
  218. extern void PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk (void);
  219. static Il2CppTokenAdjustorThunkPair s_adjustorThunks[13] =
  220. {
  221. { 0x06000001, RaycastHit_get_collider_m13A3DE16FBC631E0A1F987E0B22CE70AF8AB539E_AdjustorThunk },
  222. { 0x06000002, RaycastHit_get_point_m32F7282CBB2E13393A33BAD046BDA218E48DD21E_AdjustorThunk },
  223. { 0x06000003, RaycastHit_get_normal_m2C813B25BAECD87FD9E9CB294278B291F4CC6674_AdjustorThunk },
  224. { 0x06000004, RaycastHit_get_distance_m85FCA98D7957C3BF1D449CA1B48C116CCD6226FA_AdjustorThunk },
  225. { 0x06000005, RaycastHit_get_transform_m2DD983DBD3602DE848DE287EE5233FD02EEC608D_AdjustorThunk },
  226. { 0x06000006, RaycastHit_get_rigidbody_mE48E45893FDAFD03162C6A73AAF02C6CB0E079FB_AdjustorThunk },
  227. { 0x0600000D, PhysicsScene_ToString_mBB6D0AC1E3E2EDC34CB4A7A34485B24B6271903F_AdjustorThunk },
  228. { 0x0600000E, PhysicsScene_GetHashCode_m5344CC6CCCB1CA6EBB149775EE028089DD74B8A2_AdjustorThunk },
  229. { 0x0600000F, PhysicsScene_Equals_m2645ABB96C598F197F734EB712494795928CBCEC_AdjustorThunk },
  230. { 0x06000010, PhysicsScene_Equals_m8C948B86D105177D519A3608816CDC698C8686B8_AdjustorThunk },
  231. { 0x06000011, PhysicsScene_Raycast_m8C3E61EB7C3DB8AAC6FEB098D815062BEF821187_AdjustorThunk },
  232. { 0x06000013, PhysicsScene_Raycast_mFC0D59C4439EE9DA6E8AA5F6891915132D587208_AdjustorThunk },
  233. { 0x06000015, PhysicsScene_Raycast_m95CAB68EB9165E3AB2A4D441F7DF9767AD4B7F73_AdjustorThunk },
  234. };
  235. static const int32_t s_InvokerIndices[65] =
  236. {
  237. 1125,
  238. 1155,
  239. 1155,
  240. 1147,
  241. 1125,
  242. 1125,
  243. 1005,
  244. 1157,
  245. 1125,
  246. 1097,
  247. 1157,
  248. 956,
  249. 1125,
  250. 1114,
  251. 874,
  252. 876,
  253. 123,
  254. 1306,
  255. 73,
  256. 1236,
  257. 58,
  258. 1215,
  259. 1294,
  260. 1229,
  261. 1208,
  262. 1960,
  263. 1309,
  264. 1437,
  265. 1568,
  266. 1738,
  267. 1238,
  268. 1308,
  269. 1436,
  270. 1567,
  271. 1432,
  272. 1562,
  273. 1732,
  274. 1900,
  275. 1307,
  276. 1431,
  277. 1561,
  278. 1731,
  279. 1291,
  280. 1293,
  281. 1405,
  282. 1540,
  283. 1689,
  284. 1402,
  285. 1537,
  286. 1684,
  287. 1878,
  288. 1277,
  289. 1366,
  290. 1499,
  291. 1655,
  292. 1216,
  293. 1278,
  294. 1367,
  295. 1501,
  296. 1228,
  297. 1292,
  298. 1404,
  299. 1931,
  300. 1279,
  301. 1219,
  302. };
  303. extern const CustomAttributesCacheGenerator g_UnityEngine_PhysicsModule_AttributeGenerators[];
  304. IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule;
  305. const Il2CppCodeGenModule g_UnityEngine_PhysicsModule_CodeGenModule =
  306. {
  307. "UnityEngine.PhysicsModule.dll",
  308. 65,
  309. s_methodPointers,
  310. 13,
  311. s_adjustorThunks,
  312. s_InvokerIndices,
  313. 0,
  314. NULL,
  315. 0,
  316. NULL,
  317. 0,
  318. NULL,
  319. NULL,
  320. g_UnityEngine_PhysicsModule_AttributeGenerators,
  321. NULL, // module initializer,
  322. NULL,
  323. NULL,
  324. NULL,
  325. };