Sin descripción

chao c78fb6391a update hace 1 mes
.vscode faf16d266e update hace 3 meses
block faf16d266e update hace 3 meses
blockly c78fb6391a update hace 1 mes
docs faf16d266e update hace 3 meses
fonts faf16d266e update hace 3 meses
gif faf16d266e update hace 3 meses
icons faf16d266e update hace 3 meses
images faf16d266e update hace 3 meses
js_libs faf16d266e update hace 3 meses
libs faf16d266e update hace 3 meses
materialize faf16d266e update hace 3 meses
msg faf16d266e update hace 3 meses
python faf16d266e update hace 3 meses
src 67cc8c5d88 update hace 1 mes
static faf16d266e update hace 3 meses
tests faf16d266e update hace 3 meses
ya-webadb faf16d266e update hace 3 meses
.DS_Store faf16d266e update hace 3 meses
.gitignore faf16d266e update hace 3 meses
.gitmodules faf16d266e update hace 3 meses
20190114_python-blockly_plotting-temp-data.py faf16d266e update hace 3 meses
BLE.html faf16d266e update hace 3 meses
CocoPi.js faf16d266e update hace 3 meses
JSZip.js faf16d266e update hace 3 meses
LICENSE faf16d266e update hace 3 meses
README.md faf16d266e update hace 3 meses
ardublockly.css faf16d266e update hace 3 meses
ardublockly_blockly.js faf16d266e update hace 3 meses
ardublockly_lang.js faf16d266e update hace 3 meses
ardublockly_toolbox.js faf16d266e update hace 3 meses
ardublocklyserver_ajax.js faf16d266e update hace 3 meses
changelog.md faf16d266e update hace 3 meses
cocoblockly.css faf16d266e update hace 3 meses
crc32.js faf16d266e update hace 3 meses
data.json faf16d266e update hace 3 meses
engine_test.html faf16d266e update hace 3 meses
example_server.py faf16d266e update hace 3 meses
favicon.ico faf16d266e update hace 3 meses
index.css faf16d266e update hace 3 meses
index.html f8b5151308 update hace 3 meses
index.js f8b5151308 update hace 3 meses
instructor_api_documentation.py faf16d266e update hace 3 meses
makefile faf16d266e update hace 3 meses
manifest.webmanifest faf16d266e update hace 3 meses
md.html faf16d266e update hace 3 meses
merge.py faf16d266e update hace 3 meses
modernizr.css faf16d266e update hace 3 meses
package-lock.json faf16d266e update hace 3 meses
package.json faf16d266e update hace 3 meses
platform.js faf16d266e update hace 3 meses
replay.html faf16d266e update hace 3 meses
server.js faf16d266e update hace 3 meses
tcpip.html faf16d266e update hace 3 meses
toCNChecklist.md faf16d266e update hace 3 meses
todo.txt faf16d266e update hace 3 meses
toolbox_tree.css faf16d266e update hace 3 meses
train_cocopi.css faf16d266e update hace 3 meses
train_cocopi.html faf16d266e update hace 3 meses
train_cocopi.js faf16d266e update hace 3 meses
treeCompTest.html faf16d266e update hace 3 meses
uform.js faf16d266e update hace 3 meses
update.json faf16d266e update hace 3 meses
web.html faf16d266e update hace 3 meses
webble.js faf16d266e update hace 3 meses

README.md

corgis-blockly

CORGIS BlockPy

BlockPy is a web-based Python environment that lets you work with blocks, text, or both. Designed for Data Science and equipped with powerful tools like the State Explorer and Guided Feedback, the goal of BlockPy is to let you solve authentic, real-world problems.

The goal of BlockPy is to give you a gentle introduction to Python but eventually mature you into a more serious programming environment (such as Spyder or PyCharm). Long-term, we may support some game/animation design stuff that Scratch/Snap does, but that's not the real goal.

The BlockPy project is aimed at solving some hard technical problems: having a block-based environment for a dynamic language can be tricky - are a given pair of square brackets representing list indexing or dictionary indexing? Our goal is to use advanced program analysis techniques to provide excellent support to learners.

Overview

The core architecture of BlockPy is a synthesis of:

  • Blockly: a visual library for manipulating a block canvas that can generate equivalent textual code in a variety of languages
  • Skulpt: an in-browser Python-to-JavaScript compiler/intepreter, that aims to emulate the full language with precision if not speed.

By combining these two technologies, we end up with a powerful system for writing Python code quickly. Everything is meant to run locally in the client, so there's no complexity of sandboxing students' code on the server.

The major innovations are:

  • PythonToBlocks: by parsing the AST generated by Skulpt, we can build equivalent Blockly code, effectively allowing round-trips between text and blocks.
  • CORGIS Datsets: new blocks access real-world datasets (although currently these are only cached versions, for performance reasons).
  • Interactive Guided Problems: Problem text is given to students, along with teacher provided code that can do analysis on the students' code and make suggestions (e.g., observing that they haven't printed anything yet).
  • Data Explorer: The data explorer allows users to walk through their code.

Installation

First, clone it locally. This could take a little while.

> git clone https://github.com/RealTimeWeb/blockpy.git

You'll need to build Skulpt and Blockly. Both of these depend on the Closure Compiler, so you'll need to put that in the empty closure-library folder. You can follow the Blockly instructions here , but the gist will be:

> wget https://github.com/google/closure-library/zipball/master -O closure.zip
> unzip closure.zip

CD into the new blockpy directory

> cd blockpy/

And add the relevant subtree information to your .git/config:

> vi .git/config

Replace the contents of that file with the information found here: http://pastebin.com/raw/QWpJjgU3 (TODO: show the actual commands used to set this)

Next, you'll need to build Blockly:

> cp blockly/msg/en.js en.js
> cd blockly
> python build.py
> cd ..
> mv en.js blockly/msg/en.js

And then you'll build Skulpt:

> cd skulpt
> python skulpt.py dist
> cd ..

If you are on windows, you may encounter the message "No gzip executable", you can safely ignore this.

And now you should be able to try out the example file!

> start blockpy_new.html

The server has its own requirements.txt and uses a python manage.py runserver

If you make edits to either Blockly or Skulpt, you'll need to rerun their build commands. Simiarly, if you edit src/interface.html than you'll need to rebuild it:

> python build.py

Otherwise, you should be able to edit the src/*.js files freely. To get a sense of the dependencies, check out the blockpy_new.html file and then the src/main.js file. These should be good starting points.

Commands

Both Blockly and Skulpt are subtrees.

Push changes to the subtrees' repos:

> git subtree push --prefix=skulpt/ --squash skulpt master
> git subtree push --prefix=blockly/ --squash blockly master
> git subtree push --prefix=server/ --squash server master
> git subtree push --prefix=server/static/blockly-games --squash blockly_games master

Pull changes from upstream repos (e.g., official Blockly and Skulpt, our production server):

> git subtree pull --prefix=skulpt --squash skulpt_upstream master
> git subtree pull --prefix=blockly --squash blockly_upstream master
> git subtree pull --prefix=server --squash server master
> git subtree pull --prefix=server/static/blockly-games --squash blockly_games master

Note: if you get an error about a "fatal entry", make sure you don't have a trailing slash on the prefix!