Nincs leírás

panweitong 29175d9ac4 update 3 éve
block 731fd79768 update 3 éve
blockly 86715eccad update 3 éve
closure-library 731fd79768 update 3 éve
dist 84896546ab update 3 éve
docs 731fd79768 update 3 éve
firmware e0ea877bab update 3 éve
fonts 731fd79768 update 3 éve
gif 731fd79768 update 3 éve
icons 731fd79768 update 3 éve
images cca55b1be5 update 3 éve
js_libs 731fd79768 update 3 éve
libs d574c0032a update 3 éve
materialize 3b29506940 update 3 éve
msg aaab136776 update 3 éve
python 29175d9ac4 update 3 éve
skulpt 84896546ab update 3 éve
src e12d49ef57 update 3 éve
static 731fd79768 update 3 éve
tests 731fd79768 update 3 éve
.DS_Store 731fd79768 update 3 éve
.gitignore fda762b294 update 3 éve
.gitmodules 731fd79768 update 3 éve
20190114_python-blockly_plotting-temp-data.py 731fd79768 update 3 éve
LICENSE 731fd79768 update 3 éve
README.md 731fd79768 update 3 éve
ardublockly.css 731fd79768 update 3 éve
ardublockly_blockly.js 731fd79768 update 3 éve
ardublockly_lang.js 52d25ac943 update 3 éve
ardublockly_toolbox.js 731fd79768 update 3 éve
ardublocklyserver_ajax.js 731fd79768 update 3 éve
blockpy_new.html 731fd79768 update 3 éve
canvas_frame.html 731fd79768 update 3 éve
changelog.md 731fd79768 update 3 éve
cocoblockly.css aaab136776 update 3 éve
data.json e0ea877bab update 3 éve
engine_test.html 731fd79768 update 3 éve
example_server.py 731fd79768 update 3 éve
favicon.ico 731fd79768 update 3 éve
iframe_test.html 731fd79768 update 3 éve
index.css 29175d9ac4 update 3 éve
index.html aaab136776 update 3 éve
index.js e12d49ef57 update 3 éve
index2.html 731fd79768 update 3 éve
index_1.html 731fd79768 update 3 éve
instructor_api_documentation.py 731fd79768 update 3 éve
makefile 731fd79768 update 3 éve
md.html 731fd79768 update 3 éve
merge.py 731fd79768 update 3 éve
modernizr.css 731fd79768 update 3 éve
package-lock.json 731fd79768 update 3 éve
package.json 731fd79768 update 3 éve
platform.js 731fd79768 update 3 éve
replay.html 731fd79768 update 3 éve
server.js 731fd79768 update 3 éve
toCNChecklist.md 731fd79768 update 3 éve
todo.txt 731fd79768 update 3 éve
toolbox_tree.css 731fd79768 update 3 éve
treeCompTest.html 731fd79768 update 3 éve
uform.js 731fd79768 update 3 éve
web.html 731fd79768 update 3 éve

README.md

corgis-blockly

CORGIS BlockPy

BlockPy is a web-based Python environment that lets you work with blocks, text, or both. Designed for Data Science and equipped with powerful tools like the State Explorer and Guided Feedback, the goal of BlockPy is to let you solve authentic, real-world problems.

The goal of BlockPy is to give you a gentle introduction to Python but eventually mature you into a more serious programming environment (such as Spyder or PyCharm). Long-term, we may support some game/animation design stuff that Scratch/Snap does, but that's not the real goal.

The BlockPy project is aimed at solving some hard technical problems: having a block-based environment for a dynamic language can be tricky - are a given pair of square brackets representing list indexing or dictionary indexing? Our goal is to use advanced program analysis techniques to provide excellent support to learners.

Overview

The core architecture of BlockPy is a synthesis of:

  • Blockly: a visual library for manipulating a block canvas that can generate equivalent textual code in a variety of languages
  • Skulpt: an in-browser Python-to-JavaScript compiler/intepreter, that aims to emulate the full language with precision if not speed.

By combining these two technologies, we end up with a powerful system for writing Python code quickly. Everything is meant to run locally in the client, so there's no complexity of sandboxing students' code on the server.

The major innovations are:

  • PythonToBlocks: by parsing the AST generated by Skulpt, we can build equivalent Blockly code, effectively allowing round-trips between text and blocks.
  • CORGIS Datsets: new blocks access real-world datasets (although currently these are only cached versions, for performance reasons).
  • Interactive Guided Problems: Problem text is given to students, along with teacher provided code that can do analysis on the students' code and make suggestions (e.g., observing that they haven't printed anything yet).
  • Data Explorer: The data explorer allows users to walk through their code.

Installation

First, clone it locally. This could take a little while.

> git clone https://github.com/RealTimeWeb/blockpy.git

You'll need to build Skulpt and Blockly. Both of these depend on the Closure Compiler, so you'll need to put that in the empty closure-library folder. You can follow the Blockly instructions here , but the gist will be:

> wget https://github.com/google/closure-library/zipball/master -O closure.zip
> unzip closure.zip

CD into the new blockpy directory

> cd blockpy/

And add the relevant subtree information to your .git/config:

> vi .git/config

Replace the contents of that file with the information found here: http://pastebin.com/raw/QWpJjgU3 (TODO: show the actual commands used to set this)

Next, you'll need to build Blockly:

> cp blockly/msg/en.js en.js
> cd blockly
> python build.py
> cd ..
> mv en.js blockly/msg/en.js

And then you'll build Skulpt:

> cd skulpt
> python skulpt.py dist
> cd ..

If you are on windows, you may encounter the message "No gzip executable", you can safely ignore this.

And now you should be able to try out the example file!

> start blockpy_new.html

The server has its own requirements.txt and uses a python manage.py runserver

If you make edits to either Blockly or Skulpt, you'll need to rerun their build commands. Simiarly, if you edit src/interface.html than you'll need to rebuild it:

> python build.py

Otherwise, you should be able to edit the src/*.js files freely. To get a sense of the dependencies, check out the blockpy_new.html file and then the src/main.js file. These should be good starting points.

Commands

Both Blockly and Skulpt are subtrees.

Push changes to the subtrees' repos:

> git subtree push --prefix=skulpt/ --squash skulpt master
> git subtree push --prefix=blockly/ --squash blockly master
> git subtree push --prefix=server/ --squash server master
> git subtree push --prefix=server/static/blockly-games --squash blockly_games master

Pull changes from upstream repos (e.g., official Blockly and Skulpt, our production server):

> git subtree pull --prefix=skulpt --squash skulpt_upstream master
> git subtree pull --prefix=blockly --squash blockly_upstream master
> git subtree pull --prefix=server --squash server master
> git subtree pull --prefix=server/static/blockly-games --squash blockly_games master

Note: if you get an error about a "fatal entry", make sure you don't have a trailing slash on the prefix!