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- #!/usr/bin/env python
- #version : 2024.03.11
- #language : en
- #hardware : PI
- import threading
- import time
- import queue
- import math
- import os
- import pyaudio
- import wave
- import sys
- sys.path.append('/root/')
- from CocoPi import QMI8658
- from maix import camera,display,image
- event=threading.Event()
- showLock=threading.Lock()
- event.set()
- #配置字体
- image.load_freetype("/root/preset/fonts/botPixel.ttf")
- #导入图片资源对象
- jumpbot_logo = image.open("/root/preset/img/jumpbot/oneHeadThreeLeg_128_128.png")
- jumpbot_right_jump = image.open("/root/preset/img/jumpbot/oneHeadThreeLeg_right_jump.png")
- jumpbot_left_jump = image.open("/root/preset/img/jumpbot/oneHeadThreeLeg_left_jump.png")
- jumpbot_middle_jump = image.open("/root/preset/img/jumpbot/oneHeadThreeLeg_middle_jump.png")
- jumpbot_middle_nojump = image.open("/root/preset/img/jumpbot/oneHeadThreeLeg_middle_nojump.png")
- jumpbot_left_nojump = image.open("/root/preset/img/jumpbot/oneHeadThreeLeg_left_nojump.png")
- jumpbot_right_nojump = image.open("/root/preset/img/jumpbot/oneHeadThreeLeg_right_nojump.png")
- #比例转换函数
- def numberMap(value, leftMin, leftMax, rightMin, rightMax):
- leftSpan = leftMax - leftMin
- rightSpan = rightMax - rightMin
- valueScaled = float(value - leftMin) / float(leftSpan)
- return int(rightMin + (valueScaled * rightSpan))
- #音量调节函数
- def voice_numberMap(value):
- valueScaled = float(value - 0) / float(100)
- return valueScaled * 31
- #创建投影用的画布
- img_drop=image.new(size=(320,240),mode="RGB")
- #屏幕显示函数
- def screenShow():
- from maix import image,display,camera
-
- import time
- global img_drop,lock4,lock5,queue1,queue2,screenCapture,x,y
- while True:
- event.wait()
- if x==1:
- #queue1.put(1)
- try:
- #showLock.acquire()
- img_drop.draw_image((screenCapture.rotate(-90,adjust=1)),0,0)
- #print("rotate time:"+str(time.time()))
- display.show(img_drop)
- finally:
- #showLock.release()
- pass
- x=0
- y=0
- else:
- pass
- #time.sleep(0.01)
-
- #播放音乐
- def playMusic():
- global lock3,jumpSound
- import wave
- import pyaudio
- import time
- p = pyaudio.PyAudio()
- while True:
- event.wait()
- if lock3==1:
- #导入音乐资源对象
- CHUNK = 1024
- jumpSound = wave.open(r"/root/preset/audio/jump1.wav", 'rb')
- stream = p.open(format=p.get_format_from_width(jumpSound.getsampwidth()),channels=jumpSound.getnchannels(),rate=jumpSound.getframerate(),output=True)
- data = jumpSound.readframes(CHUNK)
- while len(data) > 0:
- stream.write(data)
- data = jumpSound.readframes(CHUNK)
- stream.stop_stream()
- stream.close()
- #p.terminate()
- lock3=0
- else:
- time.sleep(0.01)
- #获取MPU数值
- def getMpuData():
- sys.path.append('/root/')
- from CocoPi import QMI8658
- import time
- global initData,lock1,lock2
- while True:
- if lock1==1:
- if event.is_set():
- event.clear()
- else:
- pass
- xyz=qmi8658.getPitchYawRollGxGyGz(initData)
- #print("xyz:"+str(xyz))
- pitch=round(xyz[0],2)
- yaw=round(xyz[1],2)
- #print("yaw:"+str(yaw))
- queue1.put(yaw)
- queue2.put(pitch)
- lock1=0
- lock2=1
- event.set()
- else:
- time.sleep(0.04)
- #-------------------------------
- #初始化色彩配置
- splash_theme_color = (255,255,255)
- splash_front_color = (60,60,60)
- fontcolor=255
- fontsize=0.75
- fontchange=0
- #开机显示
- splash = image.new(size=(240, 320),mode = "RGB")
- splash.draw_rectangle(0,0,240,320,color=splash_theme_color,thickness=-1)
- splash.draw_string(40, 28, "Jump", 1.6, color=(255, 200, 0))
- splash.draw_string(140, 28, "Cat", 1.6, color=(255, 128, 64))
- splash.draw_image(jumpbot_logo.rotate(0, adjust=1),54,100,alpha=1)
- splash.draw_string(40, 240, "NOTE:", 0.75, color=(0, 128, 255))
- splash.draw_string(96, 240, "PLEASE", 0.75, color=(0, 128, 255))
- splash.draw_string(160, 240, "PLACE", 0.75, color=(0, 128, 255))
- splash.draw_string(40, 260, "HORIZONTALLY", 0.75, color=(0, 128, 255))
- splash.draw_string(172, 260, "AND", 0.75, color=(0, 128, 255))
- splash.draw_string(40, 280, "REMAIN", 0.75, color=(0, 128, 255))
- splash.draw_string(110, 280, "STILL!", 0.75, color=(0, 128, 255))
- screenCapture=splash.crop(0,0,240,320)
- img_drop.draw_image((screenCapture.rotate(-90,adjust=1)),0,0)
- display.show(img_drop)
- time.sleep(1)
- #配置QMI8658
- qmi8658=QMI8658()
- qmi8658.calibrate()
- initData={}
- initData["AcX"]=qmi8658.get_accel(10)["AcX"]
- initData["AcY"]=qmi8658.get_accel(10)["AcY"]
- initData["AcZ"]=qmi8658.get_accel(10)["AcZ"]
- initData["GyX"]=qmi8658.get_accel(10)["GyX"]
- initData["GyY"]=qmi8658.get_accel(10)["GyY"]
- initData["GyZ"]=qmi8658.get_accel(10)["GyZ"]
- #配置图形角色相关参数
- x_speed=0
- y_speed=0
- x_pos=120
- y_pos=160
- x_change=0
- y_change=5
- fowardState=0
- jumpState=0
- Yaw=0
- #配置音频
- os.system("amixer cset numid=8,iface=MIXER,name='LINEOUT volume'voice_numberMap(25)")
- #创建队列
- queue1=queue.Queue() #用来传递开启位置计算与陀螺仪数据获取的信号YAW
- queue1.put(1) #用来作为第一次开启位置计算与陀螺仪数据获取的信号
- queue2=queue.Queue() #用于存放图像数据
- #创建信号锁
- lock1=1
- lock2=0
- lock3=0
- lock4=1
- lock5=0
- thread2=threading.Thread(target=getMpuData)
- thread2.start()
- thread3=threading.Thread(target=screenShow)
- thread3.start()
- #thread4=threading.Thread(target=playMusic)
- #thread4.start()
- x=0
- y=0
- while True:
- event.wait()
- if y==0:
- splash.clear()
- splash.draw_rectangle(0,0,240,320,color=splash_theme_color,thickness=-1)
- #splash.draw_string(80, 8, "pitch:"+str(round(xyz[0],2)), fontsize, color=(0, 0, 0))
- #splash.draw_string(80, 28, "yaw:"+str(round(xyz[1],2)), fontsize, color=(0, 0, 0))
- #splash.draw_string(80, 48, "fontcolor:"+str(fontcolor), fontsize, color=(0, 0, 0))
- #splash.draw_image(jumpbot_left_jump.rotate(0, adjust=1),109,149,alpha=1)
- #splash.draw_image(jumpbot_right_jump.rotate(0, adjust=0),109,149-int(xyz[0]),alpha=1)
- #splash.draw_image(jumpbot_right_jump.rotate(0, adjust=0),109-int(xyz[1]),149,alpha=1)
- #提示字显示
- splash.draw_rectangle(0,280,240,320,color=splash_front_color,thickness=-1)
- splash.draw_string(48, 286, "JUMP!", fontsize, color=(fontcolor,fontcolor,fontcolor))
- splash.draw_string(104, 286, "JUMP!", fontsize, color=(fontcolor,fontcolor,fontcolor))
- splash.draw_string(160, 286, "JUMP!", fontsize, color=(fontcolor,fontcolor,fontcolor))
- #splash.draw_string(48, 286, "PRESS", fontsize, color=(fontcolor,fontcolor,fontcolor))
- #splash.draw_string(104, 286, "B", fontsize, color=(fontcolor,fontcolor,fontcolor))
- #splash.draw_string(120, 286, "TO", fontsize, color=(fontcolor,fontcolor,fontcolor))
- #splash.draw_string(148, 286, "START", fontsize, color=(fontcolor,fontcolor,fontcolor))
- if fontcolor==splash_front_color[0]:
- fontchange=15
- elif fontcolor==255:
- fontchange=-15
- fontcolor=fontcolor+fontchange
- #获取Yaw值
- if lock2==1:
- Yaw=queue1.get()
- Pitch=queue2.get()
- lock2=0
- lock1=1
- else:
- pass
- if -90<=Yaw and Yaw<=0:
- fowardState=1
- x_speed=int(math.sqrt(math.fabs(Yaw)))
- #x_speed=numberMap(0-yaw,0,90,0,18)
- elif 0<Yaw and Yaw<=90:
- fowardState=0
- x_speed=-int(math.sqrt(math.fabs(Yaw)))
- #x_speed=numberMap(0-yaw,-90,0,-18,0)
- else:
- pass
- x_pos=x_pos+x_speed
- if x_pos<0:
- x_pos=240
- elif x_pos>240:
- x_pos=0
- else:
- pass
- if fowardState==0:
- sprite=jumpbot_left_nojump
- elif fowardState==1:
- sprite=jumpbot_right_nojump
- else:
- pass
- if y_pos+y_speed>259:
- y_pos=259
- y_speed=-35
- lock3=1
- else:
- y_pos=y_pos+y_speed
- y_speed=y_speed+y_change
- print("yaw:"+str(Yaw))
- splash.draw_image(sprite,x_pos-11,y_pos,alpha=1)
- splash.draw_string(136, 8, "SPEED:"+str(y_speed), fontsize, color=(0, 0, 0))
- splash.draw_string(144, 28, "YAW:"+str(Yaw), fontsize, color=(0, 128, 255))
- splash.draw_string(124, 48, "PITCH:"+str(Pitch), fontsize, color=(255, 128, 64))
- screenCapture=splash.crop(0,0,240,320)
- #queue2.put(1)
- x=1
- y=1
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